Concise List of Cards Every Set Could Include

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Fri, 2011-04-22 11:54
Anuttymous
Anuttymous's picture

Don't suppose I could give a small hand here... This is a nice big list of cards that every set recently has had. It is meant to help you guys know what effects you could be putting in, if your mind has gone blank, for example.

A more concise list of cards, with order of likelihood.
The lists were created looking at current cards in standard, as I wanted it judged on Wizard's more recent cards.
The higher the number of the list (from 7 down) the more frequently it has appeared in the previous sets. Around numbers 4 and 3 and under the cards generally just appear in the larger sets in a block, i.e. the first set.
Obviously, use some common sense with these - if something appears twice, it could be a mistake, or just happens that Wizards wanted more of it in a certain block (e.g. land in Zendikar).
And if you're not sure what is meant by something, just ask.

White

Spoiler:
Common
7
Flying weenie
6
Toughness > power medium cost
Prevent damage instant
5
1 mana 1/1
Anti artifact/enchantment instant
+/+ trick
Locking Aura
4
ETB lifegain
Small vigilance
Medium flier
Lifegain instant
Creature that taps creatures
Slow lifegain – Soul's Attendant
3
“Tap two target creatures” instant
Underpowered flier
Double token instant – Join the Ranks
Return artifact from graveyard
Small Aura
Underpowered removal
White bear (2/2 for 1 mana symbolWhite mana symbol)
Vanilla flier
Defender
Equipment user

Uncommon
5
Stop attacking creature(s) – Dispense Justice
4
Anti-enemy colours – Kor Firewalker
Powerful weenie
Moderately powerful flying
3
Anti-artifact/enchantment weenie
Blink effect – Glimmerpoint Stag
Lifegain enchantment
Triggers from lifegain
Protection from a colour effect – Emerge Unscathed
Double strike weenie
Large lifegain – Landbind Ritual
Powerful flying

Rare
6
Angel
4
Creatures get +/+ enchantment
Wrath of God
Lots of tokens
3
Powerful enchantment
Life total-dependant – Serra Ascendant
Archon
Equipment-related
Cycle
Protection creature – Devout Lightcaster
Quirky creature
Quirky enchantment

Any
3
Block multiple creatures
Put on top of deck - Excommunicate
Made for blocking – Goldenglow Moth
2
Tap to prevent damage
Flash trickster
First strike weenie

Blue

Spoiler:
Common
7
Boomerang
6
Draw two/three cards
Hard counter
5
Locking Aura
Toughness > power small cost
Small flier
Serpent
1 mana counter
4
Miller
ETB boomerang
Crab/toughness > power vanilla
Small islandwalker
-/0 instant – Turn the Tide
Medium costed flier
3
Small draw
1 mana cantrip
Tap artifact, creature or land
Gain flying for one turn
Toughness > power flier
Owl
2
Soft counter

Uncommon
7
Tap/untap creature
6
Control Aura
4
Powerful defender
Tap all creatures
Flying weenie
Underpowered counter
3
Draw card, discard card
Variable creature – Water Servant

Rare
6
Sphinx
Shapeshifter/Copy
5
Quirky creature – Master Transmuter
4
Permanent from library to battlefield
Quirky enchantment
Big card drawing
Merfolk leader
3
Johnny card – Shape Anew
Cycle
Powerful mill
2
Leviathan

Any
5
Unblockable creature
3
P/T quirk – Twited Image
When deals damage, draw card
Milling
Instant/sorcery related – Call to Mind

Black

Spoiler:
Common
6
Medium costed underpowered
Underpowered creature removal
5
-/- removal
Life drain – Bleakcoven Vampires
Swampwalker
Return creature from graveyard to hand
4
1 mana 1/1 sac ability
Small Aura
Small discard
Land destruction
Small with drawback
1 mana instant -/- - Virulent Wound
Haste
3 mana 3/2 vanilla
“Destroy” removal
3
ETB return from graveyard
Draw card, lose life – Sign in Blood
Lifelink
Small flier
Sac booster – Bloodthrone Vampire
Underpowered flier
Evasion (intimidate)
1 mana trick

Uncommon
7
Not nonblack destruction spell (can destroy black creatures)
5
Life drain sorcery
4
Rat
Big discard
-/- end of turn
3
Return creature from graveyard
Token maker
Boost and deathtouch - Painsmith
Nasty powerful creature
Anti-enemy colours
Flying nasty

Rare
5
Nasty discard effect – Quest for the Nihil Stone
4
Remove all creatures
Opponent sacrifices
Overpowered with drawback
Demon
Big lifeloss – Blood Tribute
3
Search deck and exile
Creature leader
Cycle
Return from graveyard

Any
4
Selective discard - Duress
Big regenerator
Deathtouch
3
All-round lifeloss
2
Tutor
Powerful with drawback
Exile graveyard

Red

Spoiler:
Common
7
Pure vanilla
6
1 mana Goblin
5
2 damage instant
4
Damage creature and controller
Attack each turn
+/0 trick (and first strike)
Destroy land or artifact
“Can't block” effect
3
Extra damage – Raid Bombardment
Land destruction
Haste until end of turn
Landwalker
Mana acceleration
Large creature damage – Shivan Meteor
Attacker boost – Battle-Rattle Shaman
Large player damage
Artifact destruction instant
Power > toughness
Firebreathing
More creature damage
Powerful Aura
ETB damage
2
Goblin tokens
Haste vanilla

Uncommon
5
Tap to deal damage
Gain control one turn
Extra damage - Embersmith
4
Damage multi targets
X damage - Fireball
Goblin boosting/damage – Quest for the Goblin Lord
3
Powerful Aura
Anti-enemy colours
High toughness
ETB destroy artifact
Sac permanent damage – Barrage Ogre
ETB damage
Double damage – Fire Servant

Rare
7
All-round damage
5
Dragon
3
Phoenix
Attack damage – Cyclops Gladiator
Artifact-liking Dragon – Hoarding Dragon
Large token maker – Devastating Summons
More tokens – Hellion Eruption
Cycle
Copy instant/sorcery
Scary creature – Goblin Guide
Johnny effect – Rage Nimbus ?
2
Discard and draw cards – Molten Psyche
Goblin leader
Haste copy one turn – Splinter Twin
Second attack phase – World at War

Any
3
Trampler

Green

Spoiler:
Common
6
+/+ instant
Medium trample
Bear (2/2 for 1 mana symbolGreen mana symbol)
Reach
5
Anti-flying instant
Land search
Large vanilla
Prevent combat damage
Destroy artifact/enchantment instant
4
1 mana 1/1 Elf
Landwalker
Small powerful creature
3
+1/+1 counters
Top cards, one into hand – Ancient Stirrings
Keep alive instant – Vines of Vastwood
Lifegain creature – Lifesmith
ETB land search
Mana accelerator
Deathtouch
Lifegain sorcery
Weak keyworder
Artifact hater

Uncommon
7
Giant creature
5
Lure effect
4
Token creation
3
Drawing cards
Land animation – Vastwood Animist
All green boost – Bellowing Tanglewurm
Anti-flying
Lifegain
ETB destroy artifact/enchantment
Mana acceleration
+/+ trick

Rare
6
Token creating
5
Elf leader
Large creature
3
Tap for lots of mana
+/+ and trample
X cost sorcery – Gelatinous Genesis
Creature searching
Hydra
Cycle
2
Big card drawing

Any
4
Troll shroud/regenerate
3
Snake
Anti-enemy colours

Artifact

Spoiler:
Common
3
Ineffective flying
Wall
Equipment small +/+
4 mana 2/2 keyworder – Hedron Rover
Inefficient keyword harbourer – Phyrexian Digester
Toughness boosting equipment
Quirky small creature
Reach equipment
Flying equipment

Uncommon
6
Power > toughness equipment – Barbed Battlegear
5
Quirky equipment
4
Tap for colourless mana
Tap for any colour mana
Creature does damage equipment – Heavy Arbalest
3
Flier
Drawing/scrying
ETB lifegain creature
Juggernaut

Rare
4
Flavourful equipment
3
Instant/sorcery-related – Sphinxbone Wand
Destroy permanent
Draw cards
Milling stone
Powerful equipment
2
Drawing engine for all players

Land

Spoiler:
Common
3
Land fixing – Terramorphic Expanse
Cycle

Rare
5
Dual cycle

Any
3
Turns into creature – Inkmoth Nexus

Any

Spoiler:
Rare
3
Haste, trample, sacrifice (red/green) - Putrefax
Has abilities of other cards (blue/black/artifact) – Necrotic Ooze

Anuttymous the Gathering
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Sat, 2011-11-19 01:46
Reality Glitch
Reality Glitch's picture

I don't get "powerful weenie," it's oximorronic actually.

What's the difference between "hard" and "soft" counterspells.

What diffines a card as "quirky."

Sat, 2011-11-19 02:07
Carn13
Carn13's picture

Powerful weenie: Small guy with good abilities. Think Gideon's Lawkeeper.
A hard counter is a spell that says "counter target spell", like Cancel or Essence Scatter, while a "soft" counter has a way for the opponent to stop the countering, like Mana Leak.
Quirky: Strange. Weird. Atypical. Johnny fodder. Stuff that could be broken with the right combo cards, but is still fun on its own. Hive Mind. Warp World. The given example of Master Transmuter.

Sat, 2011-11-19 21:44
Anuttymous
Anuttymous's picture

Heh, I think it's mostly been explained by Carn13.
By powerful weenie, I'd mean one with good abilities, yes. Hard counter would refer to something that doesn't offer a way out and can generally hit any kind of spell, whereas a soft counter would be one that offers a way out, or isn't very varied in what it can counter, e.g. Flash Counter, which can only hit instants.
Also, it's nice to know there are still people using this, heheh.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Sun, 2011-11-20 04:05
Reality Glitch
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Wow. Thanks. I still have more questions though, like, what is a johnny card?

Sun, 2011-11-20 04:37
Sewn-Eye
Sewn-Eye's picture

Cards with unique effects, generally rares. Mycoloth is an example of a Johnny/Timmy card (rather unique effect + straightforward beatstick). Leveler, while possessing that crazy P/T, is a pure Johnny card. You have to build around it.

In general, Johnnys love combos. Whether it's a straight-up broken combo (Flash-hulk), maybe one that goes infinite (Metalworker + Staff of Dominion), or just a very strong synergy (Death's Shadow + Immolating Souleater) depends on the person him/herself.

Each of the cards I mentioned are Johnny cards, except maybe for Immolating Souleater.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Sun, 2011-11-20 16:02
Anuttymous
Anuttymous's picture

Immolating Souleater I'd say is a Johnny card, considering the combos I've seen it perform with Assault Strobe and Tainted Strike.

As said, a Johnny card would be one that doesn't seem to have much use (e.g. Mudhole) that gets peoples' mind's thinking, or one that provokes a combo, perhaps one that forces some building around it. Something you couldn't just add to your deck on a whim.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Mon, 2011-11-21 01:37
Reality Glitch
Reality Glitch's picture

A Locking aura; you mean like arrest?

Mon, 2011-11-21 01:39
Sewn-Eye
Sewn-Eye's picture

Yes.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Mon, 2011-11-21 01:54
Sohel
Sohel's picture

I'm back! I survived the Eater of Days!

Mon, 2011-11-21 06:54
Jéské Couriano
Jéské Couriano's picture

Shouldn't the list be updated to reflect the fact that "troll-shroud" is now a core keyword (Hexproof)?

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Tue, 2011-11-22 00:07
Reality Glitch
Reality Glitch's picture

Removal means return to hand, right?

Tue, 2011-11-22 00:19
Noahlotr
Noahlotr's picture

Examples of removal: Prey Upon, Doom Blade, Unsummon, Smite, Lightning Bolt They get opponents creatures out of the way.

Tue, 2011-11-22 00:53
Jéské Couriano
Jéské Couriano's picture

"Removal" invariably means a kill spell, and not just for creatures (See also Stone Rain, Naturalize, Demystify). "Mass removal" means a battlefield-leveling spell like Obliterate or Wrath of God.

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Tue, 2011-11-22 00:52
Anuttymous
Anuttymous's picture

Removal means something that removes something else. It could remove a creature (usually) or an enchantment, or even a spell.
The ones I mentioned above would be: underpowered removal, something too expensive or too selective, such as Iona's Judgment; underpowered creature removal, similar as above, but aimed only at creatures; -/- removal, removal in the form of giving a creature -X/-X in some form (could be -3/-1 or -5/-5 or whatever); "destroy" removal, which would be removing something by outright destroying it, most notably Doom Blade style.

Anuttymous the Gathering
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Tue, 2011-11-22 00:55
Sewn-Eye
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"Return to hand" effects like Unsummon, Into the Roil, and Vedalken Mastermind's ability are called "bounce" effects.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Tue, 2011-11-22 00:57
Noahlotr
Noahlotr's picture

Sorry, thought that one might have been wrong. He-he... Facepalm

Tue, 2011-11-22 01:00
Jéské Couriano
Jéské Couriano's picture

I feel "Bear" should be clarified.

A "bear" is almost always a vanilla 2/2 for 1C. (The term comes from the ur-example, Grizzly Bears.)

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Tue, 2011-11-22 01:05
Anuttymous
Anuttymous's picture

I would edit those points in Jéské, but there are probably a few things that need changing and I'm not up to going through the whole thing. Hopefully, people will just be able to read through the comments for clarification.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Tue, 2011-11-22 01:47
Reality Glitch
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Would Excommunicate be considered a removal.

Tue, 2011-11-22 01:49
Anuttymous
Anuttymous's picture

Yes, that would be underpowered removal, because it removes the creature, but only for a short time, generally.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Sat, 2012-01-21 03:52
Anuttymous
Anuttymous's picture

Don't suppose we could get this sticky-ed, with the "For Those Starting a New Set"? Apparently, this is actually quite useful to people, it gets used!

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Mon, 2012-01-23 16:14
Timespiraled
Timespiraled's picture

@Anuttymous There's already a post like this in the "For those Starting a New Set" post no?

EDIT: As well, I'll be looking over Explorers using this, making sure the basics are well represented. (See Explorers new purpose)

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Mon, 2012-01-23 16:27
Anuttymous
Anuttymous's picture

There is, but that post contains mostly Wizard's articles and statistics.
If a mod wants to put it in the For Those Starting a New Set thread, that'd be just as good. Haven't heard from A Tactical Waffle in a while, though, don't think he'll be doing it.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Mon, 2012-01-23 16:28
Timespiraled
Timespiraled's picture

Yeah, we were trying to get the Custom Keyword topic also stickied earlier.

Proud Creator of the Vault Masters Cube[/center]

Sat, 2013-11-23 06:14
Dark Nova
Dark Nova's picture

Out of curiosity, how often would you say you see 'expert-level' (ie. set specific) keywords at Common level?


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Sat, 2013-11-23 09:08
Jéské Couriano
Jéské Couriano's picture

Generally, about 60% of keywords are present at Common, but it depends on the keyword itself. Something that requires 3-4 lines of RT is not likely to be Common; something with only a couple lines of RT max is almost certainly going to have some Common representation.

Ability words (Threshold, Fateful Hour) are an inversion: they generally aren't seen at Red mana symbol or M Mana for MTG Extra.

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Sat, 2013-11-23 14:32
Anuttymous
Anuttymous's picture

Based on the data, I haven't checked that one up like I did the individual cards. Also, note that this list is based around Scars of Mirrodin time, and there have been a few shifts since then. I may reupdate it in the future. Anyone who wants to is free, just gimme a message.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-11-23 19:59
Dark Nova
Dark Nova's picture

Would you generally replace one of the keywords you described in detail above at common level or is it ok to pair it with one of the new keywords in your set?


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Sat, 2013-11-23 20:27
Decembra
Decembra's picture

@Riptide: I'll make the general assumption here by saying that any common card mixing evergreen keywords (haste, trample, lifelink, etc.) with your new keywords is going to be a good card for Limited formats (Sealed, Draft). Ill-Tempered Cyclops, Leafcrown Dryad, Wingsteed Rider are all examples from Theros. So that's something to keep in mind.

Wed, 2016-10-05 20:49
Reality Glitch
Reality Glitch's picture

Hey mous, Have you thought of updating this for the new two-set-per-block paradigm?

Wed, 2016-10-05 21:33
thehuw
thehuw's picture

I don't know that that really changes anything on this list, to be honest. Being part of a smaller subset isn't likely to change which archetypes of card are usually reliable includes.

Red mana symbolWhite mana symbolBlack mana symbol
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Thu, 2016-10-06 10:19
ZephyrPhantom
Moderator
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I honestly think this list is still fine for the most part, though one might want to account for Black's recent shift towards toughness to make it differ more from red.


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Thu, 2016-10-06 11:26
Guitarweeps
Head Administrator
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I wanted to more of a "statistical" breakdown of what we see and how much per set but it proved to be pretty intensive. I might try it again but this list goes need at least minor updates. Maybe we could put a team together to work it?

Check out my updated set hub.