Template Development

Questions and discussions related to the develoment and modification of game, style, and export templates. This forum is also the place to request new templates.
Thu, 2011-08-25 19:34
Art_Freak's picture

Alright, opening this up for discussion now. If you're unfamiliar with the frames or mechanics involved, see here: http://wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/157b

Current Progress:
The regular frames and template are complete. Be sure to thank Shiv for doing the hard part!

Sat, 2010-08-28 15:13
Pichoro's picture

Most templates that are requested are never made. Why? There are a couple of reasons. First, if you're doing a custom game out of your own imagination, most templaters aren't going to be interested in making it for you. In my personal experience, custom game designers that happen in here are doing it on a whim, and don't really want to put forth the effort required for this sort of thing. Often, they lose interest, and any work the templater has done is then wasted. Second, many people who request a template for an existing game are again not interested in doing the work. Here's some information about what is required to make a template for game that already exists.

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Sun, 2015-01-25 18:29
Ziolang's picture

Just wondering if there is any way of adding the color indicator dot to the plague template? That is all.

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Sat, 2015-01-24 19:04

Back in 2012 I started working on my on game. Solar Wars.

You can find the threads about it here

I consider the game to be in its Beta stages because I was doing all the work on my own. I finaly started asking people to try the game out after I got a lot of cards made some of my friends did. Over the last few years I worked more on the book that go along with Solar Wars instead of the game only making cards when I had the time.

Tue, 2015-01-20 23:28
elibroide's picture

Hey template creators,

I've tried to temper with templates and failed,
so I ask you (the community) if you can help me,

The template I need fairly simple: A conspiracy card with mana cost

Here is the description of the project -


I'm creating a variation of magic multiplayer game called - Diplomatic Magic or Diplomatic Commander (depends on what you play)
This form of magic give the players an additional special zone - Treaty Zone.
Before the game, each player chose a special new type of card - Treaty - and place it in the Treaty Zone,
When the treaty is in that

Objective - Nemesis - Forge alliances. Control foes. Crush your nemesis!
Writers of Stories — Legendary tales!

Mon, 2015-01-19 18:31


I need some help with a feature that I've been shying away from. In the card game I am working on, there are two classes of effects; things that occur on resolution and triggered abilities.

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Fri, 2015-01-16 09:21

Edit: Wow, it's so sensitive sometimes!

Mon, 2015-01-05 17:24


I have been working on original style templates for 7th Sea, but I am running into an issue with the card image masks. All of the cards have small white boarders between the image and the template. The image masks are sized correctly, so I assume I am creating the masks incorrectly.

My process has been to create the template, fill the image area white, select the whited out area and save that as a new .png. I then fill the non-white area black...

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Wed, 2014-12-31 11:14

I'm working on a custom cube. 360 cards, many of them custom.
I use Levelers and Planeswalkers. In this cube, I use the Magic-New-Extra style to make the cards, because I really like to have the Future-Sight style icons in the right corner. So, I'm trying to put them in the Planeswalker and Leveler styles.
How do I do it?

I also need help to edit the magic-new-extra style to add the option to use the Loyalty Symbol(Like on planeswalkers) instead of P/T...

Thank you in advance.

Tue, 2014-12-23 10:39

So I've been trying to get MSE to load this game/style, but it keeps crashing every time I try to open it.

Any help would be much appreciated!

game file:
[code]mse version: 2.0.0
short name: The Game
full name: The Game
installer group: thegame/game
position hint: 1

init script:
text_filter :=
match: "~|CARDNAME",
replace: "<atom-cardname></atom-cardname>"
) +
tag: "<atom-cardname>",
contents: {if card.name == "" then "CARDNAME" else card.name}

card field:
type: text
name: name
card list visible: true