Penada - Clash of the Tribes (Full Spoiler Online)

Login or register to post comments
Fri, 2013-06-21 21:33
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture



Art by Marta de Andrés



Set Name: Penada

Three-Letter Abbreviation: PEN

Number of Cards: 249

Plane: Penada

Design & Development: Daij_Djan



Story Spotlight 1
The following is an eyewitness report of an unknown squire, talking about the fateful sixth day of the battle for Luhur in 336 S.T. (109 years ago):

Report wrote:
In our backs, the sun rose to announce the beginning of a new day, but the battles had already begun hours ago. Five full days had already ended, five days of fighting with hardly any breaks. The first sunbeams broke through the clouds and shown down on the battlefield, revealing our goal far at the western end of the horizon. Luhur, capital of the Order. Apparently a beautiful city with lots and lots of high, thin towers and shimmering rooftops, at least as far as I could tell.

It had taken us four years to finally get here, four years of war, until this hopefully last battle began. The battlefield spread from the northern all the way to the southern shore of the promontary. The mages and their Golems fought hard against our troupes and neither group was really able to reach the upper hand.

I was ordered to stay behind our battle row, treatening the wounded and support our knights wherever possible, so that's where I stand and fulfilled my duty when suddenly everything went wrong..

But then suddenly, something happened. A strange feeling had begun to spread in my fingertips and I noticed a shiver running down my back, so weak and subtile at first, I didn't even get it. But when I finally did, it was impossible to ignore. Also I started to notice a faint sound, so quiet and low I more felt it in my stomach than actually truly heard it.

I took a glimpse around, unsure whether I was just imagining things, but apparently I was not. Others were looking around, us squires as well as many of the knights, and not only them. While their golems simply continued their march, I noticed many of the mages looking confused, astonished or maybe even afraid. Did their senses allow them to feel more than ours? Did the understand what was going on and what was about to happen?

Suddenly, the clouds over the battlefield were wiped away, just like blown away by a giant. A faint ray of light shown down at us, even though the sun was still way in our backs, and for a short moment I felt a weak tremor of the ground – till suddenly the world collapsed. A rumbling, as loud and overwhelming I couldn't even hear my own screams seemed to be coming from all directions at once, just like a radiant light so bright I could litterally see through my hands when I held them in front of my closed eyes, till everything went black.

I don't know how much time might have passed then. I obviously must have fallen to the ground, because that's where I finally regain my senses. If senses was the right term to begin with. I heard nothing, I wouldn't be able to hear anything in the next three days, and my sight was literally non-existant as well. I was only able to make out faint siluettes while I was tottering back onto my feet, trying to understand what just happend.

And suddenly, I did understand, falling back onto my knees and forcing myself to look in front as hard as I could. The battlefield was gone. Ten meters ahead, the ground suddenly just ended. Our army, the mages golems, even the mages themselves were all vanished and all that was left was a bottomless sharply cutted hole. Fog began to weaken my already weak eyesight as I noticed the seawater rushing into that hole from the north as well as from the south.

I wanted to run, wanted to get away from that place as fast as possible, but my body wouldn't move an inch. I have sat there for hours, at least I'm half sure nowadays that it must really have been hours this time, just staring at this gigantic hole while it filled itself becoming part of the sea, until finally somebody found me and literally carried me away from there..

-Card- Enter Your Mind
Hey guys, this will just be a minor update - I've finally added the actual set symbol. To make it a little more interesting, how about one of my most beloved cards of the set?

The next update has already been decided on - it'll be a big one, so please have some patience!

-Card- Jadar, Protector of Burdin
Hey guys, as another mini update to kill some time (and because I use him in a contest anyway), here is the first part of my legendary mythic cycle:

In case you didn't already knew it, Jadar also reveales the knights' mechanic (even if reminder text was killed to save some space):

Battle Experience (At the beginning of each end step, if this creature attacked or blocked this turn, put a +1/+1 counter on it.)

Since it won't be changed in the contest no matter what, feel free to comment Winking smiley

Map Preview
The next update is a special one - no cards but the map of Penada instead. Credits and my deepest thanks go my financee, who was willing to convert my crappy drawings into digital form!

Next update will be about descriptions of all the regions and cities - spiced up with a whole lot of cards as promised Winking smiley

Penadas Landscapes
Landscapes

Maram Woods
The smallest of Penada's three big forests, located right in the southwest of the Malaikal Mountains at the sea. The forest is dominated by huge conifers with no big variety of creatures. Long time ago, it was carefully searched through and decided to be more or less unimportant. With no particular resources to be found, no especially fertile ground there was literally no reason for any bigger villages let alone cities to be founded at the border let alone deeper inside the woods. Therefore Skranxyth's tomb was hidden deep inside in 338 S.T. by the Circle of Nilandon. However around ten years ago, the hidden village Pales is said to have been founded somewhere inside.

Forest Hideout

Forest of Nimn
When talking about the Forest of Nimn, most people refer to it as old. Dominated by deciduous trees, swamps and abandoned ruins, it isn't known as the most life-friendly place on Penada, yet this is were around 800 years ago Keoa was found at the border of the Kilitar, the center of the shamanistic Circle of Nilandon.

Nimn Carnivore

Deathcoil Wurm

Notes
You may be wondering: What, a reprinted Deathcoil Wurm? And why ruthless? Red is known to be a little weak on mechanics, so quite some time ago I remembered this beautiful ability existing on eight green creatures so far, and decided to make it my own, personal evergreen mechanic. Expect it to show up on a few card in every set I'll design from now on, primary in green/red, secondary black and tertiary white. While I have actually two new designs in this set featuring the mechanic, I decided to present you my reprint instead to ask you a simple question: Is this too much for uncommon?

Jungle of Antara
The Jungle of Antara is by far the largest, wildest and mostly unexplored forest Penada's. Only small excursions were dared till around 330 S.T. citizens of the whole world decided to withdraw from the forecasting war and ventured deep inside the jungle. Four years later, they discover the Sea of Katal, the biggest sea Penada's, which cannot be reached till today by ship following the not navigable Kilitar upstream. Ne'vid is founded at its northern shore, today capital of the Telo Clan. In 375 S.T., Borena is founded by the Santuaren Empire despite protests of the Telo and since then more or less open fought over. Bordering to the S'alen Desert in the south, an eastern end of the Jungle of Antara has jet to be found. While some excursions of the Telo Clan were sent out, no results have been made – or at least been proclaimed.

Antara Jeholornis

Notes
I'm curious, with out this note – how many of you would have known this is not a made up name? Winking smiley

Dragonfly Telo

Malaikal Mountains
Sometimes referred to as the northern end of the world. With Burdin at the southern and Tayur at the eastern border, two of the big cities lie inside these mountains that grow higher and higher the more you turn north. Rumors say some of the dragons the Order of Belur was able to tame would be able to still fly over them, if that is true however, all findings are kept secret.

Belur War Dragon

S'alen Desert
Sometimes referred to as the souther boarder of the world. S'alen Desert reaches the southern border of the Forest of Nimn just as much as the Jungle of Antara's, but nobody knows how far it reaches. A very few oases have been found close to the forests, but expeditions deeper inside the desert have all been fruitless.

Desert Baloths

The Flats
The regions south of Lake Siros, limited by the Forest of Nimn and the Jungle of Antara is mostly known as the Flats. With no big forests, no big mountains, the fertile land is dominated by small villages and sheer endless fields.

Weekly Market

Ilusera Island
A volcanic island located west of Hadia. If not scorched by the active volcano, the land is known to be extremely fertile, leading to several thoughtless games of cultivating the island. However because of the fertile flats south of Lake Siros, all thoughts were discarded in the end – till today. Rumors say the Telo Clan has build a small village at the shore, to learn from the unique ecosystem.

Dragon Claw Telo

Notes
I'm quite curious about your comments on this one – should it have a power of 2 or 3..? Currently, it's (obviously) at 3, but playtesting propably will have to decide..

Ilusera Drake


Cities

Borena
In 375 S.T., a hundreds of miles long path is cut through the Jungle of Antara by the Santuaren Empire, with Borena to be founded at its end. Massive walls and defence systems get build to protect the city, which is more or less openly fought over since the first day because it is considered a violation of the Telo Clan's philosophy of life. While life inside of the city today is actually rather safe, the path connecting it to the outer world is not and attacks on the caravans happen every week.

Attentive Path Warden

Burdin
Once nothing more than a small mountain village close to the Cara's source, Burdin gets annexed by the Santuaren Empire in 255 S.T. For its surrounding rich ore deposits. Today it has become a big city, with nearly no building of the sourface however. Nearly the whole town is build deep into the Malaikal Mountains, with mines leading even deeper underground. Yet, it's known for it's high halls and gorgeously decorated columns which support those.

Olanodon Rider

Hadia
The foundation of the Santuaren Empire in Hadia marks the beginning of the new calendar. Located right in the delta created by the Kilitar and the Cara, Hadia is surrounded by very fertile land, yet has to fight severe floods every few years. To save the city from the water, higher and higher foundations were build. Today Hadia, still the center of the Empire, is said to look like it was build on a mountain, even though the land below was in fact absolutely flat instead.

Hadia Gatewarden

Knights Fortress

Keoa
Founded around - 400 S.T., Keoa is by far the oldest the eight important cities, located at the northern border of the Forest of Nimn. Since then, it has always been the center of the Circle of Nilandon, a shamanistic group worshipping the cycle of death and rebirth. Even the city reflects their believes, you can find new buildings and temples right besides overgrown ruins. Mostly covered by the canopy of leaves it's a rather gloomy, yet filled with new life place.

Nilandon Prophet

Luhur
In - 75 S.T., the Order of Belur's mage's Counsel firstly meets in Luhur, a city located on a giant promontary. Luhur quickly becomes famous for its high, slim and shimmering towers, that can be seen from far away on the sea. During the great war, Luhur becomes detached from the mainland in 336 S.T. on the faithful sixth day of the final battle.

Mystical Mage

Sneaky Scroll Stealer

Ne'vid
Ne'vid, the invisible city, is founded in 334 S.T. by war refugees at the nothern shore of the Sea of Katal, who shall found the Telo Clan sixteen years later. The Telo have shaped their environment fitting their needs to hide their buildings inside the giant trees, plants and even inside the lake. A story about an Santuaren excursion from Borena, camping a whole night right in the middle of the city without noticing is famous, though propably just an exaggeration.

Men-Trap Telo

Pales
Founded only ten years ago, Pales located somewhere inside the Maram Woods is the youngest of the eight important cities not even close. It's often called the hidden village, many actually only take its existence as a mere rumor. All inhabitants are members of the Brotherhood, a union of several thief and robber guilds under Vargis, their sole leader. Some parts of the city are hidden in big caves underground, however the majority can be found high in the trees on wodden platforms, connected by rope bridges. Hollow trees are used to connect the parts below with those above the surface, so that its citizens nearly never walk on the ground unless they want to. Several routes below as well as above the ground even lead far outside the city into the woods, so groupes can leave the city and pop out of nowhere without exposing Pales' location.

Brotherhood Apprentice

Poison Bolt Hunter

Tayur
At the eastern end of the Malaikal Mountains located on a cliff over the Jungle of Atarna, close to the Kilitar's source, Tayur is founded in 237 S.T. by the Order of Belur. Like Luhur, it's known for it's high and shimmering towers, some of which are made out of pure ice, others are build off the cliff, hovering by magic and only reachable by bridges. Since 427 S.T. Tayur secretly trades with the Talo Clan, using the upper course of the Kilitar.

Illusion Shaper

Circle of Nilandon
Circle of Nilandon

Philosophies

The central point of the Circle of Nilandon's believes is reincarnation. Each life you live will be followed by a next one. This means death in particular shouldn't be feared but rather celebrated as the beginning of your new life instead.

Deathgreeter

However this doesn't mean you should devalue your current life and discard it frivolously, but shouldn't cramp onto it just as well. Live your life prepared for it to end one day and don't be sad about your friends deaths, because you'll most likely meet again some day within one of your next lives.

Shamans Codex

Any form of violation of this cycle of live however needs to be fought at any costs. Even if the last remains of Skranxyth's army were formally wiped out in 339 S.T., a few undeads were still said to be roaming the streets at remoted locations and hunted down by the shamans. The Order of Belur is always kept under close watch to make sure, no magical research is done to mess with the cycle of live, no matter the intentions.

History

The shamanistic Circle of Nilandon was already founded around -400 S.T. inside of the Forest of Nimn and is therefore by far the oldest of Penada's big powers. Since then, Keoa has stayed its only big city, however members of the Circle are known to live everywhere in Penada in smaller groups.

Old Cult Site

The Circle tries its best to maintain peace with the other powers as well as between them. As the golden period ended, the Circle even unsuccessfully negotiated between the Santuaren Empire and the Order of Belur, trying to prevent the forecasting war.

The Circle refused to participate in the war however, at least till the fateful day in 336 S.T., when Setheret showed his true colors and the shamans faced his dark troups. After the war was finally won and Setheret captured, the Circle spells the final curse upon him to prevent him from ever threatening Penada again.

Blackleaf Shaman

Today, the Circle of Nilandon notices alarming violations of the cycle of live, as sightings of undeads start to pile up all over Penada for unknown reasons. As the relationships between the Santuaren Empire and the Order of Belur once again worsen, the Circle again tries to negotiate. Nobody wants to repeat the old war, especially considering the growing dark threat. Even within the Circle however, there are members agreeing with the Empire in the dangerousness of the female mage that showed up in Luhur, believing her being the cause of the spreading undeads.

Nilandon Purger

Organisation | Leadership

Around 850 years ago, the Circle of Nilandon was founded by five powerful shamans, each sharing (mostly) the same beliefs and philosphies. Till today, technically those five are still in lead of the circle. Whenever one of the five members dies, the remaining ones track down his soul and search for his reincarnated body. Once they find the reincarnated leader, he or she is introduced to the circle as new leader at the age of 10, being granted the "original" name of his or her ancestor as well as the number of reincarnations since the founding as title. The current leaders are:

Eleira, 15th Milu
Milu's reincarnations are always known for their kind, peaceful behavior – and Eleira is no exception of that rule.

Follower of Milu

Laris, 5th Salvanour
Salvanour is known to always reincarnate in the body of a dryad, the race known for its longest natural life spawn on Penada, and therefore has lived through the lowest number of reincarnations of all members.

Kelrath, 14th Naam
During Penada's great war, four of the five leaders of the circle of Nilandon died in battle against Setheret's dark troups, leaving only Halour, 12th Naam alive. Some say, the research for the reincarnations of the four died leaders has happend in a big hurry back then – a rumor that survived till today, even if nobody dares to say it aloud, obviously.

Kelrath 14th Naam

Auril, 17th Turis
In comparison to Salvanour, who alrays reincarnates as dryad, Turis doesn't seem to care much about the race she reincarnates within, however all of her reincarnations have been women.

Panros, 14th Syria
Syria has never ever been reincarnated as member of the same race twice in a row. Some think of this as pure coincidence, while others believe this to be way too much coincidence.

-Card- Necessary Sacrifice
Just a small mini update since I decided to use it in the current Card of the Week contest: Here's a colorshift I wanted to use for quite some time now:

Hiatus is over
..three years later..

Hi guys, do you by any chance still remember this old small project of mine? Three years ago RL issues forced my to go on a one or two month hiatus, which sadly completely killed my momentum here and made me realize some set building mistakes I made back then. However a few months ago, I decided to finally revamp this project – and this time finish it all the way to the end!

During these past three years, my old image hoster deleated the old renders, so sadly these are lost – which is why I completely re-uploaded all renders within the first post (didn't do this for the later posts). As some of those cards were changed since then, I suggest you check it out! A happy smile

So what to expect next? I'll prepare the background articles for the missing four factions as well as three more Story Spotlights to be released during the next few weeks – so stay tuned!

To finish this small announcement, I wanted to give you guys one new card – fitting this post's theme of a project reborn Winking smiley

See you soon!

Story Spotlight 2
This fateful event took place in 425 S.T. (twenty years ago):

Just a little bit more..

Vargis had lost track of the time he had spent down here, it sure felt like weeks or maybe even months since he fled to the Maram Woods and then stumbled upon this cave by pure accident. But no, it was no accident: Destiny was the better term, he was sure about that. After all, how big were the chances of finding a treasure in such a place? And a treasure this must be, what else would be locked up this thightly?

After all, he was Vargis, the “Master Thief”. There was nothing he couldn't steal, no building he couldn't enter, no lock he couldn't open – not even magical ones could stand a chance against him. And yet, here he was, spending weeks trying to open this one lock on this massive chest. It had to contain a massive treasure, there simply was no other possibility.

Sometimes he had to leave the cave, searching for some old wood for the small fire offering him light and of course hunting something to eat – but he always felt the urge to return as soon as possible. He had to make sure no-one else found the cave after all. This was his task, this was his treasure.

Just a little bit more..

But finally, he was really close to open the lock. He knew the feeling, it had always been there in the past right before he would pull of an awesome coup. And this time, he would make so much money, he'd be able to return to Hadia easily. Bribing the right people to get rid of the Empire's bloodhounds and use the rest showing it to the group..

With a twitch, his movements came to a halt. No, that was wrong. The group was no more, there would be no turning back. Nether again. Not after what they did. Slowly his hands started moving again and suddenly, a loud snap reverberated inside the cave.

For a second, Vargis was baffled. Not able to relate the sound to his work, he looked around inside of the cave until his gaze once more fell onto the lock. It was open. This was it. With shaking hands, he grapped the cover and slowly pulled it up. Then he stood still, silently looking inside the chest. For a minute he stood there, before letting go of the open cover and sitting down in front of his discovery, his back leaning against it.

An urge suddenly building up inside of him, he let out a humorless laugh, echoing over and over again inside these muddy walls. It was all for naught. A body. Who the hell would bury a dead body, locked in chains inside a cave in a no man's land? All this time, spent for nothing. All this hope, wasted within an instant.

”I GUESS, THIS IS NOT WHAT YOU HAD IMAGINED?”

The cold yet slightly amused sounding voice hits him like a hammer, making him jump up and looking around fiercely. But he was alone with no one else around. Except.. Slowly he turned until his gaze finally fell into the chest, no coffin, again. The corpse might not have had any eyes left, but he still felt the stare. It looked right though him, understanding everything, knowing everything, making it nearly impossible to breathe, let alone answer. Not that he needed to.

”WHAT IS IT YOU DESIRE..? MONEY.. POWER.. FAME.. REVENGE? AH, REVENGE IT IS..”

For the second time this day, a laughter echoed through the room. This time however, it sounded so stertorous and eerie, literally every hair on his body stood up. His entire body screamed at him, every muscle tense and ready to flee at any second, yet his mind wasn't able to give the command. Didn't want to give the command.

”IF IT'S REVENGE THAT YOU SEEK, IT'S REVENGE THAT SHALL BE TAKEN. ALL I ASK FOR IS FOR YOU TO CONTINUE YOUR WORK: OPEN THESE CHAINS. OPEN THEM, AND YOUR DESIRE SHALL BECOME REALITY.”

Absolute silence once again fell upon the cave as Vargis stared at the body lying in front of him. Deep down inside, he knew this would be the most important choice he'd ever make. But then again, there really was no choice to be made in the first place, right? He slowly hunkered down to pick up his tools, not for even a single second averting his gaze from the body.

Just a little bit more..

Order of Belur
Order of Belur

Philosophies

The Order of Belur is known to have a vast type of followers, yet they all share one common ideal: The mind is more powerful than the body. Various kinds of magic are practiced and every day something new is created.

Vanish in Time

To make sure these experiments don't get out of hand and the Order basically destroys itself from within, its leading Council of archmages started creating a gigantic number of rules and guidelines from day one. Nowadays, the Order's rules are famous or rather infamous for to their insane complexity. The section forbidding members from making fun of those rules consists of forty-two paragraphs, btw.

Wizards Codex

Mages violating these rules can expect various punishments depending on the graveness of their crime. Some rules are only supposed to ensure good relations to the other powers; most importantly the laws against reanimation magic are crucial for any cooperation with the Circle of Nilandon. Everyone violating these rules is punished hard, all acquired results (officially?) destroyed.

Captivating Sphere

History

The Order of Belur is founded in -75 S.T. . Luhur, it's first big city and capital till this day, becomes home of the Counsil, regulating the mage's community with its exuberant laws. It takes all the way to 237 S.T. till Tayur's foundation and the Counsil's enlargement to its current size.

Defender of Tayur

Outside its two cities, the Order never cares much about reigning over large areas and so peace between Penada's three powers lasts for more than 300 years. Only few mages leave the cities to seclude themselves in mostly uninhabited areas.

Mages Tower

In 314 S.T. however, Penada's history is about to change forever. Out of thin air, a man named Setheret suddenly appears in Luhur; claiming to be from another world. Due to his knowledge and obvious power, the Order welcomes him warmly and just one year later Setheret is granted a seat in the Council after another member named Kematian dies in a tragic accident.

In the next few years, the relations of the Order and the Santuaren Empire deteriorate dramatically, until in 332 S.T. a mage's attack on a knight's konvoi marks the beginning of the great war. Till this day, the Council denies having ordered that attack.

The war rages for four years until the final battle for Luhur starts. At the morning of the sixth day, without approval of the Council, Setheret channels the energy of nearly fifty followers through a ritual – with a single strike nearly whiping out both armies completely and detaching Luhur from the mainland.

Belur War Golem

Shocked about what happened, the Order of Belur declares unconditional defeat on the very same day and outcasts Setheret. The mages then join in the fight against his sinister army, until the three powers finally achieve victory.

Since the war ended, relationships between the Order of Belur and the Santuaren Empire begin to relax slowly, but they shall never again reach their old depth. And then, just as restlessness once more starts spreading in Penada, suddenly a woman appears in Luhur out of nowhere..

Eradicating Flames

Organisation | Leadership

The Order of Belur is reigned by the Counsil, a group of powerful mages. Originally consisting of fifty members, it's size was increased after Tayur's foundation to the hundred members in contains till this day. The members are referred to as archmages and keep their seat until death or their resignation by their own free will. The only member to ever have been excluded against his will was Setheret back in 336 S.T. . Technically every mage showing potential can hope to someday gain the title of an archmage, in most cases new members begin their career as a member's apprentice.

Officially, all archmages are completely equal, each one having the same rights and just a single vote in each election. In reality however, there have always been some individuals with greater influence sometimes leading whole factions inside the Council. The most important archmages of this day are:

Samus
Samus is a male elf knowing for his kindness and respected by many for his efforts in establishing a warm-hearted peace between the three powers once again, even though recent events kind of ruined most of his past work. He's known for being very close to Eleira, 15th Milu, with many speculating the two of them being in a relationship.

Cohesion

Tricia
Tricia is a human woman of around forty years (her exact age is a secret), famous for her theoretical researches. She has written multiple books and is said to be a wonderful teacher, yet at the same time is known to calculating and weighing up every move. If she decideds for a path, she'll follow it through even if it might cause troubles to others.

Concentrate

Lintai
Lintai grew up as one of Tricia's first apprentices. The younger woman shares her master's interest in exploring new theoretical theories, yet one day decided to put all this theory into practical use. From one day to the next she left Tricia's school and build her first own laboratory; and many more would follow. Lintai is known for her wacky experiments, often resulting in more or less dangerous failures, but always improving after each flop. Due to this she became the youngest current archmage, even though she tends to miss Council meatings quite often.

Blazing Meteor

Aras
Aras is known as Penadas current most powerful firemage. He tends to react to opposition by challenging his adversary to a duel and then burn him to a crisp. Then again he's known to be extremely loyal to the Council as well. His cousinship with Imperator Zalaros is a well-known secret, just as their hatred for each other.

Glittering Heat

Ralus
With his real age being unknown, some claim Ralus' birthday being the last day of the great war. Even if this most likely isn't true, there's no point denying his old age. He rarely uses his magical powers nowadays, yet many still consider him the most powerful mage of the current era. Likewise in Council meetings Ralus is known to mostly listening in silence; yet when he does speak up, everyone listens to his low and calm voice.

Ralus Archmage



Hope you guys enjoyed the spoiler. See you soon!

Design Notes
A few months ago, when I began reworking and finishing Penada, there was one big question to be solved: Do I want to update the set to the new evergreen mechanics? As I liked Spellcraft and didn't want to drop it while at the same time hated having it alongside of Prowess, I decided to stick to the old evergreens instead. Also: Chandra. Back then I liked the idea of having a canon walker featured in the set and didn't even have any plans for her as far as the plot is concerned – yet while I'm nowadays more wary about using canon walkers in the first place, I like the spot she now has within the set (and just replacing her with my own "cool female fire mage" felt rather cheap) and as such she stayed. This is definitely happening pre-Gatewatch, though.

Telo Clan
Telo Clan

Philosophies

Living in the most dangerous environment known on Penada, members of the Telo Clan decided to embrace the threats surrounding them rather than fighting them. Nature is a judge, a teacher but also a comrade at the same time – and as it's able to change and adapt, so does the Telo Clan.

Shapeshifters Codex

From a very young age, clan members learn how to change their body and shape it according to their will, mimicing all the power nature showcases them. Trying to achieve something by forcing it where flexibility would succeed is considered a display of weakness and harshly frowned upon.

Encouraging Shapeshifter

History

In the last years before 332 S.T., as the upcoming war between the Santuaren Empire and the Order of Belur becomes more and more obvious, citizen from all over Penada look for a place to shelter from the looming conflict. In the end, they decide to flee inside the unexplored Jungle of Antara – well aware they're basically walking into their death as well, as the jungle is considered too dangerous for anyone to survive for a longer period of time.

Katal Leviathan

In 334 S.T. however, the surviving refugees discover the hidden Sea of Katal, Penada's biggest lake. At it's northern shore, the city of Ne'vid is founded. In the next few years, its citizen adapt more and more to their menacing surroundings as they learn not to fight but to become part of it instead. In 350 S.T., the Telo Clan is officially founded.

Koi Telo

First contact of the Clan with the outside world eleven years later encounters skeptism. Especially in the Santuaren Empire the denizens of Ne'vid are considered deserteurs whom could use their new found power to hide in the “normal” population. Although the deep in the Jungle of Atarna found goods and resources are considered interesting, dialogues concerning trade agreements fail. Instead, the Empire sends more and more own excursions inside the jungle until in 375 S.T. the city of Borena is founded deep inside of it. As the Clan considers it being a massive violation to its own philosophy as well as its territory, the city is more or less open fought for from day one.

Confusing Act

While the conflict with the Empire still continues, the Telo Clan finally manages to reach a secret trading agreement with the archmage Marlis, younger Tricia's master, in 427 S.T. . Exchange of goods between Ne'vid and Tayur using the upper course of the Kilitar begins.

Pilularia Telo

Organisation | Leadership

The Telo Clan is divided into three smaller clans based on the individuals shapeshifting abilities. Clan membership often yet not always follows blood relations and marrying outside of one's own clan to this day is till considered awkward at least. Each of the smaller clans has its own Elder, the three of them choosing the entire Telo Clan's leader among them every few years. The three clans are:

The Trosh Clan
The Trosh Clan is specialized in mimicing Penada's fauna – its animals, beasts and monsters. It's often considered being a rather agressive clan. Ayissa is the current Trosh Elder, and she is no exception to this rule.

Feline Telo

The Olinus Clan
Basically as the Trosh Clan's counterpart, the Olinus Clan models itself on Penada's flora instead.As such, its clan members are often considered being rather defensive. However, as the current Olinus Elder Malano has proven multiple times, when they do finally get into action, his clan members stand behind no one.

Giant Redwood Telo

The Pratia Clan
The Pratia Clan finally consists of all those members sticking out for their ability not to mimic the jungle's other inhabitants but rather other citizens instead. For a long time, the Pratia Clan would be more or less open taunted by the other two clans, yet the longer the conflict with the Empre continues, the more important this clan gets. Therefore Sarabo currently fulfills the role not only of this clan's Elder but as the entire Telo Clan's leader. Sarabo's mimicing powers are so great, basically no one is known to have seen his true face for more than two decades now. From time to time he leaves the jungle or sometimes even wanders right through Borena completely undiscovered.

Sarabo Pratia Elder

-Card- Full Moon Butcher
As already mentioned in the Skype chat, it seems like WotC is mad about me doing Egypt first. So as I beat them with Atuum, they apparently decided to use their next set to beat one of my Penada cards. What am I talking about you ask? Well..

Quite the power level gap obviously - won't change my card though. Also this means you're now only missing two cards from the cycle.. Winking smiley

See you next time!

Magus Spoiler
I'm a magus, you're a magus – everyone is a magus!

Hi guys! As RL kept me rather busy this week, I wasn't able to prepare the next spoiler article – so I thought I'd showcase you a cool rare cycle instead. Some of you might remember this card:




Yes, it's the green part of the Preasti Magus cycle. Back then when that set was still during design, I won a challenge and was allowed to design a green rare as reward – and that's the card I came up with (starting the cycle). However you might wonder: Why isn't it a Wizard like all official Magus cards so far? I have to admit: Because the card wasn't actually originally designed with Preasti in mind:




Yes, it was designed for Penada instead. And even though originally not planned as such, here as well the card was used to start a whole cycle when I started reworking this set a few months back. So, are you interested in the missing cards? Here we go:













So, what do you guys think – I hope you like them? Have to admit, I'm personally slightly concerned with the black one - even though I like how clean the wording becomes in this creature version..

See you next time!





Update:

Well, as there are indeed some issues with both Magus of the Good as well as Magus of the Contamination, I decided to indeed drop and replace them both – allowing me to properly align each Magus to it's tribe central color as well and fitting in a Rogue to the cycle. Here we go:







What do you think? Powerful replacements for sure, but they should be much safer for MSEM nethertheless Winking smiley

See you next time!

Final Announcement
Final Announcement:

The time has come to finally end this..

  • Monday: Brotherhood Spoiler
  • Tuesday: How did MSEM2.0 change Penada?
  • Wednesday: Santuaren Empire Spoiler
  • Thursday: Story Spotlight 3
  • Friday: Full Set Spoiler!

See you guys next week! Or as Ralus would put it:

The Brotherhood
The Brotherhood

Philosophies

The Empire and the Order must pay for their countless wrongdoings. The Brotherhood is a conglomerated, young group of people, but most of its members would agree with this statement. At its core, the Brotherhood is a group of thieves, robbers and murderers; but to them all of this is just a response to how they were treated by the two great powers in the past. Vargis, the urban legend, has offered every citizen their place within the Brotherhood as long as they listen to his comands. He promises a community where no-one willing to do whatever he or she can will be left behind and everyone treated fairly as well as revenge – and his people love him and will follow him to death if needed.

Dagger Cut

History

The history of the brotherhood is the history of a single man: Vargis. Born in the Empire's capital, Vargis grew up on the streets as an orphan alongside his two friends Landos and Elion. Together, the trio lived from one day to another by stealing; and as they grew older, they became more and more successful at doing so. When they were around fourteen years old however, their success angered a local guild of thieves. Without a given warning, the guild attacked the three boys, with Landos dying during the pursuit.

The loss of their friend, who was more like a brother to them, changed Vargis as well as Elion. While the former polished his thieving skills to unknown heights, Elion got more and more ruthless in his methods. A few years later Vargis was close to becoming an urban legend. The "master thief", as he was called, stole from rich merchants, the Empire's knights and even a wizard's tower. No lock be it made from iron or magic could ever stop him.

Vargis Master Thief

But then came the day that would change everything. As Vargis broke into a storehouse in 425 S.T., a group of knights already awaited him inside and arrested the young man. To settle the dispute with the guild once responsible for Landos' death and take a leading position within it, Elion had betrayed his closest friend and sold him of to the Empire. Within a few hours, Vargis was condemned to be executed in public the very next day; but the master thief managed to break out of his cell and flee the capital. Chased by a group of knights, Vargis fled from one village to another, until his trace was lost deep inside of the Maram Woods.

For a few years, the living legend vanished from sight. In the meantime, Elion became leader of the guild of thieves by literally killing of the competition one after another until there was no-one left to oppose him. But when the other guild members rose with the sun on the day exactly five years after the failed execution, Vargis suddenly sat in the guild leader's chair. Not a single trace of Elion would ever be found. Taking control of the guild easily, Vargis lead its members out of Hadia and into the Maram Woods and together, they founded the city of Pales. Many more thieves, robbers, murderers would follow alongside many unsatisfied with the Empire or the Order as well as all of their families. The Brotherhood was born.

Maram Robbers

Merfolk Persuader

Since then, a mere fifteen years have passed. The Brotherhood has grown at an insane pace and its power grew with it. Originally only attacking some small villages within te Flats, nowadays the rogues don't even fear attacking greater caravans transporting weapons from Burding to Hadia. Also many members have returned into the other cities wrecking havoc whereever they can. Recently, Vargis has tried to get in contact with the Telo Clan; but so far all negotiations of a partnership have failed.

Jungle Explorer

Organisation | Leadership

Vargis is the founder and one and only ruler of the Brotherhood. While sometimes he might dispatch a group to fulfill a task and appoint one of its members as leader, all of these posts are merely temporary. Every member of the Brotherhood, every citizen of Pales follows his orders and lives by its laws. And while they are rather loose as far as outsiders are concerned (as long as a group fulfills its given task, what happens to outsiders getting caught in the crossfire rarely matters), Vargis' rules concerning other Brotherhood members are known to be very strict. Those harming another member get one warning at best, before they simply vanish without a trace; just like Elion did in the past.

Rogues Codex

MSEM2_0
How MSEM2.0 changed Penada

As all of you most likely know, MSE Modern 2.0 is out and it actually had some interesting implications for Penada. First of all, as member of its Counsil, my work there put these spoilers on hiatus again once more – but this isn't really what I wanted to talk about today Winking smiley As I want to submit this set to the new format, I need to follow the format's rules (obviously), and this led to one big issue as well as a nice opportunity.


The Opportunity

Until recently, Penada contained a card named Desperate Ritual. Don't bother remembering that name though, as the card doesn't exist anymore. It was my attempt at a rare burn spell, obviously inspired by Lightning Storm – and I didn't like it much. Still, it remained in the file all the time as I didn't really have a better design to use instead.

But then WindyDelcarlo brought his Ultima supertype Empower mechanic into the format, a mechanic which by its nature makes sence to use within my own set even on merely a single card – which is exactly what I have done:




The Issue

As much as one of Windy's mechanics helped me out one the one hand, one of his other mechanics caused me some headaches. Which one you ask? Well, take a look:

Two mechanics with similar names and similar mechanical approaches? The MSEM2.0 Name Policy really wouldn't be happy about this.. I pondered about this for a while and then remembered some common-only playtesting from the past and how Battle experience could indeed sometimes get out of hand back then – and while the set has changed a lot since then, this kind of was the last drop to make me reach a conclusion: After I received Windy's approval, I replaced all instences of Battle experience with Experience (even though this required a redesign for one card which featured Defender) and slightly rebalanced my cards:




Sadly there was no card to reprint directly as none of the original designs were knights, yet I'm still quite pleased with the final results. Want to see more of them? Then you'll have to wait and see till tomorrow!

Santuaren Empire
Santuaren Empire

Philosophies

One could describe the Empire as a direct counterpart to the Order of Belur. Where the Order believes in the power of one's mind, pure physical might is all that counts for the Santuaren knights. If you have enough strength, you can reach all of your goals.

Aggressive Knight

"With great power comes great responsibility" is a common phrase within the Empire as well, even though outsiders would sometimes argue about the knight's definition of "responsibility". For them, this includes the responsibility to lead those whom are weaker as they won't be able to make decisions for themselves – or won't be able to bear the resulting consequences.

Knights Codex

This is why the Santuaren Empire has grown quickly and reached by far the greatest area of influence. Violating any rules made by the Empire or disobeying any given order however is strictly punished. The end justifies the means after all.

Righteous Charge

History

The foundation of the Satuaren Empire and its capital Hadia marks the birth of a new calendar, which is still used to this day. For more than two centuries, the Empire grows expanding its territory while still keeping close relations with the other two powers of the time. In 255 S.T., the small mountain village Burdin gets annexed to provide a steady source of weapons and armor which still lasts to this day.

Dwarven Blacksmith

After Setheret's arrival on Penada, the Empire's relations with the Order of Belur start changing for the worst, smaller conflicts start occoring, until after a mage's attack on one of its supply konvois, the Empire officially declares war to the Order. The war goes on for four years, when at the morning of the fifth day of what was supposed to be the final battle for Luhur Setheret finally makes a stand, nearly wiping out both armies at once. Only due to the Circle of Nilandon's contribution, Penada's citizen finally emerge victorious against Setheret's sinister hordes.

Santuaren Commander

With the knights providing unbreakable chains to bind Setheret's body, the Empire afterwards tries to return to its former glory. Its relationships to the Order, while settling down a bit, never returns to how it was before the war. Around two decades later however, suddenly a group calling themselves the Telo Clan – the decendants of war fugitives who found a new home inside of the Jungle of Atarna – appears and tries to establish contact with the three old powers. In the eyes of the Empire however, they are nothing but the decendants of cowards who developed dangerous new abilities to undermine its power, so negotiations fail quickly.

Still, with life being proven possible even within the Jungle and them being tempted by possible new and unknown resources, the Santuaren knights start their own expeditions; only to fail miserably at first. In 375 S.T. however, Imperator Ezerntus forces the foundation of Borena with the Empire's concentrated might. A path, several hundreds of miles long, is cut straight through the Jungle and the city build at its end. Basically from the very first day, Borena is more or less openly fought for as the Clan sees it as a violation of its philosophies as well as an invasion of their territory.

In recent years, a group of robbers and thieves apparently hiding in the Maram Woods starts terrorizing the Flats and playing hide and seek with the Empire's troups. While originally they seemd more of a nuisance than a threat, the Brotherhoods influence and power seems to increase quickly to a level, the knights are not willing to ignore any more. Meanwhile their attention gets drawn towards Luhur though, where recently a powerful fire mage named Chandra has appeared in the same way Setheret did more than a century ago..

Search for the Hidden

Organisation | Leadership

The Santuaren Empire is led by its Imperator, residing in its capital Hadia. Burdin and Borena are governed by a Protector each, the only two persons allowed to give advice to the Imperator. Still, even they are not forbidden to ignore any direct orders given to them. The Imperator as well as the two Protectors carry their titles as long as they live or until they are beaten by a competator – what in most cases is just the same anyway. These are the current Empire's leader:

Imperator Zalaros:
Zaralos took the crown thirty years ago by the age of twenty and has defended his position multiple times. He is feared as much as loved by his devoted followers. He and Aras from the Order of Belur are cousins, but this doesn't change their burning hatred for one another.

Brute Act

Jadar, Protector of Burdin:
As traditionally all of Burdin's Protectors, Jadar is a dwarf. Compared to his two companions, he's known to be the most gentle of the current leaders, yet he's known to show no merci to those opposing the Empire and its citizens.

Caris, Protector of Borena:
Caris is an elf and obtained his title just a few years ago after winning a famous duel with his predecessor. With his city being constantly on the brink of war, he's shown absolute ruthlessness and no mercy towards the Telo clan.

Hidden Grimace

To obtain the title of a knight, the Empire's children are granted a chance once each year from their fifteenth to their twentieth birthday to prove themselves in a duel against a full-fledged knight. This chance is given to all citizens no matter their heritage or heritage, however the more influencial the competitor, the more lenient the decision seems to be made in the end.

Double Accolade

Once his or her twentieth birthday is passed however, a citizen never receives a chance to reach the ranks of knighthood ever again. Those passing the tests on the other hand begin a new life with new responsibilities as well as opportunities. Regular tournaments among knights are held to increase one's fame and obtain higher ranks. Only when a competator's rank and fame have reached a certain level, they receive the right to aim for one of the three leading positions.

Warleaders Glory

Story Spotlight 3
Two days ago..

As the clarions blow, the few whispers in the croud disappear instantly. All gazes wander to the balcony above, where the imperator treads forward to the balustrade. His armor shimmering in the sunbeams coming through the archways, his white cape slowly dancing in the wind, his gaze wanders across the crowd.

Lords and ladys, knights of the Empire!

His words echo though the giant hall, his loud and powerful voice reaching even the last corners.

For centuries, we as well as our ancestors before us have protected the Empire and its citizen from all its enemies, be them from the inside or the outside. For centuries, we did what was right, we did what needed to be done. Today, we might be facing our greatest obstacles, our greatest challenges ever – but we will not step back. We will face those that oppose us, those threatening our peace, and whipe them out without mercy.

To those of the Clan, opposing our brothers and sisters in Borena – hear my message: Enough! Children of cowards who fled the great war, hiding in the jungle's shadows, you will never defeat us. Stop your pointless attacks on our property, or we'll stub the entrie jungle if necessary.

To those of the so-called Brotherhood, threatening the Flats – hear my message: Enough! You, a group of thieves and murderers, following a single man who fled from justice hiding behind some trees, dream of opposing us? You're nothing but dirt under our boots. Surrender and bow to our authority, or we will trample over you just as you deserve.

And finally to the members of the Order, who once took in an outsider and now repeat their same old mistakes – hear my message: Enough! You might tout your intelligence, yet you didn't learn from your past. Back then we trusted you and not only the Empire but all of Penada had to pay the price for our faith in you. And now, that woman calling herself Chandra lives amongst you and once again you ask us to simply trust your petty words? Not this time, I say, not anymore! This will be your final warning: We demand the handover of that woman!

With a swift gesture, Zaralos unsheathes his sword, holding it highly into the air to the roaring applaus and battle cries of the knights below.

Else, there shall be war again. You have three days.. For the Empire!

Full Set Spoiler wrote:
It's been four years and nine days since the first post within this thread and finally, finally, I can happily present your PEN's complete set file!

While in the end revealed after PoA, this in my mind still is and will always be my very first set. I've learned tons of stuff while designing (and previewing Winking smiley ) it, and while I think it still has its flaws, I'm really happy about my final rework. Massive thanks to everyone for giving me all the feedback and encouragement during those four years, marioware2 in particular. Also massive thanks to fluffyDeathbringer and his proof reading service I gladly used A happy smile

Btw, you might notice the storyline ending pretty much in medias res – I promise, it'll be completed one day (and more importantly I promise you won't have to wait four more years Big smile ). But next up, Karsus awaits us!

See you soon!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Fri, 2013-06-21 21:47
Anuttymous
Anuttymous's picture

I would so use Radiant Extinction in my heavy mulligan deck, and always go second, such that I can exile every land my opponent plays with free cantrips. This card is easily broken, just off the top of my head.

Cool story, though, and I love that title art.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Fri, 2013-06-21 21:49
marioware2
Moderator
marioware2's picture

It's about time, daij! Winking smiley

Seriously, though. I'm super excited. Let's get this show on the road.

Fri, 2013-06-21 21:50
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Anuttymous: I think you missed something - you still have to pay for Radiant Extinction everytime you cast it from exile as well Winking smiley

Glad you like the story (writing actually isn't my strength) and credit for the title art goes to my financee^^

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Fri, 2013-06-21 21:54
Anuttymous
Anuttymous's picture

Ah, my bad. I wanted the card to work, and I'm glad that it does now that I've not misread it. I like this all so far.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-06-22 21:24
Reality Glitch
Reality Glitch's picture

An exile matters set I presume?

Sat, 2013-06-22 21:46
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Not at all, actually - rather a tribal aligned Wedge set. Radiant Extinction is pretty much the only card like this in the set - but further previews should make this clear soon^^

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Thu, 2013-07-04 23:08
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Hey guys, this will just be a minor update - I've finally added the actual set symbol. To make it a little more interesting, how about one of my most beloved cards of the set?

Enter Your Mind

The next update has already been decided on - it'll be a big one, so please have some patience!

EDIT: Thanks for noticing, marioware2 Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2013-06-26 20:15
marioware2
Moderator
marioware2's picture

I like the flavor! A heads-up; the flavor text should say "way too seriously". A happy smile

Wed, 2013-06-26 20:53
Inanimate
Inanimate's picture

All words in a card's name are capitalized, just so you know.

Regarding the design: Interesting card! Sin Collector divorced from its body. Quite narrow, but quite good in the right limited / standard environment. Given the existence of Spellcraft, this is probably a good card in limited.

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Wed, 2013-06-26 21:18
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Inanimate wrote:
All words in a card's name are capitalized, just so you know.

That's not entirely true - have a look at Merfolk of the Pearl Trident for example. I was quite unsure about "your", but you're propably right - it actually looks better anyway..

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2013-06-26 22:11
Sgt Failure
Sgt Failure's picture

Isn't Enter the Mind inferior to Duress in all ways? Maybe exile that card?


A card a day keeps the goyf away!

Wed, 2013-06-26 22:38
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Yes, it is indeed inferior to Duress, no point denying that. I'm actually fine with it that way, though - I neither mind striktly better (if these don't go over the top then) nor stricktly weaker cards, if they still make sense. And as Inanimate has mentioned, Spellcraft is exactly the reason why I designed Enter Your Mind - even if stricktly weaker it just feels right at home in this set.

Btw, exiling cards from your hand pretty much always requires Black mana symbolWhite mana symbol in its cost, if I remember correctly.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2013-06-26 23:06
marioware2
Moderator
marioware2's picture

You have very interesting spelling of the word "strictly", Daij. A happy smile

Thu, 2013-06-27 02:02
Inanimate
Inanimate's picture

Daij: It follows traditional grammar. Prepositions do not get capitalized, everything else does.

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Thu, 2013-06-27 02:13
marioware2
Moderator
marioware2's picture

An interesting clause to separate it from Duress would be adding the phrase "and each other card in their hand that shares a name with it." For consideration.

Thu, 2013-06-27 02:19
Anuttymous
Anuttymous's picture

Appetite for Brains says black can exile. Night Terrors too. I think you could exile the instant or sorcery.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2013-07-04 23:09
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@marioware2: Oh man, I really was quite tired yesterday night as it seems Winking smiley On my defence, we do say "strickt" in German, so it propably slipped through^^

Other than that, I really should have remembered Appetite for Brains (Night Terrors not so much^^) - will change to exiling the chosen card instead. Thanks for feedback, guys!


Hey guys, as another mini update to kill some time (and because I use him in a contest anyway), here is the first part of my legendary mythic cycle:

Jadar, Protector of Burdin

In case you didn't already knew it, Jadar also reveales the knights' mechanic (even if reminder text was killed to save some space):

Battle Experience (At the beginning of each end step, if this creature attacked or blocked this turn, put a +1/+1 counter on it.)

Since it won't be changed in the contest no matter what, feel free to comment Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Sat, 2013-07-06 01:55
Inanimate
Inanimate's picture

Why not just call it "Experience?" Battle Experience is a bit lengthy.

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Sat, 2013-07-06 02:24
Reality Glitch
Reality Glitch's picture

Because either he has other kinds of experience in the set or he is taking the Agralnat set into account when designing.

Sat, 2013-07-06 05:51
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Hmm, neither does my set feature other experience mechanics nor do I remember Agralnat, actually..

Still, I think I kind of like "battle experience" as name a bit more than just "experience", in my eyes it works as better reminder what the ability is about - will think about it, though..

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Sat, 2013-07-06 17:41
Anuttymous
Anuttymous's picture

If you intend to use Battle experience, the E in experience should not be capitalised. See Battle cry.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Fri, 2013-07-12 13:17
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

After some thought, I'll keep Battle experience (thanks for the catch, Anuttymous!) as it is, six additional letters but I like the flavor a bit more..


The next update is a special one - no cards but the map of Penada instead. Credits and my deepest thanks go my financee, who was willing to convert my crappy drawings into digital form!

Penada

Next update will be about descriptions of all the regions and cities - spiced up with a whole lot of cards as promised Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Sun, 2013-07-07 00:57
Anuttymous
Anuttymous's picture

Very nice. Lovin' the Kraken attack in the corner. Stick out your tongue

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-07-07 03:03
justnobody
Card of the Year 2015
justnobody's picture

Was this the tribal wedge set you were designing in the Wedge Set thread before Tavroc and I took over?

Met the devil of card design and sacrificed my creativity for unparalleled templating skill.

Spoiler:

Mon, 2013-07-08 14:10
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@justnobody: Yes, it is exactly that one Winking smiley

@Anuttymous: Is that so? *_*
I think, the Kraken isn't my best drawing.
But I love my moutains <3

lg the financee

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2013-07-08 16:53
TVSP
TVSP's picture

Love to the flavour of "Enter your mind" *.*
Love to the "Battle Experience" ability. Dunno what it triggers, but I have a suggestion. Maybe "Whenever this creature gets damage, it gets +1/+1 (the damge is dealt before the +1/+1 is put on this creature.)"?
And sry but I have to grammar nazi: Creatures ARE indestructible.

But very nice job! : )

---The very strange Protoss---

Mon, 2013-07-08 17:10
marioware2
Moderator
marioware2's picture

You aren't allowed to grammar nazi if you're gonna spell it "sry". Winking smiley Anyways, M14 changed "indestructible" and "unblockable" to keywords, so it actually is "creatures have indestructible" now!

Mon, 2013-07-08 17:12
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@TVSP: Thanks for your comments Winking smiley I actually already posted the remider text of battle experience somewhere - here it is:

Battle Experience (At the beginning of each end step, if this creature attacked or blocked this turn, put a +1/+1 counter on it.)

Quote:
And sry but I have to grammar nazi: Creatures ARE indestructible.

I love the feedback of grammar nazis here, but that is no mistake anymore - or rather it won't be one in two weeks. With M14 becoming legal, several rules changes will be as well (mostly known the changes of the legend rule); one will be indestructable being changed to an ability (so I already changed Jadar's wording in advance) Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2013-07-08 17:19
grishnax
grishnax's picture

Actually, I believe that they said that unblockable has been demoted to 'definitely not a keyword'. (Source)

Mon, 2013-07-08 18:12
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@grishnax: Yes, both is true and mentioned in your linked article. Indestructible will be a keyword, unblockable will however never be one - the term "unblockable" actually will cease to exist on all cards, from now on it will be "~ can't be blocked"..

EDIT: From the article:

Quote:
There we go. So, starting with the Magic 2014 Core Set , indestructible is now a keyword.

...

So, to alleviate confusion as to why unblockable isn't a keyword, we're going to make it more obvious that it isn't by changing its template to "can't be blocked." As you've seen, the words "can't be blocked" were used on cards already, so this change seemed very natural. Please note this is a change in template only. No cards will functionally change.


EDIT: Oh, I somehow missed marioware2's comment above and therefore misunderstood grishnax' correction Big smile

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2013-07-08 17:52
marioware2
Moderator
marioware2's picture

Ahh, you guys are right, I was actually just coming back to change that. x) I meant to include that unblockable was changing, I just got caught up in indestructible and said the wrong thing ~~

Anyways, on with the previews! Awesome map, by the by.

Mon, 2013-07-08 18:42
Reality Glitch
Reality Glitch's picture

Example of rules changes....

M14 Sliver 5 mana symbol
Creature -- Sliver Red mana symbol 1/1
Sliver creatures you control are legendary in addition to their other types can't be blocked and have indestructible and "This gets +1/+1 for each card with the same name as this on the battlefield."

Fri, 2013-07-12 13:19
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

OK, guys – it's finally there! A big update talking about Penada's regions and cities, spiced up with 21 (more or less) new cards. Enjoy!

Fifth Preview
Landscapes:
Maram Woods
The smallest of Penada's three big forests, located right in the southwest of the Malaikal Mountains at the sea. The forest is dominated by huge conifers with no big variety of creatures. Long time ago, it was carefully searched through and decided to be more or less unimportant. With no particular resources to be found, no especially fertile ground there was literally no reason for any bigger villages let alone cities to be founded at the border let alone deeper inside the woods. Therefore Skranxyth's tomb was hidden deep inside in 338 S.T. by the Circle of Nilandon. However around ten years ago, the hidden village Pales is said to have been founded somewhere inside.
Forest Hideout

Forest of Nimn
When talking about the Forest of Nimn, most people refer to it as old. Dominated by deciduous trees, swamps and abandoned ruins, it isn't known as the most life-friendly place on Penada, yet this is were around 800 years ago Keoa was found at the border of the Kilitar, the center of the shamanistic Circle of Nilandon.

Nimn Carnivore

Deathcoil Wurm

Notes
You may be wondering: What, a reprinted Deathcoil Wurm? And why ruthless? Red is known to be a little weak on mechanics, so quite some time ago I remembered this beautiful ability existing on eight green creatures so far, and decided to make it my own, personal evergreen mechanic. Expect it to show up on a few card in every set I'll design from now on, primary in green/red, secondary black and tertiary white. While I have actually two new designs in this set featuring the mechanic, I decided to present you my reprint instead to ask you a simple question: Is this too much for uncommon?

Jungle of Antara
The Jungle of Antara is by far the largest, wildest and mostly unexplored forest Penada's. Only small excursions were dared till around 330 S.T. citizens of the whole world decided to withdraw from the forecasting war and ventured deep inside the jungle. Four years later, they discover the Sea of Katal, the biggest sea Penada's, which cannot be reached till today by ship following the not navigable Kilitar upstream. Ne'vid is founded at its northern shore, today capital of the Telo Clan. In 375 S.T., Borena is founded by the Santuaren Empire despite protests of the Telo and since then more or less open fought over. Bordering to the S'alen Desert in the south, an eastern end of the Jungle of Antara has jet to be found. While some excursions of the Telo Clan were sent out, no results have been made – or at least been proclaimed.

Antara Jeholornis

Notes
I'm curious, with out this note – how many of you would have known this is not a made up name? Winking smiley

Dragonfly Telo

Malaikal Mountains
Sometimes referred to as the northern end of the world. With Burdin at the southern and Tayur at the eastern border, two of the big cities lie inside these mountains that grow higher and higher the more you turn north. Rumors say some of the dragons the Order of Belur was able to tame would be able to still fly over them, if that is true however, all findings are kept secret.

Belur War Dragon

S'alen Desert
Sometimes referred to as the souther boarder of the world. S'alen Desert reaches the southern border of the Forest of Nimn just as much as the Jungle of Antara's, but nobody knows how far it reaches. A very few oases have been found close to the forests, but expeditions deeper inside the desert have all been fruitless.

Desert Baloths

The Flats
The regions south of Lake Siros, limited by the Forest of Nimn and the Jungle of Antara is mostly known as the Flats. With no big forests, no big mountains, the fertile land is dominated by small villages and sheer endless fields.

Weekly Market

Ilusera Island
A volcanic island located west of Hadia. If not scorched by the active volcano, the land is known to be extremely fertile, leading to several thoughtless games of cultivating the island. However because of the fertile flats south of Lake Siros, all thoughts were discarded in the end – till today. Rumors say the Telo Clan has build a small village at the shore, to learn from the unique ecosystem.

Dragon Claw Telo

Notes
I'm quite curious about your comments on this one – should it have a power of 2 or 3..? Currently, it's (obviously) at 3, but playtesting propably will have to decide..

Ilusera Drake


Cities:
Borena
In 375 S.T., a hundreds of miles long path is cut through the Jungle of Antara by the Santuaren Empire, with Borena to be founded at its end. Massive walls and defence systems get build to protect the city, which is more or less openly fought over since the first day because it is considered a violation of the Telo Clan's philosophy of life. While life inside of the city today is actually rather safe, the path connecting it to the outer world is not and attacks on the caravans happen every week.

Attentive Path Warden

Burdin
Once nothing more than a small mountain village close to the Cara's source, Burdin gets annexed by the Santuaren Empire in 255 S.T. For its surrounding rich ore deposits. Today it has become a big city, with nearly no building of the sourface however. Nearly the whole town is build deep into the Malaikal Mountains, with mines leading even deeper underground. Yet, it's known for it's high halls and gorgeously decorated columns which support those.

Olanodon Rider

Hadia
The foundation of the Santuaren Empire in Hadia marks the beginning of the new calendar. Located right in the delta created by the Kilitar and the Cara, Hadia is surrounded by very fertile land, yet has to fight severe floods every few years. To save the city from the water, higher and higher foundations were build. Today Hadia, still the center of the Empire, is said to look like it was build on a mountain, even though the land below was in fact absolutely flat instead.

Hadia Gatewarden

Knights Fortress

Keoa
Founded around - 400 S.T., Keoa is by far the oldest the eight important cities, located at the northern border of the Forest of Nimn. Since then, it has always been the center of the Circle of Nilandon, a shamanistic group worshipping the cycle of death and rebirth. Even the city reflects their believes, you can find new buildings and temples right besides overgrown ruins. Mostly covered by the canopy of leaves it's a rather gloomy, yet filled with new life place.

Prophet of the Circle

Luhur
In - 75 S.T., the Order of Belur's mage's Counsel firstly meets in Luhur, a city located on a giant promontary. Luhur quickly becomes famous for its high, slim and shimmering towers, that can be seen from far away on the sea. During the great war, Luhur becomes detached from the mainland in 336 S.T. on the faithful sixth day of the final battle.

Mystical Mage

Sneaky Scroll Stealer

Ne'vid
Ne'vid, the invisible city, is founded in 334 S.T. by war refugees at the nothern shore of the Sea of Katal, who shall found the Telo Clan sixteen years later. The Telo have shaped their environment fitting their needs to hide their buildings inside the giant trees, plants and even inside the lake. A story about an Santuaren excursion from Borena, camping a whole night right in the middle of the city without noticing is famous, though propably just an exaggeration.

Men-Trap Telo

Notes
You propably have already seen this card in several forum games – going by a different name, though. Right now I have to issues with my change shape mechanic: Firstly, is there a better name (to be blunt, I'm reaching a border with my limited english knowledge here) and / or is there a better wording for it (is there a way to limit it to two counters maximum without requiring to much space)? I'm all open (and happy about) suggestions!

Pales
Founded only ten years ago, Pales located somewhere inside the Maram Woods is the youngest of the eight important cities not even close. It's often called the hidden village, many actually only take its existence as a mere rumor. All inhabitants are members of the Brotherhood, a union of several thief and robber guilds under Vargis, their sole leader. Some parts of the city are hidden in big caves underground, however the majority can be found high in the trees on wodden platforms, connected by rope bridges. Hollow trees are used to connect the parts below with those above the surface, so that its citizens nearly never walk on the ground unless they want to. Several routes below as well as above the ground even lead far outside the city into the woods, so groupes can leave the city and pop out of nowhere without exposing Pales' location.

Brotherhood Apprentice

Poison Bolt Hunter

Tayur
At the eastern end of the Malaikal Mountains located on a cliff over the Jungle of Atarna, close to the Kilitar's source, Tayur is founded in 237 S.T. by the Order of Belur. Like Luhur, it's known for it's high and shimmering towers, some of which are made out of pure ice, others are build off the cliff, hovering by magic and only reachable by bridges. Since 420 S.T. Tayur secretly trades with the Talo Clan, using the upper course of the Kilitar.

Illusion Shaper

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Fri, 2013-07-12 13:51
marioware2
Moderator
marioware2's picture

Alright. Let's do this.

*cracks knuckles*

Forest Hideout - Right off the bat, this is pretty well designed. The ability seems strong, but Elvish Piper exists, so I think that your card would be just fine. Out of curiosity, did you consider giving it the Forest subtype in design? After all, it is named Forest Hideout.

Nimn Carnivore - Pet peeve, here - after the first keyword on a card, none of the rest are capitalized. It should read "Defender, first strike". Also, it says "you pay pay 2 life", where I assume you mean "you may pay 2 life". Otherwise, it seems fine.

Deathcoil Wurm - I think this looks fine on an uncommon; compare to even Duskdale Wurm. The mechanic is super strong though, so be careful with where you use it...

Antara Jeholornis - Nope. Made up. I don't believe you. Awesome flavor text on this, by the way.

Dragonfy Telo - You know already that I'm not a fan of the mechanic name Change Shape. I think the mechanic is particularly good, but I think the name is particularly bad; are you still considering changing it, or is it locked in at this point?

Belur War Dragon - Yep, this card is perfect. Well done, well made, moving on.

Desert Baloths - I think that this card might want to be uncommon, because it's pretty strong (fun fact, this would be the first 3/3 green Beast token with trample in all of Magic). Also, it should specify CREATURE token on the card, rather than just "3/3 green Beast token".

Weekly Market - Perfectly balanced, albeit fairly dull.

Dragon Claw Telo - What is a Telo? I think you're overestimating the power of Change Shape (yick); keep in mind that you have to pump all your mana into this to make it a 3/1 on turn two. We just got that in Dragon's Maze in the form of Spike Jester, and that even allows for a Rakdos Cackler or something on turn one. 3/1 for Red mana symbolRed mana symbolRed mana symbol across two turns is fine.

Ilusera Drake - Interesting. At 5 CMC, it just seems to me that it should have 5 toughness, though that's really a non-issue; I think it looks juuust a tad weak, currently.

Attentive Path Warden - Strictly better than Steadfast Guard, but that's okay, because it's a rarity up. I think this card is awesome; easily one of the simplest, yet cleanest, designs here.

Olanodon Rider - Not much to say, again a very well-balanced card. Although...what's an Olanodon?

Hadia Gatewarden - Compare to Angelic Wall, and I think you could reduce the CMC on this by one.

Knight's Fortress - "non-Knight" rather than "nonknight". Is this in a cycle with Forest Hideout, and if so, is the cycle completed?

Prophet of the Circle - Probably wants to be a rare. I think board wipes should just generally not be uncommon, unless they're -1/-1 wipes like Cower in Fear. I would suggest either changing him to Reincarnate 1 and give all creatures -1/-1, or just simply upping him to rare.

Mystical Mage - "Here, let me enlighten you!" Hehe.

Sneaky Scroll Stealer - I've used this art for a card before, and it had basically the same theme, although I did it in a different way...I wonder if the nearly free card is too strong for common? This one I'm really just not sure on. I think it's probably fine though.

Men-Trap Telo - I think it should be "Man-Trap Telo", first of all. Second of all, again I think you've wildly overestimated the power of Change Shape, here, although I realize that may be intentional on a common. I still think you could get away with a change shape cost of 3 mana symbolGreen mana symbol, though, because that does dedicate my entire fourth turn to making my 2/2 into a 4/4.

Brotherhood Apprentice - I'm not a huge fan of the name Greed, either, though I do like the mechanic quite a bit (all of your mechanics are quite good, really). Black doesn't get many grizzly bears, though, so maybe up the CMC to 2 mana symbolBlack mana symbol and keep the greed cost at Black mana symbol?

Poison Bolt Hunter - I've seen this card multiple times in forum games before, so I already knew what was coming. Again, I don't like the mechanic name Greed because I don't think it actually fits for what the mechanic does, but the card itself is a knockout winner.

Illusion Shaper - Quite flavorful, well designed.

Overall, of course, I love what I've seen so far! Keep up the smashing work.

Fri, 2013-07-12 17:48
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Thanks for feedback - answer is incomming Winking smiley

@Forest Hideout & Knight's Fortress
Yes, these are part of a (completed!) cycle. Hideout has recieved its name after I found the picture, granting them basic land type (and make them tutorable) has never been considered. Thanks for catching the wording mistake on the Fortress - which actually is a Knights' one, btw..

@Nimn Carnivore
I actually know that.. I've told others myself in this forum several times.. But still - it sometimes happens, thanks Winking smiley

@Antara Jeholornis
Antara is just the name of the jungle, true - I suggest you google Jeholornis, though^^

@Change Shapers:
First of all, like I've said in one of the design notes, the name is far from final - I'm rather asking for improvement instead Winking smiley A Telo is a member of the Telo Clan, as mentioned in the Ne'vid article. Please note you're reading the ability wrong, though: You can change to the second shape instantly (it says "any number"). Mean-Trap Telo (thanks) is the typical "bear with upside" and was therefore low-powered intentionally - however I am going to keep an eye on this during playtesting, yes.

Desert Baloths
Baloths once were considered uncommon - then came Horncaller's Chant

Olanodon Rider
100% made up name for the reptile-horse thing it's riding on - may change Winking smiley

Hadia Gatewarden
This combination of stats with new abilities has happened before and was inspiration for this. See Basilica Guards (ok, it already has 1 power) or Guardians of Akrasa

Prophet of the Circle
I deeply disagree here. Cower in Fear is only uncommon because it excludes your own creatures, Shrivel is a mere common. Infest has always been and (as newest reprint has shown) likely always will be uncommon. Playtesting might disagree, but I don't thing so right now..

Sneaky Scroll Stealer
Was once designed for a contest, inspired by Phyrexian Rager as common version of Bloodgift Demon. I think it works, may be wrong, though..

Brotherhood Apprentice
First of all, Greed might change - instant inspiration an hour ago made me consider Hunt down <type>. Opinions? The Apprentice itself however has changed several times in my file from 2/2 for 2 mana symbolBlack mana symbol to a 2/1 for 1 mana symbolBlack mana symbol - I'd actually only consider the current combination (very cautions) at uncommon.. No idea how it happened, will propably be changed to the 2 mana symbolBlack mana symbol version, but I'm going to playtest both versions.


I hope, I've answered everything - if not, just let me know Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Fri, 2013-07-12 17:56
marioware2
Moderator
marioware2's picture

@Knight's Fortress: Simply just mistyped the apostrophe. My mistake. A happy smile

@Change Shape: You're absolutely right, I WAS reading it wrong. I think your costs are probably fine, then. I still wouldn't worry about the 3/1 for Red mana symbolRed mana symbol, though!

@Desert Baloths: As did Coursers' Accord, which feels very similar to this without trample. It clearly doesn't have to be uncommon, but it does feel fairly strong to be in the common slot.

@Hadia Gatewarden: You're absolutely right...though, I do still think this could be 1 mana symbolWhite mana symbol or White mana symbolWhite mana symbol if you really wanted it to be! This one I suppose would be up to you.

@Prophet of the Circle: Disregard. I thought it was creatures your opponents controlled. *sigh*

@Brotherhood Apprentice: I would simply suggest the 2 mana symbolBlack mana symbol version as a quick, neat fix here. That seems like it would balance out fine.

Fri, 2013-07-12 18:44
Anuttymous
Anuttymous's picture

Forest Hideout - This seems really good. I would suggests requiring at least double green.
Nimn Carnivore - I think you should get two counters from paying two life. It is only a defender, after all. Also, the first strike seems odd.

Other than that, they do all seem really great.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Fri, 2013-07-12 20:46
Inanimate
Inanimate's picture

I am not a fan of "Greed" in black. Black is neither a primary nor secondary color for flash - and, flavorfully, I don't see how greed (or hunting down) is related to flash at all. Maybe if you called it "Bounty", and it costs less to cast if a creature an opponent controls died since the beginning of your last turn?

I like every other card. Nice work!

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Fri, 2013-07-12 21:10
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@marioware2: You made no mistake with the Fortress, there was an error on the card to begin with (I just noticed because you wrote it) Winking smiley I think I lastly had Brotherhood Apprentice at 1 mana symbolBlack mana symbol because there is no other common creature with that cost - so changing it would result in a hole at CMC2.. I'll think about it, though..

@Anuttymous: I'll consider both changes. I'll propably lower Nimn Carnivore's cost to 1 life, don't want the plant to growth that fast Winking smiley

@Inanimate: Has flash really fallen that far for black since the first time it became really a thing with Lorwyn/Shadowmore's Blue/black mana symbol faries? Also since it's not a pseudo keyword, I can't change it for black to trigger on dying things.. Flavor was to go in direction of "<foo> appears - I want to have it / steal it / kill it - rogue appears out of nowhere to do so", there really is nothing death related at all.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Sat, 2013-07-13 03:29
Inanimate
Inanimate's picture

Flash has only once appeared on a monoblack card since Time Spiral (and flash was a theme in Time Spiral in all colors, even red!) And that card had flash in order to act as an instant speed graveyard trick.

As MaRo has noted, any color's creature can get access to flash - but only rarely, and for a creature that would never work otherwise. Offalsnout had flash because it was the only way it'd work.

Torpor Dust was one of the instances of a hybrid card stretching one of its colors abilities to the other color, which MaRo has noted was seen as a 'mistake' after the fact by many members of R&D.

My suggestion was to change the mechanic "Greed" altogether. As it is, "I appear when you play a card of this type" doesn't really evoke the idea of "Greed" - it makes me think of someone who is on the lookout, like a guard or scout.

I guess I wrongly interpreted "Greed" to be applying to hunters and assassins, because both of your examples seemed like that. Perhaps you could simply have "greed" mean "When an opponent casts a ___ spell, put a +1/+1 counter on this"?

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Sat, 2013-07-13 11:11
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Inanimate wrote:
My suggestion was to change the mechanic "Greed" altogether. As it is, "I appear when you play a card of this type" doesn't really evoke the idea of "Greed" - it makes me think of someone who is on the lookout, like a guard or scout.

I'll think about it, am not sure, though. I always knew the name itself propably would change sometimes (even if it worked in flavor for me, it wasn't a perfect match indeed), but I'm a little hesitant in changing the entire mechanic itself. There are only two mono-black creatures featuring the mechanic in the set to begin with - also I don't really see that mechanic as "true flash" in the same terms as populate has nothing to do with clones at all, even if it technically works this way.. And finally concerning your idea: That one is 100% out - I already have two mechanics in the set allowing my creatures to growth using +1/+1 counters (and a very few non-mechanic related ones like Nimn Carnivore); the set doesn't need a third one.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Thu, 2013-07-18 17:54
marioware2
Moderator
marioware2's picture

Another option here would be to phrase it "You may cast this card for its greed cost if you already cast a <type> spell this turn". This simply removes the flash element but keeps the flavor of the original ability. Of course, I still stand by "Greed" being the wrong word for this mechanic.

Fri, 2013-07-19 17:56
Inanimate
Inanimate's picture

I agree with Marioware's idea - it makes sense, it plays well, and even if it still doesn't feel quite like "Greed", it approximates it well enough to work.

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Fri, 2013-07-19 18:29
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Hmm, I'll give it a thought.. Would pretty much change playstyle totally, especially considering most "greed" creatures are supposed to interact with opponents permanents obviously..

Anyway - see you on monday, guys! Big smile

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2013-08-12 19:26
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

(This is an intentional double post since long time has passed and this has very different topic. If you don't like it nethertheless, I kindly ask the mods to merge my two posts and for forgiveness as well.)


Hi guys, more than three weeks have passed since my last post here. Don't worry about the set breaking down, RL just doesn't allow me much free time recently (since I started a new job). On my current to-do list are..

1. All-commons playtesting
Has begun, even if time with my test group is obviosuly limited. Some results were already made as well as minor changes, nothing important for already revealed cards so far, though.

2. Fill in missing uncommons and especially rares
Still even currently happening whenever inspiration strikes me (slowly but surely).

3. Add names, flavor texts and/or renders
This part in particular sadly has come to a hold right now, since it's just too time consuming (although it sadly delays further previews here).

4. Greed (in black)
This I had some time to think about right now. First of all, please let me say I don't get flash being restricted in black and red (red in particular) much - even though I accept it just like how (and why - because I see similar reasons) green has no flyers. That aside, in the end, I decided to let greed (not talking about the mechanic's name) stay just the way it is. Reasons?

(a) Just like populate technically uses copy effects but still is (to be thought of) very different, greed is not "true flash".
(b) Keping (a) in mind, black actually already even has a similar "I can pop out of nowhere" mechanic: ninjutsu. Yes, it's still pre-Time Spiral, however it is a Modern legal mechanic at least and was reused in Planechase 2012 "recently" as well.
(c) My playtesters liked it and it played well so far. not much to say about this one Winking smiley

In the end, I don't know whether I'm just too biased here or not, but greed will stay just like it is. If some of you still don't like it in black, I absolutely understand your reasons as well and am sorry, but that's just the way it is. If you can agree with my reasoning, just comment and let me know - if you don't, feel free to let me know as well!


So, what will be next? As already said, I just don't have much time to add finishing touches or write my (already in head A sad &#039;frowny&#039; ) lore backgrounds. However, an old question of marioware2 gave me an idea about what to do next: Till next week at last, I'll present to you all the cycles of the set - at least one card of each cycle. So, please stay tuned and have patience!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2013-08-13 22:48
Kyoril
Kyoril's picture

Reading through this thread I noticed that you wanted a name change for both 'Change shape' and 'Greed'. While I didn't put too much effort into it, here are some possible options for each. Keep in mind that I didn't check whether or not any have already been used.

Change shape
Shapeshift
Shapechange
Transform
Body warp
Form warp
Form shift


Greed
Hunt <foo>
Prey upon <foo>

Wed, 2013-08-14 20:21
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Kyoril: Thanks for your ideas, I'll keep the greed ones in mind deeply Winking smiley Change Shape has actually been changed right yesterday, thinking about the Telo Clan's flavor background (more on that once I have time to finish their text) brought me to Mimic.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2013-08-14 20:15
Eris Omnisciens
Eris Omnisciens's picture

For Change Shape, a better wording would be "Put or remove up to two" counters, because that way it prevents them from going over 2, lets them hit one, and stay at 0 at lowest.

Instead of Men-Trap, "Mantrapper" might work better.

nolite rem conficere

Wed, 2013-08-14 20:24
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Eris Omnisciens: Mimic's wording is indeed tricky still - shorter name actually allows some additional space, so I'm going to experiment with other versions Winking smiley Btw, your version doesn't prevent you from adding two counters while there already are two on it as well.. I'll think about Man-Trap Telo's name (render had typo) - current name seems to be more fitting as reference to flytraps (again being a Telo's general flavor thing), though..

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2013-08-14 20:50
marioware2
Moderator
marioware2's picture

You still probably don't need the hyphen, though now it's just nitpicking. Winking smiley