Custom Keywords

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Thu, 2011-05-05 18:21
Jéské Couriano
Jéské Couriano's picture

Ætherstorm (When you cast this spell, copy it for each permanent that entered the battlefield or was returned to its owner's hand this turn.{if is_targeted() then " You may choose new targets for each copy."})
Culled from the CKE
Expert
==
Ætherwarp—[effect] if this is the third or later spell cast this turn.
JazzToken
Abilityword (pseudo)
==
forges an accord (Creatures can't attack the controller(s) of (a )creature(s) they're accorded with.)
Jéské Couriano
Action
==
Advent <foo> (If you cost another spell this turn, this costs <foo> less to cast.)
setharoth
Expert
==
Afterlife (When this creature dies, create a 1/1 white Spirit creature token with flying.)
Tarvoc (effect); Elmdor (name)
Expert
==
Aggressor (This creature can't block.)
Tarvoc
Core
==
<foo>: Airstrike (If an attacking creature isn't blocked, put this creature onto the battlefield tapped and attacking or blocking.)
DoomSp0rk
Expert
==
Ancestry—As long as a card in your graveyard shares a type with this permanent, <foo>
Nerameshu
Abilityword (pseudo)
==
Animus (Whenever you cast a creature spell that shares a type with this creature, put a +1/+1 counter on it.)
Waally1
Expert
==
Arcane Shield <foo> (Opponents can't target this card unless they pay <foo>.)
DoomSp0rk
Expert
==
Ascended—As long as this card is exiled, <foo>
Ori_Prior13
Abilityword (pseudo)
==
AssistTap symbol: Target attacking or blocking creature gains [effect].
Yoshi
Abilityword (pseudo)
==
Augment <foo> (When this {if has_pt() then "creature" else "permanent"} enters the battlefield, all creatures that share a color with it gain <foo>.)
carn13
Expert
==
Aurashift (When this {if has_pt() then "creature dies" else "permanent is put into a graveyard from the battlefield"}, return any Auras on it to the battlefield enchanting suitable target permanents.)
Jéské Couriano
Expert
==
Autonomous <foo> (This {if has_pt() then "creature" else "permanent"} enters the battlefield with <foo> {if has_pt() then "+1/+1" else "charge"} counters on it if no colored mana was spent to cast it.)
Culled from the CKE thread
Expert
==
Backlash <foo>—<bar> (<bar>, An untap symbol.: This creature deals <foo> damage to target creature or player.)
Culled from the CKE thread
Expert
==
Banish (If another creature dealt damage by this one this turn dies, exile that creature.)
Culled from the CKE thread
Expert
==
Battlecast—If you cast this spell during the combat phase, [effect].
Apellosine
Abilityword (pseudo)
==
Berserk <foo> (Whenever this creature is blocked, it deals <foo> damage to the defending player.)
Culled from the CKE (as Chaos)
Expert
==
Bind (As this {if has_pt() then "creature" else "permanent"} enters the battlefield, bind it to another target permanent you control. If that permanent leaves the battlefield, all permanents bound to it are sarificed.)
Terminology addition: Permanents affected by this ability are "bound". Contrast "paired" (Soulbond).
Supernova504
Expert
==
Blitz <foo> (You may cast this spell for its blitz cost during your declare attackers step. If you do, it enters the battlefield tapped and attacking. Put it on the bottom of your library at end of combat.)
Icarael
Expert
==
Blood magic <foo>—<bar> (<bar>, Sacrifice a creature: The next spell you cast this turn costs <foo> less to cast.)
Culled from the CKE thread (as Cast)
Formerly called "Tribute" (conflict with Born of the Gods ability)
Expert
==
Bloodtrigger — If an opponent lost life this turn, [effect].
Yoshi
Abilityword (pseudo)
==
Bolt <foo> (You may cast this spell during your first man phase for its bolt cost.)
Terminology addition: Spells modified this way are "bolted".
master creator
Expert
==
Bravery <foo> (This creature enters the battlefield with <foo> +1/+1 counters if an opponent controls a creature with power 5 or greater.)
rodneysao
Expert
==
<foo> brew (Sacrifice two <foo> creatures: Return this card from your graveyard to your hand. Brew only as a sorcery and only once each turn) -AND- (Sacrifice two creatures with <foo>: Return this card from your graveyard to your hand. Brew only as a sorcery and only once each turn.)
Jéské Couriano
Expert
==
Calm <foo> (<Foo>, Discard a card: This creature can't attack or block this turn. Any opponent may activate this ability.)
HotChocolate
Expert
==
Chain reaction (Whenever a creature dealt damage by this {if has_pt() then "creature" else if contains(card.type,match:"Artifact") or contains(card.type,match:"Enchantment") then "permanent" else "spell"} this turn dies, this deals damage equal to half that creature's toughness, rounded up, to target creature.)
Umbral Reaver
Expert
==
Chant <foo> (Spells you cast cost <foo> less to cast.)
Culled from the CKE
Expert
==
Chaotic-Whenever you roll Chaos Symbol, <effect>
Freak4Goofy
Abilityword (pseudo)
==
Charge—If three or more creatures are attacking, <effect>
Noahlotr
Abilityword (pseudo)
==
<foo>circle (When you cast this spell, you may discard any number of <foo> cards. If you do, copy it for each card discarded this way. {if is_targeted() then "You may choose new targets for each copy."})
Kagerowrs
Expert
==
Clandestine <foo> ({param1}: Exile this card face down. When a permanent this spell could legally target enters the battlefield under an opponent's control, cast this card targeting that permanent without paying its mana cost.)
jceddy
Expert
==
Clockwork <foo> ({if has_pt() then "This creature" else "This artifact"} enters the battlefield with {english_number_a(param1)} {if has_pt() then "+1/+1" else "charge"} counter(s) on it. At the beginning of your upkeep, remove a {if has_pt() then "+1/+1" else "charge"} counter from it.{if has_pt() then "" else " If you can’t, tap it."})
technolians
Expert
==
Coalition—If you control three or more creatures that share a color with this permanent, <effect>
cinematt
Abilityword (pseudo)
==
Cohort (Whenever this creature attacks or blocks, you may pair this with another unpaired attacking or blocking creature you control. They remain paired until end of combat.)
Icarael
Expert
==
Comrade <foo> (You may cast this spell for its comrade cost if a creature entered the battlefield under your control this turn.)
Yoshi
Expert
==
Consume <foo> (As an additional cost to cast this spell, you may exile the top <foo> cards of your library.)
Terminology change: Spells modified this way have "consumed cards".
Tapacore
Expert
==
Contribute—If a creature is attacking or blocking, <effect>
Jéské Couriano
Abilityword (pseudo)
==
Corrupt <foo> (This creature enters the battlefield with <foo> -1/-1 counters. At the beginning of your upkeep, move a -1/-1 counter from this creature onto another target creature.)
orp
Expert
==
Countercharge (Whenever damage is dealt to you{if has_pt() then " or this creature" else " "}, put a charge counter on this {if has_pt() then "creature" else "permanent"}.)
DoomSp0rk
Expert
==
Cripple (Whenever this creature deals combat damage to another creature, tap that creature. It doesn't untap during its controller's untap step.)
Culled from the CKE (as Crippling)
Expert
==
Cursed <foo> (Whenever a creature dealt damage by this one this turn dies, this deals <foo> damage to that creature's controller.)
Supernova504
Expert
==
Deathbond (When this permanent enters the battlefield, return target creature card from your graveyard to the battlefield. When either leaves the battlefield, sacrifice the other.)
orp
Expert
==
Defiant (This {if has_pt() then "creature" else if contains(card.type,match: "Instant") or contains(card.type,match: "Sorcery") then "spell" else "permanent"} deals double the amount of damage to players and planeswalkers.)
Jéské Couriano
Expert
==
Deploy (Whenever this creature attacks, create a tapped and attacking 1/1 white Soldier creature token. Exile it at the beginning of the next end step.)
Heads vs Tails
Expert
==
Destined (Other spells and abilities can't target permanents this does.)
blacknimbus
Expert
==
Determined (Abilities can't alter this spell's casting cost.)
Jéské Couriano
Expert
==
Device <foo> ({param1}: This creature becomes an Equipment artifact equipping target creature you control. If it becomes unattached, it becomes a creature.)
Kagerowrs
Expert
==
Disarm (Whenever this creature blocks or is blocked by an equipped creature, unattach all Equipment on that creature.)
Culled from the CKE
Expert
==
Disbelieve—<foo> (Counter this spell if any player pays the disbelieve cost.)
Umbral Reaver
Expert
==
Diversity—<effect> for each nonland permanent you control that doesn't share a color with ~.
Icarael
Abilityword (pseudo)
==
Dominion over <foo>—As long as you control the most <foo> permanents, [effect]
Icarael
Abilityword (pseudo)
==
drain target creature (That creature gets -1/-1 until end of turn.)
DoomSp0rk
Action
==
<foo> dream (When this {if has_pt() then "creature" else "permanent"} dies, create a tapped <foo> land token.)
Jéské Couriano
Expert
==
Drive <foo> (You may pay <foo> as an additional cost to activate this card's abilities.)
Terminology addition: Abilities modified this way are "driven".
Icarael
Expert
==
Duality—If you control exactly two basic land types, <effect>
TheMyrSMith
Abilityword (pseudo)
==
Duo <foo> (You may cast this spell for its duo cost. If you do, it's an Aura enchantment with enchant creature.)
Penguindoga
Expert
==
Earthlink (Pair this {if has_pt() then "creature" else "permanent"} with target unpaired land you control. They remain paired as long as you control them.)
DoomSp0rk
Action
==
Elude <foo> (This creature can't be blocked by creatures with power <foo> or greater.)
Culled from the CKE
Expert
==
Embody <foo> (You may {for_mana_costs(add:"pay an additional ", param1)} as you cast this spell. If you do, transform it after it resolves.)
HerzinthTheDark
Expert
==
Enable (Put an enabling counter on this {if has_pt() then "creature" else "permanent"}. Other abilities on this {if has_pt() then "creature" else "permanent"} can't trigger or activate unless it's enabled.)
Terminology addition: Permanents with an enabling counter are "enabled".
==
Energize <foo>—<bar> (<bar>, discard this card: Add <foo> to your mana pool.)
donovan Du Bois
Expert
==
<foo> enmity <bar> (This creature gets +<bar>/+0 as long as an opponent controls a(n) <foo>.)
Culled from the CKE
Expert
==
Essence <foo> (You may cast this spell for its essence cost. If you do, exile it if it would {if has_pt() then "die." else "be put into a graveyard from the battlefield."})
cinematt
Expert
==
Extract <foo> (When this leaves the battlefield, you may pay <foo>. If you do, return it to the battlefield as an Aura enchantment with enchant creature and attach it to target creature.)
TEA_DEMON
Expert
==
Fabled <foo> (If you cast this spell for its fabled cost, put it onto the battlefield transformed attached to that creature after it resolves.)
HerziQuerzi
Expert
==
Fate <foo>—<bar> (You may cast this spell from your graveyard by paying <foo> if its conditions are met.)
Tarvoc
Expert
==
Feral (Counter any activated abilities targeting or from this permanent.)
Jéské Couriano
Expert
==
Flexible <foo> (<foo>: This creature gets +1/-1 and becomes flexible until end of turn.)
Yoshi
Expert
==
Fuse with (a) <foo> (When this enters the battlefield, you may exile a <foo> creature you control fused to it. When this leaves the battlefield, return the fused card to the battlefield.)
Terminology change: Cards exiled this way have been "fused".
Tapacore
Expert
==
Gore <foo> (When this creature attacks, you may have it deal <foo> damage to target creature. If you do, it gets -<foo>/-0 until end of turn.)
Culled from the CKE
Expert
==
Grave—As long as this is the top card of your graveyard, <effect>.
Culled from the CKE
Abilityword (pseudo)
==
Graveshape <foo> (<foo>, Discard this card: You may cast an instant or sorcery spell with equal or lower converted mana cost from your graveyard this turn without paying its mana cost. X is 0. Exile it as it resolves.)
Tarvoc
Expert
==
Guardian <foo> (This creature may block up to <foo> creatures.)
Nerameshu
Core
==
Guts (You may assign this creature's damage to the defending player as if it wasn't blocked.)
hooliganj
Core
==
Harry (Creatures this creature blocks must deal combat damage to it first.)
Jéské Couriano
Expert
==
Hoard (This spell costs 1 mana symbol less to cast for each creature card in your graveyard that shares a type with it.)
Waally1
Expert
==
Implant <foo> (<foo>: Exile this card implanted to target creature. When that creature dies you may cast this spell without paying its mana cost. Implant only as a sorcery.)
Terminology addition: Cards exiled this way are "implanted".
Heads vs Tails
Expert
==
Infestation (When a creature you control dies, create a 1/1 green Insect creature token.)
Umbral Reaver
Expert
==
Infiltrate (This creature can't be blocked except by creatures with defender.)
Elmdor
Expert
==
Influence <foo> (Tap symbol: Target creature with converted mana cost <foo> or less can't block this turn.)
hooliganj
Expert
==
Inhabit <foo> (You may exile this card from your hand inhabiting target creature if you pay the inhabit cost. When the inhabited creature leaves the battlefield, put this card into its owner's graveyard from exile.)
Terminology addition: Cards exiled this way "inhabit" the creature they're exiled under.
Culled from the CKE
Expert
==
Inspired—When you cast this spell, if you control a creature with higher converted mana cost, <effect>.
setharoth
Abilityword (pseudo)
==
Interpret—<mana cost>, reveal a basic <land type> card from your hand: <effect>.
Kagerowrs
Abilityword (pseudo)
==
invoke (To invoke, transform this card and put it on the stack.)
HerzinthTheDark
Action
==
Last Stand (Whenever this creature would die for the first time in a turn, regenerate it.)
Andu
Expert
==
Lifebend <foo> [/i](<foo>: Redistribute this creature's power and toughness until the beginning of your next upkeep. Lifebend only as a sorcery.)[/i]
fluffyDeathbringer
Expert
==
Living Spell <foo> (As this spell resolves, you may pay <foo>. If you do, create a red and blue 0/0 Weird creature token with a number of +1/+1 counters on it equal to this card's converted mana cost and "At the beginning of your upkeep, remove a +1/+1 counter from this creature.")
Carn13
Expert
==
Lurk <foo> (<foo>: Exile this creature lurking. You may return it to the battlefield at any time for its lurk cost.)
Terminology addition: Cards exiled this way are "lurking".
technolians
Expert
==
Mask <foo> (Exile this card facedown masking target creature for 1 mana symbol. When that creature leaves the battlefield, you may pay <foo>. If you do, cast this spell.)
Zuty
Expert
==
Materialize <foo> (You may cast this card face down as a 2/2 creature for 3 mana symbol. Turn it face up and put it on the stack at any time for its materialize cost.)
Udelude
Expert
==
Metallurgy—Whenever ~ attacks, if you control an artifact, <foo>
Waally1
Abilityword (pseudo)
==
Mimic (At the beginning of each upkeep, this loses all other abilities, then gains all abilities of target creature without mimic.)
rodneysao
Expert
==
Mobility (This creature can block while tapped.)
hooliganj
Expert
==
Nexus—<ability> (You may activate the nexus ability once per turn for each card in your graveyard that shares a name with this one.)
Culled from the CKE
Expert
==
Outflank (Whenever this creature attacks and isn't blocked, you may have it assign its combat damage to target creature defending player controls instead of to that player.)
Umbral Reaver
Expert
==
Overcast (When you cast this spell, reveal cards from the top of your library until you reveal an instant or sorcery. You may cast that spell. Put all other cards revealed this way on the bottom of your library in any order.)
Culled from the CKE
Expert
==
Phoresy (If this creature and a creature with flying attack, this creature can only be blocked this turn by creatures with flying or reach.)
Zakkai
Expert
==
Pierce (This creature's abilities may target permanents with shroud and hexproof.)
Culled from the CKE (as Snipe)
Expert
==
Planar alliance-As long as a plane from <plane> is on the map or the top card of the planar deck, <effect>
Freak4Goofy
Abilityword (pseudo)
==
pollinate. (Choose a card type, then reveal the bottom card of your library. If that card is the chosen type, put it into your hand. Otherwise, put it into your graveyard.)
Zakkai
Action
==
Probe for a <foo>. (To probe, reveal the top three cards of your library. You succeed if a <foo> card is amongst them. Put the revealed cards on the bottom of your library in any order.)
Icarael
Action
==
Purity (This creature can't be sacrificed.)
Culled from the CKE (as Sovereign)
Expert
==
Quest—<foo> (When the Quest trigger is met, put a quest counter on yourself at the beginning of the next upkeep.)
DoomSp0rk
Expert
>>Quest Level—[Effect] as long as you have X quest counters on you.
>>Abilityword (pseudo)
==
Reprisal (If this would deal enough damage to creatures it blocks to destroy them, you may have it deal the rest of its damage to the attacking player or a planeswalker he or she controls.)
Icarael
Expert
==
React (Creatures blocking or blocked by this one lose all abilities until end of turn.)
Jéské Couriano
Expert
==
Realize <foo> ({param1}: Realize this enchantment if it isn't already.)
yoshi2001
Expert
==
Reconnaissance (Reveal the top card of your library. If it's a land, put it into your hand. Otherwise, you may put it into your graveyard.)
ArcAngle
Expert
==
<foo> reflection <bar> (Up to <bar> damage dealt by a <foo> source to this creature each turn is instead dealt to another target creature.)
Culled from the CKE
Expert
==
Reincarnate <foo> (When this creature dies, exile it with <foo> time counters on it. At the beginning of your upkeep, remove a time counter from this card. As long as this card has a time counter on it, you may cast it from exile.)
Yoshi
Expert
==
Reminisce (You may cast this spell from your graveyard by exiling two cards in your graveyard that share a type with it in addition to its other costs.)
Yoshi
Expert
==
Renewal <foo> (When this {if has_pt() then "creature dies" else "permanent is put into a graveyard from the battlefield"}, you may return it to the battlefield for its renewal cost.)
Culled from the CKE (As Rebirth)
Expert
==
Reserve <foo> (<foo>: Exile this card from your hand. You may cast it while exiled this way by paying its reserve cost.)
Noahlotr
Expert
==
Resilience (If this creature would die as a result of lethal damage, remove all damage from it. If you do, sacrifice it at the beginning of the next end step.)
Jéské Couriano
Expert
==
Retaliate—Whenever this creature is dealt damage, <effect>.
Culled from the CKE
Abilityword (pseudo)
==
Ritual—<foo> (You may cast this spell for its ritual cost.)
Culled from the CKE
Expert
==
Sanction <foo> (Any player may pay the sanction cost as this spell is cast.)
Terminology addition: Spells that had their sanction costs satisfied are "sanctioned".
gyoza
Action
==
<foo> seek—<bar> (<bar>, Discard this card: Look at the top 5 cards of your library. You may reveal a <foo> card from amongst them and put it into your hand. Put the rest on the bottom of your library in any order.)
ArcAngle
Expert
==
Semblance — If this creature is enchanted or equipped, [effect].
popcornguy13
Abilityword (pseudo)
==
Simplicity (This {if has_pt() then "creature" else "permanent"} can't be enchanted{if has_pt() then " or equipped." else "."})
Jéské Couriano
Expert
==
Soulsworn (When this creature dies, return it to the battlefield from your graveyard as an Aura with enchant creature.)
aquaumisa
Expert
==
Spellsiphon <foo> (Whenever you cast a spell, you may {for_mana_costs(add:"pay ", param1)}. If you do, put a charge counter on this permanent.)
Waally1
Expert
==
Spellwright—Whenever you cast a noncreature, nonartifact spell, [effect]
DoomSp0rk
Abilityword (pseudo)
==
Staredown (Creatures with less power than this creature's can't block it.)
Culled from the CKE (as Overpower)
Core
==
Stave (If a creature dealt damage by this creature this turn would die, instead return it to its owner's hand.)
Yoshi
Expert
==
Steadfast (Creatures blocked by this one must assign all remaining combat damage to it.)
Jéské Couriano
Expert
==
Stealth (0 mana symbol: Remove target creature blocking this one from combat. Activate this ability once per turn.)
hooliganj
Expert
==
Stench <foo> (Creatures blocking or blocked by this one get -<foo>/-0 until end of turn.)
Crissaegrim
Expert
==
Sublime (Whenever this creature attacks alone, put a +1/+1 counter on it.)
Tarvoc
Expert
==
<foo> swarm <bar> (Whenever this creature and at least one other <foo> creature attack, each of them gets +<bar>/+<bar> until end of turn.)
Wax Detective
Expert
==
Timeskip <foo> (When this {if has_pt() then "creature would die" else "permanent would be put into your graveyard from the battlefield"} you may pay <foo>. If you do, return it to your hand instead.)
fluffyDeathbringer
Expert
==
Tithe <foo> (Remove up to <foo> counters of any combination of types from permanents you control.)
BluesEclipse
Action
==
Umbra—<effect> if a certain color was used to cast this spell.
Jéské Couriano
Abilityword (pseudo)
==
Unity—If you control no untapped creatures, <effect>
eplkewell
Abilityword (pseudo)
==
Unworldly (This isn't a creature if it isn't your or your team's turn.)
Yoshi
Expert
==
Upgrade <foo> ({param1}: Put a charge counter on this if it's attached to a creature. Upgrade only as a sorcery.)
Heads vs Tails
Expert
==
Vanish <foo> (You may cast this spell for its vanish cost. If you do, exile it as it resolves.)
cinematt
Expert
==
Vassal—[Effect] if you control a creature with higher power.
The5lacker
Abilityword (pseudo)
==
Vendetta—<foo> (A vendetta is fulfilled if its condition is met.)
Jéské Couriano
Expert
==
Warplay <foo> (Whenever a creature attacks or blocks, you may pay {param1}. If you do, put this card onto the battlefield tapped and attacking or blocking an attacking creature.)
technolians
Expert
==
Worth <foo> (You may cast this spell for its worth cost if it's the first creature spell you cast this turn by sacrificing a creature that shares a color with it.)
ryukokami
Expert
==
Wunderkind (This {if has_pt() then "creature's" else "permanent's"} activated abilities can't be countered{if is_targeted then " by spells or abilities." else "."})
Jéské Couriano
Expert

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Thu, 2011-05-05 19:45
Anuttymous
Anuttymous's picture

Interesting ways of using the game's rules. A few of them I might suggest against, namely the drawbacks. Generally, it's not exciting to play cards with drawbacks, and by keywording it, you'd basically be saying "It appears multiple times."

Steadfast is pretty awesome. I'd really want something like that. However, it seems quite similar to Harry (a name that sounds a bit strange, honestly). Eternity is nice, though it may be too powerful, you'd have to be careful as to the cards it's put on. Also, it might be worth adding "If you don't, exile it." In the style of recover. Resilience, I just don't know if it could work. It sort of completely defeats the rules, no? But that's the idea, heheh.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2011-05-05 20:00
Jéské Couriano
Jéské Couriano's picture

Steadfast and Harry are different. Harry merely makes you assign combat damage to the creature with it first, while Steadfast forces you to put all remaining combat damage on the creature with it. You can make it so that a blocker with Steadfast is dealt damage last; you have to deal damage to a creature with Harry first.

(Also, harry is an archaic form of the verb harass, so it's not strange at all. In fact, Harrier Griffin's name uses the archaic term.)

I'm not too fond of the Eternity exile limitation, as the block it appears in uses Flashback in its place in the third set of the block.

And, yes, they're all available for use. I have no issue with letting others use my keywords. A happy smile

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Thu, 2011-05-05 20:24
Anuttymous
Anuttymous's picture

Hmm... The way I had it, steadfast meant the creature would be forced to absorb all the combat damage, leaving other blockers unharmed. But I see how it works now. A little confusing, though I suppose it works. But, it would only really do anything against trample. In most all other situations you'd just assign it damage last, unless it was something you particularly wanted gone.
Also, the way it looked, I thought harry was giving your opponent's creature's first strike, though I realise the difference now. And I just figured harry to be strange, as it was also a human name, which to me seems odd for a keyword. But chances are, anyone using these will change them with a personal touch, name and all.
I would suggest merging harry and steadfast for something far more useful perhaps.

Eternity would work I guess, you'd just have to playtest it for power levels, especially if it's an instant, as you'd be able to do it twice (your turn and opponent's turn) or more.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2011-05-05 20:28
monkeychewtoy
monkeychewtoy's picture

The only precedent for Resilience is the hyper-obscure Ogre Enforcer, so it's bit of an odd thing to try to sync up with modern Magic wording. How about

  • Resilience (If this creature would be destroyed by lethal damage, it isn't. Sacrifice it at the beginning of the next end step.)
I'm borrowing a bit from regeneration's reminder text, and a little from Ball Lightning. I think sacrificing it at end of turn reads well and avoids the all-around oddity of having a massive delayed reaction to the damage. It does, however,change its interaction with exactly four cards out of Magic's catalog of approximately 12,000. Stick out your tongue

If you're curious, they're It That Betrays, Mortician Beetle, Savra, Queen of the Golgari, and Thraximundar.


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Thu, 2011-05-05 20:34
Jéské Couriano
Jéské Couriano's picture

Thanks, monkeychewtoy. (I can't edit my original post as it's been replied to.)

Anuttymous) I'm keeping them separate as I originally meant for Steadfast to be useful as a chump-blocker ability, and Harry as a "slot off" to M10 rules.

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Thu, 2011-05-05 21:37
Anuttymous
Anuttymous's picture

Well, I should imagine if anyone does use them, and they want them together, then they'll manage it themselves, really.
Also, you can always edit the original post, the edit button's in the top right for some reason instead, though.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Thu, 2011-05-05 22:06
Jéské Couriano
Jéské Couriano's picture

I have a couple more...

<foo> blood (This creature may be targeted as if it were a <foo>.)
Expert

Spoiler:
702.xxx Blood
702.xxxa Blood is a static ability.
702.xxxb If a spell is cast that could legally target creatures of type N, then any creature with N blood can be targeted by the spell. (See rule 419.6)
702.xxxc If a creature has multiple instances of blood, it can be targeted as if it were a creature with all of those types.

==
Determined (Abilities can't alter this spell's casting cost.)
Expert
Spoiler:
702.xxx Determined
702.xxxa Determined is a static ability that functions while the spell is on the stack. "Determined" means "As you cast this spell abilities that would change the casting cost of it have no effect."
702.xxxb Multiple instances of determined on the same spell are redundant.

==
Bombard <foo> (When this creature blocks or is blocked by a creature without flying, it gets +<foo>/+0 until end of turn.)
Expert
Spoiler:
702.xxx Bombard
702.xxxa Bombard is a triggered ability. “Bombard N” means “Whenever this creature blocks or is blocked by a creature without flying, it gets +N/+0 until end of turn.”
702.xxxb If a creature has multiple instances of bombard, each triggers separately.

==
Evolves from <foo> (You may cast this spell by sacrificing a creature named <foo> and paying the difference in mana (including color) between the two. If you do, transfer all Auras and Equipment from the sacrificed creature to this one.)
Expert
Spoiler:
702.xxx Evolution
702.xxxa Evolution is keyword that represents two abilities. The first is a static ability that functions on the stack. The second is a triggered ability that functions in play. “Evolves from [name]” means “You may cast this spell by sacrificing a permanent named [name] and paying the difference between the creatures' mana costs rather than pay this spell’s mana cost” and “When this permanent enters the battlefield, if a permanent was sacrificed to play it, attach all Aura and Equipment cards from the sacrificed permanent to it.” Paying a spell’s evolution cost follows the rules for paying alternative costs in rules 601.2b and 601.2e-g.
702.xxxb If an Aura card attached to the sacrificed object cannot legally enchant the card, it is put into the graveyard as enchanting an illegal target (see rule 702.5c).
702.xxxc If an Equipment card attached to the sacrificed object cannot legally attach to the card, it unattaches.

==
Corrupted <foo> (If you used mana from lands to pay for this spell, counter it unless you pay <foo>.)
Expert
Spoiler:
702.xxx Corrupted
702.xxxa Corrupted is a static ability that functions on the stack. “Corrupted N” means “If you use lands to pay for any part of this spell’s converted mana cost, as an additional cost of the spell pay N.” Paying a corrupted cost follows the rules for paying additional costs in rules 601.2b and 601.2e-g.

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Fri, 2011-05-06 13:20
Anuttymous
Anuttymous's picture

Blood I can see being okay in a tribal set, such as Lorwyn, though it feels a bit insular, without much external use. Changeling just seems a bit more usable really.
Determined I quite like, though it may be worth pointing out that it won't stop an effect that prevents the spell from being cast, rather than changing its cost.
Bombard feels a bit too close to bushido, but not as good, really.
Evolve could just be offering, but add an ability to the card stating that Auras and Equipment transfer.
As for corrupted, same thing with negative keywords. It might be more preferable if it gave some kind of a boost for not using land, or something similar. I believe the Muraganda community set is using a mechanic that gives boost to things that were only cast with mana produced by lands.

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Fri, 2011-05-06 13:56
Rusty Keyes
Rusty Keyes's picture

Blood is cool but I don't understand why, if the creature has elvish blood in them, that they wouldn't just be an elf to begin with. It's an elf but it's not an elf?

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Fri, 2011-05-06 14:09
Anuttymous
Anuttymous's picture

I know people with Scottish blood in them who aren't Scottish. Why not Elvish blood, but not Elf?

Anuttymous the Gathering
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Fri, 2011-05-06 16:04
Rusty Keyes
Rusty Keyes's picture

That's confusing the two meanings of being Scottish. There's being of Scottish descent physically by blood, where if that meant anything you'd be of the race type "Scot" in addition to "Human" and your descendants would always be those (if people of different descent intermarried it would just pile on more types). Then there's being a Scottish citizen, which can be obtained by an immigrant regardless of race and would appear as the "Scottish" class type.

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Fri, 2011-05-06 17:22
hooliganj
hooliganj's picture

This is avoiding the real question: mechanically, what is the difference between the Creature type and the Blood keyword? Is there any time when a card with Elf blood isn't treated like any other Elf? If you have a card out that gained, say, +1/+1 for every elf you have in play, would an Elf blood card be included?

De Chelonian Mobile.
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The Usagi Yojimbo CCG.

Fri, 2011-05-06 17:39
Jéské Couriano
Jéské Couriano's picture

A creature with Elf blood is not treated as an Elf - it can only be targeted by spells and abilities as if it were an Elf. Thus:

  • The creature would not be pumped by cards like Imperious Perfect
  • The creature would not boost any creatures that rely on Elves nor would they count towards an Elvish Coat of Arms
  • If an ability calls for exiling an Elf card as part of its cost, the creature with Elf blood could not be removed via such an ability
  • If a targeted spell or ability targets Elves specifically, it can hit the creature with Elf blood.

It is worth noting that the flavor of blood is intended to invoke either a half-breed or an individual who's been magically experimented upon. Read the comprules-style text in the spoiler under the keyword.

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Fri, 2011-05-06 22:10
Rusty Keyes
Rusty Keyes's picture

I'm still not really seeing it. Creatures that have been experimented on usually get the "Mutant" type to convey that, and if the idea is that half-bloods don't get the same respect regular elves do, it would be more of a matter of effects you control versus effects your opponents control, to give them the type only when it's to their disadvantage (which could work as "Your opponents treat this creature as though it's a <foo> in addition to its other types").

I still think the original mechanic is cool but it seems like it would be better applied to things that would cause more interesting interactions, like being tapped or attacking.

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Sat, 2011-05-07 00:31
Jéské Couriano
Jéské Couriano's picture

I can't see those interactions, Rusty Keyes, as I view those as more a social trait than a biological one (which Blood is intended to invoke). The flavor's not there.

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Sat, 2011-05-07 00:37
Rusty Keyes
Rusty Keyes's picture

Well, obviously if you chose to go that way the name for the mechanic would have to be changed. I agree: there's no flavor or sense behind "tapped blood" or "attacking blood." That would be silly.

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Sat, 2011-05-07 01:58
Jéské Couriano
Jéské Couriano's picture

Since Blood kinda overshadowed everything else...

Anuttymous)

  • Determined deliberately does not mention that it doesn't prevent spells from being cast because there is a distinct difference between altering a spell's casting cost and preventing a spell from being cast altogether.
  • The flavor for Bombard is a ship or other flying object releasing heavy ballast or some other form of projectile and dropping it onto the head of the target (hence the "against creatures without flying" thing). I have only ever used it on flying creatures.
  • Evolution was something I doped up for a Pokémon set (hence the limitations and the retention of attached cards).
  • I have an abilityword (Planeshift) specifically for effects that vary depending on the source of the mana you put in them. I also have two sister words to Corrupted (Cross-reality and Convoluted) that restrict the mana less forcefully. (Cross-reality prevents you from spending mana from nonbasic lands on a spell; Convoluted prevents you from spending mana from basic lands on a spell.)

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Mon, 2011-05-09 22:17
Carn13
Carn13's picture

I have a few, created for the guilds in the Ravnica Expansion Set I'm building.

Gruul:
Brutal <number>
Whenever this creature attacks, put <number> +1/+1 counters on it.

Simic:
Augment <keyword>
When this card comes into play, all creatures that share a color with this card gain <keyword>.

Izzet:
Living Spell <cost>
When you cast this spell, you may pay an additional <cost>. If you do, this spell comes into play as a 0/0 Elemental creature that comes into play with +1/+1 counters equal to its converted mana cost and "Each end step, remove a +1/+1 counter from this card," as well as its other abilities.

Selesnya:
Overgrow <number> <cost>
When this card comes into play, you may put up to <number> 1/1 green Saproling creature tokens into play. If you do, the next spell you cast costs <cost> more for each token created.

Brutal is most probably OPed, and I am fairly sure Living Spell and Overgrow aren't worded correctly, so help is encouraged.

Tue, 2011-05-10 03:15
Nerameshu
Nerameshu's picture

Carn-
Brutal: I would switch it from attacks to "deals combat damage to a player" to emphasize the bloodthirsty ability from the original Ravnica.
Augment: I would be worried this. Is it until the end of the turn, or permanent?
Living Spell: When does the spell ability happen, before it becomes a creature, as an ETB effect, or when the creature dies?
Overgrow: I would make it so that you put X tokens into play and the next spell costs X mana symbol.

Mind Mages
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Modding since 11-05-12

Tue, 2011-05-10 09:04
Tsukino Kaji
Tsukino Kaji's picture

I have "Critical Strike."
A creature with critical strike deals double the damage that was assinged to creatures.
I.e. My 4/1 trample, critical strike is blocked by your 1/1. I assign 1 to it and 3 to you which would result in 2 damage to the creature and unchanged to the player.

Wed, 2011-05-11 03:53
Jéské Couriano
Jéské Couriano's picture

Carn)

  • Brutal: As Nerameshu says. Green tends to have penetrating attackers (Trample, supertrample).
  • Augment: It's usually a bad idea to associate one keyword with another. I'd change it to an augmentation giving a different, more flavorful, effect.
  • Living Spell: I will rebut with the following. MTGSalvation-goers may recognize the keyword, as it's culled directly from their keywords thread. (I use it in Ramdir block.)
    Spoiler:
    702.xxx Congeal
    702.xxxa Congeal is a keyword that represents two abilities. The first is a static ability that functions on the stack. The second is a triggered ability that functions on the stack. “Congeal [cost]” means “You may cast this spell for its congeal cost” and “If you paid the congeal cost for this spell, put it onto the battlefield enchanting a 1/1 colorless creature token.” Paying a spell’s congeal cost follows all rules for paying alternative costs in rules 601.2b and 601.2e-g.

    There's little benefit to casting a living spell as you have it presently crafted, compared to the above, because of its Aboroth-like effect.
    As an aside: Living spell <foo> (As this spell resolves, you may pay <foo>. If you do, put a red and blue 0/0 Weird creature token into play with a number of +1/+1 counters on it equal to its converted mana cost and "At the beginning of your upkeep, remove a +1/+1 counter from this creature.")
  • Overgrow: This one's not bad, but I don't see it being used overmuch except as fuel for a Fodder Cannon or similar sac engine.

Tsukino Kaji: "Critical Strike" implies a lucky shot or a pivotal strike, and this is seldom the case. I'd rename it... How's "Eviscerate" sound?

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Wed, 2011-05-11 18:50
Nerameshu
Nerameshu's picture

Jeske, remember the convoke mechanic. Overgrow + Convoke would actually be pretty awesome.

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Tue, 2011-05-24 03:19
Jéské Couriano
Jéské Couriano's picture

Nerameshu) That may be so, but Convoke is heavily dependent on how many creatures you have, and Overgrow lacks an EoT clause. What would happen if a player dumped a Wrath or an Obliterate?

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Wed, 2011-05-25 04:40
Nerameshu
Nerameshu's picture

Overgrow only counts for the next spell. And if the next spell doesn't have Overgrow, then the cycle ends. And if someone Wraths the field, then the Selesnya would just make more critters, just like they always do.

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Modding since 11-05-12

Wed, 2011-05-25 04:46
Jéské Couriano
Jéské Couriano's picture

No, Nerameshu, as written the next spell has an additional cost of <foo> per Saproling token created. WIthout that cost no spells can be cast.

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Wed, 2011-05-25 20:00
Nerameshu
Nerameshu's picture

I mean, if the next spell cast does not have Overgrow, then no other spells will cost more. So, once you cast your next spell, unless it has Overgrow also, no other spells past it will have an extra cost.

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Modding since 11-05-12

Thu, 2011-05-26 03:37
Ink
Ink's picture

Destined (As long as this is on the stack, permanents it targets can't be the target of other spells.)

Spoiler:
702.xxx Destined
702.xxxa Destined is a static ability that takes effect while the card with Destined is a spell on the stack.
702.xxxb A card with with Destined that is a spell on the stack makes all permanents it targets an illegal target to all spells other than itself.
702.xxxc Destined means "As long as this spell is on the stack, all permanents it targets cannot be the target of all other spells."

Thu, 2011-05-26 20:35
Jéské Couriano
Jéské Couriano's picture

Nerameshu) You're missing what I'm trying to say. Read rules 601.2b and 601.2e-g.

The *next spell cast* needs to meet that alternative cost. If you can't meet that alternative cost, you've locked yourself down.

blacknimbus)

Destined (Other spells or abilities can't target the permanent this targets.)

Spoiler:
702.xxx Destined
702.xxxa Destined is a static ability that functions on the stack. "Destined" means "No other spell or ability can target a permanent this spell targets."
702.xxxb Multiple instances of Destined on an object are redundant.

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Thu, 2011-05-26 23:15
Nerameshu
Nerameshu's picture

JC: I see that now. But my point was that you could play an Overgrow spell followed by a Convoke spell, then the problem will be solved.

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Thu, 2011-05-26 23:33
Jéské Couriano
Jéské Couriano's picture

Nerameshu) The problem is that as written, the effect doesn't end at EOT, and thus neglecting to do so (or being unable to do so) will end up locking you down. Having the effect reworded to "[...]the next spell you cast this turn[...]" would ameliorate that.

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Fri, 2011-05-27 00:33
Ink
Ink's picture

Thanks Jeske. I like the compression. It has to hexproof all its targets. I'll be using this for Into the Sun. It'll make Auras more viable.

Destined (Other spells or abilities can't target permanents this targets.)

Fri, 2011-05-27 01:46
Nerameshu
Nerameshu's picture

Jeske: To be honest, I like it without the EOT clause. Besides, decks made for that mechanic would have tons of mana accel. I mean, think of Elves in Standard right now. That's the kind of deck that would play Overgrow as is.

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Modding since 11-05-12

Fri, 2011-05-27 02:33
Jéské Couriano
Jéské Couriano's picture

Nerameshu) Green mana acceleration is in the form of spells (that require mana) that generate more land, creatures that produce mana, or Auras that enhance mana production. All of those would be lost to one or more levelling spells with no means for retaliation since white and green have practically no counterspells.

blacknimbus) It actually won't make Auras more viable. An Aura only targets as it's cast; once it's on the permanent it is no longer targeting, and thus Destined will not help.

Edit) Here's a few more:

Defiant (This creature deals double damage to players and Planeswalkers.)

Spoiler:
702.xxx Defiant
702.xxxa Defiant is a triggered ability. “Defiant” means “Whenever this creature or spell deals damage to a Planeswalker or player, double the damage dealt.” See rule 510.3.
702.xxxb If an object has multiple instances of defiant, each triggers separately.

==
<foo> brew (Sacrifice two creatures with <foo>/two <foo> creatures: Return this card from your graveyard to the battlefield. Brew only as a sorcery and only once per turn.)
Spoiler:
702.xxx Brew
702.xxxa Brew is a static ability that functions if a card is in a player’s graveyard. “[quality] brew” means “Sacrifice two creatures with [quality]: Return this card from your graveyard to the battlefield. Activate this ability any time you could play a sorcery.”
702.xxxb Only one brew ability may be activated per turn.
702.xxxc If a card has multiple instances of brew, only one needs to be met.

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Mon, 2011-05-30 16:07
Icarael
Icarael's picture

I have a keyword that's like reverse-trample, and I'm not sure how to word it.

Counterattack (If this creature would deal enough damage to creatures it blocks to destroy them, you may have it deal the rest of its damage to attacking player or planeswalker.)

"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"

Mon, 2011-05-30 20:46
Jéské Couriano
Jéské Couriano's picture

Icarael) That's actually the most elegant way to word it.

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Mon, 2011-05-30 22:35
New Kind of Christ
New Kind of Christ's picture

I guess. That allows for you to atack your own planeswalkers, which no one would do anyways, and it doesn't really matter.

Mon, 2011-05-30 23:12
Rusty Keyes
Rusty Keyes's picture

@NKoC: That's not what it does. If you control a 6/6 that has counterattack and block with it against a 3/3, you would deal 3 damage to your opponent or to their planeswalker.

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Tue, 2011-05-31 00:24
Qasur
Qasur's picture

Reserve-Trample is cool. I created that for one of my sets a long time ago. I think I named it "Counterstrike" (a la the first strike, double strike, etc mechanics).

Lumbering (This creature deals combat damage after normal combat damage.)

The example creature to maximize this mechanic in my set was:

Stalwart Defender 1W
Creature - Elephant
Defender, lumbering (This creature deals combat damage after normal combat damage.)
4/4

My green/white legend had "counterstrike" and "lumbering" and was a 6CC 7/8 with Vigilance and it could block up to three creatures. It was a neato creature in my opinion... here's a better breakdown:

Velios, Defender Of Truth 2WWGG
Legendary Creature - Human Warrior
Vigilance, lumbering, counterstike
Velious may block two additional creatures.
7/8

Tue, 2011-05-31 01:35
New Kind of Christ
New Kind of Christ's picture

The planeswalker can be any planeswalker in play, I believe. Also, Retribution or Reprisal sounds better than counterattack.

And that legend, should be a bit more costly.

Tue, 2011-05-31 02:19
Qasur
Qasur's picture

@NKOC: You would think, but it strikes last. So, the opponent would have to overrun him in order to kill him (and not take *any* backlash. Also, any legend with WWGG is hard to cast as-is. It's comparable to 6WG (which was his original cost). (And, BTW, his image was a huge dude wrapped in flowing white cloth among a forest weilding a *huge* greatsword!)

Tue, 2011-05-31 02:21
Jéské Couriano
Jéské Couriano's picture

New Kind of Christ) I'm pretty certain you can't attack yourself, so you can't damage your own 'Walker with an attack.

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Tue, 2011-05-31 16:14
New Kind of Christ
New Kind of Christ's picture

Counterattack (If this creature would deal enough damage to creatures it blocks to destroy them, you may have it deal the rest of its damage to attacking player or planeswalker.)

It doesn't say "Planeswalker that player controls". And Planeswalkers can't attack you.

Tue, 2011-05-31 18:25
Jéské Couriano
Jéské Couriano's picture

New Kind of Christ) Attacking a 'Walker is analogous to attacking a player. Thus, it'd make no sense from a gameplay standpoint to allow you to attack your own 'Walker.

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Tue, 2011-05-31 23:05
Rusty Keyes
Rusty Keyes's picture

Ah, I've been silly. Sorry NKoC, you're correct. Except, it should say "or planeswalker he or she controls."

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Wed, 2011-06-01 15:46
Icarael
Icarael's picture

To everyone who commented: Thanks. I've worked out all the kinks in the design. Here's a sample card showing off Reprisal.

Ambush Mastodon 2 mana symbolWhite mana symbolWhite mana symbol
Creature- Elephant Colorless mana symbol
Defender
Reprisal (If this creature would deal enough damage to creatures it blocks to destroy them, you may have it deal the rest of its damage to attacking player or planeswalker he or she controls.)
4/5

"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"

Wed, 2011-06-01 16:26
New Kind of Christ
New Kind of Christ's picture

Cool name. I like it.

Wed, 2011-06-01 18:34
Jéské Couriano
Jéské Couriano's picture

Nice choice of name. A happy smile

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Wed, 2011-06-01 21:50
Nerameshu
Nerameshu's picture

At the risk of angering Balaam, my version of Ancestry:

Ancestry- As long as a card in your graveyard shares a creature type with this card, [effect].

Spoiler:
702.xxx Ancestry
702.xxxa Ancestry is a static ability that checks whether a card in your graveyard shares a type with the card it is on.
702.xxxb Multiple instances of Ancestry check whether or not any one creature shares a type with the card Ancestry is on.

Mind Mages
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Modding since 11-05-12

Thu, 2011-06-02 01:02
New Kind of Christ
New Kind of Christ's picture

Correct me if I am wrong, but I don't think pseudos have any comprehensive rules entry.

Thu, 2011-06-02 01:11
Jéské Couriano
Jéské Couriano's picture

NKoC) Ability keywords (like Hellbent and Threshold) indeed have no rules meaning whatsoever.

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