Dogs of War - Multiplayer Wedge Set

continued...
Mon, 2013-10-07 10:37
CoreyImperia
CoreyImperia's picture

Hmm. May I take Red mana symbolWhite mana symbolBlue mana symbol if it's available? I don't want to "steal" from anyone, but if they haven't posted in a while... Would you be okay with White mana symbolBlack mana symbolRed mana symbol?

Mon, 2013-10-07 19:53
Styrofoamking
Styrofoamking's picture

Man, I'm happy with all of them. And with that, we have our core team, I think. I'll take off the "recruiting" tag.

WRB

Old Keyword
- I'm thinking Flanking. Although, there will be enough First Strikers that it could count as a theme all it's own.

Key Word
- Something for attackers.
- Options:
> Mob - When this creature attacks, you may have its power become equal to the number of creatures you control that are attacking.
> Sally Forth - Pseudo, based on the Titans. "When this creature enters the battlefield or attacks, ~"
> Legion (cost) - Pay legion cost, enters the battlefield with a token copy of itself. (The cost would prob be roughly 3x the normal cost... so it wouldn't be a GREAT deal, but would turn a weenie into a mob of weenies).

Any other ideas?

Merc Ideas -

one idea for a cycle or two:

Gulrrag Ogre 1 mana symbolGreen mana symbol
Creature - Ogre Mercenary
~ enters the battlefield with three +1/+1 counters on it.
X mana symbol, Sacrifice another permanent: Gain control of ~ and put a +1/+1 on ~, where X is equal to the number of +1/+1 counters on ~. Any opponent may play this ability.
0/0

So, it gets stronger as more people bid on it, and the price goes up too.

The exact cost can be changed (Ex. X1, sac a perm, or X2 sac).

The other idea was to use twobrid mana, which gives you an advantage in the bidding war, but allows others to play too. (I see two-brid mana having a part in a lot of mercenary and monger abilities).

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Mon, 2013-10-07 20:41
CoreyImperia
CoreyImperia's picture

I feel like the X costs for exchanging control is definitely suited flavorwise. And the cost doesn't always need to be laid out as this, but for the purposes of a cycle sure!

Also, in terms of the Red mana symbolWhite mana symbolBlue mana symbol wedge:

Returning Mechanic: I was thinking conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it {if is_targeted() then "and you may choose new targets for the copy"}.)

Examples
Mortar Strike 1 mana symbolRed mana symbolRed mana symbol
Instant Common
Mortar Strike deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Militant Tactics White mana symbolWhite mana symbol
Sorcery Uncommon
Put one 1/2 white Kithkin Archer creature tokens onto the battlefield with "1 mana symbol, Tap symbol: This creature deals 1 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Isle Diplomatist 2 mana symbolBlue mana symbolBlue mana symbol
Creature - Merfolk Advisor Rare
Instant and sorcery spells you cast from your hand gain conspire (as you cast them, you may tap two untapped creatures you control that share a color with it. When you do, copy those spells. If they're targeted, you may choose new targets for the copies.)
2/2

I really like the idea of have a diplomatic community, with a probably artillery-based militia. And this fits the tap for effect persona, I'd like to give them. Additionally, blue and red both like to copy spells, and red and white both like to copy creatures or generate tokens. Considering the focus of a wedge set is the shared enemy color, it really suits red A happy smile What do we all think?


New Mechanic: Hmm. I need to think about this one.

Mon, 2013-10-07 20:57
Styrofoamking
Styrofoamking's picture

Wow, I really like the conspire idea. That's marvelous.

As for a new mechanic for RWU, you could try the artillery one I mentioned earlier, or a lure (must attack / block) or an anti-lure (can't attack / block... though that's less fun, and doesn't combo with the archers), to show how they're manipulating people.

What if they have a "mother-may-I" style of semi-hexproof? As in, whenever they are the target of a spell or ability, you MAY counter it? (Or a cost? 1 mana symbol? Tap it?) It has a lot of potential for multiplayer shenanigans, and definitely has the image of players courting your creatures for permission to do something.

Example:

Immunity - Whenever this creature is the target of a spell or ability, you may pay 1 mana symbol. If you do, counter the effect.

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Spoiler:

Mon, 2013-10-07 21:00
CoreyImperia
CoreyImperia's picture

While I like conditional hexproof, it's out of color with red isn't it? I also feel like the cost should be at least 2 mana symbol, referring to Ring of Evos Isle of course.

A luring one could be interesting, what was the mechanic you offered previously?

Mon, 2013-10-07 21:23
Styrofoamking
Styrofoamking's picture

This one:

Artillery (number) (This creature has "Tap symbol: Deal {number} damage to target attacking or blocking creature.)

As for lure ability, it's commonly cost at 3. "target creature must block this turn" or "target creature attacks this turn if able."

Maybe reduce it to:

Cassagio Secretary Red mana symbolBlue mana symbol
Creature - Merfolk Advisor
Flash
Whene ~ enters the battlefield, Entice target creature. (That creature must attack or block this turn if able.)
"She's VERY skilled..."
2/1

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Tue, 2013-10-08 00:06
isaac the awesome
isaac the awesome's picture

lets talk about a "join forces" cycle

Tue, 2013-10-08 00:41
CoreyImperia
CoreyImperia's picture

Edit: whoops. Wrong place. My apologies.

@isaac: Is it part of the mercenaries or the wedges?

Also, Styrofoamking, while I like artillery, it doesn't fit in with blue. Whereas something like entice does fit in these three colors. How about a reverse detain?

Captivate target creature/nonland permanent you don't control (Until your next turn, that creature/nonland permanent loses its activated and triggered abilities, and must attack or block if able.)

At a more defined level:

Vengeful Archer 2 mana symbolRed/white mana symbolRed/white mana symbol
Creature - Kithkin Archer Uncommon
When Vengeful Archer enters the battlefield, captivate target creature an opponent controls (Until your next turn, that creature loses its activated and triggered abilities, and must attack or block if able.)
1 mana symbolRed/white mana symbolRed/white mana symbol, Tap symbol: Vengeful Archer deals 3 damage to target attacking or blocking creature. Vengeful Archer doesn't untap during your next untap step.
2/3

Tue, 2013-10-08 00:55
Styrofoamking
Styrofoamking's picture

Isaac - I like. We're allowed to have non-company, non-merc cards, but they should be designed with a multiplayer setting in mind.

Artillery - Well, in my head, the blue part was justified with all of the Tims, like Prodigal Sorcerer. Creatures that tap to deal damage to creatures (only, they trade "any creature" for the ability to deal more damage per tap {at uncommon and rare level}).

Captivate - I'm not sure about the nixing activated abilities, and I DEFINITELY don't think it should hose triggered abilities. That's just too strong.

Also, it might be easier if it only lasts until end of turn. So, on reds, it would show up on a lot of "enter the battlefield" abilities and hasters (using it mostly for offense). On whites and blues it would be on creatures with flash, and with tap abilities, forcing them to attack with regulatory. Of course, there would also be instant spells and sac abilities to be used at any time.

Just a thought.

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Tue, 2013-10-08 01:03
CoreyImperia
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"Until your next turn, that creature loses its activated abilities, and must attack or block if able." -- How's this? I could always just say can't activate them instead of loses.

Tue, 2013-10-08 01:13
Styrofoamking
Styrofoamking's picture

Let's look at detain:

(Until your next turn, that creature must attack or block if able and their activated abilities can't be activated.)

Although, the "until your next turn" adds some interesting multiplayer ramifications...

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Tue, 2013-10-08 01:17
CoreyImperia
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I was looking at detain, but I felt like it was worded better, if the ability was lost, to appear before the attacking/blocking clause. But, that'll do. Easier to balance something that only delays activation and doesn't nullify it completely.

Tue, 2013-10-08 01:22
isaac the awesome
isaac the awesome's picture

Wedges

Tue, 2013-10-08 01:56
Styrofoamking
Styrofoamking's picture

thought of a possible mechanic for the Auckenheimer (WRB)

Freelancer of the Opal White mana symbolWhite mana symbol
Creature - Human Knight
First Strike
Rally - Whenever ~ attacks, other attacking creatures you control with power 1 or less +1/+1 until end of turn.
2/2

Soooo, it's technically a pseudo, but it would be nearly identical for most of the knights using it.

Different than battlecry- unlike Battlecry, this gives +1 toughness too. However, it only works on weaker creatures (which is very white), and has the option of having it grant other abilities too (on uncommon and rares).

Odds are, the power level would also be less than the CC.

1 cc - Creatures 0 and less (there are kobolds in this company)
2cc - Creatures 1 power or less.
3 cc - 2 or less, etc.

So, while it's okay to have three guys with 2cc, the ideal situation is to have a stack of them at different levels, and then trigger them from lowest to highest. That way, each gets the bonus without going too high.

If it's too weak, set the bar one higher and have 1cc creatures affect power 1 or less.

Downside- it doesn't feel very black.

Upside - If I use flanking (which is VERY black), the two mesh well without becoming broken.

Thoughts?

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Spoiler:

Tue, 2013-10-08 01:59
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

If it's not a type, it is now
Okay, Modular means that it a) enters the battlefield with X +1/+1 counters, and b) When it dies, those counters move to another creature.

Tue, 2013-10-08 02:07
Styrofoamking
Styrofoamking's picture

Isaac - the join forces card you have now is a little weak (it needs 3 mana to make a creature -1/-1), and unlike most Join cards in the past, only affects one creature.

Most join cards affect any and all. Examples:

If it made ALL creatures -X/-0 or -X/-X.

If it dealt damage to all players.

made each player discard X cards.

Likewise, it might be fun to have a "death by dragons" style card, with a cycle of cards that help all players but one (heh heh heh).

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Spoiler:

Tue, 2013-10-08 02:15
isaac the awesome
isaac the awesome's picture

Badlands stunt 1 mana symbolBlack mana symbolBlack mana symbol
Sorcery
Join forces--as you cast ~ each player may pay any amount of mana. Creatures you don't control get -1/-1 for each mana spent this way.

How is this?

Tue, 2013-10-08 06:05
HeavenBat
HeavenBat's picture

Sorry for being a bit hasty, guys. Only joined recently and was a bit excited to be a player in a set.

@ Isaac - why not make it a little more in-sync with your company and have each player make X lands 2/2 creatures until end of turn, where X is the amount of mana paid?

@ Corey - if your going to use conspire as a return, how about making a more artillery related keyword such as Styrofoamking's? That way you cover both sides of your company

My two keywords at the moment are prowl and loot (when this creature attacks and isn't blocked, look at defending player's hand and exile a card. You may play cards exiled this way.) I'm a bit worried about loot, and am wondering if it's a bit op'ed

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Tue, 2013-10-08 06:12
CoreyImperia
CoreyImperia's picture

@HeavenBat: I guess I should, but I was concerned about direct damage being in blue. Any suggestions?

In terms of Loot, it probably should be deals combat damage, and should be on expensive creatures to outweigh the cost. As long as you have to spend the correct colored mana, it is balanced. If you can use mana as though it were any color, it becomes overpowered.

Tue, 2013-10-08 06:22
HeavenBat
HeavenBat's picture

Why not do what Styrofoamking did and mesh two different two colour keywords together? Then you're representing both sides of the company without splitting the company in half.
And yeah, loot doesn't affect mana and is generally on higher costing cards.

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Tue, 2013-10-08 06:46
CoreyImperia
CoreyImperia's picture

Okay, how about something like this:

Impact - When CARDNAME or another [color] creature enters the battlefield under your control, [effect].

Examples
District Magistrate 3 mana symbolBlue mana symbol
Creature - Human Advisor Common
Impact - When District Magistrate or another blue creature enters the battlefield under your control, you may tap target creature an opponent controls.
1/3

Cassagio Pyromancer 1 mana symbolRed mana symbolRed mana symbol
Creature - Orc Shaman Uncommon
Impact - Tap symbol: Cassagio Pyromancer deals 2 damage to target creature. Activate this ability only when Cassagio Pyromancer or another red creature enters the battlefield under your control.
1/1

Artillery Legionnaire 2 mana symbolWhite mana symbolWhite mana symbol
Creature - Kithkin Archer Rare
Vigilance
Impact - When Artillery Legionnaire or another white creature enters the battlefield under your control, put a +1/+1 counter on target creature you control.
2/3

Tue, 2013-10-08 08:51
HeavenBat
HeavenBat's picture

It seems a bit open, imo. If you look at other pseudos like bloodrush and battalion, they are a bit more focused or have a very similar ability throughout its uses. Maybe change it to something along the lines of Impact - Whenever <colour> creature attacks, <effect> for each creature of that colour.

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Tue, 2013-10-08 08:54
CoreyImperia
CoreyImperia's picture

True. But I'm trying to keep it somewhat open, as it has to span over 3 colors. Do you think it's too open?

Tue, 2013-10-08 09:01
HeavenBat
HeavenBat's picture

A little bit. That's why i offered the effect for each of the colour.

Spoiler:
Example
Pyro Brute 2RR
Creature - Orc Wizard
Impact - When ~ or a red creature enters the battlefield, ~ deals 1 damage to target creature for each red creature you control.
3/2

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Tue, 2013-10-08 09:29
CoreyImperia
CoreyImperia's picture

I like it, but I do prefer the "enters the battlefield" rendition you've given, as it doesn't force blue to constantly attack (which, can be somewhat out of character).

So how is this, for a rare. More so in terms of the mechanic's wording... I feel like it is a little powerful.

Example
Artillery Legionnaire 3 mana symbolWhite mana symbolWhite mana symbol
Creature - Kithkin Archer Rare
Vigilance
Impact - When Artillery Legionnaire or another white creature enters the battlefield under your control, distribute a number of +1/+1 counters among creatures you control equal to the number of white creatures you control.
2/3

Tue, 2013-10-08 09:35
HeavenBat
HeavenBat's picture

What a brilliant card! It would become legendary because we're going Kamigawa style, where almost every rare and mythic is a legend. Maybe add a clause to include teammates, either where the counters go or where the colours are. That way it works even better in commander and multi. How's this for a noncreature:

Spoiler:
Righteous Flare 1RW
Enchantment Uncommon
Creatures you control have lifelink.
Impact - When ~, a red or a white creature enters the battlefield, ~ deals 1 damage to target player. Then tap a number creatures that player controls equal to the number of red or white creatures you control.

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Tue, 2013-10-08 10:05
CoreyImperia
CoreyImperia's picture

True, because this a very mutliplayer-friendly set. Thank you for a noncreature version! That had me stumped! So, I think with that, I have decided the two mechanics for Red mana symbolWhite mana symbolBlue mana symbol. Conspire and Impact. Again, HeavenBat, thanks for that!

Edit: Is it actually possible to add a multiplayer clause considering you can't manipulate your teammate's creatures in modes like Two-Headed Giant? I'm not so sure about the others, and if I remove "you control", it'll trigger if an opponent is playing you color, which would be a little unfair.

Tue, 2013-10-08 10:41
HeavenBat
HeavenBat's picture

I was thinking along the lines of if a friend is playing one of your colours, it might trigger the effect or, when the effect triggers, you might be able to drop a few counters on creatures your friend controls. Activating the effect off a friend's creature is kind of unfair, but placing counters on their creatures should be fine if cards like krasis incubation and give from give//take are allowed. Was just a suggestion, and if you think it unfair, you don't have to do it.

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Tue, 2013-10-08 10:44
CoreyImperia
CoreyImperia's picture

No I understand what you're saying and I agree, I'm just having difficult sorting out the wording so it doesn't trigger if say an opponent pulls in a creature. "You or your ally", would that work? I don't think it has been done before?

Tue, 2013-10-08 11:01
HeavenBat
HeavenBat's picture

A card from Time Spiral called Imperial Mask used the term teammates, so that's what i've been using. Maybe keep team help to rares and mythics so as to reduce the amount of opponent hate. An idea for inserting the clause:

Spoiler:
Zura, House Physician 2Blue mana symbolWhite mana symbol
Legendary Creature - Merfolk Wizard Rare
Impact - When ~, a blue or a white creature enters the battlefield under your control, you prevent the next 2 damage to a number of creatures equal to the number of white or blue creatures you and your teammates control.

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Tue, 2013-10-08 18:09
CoreyImperia
CoreyImperia's picture

Then I'll use "your teammates", that makes more sense. Thanks again!

Tue, 2013-10-08 23:14
isaac the awesome
isaac the awesome's picture

new card.

Wed, 2013-10-09 01:05
Styrofoamking
Styrofoamking's picture

ISAAC - LOVE IT.

I'd add "monger" to the type, as most creatures that grant abilities to anyone have typically been classified as mongers.

He's also WAY good at common. Maybe raise it up? And/or, make it "add Green mana symbol" instead. That means he's good for all players, but BETTER for green players (like yourself.) So, you still come out ahead, but nobody wants to kill him yet.

Some I've been working on (including previews of a two monger cycles, one in uncommon, one Legendary in rare.)

Spoiler:




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Spoiler:

Wed, 2013-10-09 01:31
isaac the awesome
isaac the awesome's picture

Sure we can add monger to the type. Do you intend on making a Uncommon monger cycle. Also if it is a monger I might have to change the flavor text.

Wed, 2013-10-09 04:58
CoreyImperia
CoreyImperia's picture

@All: Are we considering doing a battlemage cycle at all, like those from Alara?

Example
Cassagio Battlemage 2 mana symbolWhite mana symbol
Creature - Human Wizard Uncommon
Red mana symbol, Tap symbol: Cassagio Battlemage deals 1 damage to target creature.
Blue mana symbol, Tap symbol: Target creature attacks and/or blocks this turn if able.
2/2

Wed, 2013-10-09 22:09
HeavenBat
HeavenBat's picture

@Corey - I think we should. It allows the cards to fit nicely within the set and it still works outside of it.

On the mongers - maybe keep a similar cost throughout the cycles. Example: Uncommon uses "tap an untapped creature you control" and Rare uses twobrid mana.

Also, here's my join forces card:

Spoiler:
Gang of Brigands Green mana symbolBlue mana symbolBlack mana symbol
Sorcery Rare
Join forces — Starting with you, each player may pay any amount of mana. Each player draws that many cards then exiles that many cards from his or her hand. Until end of turn, players may play cards owned by an opponent that were exiled this way.

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Wed, 2013-10-09 16:10
isaac the awesome
isaac the awesome's picture

Aghhh! So how does that work and instant lets any player cast stuff they don't own. Forever. Seems really broken maybe a cd with nit lend of turn would be better.

Wed, 2013-10-09 22:07
HeavenBat
HeavenBat's picture

It works as a sort of loot on everyone. The "until end of turn" clause should probably be there, i'll edit the post to add it.

"Is all that we see or seem, but a dream within a dream?" - Edgar Allen Poe

Thu, 2013-10-10 19:07
isaac the awesome
isaac the awesome's picture

That's much better but still a little scary.

Sat, 2013-10-12 02:08
CoreyImperia
CoreyImperia's picture

Here's what I was thinking for Red mana symbolWhite mana symbolBlue mana symbol's 8-cost mythic. Don't know if everyone else was doing so, but I've tried to use Alara as a guideline. It's kind of helping with ideas.

Additionally, I only just noticed the reasoning behind the ultimatums and 8-costs from Alara having an uneven number of each colored mana (don't judge me Stick out your tongue). So, for this wedge set, if we do cards like that, should the focus be on the color that's an enemy pair to both of the other ones?


Edits made: Ultimatum now has greater control and generates a second combat phase. Savant has been increased to 7/6. And teammates have been incorporated on the fetcher.

Ultimatum
Alluring Ultimatum Red mana symbolRed mana symbolRed mana symbolWhite mana symbolWhite mana symbolBlue mana symbolBlue mana symbol
Sorcery Rare
Each creature your opponents control blocks this turn if able. Until the end of turn, you choose how all creatures block. Then untap all creatures that attacked this turn. There is then an additional combat phase.

Savant, War Scion
Savant, War Scion 4 mana symbolRed mana symbolRed mana symbolWhite mana symbolBlue mana symbol
Legendary Creature - Dwarf Soldier Advisor Mythic Rare
First strike, haste, vigilance
Blue mana symbolRed mana symbol: Savant, War Scion deals 1 damage to target creature. That creature attacks and/or blocks this turn if able.
7/6
"Let your rival underestimate you, but never return the favor. Through smiting his confidence your victory will be all the more worthwhile."

The fetcher, if we need them
Scion's Herald Red mana symbol
Creature - Orc Shaman Uncommon
2 mana symbolRed mana symbol, Tap symbol: Any number of players may sacrifice any number of creatures. If a red creature, a white creature, and a blue creature are sacrificed in this way, search your library for card named Savant, War Scion and put it onto the battlefield. Then shuffle your library.
1/1

Fri, 2013-10-11 03:21
Styrofoamking
Styrofoamking's picture

Ultimatum - Definitely like the idea. However, I'd tweak the wording to ensure that it allows you to chose how ALL creatures block. If it's too weak, add in a second attack phase (ala relentless assault,) or untap all your attackers afterwards.

Savant - I like him, but for a 8cc mythic, he's surprisingly weak. Compare to Olivia Voldaren, who's slightly better at half the cost. We should either pump him to match the cost, or drop the cost to a more reasonable range (5cc?)

Scion's Herald - I wonder if there's a way to let a teammate / another player join in the cast.

2 mana symbolRed mana symbol, Tap symbol: Any number of players may sacrifice creatures. If a red creature, a white creature, and a blue creature are sacrificed in this way, search your library...

With errata stating (at least 3 different creatures must be sacked).

This means your teammate (or a really desperate opponent) can help you to get out the leader.

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Spoiler:

Fri, 2013-10-11 03:29
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I made a slight change to Empower to allow other players to sac stuff too.

Burn Spell 1 Red mana symbolRed mana symbol
Instant Blue mana symbol
Deal 3 damage to target creature.
Empower (As this spell resolves, any player may sacrifice an artifact. If a player does, copy this spell. You may choose new targets for the copy.)

Fri, 2013-10-11 13:21
Styrofoamking
Styrofoamking's picture

Wind Master - Brilliant! It's implied in the rules, but maybe add, "If a player does, you copy this spell." Just so a player doesn't thing that HE gets the copy.

I think this multi-player angle is just what I needed for the White mana symbolRed mana symbolBlack mana symbol keyword

Sally Forth {cost} - Whenever a player declares attackers, you may pay {cost}. If you do, all attacking creatures gain +1/+0 until end of turn.

The cost would be two of a color based on the creature (so, a white knight would pay White mana symbolWhite mana symbol, a black knight pay BB, a multicolor would pay hybrid or three-brid.)

Compared to Battle-cry
- Is more expensive (2, not free)
- Does NOT require the creature to attack)
- Boosts the creature itself (not just others)
- can be used to boost other players

Some examples!

Spoiler:
Order of the Horned Helm Black mana symbolBlack mana symbol
Creature - Human Knight Blue mana symbol
First Strike
Sally Forth Black mana symbolBlack mana symbol - Whenever a player declares attackers, you may pay Black mana symbolBlack mana symbol. If you do, all attacking creatures gain +1/+0 until end of turn.
2/2

EDIT - Forgot all Rare creatures are legends!

Pesila, Slayer of Giants 1 mana symbolWhite mana symbolWhite mana symbol
Legendary Creature - Human Knight Red mana symbol
Sally Forth White mana symbolWhite mana symbol - Whenever a player declares attackers, you may pay White mana symbolWhite mana symbol. If you do, all attacking creatures gain +1/+0 until end of turn.
White mana symbolTap symbol: Destroy target creature with power 4 or greater.
1/2

Barkhon, Master of Recruits Red mana symbolRed mana symbolWhite mana symbolWhite mana symbol
Legendary creature - Human Knight
First Strike, Vigilance
All creatures you control gain Sally Forth Red/white mana symbolRed/white mana symbol - Whenever a player declares attackers, you may pay Red/white mana symbolRed/white mana symbol. If you do, all attacking creatures gain +1/+0 until end of turn.
3/3

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Spoiler:

Fri, 2013-10-11 17:49
isaac the awesome
isaac the awesome's picture

I guess Sally forth is ok but too similar too battle cry and it is simpler.

Thorncaster 1 mana symbolGreen mana symbolBlack mana symbol
Creature--centaur wizard Rare
Landfall--whenever a land enters the battlefield under your control, target land becomes a 2/2 creature in addition to its other colors and types. 2/1

Sat, 2013-10-12 11:20
CoreyImperia
CoreyImperia's picture

Thorncaster: Huh, That's a nice and interesting card. Fits the flavor of your wedge well, and Landfall is the perfect mechanic to bring back. Though, it'll need a name and to become "legendary", since we are going Kamigawa style.


While I'm here, why don't I do some revealing?

Common mini-cycle reveal
Mortar Strike 1 mana symbolRed mana symbolRed mana symbol
Instant Common
Mortar Strike deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Smiting Arrow 1 mana symbolWhite mana symbolWhite mana symbol
Instant Common
Exile target creature that dealt damage to you this turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Inadvisable 1 mana symbolBlue mana symbol
Return target creature to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
"I don't think so..."

Uncommon reveal
Cassagio Charm Red mana symbolWhite mana symbolBlue mana symbol
Instant Uncommon
Choose one — Untap all creatures you or a teammate controls, they gain haste; Exile target attacking or blocking creature; or creatures can’t attack this turn.
"We work in the traffic of control: diplomacy only works with a certain amount of force to back it up. Luckily, our society provides that." — Araklu, Isle Diplomatist

Rare reveal
Saluso's Tactics Red mana symbolRed mana symbolWhite mana symbolWhite mana symbol
Legendary Enchantment Rare
Creatures you control have vigilance.
After the second main phase on each of your turns, there is an additional combat phase followed by an additional main phase.
"When you have a tactical advantage over an opponent, you can run circles around their best troops without a care in the word."

Mythic reveal
Saluso, Grand Tacttican 2 mana symbolRed mana symbolWhite mana symbolBlue mana symbol
Legendary Creature - Kithkin Soldier Mythic Rare
First strike, vigilance
Whenever Saluso, Grand Tactician and at least two other creatures attack or block, you choose which creatures block this turn and how those creatures attack or block.
4/4

Previously revealed
Alluring Ultimatum Red mana symbolRed mana symbolRed mana symbolWhite mana symbolWhite mana symbolBlue mana symbolBlue mana symbol
Sorcery Rare
Each creature your opponents control blocks this turn if able. Until the end of turn, you choose how all creatures block. After the first combat phase this turn, untap all creatures you control. There is an additional combat phase, followed by an addition main phase.

Scion's Herald Red mana symbol
Creature - Dwarf Shaman Uncommon
2 mana symbolRed mana symbol, Tap symbol: Any number of players may sacrifice any number of creatures. If a red creature, a white creature, and a blue creature are sacrificed in this way, search your library for card named Savant, War Scion and put it onto the battlefield. Then shuffle your library.
1/1

Savant, War Scion 4 mana symbolRed mana symbolRed mana symbolWhite mana symbolBlue mana symbol
Legendary Creature - Dwarf Soldier Advisor Mythic Rare
First strike, haste, vigilance
Blue mana symbolRed mana symbol: Savant, War Scion deals 1 damage to target creature. That creature attacks and/or blocks this turn if able.
7/6
"Let your rival underestimate you, but never return the favor. Through smiting his confidence your victory will be all the more worthwhile."

Sat, 2013-10-12 15:25
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I'm curious about the Mizzium Darkmatter. Mizzium is something created by the Izzet.
I need some names before I can reveal some of my cards

Sat, 2013-10-12 15:46
isaac the awesome
isaac the awesome's picture

I don't know what teammates are in magic rulings. Could somebody explain please.

Sat, 2013-10-12 15:53
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

In the magic rulings, teammates exist in multiplayer formats like 2 headed giant, archenemy, and emperor. In a regular game, teammates don't exist, although if your group decides you can split into teams.

Sat, 2013-10-12 21:00
isaac the awesome
isaac the awesome's picture

Ok I see. How would this work in a format like commander

Sat, 2013-10-12 21:17
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

In commander, there aren't any teams unless you split yourselves into teams.