Explorers of Arcavelon (Updated Jan 26th)

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Mon, 2012-01-09 06:46
Timespiraled
Timespiraled's picture

Explorers of Arcavelon
Revised Set as of January 23rd 2012
Update on: 26th January 2012
Preview Count of Revised Set: 33/170

Age of Arcavelon Block
Age of Arcavelon (AoA) is the current block that I am in the process of creating and have been for the past month or so. I have had a lot of dedicated feedback, especially on the first set Explorers of Arcavelon. To further enhance the block I've taken a step back to redefine not only Arcavelon as a world but to review and revise the mechanics and core themes of the block as a whole.

At it's simplest, AoA was all about the transformation from an unexplored world into a settled and industrious nation. Its roots come from tales such as the colonization of America. I wanted to define places within Arcavelon which you would slowly see change and transform.

Many errors at the start were in building both top-down and bottom-up parts at the same time. I felt that Explorers was not stable enough to support the mechanics and grandeur of the future Settlers and Lords sets.

Therefore, AoA as a block is being reworked and redefined. But worry not, your hard work and advice will not have gone to waste of course! Many of the cards will remain though perhaps modified or slightly changed.

The Mechanics

PRIMARY MECHANIC
A major undertaking is the Hue mechanic, which I'm sure all of you who have reviewed my set have become familiar with. For those who aren't it goes a little something like this:

Hue- If the last spell cast before this one was <color>, <effect>

Usually this would be a replacement effect, a secondary effect or an activation requirement on abilities. Hue came from a desire to see a "colors matter" theme but as the set continued, I realized that is was hard to balance it out. It is a very unstable mechanic as it is very easy to set up and then again, very easy to disrupt. As well, it forced player's to have to remember another condition. Yet, I still wish to use this but I will see how this evolves.

NEW AND EXPANDED MECHANICS
Spectral: Whenever this creature deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
Aggression: This creature gets +1/+0 for each other attacking creature.
Grim: As long as an opponent has 10 or less life, <effect> (pseudo)
Decompose: At the beginning of your upkeep, put a rot counter on this creature.
Community: As long as you control three or more creatures that share a creature type, <effect> (pseudo)

Arcavelon, the World
While those of you who have perused the set files and previews may have gotten a feel for Arcavelon, I felt it was high time I showcased how the land is divided.

White mana symbol Havenholdt A new addition to the land of Arcavelon, Havenholdt is the primary landing place of the Everwatch Expedition, the people in charge of colonizing and leading the survivors of the Old World to Arcavelon. Mechanics: Defender. Havenholdt is a refuge, a bastion for those that have arrived. Throughout the block we will see Havenholdt's evolution from a simple walled encampment into a veritable fortress. Expect Walls, Soldiers and defensive style instants and enchantments.

White Previews

Spoiler:
Havenholdt Soldier White mana symbol
Creature- Human Soldier
White mana symbol: ~ gets +0/+1 until end of turn.
1/1
Chaos Symbol

Vigilant Stance 1 mana symbolWhite mana symbol
Enchantment- Aura
Enchant creature
Enchanted creature has +2/+0 during your turn and +0/+2 during other turns.
Chaos Symbol

Blue mana symbol Sea of Arcavelon Simply put, straight out Blue mana symbol is the ocean, the sea... the endless expanses of water. Within the Sea of Arcavelon lie mighty serpents, oceanfaring birds, proud ships and so forth. Mechanics: Islandwalk. The Sea of Arcavelon is represented by the time old classic of blue getting your opponent's lands to become Islands, allowing their creatures to get past effortlessly.

Blue Previews

Spoiler:
Swiftwater Bass Blue mana symbol
Creature- Fish
Islandwalk
1/1
Chaos Symbol

High Waters Blue mana symbol
Enchantment- Aura
Enchant land
Enchanted land is an Island in addition to its other types.
Hue — If the last spell cast before this one was blue, draw a card.
Chaos Symbol

Black mana symbol Wylvmoor Another new addition to the lands of Arcavelon, Wylvmoor is a bleak expanse of marshland barely fit for living in. If it wasn't for the strange, unusual and mostly deadly flora and fauna the Everwatch Expedition wouldn't give it another glance. Mechanics: Deathtouch and Discard. The poisonous and lethal creatures and plants of Wylvmoor are more than happy to take out your opponent's minds (discard) and lives (creatures).

Black Previews

Spoiler:
Wylvmoor Cultist Black mana symbol
Creature- Human Shaman
Deathtouch
1/1
Chaos Symbol

Brand of Wylvmoor 1 mana symbolBlack mana symbol
Enchantment- Aura
Enchant player
2 mana symbolBlack mana symbolBlack mana symbol, Tap symbol: Enchanted player discards a card.
Chaos Symbol

Red mana symbol Mount Geran Mount Geran is a towering summit of stone, jutting a spiraling 20,000 feet high. (almost the hight of Mt. Everest) For now it is mainly unexplored due to physical limitations of humans, its peak is the home of other mountainous and acclimated creatures. Mechanics: Haste. Mount Geran's inhabitants are known for their downhill charges and dangerous tactics.

Red Previews

Spoiler:
Geranite Berserker Red mana symbol
Creature- Human Berserker
Haste
1/1
Chaos Symbol

Rumbling Charge 1 mana symbolRed mana symbolRed mana symbol
Enchantment- Aura
Enchant player
Creatures enchanted player controls have haste and cannot block.
Chaos Symbol

Green mana symbol Newmark Newmark is the first settlement that the Everwatch have begun construction on. Thought still unfinished, they hope for it to be a show of not only their determination but their toughness in the face of this wild and untamed land. Therefore, the workers of Newmark have begun heavily harvesting the forests of Arcavelon for the resources they need. Mechanics: Land Sacrifices. You'll trade your lands for strong effects when you use cards with the Newmark signature.

Green Previews

Spoiler:
Newmark Firecrafter Red mana symbol
Creature- Human Shaman
Tap symbol: Add Red mana symbol to your mana pool.
1/1
Chaos Symbol

Covered in Carrion 1 mana symbolGreen mana symbol
Enchantment- Aura
Enchant creature
All nonhuman creatures able to block enchanted creature do so.
Chaos Symbol

White/blue mana symbol Hope's Bay An oldie, Hope's Bay has been around since the set started. A shining natural inlet, Hope's Bay is nevertheless guarded by all manner of flying creatures, from birds to spirits. They are however, benign in nature and seek only to aid. Mechanics: Flying. The creatures of Hope's Bay are mainly all flyers and will use this advantage to overcome their foes.

White/blue mana symbol Previews

Spoiler:
Cloudmist Falcon White/blue mana symbol
Creature- Bird
Flying
1/1
Chaos Symbol

Seaborn Updrafts 2 mana symbolWhite/blue mana symbol
Enchantment- Aura
Enchant land
Enchanted land has "2 mana symbolWhite/blue mana symbol, Tap symbol: Creatures you control gain flying until end of turn."
Chaos Symbol

Blue/black mana symbol Dreadwater On the opposite of Hope's Bay lies Dreadwater, a coastline composed of shipwrecks and jagged reefs. The roiling fogs and mists of the region have long hampered with the minds of travelers and those who become lost are almost never seen again. Mechanics: Spectral (NEW KEYWORD). Spectral is essentially milling but on creatures and is worded as follows: "Whenever this creature deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard." So you not only need to watch your life but also your deck!

Blue/black mana symbol Previews

Spoiler:
Dreadwater Geist Blue/black mana symbol
Creature- Spirit
Spectral
1/1
Chaos Symbol

Spectral Shroud Blue/black mana symbol
Enchantment- Aura
Enchant creature
Enchanted creature has spectral.
Chaos Symbol

Black/red mana symbol Dragonspine This volcanic expanse of mountains and blackened wastes is home to Arcavelon's ferocious dragons. You can expect to see a lot of pain and punishment emanating from this hostile land. Mechanics: Burn. The Dragonspine cards back a lot of direct damaging instants and sorceries in all manner of forms. This isn't including the huge dragons which can also be used to turn your opponent's side of the field into a barbecue.

Black/red mana symbol Previews

Spoiler:
Flamespine Hatchling Black/red mana symbol
Creature- Dragon
Black/red mana symbol: ~ gets +1/+0 until end of turn. ~ cannot attack unless this ability has been activated.
1/1
Chaos Symbol

Hellfire Breath Black/red mana symbol
Enchantment- Aura
Enchant creature
Enchanted creature has "Black/red mana symbol, Tap symbol: This creature deals 1 damage to target creature or player."
Chaos Symbol

Red/green mana symbol The Timberline This wild forested valley is home to the Cetzans. For those of you unaware, the Cetzand are the natives of Arcavelon and worship a deity by the name of Aurokan. This deity of nature, life and death is currently quite angered at the Everwatch intrusion and her follower's abilities reflect this. Mechanics: Aggression. Presented before, Aggression is worded as follows: "This creature gets +1/+0 for each other attacking creature." It is simple and rewards any aggro/beatdown strategy.

Red/green mana symbol Previews

Spoiler:
Timberline Savage Red/green mana symbol
Creature- Human Warrior
Red/green mana symbol: ~ has aggression until end of turn. Activate this ability only once each turn.
~ cannot block.
1/1
Chaos Symbol

Fury of the Wild 2 mana symbolRed/green mana symbol
Enchantment- Aura
Enchant creature
Enchanted creature has aggression.
Chaos Symbol

Green/wite mana symbol Dawnglade This brilliant and secluded forest is home to all manner of wild animals and beneficial plants and herbs ready to heal and help those in need. Mechanics: Lifegain. By any means possible, this is the life gaining card theme and you'll find them not missing anything.

Green/wite mana symbol Previews

Spoiler:
Dawnglade Treant Green/wite mana symbol
Creature- Treefolk
Hue - When ~ enters the battlefield, if the last spell cast before this one was green or white, you may gain 3 life.
0/3
Chaos Symbol

Bonds of Life Green/wite mana symbol
Enchantment- Aura
Enchant creature
Whenever enchanted creature becomes tapped, you may gain 1 life.
Chaos Symbol

White/black mana symbol Ravenheath This eerie expanse of wild grassland and bog is home to strange spirits and creatures which haunt the land. Almost in a state of perpetual dusk, little light reaches Ravenheath (naturally caused by both the Timberline and Mount Geran). It is a cursed place though, and strange humanoids make pacts with dark beings in exchange for immortality. Mechanics Grim (NEW PSEUDO-KEYWORD). Grim denotes the use of life loss/life gain spells as well as the creatures habit of becoming stronger when enemies lives are lower in that Grim denotes abilities which trigger when an enemy has 10 or less life. It is worded as follows: "As long as an opponent has 10 or less life, <effect>"

White/black mana symbol Previews

Spoiler:
Ravenheath Bat White/black mana symbol
Creature- Bat
Flying
~ cannot block.
Grim- As long as an opponent has 10 or less life, when ~ enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
Chaos Symbol

Ravenheath Curse 4 mana symbolWhite/black mana symbol
Enchantment- Aura
Enchant player
At the beginning of each upkeep, enchanted player loses 1 life.
Chaos Symbol

Black/green mana symbol Strangleweald Named after its countless plant and insect denizens, the hordes of Strangleweald are a plague, a massive horde of spawning creatures that may be individually weak but can quickly become very large in number. Mechanics: Decompose (NEW KEYWORD). Decompose means "At the beginning of your upkeep, put a rot counter on ~". Now, rot counters don't do anything themselves but let me tell you that a lot the black and green creatures will put those counters to great use, a la Thallid type.

Black/green mana symbol Previews

Spoiler:
Festerblight Tangle Black/green mana symbol
Creature- Plant
Decompose
Black/green mana symbol, Tap symbol: Move a rot counter from ~ onto another creature you control.
1/1
Chaos Symbol

Blightrot Black/green mana symbol
Enchantment- Aura
Enchant land
Enchanted land has decompose.
Chaos Symbol

Green/blue mana symbol Kaleviss Fjords A massive system of fjords, the Kaelviss is known for its strange and hidden creatures that lurk within both the fog and the waters below. Mechanics: Hexproof and Unblockable. The creatures of the Kaleviss are exemplars of evasion style creatures. (And yes, their is one that has both abilities.)

Green/blue mana symbol Previews

Spoiler:
Fjord Hunter Green/blue mana symbol
Creature- Human Scout
Hexproof
1/1
Chaos Symbol

Cloak of Fog 1 mana symbolGreen/blue mana symbol
Enchantment- Aura
Enchant permanent
Enchanted permanent has hexproof.
Chaos Symbol

Blue/red mana symbol Maligaunt A strange region composed of rocky crags, waterfalls and shimmering rivers and lakes, the entire area seems to be affected by a strange field of energy which modifies magic and creatures in strange ways. Mechanics: Strange Effects. Copying spells, redirecting spells, modifying power and toughness, etc. This is the weirdness of Maligaunt.

Blue/red mana symbol Previews

Spoiler:
Steamhaze Elemental Blue/red mana symbol
Creature- Elemental
Whenever ~ is the target of a spell or ability, sacrifice it.
2/2
Chaos Symbol

Maligaunt Mirage 1 mana symbolBlue/red mana symbol
Enchantment- Aura
Enchant creature
While choosing targets as part of casting a spell or activating an ability, your opponents must choose this creature if able.
Chaos Symbol

Red/white mana symbol Southmarch Last but not least, this golden expanse of fields and hills make the perfect starting place for any nation and it will go from a simple collection of farmsteads into a veritable capital of might. Mechanics: Community(NEW PSEUDO-KEYWORD). Like metalcraft, community instead checks the number of creatures you control. It is worded "As long as you control three or more creatures that share a creature type, <effect>." Expect to see Soldiers and Civilians aplenty in this region.

Red/white mana symbol Previews

Spoiler:
Expedition Valiant Red/white mana symbol
Creature- Human Soldier
Community- As long as you control three or more creatures that share a creature type, Expedition Valiant has first strike and vigilance.
1/1
Chaos Symbol

Blades of the Many 2 mana symbolRed/white mana symbol
Enchantment- Aura
Enchant creature
Enchanted creature gets +1/+0 for each creature you control that shares a creature type with it.
Chaos Symbol

So what does this all mean?
In the end, what this means is that I will be going back over the original set file for Explorers in order to make it fit thematically with the both Settlers and Lords. Expect less multicolor at first but there will definitely be much more, as well as hybrid when we get to the last two sets. I really want Explorers to showcase the region's basics, to give players a feel for them... and who knows, maybe some interesting combos between regions will show... some that may become more evident as the set goes on.

I thank everyone who has helped out already on this set! As a reward, I've made this little card for the set and with that, the new preview season will begin!

Artifact and Land Previews

Spoiler:
Symbol of Equality 0 mana symbol
Artifact
Each player adds 1 mana symbol to his or her mana pool at the beginning of their pre-combat main phase.
Blue mana symbol

Expedition Wagon 2 mana symbol
Artifact Creature- Construct
2 mana symbol, Tap symbol: Choose one — Add one mana of any color to your mana pool; or gain 2 life; or put a +1/+1 counter on target creature.
0/2
Chaos Symbol

Stitched Dirigible 1 mana symbol
Artifact Creature- Construct
Flying
2 mana symbol: Stitched Dirigible loses flying until end of turn. Any player may activate this ability.
1/1
Chaos Symbol

Natural Leyland
Land
Hue- Tap symbol: Add one mana of the color of the last spell cast to your mana pool.
Chaos Symbol

New Horizons
Land
Tap symbol: Add 1 mana symbol to your mana pool.
Tap symbol, Sacrifice New Horizons: Search your library for a basic land card and put it into your hand. Shuffle your library.
Chaos Symbol

Query
As well, which cards previously showcased would you like to see return?
http://www.host-a.net/u/cinematt/Explorers%20of%20Arcavelon%200.3.mse-set

Formermly Captain of Nephalia

Thu, 2012-01-12 15:44
Timespiraled
Timespiraled's picture

As for the rest of the previews, I propose a little game to anyone interested. I'll present two choices each time and every day, the choice with the highest amount of votes will be selected.

Day 653 aboard the WFS Highdrake: Our ships are battered, broken and almost no longer seaworthy. Ahead though, upon the beautiful horizon, lies Arcavelon, our salvation. The question still remains where we make port. Using my spyglass I spot two possible locations, both of which will have to be scouted before we can make an official anchorage.

Make a landing in Kaleviss Fjord or make a landing in Hope's Bay?

Spoiler:
Expedition Spyglass 1 mana symbol
Artifact- Equipment
Equip 1 mana symbol
Equipped creature has "2 mana symbol, Tap symbol: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped."
Chaos Symbol

Brave Citizen White mana symbol
Creature- Human Citizen
Whenever a player plays a land, you may pay 1 mana symbol. If you do, gain 1 life.
1/1
Chaos Symbol

Wandering Fleet Sailor Blue mana symbol
Creature- Human Sailor
As long as you control a Ship, Wandering Fleet Sailor has +0/+2
1/1
Chaos Symbol

Formermly Captain of Nephalia

Mon, 2012-01-09 21:47
Noahlotr
Noahlotr's picture

I vote for Kaleviss Fjord.

I think that the supplies have "Sacrifice this artifact: Add 1 mana symbol to your mana pool.)

Also, I didn't see Bloodthirst on your mechanics list, but it was on a card. You know it's not evergreen, right?

Tue, 2012-01-10 00:08
Anuttymous
Adminis-traitor
Anuttymous's picture

Firstly, I hope the ten keywords are spread throughout the three sets, because if they're all in the first one, it ought to be very large, otherwise there are just too many.
Noahlotr said a point about bloodthirst - unless it's one of your unrevealed, returning keywords.
And Thousand Night Ritual is broken. Rather than "lose 5 life", it would need "lose the game". Two mana should never get your more than three. Dark Ritual got you too much, Cabal Ritual is far too good. This is like having both combined, for only 5 life. Who needs life, when your combo goes off turn one? Needs a rethinking.

Other than that, however, looking through the cards, they look honestly amazing, very well designed. Not sure what the artifacts do yet, I think noahlotr might have it, but I hope not as they'd be too close to the Eldrazi Spawn tokens.
One thing is your syntax, you need separate non-keyword abilities on separate lines - "Deathtouch, Tap symbol: CARDNAME deals 1 damage..." should be:
"Deathtouch
Tap symbol: CARDNAME deals 1 damage..."
Also, the card that appears on is too good, it's literally an Avatar of Woe. Consider Royal Assassin when you make it.

Lastly, I really like the way you set it out, with the journal kinda thing going. I like this. Good job.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Tue, 2012-01-10 04:56
Timespiraled
Timespiraled's picture

@Noahlotr and Anuttymous Thanks a lot for looking over what I've done so far. I'm having a lot of fun designing this set. To begin with, fear not, the keywords and recurring keywords are spread throughout the set.

1) To begin with, I want to right off the bat correct a few things. Supply will no longer be keyworded as I felt that not enough cards use it. And yes, it was originally simply artifacts with the Eldrazi Spawn ability as I felt an expedition would be justified in having supplies and additional resources to aid them. I'd like to debate this concept and am open to ideas to replace it.

2) As for the Syntax, I know exactly how it goes on cards, just felt like saving space on the board when I posted the card. I will correct them and post them synthatically (which is not a word but whatever).

3) Yup, Thousand Night Ritual is too good. Was thinking too much in vacuum here. Going to go modify it on the original post in a few second.

4) And I had originally looked at Avatar of Woe before making this card. For the cost of Avatar of Woe, you get not only a death machine but a 6/5 Fear that can potentially cost only Black mana symbolBlack mana symbol. I feel that for 2 mana symbolBlack mana symbol a 1/1 that actually has to deal the damage to kill, meaning it's useless against damage prevention, "darksteel", power reducing abilities etc made it fine the way it is. Like all my cards, each one is up to debate and modification.

5) Ah, Bloodthirst. I went along with the assumption that as an included-in-a-core-set it was fine to put them on cards. That is my mistake. Nevertheless, it's ability is exactly Bloodthirst so I feel iffy about not keywording it. Any ideas?

6) As for Wandering Fleet Vessel, I was thinking of making it uncommon. Ships are going to be a useful creature type and Islandwalk will certainly help as a few Land type affecting cards are in the works but I feel as it isn't powerful enough.

7) Landing in Kaleviss Fjord

Spoiler:
Day 0 after having landed upon Arcavelon. We finally decided to make our beachhead in the fjords, which we have named Kaleviss after some of the old towns back home. The fjord is sheltered enough to keep out the storms but ever since arriving we've been hearing strange and unnerving sounds from the fjord clifftops. I plan on sending a few expedition members to scout the top as soon as we finish with the makeshift camp. I pray the fog which surrounds us may also hide us from any unwanted observers.

Sheltered Fjord
Land
Tap symbol:Add 1 mana symbol to your mana pool.
Tap symbol:Add Blue mana symbol or Green mana symbol to your mana pool. Spend this mana only to play creature spells.
Blue mana symbol

Kaleviss Patrol 2 mana symbolWhite mana symbolWhite mana symbol
Creature- Human Soldier
Blue mana symbolGreen mana symbol:Kaleviss Patrol has hexproof until end of turn.
2/4
The mist shrouded fjords grant the patrols protection from the watchers above and below.
Chaos Symbol

Fjordbound Fog Blue mana symbol
Enchantment- Aura
Enchant creature.
Enchanted creature has hexproof.
Blue mana symbol

Kaleviss Drake Blue mana symbolGreen mana symbol
Creature- Drake
Flying
2/2
Blue mana symbol

Deepfjord Leviathan 7 mana symbolBlue mana symbolBlue mana symbol
Creature- Leviathan
Islandwalk, Trample, Hexproof
7/10
Red mana symbol

8)Continue to reinforce the camp or send scouts out into the nearby mountains? (Jan. 10th
Previews)

Formermly Captain of Nephalia

Tue, 2012-01-10 11:49
Cancelion
Cancelion's picture

Loving the set so far, you have a magic touch in balancing costs and effects. A couple points:

Anchorage Bay Cutthroat is too powerful, as Anuttymous said. Avatar of Woe can (and in a well-built deck should) cost Black mana symbolBlack mana symbol, but is still CMC 8 otherwise. Maybe make the damage-dealing conditional? Something like "Tap symbol, Discard a card: Anchorage Bay Cutthroat deals 1 damage to target creature." That might balance out the slight bleed of damage-dealing (usually Red's shtick) into black. Add a mana cost (preferably Red mana symbol) and you've got a wonderful Human Assassin Spellshaper.

Expedition Supplier should probably only drop a single Supply. As is, it's better than most Eldrazi Spawn summoners, and in a slightly off color.

Salvation Stores is a beautiful way of executing Ventifact Bottle -esque mana ramp, well done! Although the mana cost is probably better as X mana symbolWhite mana symbol

Bloodthirst shouldn't be on a card unless it's a keyword in the set, so I suggest wording Bloodscarred Chosen's first ability as "If an opponent was dealt damage this turn, Bloodscarred Chosen enters the battlefield with a +1/+1 counter on it and has haste until end of turn." The haste is hardly overpowered with Goblin Guide running about, and sets the ability further apart from looking like a crude copycat of bloodthirst.

Anuttymous said everything that needed to be said about Thousand Night Ritual.

I'm in love with Kaleviss Drake. It combines the abilities and strengths of the two colors in a way few french vanillas do. Sweet.

Deepfjord Leviathan is pretty much a Inkwell Leviathan, except not an artifact and with shroud updated to hexproof, and thus better. Maybe a bit too good.

The rest are A-OK as far as I can see. Let's send those scouts on the mountains, maybe we'll find red creatures Big smile

Tue, 2012-01-10 17:05
Timespiraled
Timespiraled's picture

@ Cancelion Thanks again for your support guys, this means a lot to me!

1) I've decided to go ahead and rework Anchorage Bay Cutthroat like you said, adding both a discard card effect and a red mana cost. This also allows a way to stick certain cards in the graveyard which I know some cards in this set and especially in the later sets will appreciate.

2) Expedition Supplier is changed to producing a single token. I just realized what bouncing/flickering this baby does.

3) Salvation Stores changed to X mana symbolWhite mana symbol to keep the white-color theme as only the Expedition really uses the Supply artifact tokens.

4) I like the haste on Bloodscarred Chosen. Only helps to make it that much stronger.

5) Thousand Night Ritual was actually fixed yesterday night. I don't know if you're talking about the new one or the old one. I reckoned the new one was fine.

6) Kaleviss Drake is also one of my favorite french vanilla creatures and I'd love to run this card for real.

7) Deepfjord = Inkwell. I simply changed shroud to hexproof and dropped the toughness by 1. Seems no more broken than adding 1 mana symbol to the cost of Darksteel Colossus and giving it Infect.

Cool smile I update the expedition every night to give more people the chance to see the cards and discuss balancing etc. But so far you're the only vote (and yeah, mountains usually equal red.)

Formermly Captain of Nephalia

Tue, 2012-01-10 17:16
Anuttymous
Adminis-traitor
Anuttymous's picture

What I actually thought supply might be was gain1 life or target gets +1/+1. However, they're all a bit simple. Why not... "Sacrifice this artifact: You gain 1 life; or target creature gets +0/+1 {power boost would be too powerful}; or add 1 mana symbol to your mana pool." You'd have to make sure they're well balanced.
I see your point with Avatar of Woe, but try comparing it to a more recent one - Royal Assassin. For themost part, yours does better as it can hit untapped things. I'd say it needs to be 4 mana.
The suggested change is nice, though at rare, with the discard disadvantage, he could be 2 mana, easily.
It has been a common problem, that people think scry and bloodthirst are evergreen. Wizards do these silly things, just to throw us off, I swear. Could have a Stromkirk Noble effect, but for any damage, not just combat. Would need to be a bit more expensive, though.
For Ships, what I think would be nice would be to have them as land, which isn't entirely absurd, seeing as you would use it as a stable place to stand. White = airships over the plains, blue = ships at sea, black = swamp-traversing ships, red = lava-proof, green = no ships? You get the idea. This way, you don't make odd ship creatures, that could be difficult.

I must say, the Leviathan is a bit too similar to Inkwell. Maybe give it some changes otherwise players would find it rather boring?

Thousand Night Ritual a nice change, but make it black creature (to avoid Memnite making free mana) and it could be uncommon. Also, the rare that gives islandwalk ought to be common, really. It's not very impressive as a defender.

Oh, and that's a really nice picture, good job finding it. Be nice to see the card it's on.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Tue, 2012-01-10 17:17
Timespiraled
Timespiraled's picture

@ Anuttymous Hey there my friend.

1) I really like your supply token ideas but it makes for some very wordy cards indeed. I was thinking perhaps of having the Supply artifact tokens do nothing, but have cards use them in different ways. One creature can use them to gain life, one to put +1/+1 counters, etc. What do you think?

2) We just balanced out Anchorage Bay Cutthroat. Let me know what you think of the new one. Edit: For Black mana symbolBlack mana symbol he'd be ok?

3) Bloodscarred Chosen also reworded. Also made its second ability hit all players to balance it out more.

4) I like your Ships = Lands but the problem I find with that is (for now) there are no airships. Yes this was totally a sneak peek at a future set but oh well. I actually need Ships to be creatures but I just wanted to know how they should work exactly. The theme is of course they grant evasion type abilities but I'll keep working on them and if a change needs to be implemented I'll come back to it.

5) It's really supposed to be an Inkwell but with hexproof to fit the Fjord's flavor. Just letting you know, my cards work like that. For example, most cards that implicate Arcavelon's fjords will be usually Green mana symbol or Blue mana symbol and have hexproof or something similar.

6) Any vote on where the expedition goes to next Anuttymous?

Formermly Captain of Nephalia

Tue, 2012-01-10 17:20
Anuttymous
Adminis-traitor
Anuttymous's picture

Quote:
The suggested change is nice, though at rare, with the discard disadvantage, he could be 2 mana, easily.
Thousand Night Ritual a nice change, but make it black creature (to avoid Memnite making free mana) and it could be uncommon. Also, the rare that gives islandwalk ought to be common, really. It's not very impressive as a defender.
Oh, and that's a really nice picture, good job finding it. Be nice to see the card it's on.

The edited ninjas. I vote for wherever we'll find more red cards. Stick out your tongue

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Tue, 2012-01-10 17:28
Timespiraled
Timespiraled's picture

Actually, and I hate to be a letdown, but unlike your wonderful set my set does not use pictures (like jrzman's sets). I used to use pictures but personally I found the either limiting or time-consuming to find. Therefore my sets are pictureless. (It's also less costly on my printer when I print them to playtest.)

1) Aside from that I missed your black creature sacrifice modification and I'm fine with it. I also have a 0 mana symbol costing card in the works and this will fix it.

2) I'll update the new cards tonight but while I'm here I'll throw a new one your way just because you're all such great helpers.

Spoiler:
Day 3 after landing upon Arcavelon. After having cleared most of the drakes from the nearest roosts, taking great pains to not break their eggs but simply move them higher, we hope to show them our superiority but also that we are not outright brutes. As we were doing so though, we found many drake carcasses strewn about the fjord cliffs. Perhaps this species cares little for its dead but I'm sure some of our magicians and scientists will be able to use them for something.

Drakewing Contraption 2 mana symbol
Artifact- Equipment
Equip 2 mana symbol
Equipped creature has flying and hexproof
Blue mana symbol

Design Note: This card is my version of the usual flying artifact and the usual shroud/hexproof artifact. It's actually more of a blend between Cobbled Wings and Swiftfoot Boots and it feels fair enough though I'm open to making the casting cost 3 mana symbol if anyone wishes to contest 2 mana symbol Blue mana symbol flying hexproofed soldiers.

Formermly Captain of Nephalia

Tue, 2012-01-10 17:39
Anuttymous
Adminis-traitor
Anuttymous's picture

I think it decently costed there, I wouldn't say there's a need to make it more expensive. I mean, look at Whispersilk Cloak.

Shame about the pictures. I would say, if you want to submit it as a custom set (which would be a nice thing) you'll need at least four cards, I think, for the preview-ey ones.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Tue, 2012-01-10 17:45
Timespiraled
Timespiraled's picture

@ Anuttymous By submit you mean like that weird little tab on the left with a few sets in it? I thought you needed at least 20% art and I don't have that so I really was just going to make my set and just upload it with the link on this page and maybe a hub page for when the next two sets are finished.

Formermly Captain of Nephalia

Tue, 2012-01-10 17:53
Anuttymous
Adminis-traitor
Anuttymous's picture

Ah, it is 20%. Never mind, then. You'll do just as well with having the link in the thread, though, and a hub page will work too.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Tue, 2012-01-10 23:10
Noahlotr
Noahlotr's picture

I vote to send out scouts.

I also want to say that I think the way you're doing the reveals is really cool. Do you have all the cards ready beforehand for either choice or do you create cards based on our choices?

Thu, 2012-01-12 06:33
Timespiraled
Timespiraled's picture

@Noahlotr I have the cards premade, some still in the works and some still blank in the set file. What I have done though is plan them by place/event so that when you people vote for the next place to go, I have the five cards to show you.

And, now that you mention it, I have the next card suite to reveal to you!

Send the scouts out into the nearby mountains

Spoiler:
Day 21 after having landed upon Arcavelon. After our base in the fjord and our secondary base in Hope's Bay have begun to bear a resemblance to something organized, I felt it secure enough to send scouts into the nearby forested mountain range. Strange thundering sounds and what seems like the scent of fire and smoke on the wind have perked my interest... and also my fears for what way reside there. As well, we've noticed the presence of indigenous people. No true contact has been attained but we are aware of each other and for now, we keep our distances.

Cetzan Firecrafter Green mana symbol
Creature- Human Shaman
Tap symbol: Add Red mana symbol to your mana pool.
1/1
Chaos Symbol

Pyreplume Red mana symbol
Instant
Pyreplume deals 1 damage to target creature or player.
Hue– If the last spell cast was red, Pyreplume deals 3 damage to target creature or player instead.
Chaos Symbol

Wildrange Fox 1 mana symbolRed mana symbol
Creature- Fox
Red mana symbol: Wildrange Fox has haste until end of turn.
2/2
Chaos Symbol

Timberline Colossal 4 mana symbolRed mana symbolGreen mana symbol
Creature- Giant
Trample
Hue– As Timberline Colossal enters the battlefield, if the last spell cast was red, Timberline Colossal deals 3 damage to target creature or player. If the last spell cast was green, search your library for a Forest and put it onto the battlefield instead.
5/5
Red mana symbol

Timber Valley
Land
Tap symbol: Add 1 mana symbol to your mana pool. If an opponent was dealt damage this turn, add Red mana symbol or Green mana symbol to your mana pool instead.
Blue mana symbol

Begin exploring the depths of the nearby marshlands or begun harvesting the nearby resources?

Formermly Captain of Nephalia

Wed, 2012-01-11 07:12
Cancelion
Cancelion's picture

Hurray, mountains!

Anchorage Bay Cutthroat is great at Black mana symbolBlack mana symbol, that makes him a lot more competitive and cool. The "Discard a card" should probably be a part of the cost (see the spellshapers for an effect like that) but works as is.

Didn't notice the -1 toughness on Deepfjord, although it seems a small change for such a big creature. I think it's pretty balanced as is, suits the flavor well too.

The new Thousand Night Ritual is quite fantastic, was talking about the old one.

Hue is my new favourite keyword. Pyreplume is also a nicely balanced Lightning Bolt, something Galvanic Blast failed at. Timberline Colossal is a wonderful rare as well.

Keep up the great work! A bother about the pictures though, but I know well enough how time- (and patience-) consuming skimming the net for fitting art is. I vote for resource harvesting Big smile

Wed, 2012-01-11 07:29
Timespiraled
Timespiraled's picture

@ Cancelion Thanks again for following up on the set. Means worlds to me.

1) Anchorage Bay Cutthroat. I felt the discard could be in the effect as if you're going no-hander he's still capable of using his ability. In fact, he encourages a hellbent/madness strategy.

2) Glad you like Hue. Was honestly wondering what the initial reactions would be. I figure tracking the last spell played isn't too hard (we're already tracking if two or more spells were played anyway thanks to the DFC) and I felt it encourages playing the colors. Opponents can mildly disrupt Hue by using Instants and Flash creatures to change the Hue color at the last second too. There's actually a card built for this in the second set.

3) Galvanic Blast was OP in my opinion and I didn't want rampant 4 in a row Pyreplumes which dealt 4 each simply because you played them one after the other.

4) Timeberline Colossal is fun and as you notice it's Hue matches both of it's colors, as will most, if not all cards from this first set.

5) And yeah, the pictures may be a small letdown but they never stopped me from enjoying other sets. If I feel the need I may try and find the 20% minimum to get the set onto the featured set list.

6) And that's 1 vote for the resources.

Formermly Captain of Nephalia

Wed, 2012-01-11 08:08
Cancelion
Cancelion's picture

I'd love to see this in featured sets, because honestly, it already shows more promise than some of the previous sets there. Good point on Anchorage, he's perfect as he is. Never even thought of disrupting Hue like that, makes it just that much more special.

One point on Timberline Colossal: at the moment, it doesn't take multicolored Red mana symbolGreen mana symbol spells into account; this can be fixed by removing the word "instead".

Wed, 2012-01-11 16:02
Timespiraled
Timespiraled's picture

@ Cancelion Oh gosh, thanks for noticing the instead clause. I added it in by pure habit without realizing the problem with multi-color cards which do exist as you can tell from Timberline Colossal himself ><. Going to go fix that right away.

Actually there's a second fix I need to make to the card I believe. Let's see if you can catch it.

Formermly Captain of Nephalia

Wed, 2012-01-11 17:14
Cancelion
Cancelion's picture

"As" should probably be replaced with "When", but beyond that I can't see anything wrong Stick out your tongue By the by, I happened upon a wondeful picture for Anchorage:


by Obrotowy

I'd actually love to help you find pictures for the rest of the set as well, if you need aid with it A happy smile

Wed, 2012-01-11 17:26
Timespiraled
Timespiraled's picture

@ Celianon Actually, the "As" was the change I did make (it was that or "When you cast" because of the Hue clause. It checks the last spell played, meaning when the creature enters the battlefield, the last spell played would be itself no? I need it to check the previous, meaning it still has to be a spell when Hue triggers.

I love the artwork and I will copy it down into a temporary folder. I won't implement it just yet but if and when I decide to fill the 20% of the set with artwork I'll let you know.

Formermly Captain of Nephalia

Wed, 2012-01-11 21:43
Noahlotr
Noahlotr's picture

I'm gonna vote to harvest nearby resources.

Thu, 2012-01-12 00:16
Timespiraled
Timespiraled's picture

@ Noahlotr Alright then, that's two votes for harvesting resources and it's 17h25 here so I shall be updating early for once.

Harvesting the nearby resources

Spoiler:
Day 30 after having landed upon Arcavelon. Surprisingly enough, the nearby regions have all manner of resources we have never seen back home. Though many elude us for now, there are a fair number of them which I am sure of their usage. Now, all I need is for Everick to get off his posterior and do his job and we might be able to have enough supplies to refine these things and make them usable instead of just sitting there looking pretty.

Shinegold Ingot 1 mana symbolWhite mana symbol
Artifact- Supply
When Shinegold Ingot enters the battlefield, you gain 3 life.
1 mana symbolWhite mana symbol, Tap symbol, Sacrifice a Supply: Gain 3 life.
Chaos Symbol

Silverstrand Shells 1 mana symbolBlue mana symbol
Artifact- Supply
When Silverstrand Shells enters the battlefield, draw a card.
1 mana symbolBlue mana symbolBlue mana symbol, Tap symbol, Sacrifice a Supply: Draw a card.
Chaos Symbol

Leadlace Mold 1 mana symbolBlack mana symbol
Artifact- Supply
When Leadlace Mold enters the battlefield, target creature gets -0/-1 until end of turn.
Black mana symbol, Tap symbol, Sacrifice a Supply: Target creature gets -0/-1 until end of turn.
Chaos Symbol

Dragoncore Iron 1 mana symbolRed mana symbol
Artifact- Supply
When Dragoncore Iron enters the battlefield, it deals 2 damage to target player.
1 mana symbolRed mana symbol, Tap symbol, Sacrifice a Supply: Dragoncore Iron deals 2 damage to target player.
Chaos Symbol

Copperbark Salve 1 mana symbolGreen mana symbol
Artifact- Supply
When Copperbark Salve enters the battlefield, target creature gets +1/+1 until end of turn.
Green mana symbol, Tap symbol, Sacrifice a Supply: Target creature gets +1/+1 until end of turn.
Chaos Symbol

Everick Baladringen 2 mana symbolWhite mana symbolGreen mana symbol
Legendary Creature- Human Citizen
Supply tokens you control have "Tap symbol, Sacrifice this artifact: Add 1 mana symbol to your mana pool; or gain 1 life."
1/4
M Mana for MTG Extra

Do we delve into the subterranean caverns and grottoes or do we set up observation posts in the forests?

Formermly Captain of Nephalia

Wed, 2012-01-11 23:31
Sohel
Sohel's picture

I like this set, and I have a couple if things to say.

  • Lifegain effects are worded as "You gain…"
  • Silverstrand Shells seems too much to me. Maybe making it discard a card too?
  • The cards that interact with supplies should read "Cost, Sacrifice a Supply: Do something." The token part is nit necessary, and seeing as no creature would be a Supply, the Artifact part shouldn't be necessary.
I vote for setting up posts.

I'm back! I survived the Eater of Days!

Wed, 2012-01-11 23:55
Timespiraled
Timespiraled's picture

@ Sohel

1) Thanks again for the life gain, I'm pretty good with wording but I make errors sometimes too ^^

2) I compared Silverstrand Shells' power to Azure Mage (3 mana symbolBlue mana symbol: Draw a card.) Mine costs 1 mana symbolBlue mana symbolBlue mana symbol and you need a Supply in the first place and it's usable only once per turn. Still open for debate.

3) Thank you! Yup, didn't realize I could just have it sac Supplies as indeed it is the only one with that type ^^. Dancing off to fix it!

4) And one vote for setting up the observation posts.

Formermly Captain of Nephalia

Wed, 2012-01-11 23:43
Sohel
Sohel's picture

I actually meant the "enters the battlefield" part… One-mana effects that draw cards aren't common in common, I believe.
Edit: And the black and red Supply-sacrificing artifacts are very similar...

I'm back! I survived the Eater of Days!

Wed, 2012-01-11 23:45
Timespiraled
Timespiraled's picture

@ Sohel Technically every single cantrip does it no? Blue mana symbol Draw a card seems roughly equal to Red mana symbol Deal 2 damage?
EDIT: And oops, the red is supposed to blast players. Let me fix that. And I feel 1 mana symbolRed mana symbol, Supply sac is fine for 2 damage. Though I might be willing to change the activation cost to Red mana symbolRed mana symbol...

Formermly Captain of Nephalia

Wed, 2012-01-11 23:44
Sohel
Sohel's picture

True. My bad.
…Although I'm still a bit worried about it.

I'm back! I survived the Eater of Days!

Wed, 2012-01-11 23:46
Timespiraled
Timespiraled's picture

@ Sohel hmmm... I'm not to sure what to do about Silverstrand. It feels fine for now but I'll playtest a bit with it and if it's doing too good I'll fix it to do something else.

And for Dragoncore Iron, should the cost be 1 mana symbolRed mana symbol or Red mana symbolRed mana symbol?

Formermly Captain of Nephalia

Wed, 2012-01-11 23:48
Sohel
Sohel's picture

I personally think that 1 mana symbolRed mana symbol is fine… I'm tot completely sure, however.

I'm back! I survived the Eater of Days!

Wed, 2012-01-11 23:53
Timespiraled
Timespiraled's picture

@ Sohel Alright then, we'll just leave it like that. Still waiting to see if maybe Jeske or one of the other tough critiques out there are going to glance and see how the balance is.

Formermly Captain of Nephalia

Wed, 2012-01-11 23:54
Inanimate
Head Moderator
Inanimate's picture

I really like Cetzan Firecrafter. It, alongside Avacyn's Pilgrim, are really fun and creative mana-dorks.

The Supply gimmick is interesting! I'm glad to see that the white member of the cycle has nice, healthy life-gain -- a lot of people overestimate life-gain, but you've got it good.

We still haven't seen any actual Supply-makers, I might add. I'd like to see how they are made. You've got a lot of cards that reference them, so the producers of Supplies should be prevalent.

You could make them a subtype of Artifacts, and have your common cycle cost a bit more and be Supply as well, allowing them to be exhausted in moments of need?

Also: Observation posts.

Thu, 2012-01-12 00:08
Timespiraled
Timespiraled's picture

@Inanimate Thanks for popping in here and helping out.

1) Supply producers were shown at the very beginning (very first post in the spoilers.)

2) Supplies are actually Supply artifact tokens. Sohel realized that cards which use the Supply artifact tokens don't need to actually say artifact or token.

3) By Jimmy that's a grand idea! The five shall be made into Supplies as well and I'll add 1 mana symbol to their cost. Didn't even think about that =_= And really I should have seeing what Supplies will continue to do in the following sets!

4) And that's a second vote for the observation posts!

Formermly Captain of Nephalia

Thu, 2012-01-12 00:10
Inanimate
Head Moderator
Inanimate's picture

Oh, sorry. I missed the Supply producers. I checked all the posts after the first one... silly old me.

Thu, 2012-01-12 00:14
Reality Glitch
Reality Glitch's picture

2012-01-11 1611 mana symbol Noahlotr and Anuttymous said that bloodthirst is not evergreen when it is, anythig that apears in a core set is. Ability activation costs should read {mana},{tap/untap}, then pure text costs; you have the text in the middle.

Plus I choose to study the forest. I can also create art work for you if you want, but it WILL be slow at first sence I'm working on a porject for C.C.O.C. Animation. My Signiture has a link to my DA account.

Edit: Super ninja'd by 10 post wow, all most as bad as a whole page.

Thu, 2012-01-12 00:13
Noahlotr
Noahlotr's picture

I say Subterranean caverns.

Thu, 2012-01-12 00:15
Timespiraled
Timespiraled's picture

@Reality Glitch Oh good catch there, didn't realize that actually. My head was telling me tap was always last for some reason =_=

As for the artwork I'll see, I'm still of a mind to let the imagination do the art.

@Inanimate Yeah the first post had a bit of stuff there too and when the previews are done, every previewed card will go up there too.

EDIT: So that's 3 for Outposts and 1 for Subterra (So far that's the most votes I've ever had on this xD!)

Formermly Captain of Nephalia

Thu, 2012-01-12 00:22
Inanimate
Head Moderator
Inanimate's picture

Reality Glitch, bloodthirst is not evergreen. Scry isn't evergreen, and it appeared in M11. The current trend is to have a small appearance of a flavorful keyword in every new core-set, to add interest for dedicated players, and to add more spice to the limited format.

Thu, 2012-01-12 01:03
Reality Glitch
Reality Glitch's picture

But I read the article about it as well and it said it is a new core keyword. I don't remember scry in M11 though.

Thu, 2012-01-12 01:21
Timespiraled
Timespiraled's picture

@ Inanimate and Reality Glitch I checked and rechecked, Bloodthirst and Scry are indeed not core keywords. The article shows hexproof as a new evergreen word but it simply states there will be bloodthirst in M12 but doesn't name it as evergreen. Therefore Bloodscarred Chosen's wordings will have to stay the same as Bloodthirst does not show up in my set and I rather like the addition of haste to it.

EDIT: Aside from that, any other cards you think need work? Any kind of card you'd be interested in seeing?

Formermly Captain of Nephalia

Thu, 2012-01-12 15:44
Timespiraled
Timespiraled's picture

A few new cards because they don't quite fit in a particular place and this is to start filling out the rest of the set, which should be entirely previewed by next Wednesday (hopefully). This will bring each color to 8 revealed cards each.

Wealth of new Cards revealed!

Spoiler:
Cetzan Deathbringer 1 mana symbolBlack mana symbol
Creature- Human Shaman
Sacrifice Cetzan Deathbringer: Destroy target nonblack, nonartifact creature.
1/1
Chaos Symbol

Hopeless Situation Black mana symbol
Sorcery
Target player discards a card.
Hue — If the last spell cast was black, that player also puts the top two cards of his or her library into his or her graveyard.
Chaos Symbol

Abandoned Supplies Black mana symbol
Sorcery
Target player sacrifices two Supplies.
Draw a card.
Chaos Symbol

Carnivorous Creeper 3 mana symbolGreen mana symbol
Creature- Plant
Aggression (This creature gets +1/+0 for each other attacking creature you control)*
1/3
Chaos Symbol
*Note that Predator has changed name because I realized it wouldn't fit as well later on. End of line.

Bloodhide Wurm 5 mana symbolGreen mana symbolGreen mana symbol
Creature- Wurm
Aggression (This creature gets +1/+0 for each other attacking creature you control)
5/5
Blue mana symbol

Nightpeak Screecher Black mana symbol
Creature- Bat
Flying
Nightpeak Screecher enters the battlefield tapped.
1/1
Chaos Symbol

Timberline Spider 2 mana symbolGreen mana symbol
Creature- Spider
Reach
2/2
Chaos Symbol

Expedition Herbalist 1 mana symbolGreen mana symbol
Creature- Human Druid
1 mana symbolGreen mana symbol, Tap symbol: Regenerate target creature.
1/2
Chaos Symbol

Proclamation of Savagery 2 mana symbolGreen mana symbolGreen mana symbol
Sorcery
Creatures you control have aggression and trample until end of turn. (This creature gets +1/+0 for each other attacking creature you control)
Red mana symbol
(Wasn't too sure about the cost. At 1 mana symbol more you get Overwhelming Stampede so I figured 4 mana symbol CMC was fair.)

Omenfires 2 mana symbolRed mana symbol
Instant
Omenfires deals 2 damage to target creature or player, and attacking creatures get +1/+0 until end of turn.
Blue mana symbol
(I'm iffy about this one, seems rather good but then again, you're trading the first strike off of Rally the Forces for a Shock)

Arcavelonian Upheaval 4 mana symbolRed mana symbol
Sorcery
Destroy target land or fortification.
Hue- If the last spell cast was red, Arcavelonian Upheaval costs 2 mana symbol less to cast.
Chaos Symbol

Fulminating Pyreheart Red mana symbolRed mana symbolRed mana symbol
Creature- Elemental
Haste
Hue — If the last spell cast was red, if a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
3/3
Red mana symbol

Smoketrail Barrage 1 mana symbolRed mana symbol
Sorcery
Up to two target creatures can't block this turn.
Hue — If the last spell cast was red, up to three target creatures can’t block this turn instead.
Chaos Symbol

Warrior-Caste Tombrisen 2 mana symbolBlack mana symbol
Creature- Zombie Warrior
Warrior-Caste Tombrisen can't block.
3/2
Chaos Symbol

Salvage Hawk 2 mana symbolWhite mana symbol
Creature- Bird
Flying
When Salvage Hawk dies, return target artifact card from your graveyard to your hand.
1/2
Blue mana symbol

Fenrot Affliction 3 mana symbolBlack mana symbol
Enchantment- Aura
Enchant land
Whenever enchanted land is tapped for mana, target creature gets -0/-3 until end of turn.
Blue mana symbol

And that's it for this large batch of reveals! Stay tuned tonight when I post the next exploration area reveals!

New spoilers, for what looks like a forest outpost victory will be very soon

Formermly Captain of Nephalia

Thu, 2012-01-12 15:42
Timespiraled
Timespiraled's picture

Forest Outposts

Spoiler:
Day 53 after having landed upon Arcavelon. The nearby forests seem to be full of resources we can use. Nevertheless, we must take precautions when adventuring out for you never know what may lurk in one bush or another. In fact, I've asked our scouts to clear some trees for a forest outpost station. I feel it is both necessary and potentially rewarding. I fear though for the natives reactions.

Unhindered Exploration Green mana symbol
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Hue —If the last spell cast is green, you may put that card onto the battlefield tapped instead of putting it into your hand.
Chaos Symbol

Sunlit Clearing
Land
Tap symbol: Add 1 mana symbol to your mana pool. If you control three or more creatures, add Green mana symbol or White mana symbol to your mana pool instead.
Blue mana symbol

Timberhide Bear 1 mana symbolGreen mana symbol
Creature- Bear
Hue- If the last spell cast is green, Timberhide Bear has trample.
2/2
Chaos Symbol

Rune of Growth Green mana symbol
Instant
Target creature gets +2/+2 until end of turn.
Hue— If the last spell cast is green, that creature gets +4/+4 until end of turn instead.
Chaos Symbol

Cetzan Dusk-Archers 2 mana symbolGreen mana symbol
Creature- Human Archer
Reach
Hue — Tap symbol: Cetzan Dusk-Archers deals 4 damage to target attacking creature with flying. Activate this ability only if the last spell cast is green.
2/2
Blue mana symbol

Explore the remnants of an ancient Cetzan Temple or set sail upon the wide blue sea once again?

Formermly Captain of Nephalia

Thu, 2012-01-12 06:23
Inanimate
Head Moderator
Inanimate's picture

Fulminating Pyreheart should be:

"Whenever a source you control would deal damage to a creature or player this turn, if the last spell cast was red, it deals double that damage to that creature or player instead."

In fact, all permanents with Hue should be worded "If the last spell cast was ___" as opposed to how it's worded now. It isn't "played" anymore; all spells are "cast".

Omenfires could be called "Rallying Shot" or "Rallying Strike" -- the first attack inspires every one else!

Whiteplume Diver could stand to have a higher toughness. I think that'd be fine at, say, 1/3 or 1/2?

Trailblaze should definitely put it onto the battlefield tapped. That is an easy condition to fulfill in a green deck, I think.

Thu, 2012-01-12 06:31
Timespiraled
Timespiraled's picture

@ Inanimate

1) Absolutely right about Hue, I'm off to reword them as soon as I finish this xD

2) Omenfires is a Cetzan card (just means I see it used by them and not the Expedition). And in my mind Omenfires means well, a fire that brings an omen, and it certainly seems like a good one as everyone is fired up. (no pun intended). I'll see if the wording can be changed but I'm trying to stay away from words like rally and such as that goes with warfare... of which sets 2 and 3 will be glad to talk about.

3) Whiteplume Diver is based off Junk Diver but I'll see to giving it an extra point of toughness.

4) Trailblaze is like Hue's version of Caravan Vigil. Both seems reasonably easy to trigger and Hue requires either your opponent to be playing green, or for you to have exhausted some resources in both cards and mana to get Hue triggered to green.

Thanks a lot for the feedback Inanimate and don't forget to vote for the next previews! As well, there's a bunch of new ones at the top in the compiled spoiler.

Formermly Captain of Nephalia

Thu, 2012-01-12 07:27
Sewn-Eye
Moderator
Sewn-Eye's picture

In general, you cards are well balanced. I won't bother with individual card critique, as that'll take a while, and the others have already provided excellent help in that department. So, I'll address the set as a whole. One major issue I see with the set is that two of ts mechanics encourage linear deck construction, much like Kamigawa did with soulshift and splice onto Arcane (the splice mechanic itself is pretty modular, but the way it was implemented was, unfortunately, not quite as flexible).

Aggression, like splice onto Arcane, forces linear deck construction, though it's not as bad as splice onto Arcane was about it. Your deck's instants and sorceries were either all Arcane spells, or none of them were. The same goes for aggression. Your creatures will either all have aggression, or none of them will.

A more recent example of a keyword that encourages linear deck construction is infect. Infect could sort of get away with forcing really linear deck construction because yay poison counters, but it still wasn't a good thing. MaRo himself stated that the linearity of infect was a problem. Still, an alternate win condition is always fun and unique. Aggression, on the other hand, doesn't have that "wow" factor that infect has. I'm not saying it's a bad keyword or anything, but people were pretty content making infect decks. I'm not sure how excited people will be with designing aggression decks.

Maybe ... Aggression (Whenever this creature attacks, it gets +1/+0 for each other attacking creature.), or something like that. Judging by the setting, I'm guessing creatures with aggression are supposed to apply pressure to the explorers, and this does just that. And, of course, you can fit a card with aggression into any creature-heavy deck.

Your supply artifact tokens have the same problem, except, as far as I can tell, to a much greater degree. You either have lots of supply token generators / users or none at all. At least with aggression, your creatures could still attack or block. You can't really do much with supply tokens if you can't use them.

A good way to tell whether or not a mechanic is linear is to ask yourself : how useful is the card that hoses this mechanic outside of limited? Abandon Supplies, for example, would be near-useless outside of limited. A card that hoses aggression would be anything that removes creatures from the battlefield.

Purify the Grave, on the other hand, hoses those cute little Skaab decks and decks with Boneyard Wurms and Splinterfrights. It's also pretty useful outside of limited. There are probably better examples, but I hope you get the idea.

Hope that helped.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Thu, 2012-01-12 09:00
Cancelion
Cancelion's picture

I'd definitely put the mana gain back into the Supply tokens, otherwise they become, as Sewn-Eye aptly put it, vacuumed to a huge extent. His points about aggression are valid too (god I hate infect; ruined casual for me for a loooong time...)

Dreadtide is sweet. Reminds me of Glimpse the Unthinkable, only with more fitting colors; I don't like black milling.

No problem with Abandoned Supplies; most sets have a niché card that works with the set. Besides, it cantrips.

Warrior-Caste Tombrisen is a pretty weak card, compared to Warpath Ghoul and the like, but I'm a great fan of slightly sub-par creatures (I used to have a Mindless Null in my zombie deck. No, really.) Maybe cost it at 2 mana symbolBlack mana symbol?

Fenrot Affliction is just golden.

Trailblaze is problematic as it is easier to meet it's conditions; Caravan Vigil, while powerful, was more useful when splashing black, as green has neither creature destruction nor sacrifice by itself. "Comes into play tapped" should balance it out, as Inanimate said. Furthermore, Trailblazer is the name of a card already - the two might be a bit too close.

I'd make the Cetzan Dusk-Archers deal 3 damage to a flying creature without the attacking clause. Attack/block hate is more white's slice of the metaphorical pie. As is, it would also be nice as a Green mana symbolWhite mana symbol creature, but from what I've gathered the Cetzans are hardly white.

Into the temple we go, I want to see more natives!

Thu, 2012-01-12 15:42
Timespiraled
Timespiraled's picture

@ Sewn-Eye Thanks for looking my set over ^^

1) I rather like your form of Aggression. It means you have a wider variety of card to play and combo with so I believe I will switch to your method.

2) As for the Supply theme, there are still cards to be revealed and almost every color has ways of producing them. Though I have noticed that cards that need the tokens seems subpar if you don't run them but, in my opinion, if you're running cards with Metalcraft you're obligated to run artifacts. Granted, they're a bigger gamut of cards than just the Supplies. Thereforfe, I'll see to making them have lesser abilities without the supplies, but better if you have them, making them useful even when you have no supplies. If in the end it still doesn't seem to be working I'll envision a major change but I'd rather keep them as cards in the later sets use them as well.

3) Abandon Supplies is a black cantrip, and can draw you a card even when you're not playing against anyone with Supplies. If you are it's just an added bonus.

4) You didn't vote for the next reveals!

@Cancelion Thanks for sticking with this set and providing feedback!

1) Dreadtide was my way of getting a better mono-blue mill card. It's not the only mill card so be ready!

2) Warrior-Caste Tombrisen could indeed be costed 2 mana symbolBlack mana symbol. The can't block should balance it.

3) Trailblazer is an instant? =_= Oh well, I'll rename it to Unhindered Exploration and make the land enter the battlefield tapped, because after playtesting it, I did find that it was easier to keep causing green Hue then killing stuff.

4) Cetzan Dusk-Archers are based off Femeref Archers which as a Tenth Edition is still quite recent. And I'm really trying to not put too many multicolor as Hue becomes rather brutal when your creatures have multiple colors (as the second/third set will reveal)

5) One vote for Cetzan temples!

Formermly Captain of Nephalia

Thu, 2012-01-12 19:11
Reality Glitch
Reality Glitch's picture

Explore the remains!

Thu, 2012-01-12 19:18
Timespiraled
Timespiraled's picture

@ Reality Glitch And that's another vote for the remains. I might even have the complete set revealed within one or two days as I'm already at 127/260 cards designed and I have nothing else to do xD

Formermly Captain of Nephalia

Thu, 2012-01-12 21:27
Reality Glitch
Reality Glitch's picture

Can I suggest ideas for cards if there are spots open.