Shandalar Community Set

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Fri, 2012-07-06 00:11
wonderboy_7_7_7
wonderboy_7_7_7's picture

So much content, yet not one block. From two featured plane cards, an Uncharted Realms article, storyline references and more, Shandalar has everything. Except a set.

From K1L1:
The inhabitants of Shandalar have been using magic everyday for eons with the help of its abundant mana. Now, growing bored with the same everyday spells, they have begun experimenting. No longer settling for their own brand of magic, the Shandalarians wish to create massive and intricate spells using other colors of mana. The only problem is that to do this they must forge mana bonds with other's territory, an act not well received on Shandalar.

275 cards
60? Multicolor
5? Artifacts
20 land (15 basic)

So:

17 common of each color
10 uncommon of each color
9 rares of each color
2 mythics of each color
30 common multicolor
15 uncommon multi
10 rare multi
5 mythic multi
3 uncommon artifact
2 rare artifact
15 basic lands
5 rare lands

15 basic
115 commons
68 uncommons
62 rares
15 mythics
Total:
255

The following locations are known to Shandalar:

Eloren Wilds (Green-Aligned)

Onakke (Black-Aligned)

Thune and An-Karras (White Aligned Cities)

Kalonia (Green)

Valkas (Red)

Evos Isle (Blue)

Xathrid (Black)

Fleet Rock (Ending point of a war)

That leaves Red and Blue (which features Talrand)

For the existing places, I have created 1 common card for a few:

Thune City Guard White mana symbolWhite mana symbol
Creature - Human Soldier Chaos Symbol
Vigilance
2/2
"My duty is to guard my people. If I fall, they fall."

Onakke War-Masked Black mana symbol
Creature - Troll Warrior
First Strike
5 mana symbol: Onakke War-Masked gains Deathtouch until end of turn.
1/1

Mechanics
Returning:
Convoke

New:
Vibrance - Pseudo keyword that gives extra effects if different colors of mana were used to cast it.
Blend into [X] [cost] (As you cast a [X] spell, you may discard this card from your hand for its blend cost. If you do, add this card's effect to that spell.)
Awestruck - Whenever you cast a multicolor spell, put a +1/+1 counter on this creature)


White
Thune City Guard White mana symbolWhite mana symbol
Creature - Human Soldier Chaos Symbol
Vigilance
2/2
"My duty is to guard my people. If I fall, they fall."

Blue

Black
Onakke War-Masked Black mana symbol
Creature - Troll Warrior
First Strike
5 mana symbol: Onakke War-Masked gains Deathtouch until end of turn.
1/1

Red

Green

Other

What we need to do first is make/choose a mechanic for each color, and then make a few commons for each color. Each color should maybe? have its own design team.

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Fri, 2012-07-06 00:44
spazlaz

your green land search is strictly better than sylvan scrying. Just btw

Fri, 2012-07-06 00:52
Noahlotr
Noahlotr's picture

I'm not sure if I'm gonna participate or not, but I'll link to some articles that may be helpful:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ur/202
A Shandalar Story.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/li/199
White: Thune
Blue: Evos Isle
Black: Xathrid
Red: Valkas
Green: Kalonia

A watched cat never devours a bat's ear.
Lorwyn/Shadowmoor United Community Set: http://magicseteditor.sourceforge.net/node/6016
You are the planeswalker!: http://magicseteditor.sourceforge.net/node/6157

Fri, 2012-07-06 01:03
wonderboy_7_7_7
wonderboy_7_7_7's picture

Didn't know that the ring were from Shandalar. Will add.

Deleted the sprouting.

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Fri, 2012-07-06 02:37
K1L1
K1L1's picture

To get a mechanic, we have to know what the plane is about, or what's happening on the plane. We have locations, we have a few stories, but what really is Shandalar? How do we want to portray it? What makes it special? Just jumping into making commons really isn't the way to do a well-thought out community set.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Fri, 2012-07-06 04:17
Inanimate
Head Moderator
Inanimate's picture

Shandalar was the setting of an old MTG computer game, actually. Here's an LP of it.

Fri, 2012-07-06 14:23
wonderboy_7_7_7
wonderboy_7_7_7's picture

Two things:

First: Apparently Shandalar has a Spell of Preservation that prevents planeswalkers from entering or leaving.

Second: Apparently it is "rich with mana", so maybe the set should be about mana, but not lands like Zendikar.

Edit:
From the MTGS wiki comes this info:
Shandalar is a rogue plane, drifting through the multiverse instead of retaining a steady position or course. It is a relatively small plane and incredibly rich in mana. The magical energy is so prevalent, that it all is sentient, and the common people use minor spells as an everyday convenience.

Evos Isle, an island
Kalonia, a forest
Thune, plains
Valkas, a mountain
Xathrid, a swamp
Eloren Wilds, a wilderness
Onakke Catacomb, the Tomb of the Onakke Trolls

Edit 2:
@ K1L1

I guess your right. It isn't well thought out yet. So using what has been gathered, I think the major themes in the set are mana. But more than just Omnath. Also, all are sentient, so another theme could be intelligence and spellcraft.

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Fri, 2012-07-06 15:10
K1L1
K1L1's picture

Oo. I like the sound of this place. Maybe a keyword such as conspire could fit in here? I'm thinking that this could be a heavily spell-focused set where it's not as much the creatures doing the talking. Splitsecond... Rebound?

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Fri, 2012-07-06 16:26
wonderboy_7_7_7
wonderboy_7_7_7's picture

Rebound sounds great for Valkas and Evos Isle
I think that there should be maybe a pseudo-keyword that depends on the mana in your mana pool.

An metalcraft-like example would be:

Manacraft -- As long as 3 or more mana is in your mana pool, [effect]

?

Edit:

From Talrand and his invocation, I think that a spell-focused set would be a good fit for Shandalar.

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Fri, 2012-07-06 21:45
Styrofoamking
Styrofoamking's picture

Also, don't forget the Astral Cards -
http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/124

These were exclusive to the Shandalar game.

To be a bit bold, this sounds like it could overlap with the "Color Matters" set I've had on the back burner. Considering Eloren Wilds helps with 5-color decks and Onnake changes creature colors, it might work.

Idea: Each of the colors represents a different faction or house. However, it is a plane of treachery, and it is not uncommon for allegiances to switch two or three times a day. Also, loyal servants will sometimes don the colors of their enemies, in order to infiltrate the ranks!

Mechanics:
Protection from colors
Return of Radiance
Chameleon (1 mana symbol: Change this permanent's color to the color of the mana used to pay for this ability. Use only colored mana for this ability)
Sleight- Sorcery/Instants that can be cast as either color (Still working on the details... might just steal the fan-ability "vibrance" instead.)

Also, in honor of the Astral cards, certain things would deal with random colors. Knights might have protection from a color (which changes each turn randomly.) Dragons and shapeshifters might change into random colors each turn.

There would also be a large amount of "mana of any color" prisms and lands, allowing players to play with 4-5 color decks.

Tangent Artists present: CRIT! One of three webcomics that updates every weekend!

Spoiler:

Fri, 2012-07-06 23:23
sommbsnph

Mana surge as a pseudo keyword that takes effect when mana empties from your mana pool as steps and phases end.

Like:

Fireshot Manasnacker :2m:Red mana symbol
Mana Surge Red mana symbol - ~ gets +1/+0 until end of turn. (Whenever Red mana symbol empties from your mana pool as steps and phases end ~'s Mana Surge Triggers.
1/4

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Fri, 2012-07-06 23:25
sommbsnph

gah, Red mana symbol is red mana symbol in wizards forums.

http://magicseteditor.sourceforge.net/user/18672
Check the set hub with the link above!

Sat, 2012-07-07 13:54
wonderboy_7_7_7
wonderboy_7_7_7's picture

@sommbsnph:

So,

Fireshot Manasnacker 2 mana symbolRed mana symbol
Creature - Elemental? Chaos Symbol?
Mana Surge Red mana symbol - ~ gets +1/+0 until end of turn.
1/4

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Sat, 2012-07-07 14:15
sommbsnph

uncommon otherwise yeah

http://magicseteditor.sourceforge.net/user/18672
Check the set hub with the link above!

Sat, 2012-07-07 16:49
K1L1
K1L1's picture

I'm not sure what it is, but I'm not a big fan of mana-in-the-pool Pseudo-keywords. It just seems that players would rather use their mana to cast spells than to let it slip away between phases. I do like what Styro came up with, and I began fleshing it out a bit. That being said, here's what I've been brainstorming:

The inhabitants of Shandalar have been using magic everyday for eons with the help of its abundant mana. Now, growing bored with the same everyday spells, they have begun experimenting. No longer settling for their own brand of magic, the Shandalarians wish to create massive and intricate spells using other colors of mana. The only problem is that to do this they must forge mana bonds with other's territory, an act not well received on Shandalar.

Mechanically speaking; it would be a color-matters with lots of multicolor non-creatures. Non-creatures because the creatures, representing Shandalar's inhabitants, would only come from their color homeland. It would also be featuring numerous spells with X mana symbol in their cost, and large amounts of mana. TLDR; Big, golden spells.

I think a return of Convoke would be interesting in a set of mono-colored creatures and multicolored spells. Also some other new mechanic that would assist in the casting of spells.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Sat, 2012-07-07 21:46
wonderboy_7_7_7
wonderboy_7_7_7's picture

Ok, mechanically, Shandalar will have:

Rebound
Convoke
Monocolored creatures
50%? of non-creatures will be multicolored
Sleight
Abundance of color protection

I'll be gone for two weeks after Monday, so until I get back, K1L1 can take the lead.

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Sun, 2012-07-08 03:25
K1L1
K1L1's picture

Cool. Leader for two weeks.

I feel like two returning mechanics is a bit much. Anyone agree?

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Sun, 2012-07-08 03:55
Styrofoamking
Styrofoamking's picture

Again, I think Radiance really works with color-changing creatures. You can change it to get the bonus from an effect it wouldn't otherwise get, or to dodge an effect that would otherwise hit it.

Tangent Artists present: CRIT! One of three webcomics that updates every weekend!

Spoiler:

Sun, 2012-07-08 13:11
K1L1
K1L1's picture

I like Radiance. It'd be fun to do with colorchangers.

I feel like Convoke would have a nice interaction between monocolored creatures and multicolored spells. Your colorchanging creatures can change to give you the mana for your next spell.

Both keywords are great. We could return two if we want.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Sun, 2012-07-08 15:07
Styrofoamking
Styrofoamking's picture

Convoke - it would work with chameleon, but under the current rules, it would only pay off if used in a previous turn:
Chameleon (1 mana symbol: Change this permanent's color to the color of the mana used to pay for this ability. Use only colored mana for this ability)

Cool. So, Sleight can be done several ways. Here's some possibilities:

Spoiler:
1. Sleight the Kicker
Cast Out 1 mana symbolBlack mana symbol
Instant
Sleight White mana symbol (You may pay White mana symbol in addition to any other costs as you cast this spell.)
Destroy target nonblack creature. If you paid the sleight cost, this spell becomes white and destroys target nonwhite creature instead.

2. Sleight the Kicker - with an added effect.
Cast Out 1 mana symbolBlack mana symbol
Instant
Sleight White mana symbol (You may pay White mana symbol in addition to any other costs as you cast this spell.)
Destroy target nonblack creature. If you paid the sleight cost, this spell becomes white and exile target nonwhite creature instead.

3. Two color mana - only one mana used
Dehydrate Blue/red mana symbolBlue/red mana symbol
Instant
Deal 3 damage to target creature or player.
If only non-blue mana was used to pay Dehydrate's cost, it counts as a red spell. You may instead have Dehydrate deal 4 damage to target blue creature.
If only non-red mana was used to pay Dehydrate's cost, it counts as a blue spell. You may instead have Dehydrate deal 4 damage to target red creature.

4. Two color mana - pick one color
Boil from Within Blue/red mana symbolBlue/red mana symbol
Instant
Sleight - (When casting Dehydrate, pick a color from the mana colors used to cast this spell.)
If you picked red, Dehydrate counts as a red spell. Choose - deal 2 damage to target creature. If the creature's blue, it deals 4 damage instead.
If you picked blue, Dehydrate counts as a blue spell. Choose - deal 2 damage to target creature or player. If the creature's red, it deals 4 damage instead.

OR, different wording of the same ability:

4b.
Dehydrate Blue/red mana symbolBlue/red mana symbol
Instant
Sleight (When casting Hydrothermal Blast, pick a color from the mana colors used to cast this spell. This spell is that color)
Target a spell.
If Hydrothermal Blast is red and the target spell is blue, counter it.
If Hydrothermal Blast is blue and the target spell is red, counter it.

This means all the Sleight ability changes is the color.... but if the spell's a different color, it reacts different. (This means abilities that change the color of target spells can actually change how they WORK!)

5. Two color mana, pick one color + boost
Dehydrate Blue/red mana symbolBlue/red mana symbol
Instant
Sleight (When casting Dehydrate, pick a color from the mana colors used to cast this spell. This spell is that color)
As long as Dehydrate is a blue spell it cannot be countered.
As long as Dehydrate is a red spell damage from it can't be prevented.
Dehydrate deals 3 damage to target creature or player.

6. One color spells + Vibrance
Cast Out 1 mana symbolBlack mana symbol
Instant
Destroy target creature if it is non-black.
Vibrance -If White mana symbol was used to cast this spell, you may have Cast Out be a white spell and destroy target creature if it is non-white instead.

My favorite at the moment is 4b, as it means color changing abilities that target other spells and creatures now have a second use. Vibrance is also nice, in that it works like the kicker, but doesn't raise the casting cost any higher.

Tangent Artists present: CRIT! One of three webcomics that updates every weekend!

Spoiler:

Sun, 2012-07-08 19:28
Inanimate
Head Moderator
Inanimate's picture

Radiance was a really poor mechanic, in my opinion. And I feel Rebound is a bit superfluous in a color-matters set.

I think Vibrance would be good to push multi-color in common; that's why I used the mechanic in the mini-set, after all. I don't think color-changing should be pushed too much, as it's pretty useless outside of this set.

Mon, 2012-07-09 12:44
Styrofoamking
Styrofoamking's picture

Color Changing - what if we add a second ability to it too?

Ex.
Chameleon
~ gains protection from the color it currently is.

Thus, the color has a SECOND purpose that works in other sets.

Cook 2 mana symbolRed mana symbolBlack mana symbol
Deals 1 damage to each creature controlled by an opponent. Choose - each creature damaged with Cook becomes black until end of turn or each creature damaged with Cook becomes red until end of turn.

With mass color change spells, Radiance now has a purpose.

Tangent Artists present: CRIT! One of three webcomics that updates every weekend!

Spoiler:

Mon, 2012-07-09 15:05
K1L1
K1L1's picture

I feel in a high-CMC set, Convoke could really get down to business reducing costs and such.

So far, in the field of Keywords these are the options so far:

Returning:
Radiance
Convoke
Rebound

New:
Sleight
Vibrance

Unanswered Questions:
- I believe we shot down Rebound, right? I move for crossing it off if anyone "seconds" the movement.
- Are we only returning one keyword?

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Mon, 2012-07-09 19:01
Inanimate
Head Moderator
Inanimate's picture

You might want to bring back spells like the wisps from Shadowmoor, then.

I vote for our main themes being Convoke and Vibrance.

Also, I just realized some oldie-but-goodie tech might be fun:

Fiery Domination 1 mana symbolRed mana symbol
Instant Common
Fiery Domination deals 3 damage to target creature. Then, if red is the most common color among all permanents or is tied for most common, Fiery Domination deals 3 damage to that creature's controller.

Seems like it could be interesting to have color sovereignty as a sub-theme. It might be difficult to balance, however; Invasion had the 'under-dog' style for a reason, as it was harder to manipulate.

We could also have a sub-theme of color-haters, which would encourage the other sub-theme of color changers.

Fri, 2012-07-13 19:56
wonderboy_7_7_7
wonderboy_7_7_7's picture

OK, stopping by for a minute:

Returning:
Radiance
Convoke

New:
Sleight
Chameleon
Spellsmelt (As you cast this spell, you may choose to make it any color.)

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Fri, 2012-07-13 20:35
Inanimate
Head Moderator
Inanimate's picture

I'm still not the biggest fan of Sleight. It feels like a lot of work for a very circumstantial effect. Same with Chameleon. These only matter in this block -- the colors of things aren't too important anywhere else.

Sat, 2012-07-14 11:37
Carn13
Carn13's picture

Spellsmelt feels like it impinges on Sleight's design space- if we're using Sleight to change colors, we shouldn't use another keyword to do so. Chameleon does as well, although not as much.

Sat, 2012-07-14 14:35
K1L1
K1L1's picture

I'm starting to lose sight of The benefits of color changing. It really just circumvents protection or could make a neat bonus. Maybe we could have a tribe of lizard-hybrids in the jungle that change colors, but we shouldn't keyword it.

With that said, we would need more keyword submissions. I think our themes are going to be big, multicolor spells and LOTS of mana.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Sun, 2012-07-15 04:46
Inanimate
Head Moderator
Inanimate's picture

I agree with K1L1; he summed my points well.

Here are some ideas:

Convoke is a must. It works well with multicolor, it works well in a high-mana set, and it's just fun.
Vibrance is a must. It pushes multicolor at common, and it still has a lot of interesting design space.
Sub-themes of color-hate and color-change are good ideas.
As opposed to Shadowmoor, which pushed monocolor, we could reinterpret the Mentor/Cohort cycles to push multicolor.
We could even use a multicolor based keyword -- as opposed to Domain, which counted lands, we could use Luster (WIP name) which could be a keyword that counts the number of colors among permanents you control.

Sun, 2012-07-22 22:18
Inanimate
Head Moderator
Inanimate's picture

Anyone still up for this? I thought it had potential.

Sun, 2012-07-22 22:19
sommbsnph

Im still participating

http://magicseteditor.sourceforge.net/user/18672
Check the set hub with the link above!

Mon, 2012-07-23 15:20
wonderboy_7_7_7
wonderboy_7_7_7's picture

Okay people, I'm back: Of the mechanics on the frontpage: Vibrance is replacing Chamaleon. I'm am much better at creating cards than mechanics, so we will have a community challenge to create a keyword to replace Spellsmelt.

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Mon, 2012-07-23 15:52
K1L1
K1L1's picture

I'm thinking a sub-theme of 'X mana symbol' would be fun to play with. Cards like Rosheen Meanderer.

I like the idea of Mentors and Cohorts.

Also, are we going to do two new keywords? If so, I think Vibrance and something that cares about when you cast a spell. That way we have all the bases/sub-themes covered. Convoke for high mana, Vibrance for color change, and NewKeyword2 for spellslinging.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Mon, 2012-07-23 16:10
wonderboy_7_7_7
wonderboy_7_7_7's picture

@K1l1:

Funny, I was just looking at Gelatinous Genesis before going to this page. X is a great easter egg.

About the keywords: Read the previous post, it will tell you the final countup, with the exception of the keyword to replace spellsmelt.

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Mon, 2012-07-23 19:30
Inanimate
Head Moderator
Inanimate's picture

I approve. I've been wanting to see a cycle of creatures with X mana symbol in their abilities for a while, too; mind if we throw one of those in?

Also, if we want to track spellcasting, then I've experimented with keywords for that before... Here's my favorite out of them, though:

ENERGIZE N (This creature enters the battlefield with N +1/+1 counters on it for each other spell cast this turn.)

This is just Storm Entity templated up all nicely.

Mon, 2012-07-23 21:51
Inanimate
Head Moderator
Inanimate's picture

CrimsonReaper's submission into YMTC is a really cool ability that I'd love to see in this set. Monocolor that supports multicolor is exactly what this set is all about.

EDIT: Woops, this was meant to be edited into the previous post. Could a mod merge the two? Thanks.

Mon, 2012-07-23 21:25
sommbsnph

Vibrance and Convoke are the mechanics we want.

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Mon, 2012-07-23 21:51
Inanimate
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Inanimate's picture

We are discussing a third mechanic, sommbsnph -- that's what I was suggesting it for. Generally, sets have three to five mechanics.

Mon, 2012-07-23 22:29
sommbsnph

Radiance and Spellsmelt and Sleight are bad mechanics because they are better done without a keyword.

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Tue, 2012-07-24 16:04
K1L1
K1L1's picture

That's why we're not using them Big smile. Also, radiance is a WotC keyword.

@wonderboy: Radiance, Sleight, and Spellsmelt are still the mechanics spoiler. Are we going to use them?

@Inanimate: I know I said a spellslinging keyword, and that's great for it, but thinking about it more... If you're casting huge spells, you're not casting many spells. So instead of that, what about focusing on either casting multicolor spells, or CMC spells. Also, with Vibrance already being a pseudo-keyword, I think the other new keyword shouldn't be. It also shouldn't involve extra costs.

That being said, here's an idea:

Awestruck (Whenever you cast a multicolor spell, put a +1/+1 counter on this creature.)

It's simple. It's abusable (Doubling Season effects). It's useful. It has synergy with Vibrance.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Tue, 2012-07-24 18:32
wonderboy_7_7_7
wonderboy_7_7_7's picture

Okay no sleight, but we are still using Radiance, though not much. It will only be in 1 cycle of allied colored spells.

Edit: At K1L1: You could do that like Sunburst, in which it gives a "hue" counter on noncreatures.
Edit 2: To replace sleight, we have crimsonreaper's keyword: Blend into

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Tue, 2012-07-24 21:16
Inanimate
Head Moderator
Inanimate's picture

Awestruck is pretty nice, if a bit narrow. I like it, nonetheless.

Tue, 2012-07-24 22:55
K1L1
K1L1's picture

Sets these days only return one keyword, so I move we don't use Radiance.

Also, blend is an awesome keyword, but I don't know how well it'd go with vibrance. I mean, they have great synergy, but theyre both additional costs on sorceries and very could be a little too similar to do them both.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Wed, 2012-07-25 01:02
Inanimate
Head Moderator
Inanimate's picture

Vibrance isn't just for sorceries. The guidelines for Vibrance are "this card cares about what colors of mana were spent to cast it". It can work perfectly fine on creatures.

If you use them on creatures, you can go two directions; work like Ravnica, where they sacrifice unless you spent a specific color to cast it (sorcery->creature), or try something new, where they get an ETB-ability if a specific color was spent to cast it (creature->sorcery).

Wed, 2012-07-25 01:03
sommbsnph

Both ways have been done in QRavinca
Look at Tin Street Hooligans

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Wed, 2012-07-25 06:09
Inanimate
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Inanimate's picture

That was only one allied card (alongside Gruul Scrapper)

I'm saying we should do a cycle to complete it for the other ally-colors.

Also, if we're doing ally-colors, we should establish this:

Are we going shards with Vibrance, where they trigger off either of its ally-colors?
Are we going clockwise with Vibrance, where they trigger off of the next color in line? White mana symbol triggers on Blue mana symbol, Blue mana symbol on Black mana symbol, and so on.
...or, are we going widdershins with Vibrance, where they trigger off of the previous color in line? Red mana symbol triggers on Black mana symbol, Green mana symbol on Red mana symbol, and so on.

I would not advise mixing and matching these three options at the same rarity. Mixing them at higher rarities, however -- like including a shard-vibrance cycle in uncommon, when we're generally using widdershins at common -- is fair-game.

Wed, 2012-07-25 18:03
wonderboy_7_7_7
wonderboy_7_7_7's picture

Lets do shards:

This isn't going in the set, and is just an example:

Baker Street Irregular Green mana symbolRed/white mana symbolRed/white mana symbol
Creature - Human Advisor Blue mana symbol
Vibrance - If Red mana symbol was spent to cast ~, when it enters the battlefield, it gains haste until end of turn. If White mana symbol was spent to cast ~, when it enters the battlefield, you gain 4 life. (Do both if White mana symbolRed mana symbol was spent)
2/3

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Wed, 2012-07-25 18:41
K1L1
K1L1's picture

I'd go Widdershins. Enemy color pairs don't get enough love in the Magic universe.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Wed, 2012-07-25 18:45
wonderboy_7_7_7
wonderboy_7_7_7's picture

@K1L1

Widdershins at common and Clockwise (Two cycles at the same rarity is enough)
Shards at Uncommon
Wedges at rare

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."

Thu, 2012-07-26 11:17
K1L1
K1L1's picture

Four cycles of the same mechanic is a lot for in set. If we went to do two, I'd say do widders at common, then wedges at rare.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Thu, 2012-07-26 14:14
wonderboy_7_7_7
wonderboy_7_7_7's picture

Widders at common, wedges at rare. Okay. Now for the keyword submission Awestruck is in!

Now, I think we should set up the general parts of the set:

255 cards
40? Multicolor
5? Artifacts
20 land (15 basic)

So:

17 common of each color
10 uncommon of each color
9 rares of each color
2 mythics of each color
15 common multicolor
13 uncommon multi
10 rare multi
2 mythic multi
3 uncommon artifact
2 rare artifact
15 basic lands
5 rare lands

15 basic
100 commons
66 uncommons
62 rares
12 mythics
Total:
255

So long, so long, so long, and thanks for all the fish.
My favorite timmy punchline:
"I just assumed blue was the worst color."