Mirrodin Pure Community Set Design

Login or register to post comments
continued...
Wed, 2012-02-15 23:23
Kagerowrs

Seems Vorinclex's Memorial is great too.

@Guitarweeps - I wanted to show that Vorinclex didn't just 'Die'. More like he stood still then fallen slowly, and dramatic.

For that monocolor, sorry for the confusion, Support mono is majorly for red.
For fall of mightly. 6 mana symbolGreen mana symbolGreen mana symbol might be okay, and for Urabrask, while he is certainly extreme. I don't think he will break it. Neither Standard or Modern. Actually. It will give good chance for Pyromancer Modern to flight.

Thu, 2012-02-16 04:23
Ayxmirdyrer

I think we are trying to overcomplicate this; we have 2 factions: Mirran and Phyrexian.
Jin-Gitaxias would not betray Phyrexia, it was agreed by many of the contributors, however, going insane would be possible for him, if he experimented with the Mirari.

Urabrask- well, I kind of like the idea that he somehow remembers life as a Mirran, and is plotting to fight against Phyrexia.

What if we made Vorinclex's card an enchantment? Vorinclex's Final Curse, or something like that?

Thu, 2012-02-16 13:56
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I agree. Two watermarks and factions are enough.

As far as I am concerned, Vorinclex's card can be any type. Feel free to share any brainstorms you have.

Check out my updated set hub.

Fri, 2012-02-17 01:02
Kagerowrs

My Final Ideas on Praetor
@Guitarweeps - Did this set had specific member?

And why not two cards for the Vorinclex? He kinda deserves it too. Since his entire faction is vapuored.

Spoiler:
Elesh Norn, Frantic Cenobite 6 mana symbolWhite mana symbolWhite mana symbolWhite mana symbol
Legendary Creature - Praetor Mythic Rare
Vigilance, First Strike
(Phyrexia Watermark)
Double the power of creatures you control.
Halve the toughness of creatures you don’t control.
4/7
“The Gitaxians whisper among themselves of other worlds. If they exist, we must start seeking glory of Phyrexia from there once again.”

Jin-Gitaxias, the Perfector 3 mana symbolBlue mana symbolBlue mana symbolBlue mana symbolBlue mana symbol
Legendary Creature - Praetor Mythic Rare
Flash, Shroud
(Phyrexia Watermark)
Whenever you draw a card, you may search your library for a card and add it to your hand instead.
Whenever your opponent casts a spell, you may return target permanent to its owner’s hand, then draw a card.
5/4
“It is no longer a target, but a goal—the goal to create the perfect Phyrexia.”

Sheoldred, the Last One 5 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Praetor Mythic Rare
Swampwalk, Lifelink
(Phyrexia Watermark)
Whenever Sheoldred, the Last One attacks, destroy target permanent, and return it onto your field.
5/5

Urabrask the Extreme 2 mana symbolRed mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature - Praetor Mythic Rare
Haste, Double Strike
Whenever you casts a spell, Urabrask the Extreme deals 2 damage to target creature or player.
Whenever your opponent casts a spell, Urabrask the Extreme deals 2 damage to each creature they control.
4/4
When the Mirran refuge arrived seeking safety, the furnace dwellers looked to Urabrask for guidance. There, he made his last decree as a Phyrexia’s Praetor: “Let them be.”

Fall of the Mighty 6 mana symbolGreen mana symbolGreen mana symbol
Sorcery Rare
(Mirrodin Watermark)
Name two cards. Destroy all nonland permanent named this way in end of this turn.
Last life Vorinclex’s rule of survival of fittest took was Vorinclex himself.

Edit : Thanks for the advice the1337!

Thu, 2012-02-16 21:56
The1337
The1337's picture

One think Kager. Players can't deal damage. Lightning Bolt reads: "Lightning Bolt deals 3 damage to target creature or player." So just take note of that and update Urabrask.

That just happened.

Thu, 2012-02-16 23:48
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

This set is done by the community, anyone can chime in. A happy smile

Check out my updated set hub.

Fri, 2012-02-17 07:12
ZTheNecromancer
ZTheNecromancer's picture

if you need a green Praetor you don't quite need vorinclex

Glissa, Preator of the Swarm 4 mana symbolGreen mana symbolGreen mana symbolGreen mana symbol
Legendary creature- Elf Praetor M Mana for MTG Extra
All creatures your opponant controls are not indestructable, and lose double strike and first strike.
~ must be blocked if able.
Trample, deathtouch, Double Strike.
3/5


Fri, 2012-02-17 09:21
Kagerowrs

Glissa replacing Vorinclex's Position? But I cannot see her being that big...
Double Strike is not a Green's Mech, I'm pretty sure..

Fri, 2012-02-17 12:37
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

We don't need a green Praetor. Due to how much room in the set is available in general plus how much is available for Phyrexian cards we are trying to keep the number down. If we are designing a world where the Mirrans win, why would there be over 50% of the mythics be Phyrexian?

Check out my updated set hub.

Fri, 2012-02-17 19:53
Ayxmirdyrer

I finally had an idea for Urabrask(Though it doesn't make much sense, since the only set to use phyrexian mana was New Phyrexia):

Spoiler:
Urabrask, The Fallen 2 mana symbolRed mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature -- Praetor M Mana for MTG Extra
Haste, Double Strike.
Whenever a player casts a spell, Urabrask deals 3 damage to that player for each phyrexian mana symbol in that spell's mana cost.
Equipment spells you cast have living weapon.
4/4
As he realized he couldn't trust the other Phyrexians, Urabrask forged an alliance with the Mirrans.
(No watermark)
Chroma, but with phyrexian mana symbols.

On page 7, I made a Jin-Gitaxias, The Mad card, I feel it would be redundant to post it here.

Guitarweeps -- The reason that there are so many Phyrexian mythics is because they are all that could survive, but you make a good point, maybe we should nerf the praetors and make them only rare if possible.

Fri, 2012-02-17 20:39
Kagerowrs

@Ayxmirdyrer - It would work in Next set of New Phyrexia, But did Mirrodin Pure had Phyrexian mana cards?

I think praetor fits mythic fine, only two praetor is actually on Phyrexian side, one is insane, and one just betrayed.

Either Extreme or Fallen works fine for Urabrask I think, he did betrayed it (at Phyrexian's view point, he is fallen.) and he did because his emotion took better place then his nature. (again, at Phyrexian's view point, that would be extreme.)

Fri, 2012-02-17 22:32
ZTheNecromancer
ZTheNecromancer's picture

The reason i thought glissa might take over for vorinclex is that she basically used Vorinclex as a figurehead during the invasion.
Double strike was my way of saying, "first srtike then first strike +deathtouch so now even better


Sat, 2012-02-18 05:08
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

There is no Phyrexian mana in Mirrodin Pure. Giving every equipment living weapon is super cool. Should it be on a preator though? And one who has defected at that?

I think that it makes total sense for Glissa to take over for Vorinclex; however, I don't think that it needs to be conveyed with a brand new card.

I just saw a Mirrodin Pure Pristine Talisman at FNM. I say we go ahead and put it in the set. What do you think?

Once I am closer to done with the Game of Perfection contest I can start giving a little more design direction for this project. Sorry.

Check out my updated set hub.

Sun, 2012-02-19 21:32
Utheraptor
Utheraptor's picture

Actually, Pristine Talisman is a regular card from New Phyrexia. Wizards just trolled people about Mirrodin Pure with it, then they put it into the real set. I totally agree reprinting it.

Shoot for the Moon. Even if you miss, you will land among the stars.
Orbis Renaissance community set

Sat, 2012-02-18 17:05
The1337
The1337's picture

Reprint.

That just happened.

Sat, 2012-02-18 17:12
Noahlotr
Noahlotr's picture

Why not reprint Suture Priest? NPH has Pristine Talisman, why not put the other one of those cards in the set?

Sat, 2012-02-18 17:12
Ayxmirdyrer

Well, my thought was that Urabrask controls the forge, which would logically mean that he's where Phyrexia is getting their weapons. Even though he defected, he wouldn't stop knowing how to make living weapons.

I see no reason to make a new Glissa as a Praetor.

There was a special release one, if you chose Mirran during the Mirrodin besieged tournament. I want one.
Also, someone who's better with the symbol editor should make the set symbol to the Mirrodin Pure symbol from that "pre-release" Pristine Talisman.

Sun, 2012-03-11 12:39
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Ok, now that the Game of Perfection contest is done, I intend on rebooting this project to full throttle. I am working on combing the skeleton right now. But for now, everyone who is still interested can post some ideas for the four Praetors; Urabrask, Sheoldred, Elesh Norn, and Jin-Gitaxias. For now they will all be Phyrexian-aligned although Jin-Gitaxias is not really working with the other Praetors. Urabrask may be Mirran aligned in the end but for now I want to explore both options. You can also submit ideas for the Vorinclex "memorial" card which will be a green or artifact rare.

Check out my updated set hub.

Sun, 2012-03-11 18:14
Ayxmirdyrer

I stand by my Mirran-aligned Urabrask, with the possibility of removing the anti-phyrexian mana bit, since we weren't planning on using it.

Monument of Hunger 6 mana symbol
Artifact Red mana symbol
As an additional cost to play Monument of Hunger, you may sacrifice any number of creatures.
Tap symbol: Creatures you control get +X/+0 and gain trample until end of turn, where X is the number of creatures sacrificed in this way.
Vorinclex created one apex predator, me."
--Glissa mourning

Ok, so my twist is Glissa goes berserk after Vorinclex dies, and builds a monument from anything she runs into.

In other news: we were talking about a way to deal with poison counters besides straight removal.
(Working on a name) White mana symbol <-- Only to establish a color.
Enchantment - Red mana symbol
Enchant player.
Enchanted player has "This player needs 1 more poison counter than normal to lose the game.

Fri, 2012-03-16 18:31
Makuta Miserix
Makuta Miserix's picture

Ayx, that enchantment would have to be an aura.
EDIT: made some adjustments

Sheoldred of the Steel Thanes 4 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol Phyrexian Watermark
Legendary Creature-Praetor
As long as you control at least 3 black permanents, creatures you control have deathtouch.
Tap symbol: Destroy target creature. It cannot be regenerated.
6/6

Urabrask, Keeper of the Furnace 3 mana symbolRed mana symbolRed mana symbol Mirran Watermark
Legendary Creature- Praetor
1 mana symbolRed mana symbol, Tap symbol: Target artifact in your graveyard gets Reforge 2 mana symbolRed mana symbol until end of turn.
Metalcraft-As long as you control three or more artifacts, creatures you control have haste.
4/4

For Phyrexian Urabrask, i vote we stay with the New Phyrexia version

Elesh Norn of the Argent Etchings 3 mana symbolWhite mana symbolWhite mana symbolWhite mana symbol Phyrexian Watermark
Legendary Creature-Praetor
Creatures with counters on them can't attack you or a planeswalker you control.
2 mana symbolWhite mana symbol: Creatures you control get vigilance until end of turn.
6/6

Can't think of a Jin right now.

Wed, 2012-03-14 16:19
Kagerowrs

@Makuta Miserix -

Sheoldred - Strictly worse version of Avatar of Woe, I think just Tap symbol is more then okay. And give Intimidate or Death Touch instead of Swampwalk.

Urabrask - Reminds me Hanna, Ship's Navigator. I don't understand why he have Battle cry at all...

Elesh Norn - '~Can't attack you or a planeswalker you control.' looks more Mirran/Dominarian then Phyrexian, and I think it should only reacts with Poison / -1/-1 counters... And I think it is fine just giving Vigilance all the time. Considering Enchantment with "Creature you control have vigilance" costs arounds 1 mana symbolWhite mana symbol.

Thu, 2012-03-15 01:25
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Hmmm... well it looks like everyone is set on Mirran Urabrask which is fine.

I like the idea that increases poison threshold but it should be tacked onto another card I think, not a sole effect.

Although I like Urabrask working well with artifacts since it makes sense, we have reforge as our new mechanic. Maybe Urabrask should interact with that directly?

I am not personally getting much inspiration with the Praetors, still brainstorming....

Check out my updated set hub.

Thu, 2012-03-15 05:11
Kagerowrs

@Guitarweeps - I don't understand, what part of Urabrask the Hidden makes him having Artifact related ability?

That said, most of the artifact related ability is on Pure Mirrans, not Phyrexian starting Scars of Mirrodin block.

Thu, 2012-03-15 15:31
Makuta Miserix
Makuta Miserix's picture

Urabrask tends the forges of Phyrexia, so it would make sense for him to have the reforge mechanic, and if he's Mirran aligned it makes a little more sense.

Thu, 2012-03-15 15:59
Kagerowrs

@Makuta - Mirran aligned and Mirran is quite different, he is still phyrexian, while that fact doesn't make him any evil. His physical - and his minions physical - should be structually different.

and Yes he does tends the forges of Phyrexia, but what card in Scars of Mirrodin block that shows that Urabrask actually makes or manipulates Artifact? (And stealing control of artifact doesn't count.)

Fri, 2012-03-16 02:08
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Remember that Urabrask the Hidden doesn't exist here. He is our own interpretation. As Makuta said, he tends the forge creating all the metals that Phyrexia uses. It would make sense for him to be able to manipulate artifacts in some way.

Check out my updated set hub.

Fri, 2012-03-16 19:05
Kagerowrs

But there wasn't a card upto Mirrodin Besieged suggesting Urabrask making any kinds of artifact.

And direct interaction with artifact is white/blue domain. We should keep the theme that Urabrask the Hidden had. Because most importantly, that Urabrask the Hidden Does exist here unless we are changing story starting from SoM. We can't interpreate a part of character that is already defined before NPH. At best, his interaction with Artifact would be Metallic Mastery. Which can't explain Urabrask using Reforge mechanism.

Fri, 2012-03-16 21:47
Makuta Miserix
Makuta Miserix's picture

Yes, but Urabrask wasn't allied with the Mirrans in Scars or Besieged. And if we have him change sides in the story, what's the problem with him having a Mirran mechanic? Also, Red mana symbol has direct interaction with artifacts in this set, see: Kuldotha Rebirth etc. so we're not messing with the color pie to much with this.

Sat, 2012-03-17 02:18
Kagerowrs

Sacrificing Artifact (Destroying them) doesn't count as Direct Interaction. Red does gets artifact manipulation. Majorly aggressive one. Bludgeon Brawl would make more sense.

Urabrask wasn't doing anything during Scars and Besieged, it should be decision right after Uncorrupting Karn to move away from Phyrexia, obviously, he should not have Mirran Mechanic, he 'just' betrayed it. Actually, did he actually betrayed Phyrexia completely? His target was to achive 'Great Work', which was his idea on form of perfection like Jin-Gitaxias did.

In one card's Flavor text, Urabrask says that Mirrodin was already near the 'Perfection' he wished to achive. So it is really not strange that he would ignore Phyrexian faction if he think helping Mirran could somehow able to achive his target faster.

We need somewhat big Red Card symbolizing Charismatic Leader, really. I think Urabrask is more like good leader then artificer.

Sat, 2012-03-17 19:40
Ayxmirdyrer

This is why my Urabrask had "Equipment you control has living weapon." He is the forgemaster, so he makes most of the weapons, even if not directly, and since he just betrayed Phyrexia, he uses a Phyrexian mechanic. This also gives the Mirrans a unique chance to use living weapons. His other ability can be dropped if you feel like it, I was going for an angle on burn that hadn't been done before.

Here it is again
Urabrask, The Fallen 2 mana symbolRed mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature -- Praetor M Mana for MTG Extra
Haste, Double Strike.
Whenever a player casts a spell, Urabrask deals 3 damage to that player for each phyrexian(Phyrexian Colorless Mana) mana symbol in that spell's mana cost.
Equipment spells you cast have living weapon.
4/4
As he realized he couldn't trust the other Phyrexians, Urabrask forged an alliance with the Mirrans.
(No watermark)

I feel like a broken record.

Sat, 2012-03-17 21:46
Inanimate
Inanimate's picture

I feel like that just has too many things going on at once.

Further, all the Praetors had a wonderful juxtaposition in their effects, that really made them feel dominating and oppressive. All the effects were negative for your opponents and positive for you, making a terrifying symmetry: Sheoldred would eat away at your opponent's fields while replenishing your own; Elesh Norn made your guys stronger and your opponents' weaker; Jin-Gitaxias increased your hand, and decreased your opponents', by 100%; and Urabrask sped your guys onto the field while slowing your foe's. They also each had a characteristic keyword of their color. Also, note how each of them got a subtly out of color ability. White doesn't normally get -X/-X like that; Blue doesn't normally lower hand size; and Red doesn't normally slow down your foes.

I find it, frankly, really sad that we're completely ignoring the wonderful thought that went into each of their designs, in favor of slapping random parts on to make them seem 'splashy'.

Here's my shots:

Elesh Norn, the Tyrant 5 mana symbolWhite mana symbolWhite mana symbol
Legendary Creature - Praetor Mythic Rare
Lifelink
Creatures your opponents control don't untap during their controllers' untap steps.
Untap all creatures you control during each other player's untap step.
4/7

Sheoldred, the Overlord 5 mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Praetor Mythic Rare
Intimidate
Whenever a creature you control dies, target player sacrifices a creature.
Whenever a creature an opponent controls dies, return target card from your graveyard to your hand.
6/6

Jin-Gitaxias, the Augur 5 mana symbolBlue mana symbolBlue mana symbol
Legendary Creature - Praetor Mythic Rare
Shroud
Whenever you cast a spell, draw a card.
Whenever an opponent casts a spell, that player discards a card.
4/5

Urabrask, the Rebel 2 mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature - Praetor Mythic Rare
Haste
Whenever a creature you control attacks, Urabrask, the Rebel deals 1 damage to the defending player.
Whenever a creature an opponent controls attacks, Urabrask deals 1 damage to that player.
4/4

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Sun, 2012-03-18 01:03
Kagerowrs

Based on Inanimate's advice, updated version of cards.

While I think my list also have ton of unlimited problems, I will just point out a problem on Jin-Gitaxia. It costs is too low, Null Profusion and Recycle both have converted mana cost of 6 mana symbol, and second ability would fit around 4 mana symbol~5 mana symbol.

Spoiler:
Elesh Norn, Frantic Cenobite 7 mana symbolWhite mana symbolWhite mana symbol
Legendary Creature - Praetor Mythic Rare
Double the power of other creatures you control.
Halve the toughness of creatures your opponent controls.
4/7

Jin-Gitaxias, Blinded 5 mana symbolBlue mana symbolBlue mana symbol
Legendary Creature - Praetor Mythic Rare
In each players end step, you may look at the top three cards of that players library. You may exile any number of cards from it. Then put the rest on top of that library in any order.
5/4

Sheoldred, Noxious Pure 5 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Praetor Mythic Rare
Swampwalk
In each of your upkeep, you may search your library for a card, then shuffle your library and put that card on top of it.
In each of your opponents upkeep, search their library for a card and exile it.
5/5

Urabrask the Defected 4 mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature - Praetor Mythic Rare
Haste
Whenever Urabrask, the Defected attacks for the first time each turn, untap all attacking creatures and after this phase, there is an additional combat phase.
Your opponents skip their combat phase.
4/4

Fall of the Mighty 4 mana symbolGreen mana symbolGreen mana symbol
Sorcery Rare
Name a card. Destroy all nonbasic permanent named this way, then for each permanent destroyed this way, draw a card.
Last life that Vorinclex’s rule of survival of fittest took was Vorinclex himself.

Sat, 2012-03-17 23:39
Inanimate
Inanimate's picture

Four-colored mana is pretty unnecessary. Three is pretty much the max necessary to say "I AM THIS COLOR".

You've got minor wording errors, but I have to admit, those are pretty solid. I'd suggest making Urabrask more like this:

Urabrask, the Defected 4 mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature - Praetor Mythic Rare
Haste
Whenever Urabrask, the Defected attacks for the first time each turn, untap all attacking creatures and after this phase, there is an additional combat phase.
Your opponents skip their combat phase.
4/4

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Sun, 2012-03-18 01:03
Kagerowrs

@Inanimate - Thanks for the Advice, I will fix it right away.

Sun, 2012-03-18 11:24
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

So I really like having Praetors give you benefits while your opponents get the opposite punishment. I like it because it is an awesome concept; however, it is an awesome concept already used by WotC. I feel like we are trying to make it too close to New Phyrexia. I think in order to make this different we need a different approach. Thoughts?

I really like Urabrask giving living weapon to everything. I just worry if it is too aggresive.

I like Fall of the Mighty but I don't think we should allow green creature destruction. I think it could be 4 or 5 mana and hit nonbasic and noncreature. I does draw a card at least which is good so probably 5.

What if Sheoldred could grant infect to your creatures?

Check out my updated set hub.

Sun, 2012-03-18 21:03
Kagerowrs

@Guitarweep - Fall of the Mighty is to represent Vorinclex (Creature)'s Death, and it is based on Beast Within. Which does hit the creature.

I was thinking about Sheoldred giving infect away, but I thought most of the deck running Sheoldred on Standard with Mirrodin Pure either already is heavily infect or Blue Black Control, and block constructed will avoid Sheoldred.

For Urabrask, I actually never saw monored running equipment in any format. They seems to only run RDW.

Sun, 2012-03-18 22:25
Ayxmirdyrer

@Guitarweeps - I agree with your first point, why should we do what's already been done? It also wouldn't make much sense to have the praetors have that same level of domineering in a setting where they are losing. A lot of really powerful equipment (Loxodon Warhammer for example) would simply pop the germ token instantly, which might be useful for some really cool combo.

@Kagerows - Well, it could give red a reason to run equipment, though I've seen Bonesplitter run in red decks often.

Sun, 2012-03-18 22:44
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Beast Within is about the extreme example of color bleed as you can get. WotC "justified" it because that was part of what New Phyrexia did, pushed the color boundaries. We are making Mirrodin Pure though and the color boundaries have to remain intact. Also, Beast Within replaces the creature with a creature. Fall of the Mighty gives you another card.

Check out my updated set hub.

Mon, 2012-03-19 01:52
Kagerowrs

Then guessing there is no creature denial for green, for decresing mana cost to 5, I disagree. I think it worth every mana putting in at 6. Especially thinking next set. You can just name nothing and destroy all the tokens, with drawing ridiculous amount of cards.

Ayxmirdyrer - That was back in Mirrodin. Current core set 2012 and SoC - ISD supports toward RDW.

Mon, 2012-03-19 02:25
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Actually, tokens have a name. If the generator doesn't specify then their name is their creature type. Primal Command was always a good card and this has similar results as far as card advantage.

Check out my updated set hub.

Mon, 2012-03-19 02:40
Kagerowrs

Either way, since Fall of the Mighty won't destroy any creature (And guessing non of us wish to see reprint of Desert Twister) I guess most of the problems are solved.

Thu, 2012-03-29 04:47
Lighthammer
Lighthammer's picture

This is actually a really neat concept design. I'll have to sit down and give the file a really good look over this weekend.

Two things spring to mind when I see this set this though.

First and foremost, a quick graphical thing: We actually do have a lot of confirmation of what the set symbol would have been if Wizards would have released this set.

Here's the JPG from as posted on Gatheringmagic.com (and hosted by Wizards.com):
http://www.wizards.com/mtg/images/daily/arcana/lvce455srd7fghnoidfhgujs.jpg

I tried tossing the image in image editor to make a quick set symbol, but it didn't come out quiet as clean as I'd like it. I suspect someone else in the community can make it look a bit better.

The other thing is, taking a summary glance at this set, I don't see any thing that REALLY stands out as protection against infect. The biggest thing I expected this set to have if Wizards would have released it, is ways to deal with infect and tools that would act as a "last ditch effort" from the Phyrexian to spread infect(ion).

Personally, I think a Mirrodin Pure set needs a mechanic called "Deliferate" which, as the name implies, is the direct opposite of proliferate.

A final thought (for now) that I would love to see from a Mirrodin Pure set would be a way to slowly cleanup infect counters on yourself. In particular, I personally see White and Red spells potentially having the additional affect of removing a poison counter from yourself conditionally. Essentially I see this as the opposite of "Phyrexian Mana". For the moment lets call it "Mirrodin Mana" where, essentially if you have poison counters on yourself, you could either simply remove them for paying to play that spell or (this second part might REALLY need some serious play testing to see how balanced it would be) if you are poisoned, you simply remove a counter to pay for the mana cost. My knee jerk reaction to the latter is its a bit too esoteric to be a sustainable mechanic outside the block and for the purposes of this project, would probably not work well.

Anyway, looks like an awesome start!

Fri, 2012-03-30 00:52
Ayxmirdyrer

@Lighthammer- I have already suggested something a little less overpowered- Creatures that cost 1 mana symbol less to play for each poison counter on you. Basically affinity for poison. Yeah, it was hidden and hard to see, but it seems like a decent answer to poison. Also, Thanks for the set symbol.

Fri, 2012-03-30 03:34
Kagerowrs

Ayxmirdyrer - But it feels more like Adoptation to Poison - Phyrexia then 'Overcoming' Poison.

Mirrodin Mana - That can't work. what Mirrodin Mana is doing here is specific meta against poison, and unlike grafdigger's cage, it can and it will successfully ruin half of the block. or else, it feels like Adoptation to Phyrexia, which isn't a theme that Mirrodin Pure is striving for.

Fri, 2012-03-30 04:36
Ayxmirdyrer

I was going for something fateful hour-ish, where spells would be easier to play the more desperate the situation becomes.

Fri, 2012-03-30 10:05
Lighthammer
Lighthammer's picture

As I was typing out "Mirrodin Mana" it did absolutely feel like something that was too meta-ish against infect, but on the same token, it had a feel like it might be a starting thread to think about ideas along that path.

I think I like the idea of fateful hour-ish type thing along the lines of infect as well, but it has the same problem.

That being said, its not like Magic doesn't have direct hard counters for OTHER things in the past too --- especially within the same block. Its a balancing act to determine how much it could realistically be used or not though. Sometimes you just need to throw a mechanic in and try it in action to see how it feels. Theorycrafting only goes so far on paper.

As far as "deliferate" goes, if something as powerful as proliferate can exist, certainly "deliferate" can too. If anything, "deliferate" is underpowered in comparison as its a reactive tool you add to your deck or sideboard to counter a strategy where as proliferate, you add it in combination with your cards that deal with placing or adding counters. Unless you build a strategy into the deck that somehow deals with the removal of counters as a means to another end, its just not going to be THAT powerful. Bluntly, talking about the effect by itself, its probably a sideboard card at best and likely the big reason Wizards didn't pursue it.

Fri, 2012-03-30 14:12
Kagerowrs

@Lighthammer - As far as Deliferate goes, I think we already had discussion about this, and it was decided to be removed.

And for 'Meta Poison', I feel it is too narrow to put it on the every card. It is not like Poison is common as graveyard combos. Yes, they did direct stop card on other set mechanic, but that was one card stopper. In case of Scars of Mirrodin, we have Melira, Sylvok Outcast (Mirrodin) or Hex Parasite (Phyrexia), that is about it.

Fri, 2012-03-30 14:59
Ayxmirdyrer

Wait, how does Hex Parasite remove poison counters? I thought players weren't considered permanents.

I know we said no direct poison removal somewhere in this thread, but what about something like "remove 1 poison counter from you and 2 from target opponent?"

Fri, 2012-03-30 15:46
Kagerowrs

@Ayxmirdyrer - It removes -1/-1 counter which is similar to poison, bit similar I'd say.

How about this?

Cleansing Mind 1 mana symbolBlue mana symbolBlue mana symbol
Instant Common
Counter target spell, remove a poison counter from you and from the owner of target spell.

For Phyrexia...

Corrupting Mind 2 mana symbolBlue mana symbolBlue mana symbol
Instant Common
Counter target spell, you and owner of target spell gets a poison counter.

We can actually turn Poison counter into a Dangerous Resource that can potentially kill you, but useful if it is used right.

Fri, 2012-03-30 16:07
Ayxmirdyrer

I was only thinking poison counters.

I really like that idea, I've been working on that for a while.

Hazardous Inspiration 1 mana symbolBlue mana symbolBlue mana symbol
Instant Blue mana symbol
Draw 1 card for each poison counter you have.
The visions are horrifying, but knowledge can be gleaned from them.

Not crazy about the name...