Template Development

Questions and discussions related to the develoment and modification of game, style, and export templates. This forum is also the place to request new templates.
Thu, 2011-08-25 19:34
Art_Freak
Art_Freak's picture

Alright, opening this up for discussion now. If you're unfamiliar with the frames or mechanics involved, see here: http://wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/157b



Current Progress:
The regular frames and template are complete. Be sure to thank Shiv for doing the hard part!

Sat, 2010-08-28 15:13
Pichoro
MSE Add-On Award
Pichoro's picture

Most templates that are requested are never made. Why? There are a couple of reasons. First, if you're doing a custom game out of your own imagination, most templaters aren't going to be interested in making it for you. In my personal experience, custom game designers that happen in here are doing it on a whim, and don't really want to put forth the effort required for this sort of thing. Often, they lose interest, and any work the templater has done is then wasted. Second, many people who request a template for an existing game are again not interested in doing the work. Here's some information about what is required to make a template for game that already exists.

Sat, 2015-04-18 20:21
hewhocutsdown
hewhocutsdown's picture

In my game file I have:

card list color script:
input := card.card_color
if input == "all" then rgb(225,227,224)
else if input == "colorless" then rgb(0,0,0)
else if input == "pink" then rgb(255,130,171)
else if input == "red" then rgb(220,20,60)
else if input == "orange" then rgb(255,128,0)
else if input == "yellow" then rgb(255,193,37)
else if input == "green" then rgb(61,145,64)
else if input == "teal" then rgb(51,161,201)
else if input == "blue" then rgb(61,89,171)
else if input == "indigo" then rgb(75,0,130)
else if input == "violet" then rgb(122,5

Fri, 2015-04-17 22:24
hewhocutsdown
hewhocutsdown's picture

I have two separate, related problems.

The first is that I have distinct icons for distinct values. I display text over the icons. This works fine for the values 1, 2, 3, 4 and 6, but I can't get 12 to work because it gets recognized as '1'. One potential way around this would be to bind the display value '12' to an entry value of, say, '0', but I don't see how to do that. If there is an alternative approach I should be using, please let me know.

The second problem is related to the first: I have four different values that are all numeric but they have distinct iconographiess.

Sun, 2015-04-12 23:43
isaac the awesome
isaac the awesome's picture

I have an idea for a template that may or may not get support. My idea is changing the image frame and watermark frame to the same format as picture selection. This would allow people to easily use a wide array of card frames while only needing one template. The same would be true for watermarks and the like. Another this that would be interesting would be if we were able to creature different boxes for formatting on the template. You would drag and drop to make a image box, text box, etc. Fonts would also be easily utilized text boxes

Sun, 2015-04-05 00:32
freak4goofy
freak4goofy's picture

I'm working on a set based on Legend of Zelda: Skyward Sword. Is there anyway anyone could make a template that is the "tome" or leveling artifact with a transforming template? This would work great for the upgraded weapons that get better and then transforms into the best version.

Don't use the cards. Abuse the cards.

Tue, 2015-03-31 02:20
the0nlykyd

I will be posting the Dates to all of my updates, including the OP date. This is just in case this topic takes off and a template starts developing.

3/30/2015:
Hey guys I'm looking at possibly making template images for DBZ Panini. I'm currently stripping down Personality Cards from Set 2 (distinguishable from Set 1 by placement of PUR and Set Icon as well as size of Dragon Ball Rarity icon) and am making some decent progress.

Sun, 2015-03-29 05:19
marshmellow
marshmellow's picture

since discovering mse extra, i've been pretty excited to just start throwing cards around with non-standard colors. it's fun. the default symbols are serviceable enough, but i think they can be way better. brown in particular needed some love, but once i get started i tend to keep going.

so, i replaced all of them with my own symbols.

Mon, 2015-03-23 11:38
Udelude
Udelude's picture

I'm making a complete M15 extra template, with all the extra colors, the Beleren font and a new holofoil stamp, but I've come up with a problem. I copied Pichoro's M15 extra template then changed all instances of "magic-mana-large-extra-m15" to "magic-mana-large-extra", but when I open my set and try to put Lightning Mana for MTG Extra, for example, in the cost, nothing happens. The symbol doesn't appear. Then on the Console there is a message saying the magic extra symbol template is outdated, yet I've already downloaded it from Pichoro's template index and they still say it's outdated.
Can anyone help me?

Sun, 2015-03-22 05:23
Tsukino Kaji
Tsukino Kaji's picture

Was there a template for the old lands from legends? Like the ones that give banding. Nothing in the system seems to fit.