Chronoscape: Mask of the BetrayerLogin or register to post comments
|Tue, 2011-09-27 05:39|
Chronostasis is a world that was created during the the Pherexian invasion into Domiria. Rips in the temporal fabric and Æther began slowly funneling mana into this world. The events of Timespiral greatly accelerated this process. Chronostasis is a demi-plane that is its own planeswalker, or rather an idividual with the a planewalker spark was sucked into one of the time rips, and was torn asunder. As a result, several fragments of himself are created, each with their own goals and beliefs. He is known only as the Unknown Walker, though the inhabitants of Chronostasis have no idea what that means, only that its the first thing that comes to mind when they see someone with out scale or fur.
These people you see, are not human, nor elf, zombie, goblin, veldarken, fairy, merfolk or even kor, but various animals that had been sucked through and awakened due to the worlds power. (This is because I want to make a tribal set that DOES NOT have most of the standard 'races' that show up almost every single tribal format, cause you know, elves are freeking ridiculous in the amount of tribal support they get. now things like soldier and wizard I consider to be a class.)
Chronostasis, as its name implies, is a constant flow of time that stands still. The people here have no concept of seconds or minutes, or even with time itself, because it always is changing. However a few cities remain constant. Inshanra, Keshka, Velshua and many more. Without these cities staying mostly constant, the demi-plane would fly apart and cease to exist...
(As a result, many effects though that are based on time make a comeback in my set, including phasing.)
However not everything is honkey dory in this world, the humanish shapeshifter Arch Rivus Deadalus has uncovered something and now wears a mask to cover his face. His folowers, shifters, have teamed up with spectors and a madness is approaching. A madness that threatens every timeline and is unlike anything anyone has ever seen before, yet oddly familiar.
New with this set..
Mill - This is a simplification of words, much like dies. If a card says "Mill 1 card" it means you put the top card of your library into your graveyard. If a card says "Target player mills 1 card" it means that target player puts the top card of his library into his graveyard.
Insanity - Whenever a card is milled from your library, you may pay this cost in order to play the card. Basically its like madness, but for your library. In Identity Crises this ability only shows up in U/B and maybe R.
Displacement - Whenever a creature is dealt damage, instead put that many damage counters onto it. At your upkeep remove those counters and they deal that much damage to the creature. This damage cannot be diverted, prevented or displaced. This ability currently only shows up in G/W
Outmanuver - When this creature is blocked, you can assign its combat damage as though it wasn't blocked. Currently shows up in R.. but there is a great possibly it will show up in every color except W.
Anchor - This cannot be exiled by an effect/spell an opponent controls. It cannot phase out. Currently shows up only in W, but may also show up in U.
Color, Race, Philosophies..
Dangit, I forgot to fix Bishiki.. its ability should read "Till end of Turn".
As said before, shapeshifters are all about madness and insanity. They might very well also take in R on the fringe and gain access to some hellbent cards as well. Expect to be very scucidal black with them.
The Aura should have Enchant Creature. Rivus's betrayal, I want the card to be good in both forms where you don't have a partner and then have some reason for your partner to discard a card for benefit.
With the rabbits, many of the rabbits have a "camp" mode, where they either get into their pirate ship, or get into their camp. This does give a weird little defensive measure for some of them, such as the highlanders.. Its very much possible that the Highlanders will require U to transform, but the idea is that the rabbits retreat into the camp and hold up all the artifacts in there. (gotta protect the shinies)
A few mistakes, All Red Rabbits second form is suppose to have defender. Also that isn't suppose to be B on the other on, it should be U/R.
I don't have access again right now to MSE, but some cards for wolves..
I don't quite like Silencing Howl. The Idea is that the wolves cause a fear in your opponents preventing them from casting. But since U/W are typically the colors that would do that.. Course it is not as easy to do, since it is a sorc and you need 2 wolves and an enchantment in play.