Shadowfist: Farewell to Arms
Login or register to post comments| Tue, 2011-04-19 16:27 | |
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hooliganj
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The template is released, so it's time to move another step with the next set. Strike while the iron is hot, they say. The theme this time is World War II. One of the time-travel portals currently connects to 1942, and it would be a waste to not take advantage of that opportunity. However, this is not about WW2 as it actually happened, but how it has been remembered. Historical references are fine, but more important is the legacy of the War to End All Wars, as preserved in popular culture - film, TV and song. Mechanically, this set has another goal to accomplish - eliminating factions from the overly crowded battlefield. I've had the opportunity to discuss with people from IKG the negative impact of having 9 active factions in a CCG, specifically the limitations it places on storytelling and design space, and the problems created in drafting. Generally it's acknowledged that while there are some critical issues, a happy solution is not forthcoming. So this is my solution. For my early outlines for this set, I'm planning the complete elimination of two factions (both of whom are at an all-time low in the story anyway), and a critical wounding of a third, to be finished off in a later story. On one hand, this means I need to analyze the doomed factions for any play mechanics that need to be preserved, and give them a new home. The transition doesn't have to be sudden or massive, but hints and groundwork should begin with this set. On the other hand, this also means that for those two factions, this set can afford to be pretty liberal. If fact, those two factions will need quite a few power cards to maintain parity for a while, with no more new cards coming. So before I begin posting story or cards, I'm looking for two kinds of feedback: - If you know the game, then the first two factions on the chopping block are the Architects and the Purists. What mechanics, themes and playstyles from those groups would be worth preserving, and where should they go? - If you are unfamiliar with Shadowfist, but like the idea of a WW2 themed CCG set, I'm always looking for references and ideas. Please feel free to post your favorite story, movie scene, TV show, song, historical figure or obscure fact, and I'll see what I can do to fit it in. Anything dealing with WW2 is welcome. De Chelonian Mobile. |


I think, while I don't play Shadowfist, that based on the (incredibly cool) sci-fi/supernatural story, you could delve into occult Nazi stuff or crazy Nazi scinetific experiments - see the Indiana Jones series, Hellboy: Seed of Destruction by Mike Mignola, and the upcoming Captain America: The First Avenger for ideas.
Out of curiosity, as I think the backstory is really cool, which factions will get knocked out of the race?
You can call me DH.
These are the rules. Read them.
I am only vaguely familiar with Shadowfist, it was big in Sarnia in the mid 90s when I started playing Magic. I'd have to get caught up on the storyline. If you could PM me the important details, it would help.
jrzman set hub
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@Disposable Hero: The Architects are already allied with Nazi Germany in the official storyline, so unless I wanted to change the outcome of the war in my story (not likely), they're pretty much doomed to failure. All the crazy Nazi mysticism seems like a good opportunity for the Purists to get involved, being so desperate for one last chance at power that they would even work for Bonengel again.
So those two will get to have lots of fun supporting the Axis forces in Europe, but it will be the end of them.
The faction that gets to be wounded now and knocked out later is the Ascended. This decision has less to do with WW2 and more with the aforementioned conversations with IKG. Not that they're actually doing this - we were just talking ideas - but I'm taking the ball and running with it.
Lest I be accused of picking favorites and giving the boot to my hated enemies - the Ascended have always been my favorite faction, since I started playing in Limited Edition, 16 years ago. It will be sad to write them out, but after a cold analysis of who gets to stay when cutting the field down to 5-6 factions, they just don't make the cut.
@jrzman: Here you go. Since it took more work than I expected, I posted it in a thread rather than a PM. Hope it helps.
---------- Update:
I have a cycle of foundations mostly done. There's no foundation for the Monarchs (yet), so I included an idea I had for a common Character. I know not every faction needs a foundation in every set, but I like to include them if possible, to help with drafting.
Note: "Foundation" refers to a card that does not require a resource to play, but provides one so that you can play other cards from the same faction. Almost always a low-cost/low-Fighting Character, but there are exceptions.
This should help identify the sides each faction will fall on. The Dragons and Ascended are the western allies, the Hand is the Chinese resistance, the Architects and Purists are the Axis powers, and the Lotus are the Japanese imperialists and Chinese collaborators. The Monarchs, as always, are split, the Jammers will help any resistance group who wants to blow things up, and the Syndicate hold themselves neutral - although they will interfere if they feel history might be derailed to avoid their timeline being altered.
---------- Update:
Now that its contest is over, I want to include Vision of the Sunless Sea in this set.
When I posted it in the contest, I thought about making it a Purist card, since the [hurt self to hurt the opponent more] is a big part of their style. In the end, I decided that leaving it neutral would keep it simple. It's a good example of a card that transitions a faction's mechanic/style - Purists in this set can still use it, but it's also available to the other Magic-using factions (Lotus, Architects, 7 Masters, some Dragons), now and in the future.
Here are some other ideas for cards the migrate a theme to another faction, or improve what was a minor mechanic now that the major user is leaving.
---------- Update:
So, I've been thinking about the set breakdown.
Given the overall theme for this set, I would like to design at least one deck type into each faction's new cards. It doesn't have to be anything revolutionary or new, but it should represent the general strategy employed by that faction while fighting WW2. The foundation Characters give some ideas, and could certainly be included in the cards set aside for these decks.
Each new deck type would only have to take up 5 or 6 of the faction's cards, leaving plenty of space for card designs that migrate mechanics or just represent the plot.
Feedback is appreciated. As always, I'm also taking suggestions for reference materials related to WW2.
---------- Update:
I've been thinking about the deck ideas - refining the concepts and considering how they accomplish my goals for this set. With Architects and Purists on the way out, this isn't a good time to launch a completely new deck for them, so I'll stick with the ideas that play up their interesting but under-utilized traits. I also realized that the two ideas for the Dragons and Jammers weren't really seperate decks - they can be combined. I want to push the Lotus Control and Hand Politics themes into my next set, Cloak and Dagger, where they will fit in better - this set should focus on aggressive tactics and fighting. Ascended, as well, are going to be playing up Stealth in CaD, so I had to come up with a new idea for this set.
Here's what I want to run with:
Any good/fun ideas I may have missed?
De Chelonian Mobile.
My Shadowfist sets.
The Usagi Yojimbo CCG.
The Syndicate deck sounds really cool, as does the Hand deck.
You can call me DH.
These are the rules. Read them.
@Disposable Hero: Thanks, I'm still working on those ideas.
Thought I'd post up some of the Dragon's Soldier cards, as a token of appreciation for those who serve on Memorial Day. I know it's late, but I hope everyone enjoyed the holiday. (Unless you don't celebrate anything today, in which case I hope you had a nice regular day.)
---------- Update 7/1: Hope this doesn't count as a necro...
Wanted to post some ideas for the Syndicate Media deck. If you see anything you like, or don't see something you might like, let me know.
De Chelonian Mobile.
My Shadowfist sets.
The Usagi Yojimbo CCG.
Hi hooliganj, any news on this set? I'm interest in knowing more.
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