Battle Boards: An Open-Ended Design Arena! [V1.07 - Discord Chat Version, Perk Reworks, and More!]

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Tue, 2014-08-26 18:17
ZephyrPhantom
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Check here for the Battle Boards section!

There is now a Discord chatroom version of this game being run by the good folks at /r/custommagic! The join link is : https://discord.gg/HzjMukV

Quote:
Version 1.07 is now LIVE. Please read the changes and be sure to change your playstyle accordingly!
Changelog:
V1.07 - Discord Chat Version, Perk Reworks, and More!

Perks have been reworked! Advanced Perks's limitation has been changed to "Advanced Perks now can only be selected at 500 Score or higher."

Advanced Perks is now mainly a category to contain perks that greatly increase the difficulty of responding to a character's attacks or defenses.

A number of perks have been moved out of Advanced Perks to reflect this:
Renowned Spy
Twin-Souled
One with the Void (Additional change: One with the Void is treated as adding Colorless mana symbol to your Colors, and Colorless mana symbol usage as a cost is factored into Multicolor level.

- New Perk: Jester: Confuse enemies with a maniacal grin as you unlock the endless eccentricities of Un-cards! Costs 1 skill point.

Guest system clarified: "If you want to do silly things that break the game to give players a challenge to respond to, the Guest System is always available. You may attack with no restrictions, however you do not earn Valor or Score."

Defending clarified and adjusted: "If the main defender doesn't respond with a card, either by choice or inaction, you may take full valor instead. If you feel like you are being deliberately approached with cards designed to create a frustrating or no-win situation, you may chose to reject the attack entirely. Use this option with care - if a card is poorly designed but something you can respond to, you should be giving it a low rating and a response instead."

Defenders may now only use one card design in defense. This is an experimental change to test if people prefer more difficult designs and may be adjusted.

Call for Aid: Now unlocks a new set for free every 150 Score. Also, instead of 300 score = additional 10 mana to cap, it is now 150 score = additional 5 mana to cap. This is to push Call For Aid's usage.

V1.06 - Planar Crossroads

There is now a Discord chatroom version of this game being run by the good folks at /r/custommagic! The join link is : https://discord.gg/HzjMukV

As of right now both versions of the game mostly abide by the same rules - We are testing Base CMC starting at 1 on Discord's version. Otherwise, all rules and rule changes affect both versions.

That being said, we're going to make some notable rule changes as of right now, so be sure to read closely:

Artificer, Tinkerer, and Engineer are all now one Artificer perk. (I.e. Allows Equipment, Vehicles/Crew, Fortifications, Contraptions) If you had more than one of these, you get a full skill point refund.
Enchanter, Occult Priest, Spellslinger are all now one Spellslinger perk. (I.e. Allows Aura, Shrine, Curse, Trap, Arcane) If you had more than one of these, you get a full skill point refund.
Existing Commanders subtract from your mana pool cap. E.g. a CMC 3 Commander results in a 12/12 mana pool on a zero score character. Please keep this in mind. Commanders clarified to always start on the battlefield.

Humility had outdated wording, was updated.
All new boards here should be titled "<BB> [Name's] Battle Board". (The <BB> helps distinguish this game from other forum games. Please do this to help the moderators run the game smoothly!)

Previous Changelogs
Patch V1.052 - Armored Core: Vehicular Warfare!

We have a new keyword to account for Vehicles!
Engineer: You work in the realm of gears, cogs, and carriers, all to help creatures get from point A to point B! Unlocks the Vehicle subtype and the Crew keyword. Requires Artifact Mastery and costs 1 skill point.

V1.051 - SUPERHOTYPE
Additional Annoucenemnt: Locations are back on trial! It costs 100 Valor to create your first location and 50 for each one after that. For an example of a location, see Grand Central Castle.

Assist defending has been changed slightly. If the original defending player doesn't respond to the attacker at all, assisting players get full valor instead of half.

Putting supertypes on a card no longer requires Multityper. Instead of going and changing every supertype perk, I've instead changed Multityper.

Quote:
Multityper: You can combine multiple major types onto one card, like Enchantment Artifacts and Artifact Creatures! Costs 1 skill point. Supertypes like World, Basic, and Snow don't require this perk.)

One last footnote: When attacking with two cards under Tactical Imperator, your Valor/Score gain is the average of the two ratings.

v1.050
Keep in mind that character restrictions do not apply when calling for aid! If you are mono Blue mana symbol but desperately need Giant Growth this is -exactly- what it is here for!
"If a player hasn't been attacked for a week but remains active, you may attack them again. This refresh occurs every Sunday at 12 : 00 PM GMT +0. (If you want to know your time relative to GMT, check here!." was long outdated. Is now "You can repeatedly attack a player as much as you like so long as you do not have an attack waiting for a response from that player."

v1.049:

Twin-Souled updated:
Twin-Souled: You look beyond the surface of the constructs you make, always aiming to pull out more potential! Allows you to design double-faced and Flip cards. Costs 1 skill point. (Transform and meld come with this perk.) (You still need Multityper to put multiple types on the DFC.)

v1.048

Greetings, fellow Planeswalkers.

It saddens me to say that the Multiverse is facing a grave threat. Eldrazi warp the very realities of magic that we cast, felling planes and twisting heroes and villains into madmen alike.

Some of you may be familiar with a magic called Meld, a deceitful Eldrazian art created by warping the essence of mana into a form that makes a mockery of Delkor's Overlay magic and Stratopol's Triangulation. While I have ensured that the Arena itself will be safe from any Eldrazi that attempt to corrupt its form, I must ask that the following rules and regulations be followed when using Meld magic:

V.1.408 - Meld Rulings

1) Meld can be unlocked by using Beyond the Evergreen. However, to play a card's melded form without Tactical Imperator, you must be able to pay for both halves of the card within your CMC (converted mana cost) level. For example, if I have Meld unlocked and I can spend up to 5 mana, I can play a melded card whose components are CMC 1 and CMC 4, or CMC 2 and CMC 3, but not CMC 6 and CMC 10.

2) Attacks are still limited to one-card. You can attack with a melded card, a piece of an unmelded card, but not both pieces at the same time.

3) Tactical Imperator negates restriction 2 and lets you attack with both pieces if you wish to. You're free to mess with meld and unmeld triggers as well.

Cadiem Honis,

Animara Vectis

V1.047
Clarification: Achievements do not stack -except- for Enter the Infinite.

V1.046
Muzzarlo's Private Gala/Muzzarlo's Ballroom has been added by request of ThisisSakon for reasons that presumbably relate to The Lost Tales; as such, it is a temporary Trial location and may be subject to any events relevant to his sets.

Kreig Brett is now part of the official ruleset! This is a Battle Board character that can be played by anyone: feel free to design, improve, and play him as you so choose for whatever length of time you wish - you might find him as a good way to create neutral or third-party allies and enemies in various situations!

V1.045
The long-outdated "You can't attack a person twice in a row" rule has been removed - this was originally put in place to prevent spam in the recent posts section, but since BB is it's own section now, we don't need to worry about that.

Consequently, the following perk has been removed - anyone who has purchased it may get refunded for the full amount of Valor.

Relentless Aggressor: You strike with a fearsome savagery that pushes your body to the limits. You can now attack twice in a row, but must wait for two people to attack afterwards. Costs 2 skill points.

V1.044

marshmellow wrote:
Grand Central Castle is now up and running~ If it's successful, Locations may become a thing in the future! Go battle over there or something to try it out~

v1.043
Just to clarify on two things:
1) Normal colorless stuff like an artifact that says "Tap symbol Add Colorless mana symbol" still doesn't require skill points, same for things like 5 mana symbol6 mana symbol7 mana symbol costs. This is what Wizards deems "generic" costing. If you're going to use colorless as a cost for Eldrazi, along with Wastelands and devoid, you need to purchase this as a Special Perk:

Quote:
One with the Void: You tap into forces that require no color's bidding, for better or worse. Enables Colorless costs, Devoid, and Wastes usage. Costs 1 skill point.

2) Keywords are not evergreen until formally declared so by Wizards.

v1.042
Due to the removal of tektek, I've replaced the character maker link with several other possible options. Be sure to credit the program you used in your profile! Suggested character makers include:

DreamSelf
Anime Character Maker 2
HeroMachine
Doll Divine

- You may now pay 50 Valor to transfer unused trophies from an inactive character to an active one.

V1.041
- Colors your master are now consistent with Commander color identity - No mana symbols or cards of other colors are allowed, but references to other colors are fine.
- Cost Coordinator has been removed. All players with this perk may remove it for a 100 Valor Refund!
- Null Reincarnation is here!

Quote:
Null Reincarnation: If a player wishes to reincarnate but doesn't have enough Valor, they may message me or post here for a Null Reincarnation. If this is approved, they may create a completely new character - no Achievements from previous characters will be applied to this character.
-Clarification: If you sign up for a War or Horde while playing as a character, you are 'locked' into playing the War/Horde as that character unless you've cleared an exception with other players and the event's Arbiter.

V1.04
Calling for Aid has been reworked! See the new section below for more information.
New Achievement: Akroma's Memorial: Your previous incarnation had no keywords outside of the evergreen.
New Advanced Perk: Twin-Souled: You look beyond the surface of the constructs you make, always aiming to pull out more potential! Allows you to design double-faced and Flip cards. Costs 1 skill point. (Transform comes with this perk.)
You may now switch back to previous characters you Reincarnated from! In order to do so, you need 200 more Score than when you last reincarnated.
Additionally, if a player hasn't been attacked for a week but remains active, you may now attack them again. This refresh now occurs at every Sunday 12 : 00 PM GMT +0. (If you want to know your time relative to GMT, check here!.
V1.031
-11 new player-designed achievements have been added to Reincarnation! They are:

Quote:
Three Visits: You are on your third or higher character.
Lotus Bloom: Your previous character has created a new color that has had at least three cards with ratings of 6/10 or above.
Librarian of Leng: Your previous character created a new card type or subtype that has had at least three cards with ratings of 6/10 or above.
Humility: Your previous character has no traits/perks.
Not of This World: Your previous character has no color.
Wojek Veteran: Regenerate with 1250 score.
Evil Twin: Your new character cannot have colors or card types that your previous character had.
One with Nothing: Your previous character had a converted mana cost of 0 mana symbol.
Arbiter of the Ideal: Your previous character has only one color.
Enchanted Evening: Your previous character has only one card type mastery.
Blind Seer: Your previous character unlocked the ability to call aid from at least 3 non-Core Sets.

V1.03
-Reincarnation is now implemented! Check the new section for relevant rules!

V1.02
Perks:
-A Sinister Decree cost lowered to 1 Skill Point.
-Tactical Imperator cost lowered to 2 Skill Points.
-Planar Champion initial cost lowered to 2 Skill Points.
-New Perk: Relentless Aggressor: Can attack twice in a row, but must wait for two people to attack afterwards. Costs 2 skill points.
-New Perk: Hero's Legacy: What kind of hero will you choose to be? Allows you to set your character to a Hero Card of your choice, or if you're feeling bold, design one of your own! Costs 2 skill points to choose/create a Hero and 1 point to switch Heroes.

General:
-Perk Refunding: If you don't like a perk you've picked, you may refund it for half it's value in Valor. For example, a skill that cost 2 skill points would give you 100 Valor back.

V1.011:
-Two new perks:
Questmaster: You can now recruit Legendary cards! Costs 1 skill point.
Experienced Explorer: Your experience in traversing various landscapes allows you access to the World and Basic types! Costs 1 skill point.
- The defender system is undergoing review and may be changed to allow more fair opportunities to defend. Stay tuned! (Also, you no longer get free Valor for defending. Counter-rating is now the main source of Valor!) In the meantime, feel free to give your thoughts on the current defense system - I will be incorporating as much feedback as I can into the next patch to the defender rules!
- If you are using an avatar please remember to credit the art source. If you are using http://tektek.org/dream_avatar/ , please put "Rendered from tektek.org" below your avatar in appropriate size font.
- The first user-made Valor service is live! See Decembra's board for more info!
- As a reminder, you're allowed to use evergreen keywords regardless of how you start off! See http://mtgsalvation.gamepedia.com/Evergreen for current evergreen keywords.
- Added bump policy: One bump on a board after 2-3 days of inacivity, and then a bump every ~5 days of silence afterwards. Valor editing does not count towards this limit though it can move your post to the front of recent posts.
- New Rules have been added for gift cards!

Quote:
If a player sends you a 'gift' card, you may choose to accept or reject the gift. If you accept the gift, you are restricted to making a card that somehow makes the gift better for you - at minimum, it needs to be non-harmful to be considered an acceptance. (E.g. a gift of Divination could be responded to with Chasm Skulker) The attacker and defender are free to use their own discretion on how the gift improves relations.

If you choose to reject the gift, treat it as a normal attack.

V1.01
- New Counter-rating system! Instead of an attacker getting a free 1 valor on attack/2 on success, the defender now gives the attack a 1-10 Valor/Score rating based on how well the card was designed. See "Let's Battle" for more details.
- Pacing change! You can't attack the same player twice in a row. Someone else has to attack that player before you can attack again. This is intended to keep several players from crowding the same board - spread the love around, people!
- As an aside, remember that friendly collaboration and competition are the main goals here! No one likes it if you just spam counterspells or big protection fatties - creative solutions are the life of this game and you'll get better ratings as a result of thinking outside of the box.


Art by jcbarquet

Fight for your kingdom and valor, while discovering new and creative ways to shape your designs!

Greetings and welcome to Battle Boards! This game is an attempt to experiment with the idea of using MtG Design as a PvP medium while creating a flexible system of minimal commitment - the more people that show interest, the better!

Let's lay down some ground rules:

Joining

Spoiler:
To join, simply make a new topic in Contests and Games titled "<BB> [Name's] Battle Board". (The <BB> helps distinguish this game from other forum games. Please do this to help the moderators run the game smoothly!)
You then need to create a Profile, which will determine what cards you can initially design. Initially, you'll be a blank slate, which means you can't design anything quite yet aside from colorless 0 mana symbol cards at Common and Uncommon. However, that'll change very quickly, as you'll see below!
- You start off with 10 skill points, and can spend those skill points on the following :
Basic Skills wrote:
1 mana symbol) Add A Multiverse Color (White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol): Allows you to design cards in that color. Each color costs 1 skill point.
2 mana symbol) CMC Level +1: Allows you to design cards with converted mana cost less than or equal to your current CMC Level. You start at CMC Level 0; raising the level by 1 costs 1 skill point.
3 mana symbol) Add A Type Mastery: (Instant, Sorcery, Artifact, Creature, Enchantment, Land, Planeswalker): Allows you to design cards of the designated type. Each type mastery costs 1 skill point.
4 mana symbol) Multicolor Level +1: Allows you to add an additional color to cards you design for each level you have. You start at Multicolor Level 0; raising the level by 1 costs 1 skill point. Think of your number of allowed colors as 1 + [Multicolor Level].
5 mana symbol) Beyond the Evergreen: Allows you to use an additional keyword such as Battalion or Unearth beyond the current evergreen keywords. Each advanced keyword costs 1 skill point to unlock.
6 mana symbol) Craft Custom Mechanics/Keyword: Allows to create a custom mechanic or keyword that you can continue to use throughout the game. Each keyword/mechanic costs 1 skill point to create.

You can also choose to spend skill points on the following perks, if you wish to spice up your playstyle:
Starter Perks wrote:
Winterborn: You come from the harsh grasp of the Frigid Lands, and thus have experience designing Snow cards! Costs 1 skill point.
Artificer: As an Artifact Master, you've decided to take things to more personal level, allowing you to design Equipment, Fortification and Contraption cards! Also unlocks the Vehicle subtype and the Crew keyword. Requires Artifact Mastery and costs 1 skill point. (What are Contraptions? Well, that's up to you. Winking smiley )
Spellslinger: Your clever knowledge of spells lets you modify them with various properties ranging from Aura, Curse, and Shrine spells to Arcane and Trap spells! Requires Enchantment Mastery, Instant Mastery or Sorcery Mastery and costs 1 skill point.
Chieftan: Your followers respect you with a loyalty known to few others, allowing you to mark your cards with the Tribal types of your choice. Costs 1 skill point.
Tainted: You have emerged from the depths of Phyrexia with your sanity and freedom intact - what do you do with the Phyrexian Mana you can now use is up to you. Costs 1 skill point.
Multityper: You can combine multiple major types onto one card, like Enchantment Artifacts and Artifact Creatures! Costs 1 skill point. Supertypes like World, Basic, and Snow don't require this perk.)
Rarity Upgrader: You can now design Rare, Mythic Rare, and Special cards! Costs 1 skill point.
Questmaster: You can now recruit Legendary cards! Costs 1 skill point.
Experienced Explorer: Your experience in traversing various landscapes allows you access to the World and Basic types! Costs 1 skill point.
Renowned Spy: You strike silently and in secrecy; a single message can inspire hope or terror in many a populace, demonstrated by your newfound ability to craft Conspiracy cards! Costs 1 skill point.
Twin-Souled: You look beyond the surface of the constructs you make, always aiming to pull out more potential! Allows you to design double-faced and Flip cards. Costs 1 skill point. (Transform and meld come with this perk.) (You still need Multityper to put multiple types on the DFC.)
One with the Void: You tap into forces that require no color's bidding, for better or worse. Enables Colorless costs, Devoid, and Wastes usage. Costs 1 skill point.
Jester: Confuse enemies with a maniacal grin as you unlock the endless eccentricities of Un-cards! Costs 1 skill point.

To condense that into a single post, here's an example Battle Board! It's always nice to give your character a face and a story: try the following creators for possible character renders!
DreamSelf
Anime Character Maker 2
HeroMachine
Doll Divine

In addition, I've also included point indicators to show how my character distrubution worked - you don't have to use them but I strongly recommend doing so to keep track of your character.

Grey Knight

Grey Knight
"I fight for justice and ambition!"
Colors: White mana symbolBlack mana symbol (2 points)
CMC Level: 3 (3 points)
Type Mastery: Creature, Artifact (2 points)
Multicolor Level: 1 (1 point)
Advanced Keywords: Battalion (1 point)
Perks: Artificer" (1 point)
Available Skill Points: 0
Valor: 0
Total Score: 0
Can Call Aid From: Magic 2010-2015 (15/15 Mana Available)

Valor is ingame currency, and will be explained later on here.

Combat: Let's Battle!

Spoiler:
Once you've created your character, you can start attacking other Battle Board players by sending a minion(a card idea) to attack them! In return, the defender must respond to your card by trying to design a card(s) using limitations of their own, in addition to rating your card out of 10 based on how well it was designed. That rating is then added to the player's Valor and Total Score.

Once they've designed a card that is supposed to respond to yours, you rate the card out of 10. That rating is then added to the player's Valor and Total Score. (Note: If the card doesn't respond to the attacker's card at all, at all, e.g. Black Lotus in response to Grizzly Bear, the attacker has a right to give you a 0/10.)

Alternatively, if you help defend a player while fulfilling your requirements with your cards, the attacker rates your card out of 10 as well. You gain half that rating in Valor/Score, rounded down. If the main defender doesn't respond with a card, either by choice or inaction, you may take full valor instead.

If you feel like you are being deliberately approached with cards designed to create a frustrating or no-win situation, you may chose to reject the attack entirely. Use this option with care - if a card is poorly designed but something you can respond to, you should be giving it a low rating and a response instead.

You may respond to each individual card attacking you with up to one card only, but remember that you can Call for Aid! (see relevant section). You can also opt to collaborate your design attacks with other players, but on the flipside, a player can also design a single card to respond to multiple attacks at once!

If a player sends you a 'gift' card, you may choose to accept or reject the gift. If you accept the gift, you are restricted to making a card that somehow makes the gift better for you - at minimum, it needs to be non-harmful to be considered an acceptance. (E.g. a gift of Divination could be responded to with Chasm Skulker) The attacker and defender are free to use their own discretion on how the gift improves relations.

If you choose to reject the gift, treat it as a normal attack.

You can repeatedly attack a player as much as you like so long as you do not have an attack waiting for a response from that player.

Hey! What if I want to play, but don't want to go through the whole Battle Boards creation process?
I know there are a lot of busy folks out there, so I've also created a walk-on Guest System. Even if you don't have a battleboard you may chose to a send an enemy card at a player's Battle Board - since you have no profile of your own, you won't gain any Valor or Score, but you can participate in all the fun without any of the hassle! Just remember to rate the card the Board player attempts to respond to you with.

Additionally, If you want to do silly things that break the game to give players a challenge to respond to, the Guest System is always available. You may attack with no restrictions, however you do not earn Valor or Score.

Alternatively, we have a Battle Board character that can be played by anyone: Kreig Brett! Feel free to design, improve, and play him as you so choose for whatever length of time you wish - you might find him as a good way to create neutral or third-party allies and enemies in various situations!

Alright. So what is Valor, exactly?

Spoiler:
Valor is essentially the amalgation of glory, gold, and experience you've gathered as you fight on for your stake in the kingdom, and as such it is the ingame currency here. At any time, you may spend 100 Valor to gain 1 Skill Point. These skill points can be spent to upgrade and advance the skills/perks listed above - however, if you're feeling bold there are also Advanced perks you can try to unlock:
Advanced Perks wrote:
A Sinister Decree: You plots and machinations have caused many to label you the Archenemy, allowing you to use Scheme cards! Costs 1 skill points.
Tactical Imperator: Your renown with commanding armies has been heard, and you are envied by strategists everywhere for your newfound ability to attack enemy Boards with 2 cards at a time. Costs 2 skill points.
Credo of the Ruler: Either by charisma, cunning, or a simple iron fist, your opponents always have some difficulty facing you. You may impose an additional challenge/restriction for players that are trying to counter your card. Costs 2 skill points.
Planar Champion: Through various means or sheer luck, you have discovered the art of Planeswalking, allowing you to set your Battle Board to a Plane card of your choice - you can even pick a Plane you've made yourself!. Costs 2 skill points to choose/create a plane and 1 point to switch planes.
Magus of the Forgotten: Your research has led to the possibility of a the existence of a new color, allowing you to create a new color and add it to your color arsenal. Costs 2 skill points, and you must define some baseline values for your color (or link a prexisting source, if one exists.)
Herald of a New Archetype: Your research has led to the possibility of a the existence of a new class of magic, allowing you to create a new card type and add it to your type mastery. Costs 2 skill points, and you must define some baseline values for your type (E.g. Tribal requires creatures tribes, Lands produce mana, creatures have P/T).
Sigil of the Commander: You've trained long and hard. It's time you entered the battlefield yourself... or perhaps a loyal aide, by Designing a commander card that fits your current limitations! Costs 2 skill points to create a commander and 1 point to change Commanders.
Note: Existing Commanders subtract from your mana pool cap. E.g. a CMC 3 Commander results in a 12/12 mana pool on a zero score character. Commanders always start on the battlefield.
Hero's Legacy: What kind of hero will you choose to be? Allows you to set your character to a Hero Card of your choice, or if you're feeling bold, design one of your own! Costs 2 skill points to choose/create a Hero and 1 point to switch Heroes.

Advanced Perks may only be selected at 500 score or higher.

If you don't like a perk you've picked, you may refund it for half it's value in Valor. For example, a skill that cost 2 skill points would give you 100 Valor back.

Of course, those are only my uses for Valor. If you're crafty, perhaps you'll create your own Valor establishments that offer services of your own. Winking smiley If you have an idea on creating a Valor-based service you'd like to host (e.g. a mercenary house, a trade room, a bar etc...), just PM me beforehand and I'll see if it works within the system. If it does, you're good to go!

Events hosted by players can award Trophies with special effects! If you haven't used a Trophy by the time you reincarnate, you may pay 50 Valor at anytime to transfer the unused Trophy to your new character. You may pay 50 Valor to transfer unused trophies from an inactive character to an active one.

Finally, there will be a Scoreboard kept - every week, I will update this Scoreboard with the top three players with the highest score!

Calling for Aid: Combo with Cards Beyond Your Colors!

Spoiler:
Feel like you need a card to help make the perfect attack? Or perhaps you want to get an annoying card off your defense, but you have no idea how to counter it. That's where Calling For Aid comes in!

You start with a 15/15 Mana pool. This mana can be spent to purchase additional cards to help you respond to enemy attacks or aid your own attacks you make. The card's Mana cost is equal to the mana spent to play the card (as well as pay for any abilities/alt costs). Each copy of an ingame MtG card you purchase is one-use, so choose carefully! Cards with CMC 0 cost 1 Mana, and you are initially limited to calling for aid from Magic 2010-Magic 2015. Additional sets can be unlocked for 50 Valor per set. For every 150 score you have, you gain an additional 5 mana and can unlock a free set of your choice. Keep in mind that character restrictions do not apply when calling for aid! If you are mono Blue mana symbol but desperately need Giant Growth this is -exactly- what it is here for!

Mana recharges every Sunday at 12 : 00 PM (0 : 00) GMT +0. (If you want to know your time relative to GMT, check here!.

Reincarnation: A Second Challenger Approaches

Spoiler:
Okay, so you've played with your character for a while, and you feel you need to switch things up a bit. Well, that's where Reincarnation comes in.

To Reincarnate, your current Battle Boards character must have a minimum score of 750. Once you meet this requirement, you may archive your character in a spoiler and create a new profile from scratch, following the rules above. (Do not delete your old character! You may gain an opportunity to reuse that character at a later date. Winking smiley ) Your new character is then edited into the opening post of your Battle Board - please edit your title as well to make other players aware of this change!

While creating your new profile, you gain 1 additional skill point for each achievement below you've fulfilled below. If you gain 3 or more skill points through achievements, you gain the additional benefit of being able to select 1 advanced perk during your new character's creation. Achievements do not stack unless explicitly stated to do so.

Quote:
Lotus Guardian: Attain a mastery of all five colors of mana.
Conflux: Attain a multicolor level of 4.
Epic Proportions: Attain a converted mana cost level of 10.
Holistic Wisdom: Attain a mastery of all card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Enter the Infinite: Reincarnate with 12 or more Skill Points spent. This achievement stacks.
Heroes Remembered: Your character forever leaves the game in a dramatic conclusion to their story. You can never play this character again.
Three Visits: You are on your third or higher character.
Lotus Bloom: Your previous character has created a new color that has had at least three cards with ratings of 6/10 or above.
Librarian of Leng: Your previous character created a new card type or subtype that has had at least three cards with ratings of 6/10 or above.
Humility: Your previous character has no perks.
Not of This World: Your previous character has no color.
Wojek Veteran: Regenerate with 1250 score.
Evil Twin: Your new character cannot have colors or card types that your previous character had.
One with Nothing: Your previous character had a converted mana cost of 0 mana symbol.
Arbiter of the Ideal: Your previous character has only one color.
Enchanted Evening: Your previous character has only one card type mastery.
Blind Seer: Your previous character purchased the ability to call aid from at least 3 non-Core Sets.
Akroma's Memorial: Your previous incarnation had no keywords outside of the evergreen.

Your reincarnated character doesn't necessarily have to be tied to your original character per se; heck, you can even do something as simple as just switching "point of view" to a partner of your original character. Be creative; feel free to have your own flavorful take on the mechanic!

You may now also switch back to a character you reincarnated from. In order to do so, you need 200 more Score than when you last reincarnated.

If a player wishes to reincarnate but doesn't have enough Valor, they may message me or post here for a Null Reincarnation. If this is approved, they may create a completely new character - no Achievements from previous characters will be applied to this character.

With that being said, I've gone and posted my own Battle Board here! I hope you guys like the idea and I look forward to seeing other Boards join the fray. Best of luck!

To allow for ease of navigation for non-players, I would ask that all members with a Battle Board thread use <BB> at the beginning of their thread subject/title, i.e. "<BB> Anuttymous' Battle Board".
Additionally, for anyone using an avatar, please also quote "Rendered from tektek.org" beneath your avatar, in an appropriate font size.
-Anuttymous


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Tue, 2014-08-26 18:54
WindyDelcarlo
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Does the CMC Level count towards using alternate costs? It matters for one of my skill points Stick out your tongue

Tue, 2014-08-26 19:00
ZephyrPhantom
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For now, it does not - since Valor gain is based on how well you design your cards, I will have faith in players balancing their alternate costs well. Due to how well they can be manipulated, though, I've decided to add that as a separate skill.

That does remind me of a few Perks I forgot to include, too - added Phyrexian Mana and Multityping as well.

New Perks: Tainted, Cost Coordinator, Multityper added.
New Basic Skill: Create a custom keyword added.

I appreciate it if you guys let me know if there are other MtG Mechanics I should on the lookout for adding, so thanks for that. A happy smile

As an aside, Valor-to-skill point conversion is subject to change - if 100 Valor takes too long to build up, feel free to say so and I will consider lowering the Valor cost.


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Tue, 2014-08-26 19:04
WindyDelcarlo
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My curiosity is regarding something like Kicker, Flashback, and, more particularly, Overload and Replicate.

EDIT: How do you make those images?

Tue, 2014-08-26 19:29
ZephyrPhantom
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I consider alternate costs on keywords like Kicker/Flashback/etc... to be part of the keyword for Battle Boards as long as you're using mana. Once you unlock that keyword feel free to use it as you see fit; I'm fine with creative use of the keyword as long as it doesn't actively break the game. In order to use a non-mana cost for something like Kicker or Overload (e.g. Kicker - Pay 3 life), however, you'll need both the keyword and Cost Coordinator unlocked.

EDIT: Rule Update: You may respond to each individual card attacking you with up to three cards - in that case, your Valor/Score gain will be an average of the ratings of those cards. This change was made to allow Auras and Equipment to actually attach themselves to something. X)

I am also considering lowering Tactical Imperator's cost to 2 skills points in light of the equipment/aura possibilities but for now I will leave it at 3 due to how powerful it could make attacks on enemy Boards.

EDIT 2: Use http://tektek.org/dream_avatar/ - I've linked it in the OP. Click "Start New Avatar", and select options from there. Once you're done, hit "Save", and you'll be taken to a page with the direct image link. It's got a wide expanse of fantasy/gear/clothing/physical expressions, so it's a great resource for game like these.

Edit 3: Rarity Upgrader perk added. By default, you can design :commons: and :uncommons:. Unlocking Rarity Upgrader grants you access to Rare, Mythic Rare, and Special.


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Tue, 2014-08-26 19:29
WindyDelcarlo
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You start with a single point of valor?

Tue, 2014-08-26 19:30
ZephyrPhantom
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We all start with 0, but since I just attacked fluffy and stayed within all my requirements, I get +1 Valor. Winking smiley

Also friendly heads up I added a rarity-based perk to the OP, to slow down the pace at which we see flashy rares and mythics.


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Tue, 2014-08-26 19:31
WindyDelcarlo
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Yep. I missed Fluffy's Battle Board

Tue, 2014-08-26 19:34
Neottolemo
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This looks cool. Too bad I don't really have a "flagship" character, but if I get a cool idea for representing any of those in Battle Board avatar form, I'll post one.

Tue, 2014-08-26 19:40
WindyDelcarlo
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Does the multicolorness mean that I have to have 2 skill points in multicolor level for a 2-color card, or would that be 2 extra colors?

Tue, 2014-08-26 19:41
ZephyrPhantom
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@ Neo - Sounds good! You don't have to use a "flagship" character per se - any character you've made will do if you're interested.

(Also, this is just me, but I always felt Drael's character made a bigger impression on me than most.)

@ Wind : 1 Level in multicolor lets you use a 2 color card, 2 levels let you use a 3-color card, and so on. Think of your number of allowed colors as 1 + [Multicolor Level].


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Tue, 2014-08-26 20:03
Horizons
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It looks like you put a lot of thought into this! I'll give it a whack.

Tue, 2014-08-26 20:05
WindyDelcarlo
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So, the score for the card is added to both Valor and Score, right?

Tue, 2014-08-26 20:05
Oberon
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This sounds awesome! Can a character have multiple starter perks, and can they only have one?

Tue, 2014-08-26 20:20
ZephyrPhantom
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@ Oberon - Your character can have multiple Perks, as long as you stay within your skill point limit!
@ Wind - Yep, only card scores are added to both Valor and Score. Everything else is added to Valor only. (Hence why I'm keeping track of when I'm gaining Valor per post.)
@ Horizons - Thanks! Looks like we've got an enthusiastic start here so I can't wait to see how our Boards will grow!

EDIT : Clarification : Only offensive cards get the potential +1 valor bonus. Since defensive cards are rated a bonus is not given there.


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Tue, 2014-08-26 21:13
Horizons
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When can we design rare cards?

Tue, 2014-08-26 21:13
WindyDelcarlo
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It's one of the starter perks

Tue, 2014-08-26 22:35
ZephyrPhantom
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New Special Perk "Sigil of the Commander" added, in which I attempt to integrate commanders into this game! Thanks for the idea, MagicMoreOn!

Planar Champion has had an update - it costs 3 skill points to set up your initial plane, and 1 to switch between planes.

EDIT : Also guys, don't forget to update your score on every succesful defense!


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Tue, 2014-08-26 23:07
Anuttymous
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Just wanted to mention that you have my support for this game - it looks really good - however please read the red font I've edited at the end of the original post.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Tue, 2014-08-26 23:15
ZephyrPhantom
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Will do, and thanks for the support!


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Tue, 2014-08-26 23:39
TheAmazingKamahl
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How do auras work? Can I send my creatures in with auras attached? Or are they only defensive, a la Pacifism?

Tue, 2014-08-26 23:42
ZephyrPhantom
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Defensively you can do whatever you want with them since you can use up to 3 cards per enemy attack.

Offensively you can only send in one card at first, so you either need to A) Make an aura like Pacifism or B) Attach an Aura to an allied creature. Once you unlock Tactical Imperator you can send in two cards at a time, and thus send in a creature with an Aura attached to it.


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Wed, 2014-08-27 00:24
TheAmazingKamahl
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How is score calculated?

Wed, 2014-08-27 00:26
WindyDelcarlo
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Whenever you successfully defend against an attack, you add the out-of-10 score you got to both your score and your Valor.

Wed, 2014-08-27 00:42
TheAmazingKamahl
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The forums have been taken over!

Wed, 2014-08-27 00:45
ZephyrPhantom
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It took me a good while to develop this game, so I'm glad to see everyone really likes it! ^_^


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Wed, 2014-08-27 00:46
grishnax
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If this game stays popular, it might be worth making a new forum for it, so that the Forum Games don't stay super cluttered.

Wed, 2014-08-27 00:46
WindyDelcarlo
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Wouldn't help me at all; I use the Recent Posts thing.

Wed, 2014-08-27 00:51
ColinBeck
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Me too-so much easier to see whats recent.

I'm wearing my optimistic trousers today!

Wed, 2014-08-27 00:53
ZephyrPhantom
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Yeah, I'm mostly using recent posts as well to track this as I do with most topics here.


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Wed, 2014-08-27 01:04
WindyDelcarlo
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I use recent posts because it tells me where there have been changes to anything, and also lets me see new topics I might be interested in

Wed, 2014-08-27 01:34
ZephyrPhantom
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A new rule has been added, for players that want to help defend others and forge alliances!

Quote:
If you help defend a player while fulfilling your requirements with your cards, you get a free 1 Valor, just like you normally would when you attack a player. However, if you -succeed- in defending that player with your help, you gain an additional 2 Valor. (Essentially, the values mirror attacking and succeeding in an attack.)


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Wed, 2014-08-27 01:38
TheAmazingKamahl
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Rules suggestion: From now on, total score is out of 5, not 10. This way, you won't feel like attacking someone puts them ahead of you.

Wed, 2014-08-27 01:38
Carn13
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Can we get a new board for this? It's pushed almost all the challenges off the first page.

Wed, 2014-08-27 01:54
ZephyrPhantom
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@ Kamahl - I disagree - if you attack often enough you can accumulate Valor fairly quickly from the bonuses alone. I was thinking the defender could also 'counter-rate' the attacker as opposed to giving out free valor, though I wasn't sure so I stuck with something a little more basic. I'm open to feedback on this - what do you guys think? Should defenders also counter-rate attacker cards? (I honestly don't think lowering total score is a good idea because that would throw some of the Valor values out of whack not to mention make it harder to summon aid.)

@ Carn13 - That's the mod's call, but I think leaving Battle Boards on the main games pages and creating a separate section for all the player boards might not be a bad idea.


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Wed, 2014-08-27 01:58
Horizons
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I think we could limit the number of attacks per day so this doesn't go crazy and get old really fast and burn out. I also suggest having the defender rate his attacker on a 10/10 scale too. That way you get points for attacking and defending and, since there's a limit on how many attacks there can be, you might actually have a competetive leaderboard and not just the most active people.

Wed, 2014-08-27 02:06
ZephyrPhantom
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Hm, so possible counter-rating and attack limits. The latter sounds especially useful to keep this from going crazy like it did today - I'm thinking of allowing 10-15 attacks per day per player that reset at 12 : 00 Midnight GMT. The only problem would be how to keep track of when your attacks reset, but I think everyone here is reliable enough to keep track of these things. (A good tool would be helpful, though.)

Keep the feedback coming, guys. I'm going to be updating this "patch" to the ruleset for every shred of feedback I get. Once I've got something satisfactory I'll patch the rules as needed.


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Wed, 2014-08-27 02:06
ColinBeck
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I agree. Those are valid points. But are we going to reset points to make it fair?

I'm wearing my optimistic trousers today!

Wed, 2014-08-27 02:06
TheAmazingKamahl
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I don't like the idea of attack limits as long as the person that is defending benefits more than the person attacking.

Wed, 2014-08-27 02:11
ZephyrPhantom
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If we limit attacks, I may consider lowering the required Valor to obtain a skill point from 100 to 50-70-ish since this means Valor will be coming in at a slower pace. However, on the other hand, if we introduce counter-rating I may keep it the same as that seems like a strong opportunity to get more Valor.

I honestly don't like attack limits because they restrict the whole openess of the game. However Horizons point about more active people being rewarded does have a point. I would like to offer a counterpoint, though - don't games naturally reward you for investing more time in them? More time means better gear, more skills, and the like. The only thing being active really matters about is the scoreboard, and if you wish to be competitive, I respect that. However I am sure there is a lot of players who are here more for storyline reasons and would love just to have an RPG in which their characters grow and interact at their own pace.

I am considering a point reset in the name of fairness once the first patch goes through.


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Wed, 2014-08-27 02:14
Horizons
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I have the feeling that the counter-rating would limit some of the really OP cards I see some people submitting.

And regarding the attack limit: I think it would allow more people with busier lives to actually participate (like myself, who's shied away from some of the more acti e threads already) and limiting number of attacks per day increases the a tual quality of the submissions I think meaning we have to sift through less hastily created stuff from people just trying to farm for valor.

@Fluffy. No. I would let you know, especially on my thread.

Wed, 2014-08-27 02:13
ZephyrPhantom
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That's indeed a good point, though I'd like some examples of the more imbalanced cards. Here's my current stance on what will be patched:

Definitely Going In:
Counter-rating

Considering:
Point reset

Hesistant to include:
Attack limits


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Wed, 2014-08-27 02:12
TheAmazingKamahl
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A point reset is not necessary. We are only all 20 or so valor points within eachother.

Wed, 2014-08-27 02:42
ZephyrPhantom
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True. Honestly, I've been trying as hard as I can to break this system (and probably overworking poor Animara in the process), and I'm barely halfway to my first level up after 8 hours of focusing almost entirely on this. If that kind of dedicated grinding is required to just get halfway for a fresh Board, I really don't think we'll have a problem with point progression since everyone is probably going to go at a more normal pace once Patch 1 hits.

@ Horizons - Noted. I think the problems lays in that I'll have to try to strike a balance between active and busier players - as I said above, unlimited attacks doesn't seem to have broke Valor gain too much, but I do concede that it does come with the risk of lower quality cards.

For the sake of feedback, though, why shy away from the more active threads? You don't have to cooperate with others if needed - I designed the system so that literally anyone could go on, throw a card out there, and come back later to comment on the response. If the system is not working as intended, I'd certainly like to know what is causing it. If you could respond to this ASAP I'd appreciate it, as I'm still looking for that active/passive player balance.


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Wed, 2014-08-27 02:45
TheAmazingKamahl
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Is anyone else going to start an alliance? Fury Fang needs a rival Big smile

:EDIT: Also, please add the defender-rating system.

Wed, 2014-08-27 02:48
ZephyrPhantom
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I'm running out of time (Have neglected work I need to attend to) and I need to think this over, so I can't change it right away, sorry.

However unless anyone has any objections to it, defender counter-rating will be replacing the free attack valor system in the next 24-48 hours.


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Wed, 2014-08-27 02:51
Horizons
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If I am forced to put examples, I'd say CFF's thread has some good examples, and there was a post on mine by ColinBeck and TheAmazingKamahl that I found pretty hard to address because they were pushed and required an overpowered response to address I was unwilling to give.

Wed, 2014-08-27 02:56
ZephyrPhantom
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Counter-rating would probably force players to adjust to make better quality cards, unless players want a stream of 1-4 ratings. What about the hesitance to enter more active threads?


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Wed, 2014-08-27 02:57
TheAmazingKamahl
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^This.

Wed, 2014-08-27 03:26
Horizons
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I think to begin with we could just make it so that the format is limited to just an alternation between 1 challenger (first come, first serve) and the host of the BB thread because it seems attackers are crowding out the actual people who are making threads. The tsg teams are cool, but I think they should be limited somehow to extenuous circumstances or even a skill upgrade. That would really help with my problem with the "business" of the thread which makes it into a kind of madness to jump into.

Wed, 2014-08-27 03:28
TheAmazingKamahl
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I do Big smile