You make the cycle!

continued...
Tue, 2016-04-12 20:15
digiman619
digiman619's picture

Whoops. Took me a bit to get to this, so Judging!

Spoiler:
guhkun-kohei: I like the idea of an animated man-land cycle, but the Treetop Village cycle a) didn't have the delirium trigger, b) had a close-to-uniform size (from Black mana symbol's 1/1 to Green mana symbol's 3/3 rather than Green mana symbol's 1/1 and Blue mana symbol's 4/6 [and Blue mana symbol gets the big one? What?]) and uniform activation cost. and c) was Uncommon. Honestly, this is very subpar. Sorry. For what it's worth, I like the White mana symbol one best, and Blue mana symbol the least.
Autumnstar: I'm going to judge these as nonlegendary Rare, as that's what most of them are listed as and if you wanted to change it, you had enough time. These have an interesting feel. Obviously the Blue mana symbol is the most powerful, but what makes this feasible to me is that you can't just tap it for Blue mana symbolBlue mana symbol, because the second Blue mana symbol is likely to be used during your opponent's turn. As they're functionally identical save color, I won't pick faves.
Nazsmith: It's a weird choice to sacrifice the lands for tokens rather than animate them, but I'll get on with the judging. I admit, I'm not as well read on Kamigawa's lore, so the creatures they make are lost on me. Also the one with the largest activation cost is the smallest. Weird. Also, the Green mana symbol gets flying and lifelink?!?! My favorite is Blue mana symbol and White mana symbol the least.
Flo00: I'm going to assume the Red mana symbol should have Tap symbol in the activation cost. These would have been a lot better if you could also tap it for Colorless mana symbol, because this feels like it's going to make games go fast because you're killing yourself to use them. White mana symbol's kinda weak, Blue mana symbol isn't worth it, and Red mana symbol makes no damn sense. My favorite is probably Green mana symbol.
telmios: Ah, Ancient Tomb. I see you're cosplaying as Sailor Moon. The Legendary and ETB tapped clauses balance it well I think. Neat.
monger: The discard-appropriate-colored-card-for-tokens mechanic is actually rather interesting. I will note that it's weird that Green mana symbol is apparently an obedience school as it's making Beasts, but otherwise I think it's really neat. Favorite is Blue mana symbol, Least is Green mana symbol

The Podium!
Spoiler:
telmios wins, monger gets silver, and Autumnstar bronze.

Tue, 2016-04-12 20:50
Nazsmith
Nazsmith's picture

I forgot to make to swap the Green and White costs and bump the White token to 3/3 whoops!

I play Katawa Shoujo. And I use the Chatroom for MSE, so check up on me!

Tue, 2016-04-12 21:50
Flo00
Flo00's picture

The red one had no Tap symbol on purpose. Each player can activate it but only once each round. And if a player plays an artifact without mana from the tower, you destroy it. Makes sense now?

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2016-04-12 22:02
digiman619
digiman619's picture

Some, but still weird.

Sat, 2016-04-16 15:37
Celebi
Celebi's picture

So...?²

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Sun, 2016-04-17 01:45
digiman619
digiman619's picture

If telmios isn't here by dawn on Monday, I pass the victory to monger.

Wed, 2016-04-20 19:11
Celebi
Celebi's picture

So, monger?

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Fri, 2016-04-22 22:03
monger
monger's picture

Whoops, sorry. Forgot to post.

Anyways, make a cycle where each card cares about (a) color(s).

EDIT: ...(a) color(s) other than its color. Pretty important clarification.

Fri, 2016-04-22 23:37
Flo00
Flo00's picture

Ainok Breath Channeler 4 mana symbolWhite mana symbol
Creature - Hound Shaman Rare
Tap an untapped green permanent you control: You gain 1 life.
Tap five untapped black permanents you control: Destroy each creature with the least toughness among creatures on the battlefield.
2/4

Sage-Eye Meditator 5 mana symbolBlue mana symbol
Creature - Djinn Monk Rare
Tap an untapped white permanent you control: Tap target creature.
Tap five untapped red permanents you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
3/4

Rakshasa Mindbender 4 mana symbolBlack mana symbol
Creature - Cat Demon Rare
Tap an untapped blue permanent you control: Target player puts the top card of his or her library into his or her graveyard.
Tap five untapped green permanents you control: Return up to three target cards from your graveyard to your hand.
3/3

Blood-Chin Recruiter 5 mana symbolRed mana symbol
Creature - Orc Warrior Rare
Tap an untapped black permanent you control: Blood-Chin Recruiter deals 1 damage to each player.
Tap five untapped white permanents you control: Put three 1/1 red and white Goblin Soldier creature tokens with haste onto the battlefield.
4/2

Qal Sisma Whisperer 3 mana symbolGreen mana symbol
Creature - Human Shaman Rare
Tap an untapped red permanent you control: Qal Sisma Whisperer gets +1/+0 until end of turn.
Tap five untapped blue permanents you control: Scry X, where X is equal to the greatest power among creatures you control.
1/3

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2016-05-03 22:21
digiman619
digiman619's picture

Pearl Brooch 2 mana symbol
Artifact Uncommon
Tap symbol: Add White mana symbol to your mana pool. If you spent this mana to cast a white spell, you gain 2 life.

Sapphire Brooch 2 mana symbol
Artifact Uncommon
Tap symbol: Add Blue mana symbol to your mana pool. If you spent this mana to cast a blue spell, draw a card. If you do, discard a card.

Ebony Brooch 2 mana symbol
Artifact Uncommon
Tap symbol: Add Black mana symbol to your mana pool. If you spent this mana to cast a black spell, target creature gains lifelink and deathtouch until end of turn.

Garnet Brooch 2 mana symbol
Artifact Uncommon
Tap symbol: Add Red mana symbol to your mana pool. If you spent this mana to cast a red spell, Garnet Brooch deals 2 damage to up to one target creature.

Jade Brooch 2 mana symbol
Artifact Uncommon
Tap symbol: Add Green mana symbol to your mana pool. If you spent this mana to cast a green spell, up to one target creature gets +2/+2 and gains trample until end of turn.

Sat, 2016-04-23 17:17
Celebi
Celebi's picture

Mirror Room Apparition White mana symbol
Creature - Spirit Uncommon
Flying
Whenever an opponent casts a black or red noncreature spell, put a token onto the battlefield that’s a copy of Mirror Room Apparition.
1/1

Mindless Acrobat 1 mana symbolBlue mana symbol
Creature - Spirit Uncommon
Flash
Flying
When Mindless Acrobat enters the battlefield, counter target red or green spell unless its controller pays 2 mana symbol.
1/2

Dreadful Clown 1 mana symbolBlack mana symbol
Creature - Spirit Uncommon
Flying
Whenever a green or white creature you don't control dies, you may draw a card. If you do, you lose 1 life.
1/2

Torch Juggler Red mana symbol
Creature - Spirit Uncommon
Flying, haste
Whenever Torch Juggler attacks, it deals 1 damage to target white or blue creature or planeswalker defending player controls.
1/1

Bulkyman Ghost 2 mana symbolGreen mana symbol
Creature - Spirit Uncommon
Bulkyman Ghost can’t be blocked, except by creatures with flying or reach.
Whenever an opponent casts a blue and/or black spell, you may untap up to three target permanents you control.
2/2

Yes, all circus ghosts :3
Note: Green one doesn't have flying because it would break the color pie and to fit the "heavy, strong man" haha'

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Sat, 2016-04-23 09:15
Flo00
Flo00's picture

@guhkun: You can easily use the black one sacrificing your own creatures. I'd make it either "creature an opponent controls" or "is put into an opponent's graveyard" to fit the rest of the cycle.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Mon, 2016-04-25 11:35
gyoza

Entropy Magus 1 mana symbol Red mana symbol Red mana symbol
Creature - Goblin Uncommon
Haste
Whenever ~ attacks, it deals X damage to target creature or player and X damage to itself, where X is the defending player's devotion to blue.
"They're so orderly...all the better to blow up!"
2/2

Defender of Purity 1 mana symbol Green mana symbol Green mana symbol
Creature - Treefolk Uncommon
Hexproof
Whenever ~ attacks, it gets +X/+X until end of turn, where X is the defending player's devotion to black.
"I will not rest until these perverters of nature are driven from these woods."
2/2

Wary Gatewatcher 1 mana symbol White mana symbol White mana symbol
Creature - Human Uncommon
Vigilance
Whenever ~ attacks, untap up to X other creatures you control, where X is the defending player's devotion to red.
"Never stop watching these gates - one moment is all it takes for the rabble to break through."
2/2

Meticulous Biologist 1 mana symbol Blue mana symbol Blue mana symbol
Creature - Human Uncommon
Whenever ~ attacks, green creatures defending player controls get -X/-0 until end of turn, where X is defending player's devotion to green.
"I've done my homework - I know how to stop the beasts from attacking us."
2/2

I knew a wanted a Zombie to finish the cycle... but all the other cards had spoken flavortext, and Zombies don't talk.
Or do they?

Shambling Lifeswallower 1 mana symbol Black mana symbol Black mana symbol
Creature - Zombie Uncommon
Menace
Whenever ~ attacks, defending player loses X life and you gain X life, where X is the defending player's devotion to white.
"Plaaaaaaiiiinsss..."
2/2

Sat, 2016-05-07 22:21
Senor Guacamole
Senor Guacamole's picture

Ilsa, the Mythspinner 3 mana symbolWhite mana symbol
Legendary Creature - Human Shaman Rare
Whenever you cast a blue spell, the next spell you cast that turn can be cast as if it had flash.
Whenever you cast a green spell, put a 1/1 green Spirit creature token with "Sacrifice this creature: Scry 2." onto the battlefield.
2/3

Spoiler:

Uia, the Leading Blade 3 mana symbolGreen mana symbol
Legendary Creature - Elf Warrior Rare
Trample
Whenever you cast a red spell, creatures you control gain haste until end of turn.
Whenever you cast a white spell, put a +1/+1 counter on target creature.
2/2

Spoiler:

The Wicked Sisters of Dore 3 mana symbolBlack mana symbol
Legendary Creature - Faerie Rogue Rare
Flying
Whenever you cast a red spell, you may have The Wicked Sisters of Dore deal 2 damage divided among any number of target creatures.
Whenever you cast a blue spell, fateseal 2.
3/1

Spoiler:

Hetra, the Honoured 3 mana symbolRed mana symbol
Legendary Creature - Dragon Rare
Flying
Whenever you cast a black spell, add Red mana symbolRed mana symbol, Red mana symbolGreen mana symbol or Green mana symbolGreen mana symbol to your mana pool.
Whenever you cast a green spell, add Red mana symbolRed mana symbol, Red mana symbolBlack mana symbol or Black mana symbolBlack mana symbol to your mana pool.
3/3

Spoiler:

Tosius, Deep Delver 3 mana symbolBlue mana symbol
Legendary Creature - Merfolk Wizard Rare
Whenever you cast a black spell, target player puts the top three cards of their library into their graveyard.
Whenever you cast a white spell, return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
2/4

Spoiler:

edit: got super bored (aka super procrastinate-y) and made renders for all of them, plus changed the faerie one a little

Tue, 2016-04-26 03:19
digiman619
digiman619's picture

2Senor Guacamolr: I think you can say "Add Red/green mana symbolRed/green mana symbol to your mana pool."

Tue, 2016-04-26 11:44
Senor Guacamole
Senor Guacamole's picture

dunno about modern rulings, but mystic gate at least has White mana symbolWhite mana symbol, White mana symbolBlue mana symbol or Blue mana symbolBlue mana symbol

Tue, 2016-04-26 20:58
Celebi
Celebi's picture

Yea, I don't think you can add Red/green mana symbol, a different wording would be something like "Add two mana in any combination of Red mana symbol and/or Green mana symbol to your mana pool."

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Tue, 2016-04-26 21:00
Senor Guacamole
Senor Guacamole's picture

@guhkun: yeah maybe, but as far as i know you only really see that wording with mana that comes in threes or higher

Tue, 2016-04-26 23:27
Celebi
Celebi's picture

@Senor
Yes, you are correct, I was only pointing out another "correct" way to word it, since there isn't any card that adds hybrid mana to your mana pool.
"Red mana symbolRed mana symbol, Green mana symbolGreen mana symbol or Red mana symbolGreen mana symbol" is the right choice.

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Tue, 2016-04-26 23:54
Yoshi
Community Award
Yoshi's picture

Cycle
Scrim-Blade Watcher 2 mana symbolWhite mana symbol
Creature - Human Soldier Uncommon
Lifelink
When CARDNAME enters the battlefield, if Red mana symbol was spent to cast it, it gains haste and menace until end of turn. If Black mana symbol was spent to cast it, put a +1/+1 counter on it.
Whenever CARDNAME becomes blocked, if it has a +1/+1 counter on it, creatures blocking CARDNAME get -1/-1 until end of turn.
2/2

Qal Sisma Strider 2 mana symbolBlue mana symbol
Creature - Yeti Uncommon
Hexproof
When CARDNAME enters the battlefield, if Green mana symbol was spent to cast it, it fights target creature you don't control. If Red mana symbol was spent to cast it, it gets +2/+0 and gains haste until end of turn.
1/4

Death-Dune Scavenger 2 mana symbolBlack mana symbol
Creature - Ainok Survivor Uncommon
When CARDNAME enters the battlefield, if White mana symbol was spent to cast it, you gain 1 life for each land you control. If Green mana symbol was spent to cast it, search your library for a land card, reveal it, and put it in your hand. Then shuffle your library.
2 mana symbol: Regenerate CARDNAME.
2/1

Waysprinter Adept 2 mana symbolRed mana symbol
Creature - Efreet Shaman Uncommon
Haste
When CARDNAME enters the battlefield, if Blue mana symbol was spent to cast it, put target instant or sorcery card in your graveyard on top of your library. If White mana symbol was spent to cast it, reveal the top card of your library and you gain life equal to it's converted mana cost.
2/2

Marang Riverwatcher 2 mana symbolGreen mana symbol
Creature - Naga Knight Uncommon
Defender
When CARDNAME enters the battlefield, if Black mana symbol was spent to cast it, you lose 1 life and draw a card. If Blue mana symbol was spent to cast it, look at the top X cards of your library, where X is the number of cards in your hand, then put them back on top of your library in any order.
2/5

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Wed, 2016-04-27 15:33
Waally1
Waally1's picture

@Yoshi, you may want to change the abilities, as is they don't synergize because things happen in printed order, so for example the Abzan one gains life, then you get to find the land. So how they are now, only the mardu and jeskai one work like how'd you think.

Back after a long a hiatus! I want to make cards!
Devout MaRoist. The Color Pie must be upheld at all cost.
On mobile from now on, so my wording will be off. Hopefully it'll get the point across.

Sat, 2016-04-30 13:38
monger
monger's picture

I'll close this in 24 hours and start judging after that.

Edit: closed, I'll try to start judging today but probably won't bebdone until tomorrow.

Tue, 2016-05-03 21:21
Celebi
Celebi's picture

*bump* >.<

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Thu, 2016-05-05 00:16
Senor Guacamole
Senor Guacamole's picture

frump

Fri, 2016-05-20 00:47
Celebi
Celebi's picture

Double Bump (It deals both first-bump and regular combat bump.)

A month already, anyone up to judge this?

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Fri, 2016-05-20 12:50
Flo00
Flo00's picture

I withdraw my entry and appoint fluffy to be the winner.

I hope everyone is ok with that.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Sat, 2016-05-21 00:39
Yoshi
Community Award
Yoshi's picture

Deft Scout 2 mana symbolWhite mana symbol
Creature - Human Warrior Uncommon
First strike
Green/blue mana symbolGreen/blue mana symbol: Whenever CARDNAME deals damage to a player this turn, reveal the top card of your library and put it in your hand. You gain life equal to it's converted mana cost.
3/2

Frostweaver 2 mana symbolBlue mana symbol
Creature - Siren Uncommon
Tap symbol: Target creature attacks this turn if able.
3 mana symbolWhite/black mana symbolWhite/black mana symbol: Target attacking or blocking creature gets -X/-X until end of turn, where X is the number of cards in your hand.
0/4

Blight Wight 2 mana symbolBlack mana symbol
Creature - Skeleton Uncommon
Menace
1 mana symbolBlue/red mana symbolBlue/red mana symbol: Draw a card, then discard a card. Blight Wight gets +X/-X until end of turn, where X is that card's converted mana cost. Activate this ability only if CARDNAME is attacking.
0/5

WIP

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Sat, 2016-05-21 01:55
Autumnstar00
Autumnstar00's picture

I'm just gonna make a cycle that could end up in one of my sets.

cards
Wordbringer of Thoth 3 mana symbolWhite mana symbol
Creature - Bird Monk Uncommon
Flying
Green mana symbolBlue mana symbol: Each opponent may scry 1. Then, scry X, where X is 1 plus the number of opponents who have scryed this way.
"For knowledge and balance."
3/3

Reciter of Anubis 3 mana symbolBlue mana symbol
Creature - Hound Cleric Uncommon
White mana symbolBlack mana symbol: Reveal the top card of your library, and put it into either your hand or your graveyard. If you put it into your hand, lose life equal to its converted mana cost. If you put it into your graveyard, gain life equal to its converted mana cost.
"For purity and promise."
3/4

Stormshaper of Set 3 mana symbolBlack mana symbol
Creature - Human Shaman
Prowess
Blue mana symbolRed mana symbol: Each player discards a card at random. For each instant or sorcery card discarded, deal 1 damage to target creature.
"For anarchy and adrenaline"
3/1

Warchanter of Sobek 3 mana symbolRed mana symbol
Creature - Crocodile Warrior Uncommon
Menace
Black mana symbolGreen mana symbol: Target creature gets +1/+0 until end of turn for each life you've lost this turn.
"For rigor and strength."
2/4

Valiant of Ra 3 mana symbolGreen mana symbol
Creature - Bird Soldier Uncommon
Flying
Red mana symbolWhite mana symbol: Gain 1 life for each attacking creature.
"For valor and justice."
4/1

Sat, 2016-05-21 19:02
Flo00
Flo00's picture

invalid
Exculpate Blue mana symbol
Instant Rare
Return target creature to its owner’s hand.
White mana symbolBlack mana symbol: Transform Exculpate. Activate this ability only when Exculpate is on the stack and has no legal targets.
-----------
Wave of Sorrow
White/blue/black color identity Instant Rare
Return all creatures to their owner’s hands. For each creature returned to an opponent’s hand this way, that player loses 1 life and you gain 1 life.
Before me you shall cower.

Law of Nature Green mana symbol
Sorcery Rare
Destroy target artifact or enchantment.
Red mana symbolWhite mana symbol: Transform Law of Nature. Activate this ability only when Law of Nature is on the stack and has no legal targets.
-----------
Law of Oblivion
Red/green/white color identity Sorcery Rare
Exile all artifacts, enchantments and planeswalkers you don’t control.
You shall forget every strife.

Brainsting Black mana symbol
Sorcey Rare
Target player discards a card.
Blue mana symbolRed mana symbol: Transform Brainsting. Activate this ability only when Brainsting is on the stack and has no legal targets.
-----------
Wave of Sorrow
Blue/black/red color identity Sorcery Rare
Each opponent reveals his or her hand. You may play any number of cards from among them and you may spend mana as though it were mana of any color to cast it. Spells you cast this way cost 2 mana symbol less to cast.
You shall feel my power.
Note: You still have to pay for the cards.

Wake Up Call White mana symbol
Instant Rare
Untap target creature.
Draw a card.
Green mana symbolBlue mana symbol: Transform Wake Up Call. Activate this ability only when Wake Up Call is on the stack and has no legal targets.
-----------
Grand Awakening
Green/white/blue color identity Instant Rare
Untap all creatures you control. They get +1/+1 until end of turn.
Draw two cards.
My touch shall bring forth new life.

Quick Start Red mana symbol
Instant Rare
Enchant creature
Enchanted creature has haste.
Black mana symbolGreen mana symbol: Transform Quick Start. Activate this ability only when Quick Start is on the stack and has no legal targets.
-----------
Pulsating Blood
Black/red/green color identity Instant Rare
Creatures you control get +1/+1 and have haste and deathtouch.
For now shall come my greatest hour.

The flavour texts (in this order) add up to a nice little poem I just wrote.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Sat, 2016-05-21 19:41
Flo00
Flo00's picture

damn. I'll rethink my entry.

hopefully valid
Seal of Enlightenment White mana symbol
Enchantment Common
1 mana symbol, Sacrifice Seal of Enlightenment: You gain 5 life. If Green mana symbol was spent to activate this ability, put a 1/1 green Saproling creature token onto the battlefield. If Blue mana symbol was spent to activate this ability, draw a card.

Seal of Deceit Blue mana symbol
Enchantment Common
1 mana symbol, Sacrifice Seal of Deceit: Tap target creature. If White mana symbol was spent to activate this ability, that creature doesn’t untap during its controller’s next untap step. If Black mana symbol was spent to activate this ability, that creature gets -2/-2 until end of turn.

Seal of Malice Black mana symbol
Enchantment Common
1 mana symbol, Sacrifice Seal of Malice: Target player discards a card. If Blue mana symbol was spent to activate this ability, look at that player’s hand and the top card of his or her library. If Red mana symbol was spent to activate this ability, Seal of Malice deals 2 damage to that player.

Seal of Abandon Red mana symbol
Enchantment Common
1 mana symbol, Sacrifice Seal of Abandon: Draw two cards then discard two cards at random. If Black mana symbol was spent to activate this ability, return each creature card discarded this way to your hand. If Green mana symbol was spent to activate this ability, return each land card discarded this way to your hand.

Seal of Plenty Green mana symbol
Enchantment Common
1 mana symbol, Sacrifice Seal of Plenty: Target land you control becomes a 3/3 green Elemental creature until end of turn. It’s still a land. If Red mana symbol was spent to activate this ability, it gains first strike until end of turn. If White mana symbol was spent to activate this ability, it gains flying until end of turn.

You didn't say the colors had to be in the activation cost. Does this count?

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Thu, 2016-06-02 17:26
Flo00
Flo00's picture

Thanks A happy smile

EDIT: Bump

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Thu, 2016-06-09 23:40
Celebi
Celebi's picture

24...days? : )

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Wed, 2016-06-29 20:32
Celebi
Celebi's picture

...
Can someone make a new challenge? A happy smile

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Wed, 2016-06-29 22:27
Nazsmith
Nazsmith's picture

Hello, I am your new Meme Master Judge and this week I will judge this week. You're new challenge is to creature a cycle of Meld cards. Why? Cause we need a judge!

I play Katawa Shoujo. And I use the Chatroom for MSE, so check up on me!

Thu, 2016-07-14 05:04
Yoshi
Community Award
Yoshi's picture

Spoiler:
Rusted Shield 0 mana symbol
Artifact - Equipment Common
Equipped creature gets +0/+3.
Equip 2 mana symbol
(Melds with Soul of Courage.)

Soul of Courage 3 mana symbolWhite mana symbol
Creature - Spirit Warrior Uncommon
First strike, vigilance
Cycling 1 mana symbolWhite mana symbol (1 mana symbolWhite mana symbol, Discard this card: Draw a card.)
At the beginning of your upkeep or when you cycle CARDNAME, if you control an artifact named Rusted Shield, exile both Rusted Shield and CARDNAME, then meld them into Shelter of the Meek.
3/3

Shelter of the Meek
Artifact - Equipment Uncommon White color identity
Equipped creature gets +3/+3 and has first strike and vigilance.
Equipped creature can block any number of creatures.
Equip 2 mana symbol

Spoiler:
Ragged Net 2 mana symbol
Artifact - Equipment Common
Whenever equipped creature attacks, tap target creature.
Equip 1 mana symbol
(Melds with Soul of the Sea.)

Soul of the Sea 2 mana symbolBlue mana symbol
Creature - Spirit Uncommon
Flash
When CARDNAME enters the battlefield, tap or untap target creature.
Cycling 1 mana symbolBlue mana symbol
At the beginning of your upkeep or when you cycle CARDNAME, if you control an equipment named Ragged Net, exile both Ragged Net and CARDNAME and meld them into Weave of the Waves.
2/3

Weave of the Waves
Artifact - Equipment Blue color identity Uncommon
Equipped creature gets +2/+3 and has hexproof.
Whenever equipped creature attacks or blocks, tap or untap up to two target permanents.
Equip 1 mana symbol

Spoiler:
Rusted Scythe 2 mana symbol
Artifact - Equipment Common
Equipped creature has first strike and lifelink.
Equip 2 mana symbol
(Melds with Soul of the Slaughter)

Soul of the Slaughter 2 mana symbolBlack mana symbol
Creature - Spirit Uncommon
CARDNAME can't block.
When CARDNAME enters the battlefield, target creature gets -2/-2 until end of turn.
Cycling 1 mana symbolBlack mana symbol
At the beginning of your upkeep or when you cycle CARDNAME, if you control an artifact named Rusted Scythe, exile CARDNAME and Rusted Scythe, then meld them into Scythe of the Reaping.
2/2

Scythe of the Reaping
Artifact - Equipment Uncommon Black color identity
Equipped creature has first strike and lifelink.
Whenever equipped creature attacks, target creature gets -3/-3 until end of turn. If that creature would die, exile it and you gain life equal to its toughness.
Equip 2 mana symbol

Spoiler:
Dusty Hammer 3 mana symbol
Artifact - Equipment Common
Equipped creature gets +3/+0.
Equip 2 mana symbol
(Melds with Soul of the Flame)

Soul of the Flame 1 mana symbolRed mana symbol
Creature - Spirit Uncommon
Haste
When Soul of the Flame enters the battlefield, creatures you control get +1/+0 until end of turn.
Cycling 1 mana symbolRed mana symbol
When you cycle Soul of the Flame or at the beginning of your upkeep, if you control an artifact named Dusty Hammer, exile both of them and meld them into Forgemaster's Hammer.
2/1

Forgemaster's Hammer
Artifact - Equipment Uncommon Red color identity
Equipped creature gets +3/+1 and has haste and trample.
Whenever equipped creature attacks, other creatures you control get +1/+0 and gain trample until end of turn.
Equip 2 mana symbol

Spoiler:
Wooden Bow 1 mana symbol
Artifact - Equipment Common
Equipped creature gets +0/+1 and has reach.
Equip 1 mana symbol
(Melds with Soul of the Woods.)

Soul of the Woods 1 mana symbolGreen mana symbol
Creature - Trample Uncommon
Vigilance
Whenever Soul of the Woods attacks, add Green mana symbol to your mana pool. Until end of turn, that mana doesn't empty as steps and phases end.
Cycling 1 mana symbolGreen mana symbol
At the beginning of your upkeep or when you cycle Soul of the Woods, if you control an artifact named Wooden Bow, exile both of them and meld them into Crossbow of the Oaks.
1/3

Crossbow of the Oaks
Artifact - Equipment Uncommon
Equipped creature gets +1/+3 and has vigilance and reach.
Whenever equipped creature attacks or blocks, add Green mana symbolGreen mana symbol to your mana pool and you gain 2 life. Until end of turn, that mana doesn't empty from your mana pool as steps and phases end.
Equip 1 mana symbol

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Wed, 2016-06-29 23:41
shiftyhomunculus
Moderator
shiftyhomunculus's picture

I don't really like meld much as a mechanic, and I'm glad it's limited to one melding pair below rare otherwise it could get very parasitic and messy very quickly.

... With that in mind.

pair 1
Diligent Doorkeeper White/black mana symbolWhite/black mana symbol
Creature - Human Cleric Common
Lifelink
At the beginning of your end step, if you both own and control Diligent Doorkeeper and there is a card named Touch of Athreos in your graveyard, exile them, then meld them into Director of Pathways.
1/3
//
Touch of Athreos White mana symbolBlack mana symbol
Instant Uncommon
Choose one -
• Touch of Athreos deals 2 damage to target player and you gain 2 life.
• Exile target card in a graveyard. You gain 2 life.
(Melds with Diligent Doorkeeper.)
//
Director of Pathways
White/black color identity Enchantment Creature - Cleric Uncommon
Lifelink
Whenever Director of Pathways enters the battlefield or attacks, it deals 2 damage to target player and you gain 2 life. That player exiles all cards from their graveyard.
2/5

pair 2
Storm Oracle Blue/red mana symbolBlue/red mana symbol
Creature - Human Cleric Common
Prowess
At the beginning of your end step, if you both own and control Storm Oracle and there is a card named Touch of Keranos in your graveyard, exile them, then meld them into Seething Enigma.
2/1
//
Touch of Keranos Blue mana symbolRed mana symbol
Instant Uncommon
Choose one -
• Discard a card, then draw two cards.
• Touch of Keranos deals 1 damage to each of up to two target creatures. Tap each creature dealt damage this way.
(Melds with Storm Oracle.)
//
Seething Enigma
Blue/red color identity Enchantment Creature - Cleric Uncommon
Prowess
Whenever Seething Enigma enters the battlefield or attacks, scry 2, then reveal the top card of your library and put it into your hand. You may have Seething Enigma deal damage to target creature equal to the revealed card's converted mana cost.
4/3

pair 3
Tender of Venoms Black/green mana symbolBlack/green mana symbol
Creature - Human Cleric Common
Deathtouch
At the beginning of your end step, if you both own and control Tender of Venoms and there is a card named Touch of Pharika in your graveyard, exile them, then meld them into Virulent Reckoner.
1/3
//
Touch of Pharika Black mana symbolGreen mana symbol
Instant Uncommon
Choose one -
• Regenerate up to two target creatures.
• Target creature gets +1/+1 and gains deathtouch until end of turn.
(Melds with Tender of Venoms.)
//
Virulent Reckoner
Black/green color identity Enchantment Creature - Cleric Uncommon
Deathtouch
Whenever Virulent Reckoner enters the battlefield or attacks, regenerate up to two other target creatures. They get +1/+1 and gain deathtouch until end of turn.
3/4

pair 4
Acolyte of Glory Red/white mana symbolRed/white mana symbol
Creature - Human Cleric Common
First strike
At the beginning of your end step, if you both own and control Acolyte of Glory and there is a card named Touch of Iroas in your graveyard, exile them, then meld them into Exemplar of Bronze.
2/1
//
Touch of Iroas Red mana symbolWhite mana symbol
Instant Uncommon
Choose one -
• Put three 1/1 red and white Soldier enchantment creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end step.
• Each creature you control deals 1 damage to each creature it's blocking or blocked by.
(Melds with Acolyte of Glory.)
//
Exemplar of Bronze
Red/white color identity Enchantment Creature - Cleric Uncommon
First strike
Whenever Exemplar of Bronze enters the battlefield or attacks, put three 1/1 red and white Soldier enchantment creature tokens with haste onto the battlefield. If Exemplar of Bronze is attacking, those tokens enter the battlefield tapped and attacking.
4/1

pair 5
Floodgrove Hermit Green/blue mana symbolGreen/blue mana symbol
Creature - Human Cleric Common
Hexproof
At the beginning of your end step, if you both own and control Floodgrove Hermit and there is a card named Touch of Kruphix in your graveyard, exile them, then meld them into Horizon Seer.
2/2
//
Touch of Kruphix Green mana symbolBlue mana symbol
Instant Uncommon
Choose one -
• Untap all creatures you control.
• You may play an additional basic land this turn. Draw a card.
(Melds with Floodgrove Hermit.)
//
Horizon Seer
Green/blue color identity Enchantment Creature - Cleric Uncommon
Hexproof
Whenever Horizon Seer enters the battlefield or attacks, reveal the top card of your library. If it's a land card, put it onto the battlefield and untap all lands you control. If it's a nonland permanent card, put it into your hand and untap all permanents you control of that type. Otherwise, put it into your hand.
4/4

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Fri, 2016-07-01 11:14
Flo00
Flo00's picture

The first thing I made after seeing meld cards, is making two split cards that meld.
And now, you drove me into this:

Meet Fablaph
Fablaph the Seeking 4 mana symbol
Legendary Artifact Creature - Golem Rare
Tap symbol: Put a divinity counter on target Ascension you control.
Whenever a divinity counter is put on an Ascension, if it has three or more divinity counters and you both own and control it and Fablaph the Seeking, exile both, then meld them into Fablaph Ascended.
3/3
-----------------
Fablaph Ascended

Omnivivent Ascention 1 mana symbolWhite mana symbol
Artifact Enchantment - Ascension Rare
Whenever one or more Golems you control attacks, put a divinity counter on Omnivivent Ascention, then you gain 1 life for each divination counter on it.
Omnivivent Ascention has indestructible as long as it has a divinity counter on it.
(Melds with Fablaph the Seeking.)
-------------------------------
Legendary Artifact Creature - Golem
Haste, vigilance, indestructible
Whenever a Golem you control attacks, you gain 4 life.
3/7

Omniscient Ascention 1 mana symbolBlue mana symbol
Artifact Enchantment - Ascension Rare
Whenever one or more Golems you control attacks, put a divinity counter on Omniscient Ascention, then scry X, where X is thi number of divinity counters on Omniscient Ascention.
Omniscient Ascention has indestructible as long as it has a divinity counter on it.
(Melds with Fablaph the Seeking.)
-------------------------------
Legendary Artifact Creature - Golem
Haste, flying, indestructible
Whenever one or more Golems you control attacks, look at the top three cards of your library, put ont of them into your hand and the rest ont the top or bottom of your library in any order.
4/4

Omnioblitent Ascention 1 mana symbolBlack mana symbol
Artifact Enchantment - Ascension Rare
Whenever one or more Golems you control attacks, put a divinity counter on Omnioblitent Ascention, then target player reveals X cards from his or her hand, where X is the number of divinity counters on Omnioblitent Ascention. You choose one of them. That player discards that card.
Omnioblitent Ascention has indestructible as long as it has a divinity counter on it.
(Melds with Fablaph the Seeking.)
-------------------------------
Legendary Artifact Creature - Golem
Haste, menace, indestructible
Whenever one or more Golems you control attack, the next time defending player draws a card, he or she discards a card.
5/3

Omniadflictent Ascention 1 mana symbolRed mana symbol
Artifact Enchantment - Ascension Rare
Whenever one or more Golems you control attacks, put a divinity counter on Omniadflictent Ascention, then Omniadflictent Ascention deals 1 damage to each of up to X target creatures, where X is the number of divinity counters on Omniadflictent Ascention.
Omniadflictent Ascention has indestructible as long as it has a divinity counter on it.
(Melds with Fablaph the Seeking.)
-------------------------------
Legendary Artifact Creature - Golem
Haste, first strike, indestructible
Whenever a Golems you control attacks, CARDNAME deals 2 damage to defending player and each creature he or she controls.
7/2

Omnicrescatent Ascention 1 mana symbolGreen mana symbol
Artifact Enchantment - Ascension Rare
Whenever one or more Golems you control attacks, put a divinity counter on Omnicrescatent Ascention, then untap up to X target lands, where X is the number of divinity counters on Omnicrescatent Ascention.
Omnicrescatent Ascention has indestructible as long as it has a divinity counter on it.
(Melds with Fablaph the Seeking.)
-------------------------------
Legendary Artifact Creature - Golem
Haste, trample, indestructible
Whenever a Golem you control attacks, you may search target player’s library for a land card and put it onto the battlefield under your control. If you do, shuffle your library.
6/4

notes
You can meld any of the five Ascentions with Fablaph.
I never had latin in school so the names is just me messing with google translate. I want them to mean all-living, all-knowing, all-forgetting, all-damaging and all-growing respectively.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Thu, 2016-07-14 01:24
Celebi
Celebi's picture

Yea. I feel it will be the most unpopular mechanic in the set.
Also, this will be hard to judge... I hope you really write the commentaries this time Nazsmith Winking smiley haha'

But, anyways:

WU
Spirit of the Lake White mana symbol
Creature - Spirit Uncommon
Flying, vigilance
At the beginning of your upkeep, if you both own and control Spirit of the Lake and a creature named Frozen Elemental, exile them, then meld them into Frozen Specter.
1/1
+
Frozen Elemental 3 mana symbolBlue mana symbol
Creature - Elemental Common
Whenever Frozen Elemental attacks, tap it and target creature defending player controls. Both creatures don’t untap during its controller’s next untap step.
(Melds with Spirit of the Lake.)
3/4
/////
Frozen Specter
Creature - Eldrazi Spirit Uncommon
Flying, vigilance
Whenever Frozen Specter attacks, tap target creature defending player controls. It doesn’t untap during its controller’s next untap step.
4/5

UB
Tornado Vultures 1 mana symbolBlue mana symbol
Creature - Bird Uncommon
Flying
2 mana symbol, Tap symbol: Tap target creature. Then, if you both control and own Tornado Vultures and a creature named Walking Carrion, exile them, then meld them into Bringer of Death.
1/2
+
Walking Carrion 2 mana symbolBlack mana symbol
Creature - Zombie Common
Deathtouch
(Melds with Tornado Vultures.)
2/2
/////
Bringer of Death
Creature - Eldrazi Bird Horror Uncommon
Flying
When Bringer of Death enters the battlefield, destroy all creatures that were tapped this turn.
3/4

BR
Greedy Autocrat 3 mana symbolBlack mana symbol
Creature - Vampire Uncommon
Pay 2 life, Tap symbol: Draw a card.
At the beginning of your upkeep, if you both control and own Greedy Autocrat and a creature named Stensia Pranksters, exile them, then meld them into Overlord of Stensia.
2/2
+
Stensia Pranksters 1 mana symbolRed mana symbol
Creature - Devil Common
Haste
When Stensia Pranksters enters the battlefield, destroy target artifact.
(Melds with Greedy Autocrat.)
2/1
/////
Overlord of Stensia
Creature - Eldrazi Vampire Uncommon
Haste
When Overlord of Stensia enters the battlefield, destroy target all artifacts. For each artifact destroyed this way, draw a card.
4/3

RG
Enraged Shepard 1 mana symbolRed mana symbol
Creature - Human Warrior Uncommon
Double strike
Whenever Enraged Shepard becomes blocked, it deals 1 damage to each player.
At the beginning of your upkeep, if no spells were cast last turn, and if you both control and own Enraged Shepard and a creature named , exile them, then meld them into Werewolf Aberration.
1/2
+
Silvermane Alpha 2 mana symbolGreen mana symbol
Creature - Wolf Common
Trample
(Melds with Enraged Shepard.)
3/2
/////
Werewolf Aberration
Creature - Eldrazi Werewolf Uncommon
Double strike, trample
At the beginning of each upkeep, if two or more spells were cast last turn, Werewolf Aberration deals 3 damage to each player.
4/3

GW
Brave Warrior 1 mana symbolGreen mana symbol
Creature - Human Warrior Uncommon
Vigilance
At the beginning of your upkeep, if you both control and own Brave Warrior and a creature named Young Mistress, exile them, then meld them into Together Forever.
2/2
+
Young Mistress White mana symbol
Creature - Human Cleric Common
At the beginning of your upkeep, you gain 1 life.
(Melds with Brave Warrior.)
1/1
/////
Together Forever
Creature - Eldrazi Horror Uncommon
Vigilance
At the beginning of each opponent’s upkeep, that player loses 3 life.
3/3

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Thu, 2016-06-30 10:31
Neottolemo
Neottolemo's picture

Goat of Praeries and Prayers 1 mana symbolWhite mana symbol
Creature - Goat Common
White mana symbol: Goat of Praeries and Prayers gains lifelink until end of turn.
(Melds with Shining Sprite.)
2/2

Shining Sprite 3 mana symbolWhite mana symbol
Creature - Faerie Common
Flying
Whenever Shining Sprite attacks, tap target creature defending player controls. Then, you may meld exile it and a creature you both own and control named Goat of Praeries and Prayers and meld them into Sprite of Stars and Deities.
1/2

Sprite of Stars and Deities
White color identity Creature - Spirit Faerie Common
Flying
White mana symbol: Sprite of Starts and Deities gains lifelink and vigilance until end of turn.
Whenever Shining Sprite or another melded creature attacks, tap up to two target creatures defending player controls.
3/3

Carp of Ponds and Research 3 mana symbolBlue mana symbol
Creature - Fish Common
When CARDNAME enters the battlefield, scry 2.
(Melds with Laboratory Sprite.)
2/3

Laboratory Sprite 2 mana symbolBlue mana symbol
Creature - Faerie Common
Flying
2 mana symbolBlue mana symbol: Whenever Laboratory Sprite deals combat damage to a player, draw a card. Then, you may exile it and a creature you both own and control named and meld them into Sprite of Knowledge and Tides.
1/2

Sprite of Knowledge and Tides
Blue color identity Creature - Elemental Faerie Common
Flying
When Sprite of Knowledge and Tides or another melded creature enters the battlefield, scry 4.
2 mana symbolBlue mana symbol: Whenever Sprite of Knowledge and Tides deals combat damage to a player this turn, draw that many cards.
2/3

Newt of Gas and Putrescence 2 mana symbolBlack mana symbol
Creature - Salamander Common
When CARDNAME enters the battlefield, you may have target creature get -1/-1 until end of turn.
(Melds with Urban Sprite.)
2/1

Urban Sprite 1 mana symbolBlack mana symbol
Creature - Faerie Common
Flying
1 mana symbolBlack mana symbol: Urban Sprite gets +1/-1 until end of turn. You may exile it and a creature you both own and control named Newt of Putrescence and meld them into Sprite of Smog and Decay.
1/2

Sprite of Smog and Decay
Black color identity Creature - Faerie Zombie Common
Flying
When Sprite of Smog and Decay or another melded creature enters the battlefield, you may have target creature get -2/-2 until end of turn.
Black mana symbol: Sprite of Smog and Decay gets +1/-1 until end of turn.
2/4

Skink of Ground and Reversal 1 mana symbolRed mana symbol
Creature - Lizard Common
When CARDNAME enters the battlefield, you may switch target creature's power and toughness until end of turn.
(Melds with Forge Sprite.)
2/1

Forge Sprite 1 mana symbolRed mana symbol
Creature - Faerie Common
Flying
1 mana symbolRed mana symbol: Forge Sprite gets +1/+0 and gains haste until end of turn. Then, you may exile it and a creature you both own and control named Skink of Ground and Reversal and meld them into Sprite of Magma and Fortune.
1/2

Sprite of Magma and Fortune
Red color identity Creature - Elemental Faerie Common
Flying
When Sprite of Magma and Fortune or another melded creature enters the battlefield, you may switch up to two target creature's power and toughness until end of turn. (You can't exchange a creature's power for another creature's power this way. The same is true with toughness.)
Red mana symbol: Sprite of Magma and Fortune gets +1/+0 and gains haste until end of turn.
2/3

Piglet of Leaves and Growth Green mana symbol
Creature - Boar Common
2 mana symbolGreen mana symbol: Piglet of Leaves and Growth gets +1/+1 and gains trample until end of turn.
(Melds with Fruitpeel Sprite.)
1/1

Fruitpeel Sprite 1 mana symbolGreen mana symbol
Creature - Faerie Common
Flying
1 mana symbolGreen mana symbol: Fruitpeel Sprite gains hexproof until end of turn. You may exile it and a creature you both own and control named Piglet of Leaves and Growth and meld them into Sprite of Foliage and Prosperity.
1/1

Sprite of Foliage and Prosperity
Green color identity Creature - Dryad Faerie Common
Flying
1 mana symbolGreen mana symbol: Up to two melded creatures each gain hexproof until end of turn.
2 mana symbolGreen mana symbol: Up to two melded creatures each get +1/+1 and gain trample until end of turn.
1/1

Fri, 2016-07-01 05:39
Autumnstar00
Autumnstar00's picture

Oh crap! Sorry, I completely forgot about this challenge... I also didn't expect to win any, but with only two entries it was a 50/50 chance. Well, I guess I'll participate in this one Big smile

Though, i'm only going to post when I have them all finished, so I don't know how long that'll take.

Also, @Flo00: Those are AMAZING cards. Like, seriously. I'm not even sure If I should try to make a card since I probably have no chance of beating that. It's such an original way to use a completely new mechanic. Also... You accidentally made the Black mana symbol one of the cycle White mana symbol.

Fri, 2016-07-01 11:17
Flo00
Flo00's picture

Wow, thanks Autumn, I feel really flattered.
I just didn't want to make two cycles of cards so this one came kind of naturally to me Stick out your tongue

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Thu, 2016-07-14 01:23
Celebi
Celebi's picture

Bump A happy smile

Edit: Hello?

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Fri, 2016-07-22 07:08
Nazsmith
Nazsmith's picture

Alright, alright. Its been a while and I'm not working. For the rest of this evening I will be judging. Please withhold edits and so forth. It'd be greatly appreciated.

ALLRIGHT, DOWN TO BUSINESS!!!

Yoshi
Allright, let's see what we got here...

This is definitely one of the reasons why I wanted this challenge. The open ended design space for this mechanic is just as near limitless as other Mechanics. Meld cards don't NEED to be creature. In fact, this is a good proof that sometimes even the other half doesn't need to be. I like the flavor behind the ideals and it reminds me a bit of Theros which does make me wish they we're enchantment creatures/Enchantment Artifacts as though they were imbuing their power.

TheHuw
Oddly enough, I thought Yoshi's idea was Theros like, and yours is, well Therso. One thing in particular I like is you used different types between the two melders. One thing I dislike is the fact there is some very obvious power level differences between them all. Some instants are miles above others from being just general power and some the versatility. Some of the actual melded cards are a bit over the top, with, IMO, Seething Enigma as easily the most powerful.

Flo0
This is close to an idea I had come up with, but much more in depth and interesting. This is the kind cycle that would look much prettier in a card form, being able to follow it. Other then that, I really like what you did a lot but I'm afraid some are much better then others. The Red and Black pathways is seems easily the most powerful overall, being able to potential wipe your opponents board and never letting your opponent draw a card. Also, the Indescrtubile seems bit overkill with these abilities.

Guhkun
First, I think this might be just as popular as DFCs which is what they are more or less. I really like almost all of your cards. You ran with the Eldrazi style for Meld which is fine, while most wandered into other realms of the mechanic. The flavor on almost all cards are spot on which I love (Forever Together is beyond perfect in my eyes for flavor). Overall, I love almost every card you did with the one exception of is perhaps the RB meld creature. Nuking all artifacts at an uncommon, and i suppose Common, is pretty strong. But since meld is a the best way to get 2 for 1'd, I think its fine. Maybe drawing all the cards is a bit much though.

Neo
Atleast, we have Neo. I think your cards are the least flashy of all the entries. I'm unsure how to feel about your entries all being at common. Some of thee abilities seem a bit wonky too at first... but after thinking about it, its like making up the fact that you are easily a 2 for 1 board state. My last real critique is that you have rather advanced card mechanics at common (Excluding Meld). When I say this, I'm looking at the Red meld creature. Swapping P/T is very uncommon or even rare.

Winner
The Winner is.... GUHKUN!

I play Katawa Shoujo. And I use the Chatroom for MSE, so check up on me!

Fri, 2016-07-22 20:58
Celebi
Celebi's picture

Awn, thank you for that A happy smile I really appreciate this win.

Lets get to the next challenge:

I want a horizontal cycle of creatures that you probably won't use for combat.

Eg.:
White Lamb White mana symbol
Creature - Sheep Common
When ~ dies, you gain 4 life.
1/1
.
.
.
Green Sacrificer Green mana symbol
Creature - Sheep Common
When ~ dies, add Green mana symbolGreen mana symbol to your mana pool.
1/1

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Wed, 2016-07-27 19:44
Mort
Mort's picture

Raw Recruit White mana symbol
Creature - Soldier Common
First Strike
Cycling 2 mana symbolWhite mana symbolWhite mana symbol
When you cycle ~, if its your turn, create a 2/2 white soldier creature token with first strike.
1/1

Hatching Drake Blue mana symbol
Creature - Drake Common
Flying
Cycling 2 mana symbolBlue mana symbolBlue mana symbol
When you cycle ~, if its your turn, create a 2/2 blue drake creature token with flying.
1/1

Festering Corpse Black mana symbol
Creature - Zombie Common
When ~ dies target creature gets -1/-1 until end of turn
Cycling 2 mana symbolBlack mana symbolBlack mana symbol
When you cycle ~, if its your turn, create a 2/2 black zombie creature token with “When this creature dies target creature gets -2/-2 until end of turn.”.
1/1

Goblin Vanguard Red mana symbol
Creature - Goblin Common
Haste
Cycling 2 mana symbolRed mana symbolRed mana symbol
When you cycle ~, if its your turn, create three 1/1 red goblin creature tokens with haste.
1/1

Ravenous Wolf Green mana symbol
Creature - Wolf Common
Trample
Cycling 2 mana symbolGreen mana symbolGreen mana symbol
When you cycle ~, if its your turn, create a 3/2 green wolf creature token with trample.
1/1

While the cards will eventually be used in combat the cards are designed to allow players to fill out their curves at various stages of the game with ideally the token, not the creature, doing most of the combative work. If this does not fit the challenge I am happy to come up with something else.

Changes
Added the full cycle

Added the 'if its your turn' in order to ensure that the cards can't be flashed in during your opponent's turns.

Altered the P/T on some of the tokens in order to improve the balance of the cycle.

Updated the wording to fit the new token template.

Thu, 2016-07-28 06:47
Nazsmith
Nazsmith's picture

Mentor of Thought 2 mana symbolBlue mana symbol
Creature - Elemental Rare
At the beginning of your upkeep, put a mentor counter on ~.
At the beginning of your upkeep, if there are three or more mentor counters on ~, draw a card.
1/1

Mentor of Wrath 2 mana symbolRed mana symbol
Creature - Elemental Rare
At the beginning of your upkeep, put a mentor counter on ~.
At the beginning of your upkeep, if there are three or more mentor counters on ~, you may have ~ deal 3 damage to target creature or player.
1/1

Mentor of Peace 2 mana symbolWhite mana symbol
Creature - Elemental Rare
At the beginning of your upkeep, put a mentor counter on ~.
At the beginning of your upkeep, if there are three or more mentor counters on ~, prevent all combat damage up to target creatures an opponent controls would deal this turn.
1/1

Mentor of Agony 2 mana symbolBlack mana symbol
Creature - Elemental Rare
At the beginning of your upkeep, put a mentor counter on ~.
At the beginning of your upkeep, if there are three or more mentor counters on ~, each opponent discards a card at random.
1/1

Mentor of Growth 2 mana symbolGreen mana symbol
Creature - Elemental Rare
At the beginning of your upkeep, put a mentor counter on ~.
At the beginning of your upkeep, if there are five or more mentor counters on ~, search your library for a basic land card, put it onto the battlefield then shuffle your library.
1/1

I play Katawa Shoujo. And I use the Chatroom for MSE, so check up on me!

Wed, 2016-07-27 07:07
Celebi
Celebi's picture

More entries? : )

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Wed, 2016-07-27 20:03
Ziolang
Ziolang's picture

Artisan of the White Sun 2 mana symbolWhite mana symbol
Creature - Human Artificer Uncommon
Equipped creatures you control have vigilance.
1 mana symbolWhite mana symbol, Tap symbol: Artifice. (Put an artifact equipment token onto the battlefield with equip 2 mana symbol and "Equipped creature gets +1/+1.")
2/2

Artisan of the Blue Sun 2 mana symbolBlue mana symbol
Creature - Human Artificer Uncommon
Equipped creatures you control have flying.
1 mana symbolBlue mana symbol, Tap symbol: Artifice. (Put an artifact equipment token onto the battlefield with equip 2 mana symbol and "Equipped creature gets +1/+1.")
2/2

Artisan of the Black Sun 2 mana symbolBlack mana symbol
Creature - Human Artificer Uncommon
Equipped creatures you control have deathtouch.
1 mana symbolBlack mana symbol, Tap symbol: Artifice. (Put an artifact equipment token onto the battlefield with equip 2 mana symbol and "Equipped creature gets +1/+1.")
2/2

Artisan of the Red Sun 2 mana symbolRed mana symbol
Creature - Human Artificer Uncommon
Equipped creatures you control have first strike.
1 mana symbolRed mana symbol, Tap symbol: Artifice. (Put an artifact equipment token onto the battlefield with equip 2 mana symbol and "Equipped creature gets +1/+1.")
2/2

Artisan of the Green Sun 2 mana symbolGreen mana symbol
Creature - Human Artificer Uncommon
Equipped creatures you control have trample.
1 mana symbolGreen mana symbol, Tap symbol: Artifice. (Put an artifact equipment token onto the battlefield with equip 2 mana symbol and "Equipped creature gets +1/+1.")
2/2


Avatar by vanevil.deviantart.com; commissioned for me

Wed, 2016-07-27 19:41
Mort
Mort's picture

@Ziolang: You're missing the typeline on your entries.

Wed, 2016-07-27 20:04
Ziolang
Ziolang's picture

thanks


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