Mirrodin Pure Community Set Design

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Tue, 2012-07-24 15:29
Kagerowrs

@Sommbsnph - Read the flavor text for Bladed Pinion, he didn't had bad impression on Mirran in first place. His ideal of 'Great Work' really doesn't need to include the part of converting all Mirran to Phyrexian if he thinks they're already good enough - Which was proved by killing Vorinclex.

Mirrodin Pure - unlike New Phyrexia - Will not be a set about Mirran Slaughtering Phyrexian, balance of power is barely 1:1 if Urabrask is still on Phyrexian side, and it is in favor of Phyrexia.

That said, maybe different version of Phyrexian Dreadnought that can't be abused easily would be fun.

Tue, 2012-07-24 18:32
sommbsnph

Maro apoligized for creating the infect mechanic

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Tue, 2012-07-24 21:10
Guitarweeps
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I was confused about your stated motive, not the fact that he issued that decree. There are still refugees and I don't see why he would have a different reaction. I would think that in the chronology of events that decree would have come before the ultimate defeat of Vorinclex. Although, the timeline hasn't been ironed out completely.

I am finding that people are much more interested in discussing story points then actually designing cards lol.

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Tue, 2012-07-24 21:53
Kagerowrs

@Guitarweeps - Mythic rare cards only can be designed after story setting is over after all.

Wed, 2012-07-25 00:31
Guitarweeps
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We still need quite a few commons and uncommons!

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Wed, 2012-07-25 00:37
sommbsnph

Battle Ramp 6 mana symbol
Legendary Artifact M Mana for MTG Extra
Creatures you Control have Battlecry, Battlecry, and First Strike.

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Thu, 2012-07-26 04:15
Ayxmirdyrer

So, with the new file, is it Melira, Light of Mirrodin, or Melira the Pure? Her card says both.
I also see that we are still looking at a Black mana symbolGreen mana symbol Phyrexian planeswalker, even though we have already learned that Phyrexians can not become planeswalkers.

Anyway, I am playing around with some greens.
Fangren Defiant 4 mana symbolGreen mana symbolGreen mana symbol
Creature - Beast Blue mana symbol
Protection from green.
4/5
"The beasts of the Tangle never submitted to this "Voice of Hunger," what does that make the traitors who did?" —Tilien, Sylvok partisan

Fangren Packleader 3 mana symbolGreen mana symbolGreen mana symbol
Creature - Beast Blue mana symbol or Red mana symbol
Battle cry, Trample.
5/3
The Fangren pack actually became stronger when many in the tangle were struggling to survive.

Fri, 2012-07-27 02:44
Guitarweeps
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The idea was a planeswalker that supported the Phyrexian cause. Doesn't matter though because it was supposed to be axed. I'll update that next. When we started focusing more on the Praetors, I decided a PW was not right.

I like the Packleader. I think it should go in an uncommon slot OR have an attack trigger that gives your team trample at Red mana symbol.

The pro green one is ok but I was already sold on the pro black Black mana symbol Moriok that was designed. I would like to keep that idea special to one card.

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Fri, 2012-07-27 03:12
Inanimate
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Is the set file in the first post updated? I'd love to help fill in some gaps, but it's a bit hard to see what needs fillin', you know?

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Fri, 2012-07-27 05:53
Kagerowrs

Huh...

Archangel of Extreme 3 mana symbolWhite mana symbolWhite mana symbol
Creature - Angel Mythic Rare
Flying
Barrlecry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Other creatures you control have battlecry. (If a creature has multiple instances of battlecry, each triggers separately.)
3/4

Baneslayer Angel v3. If you're wondering what the heck is baneslayer angel v2, it is Sublime Archangel which this card was based on. Scary.

Fri, 2012-07-27 10:48
Guitarweeps
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Yes, the first set file is up to date.

We currently have a mythic angel that gives all attacking creatures flying. I can put this in the file though and we can narrow it later.

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Fri, 2012-07-27 22:24
Ayxmirdyrer

I was trying to show something that was anti-Vorinclex, I agree it isn't that good of a design, but I didn't have any good ideas.
As for the packleader, I think that the rare version would actually fit the title packleader better, more buffing your guys seems to be the more leader-ly thing to do.

Though this still leaves the problem of Colorless mana symbol/Blue mana symbol-
If someone has a better idea for Fangren Defiant, then we can fill one of those slots.

Fri, 2012-07-27 23:09
sommbsnph

2 Mythics

Hero of Tangle Tree 3 mana symbolGreen mana symbolGreen mana symbol
Creature - Human Knight M Mana for MTG Extra
Battlecry
When ~ attacks Attacking Creatures gain Trample until end of turn.
When another Creature you control attacks and is not Blocked untap it.
4/4

Hero of Silver Sea 3 mana symbolBlue mana symbolBlue mana symbol
Creature - Human Knight M Mana for MTG Extra
Battlecry
When ~ attacks Draw a Card for each other attacking Creature you control.
4/3

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Fri, 2012-07-27 23:11
sommbsnph

The Preators should be Rare and only Elesh Norn and Sheoldred should appear.

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Sat, 2012-07-28 00:36
Guitarweeps
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If you want to go anti-Vorinclex, you can be more general about the effect. Maybe like this:

CARDNAME 2 mana symbolGreen mana symbol
Creature - Elf Warrior Blue mana symbol
Whenever ~ is blocked, it gets +X/+X until end of turn, where X is equal to the blocking creature's power.
2/2

It wants trample.

@sommmbsnph - I don't think blue should get battle cry. It doesn't fit the color very well. Can you give an argument why we should only do those two? Right now we are undecided but are going to design them if the right design is presented.

Also, please stop double posting. You can edit your last post if you were the last to post.

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Sat, 2012-07-28 01:44
sommbsnph

I find it extremely annoying when people edit their posts and I do not want to be a hypocrite.

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Sat, 2012-07-28 02:53
Ayxmirdyrer

Here's a thought:
Tel-Jilad Guerrilla 2 mana symbolGreen mana symbol
Creature - Elf Warrior Blue mana symbol
Flash
Whenever Tel-Jilad Guerrilla blocks, it gets +0/+X, where X is the attacking creature's power.
2/2
Sort of an inverted version of yours. Your creature might be better as a fangren or vorrac, because there aren't enough of these, in my opinion.

Sat, 2012-07-28 11:29
Guitarweeps
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Following the forum rules is not being a hypocrite.

Guerrilla - I would make this white, not green. I am not sure it would fit our setting best.

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Thu, 2012-08-23 01:52
Ayxmirdyrer

True, toughness boosting is not really that green, though there are a handful of green cards that do it, some of them are even modern! I found one good example of a creature like Guerrilla in green: Wooly Spider

Though with a name like guerrilla, I think it does seem more flavorful to be +X/+0 instead, more or less, an Ambush Viper

That said, I know we are against +1/+1 counters in this set, but it could be interesting to use them.
Melira's Balm Green mana symbolGreen mana symbol
Instant Red mana symbol
Put 3 +1/+1 counters on target creature blocking a creature with infect.

This is merely an idea that just popped into my head 20 seconds ago, I just threw a mana cost on it and called it a card, so there may be issues with it. Mainly, this is a way to somewhat deal with those pesky -1/-1 counters.

Tue, 2012-08-07 01:02
Guitarweeps
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I think that this wording would be better: "Target creature gains hexproof and can't have counters placed on it until end of turn."
Less insular and doesn't mess with +1/+1 counters. Could be common as well. It could also remove counters already on it.

Anyone have ideas to give about the Red mana symbol/Green mana symbol Mirran Colorless mana symbol/Blue mana symbol?

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Tue, 2012-08-07 02:07
Kagerowrs

Hmm...

Times after Past 3 mana symbolBlue mana symbolBlue mana symbolBlue mana symbol
Sorcery Rare
Scry All, then draw a card. (To scry all, look at your library, then put them back in any order.)
An old story starts from creation of Agentum, birth of Mirrodin, Five sun, and Mirran and Phyrexian. And like that. Story of Mirrodin continues.

Cannot resist the chance of designing blue tutor...

Tue, 2012-08-07 16:30
Guitarweeps
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Um... Ok, interesting card. Scry is not in the scars block so we can't use scry. I don't think it really fits the setting either. A card like this probably shouldn't be made as it could take a player a very long time to order their entire deck.

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Tue, 2012-08-07 21:09
Kagerowrs

@Guitarweeps - Oh, yes. I completely forgot it was returned only in core set. Forgive me for my ignorance.

Thu, 2012-08-09 01:35
Ayxmirdyrer

Yes, I see, that stops -1/-1s without having to resort to +1/+1s.

How about some cards?
Krark-Clan Elite 2 mana symbolRed mana symbol
Creature - Goblin Warrior Blue mana symbol
Double Strike
Battle Cry (When this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
1/2

Notes
I was thinking of making him a 0/2 and forcing the player to use Battle Cry to make him worth using, but I doubt that it's really a good idea.

Krark-Clan Raid 1 mana symbolRed mana symbolRed mana symbol
Sorcery Colorless mana symbol
Put two 1/1 Red Goblin creature tokens with Battle Cry onto the Battlefield.

Notes
I think that we need more battle cry stuff, this is a slightly better Dragon Fodder, though it may be undercosted. We can tweak the cost/rarity to fit what is needed.

Tel-Jilad Victor 1 mana symbolGreen mana symbolGreen mana symbol
Creature - Elf Warrior Colorless mana symbol
Protection from Artifacts.
2/2
"The Voice of Hunger falls silent! Now, let's push into the Dross!"

Notes
Tel-Jilad Chosen v. 2.0

Sylvok Raider 2 mana symbolGreen mana symbol
Creature - Human Warrior Colorless mana symbol
Battle Cry (When this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Plainswalk.
1/2
"Let's join our Auriok brothers in retaking the razor fields."

Notes
Again a creature begging for you to swing with Battle Cry stuff, the rarity of plainswalk makes me think I should bump it up to Blue mana symbol, but there is a green common with that ability (from way back)

Fri, 2012-08-10 21:54
Guitarweeps
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Hmmm... I like the idea of tokens with battlecry. Seems pretty good though.
Pro artifacts is good. Is there not one in the block already?
Raider - Why plainswalk?

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Fri, 2012-08-10 22:14
Inanimate
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Guitarweeps: The plainswalk is a reference to the landwalkers of MBS (Koth's Courier and Glissa's Courier), I assume.

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Fri, 2012-08-10 22:48
sommbsnph

Goblin Crossslasher Red mana symbolRed mana symbolRed mana symbol
Creature - Goblin Scout Blue mana symbol
Battlecry, Protection from Blue
<em>Hey, the Gitaxians are planning something! We must sabotage that plan.</em>
3/3

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Sat, 2012-08-11 21:16
Ayxmirdyrer

Pro Artifacts is on 3 cards in the block, though one (Apostle's Blessing) is from New Phyrexia, the other two are Tel-Jilad Defiance and Tel-Jilad Fallen, so there is only one creature with pro-Artifacts in the block, and it's Phyrexian. There were a handful of pro artifact cards in the original block.

As for the Raider, it was designed flavor-first.

Sun, 2012-08-12 01:05
Guitarweeps
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I would rather stay away from plainswalk. The flavor behind all landwalking is using the terrain to your advantage as evasion. You cant really use a plain to do so. Plainswalkers are very rare and the flavor isnt strong imo.

When i am not on my phone ill look at the other pro artifacts. I remember the infect one. But we should def have one.

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Mon, 2012-08-13 01:14
Ayxmirdyrer

Well, (and this is more me arguing because I can, if you really want to stay away from it, that is fine) on Mirrodin, the plains are covered in razorgrass, so they could be using that to their advantage, I mean some vedalken (I think they were) died from running into a patch of it in the original books.

Mon, 2012-08-13 02:34
Guitarweeps
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That is true; however, just like previous plainswalkers, I think it would really only make sense for them to be white creatures. This card, I would rather give forestwalk. I think the pro-artifact could be 1 mana symbolGreen mana symbol. What do you think?

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Mon, 2012-08-13 03:29
Ayxmirdyrer

Hmm, maybe make the Raider have Swampwalk instead, and change the flavortext to something about taking down Sheoldred, or Geth? I guess 1 mana symbolGreen mana symbol could be fine for the pro- artifact guy, I was looking at Tel-Jilad Chosen, but 1 extra toughness isn't worth a whole extra Green mana symbol, plus, with the escalation since the original Mirrodin block, I think that would be fine.

Mon, 2012-08-20 17:37
Ayxmirdyrer

I had another idea late last night, I am not sure about it, but I will post it here:

Auriok Martyr 3 mana symbolWhite mana symbolWhite mana symbol
Creature - Human Cleric Blue mana symbol
When Auriok Martyr enters the battlefield, you may move a -1/-1 counter from a creature you control to Auriok Martyr.
2/3
"Let me ease your burden"

Mon, 2012-08-20 19:57
Guitarweeps
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It costs way to much. Aside from flavor why move it to itself. You could probably get away with moving it anywhere.

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Tue, 2012-08-21 04:14
Ayxmirdyrer

Well, my original thought was to make a creature that helps the sick. Originally, I thought to remove a poison counter and give it a -1/-1, which might be overpowered.

Tue, 2012-08-21 21:22
Guitarweeps
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Alright, to update, I have added Tel-Jelad Victor and the Clan Raid. Not sure about the Elite, I would like a comparison to our current Blue mana symbol battle cry which deals 1 damage to any target when attacking.

And I am shifting the phyrexian cards around to accomadate our new hierarchy. How many green phyrexian creatures should we have? We have a basilisk and a beast right now with another slot at rare.

Nobody has commented or designed splicers. Do you not want them in the set?

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Tue, 2012-08-21 21:55
sommbsnph

I will design Roboteers!

Tel-Jilad Roboteer 3 mana symbolGreen mana symbol
Creature - Troll Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control can't be the target of spells or abilities your opponents control.
1/1
(Hexproof was not keyworded yet.)

Leonin Roboteer 3 mana symbolWhite mana symbol
Creature - Cat Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control have Vigilance.
1/1

Auriok Roboteer 3 mana symbolWhite mana symbol
Creature - Human Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control get +1/+1.
1/1

Sylvok Roboteer 3 mana symbolGreen mana symbol
Creature - Elf Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control have Battlecry.
1/1

Krark-Clan Roboteer 3 mana symbolRed mana symbol
Creature - Goblin Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control have First Strike.
1/1

Vulshock Roboteer 3 mana symbolRed mana symbol
Creature - Human Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control have Haste.
1/1

Viridian Roboteer 3 mana symbolGreen mana symbol
Creature - Human Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control have Lifelink.
1/1

Copperhoof Roboteer 3 mana symbolGreen mana symbol
Creature - Wolf Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control have Trample.
1/1

Sunshine Roboteer 3 mana symbolWhite mana symbol
Creature - Bird Artificer
When ~ enters the battlefield put a 3/3 Colorless Golem Artifact Creature Token into play.
Golems you control have Flying.
1/1

Feel Free to tweak and choose rarity as you like.

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Tue, 2012-08-21 23:51
Ayxmirdyrer

Well, my thought on green Phyrexians is that the Mirrans killed most of them when they took down Vorinclex, and the hunt afterward, the remaining ones have survived by being clever, elusive, or just plain big, so I could see a giant creature at rare.

Also, just now had a thought: A green sorcery that reveals the top (I don't know how many yet) cards of your library and puts all creatures revealed this way into play with haste, at the end of your turn (Or the beginning of the next turn, since Sundial of the Infinite could be abused), they are out on the bottom of their owner's library in any order. This sounds like a rare card to me.

Wed, 2012-08-22 01:25
Guitarweeps
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Well, I think just making a CMC 4 creature with each different keyword is quite bland. I would like to take it a bit further than New Phyrexia. For instance, why would the troll be 1/1? Why can't he be a 3/3? (Although there is only one troll left)

Consider this:
Stoneblade Splicer 4 mana symbolRed mana symbol
Creature - Human Artificer Blue mana symbol
First strike
When ~ ETB, put a 3/3 Golem artifact creature onto the battlefield.
Golem creatures you control have first strike.
3/1

We don't have to follow a 1/1 body formula.

Rigth now green has a big infect creature at common and an uncommon basilisk that gives a poison counter upon attacking. Both are non-sentient and could fit the survival mentality mentioned. I am more thinking about how many cards we should use to represent this. Should it be one? Two? Three? If so, I would rather keep it lowest rarity possible to allow easier infect drafting within the block.

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Wed, 2012-08-22 23:33
Inanimate
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Three (total) sounds like a good number to push a theme at lower rarities. I would recommend one or two more common green survivors.

Here are my suggestions for splicers:

Bladetribe Artisan 4 mana symbolRed mana symbol
Creature - Human Artificer Uncommon
First strike
When ~ ETB, put a 3/3 Golem artifact creature token onto the battlefield.
Golem creatures you control have first strike.
2/1

(First strike is VERY good with battle-cry and against infect. We don't want to push it too much.)

Tel-Jilad Artisan 4 mana symbolGreen mana symbol
Creature - Elf Artificer Uncommon
When ~ ETB, put a 3/3 Golem artifact creature token onto the battlefield.
Golem creatures you control have shroud.
2/2

Auriok Artisan 4 mana symbolWhite mana symbol
Creature - Human Artisan Uncommon
When ~ ETB, put a 3/3 Golem artifact creature token onto the battlefield.
Golem creatures you control have lifelink.
1/3

Copperplate Artisan 5 mana symbolGreen mana symbol
Creature - Elf Artificer Common
When ~ ETB, put two 3/3 Golem artifact creature tokens onto the battlefield.
2/2

Oxidda Artisan 4 mana symbolRed mana symbol
Creature - Goblin Splicer Common
Haste
When ~ ETB, put a 3/3 Golem artifact creature token onto the battlefield.
Golem creatures you control have haste.
1/1

Taj-Nar Artisan 3 mana symbolWhite mana symbol
Creature - Cat Artificer Common
When ~ enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have vigilance.
0/2

And a flagship rare:

Bladehold Artisan 5 mana symbolWhite mana symbol
Creature - Human Artificer Rare
Battle cry
When ~ enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have battle cry.
2/3

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Thu, 2012-08-23 02:36
Guitarweeps
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I think our flagship should be Red mana symbol since red is one of the strongest colors (Mirran) in our story. I would either battle cry or double strike. I prefer double strike...

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Thu, 2012-08-23 02:40
Ayxmirdyrer

I like the splicers, but I feel that the splicers are Phyrexian, calling them artisans is a good start, but they do feel like Mirran mirrors of the NPH versions, well, the flavor of them being golem artisans seems alright after some thought.

On another note, I feel we could use more myr than the 2 that we have.
Myr Raider 3 mana symbol
Artifact Creature - Myr Colorless mana symbol
Battle Cry
2/2
The Myr reacted to the Phyrexian Invasion by adapting faster than Memnarch could have ever predicted, striking at the infection with surprising ferocity.

Here's an interesting card:
Chameleon Golem 5 mana symbol
Artifact Creature - Golem Shapeshifter Red mana symbol
Imprint - When Chameleon Golem enters the battlefield, exile a basic land you control.
When Chameleon Golem leaves the battlefield, return the land to play tapped.
Chameleon Golem has landwalk of the imprinted land's type.
3/3

Might be worthy of bumping up the cost to 6 mana symbol, though the situation has to be right. Maybe the land could come into play untapped, but I just feel like that might lead to a weird combo to untap your lands.

Thu, 2012-08-23 02:44
Guitarweeps
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I actually thought that the splicers made so much more sense as Mirrans. I thought that the Phyrexian flavor was really odd and didn't fit. After all Phyrexians were experimenting on creating beings of flesh and metal so why would they create golems in mass scale? Mirrans on the other hand would.

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Thu, 2012-08-23 11:51
sommbsnph

Roboteers are still good last word because Arcitect, Artificer, and Artisan are Generic and Splicer is Phyrexian.

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Thu, 2012-08-23 21:32
Guitarweeps
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@Ayxmirdyrer - I think the Myr fits fine. I really like the Golem though. I think that we could make it any basic land and let it target opponent's land. The imprinted landwalk is great. Also, I don't think that they need to get the land back either. Why Shapeshifter?

I like Artisan, Splicer actually sounds more like some gene manipulation. Roboteer sounds sci-fi not Mirran.
Do you think this is too good?

Bladeshine Artisan 4 mana symbolRed mana symbolRed mana symbol
Creature - Human Artificer Red mana symbol
When ~ enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Golem creatures you control have double strike.
1/1

I like the idea of most of the effects mentioned. I am thinking broadly here but we could do it like this:

Red mana symbol - Haste, battle cry, +1/+0, "whenever a Golem creature you control attacks, deal 1 damage", double strike

Green mana symbol - Trample, hexproof, +2/+2

White mana symbol - Lifelink, vigilance

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Thu, 2012-08-23 23:35
Ayxmirdyrer

Well, I guess Invader Parasite can target opponents' lands, so why not? It is a shapeshifter for flavor, I spent a while trying to imagine a way to flavorfully have a plainswalker, and I figured that if it blended in with the grass, it could evade. Then I thought about making it bigger, a "landwalk-to-order," if you will.

Re-worked Golem:
Chameleon Golem 5 mana symbol
Artifact Creature - Golem Shapeshifter Red mana symbol
Imprint - When Chameleon Golem enters the battlefield, exile target basic land.
Chameleon Golem has landwalk of the imprinted land's type.
3/3

My only worry about not giving the lands back is that he could be blinked to destroy the opponents' mana base.

I like Bladeshine Artisan, I'd Cloudshift it a lot, or pair it with Deadeye Navigator to get the most of it, they aren't in the set, but that would be a standard bomb, had this been the actual set.

Also: maybe we could add to White mana symbol - +0/+1

Fri, 2012-08-24 01:03
Anuttymous
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Splicer of the Forgotten 3 mana symbolWhite mana symbol
Creature - Human Artificer Blue mana symbol
When CARDNAME enters the battlefield, you may return target Golem card from your graveyard to the battlefield.
Golem creature you control have lifelink.
1/1

Disturbed Splicer 1 mana symbolRed mana symbol
Creature - Human Artificer Blue mana symbol
Whenever CARDNAME deals combat damage to a player, put a 3/3 Golem artifact creature token onto the battlefield.
Golem creatures you control have defender.
2/1

Splicer of the Tangle 2 mana symbolGreen mana symbol
Creature - Human Artificer Colorless mana symbol
When CARDNAME enters the battlefield, target Forest you control becomes a 3/3 Golem artifact creature.
Golem creatures you control have hexproof.
1/1

Perhaps a cycle of "target [basic land]"? I figured I'd throw in a new take though. Could also have "target noncreature artifact becomes". The "Golem creature you control have..." isn't really needed, to be honest, but I think it makes the Splicers just right. The red one was used a drawback, because making 3/3s ought not be too easy.

Anuttymous the Gathering
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Fri, 2012-08-24 01:37
Guitarweeps
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Gonna use the Golem as is aside from the shapeshifter. Acidic Slime could be abused the same and was nto bad at all.

I thought about a +0/+1 one as well just remember white has battle cry, equipment, and Phyrexian themes to support too.

I like the concepts Nutty. I thought of a defender one too but in white. I'd like to continue brainstorming other golem making methods.

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Fri, 2012-08-24 09:34
Kagerowrs

CARDNAME 5 mana symbol
Artifact Creature - Golem Rare
At the beginning of your upkeep, if you control an artificer, put a 3/3 Golem artifact creature token onto the battlefield.
3/3

Will this work?

Fri, 2012-08-24 16:06
BolasDragon
BolasDragon's picture

I had a golem tribal deck a while back, Blinkmoth Urn and Precursor Golem were awesome in there. It would love these.

"Think of how stupid the average person is, and realize half of them are stupider than that." George Carlin
"The more I learn about people, the more I like my dog." Mark Twain