Death of a Plane [Block]

Tue, 2013-03-12 22:43
Ayxmirdyrer

Alright, so reading a bunch of stuff about Time Spiral got me thinking, and eventually inspired me to start this. There are a lot of blanks to fill in, so I figured it would be a good thing to give to the community.

The Time Spiral block was about a plane that was in danger of destruction, but eventually was saved. This (yet unnamed) plane is not so lucky. This block is all about the end of this plane (Duh) and the people left after the Last Battle.

Story
Here's the story so far:
The omens at first went unheeded, but as more and more prophecy began to be fulfilled, people started to worry. Great fissures split the earth open, the seas began to boil, mountains crumbled, and new ones uprose where they shouldn't. Eventually, hordes of angels and demons emerged as the whole plane was engulfed in war. After the last apocalyptic battle, the angles slew the Great Demon(also unnamed), but his death was the catalyst for the end of this plane.

Essentially, the first set takes place just after the death of the demon, both the angelic and demonic armies incurred heavy losses in the last battle, but they are still a presence in the set, but this set is more about the people. You see, most of the people didn't follow the angels or the demons, so few were taken by either party to their respective "paradises." This was also the reason that most of the signs went unheeded until the end. We don't have a main character or a story for them yet, so this would be something I would like help with, and probably the main reason why it's here rather than just me working on it and posting the results.

Block Breakdown
Set 1: Just after the Last Battle
Set 2: The plane crumbles further (a little help here would be appreciated)
Set 3: The plane is destroyed.

Mechanics
I don't really have any yet, though as I type this, I came up with this:
Survivor (This permanent is not affected by spells or abilities that don't target it).

Tue, 2013-03-12 22:51
pannem
pannem's picture

Pretty slick idea, I'd say. I like it. i think it would be cool to like...follow a couple of legendaries around for the duration of the block and then like...one of them planeswalk due to the trauma of losing the other or something. (New Planeswalker we can all use + a reason for everyone to take a shot.)

For the record, I LOVE this ability. I love the pariah/ survivor feel that it has, and that it is obviously meant to have. You did well. Any ideas on where to start?

come at me bro.

Tue, 2013-03-12 23:23
Heads vs Tails
Best Mechanic of 2015
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Perhaps one of your main characters could be a planeswalker who is trying to devise a way to get as many refugees off the plane before it crumbles, in the end he'll have either failed at this task or will have to sacrifice himself to accomplish it. But that's just my suggestion, I think it needs some kind of goal otherwise the story would just follow some characters who're somewhat helpless just waiting for the end.

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Tue, 2013-03-12 23:27
pannem
pannem's picture

Indeed, @Heads, I wonder what be done to make it as fresh as possible, without having a Scars block feel to it.

come at me bro.

Wed, 2013-03-13 00:05
Decembra
Decembra's picture

@Heads vs Tails: Yeah, but, when you're waiting for the end, what's on your bucket list? That could be a pretty fun block.
Haha, wait, what if there's a theme in the block of bending the color pie and splashing colors?
Last Wish -- Whenever a spell or ability from a <color> source [strange condition], [effect].

EDIT: Upon reflection I changed it to 1 mana symbolBlack mana symbol. And removed "this turn" from the gained ability.
Brainless Grunter 1 mana symbolBlack mana symbol
Creature - Zombie Blue mana symbol
Last Wish -- Whenever a spell or ability from a blue source causes a player to draw one or more cards, untap CARDNAME and put a +1/+1 counter on it. It gains "Whenever CARDNAME blocks or becomes blocked, draw a card" until end of turn.
"It's not right for a Zombie to think--they become way too strong for my liking."
2/2

Lol, oh yah, I just realized, that if you make the Zombie blue somehow with like a Quickchange effect, his own gained ability would trigger his Last Wish ability. Thank goodness he can't block or attack infinitely.

Tue, 2013-03-12 23:54
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

I really like the idea of this block - and Survivor as well, even if the latter really needs quite a few untargeted instants/sorceries/abilities to make sense in Block..

Wed, 2013-03-13 06:20
Ayxmirdyrer

It's a block where the world's ending, I think there should be plenty of removal.

I do think the best way to do this would be follow a character who has a latent spark. I have considered making it two characters and one not having the spark, taking the tragic route, but that might be too depressing.

As for Last Wish, while I like it, the color part feels tacked one. Whenever [condition], <effect> could work, but that just feels like unnecessary keywording.

Wed, 2013-03-13 07:34
pannem
pannem's picture

I think it would be the exact right amount of depressing. Also, it might be cool to have like...nobility becoming soldiers etc. like in Titanic where all titles no longer matter because everyone is dying anyway.

come at me bro.

Wed, 2013-03-13 14:18
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

Sometimes tragedies make for the best stories.

Current Set:
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723

Wed, 2013-03-13 18:36
Ayxmirdyrer

Alright, I guess we can make it a tragedy then, mostly, I wasn't sure if everyone wanted it to be. Pannem, I do think that's a good idea, but I am not sure how to represent it mechanically.

Wed, 2013-03-13 21:41
Co-Swagster
Co-Swagster's picture

Really interesting stuff happening here, and here is some ideas. A happy smile

Suspend: Probably not quite the theme you're looking for, but I could see it being reused for this set.

Gravestorm: A mechanic from 1 card in Future Sight, and since it revolves around decay and death, I could see it being pioneered in your set.

(When you cast this spell, copy it for each permanent put into a graveyard this turn.)

Hope this helps out. A happy smile

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Wed, 2013-03-13 21:43
Daij_Djan
Moderator Best Set of 2016
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Fading might be quite fitting as well..

Gravestorm is quite a dangerous mechanic (as free spells are in general), but I really love the idea nethertheless.

Wed, 2013-03-13 23:42
Co-Swagster
Co-Swagster's picture

I was thinking of putting in Fading in the comment at first but then I felt like it would then seem too much like Time Spiral. Although that is sort of what he seems to be aiming for, I felt that Fading would not be "fitting" for the block. Of course, that's up to the author. A happy smile

Well, we'll hopefully see some cool examples of this mechanic (gravestorm) in use if he/she uses it.

You could always use Delve as well, (As you cast this spell, you may exile any number of cards from your graveyard. This spell costs (1) less for each card exiled in this way)

Still, pretty cool idea for a set.

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Fri, 2013-03-15 17:56
Ayxmirdyrer

Gravestorm and Delve both seem pretty good, maybe do 1 in the first, and 1 in the second? We would have to tread carefully with Gravestorm though, as Daij stated.

Gravestorm
Not sure about this one
Sum of Suffering 2 mana symbolBlack mana symbolBlack mana symbol
Sorcery Red mana symbol
Until end of turn, you may cast target card in your graveyard without paying its mana cost. If you do, exile it.
Gravestorm(When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

I am worried for the same reasons as Yawgmoth's Will, though it only becomes one with the right set-up. At the very least, I feel that it is an interesting thing to see.

I get some recurring themes as I envision this set, things like salt-blanched lands (not necessarily the card type), fire and brimstone. The blanched lands, I am picturing a cycle of lands that deplete, kind of like Tendo Ice Bridge, but I can't really think of a reason players would want to play them.

Ideas
Just throwing some ideas out there, seeing what sticks.

Rain of Salt Red mana symbolRed mana symbolWhite mana symbol
Sorcery Blue mana symbol
Exile target creature or land.

Halite Golem 6 mana symbol
Artifact Creature - Golem Red mana symbol
Whenever Halite Golem blocks or becomes blocked by a land creature, destroy that creature at end of combat.
5/3

I just noticed that it's all land-hate, which might be a bad thing to base a set around, even if it is an end of the world set. Also, not sure I really want multicolored, but I guess the occasional card may be OK.

Desolation Scout 1 mana symbolBlue mana symbol
Creature - Human Rogue Colorless mana symbol
Survivor
Desolation Scout is unblockable.
1/1

Anyway, what I want are names, setting ideas, ect. We should probably establish the world more first anyway.

Sat, 2013-03-16 03:50
Inanimate
Inanimate's picture

I've been working on an Apocalypse set for some time, but it's mostly been conceptual. So I'll throw my ideas into the ring.

My plane was named Rokr, which means twilight in Nordic - much of the set was based around classical eschatology and other apocalyptic fiction, with some specific tones drawn from Nordic. Essentially, many people are trying to fight the destruction of their world - but there's no hope for them. They'll soon need to accept that their world is being reborn, and that they might not have a place in its future.

Anyway, let's talk mechanics.

If you're going to represent an apocalypse in a Magic set, your keywords and such should more directly connect to that theme. What you have now is either tangentially related to destruction, or barely relevant to it at all. And your current "Survivor" effect is riddled with rules complications, bad flavor (why don't my anthems like Survivors?) and doesn't capture the right feel that a Survivor should.

We could make a new version of Blight from GDS2, calling it Rot (Put a -1/-1 counter on that creature and each other permanent with a -1/-1 counter on it.) Of course, then it can't be used to destroy noncreature permanents, and only falls into Black mana symbol naturally... we'd have to stretch its effects into other colors very creatively. I'd imagine it White mana symbolBlack mana symbolRed mana symbol.

So, we've got what's killing people, and the people who survive. There's a lot of death in this set. Gravestorm is cool, but very powerful, so it can't appear on too many cards - and further, fueling off of death feels like something the inhabitants of this plane would do when they're most desperate. Thus, that's a second set mechanic.

I remember one of our featured sets featured a mechanic called Gallant, which I like a lot. If we use Persist and Rot, then "Survivor" would be a great psueodo: "If you / as long as you control one creature" or "As long as / If ~ is the only creature you control" works very well in a set heavily about removal.

Further, to help people ditch their dying stuff, and to help support Survivor, we could introduce a subtheme of sacrifice, or even a new keyword that is sacrifice-based. For instance, I've seen plenty of people throw around Tribute (Each permanent you sacrifice while casting this spell reduces its cost by 1 mana symbol or by one mana of that permanent's color.) It's not as powerful as Convoke in some ways, but it can be pushed more, especially in colors that Convoke could not (Blue mana symbolBlack mana symbolRed mana symbol).

So, TL;DR:

The Apocalypse: Rot (Put a -1/-1 counter on that creature and each other permanent with a -1/-1 counter on it.)
The Survivors: Persist, Survivor — If you control only one creature...
Doomsayers?: Sacrifice themes, Survivor?, Tribute (Each permanent you sacrifice while casting this spell reduces its cost by 1 mana symbol or by one mana of that permanent's color.)

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Sat, 2013-03-16 06:05
Decembra
Decembra's picture

@Inanimate: I just want to point out that Innistrad made use of creatures that HAVE to be alone. But it had a much greater effect being unkeyworded, because then it wasn't all strictly worded like Homicidal Seclusion, there were variants like creatures that WANT to be alone.

Sat, 2013-03-16 20:27
Co-Swagster
Co-Swagster's picture

Fixed this comment. Hope you enjoy. :3
Example of a Gravestorm card.

CARDNAME
2 mana symbolBlack mana symbol
Instant
Uncommon

Effect:
"Gravestorm
Return target creature card from your graveyard to your hand."

Vanishing Wastelands
Land
"Tap symbol, add (your choice) to your mana pool. Put a depletion counter on it.
When Vanishing Wastelands has 3 or more depletion counters on it, sacrifice it."

Abandoned Scrolls
5 mana symbolBlue mana symbolBlue mana symbol
Sorcery
Uncommon
Effect:
"Delve, Draw two cards."

NOTE: Thanks for helping me out with the mana symbols and whatnot, as I'm still new to this website. A happy smile

Raining Sulfur
X mana symbolRed mana symbolRed mana symbolRed mana symbol
Sorcery
Uncommon or Rare
Effect:
"Delve, deal X damage to target creature or player."

CARDNAME
X mana symbol3 mana symbolGreen mana symbolGreen mana symbol
Rare
Sorcery
Effect:
"Delve, search you library for X basic lands and put them onto the battlefield tapped. Then shuffle your library."

Wails of the Damned
Black mana symbolRed mana symbol
Mythic Rare
Instant
Effect:
"Gravestorm, Deal 1 damage to target creature or player."

Mage's Enforcement
X mana symbolWhite mana symbolWhite mana symbol
Rare
Instant
Effect:
"Delve, X target permanents you control gains protection from a color of your choice until the end of turn. If you block this turn, draw a card."

And since you suggested land creatures, reprint Dryad Arbor and have land creatures for each color that do the same thing as Dryad Arbor...

Rot Ward
Green mana symbolGreen mana symbol
Common
Instant
Effect:
"Gravestorm, target creature gets +1/+1 and trample until end of turn.

Out of ideas at the time, but I hope these help you out. :3 Thanks for telling how to fix my comments. A happy smile

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Sat, 2013-03-16 18:10
Ayxmirdyrer

@Inanimate- Why does Kalonian Behemoth and the like not like Giant Growth? It's more of a balancing thing, though the choice to make it like that was also because I find shroud more interesting than hexproof. On the other note: I didn't envision them all dieing from the same thing, which was what you implied with about rot. As much as I like the idea of loner creatures, Avacyn had just done that, still I could see a place for one or two in the set.

@Co-Swagster: Below the box where you type your post, there's a menu minimized called "Input format" when clicked, you will see several options, click on either "Textual smileys" link, but you might want to do so in a new tab. It will take you to a list of all the symbols and how to make them. Only other thing I can say is that Gravestorm doesn't seem like a mechanic we should have at common, otherwise, it seems like a decent batch of cards.

Sat, 2013-03-16 22:28
Inanimate
Inanimate's picture

Kalonian Behemoth and other creatures with shroud/hexproof naturally resist magical spells - that's their flavor.

Why do Survivors not like global effects? That flavor doesn't make sense.

Also, if the world is dying from a multitude of factors, your flavor's going to be all over the place. In an apocalyptic fiction, there is one central apocalypse, or cause of the apocalypse - it helps give the story focus. Even if there's different kinds of disasters (volcanoes, earthquakes, blizzards) they should be caused by some central 'force'.

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Sun, 2013-03-17 22:16
Ayxmirdyrer

Shroud doesn't always have the same reasons for why they aren't affected by spells. In this same line, Survivor is from multiple sources, some might be Blue mana symbol wizards with powerful wards, other are Black mana symbol rogues, who don't trust anyone.

I sort of phrased that bit about Rot wrongly, while it's a good mechanic, it sort of implies that there is an active force killing people. The feel I am going for is the plane is dieing, not the people. There is a central force, as I envision it right now, the plane is withering from the inside out, but the end will be violent.

There is still a lot of story up in the air with this, and story ideas are preferred right now, though some of those suggested cards are interesting.

@co-swagster: my suggested card were just ideas, I have no idea if I actually want to do land creatures, but if I did, they would be manlands, or enchantments like the Zendikon cycle. But again, I was just throwing ideas around.

Mon, 2013-03-18 01:46
Co-Swagster
Co-Swagster's picture

It's fine bro. A happy smile
You do your thing.

Have some moar suggestions:

CARDNAME
1 mana symbolBlack mana symbol
Instant Uncommon
Effect:
Gravestorm
Target creature gets -1/-1 until end of turn.

CARDNAME
X mana symbolX mana symbolGreen mana symbol
Sorcery Mythic Rare
Delve, Search you library for a green creature converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

(all I have for now, but I could use help over here...)
http://magicseteditor.sourceforge.net/node/6688
http://magicseteditor.sourceforge.net/node/6712

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Thu, 2013-03-21 03:15
Ayxmirdyrer

Well, looking back, we really have a lot to work on, for example, what is the name of the plane?

A little idea
I'll put this here since it's definitely unofficial, but I was thinking of how to represent the remaining demons/angels on the plane.
Demonic Refugee 2 mana symbolBlack mana symbolBlack mana symbol
Creature - Demon Blue mana symbol
Sacrifice a creature: Regenerate Demonic Refugee.
4/4
<Some flavortext about how after the fall of the Great Demon, the survivors fled, and this guy lost his wings to an angelic blade, and how he eats things to survive.>

Thu, 2013-04-25 01:30
Ayxmirdyrer

Ok, this has been dead for a couple weeks, I was just wondering if there's any interest still in this set.

A few thoughts since last time:
-While going through the list of mechanics, I noticed a strong graveyard-matters theme, and I remembered a mechanic from
the old days that I really liked: Threshold. Any thoughts?
-On that note, we do need a couple set mechanics (survivor fits in one of those slots)
-Still working on a land cycle, but since the land is crumbling, it's difficult to represent in a way that a player would
like to actually play. I had two ideas: 1) lands that act like normal lands, but have a number of depletion counters
on them, when they're gone, they tap for 1 mana symbol, or lands that tap for 1C.

more cards
Tell me what you think of these:
Mercygiver Angel 5 mana symbolWhite mana symbolWhite mana symbol
Flying, Deathtouch
4/5
She bids them to fall on her blade rather than face the horrors to come.

I know how out of color it feels, the next one is slightly off-colored too, though I feel the restriction justifies it:

Topple The Lords 2 mana symbolRed mana symbolRed mana symbol
Sorcery Red mana symbol
Destroy target white creature.
"Here's what I think of my grandfather's grandfather's father's debt."
-Brusk, Riot Leader

Cosmic Impact 5 mana symbolRed mana symbolRed mana symbolRed mana symbol
Sorcery Red mana symbol
Destroy target land, cosmic impact deals 9 damage to each creature.
"Meteors that dwarf the mountains shall fall to earth, making the whole plane shudder."
-Doomsayer's Prophecies

Hasty Research 1 mana symbolBlue mana symbol
Instant Colorless mana symbol
Put the top three cards of your library into your graveyard, then draw two cards.
For the first time in eons, the Immortal Council's time was limited, they unanimously decided not to waste it.

Worried this one is too good.

Paranoid Refugee Green mana symbol
Creature - Human Survivor Colorless mana symbol
Survivor
1/1
"The only thing I trust is my own steel."

Dark Servitude 1 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Enchantment Red mana symbol
Enchanted creature gets +4/+4, has flying and is a black demon in addition to its other colors and types.
Many became hosts for demons, choosing to experience power at any cost.

EDITED: Raised the p/t and gave it flying too. I was actually thinking about something like +5/-1, because it seems more Black mana symbol.

Wed, 2013-04-17 03:10
Co-Swagster
Co-Swagster's picture

Don't worry, bro.
(I got some cards I'm making specifically for this set, don't worry.)

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Fri, 2013-04-19 16:55
Reality Glitch
Reality Glitch's picture

I think a good keyword vanilla is in order.

[insert card name] White mana symbol
Creature--Human Survivor Colorless mana symbol 1/1
Survivor

Survivor has been used by wizards before, so why not reuse it?

Fri, 2013-04-19 17:28
CanterburyEgg
Head Administrator
CanterburyEgg's picture

Dark Servitude is suuuuper-weak. Give it flying as well.

Thu, 2013-04-25 21:51
Ayxmirdyrer

Update: Edited a few of my previous submissions:
- Lowered the cost for Topple to Lords, Red mana symbol has cards that destroy creatures at instant speed for cheaper, and without the restrictions.
- Made Dark Servitude a little stronger.

@RG: Already made that in Green mana symbol, I figured that it was pretty much the inverse of Gladecover Scout

New ideas on the chopping block:
(Italicized the edited part)
Redraw The Land 3 mana symbolWhite mana symbolWhite mana symbolWhite mana symbolWhite mana symbolWhite mana symbol
Sorcery M Mana for MTG Extra
Exile all permanents, then return all exiled permanents not exiled this way to the battlefield under their owners' control.

Brimstone Storm X mana symbolY mana symbolRed mana symbolRed mana symbol
Sorcery Red mana symbol
Brimstone Storm deals X damage to each creature and Y damage to each player.

Salt-Tower Saboteur 1 mana symbolBlue mana symbol
Creature - Human Survivor Blue mana symbol
Survivor, Salt-Tower Saboteur is unblockable.
Whenever Salt-Tower Saboteur deals combat damage to a player, that player put the top card of their library on the bottom of their library.
1/1
Sabotage for the Immortal Council means something far more subtle than blowing up a beaker or stealing a scroll.

This led me to some interesting lore ideas(Tell me what you think):
Earlier, I mentioned something called the Immortal Council, it was just something I threw out there for flavor; but I liked the concept too much not to use it. Basically, they are an organization of powerful wizards who have become immortal through arcane means. Having Eons to pursue their craft, they built an impressive citadel from which to conduct their research. Valuing their research above all else, they didn't care for the people they displaced to build the citadel (which weren't all that many, since they chose a very secluded part and the town there was small). The Council absolutely could not tolerate any interruptions, in the early days, many couriers would be blasted for knocking on the Citadel door, they did not fear any man, since they were so powerful, but rather a nation, this led them to involve themselves into politics, they tolerated the then-shanty town that sprung up around them. Through their diplomacy, and magic, they forged a powerful nation from the wastes of feuding villages. As the centuries passed, it became one of the great powers of the plane, but the Council lost sight of their original mission, and got more and more power-hungry. The Council has changed over the years, and some immortals have been slain (their magic is not perfect, in many cases, it simply prevents death) and new wizards have joined them, as they have only one requirement: become immortal through arcane means, that being said, the secret of their immortality is a closely-guarded secret. After the Last Battle, they are being reminded of what it feels to be mortal again (they are still immortal, they just can't survive the end of the world). After the salt-rains, many adepts constructed towers in the wilderness to study magic, in fact, just about anyone who was talented at all with magic did this. Unfortunately for them, the Immortal Council views them as competitors.

Now, this got me thinking about the lands problem. What about a cycle like this?
Salt Tower
Land Red mana symbol
Tap symbol, Remove a storage counter from Salt Tower: Add Blue mana symbol to your mana pool.
Tap symbol: Add 1 mana symbol to your mana pool, put a storage counter on Salt Tower.
After the salt rains, many upstart wizards found a building material for their own towers.

Thu, 2013-04-25 04:17
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

Topped the lords: no where near rare, even if it cost Red mana symbol I think it only warrent a common
Hasty research: insanely overpowered, draw 2 for 2 mana at instant. And the self mill would really help dredge decks
Redraw the land: unreasonably costed. There is already a card I believe that flickers all creatures and I don't think it costs nearly that much
Salt tower: worse than a basic land because it only produces one color of mana about every other turn. I suggest making the cycle dual colored.

Current Set:
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723

Thu, 2013-04-25 04:23
Co-Swagster
Co-Swagster's picture

You should add a legendary leader for this, he/she could be important to the plot...

Also, here's a thingy:

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Thu, 2013-04-25 14:09
CanterburyEgg
Head Administrator
CanterburyEgg's picture

Sudden Disappearance should shed some light on Redraw the Land.

As for Salt Tower, you could make the first effect something like Dwarven Hold:

Salt Tower
Land Rare
Salt Tower enters the battlefield tapped.
Tap symbol: Add 1 mana symbol to your mana pool. Put a storage counter on Salt Tower.
Tap symbol, Remove any number of storage counters from Salt Tower: Add Blue mana symbol to your mana pool for each storage counter removed in this way.

Or, if you did make it dual colored, it could simply read:

Salt Tower
Land Rare
Tap symbol: Add 1 mana symbol to your mana pool. Put a storage counter on Salt Tower.
Tap symbol, Remove a storage counter from Salt Tower: Add White mana symbol or Blue mana symbol to your mana pool.

Thu, 2013-04-25 21:49
Ayxmirdyrer

Upon closer inspection, I worded Redraw the Land wrongly. I apologize for the error, and will be correcting it in the original post.

@Heads vs Tails- I really didn't know what to cost Topple, mostly because straight creature destruction in Red mana symbol is pretty rare. As for Hasty Research, closer inspection makes me think it should be either 1 mana symbolBlue mana symbolBlue mana symbol or 2 mana symbolBlue mana symbol. As for Redraw, notice that it doesn't specify nonland permanents, and with a well-timed Ghostway, can easily end a game. It's comparable to Worldfire

As for Salt Tower, I'm not sure what exactly to do with it, though I do like the idea of multiple mana from a single tap of it.

Sat, 2013-05-04 04:17
Ayxmirdyrer

So far, there was plenty of card critique, but no story critique or ideas, which is the part I think we need to get set first.
Let's start simple, blurbs/ideas about the factions, that and a name for this unfortunate world.

What we have so far:
-Angels, who are remnants of the Last Battle, why are the here?
-Demons, also remnants of that battle, they may be leaderless, but they are still a threat to the people of the plane whose name is pending.
-Unless you guys don't like them, we have the Immortal Council, a faction of wizards who have achieved immortality, suddenly having a clock ticking for the first time in centuries (for most of them)
-The Protagonist and their close friend, protagonist has a dormant spark, friend doesn't.

+All of these need to be elaborated upon.

Sat, 2013-05-04 17:44
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

Plot point idea:
Most animals can tell when natural disasters are about to happen and seek safety. What if all the beasts on the plane started migrating, and the people that aren't too busy rioting, try to follow them in hopes they know where it will be safe.

Current Set:
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723

Sat, 2013-05-04 22:41
Ayxmirdyrer

I like it, I could the group being mostly green, and having a few giant beasts that generate creature tokens.
For example (I don't really care how balanced it is):
Refugeseeker Baloth 3 mana symbolGreen mana symbolGreen mana symbolGreen mana symbol
Creature - Beast Red mana symbol
When Refugeseeker Baloth enters the battlefield, put 2 1/1 green human creature tokens into play.
5/6

Mon, 2013-05-06 09:46
caboosium
caboosium's picture

I really like the idea for this set, and had a similar idea about a year back. So after a break from MSE, it's good to see something like this up and ready to go. Our plane was actually an organism that could itself walk, but that's neither here nor there.

Thinking in terms of mechanics, I was thinking something like

Desperation - When you discard a card, [effect]
Pandemic - When this creature dies, creatures get -1/-1
Rally - When this creature and at least 2 other creatures block, [effect] (like batallion for blocking, like a hero keeping people together inspite of disaster).

Mon, 2013-05-06 22:51
Co-Swagster
Co-Swagster's picture

@caboosium I already have a "Rally" ability, could you please rename yours?

I think "Blockade" is what you're looking for.

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Tue, 2013-05-07 00:30
caboosium
caboosium's picture

I also already have one that's different. But yeah, uhm....Guardian? I was mostly using it to show the flavor of the set. I can change it.

Edit: It won't let me change it. Let's just say I did.

Tue, 2013-05-07 02:01
Ayxmirdyrer

I like desperation. Though I don't think having more than one pseudo keyword in the set is a good idea, a recent article on the MTG page has made me reconsider using threshold, as I don't really have a way to reinvent it, we also have discussed several other mechanics that depend on graveyard anyway.

Wed, 2013-05-08 22:36
caboosium
caboosium's picture

It was a thought I had that sounded good flavorfully, and mechanically. It's like madness, except not casting. At least in my head. I understand what you mean though, multiple pseudos gets confusing.

Fri, 2013-05-10 02:11
KondaImmortal
KondaImmortal's picture

If the plane is falling apart is it safe to assume strange things are happening to it's inhabitants?
Here is a mutant. It is using my keyword Enrage and your keyword Survivor.

Gencaran Survivor

Fri, 2013-05-10 10:07
caboosium
caboosium's picture

I think I fixed Desperation.

Desperation - <cost>, Reveal <cardname> from your hand: <effect> (Activate as you discard any number of cards, and only once for those cards.)

Sat, 2013-05-11 18:04
Ayxmirdyrer

Desperation was good already, also, your revised version already exists as Forecast.

Sun, 2013-05-12 06:07
caboosium
caboosium's picture

It was a forecast clone. I was making it trigger during discard, instead of an upkeep. But you're right, a simpler trigger is better.

Mon, 2013-05-13 23:15
caboosium
caboosium's picture

Is this thread dead?

Tue, 2013-05-14 04:58
Co-Swagster
Co-Swagster's picture

nah, just adding random ideas whenever. A happy smile

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Tue, 2013-05-14 08:03
caboosium
caboosium's picture

So what are the mechanics again?

Thu, 2013-05-16 00:37
Co-Swagster
Co-Swagster's picture

Survivor, Gravestorm. Desperation as well,

@Axymirdyrer: Can I planeswalk to this plane and be like "Holy sh**, this plane gonna blow" and help out the citizens?
(My card version is always below my comments)

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Wed, 2013-05-15 09:18
caboosium
caboosium's picture

Alright. Thanks. I needed that to start formulating some ideas for cards.

Fri, 2013-05-17 04:52
Ayxmirdyrer

@Co-Swag: that ult worries me, its ability to deprive a game of fun by causing a complete lockout should not be underestimated, when you make a card, you have to imagine what it's like for both the player and the victim.

How's this for a mythic, btw?
Buried Knowledge 1 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Enchantment M Mana for MTG Extra
Whenever you would draw a card, instead put the top card from your graveyard into your hand, if you can't, sacrifice Buried Knowledge.

Fri, 2013-05-17 05:14
AngelofDawn
AngelofDawn's picture

@Ayxmirdyrer - Isnt that like a slightly worse Deadbridge Chant?

You could go with a -1/-1 counter theme, with Rot, Wither, and Last Resort X (Whenever this creature is targeted by a spell or ability an opponent cotrols or when its toughness becomes X or less, EFFECT.)

Example:
Desperate Cow White mana symbol

Creature - Cow Common

Last Resort 1 - Gain 2 life.

1/2


I have a big blade and I cannot lie.

Fri, 2013-05-17 08:25
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Ayxmirdyrer: Please note as well that you are allowed to rearrange your graveyard as you like in each format besides Vintage/Extended, if I remember corectly..