Author: Disposable Hero
Release Date: May 2011
Special Frames: Yes
Click to Download Urighaz
- Urighaz is a stand-alone Magic: The Gathering fan set consisting of 249 black-bordered cards.
- The set features cards with the Tribal supertype, cycling and typecycling abilities, and the new Unity mechanic. Notable tribes include: soldiers, wizards, horrors, goblins, elves, elephants, spirits, and dragons.
- The set features five new Planeswalker cards.
Mechanics & Terms
Tribal — Non-creature cards with creature types make a return after their initial appearance in the Lorwyn block. The mechanic extends from just giving instants and sorceries creature types, however. Enchantments get creature types for the first time since Future Sight, as do a cycle of dual-color lands for the first time ever. These represent the special tactics, powers, items, and locations used only by certain tribes.
Creature Typecycling — Appearing only on creatures and tribal cards of appropriate types, this mechanic expands on the concepts both of land-type cycling and Homing Sliver's heretofore-unique abilities. By paying a cost and discarding a card with typecycling, you can search out your library for a card of the appropriate type and get it into your hand. Flavorfully, it represents tribal synergy, but mechanically, it syngergizes with tribal cards as well!
Unity — Unity is an entirely new mechanic, representing the ability of a tribe to fight together. Whenever a creature with unity attacks, other attacking creatures that share creature types with it get +1/+1 until end of turn. This works for all creature types, so an Elephant Soldier will give +1/+1 to both other Elephants and to other Soldiers.
righaz is a plane marked by strife and conflict. It all began at the dawn of the plane, millenia ago. Ten mighty gods - the Ten Titans - arose in the world. Among Urighaz's populace, each became patron of a lone tribe. But all was not well within the workings of the Titans. Vroon, the oldest and most sinister god, plotted against his fellows.
Using a dark sword called Sunslicer, Vroon slew two of his fellows. The other seven waged war on Vroon and his horrors, though it was complicated by a group of elves who betrayed their master for Vroon. Eventually, however, Vroon fell and was imprisoned beneath the elvish forest of Talea in a massive labyrinth called Ullimar. The followers of Vroon were exiled to the land of Denkmal, where the Vrinnians (Vroon's elvish followers) as well as Vroon's horrors prepared to free their master.
Their opportunity is nigh. Talea has become a land of elitism, and the gods are long forgotten. Vroon has managed to twist his keeper, a shamaness named Welleren, to his side. She and the Vrinnians plot to use the Eye of Vroon, the dark god's spawning device, to summon a horde of horrors to batter the Urighites. Will she and her cohorts succeed, or will the tribes unite once more?
Find out more by visiting the original forum thread!
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