Enhancement Explosion
Instant
Destroy all permanents with counters on them.
Tue, 2011-07-19 00:40
TheAmazingKamahl
Bant's Savior
Creature - Human Soldier
First Strike
Creatures can't be destroyed by instants and sorceries.
5/4
Cats are my life.
Proud member of the Boros Legion
Tue, 2011-07-19 06:58
Silver Samurai
Phantasmal Opponent 3U
Enchantment - rare
Phantasmal opponent may block as though it were a creature. When it does it becomes a 2/2 blue illusion creature with all non-activated abilities of the creature it's blocking, +X/+X, where X is the creature it's blocking's toughness and "when this creature becomes the target of a spell or ability, sacrifice it". At the end of combat it becomes an enchantment again.
Quick Question: If you were to cast a spell on Phantasmal Opponent while it was a creature, would you have to sacrifice it? Does the fact that sorceries and instants can't destroy creatures, include sacrificing?
Biovisionary Control Naya Humans Vampires
Tue, 2011-07-19 22:16
shardfenix
Pureheart Crusader
Creature - Knight
Protection from enchantments
2/2
Wed, 2011-07-20 04:46
Raznaak
Oblivion Bliss
Enchantment : Creatures lose all protection abilities, shroud and/or hexproof until end of turn. , , sacrifice ~: Destroy target creature.
Sanctity of Life
Enchantment
Players cannot sacrifice permanents.
I reserve the right to make as terrible cards as I like.
Wed, 2011-07-20 06:01
Silver Samurai
Shardfenix,
your card doesn't really "hose" my Phantasmal opponent because when it blocks it is no longer an enchanment but instead a creature. Therefore the "protection from enchantments" ability wouldn't have any effect.
Biovisionary Control Naya Humans Vampires
Wed, 2011-07-20 14:57
Raznaak
Surprise Defender
Creature - Elemental
Flash
You can cast ~ only if you are attacked.
At end of turn, sacrifice ~.
7/7
Suprise Defender - Isn't a 7/7 for 2 mana a bit OP? Swing with a Primeval Titan, oh look! It's dead. Power level is pretty far off, but a good idea. 6/10
Cross-Planar Warfare
World Enchantment
All creatures have Defender.
All creatures have ": Deal damage to target creature or player equal to this creature's power."
Current Projects Secret Project Beta - Status Report: Blank slate! Still working on the base set. Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Wed, 2011-07-20 16:37
Raznaak
Stone Idol Trap, a card that costs at max 6, but normally 2-4 mana, it survives anything except for deathtouchers, and some really HUGE creatures and you get a 6/12 trample to attack with next turn. Surprise defender, you get only one block that kills most of creatures and then it dies (well, except if Sanctity of Life is OtB, but this doesn't really count ) Compare. ^^
Power of Nature
Enchantment - Aura
Enchant permanent
Flash
Enchanted permanent has hexproof.
If damage would be dealt to enchanted permanent, prevent it and put a +1/+1 counter on it if it is a creature, a charge counters on it if it is an artifact and/or a loyalty counter on it if it is a planeswalker for each 1 damage prevented this way.
Doesn't quite work if they want to target you, though. Would work better if it made YOU hexproof. 7/10
Purity of Spirit
Enchantment
Auras have no effects.
I reserve the right to make as terrible cards as I like.
Thu, 2011-07-21 01:13
Silver Samurai
Purity of Spirit isn't very original, but it works 7/10
Question: what would happen if you had a non aura enchantment that said "target enchantment becomes an aura" It would make some sort of weird Paradox?
Anyway:
That would be weird. Nice card copy, increased cost notwithstanding.
Oona's Symbol Guard (Ugh, what a terrible name)
Creature - Faerie Wizard [u]
Flying
Sacrifice ~: target enchantment becomes indestructible until end of turn. Magic can fluctuate wildly in the courts of the fey. Some must be ready to stabilize it.
1/1
Yuck, that flavor text sucked, too.
I reserve the right to make as terrible cards as I like.
Thu, 2011-07-21 02:24
Silver Samurai
Ugh
That's the second time I've stolen something from an already existing card without realising it.
Biovisionary Control Naya Humans Vampires
Thu, 2011-07-21 02:53
shardfenix
"Shardfenix,
your card doesn't really "hose" my Phantasmal opponent because when it blocks it is no longer an enchanment but instead a creature. Therefore the "protection from enchantments" ability wouldn't have any effect."
Wrong. Your enchantment isn't allowed to spontaneously become a creature for no reason, go back in time, then block as a creature. The way you have it worded, it blocks first (which it cannot do vs my card), then becomes a creature. A creature with protection from enchantments can't be blocked by enchantments. It's in the rules.
Thu, 2011-07-21 05:33
EyeofTruth
Oona's Symbol Guard (maybe Sigilguard of Oona? There's a thought...): Not a bad card at all. My only gripe with it is breaking in that this card isn't blue. blue never has cards specific to enchantments unless part of a cycle, block, or is stealing them. Blue has never protected enchantments and enchantments only and indestructible is incredibly rare too on blue, and i don't feel the color bleed is worth it for a rather basic card. 6/10
Demon's Stasis
Enchantment
Whenever an activated ability would activate, counter it unless it's controller discards a card.
Thu, 2011-07-21 06:21
Silver Samurai
Firstly, sorry shardfenix you're completely right. I wasn't quite sure on the specifics.
EyeofTruth: Your card is cool in general, it might be just a little OP but it seems reasonable enough. 9/10
Merfolk Pathmaker
Creature
Spells or abilities you cast/activate, can't be countered.
1/1
Biovisionary Control Naya Humans Vampires
Thu, 2011-07-21 09:44
shardfenix
That's a tough one Silver
Air of Forgetfulness
Enchantment : Exile target spell or ability an opponent controls that's being targeted by a spell you control.
Thu, 2011-07-21 14:34
hooliganj
Air of Forgetfulness: A simple, yet interesting work-around. In Shadowfist circles they would call this 'janky' - not particularly useful in most situations, and wouldn't be in most decks, but a good player can make it work for them. (I'm not sure if Magic players have a slang for that.)
Is it OK to do a split card? Whoever comes next can hose either side.
Perfect Order //
Enchantment - Aura
Enchant enchantment
Triggered abilities on the enchanted card may not be used.
// Total Chaos
Enchantment - Aura
Enchant enchantment
Static abilities on the enchanted card may not be used.
Nice. That's a good thing to have a choice between.
Auravoid Apprentice
Creature - Human Spellshaper
If ~ would become enchanted by an aura, counter that aura and flip ~.
1/1
Rikin, Voider of (warranties, i mean)Impurities.
Legendary Creature - Human Spellshaper
Protection from Enchantments ,: Destroy target enchantment.
1/4
I reserve the right to make as terrible cards as I like.
Thu, 2011-07-21 17:15
K1L1
Venom Slinger
Creature - Snake
Deathtouch
Whenever ~ attacks, you may have it deal 1 damage to target creature.
1/1
Current Projects Secret Project Beta - Status Report: Blank slate! Still working on the base set. Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Thu, 2011-07-21 17:15
K1L1
srry double post
Current Projects Secret Project Beta - Status Report: Blank slate! Still working on the base set. Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Thu, 2011-07-21 18:17
Raznaak
Dominating Mind
Instant
Until end of turn, you can change the targets of any spell or ability once per spell or ability.
Current Projects Secret Project Beta - Status Report: Blank slate! Still working on the base set. Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Fri, 2011-07-22 12:44
Disposable Hero
Teferi's Shield
Enchantment
Other players can't cast spells during your turn.
You can call me DH.
These are the rules. Read them.
Fri, 2011-07-22 14:44
Raznaak
Demistification
Sorcery
Solid Idea (You may cast this face down as a 2/2 creature for . You may flip it and put it on the stack at any time for it's solid idea cost.)
Destroy target enchanment.
Violent Mutations
Enchantment
When ~ enters the battlefield, choose a creature type.
At the beginning of your upkeep, each player puts a copy of target creature of the chosen type onto the battlefield.
Each creature of the chosen type gets -1/-1 for each creature creature of the chosen type on the battlefield.
Tue, 2011-07-26 06:18
EyeofTruth
Tanglegrove Champion
Creature - Elf Warrior
Hexproof
Other elves you control get +2/+2.
2/2
Tue, 2011-07-26 17:09
Faustenberger
Genocide
Sorcery
Choose a creature type. Destroy all creatures of the chosen type.
I reserve the right to make as terrible cards as I like.
Tue, 2011-07-26 18:26
kikushadowblades
Identity Crisis
Enchantment
All creatures lose all creature types.
Someone else had a very similar idea to this, but I can't remember who it was to give them credit.
Outcast's End
Instant
Destroy target creature if it doesn't share a creature type with any other creatures.
I reserve the right to make as terrible cards as I like.
Wed, 2011-07-27 04:44
EyeofTruth
Splitter Roach
Creature - Insect
At the beginning of your upkeep, put a copy of Splitter Roach onto the battlefield
1/1
Wed, 2011-07-27 13:16
K1L1
Skipping Scenes
Instant
Target player skips his or her next upkeep.
Current Projects Secret Project Beta - Status Report: Blank slate! Still working on the base set. Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Wed, 2011-07-27 15:22
kiligir
k1l1: That's probably overcosted. See Eon Hub. 6/10
Thrum of Eternity -
Enchantment
If a player would skip a step, phase, or turn, he or she may take an extra one of those instead.
Time Bank
Artifact
Shroud
~ comes into play tapped and doesn't untap during its controller's untap step.
You may skip your turn in order to untap ~. : Take an extra turn after this one.
I reserve the right to make as terrible cards as I like.
Wed, 2011-07-27 23:06
shardfenix
5 mana Time Vault? Can I hose it with the BnR list?
Juked!
Instant
Until your next turn, the next time target opponent would take an extra turn, you take an extra turn instead.
Fri, 2011-07-29 02:02
EyeofTruth
Regulating Timepiece
Artifact
whenever an opponent would take an extra turn, end the turn.
Fri, 2011-07-29 04:30
kikushadowblades
Expolosive Orb
Artifact
When ~ enters the battlefield, you may put a charge counter on it. : Put a charge counter on ~. , sacrifice ~: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on ~.
Energy absorber
Instant
Split Second
Remove charge counters from all permanents, put a 1/1 blue elemental for each charge counter removed this way.
I'm Artifact
Fri, 2011-07-29 05:15
Faustenberger
Pity the Faceless Hoards
Sorcery
Destroy all token creatures. They can't be regenerated. "Don't you understand? Saying, 'You go, I'll hold them off' is a death sentence, even for main characters! And you guys don't even have names!" - Elan
I reserve the right to make as terrible cards as I like.
Fri, 2011-07-29 06:16
Silver Samurai
Hungry Redirection
Enchantment
Whenever a token you control would be destroyed you may destroy another target creature you control instead. If you do, put +1/+1 counters on the token that would be destroyed equal to the creatures power that you destroyed instead.
Sorry the wording is so confusing, hope you can understand it.
Biovisionary Control Naya Humans Vampires
Fri, 2011-07-29 08:20
EyeofTruth
Bloodbound Plague
Sorcery
Each creature gets -1/-1 for each other creature on the battlefield that shares at least one creature type with it until end of turn
Fri, 2011-07-29 18:45
MiruNuva650
Weakness into Strength
Instant
Whenever a -1/-1 counter would be placed on a creature you control this turn put a +1/+1 counter on it instead
Edit : symbols were off!
"They can reprint Tarmogoyf, they just need to reprint Swords to Plowshares also!"
Proud member of the Simic Combine
Fri, 2011-07-29 18:58
Bob58
Syphon Strength
Sorcery
Remove all +1/+1 counters from permanents, then put that many +1/+1 counters on target creature.
"In order to preserve peace on Earth, I built the deadliest weapon in the universe."
Fri, 2011-07-29 19:48
Faustenberger
Weakness into strength wouldn't work, because Bloodbound Plague doesn't give counters.
Stunted Growth
Enchantment
Only one counter can be placed on each permanent each turn.
I reserve the right to make as terrible cards as I like.
Enhancement Explosion



Instant
Destroy all permanents with counters on them.
Bant's Savior




Creature - Human Soldier
First Strike
Creatures can't be destroyed by instants and sorceries.
5/4
Cats are my life.
Boros Legion
Proud member of the
Phantasmal Opponent 3U
Enchantment - rare
Phantasmal opponent may block as though it were a creature. When it does it becomes a 2/2 blue illusion creature with all non-activated abilities of the creature it's blocking, +X/+X, where X is the creature it's blocking's toughness and "when this creature becomes the target of a spell or ability, sacrifice it". At the end of combat it becomes an enchantment again.
Quick Question: If you were to cast a spell on Phantasmal Opponent while it was a creature, would you have to sacrifice it? Does the fact that sorceries and instants can't destroy creatures, include sacrificing?
Pureheart Crusader


Creature - Knight
Protection from enchantments
2/2
Oblivion Bliss




: Creatures lose all protection abilities, shroud and/or hexproof until end of turn.

,
, sacrifice ~: Destroy target creature.
Enchantment
The Game... I lost again...
Working on:
Protaria, community set
Earth's Invasion, my set, need help on some things
Sanctity of Life



Enchantment
Players cannot sacrifice permanents.
I reserve the right to make as terrible cards as I like.
Shardfenix,
your card doesn't really "hose" my Phantasmal opponent because when it blocks it is no longer an enchanment but instead a creature. Therefore the "protection from enchantments" ability wouldn't have any effect.
Surprise Defender


Creature - Elemental
Flash
You can cast ~ only if you are attacked.
At end of turn, sacrifice ~.
7/7
The Game... I lost again...
Working on:
Protaria, community set
Earth's Invasion, my set, need help on some things
Suprise Defender - Isn't a 7/7 for 2 mana a bit OP? Swing with a Primeval Titan, oh look! It's dead. Power level is pretty far off, but a good idea. 6/10
Cross-Planar Warfare




: Deal damage to target creature or player equal to this creature's power."
World Enchantment
All creatures have Defender.
All creatures have "
Current Projects
Secret Project Beta - Status Report: Blank slate! Still working on the base set.
Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Stone Idol Trap, a card that costs at max 6, but normally 2-4 mana, it survives anything except for deathtouchers, and some really HUGE creatures and you get a 6/12 trample to attack with next turn. Surprise defender, you get only one block that kills most of creatures and then it dies (well, except if Sanctity of Life is OtB, but this doesn't really count
) Compare. ^^
Power of Nature




Enchantment - Aura
Enchant permanent
Flash
Enchanted permanent has hexproof.
If damage would be dealt to enchanted permanent, prevent it and put a +1/+1 counter on it if it is a creature, a charge counters on it if it is an artifact and/or a loyalty counter on it if it is a planeswalker for each 1 damage prevented this way.
The Game... I lost again...
Working on:
Protaria, community set
Earth's Invasion, my set, need help on some things
Doesn't quite work if they want to target you, though. Would work better if it made YOU hexproof. 7/10
Purity of Spirit


Enchantment
Auras have no effects.
I reserve the right to make as terrible cards as I like.
Purity of Spirit isn't very original, but it works
7/10
Question: what would happen if you had a non aura enchantment that said "target enchantment becomes an aura" It would make some sort of weird Paradox?
Anyway:
Purification 1W
Instant - Uncommon
Destroy target enchantment.
Say hello to demystify
The Game... I lost again...
Working on:
Protaria, community set
Earth's Invasion, my set, need help on some things
That would be weird. Nice card copy, increased cost notwithstanding.
Oona's Symbol Guard
(Ugh, what a terrible name)
Creature - Faerie Wizard [u]
Flying
Sacrifice ~: target enchantment becomes indestructible until end of turn.
Magic can fluctuate wildly in the courts of the fey. Some must be ready to stabilize it.
1/1
Yuck, that flavor text sucked, too.
I reserve the right to make as terrible cards as I like.
Ugh
That's the second time I've stolen something from an already existing card without realising it.
"Shardfenix,
your card doesn't really "hose" my Phantasmal opponent because when it blocks it is no longer an enchanment but instead a creature. Therefore the "protection from enchantments" ability wouldn't have any effect."
Wrong. Your enchantment isn't allowed to spontaneously become a creature for no reason, go back in time, then block as a creature. The way you have it worded, it blocks first (which it cannot do vs my card), then becomes a creature. A creature with protection from enchantments can't be blocked by enchantments. It's in the rules.
Oona's Symbol Guard (maybe Sigilguard of Oona? There's a thought...): Not a bad card at all. My only gripe with it is breaking in that this card isn't blue. blue never has cards specific to enchantments unless part of a cycle, block, or is stealing them. Blue has never protected enchantments and enchantments only and indestructible is incredibly rare too on blue, and i don't feel the color bleed is worth it for a rather basic card. 6/10
Demon's Stasis


Enchantment
Whenever an activated ability would activate, counter it unless it's controller discards a card.
Firstly, sorry shardfenix you're completely right. I wasn't quite sure on the specifics.
EyeofTruth: Your card is cool in general, it might be just a little OP but it seems reasonable enough. 9/10
Merfolk Pathmaker


Creature
Spells or abilities you cast/activate, can't be countered.
1/1
That's a tough one Silver
Air of Forgetfulness

: Exile target spell or ability an opponent controls that's being targeted by a spell you control.
Enchantment
Air of Forgetfulness: A simple, yet interesting work-around. In Shadowfist circles they would call this 'janky' - not particularly useful in most situations, and wouldn't be in most decks, but a good player can make it work for them. (I'm not sure if Magic players have a slang for that.)
Is it OK to do a split card? Whoever comes next can hose either side.
Perfect Order
//
Enchantment - Aura
Enchant enchantment
Triggered abilities on the enchanted card may not be used.
// Total Chaos


Enchantment - Aura
Enchant enchantment
Static abilities on the enchanted card may not be used.
De Chelonian Mobile.
My Shadowfist sets.
The Usagi Yojimbo CCG.
Nice. That's a good thing to have a choice between.
Auravoid Apprentice


Creature - Human Spellshaper
If ~ would become enchanted by an aura, counter that aura and flip ~.
1/1
Rikin, Voider of (warranties, i mean)Impurities.

,
: Destroy target enchantment.
Legendary Creature - Human Spellshaper
Protection from Enchantments
1/4
I reserve the right to make as terrible cards as I like.
Venom Slinger


Creature - Snake
Deathtouch
Whenever ~ attacks, you may have it deal 1 damage to target creature.
1/1
Current Projects
Secret Project Beta - Status Report: Blank slate! Still working on the base set.
Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
srry double post
Current Projects
Secret Project Beta - Status Report: Blank slate! Still working on the base set.
Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Dominating Mind



Instant
Until end of turn, you can change the targets of any spell or ability once per spell or ability.
The Game... I lost again...
Working on:
Protaria, community set
Earth's Invasion, my set, need help on some things
Has nobody checked this thread or are we all waiting for someone else to hose that card?
We're Playing PAUPER Magic!


Instant
Counter target rare spell.
"Mythic Rare doesn't count."
"But it's mythic RARE!"
Current Projects
Secret Project Beta - Status Report: Blank slate! Still working on the base set.
Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Teferi's Shield


Enchantment
Other players can't cast spells during your turn.
You can call me DH.
These are the rules. Read them.
Demistification


(You may cast this face down as a 2/2 creature for
. You may flip it and put it on the stack at any time for it's solid idea cost.)
Sorcery
Solid Idea
Destroy target enchanment.
The Game... I lost again...
Working on:
Protaria, community set
Earth's Invasion, my set, need help on some things
Deceit's Bane


Creature - Human Cleric
When ~ comes into play, destroy all face-down cards.
Spells cannot be cast face-down.
1/1
I reserve the right to make as terrible cards as I like.
Polymorphic Shapeshifter



Creature - Illusion
Changeling
When ~ ETB, put two target creatures face-down.
3/3
I'm back! I survived the Eater of Days!
Violent Mutations



Enchantment
When ~ enters the battlefield, choose a creature type.
At the beginning of your upkeep, each player puts a copy of target creature of the chosen type onto the battlefield.
Each creature of the chosen type gets -1/-1 for each creature creature of the chosen type on the battlefield.
Tanglegrove Champion




Creature - Elf Warrior
Hexproof
Other elves you control get +2/+2.
2/2
Genocide



Sorcery
Choose a creature type. Destroy all creatures of the chosen type.
I reserve the right to make as terrible cards as I like.
Identity Crisis



Enchantment
All creatures lose all creature types.
My 'Stuff hub'
Nameless Kin

Creature
Protection from white
Those who have no surface can't be illuminated.
1/1
Honors to http://magiccards.info/dk/en/12.html .
Someone else had a very similar idea to this, but I can't remember who it was to give them credit.
Outcast's End


Instant
Destroy target creature if it doesn't share a creature type with any other creatures.
I reserve the right to make as terrible cards as I like.
Splitter Roach


Creature - Insect
At the beginning of your upkeep, put a copy of Splitter Roach onto the battlefield
1/1
Skipping Scenes



Instant
Target player skips his or her next upkeep.
Current Projects
Secret Project Beta - Status Report: Blank slate! Still working on the base set.
Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
k1l1: That's probably overcosted. See Eon Hub. 6/10
Thrum of Eternity -


Enchantment
If a player would skip a step, phase, or turn, he or she may take an extra one of those instead.
DCI Rules Advisor
Spirits of Giravost
Time Bank

: Take an extra turn after this one.
Artifact
Shroud
~ comes into play tapped and doesn't untap during its controller's untap step.
You may skip your turn in order to untap ~.
I reserve the right to make as terrible cards as I like.
5 mana Time Vault? Can I hose it with the BnR list?
Juked!



Instant
Until your next turn, the next time target opponent would take an extra turn, you take an extra turn instead.
Regulating Timepiece

Artifact
whenever an opponent would take an extra turn, end the turn.
Expolosive Orb

: Put a charge counter on ~.
, sacrifice ~: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on ~.
Artifact
When ~ enters the battlefield, you may put a charge counter on it.
My 'Stuff hub'
Energy absorber



Instant
Split Second
Remove charge counters from all permanents, put a 1/1 blue elemental for each charge counter removed this way.
I'm Artifact

Pity the Faceless Hoards



Sorcery
Destroy all token creatures. They can't be regenerated.
"Don't you understand? Saying, 'You go, I'll hold them off' is a death sentence, even for main characters! And you guys don't even have names!" - Elan
I reserve the right to make as terrible cards as I like.
Hungry Redirection


Enchantment
Whenever a token you control would be destroyed you may destroy another target creature you control instead. If you do, put +1/+1 counters on the token that would be destroyed equal to the creatures power that you destroyed instead.
Sorry the wording is so confusing, hope you can understand it.
Bloodbound Plague



Sorcery
Each creature gets -1/-1 for each other creature on the battlefield that shares at least one creature type with it until end of turn
Weakness into Strength


Instant
Whenever a -1/-1 counter would be placed on a creature you control this turn put a +1/+1 counter on it instead
Edit : symbols were off!
"They can reprint Tarmogoyf, they just need to reprint Swords to Plowshares also!"
Proud member of the
Simic Combine
Syphon Strength



Sorcery
Remove all +1/+1 counters from permanents, then put that many +1/+1 counters on target creature.
"In order to preserve peace on Earth, I built the deadliest weapon in the universe."
Weakness into strength wouldn't work, because Bloodbound Plague doesn't give counters.
Stunted Growth


Enchantment
Only one counter can be placed on each permanent each turn.
I reserve the right to make as terrible cards as I like.