Arien: Angelic War ("Trading")
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Sohel
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Set Symbol
Arien is a plane where both angels and demons roam free. Demons on this plane are unique, as they manipulate ice and the cold instead of fire (in most cases). It is said that long ago, when the demons ruled the plane, led by the Archdemon of Frost himself; a blazing angel descended and vanquished the Archdemon. This solar angel, called Erion, then created ten Archangels to maintain peace in the plane. Erion then entered a deep slumber, ready to be awakened in case the Archdemon was released. Eons have passed, and war has torn between the Archangels Erion left; five against five. The Scorching Five, led by Annika, try to find Erion's resting place to avoid the releasing of the Archdemon. On the other hand, the Frosted Ones wield ice, frost, snow and cold while trying to release the Archdemon of Frost. Arien is a plane similar to the Elizabethan Era and the Spanish Golden Age. Its major landmarks are:
Each archangel has his/her own mechanic. There will be five archangels on each of the first two sets, and Erion and the Archdemon will feature in [Game]. There will be some cycles around the block. The first set, [Trading], will have 280 cards, not including lands, and have the Snow mechanic. 20 cards will be basic (snow) lands. It should also have five specific mechanics: Spoiler:
The mechanics in this set: Spoiler: Kicker, making a return; Plane cards may come back on each set, featuring 10 per set. Also, I think that Archenemy could on the last set. Logistics: Spoiler:
This is the proportions of the rarities and cards per color: And the interesting part. Spoiler: Pronunciation: Design team: Sohel (lead) Blacknimbus Inanimate TheAmazingKamahl Stay tuned for more card spoilers! I'm back! I survived the Eater of Days! |










10
5
1
)
: 17 cards (6
: 17 cards (6
: 17 cards (6
: 17 cards (6
: 17 cards (6
, checks if X is 5+ and if
interaction, 



: Gain control of target creature until end of turn unless it's controller pays
.
, target creature becomes a green, blue and black Demon Snow Creature and gets +2/+2, flying and haste. 






Okay, here are my comments:
Durian Enforcer: Why does it cost white mana to evoke? The evoke ability is completely red, and should probably cost 1R. Also, the casting cost should be 1 more. I'd also make this guy uncommon, or raise the cost even more.
Irzmod Condemner: Why does paying W to cast it make it kill creatures? If you removed that ability, he could probably be dropped down to 5 mana to cast and 3 to evoke.
Kojic Death-Sage: Way too good. You can cast any green or black spell for either SGB or 1GGB. Should probably be changed to only return the card to your hand and (since it's black) maybe only affect creatures. Also, you forgot the power and toughness, and I'd take the S off the evoke cost.
This seems like a cool set. I like the Durian. On the Irzmod, maybe give them somekind of taking control of other player's creatures? The Kojic seems a little boring to me. Maybe I don't exactly have an idea of what you're thinking of doing with that mechanic but I'm interested to find out.
Also, I could help with finding pictures for the cards.
Current Projects
Secret Project Beta - Status Report: Blank slate! Still working on the base set.
Veyril - an RTD RPG Adventure - Status Report: Prologue! Round 1 has begun!
Thanks to both of you for the quick comment. Those cards were supposed to be a "evoke cycle". I'll make them uncommon then.
, I've checked which of the archangels turned "evil" (the ones with negative attributes: e.g.: Deceit) and all black archangels are snow, so all swamps are Snow Lands. One of each of the other basic land prints will be snow, so every snow-supportive group (still dunno how to call them. I was between faction and guild, but then realized that they were both taken.) will get enough
.
to evoke because they should only be evoked in their group.
About the
Cards cost two different colors and sometimes
Regarding to the Kojic, they can get really big with that mechanic. I'll just drop some "random" Kojic cards.
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I'd like to comment that making cards with S in their mana cost can be a bit of a problem - In limited, they'll hardly see any play, since players will have maybe 5 snow lands maximum, mostly off-color, and in constructed players will also need to get hard-to-find snow lands. Personally, I'd make every card with the S on it playable without snow lands.
Onto the cards:
Lifeseeder: The "If you have fewer cards" clause is unnecessary. Also, this creature can create many tokens, so 5 mana is a bit little. I'd make it cost 6-7 mana and might make it a rare.
Enirod's Emissary: Great if the ability is active, horrible if it isn't. I'd recommend making it a 3/3 without trample that gets +1/+1 and gains trample from the ability - that way, it's always a decent creature.
Kojic Initiation: Should probably cost less. Maybe 2G and reduce the second buff to +1/+1, or make it 2GG. It's pretty weak and overpriced as it is now.
I'm on my iTouch, so I can't take a look at everything you've posted, but I can suggest a fun blue green mechanic: lookup the card coiling oracle from Ravnica block. It's a combination of card draw and occasional mana acceleration.
"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!
Here on the iTouch too! Well, I want to innovate, not simply mix mechanics. I get your idea, but what I want is to is create a state-based action, such as having more cards in hand than each opponent (I won't use this mechanic in this set anyway). Anyways, thanks for replying!
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Based on your description of your
they seem more white (overzealous white) to me if they try to teach everyone. If they were forcing education on sciences they'd be
or
.
Anywho... since they want to teach everyone, then I think a symmetrical effect would be what you need. Maybe having the same cards in hand (knowledge) as each other player or symmetrical drawing.
Collective-As long as the sum of all cards in all hands is 4 or more, <effect>
That's just my rough take on it. Currently I think it uses too much memory.
I thought about sorrow's comment and decided that the Ësion will have an entirely new mechanic. The Evangels will be the
and will appear on the next set.
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Lifegiver:
Frost seems pretty powerful. Damage plus a -1/-1. Lifegiver is basically a 2/2. I'm not sure on the wording on its triggered ability.
Aneron's Emmisary:
A space after the spoiler tag can fix its format. I don't know why it does that if you don't.
I don't know how the state-based effect is supposed to work. Spells disappear pretty quick on the stack. Do you cast a spell at the end of the blockers step to get the bonuses?
Enirod's Curse:
It feels a bit clunky on the second line. Maybe just go Pernicious Deed, Putrefy, or Regrowth on steroids.
Kojic-Death Training:
"If" line could have the conditional effect optional. That way it isn't necessary to have two targets.
Kojic-Death Sage:
It should read
The 2/3 body and the highly conditional reanimating ability seems pretty powerful but somewhat lacking at the same time.
Kojic Spokesperson:
Goes against Enirod's Emissary. Aren't they from the same faction?
I think the SBE should also read "each opponent", though I'm not sure.
Enirod:
I think you can cut the +1/+1 counters. Reanimating two creatures is already awesome... including all other graveyards to boot.
Annika:
Kicked for 5 damage and you gain 10 life. I think being able to distribute the damage would make it feel more mythic, ala Bogardan Hellkite.
Thanks, Sorrow! I'm glad not to be the only one working on this.
was spent to cast it,you may put target black and green creature spell from your graveyard to the battlefield under your control."
I know about Frost. Frost counters are a main part on the set, so there will be plenty of counter removal around here.
The Irzmod (including Aneron's Emissary) S-B A is not to be the one with less nonland permanents (as written up there, spells) but now that I wrote this, I think that it should be reworded as "ad long as you control more nonland permanents than any opponent, ~".
Maybe "Destroy target nonland permanent, then return target creature from your graveyard to the battlefield under your control." on Enirod's Curse?
I see your point on Kojic Death-Training. I'll reword it.
I'll reword Kojic Death-Sage to "When Kojic Death-Sage enters the battlefield, if
The "Kojic Spokesperson" SBA was my mistake. Sorry. It should read "~ as long as you have less cards in your graveyard than all opponents"
Yeah, I'll probably take off the +1/+1 part.
Good idea for Annika. Not quite sure about it, though.
And welcome to the team!
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I grasp what the cards are supposed to do, aesthetics on wording can be left for later as long as they don't change the functionality of the card.
Enirod's Curse "if [] was spent" line should have an optional effect. I'm not sure though. Seeing River's Grasp, if you used both blue and black mana, as you had no choice but use both to get the 4cc, you want to bounce a creature but you can't cast the spell because let's say, both players have Ivory Mask online. Like I said, I'm not sure if you can choose not to target.
What I meant for Annika was the fact that she already has lifelink. The moment the ETB triggers, she'll deal 5 damage to a target and net you 5 life due to lifelink, plus another 5 life due to the rest of your ETB trigger... and deal another 5 damage and lifelink another 5 life because it has haste (and let's your opponent has no blockers). That gives you 10 damage to an opponent and life gain of 15. That nets you a 25 life point swing. That's a mythic worthy one time shot. A damage distribution clause makes her even more devastating as she can wipe out a weenie squad and let your own troops ride through to hit your opponent for an alpha strike, but it's all up to you.
I would be glad to join the team; I already have a set of my own. Maybe we could combine planes as your's a mammoth one and mine a smaller one (I only have 57 cards so far) to make an even bigger one. Sort of like how India collided with Asia or the Shards of Alara. My plane is Odysseum, Plane of Chaos and Destiny. Even though yours is a plane of angels, I could add a couple demons or dragons that I made. Even a Kraken or Another angel too. Sort of like this card:
Yes, I did borrow this image from Celstial Mantle. But there are thousands of planes, so why not?
Also, using the same image doesn't violate rule 12 of the Forum Rules, does it? If it does, just tell me to remove it please, because I don't want to be suspended.
What's the flavor behind the -1/-1 effect of Frost? I get that Blaze's -1/-1 means melting a snow creature away. It doesn't really matter but I'm curious, lol.
On Frost:
I think "can't attack" is more suiting something that's frozen. I seriously like the "shatter" on 5 frost counters.
On Blaze:
I think having it only have an effect on snow-creatures is too narrow. It's flavorful but outside of the block (assuming interblock synergy), it doesn't do anything. Unless, you intended it to have that purpose, I think it should be more than just anti-snow.
Here are some things I'd like you to look into:
@frederickwaffles:
I don't think it's a good idea to make a Conflux in here. The Arians (I just made that up) already have a lot going on in their plane with the traitorous archangels. I know that you couldn't read the proper introduction for the thread because of a glitch or something, but the Archdemon of Frost, Indozhav, is actually imprisoned in the plane. Where he is is "confidential". There are ten Archangels on the plane (well, actually eleven, but one is in a deep slumber, where he is is also "confidential"). The ten archangels mentioned before helped the sleeping archangel, Erion, seal Indozhav (of course before he was put asleep) but now five of them (two in this set, three in the next) have succumbed to the power of frost and are trying to release Indozhav. What I intend with telling you this is that there will be plenty of demons in here. Also, there are the Nogarak Remains, a huge quarry filled with the bones of HUGE dragons long extinct from here. So, there will probably be dragons later on. So, don't worry about Demons and Dragons. What I really liked was your Kraken idea. I love mythology, especially Greek and Norse, so Krakens are definitely in!
And welcome to the team!
BTW, can I call you Fred? No offense intended.
@sorrow:
The -1/-1 represented the weakening of a cold creature, but, as I showered after reading your post (really, not a joke), I came up with the idea of preventing the creatures from tapping and/or untapping, or just quitting the -1/-1 completely (without the tap/untap). What do you think about it? (Fred included here)
I also think I'll reword Blaze as
Blaze Blaze (Whenever a counter would be placed on this creature, this deals that many damage to that counter's source's controller instead. This creature deals damage to snow creatures in the form of -1/-1 counters.)
I don't know about "counter's source's controller", though.
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@sohel
CB-0017 was the fruit of copy&paste tactics because I listed the cards in order.
On Frost:
You can just cut the -1/-1 effect but retain your choice of "can't attack" or "can't block" or maybe both and eventually a Frozen Solid or an Ice Cage which in either case renders the creature obsolete.
"poisonous-like"
Frost (Whenever this deals damage to a creature, put a frost counter on that creature. A creature with three or more frost counters on it can't block. If a creature has five or more frost counters on it, destroy it.)
On Blaze:
I'm not sure what to say about it yet.
On Chilling Wight:
Types can be changed no problem.
It seems a little weird to prevent blocking because you can still hide behind unmoving objects (walls). If anything I would have it make the creature gain defender instead. Plus, then there are more interactions with cards that care about it.
“If I had more time, I would have written a shorter letter.” -Marcus T. Cicero
@Rusty Keyes
Yeah, "can't attack"/defender is more flavorful for something that's freezing up. Aurification nostalgia.
On Blaze:
I think having both the counter negation and damage merged is a good idea.
Blaze (If a counter would be placed on this, instead this deals 1 damage to target creature an opponent controls. This deals damage to snow creatures in the form of -1/-1 counters.)
We'll have to test the interaction with Frost. I think it might hose frost too much.
Thanks sohel! Sorry I couldn't respond earlier; schedule's muddled up.
And yes, you can call me Fred.
I have an idea for the storyline, just a way to mix krakens in.
As the archangels were amid their quarrels, a new empire erupted suddenly from out of the blue. Literally. From a dark void of a crystal ocean an almost forgotten ancient planeswalker emerged, Sankca, a powerful kraken sorceress who dispised angels/archangels. Up with her came an army of blue and black wielding sorcerors who soon put the archangels at unease.
Sankca specializes in:
Occasionally Black but mostly Blue Krakens
Black and Blue Sorcerors/sorceresses
Leviathans
Black and Blue Merfolk.
Her fate is to be decided. It will probably either be
A) The archangels Annika and Enirod sign a temporary peace treaty and destroy her
B) She succeeds in her evil plans and plunges the plane into darkness
C) She is at a never ending war with the Archangels.
She might be the only planeswalker in the set/or she's not a planeswalker
But if she is, here you go. (I couldn't find a classification for her in the list)
Sancka Rok 3BU
Planeswalker - Sancka [M]
Shroud
+1 Put a 0/1 blue and black sorceror creature token onto the battlefield with sacrifice ~, put a -1/-1 counter on target creature.
-1 Destroy target forest, mountain or plains. ~ deals 3 damage to it's controller.
-10 Deal 7 damage to target creature, draw 7 cards, destroy 7 lands, and destroy an angel.
[4]
Hope you like it! Try to add some constructive criticism, for I doubt this story could work the way it is.
Well, Fred, I like the outline of your story; but I think it would fit better in the second set; and, also, the Frost War (Erion Side: angels & spirits, VS Indozhav Side: angels & demons, VS the Nogarak: spirit dragons) is enough trouble for the Arians to give them evil water-dwellers and/or another Conflux. Here's how it could be merged with the story:
The followers of the Archangel of Deceit are the Cephalids, together with their monstrous Krakens and some humans. They wield black and blue mana. (Remember that there are five more archangels/factions on the next set)
As the Frost War ensues, a group of cephalids go to the newly discovered Nogarak Remains and attempt to use the draconic bones to their favor; but they instead activate ancient draconic magic and free the Nogarak Dragons in the form of spirits (they will use the colorless template); thus bringing in a new faction to the war.
Sanka might be a powerful Cephalid sorceress, a close follower (and maybe high priest) of the Archangel of Deceit.
About the planeswalkers, I know that I haven't added them to the skeleton, but there will be two in this set: a
one, who is against Aneron's will; and a
one, a high Death-Sage from the Kojic faction.
Edit: I'm grounded, so please be patient around here.
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No worries, Sohel; you're allowed to necro your own card showcase thread should it die in your absence.
You can call me DH.
These are the rules. Read them.
One thing about Annika: the wording is slightly off. You're a player too, no need for her to say "players and you"
Sohel reporting here on a borrowed iPod.
@frederickwaffles: Annika says
"When Annika enters the battlefield, if it was kicked, it deals 5 damage divided as you choose among any number of creatures and/or players and you gain 5 life."
What I mean with this is that she deals damage and you gain 5 life. That would be 15 life in one turn. (5 for kicker effect, 5 for lifelink + kicker damage, and 5 for lifelink + attack)
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@Sohel
Does the Kerion mechanic based on CMC pertain to certain permanents or can it be the Sorcery and Instant card types?
Sohel reporting here on an unseen moment.
I was thinking of something as "<whatever> for as long as you control the permanent with the highest CMC on the battlefield, <effect>"
Writing about keywords, I'm thinking about rewording the Irzmod as "more creatures". What do you think?
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I like that idea. Not much more to say
@Sohel
I was thinking:
Whenever you cast an instant or sorcery spell with converted mana cost 5 or more.
Your Kerion example is a throwback to Scourge's "big cmc matters" with Krosan Drover, Dispersal Shield, Torrent of Fire. I think it can work.
As for Irzmod, it works as well.
Sohel reporting here on yet another unseen moment.
Durian: Blaze?
Ësion: ?
and
Irzmod: Frost?
Kerion: Morph?
and
Kojic: Frost too?
sorrow, you guessed right. How 'bout a reprint of Scornful Egotist? Maybe we could bring back from the grave Morph? If we did, then which other mechanics would we use? Why so many questions?
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Morph is something distinct to Dominaria. The "morph creature" doesn't fit flavorfully into the faction or the setting. I think Suspend would be a better choice as well as other various alternate costs that are lower than their respective cards CMC.
Disdainful Egotist



Creature - Human Wizard
Suspend 2-
1/1
Sohel reporting here on a third unseen moment.
So, it's settled. The Kerion mechanic is to have the highest CMC on the battlefield.
On another subject, does anyone have any ideas of which reprints to make?
My ideas:
Sunlance
Dispersal Shield
Boreal Griffin
Gelid Shackles
Chilling Shade
Rime Transfusion
For the next set:
Blizzard Specter
Frost Raptor
Goblin Rimerunner
Rimefeather Owl
Rimescale Dragon
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Dispersal Shield, Sunlance and Gelid Shackles.
Dispersal Shield never had the chance to shine. I always thought it was a powerful counter.
Boreal Griffin and Chilling Shade work but I think putting in more new creatures would be better.
Sohel reporting here on another unseen - and hasty - moment.
So, Sunlance, Dispersal Shield and Gelid Shackles are in.
Edit:


Sohel reporting here in a real fast moment.
Great news! I will be able to post again regularly since Friday!
On another theme, what about this?
<CARDNAME>
Creature
Imprint - You may exile an instant or sorcery spell with CMC less than 4 from your hand instead of paying <CARDNAME>'s mana cost.
Sacrifice <CARDNAME>: Cast the imprinted card without paying its mana cost.
1/1 or 0/1
Not quite sure about the wording, but it's the idea.
I'll post the planes I've thought of next weekend if I have time.
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Sohel, that's a bit pricey. How about
@sohel
It's a nice play on alternate costs. I don't know about the flavor of imprint on nonartifact permanents though I know you want the same functionality.
<cardname>

<imprint> - You may exile an instant or sorcery card with cmc 3 or less from your hand rather than pay ~'s mana cost.
Sacrifice ~: Cast the <imprinted> card without paying its mana cost.
0/1
Hardcasting this seems like a bummer though.
I think a keyword isn't necessary. Stuff like Delraich will work.
Sohel reporting here on a safe moment.
one.
group.
.
@sorrow: imprint would be to cast the card, that's all.
I was thinking of the races on Arien. Well, there are obviously humans, angels, treefolk and plants, and spirits; but I haven't put what are the races here. So, here they go:
-Humans: All ten groups.
-Treefolk: Kojic and probably the
-Spirits: Anything white and/or black.
-Specters: The
-Demons: Black, red and snow. (maybe later on; might be this set)
-Elementals, maybe.
-Shades: Irzmod.
-Cephalids: Any blue group could have them.
-Kraken: The
-Any kind of animal.
Races not in the plane:
-Elves (I know this is quite weird, but I wanted to do something different)
-Zombies: No zombies on the first two sets, except for the Mummification.
Now, I am thinking of adding winged, white/red-alligned Viashino to the set. They would have "puryfying breath", and they would be Durian members. Some of them, however, would have been corrupted and would be now snow and black-alligned. They would have corrupting breath.
Any other race you would like in here?
I feel I am leaving something out...
Edit:


How about this (and yes, it's sorrow's idea)
Heatdrinker
Creature - Vampire
Whenever you cast a nonsnow spell, you lose 1 life.
3/3
Oh! I remembered!
Frost (Put a frost counter on each creature dealt damage by this. Creatures with three or more frost counters can’t attack. Creatures with five or more frost counters are put onto its owner’s graveyard.)
Blaze (if creature, then "This creature can’t have frost counters put on it. This creature deals damage to snow creatures in the form of -1/-1 counters."
if not, "This deals damage to snow creatures in the form of -1/-1 counters.")
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I have an idea for set three (I know thats a while from now). A Kitkin hermatige is discovered by one of the archangels. They convert the Kithkin to their beliefs and they have a new ally! This could just add a bit of flavor, and Kitkins are my favorite race.
@sohel
I realized that the earlier iterations aren't possible because the card is spell on the stack when it imprints something into it. When it becomes a permanent it doesn't remember what it did when it was on the stack unless its forcibly remembered. The version below uses a delayed trigger instead to bypass interzone stuff.
<cardname>

Creature - ??
Imprint - You may exile an instant or sorcery card with converted mana cost 3 or less from your hand rather than pay ~'s mana cost. That card is imprinted in ~ when it enters the battlefield.
Sacrifice ~: Cast the imprinted card.
1/1
I think we should just cut the imprint ability word and make it ala Mesmeric Fiend. It may even be "evoke-like". Still a delayed trigger implementation which shouldn't be in common rarity.
<cardname>

rather than pay ~'s mana cost. If you do, exile an instant or sorcery card with converted mana cost 3 or less from your hand when ~ enters the battlefield.
Creature - ??
You may pay
Sacrifice ~: You may cast a card exiled by ~ without paying its mana cost.
1/1
As for races, I've cut elves out of Canevas too. Ophelia isn't a fan of them. What do you think of Nautilus for
? Only one creature has been ever printed with that creature type. I'm putting them in in Canevas too.
For Heatdrinker, it works. For Frost, I think this is the best iteration. As for Blaze I can't really think of any other way (mind block) of implementing it other than my "boil out" suggestion. I'll support your Blaze if you choose to pursue it.
Here's a Kraken for Sancka.
Kraken of Deceit





Creature - Kraken
When ~ ETB, destroy target nonland permanent.
When ~ is morphed, it becomes indestructible until it is flipped up.
Morph
5/5
How are people supposed to know that it's indestructible without revealing the front of the card?
“If I had more time, I would have written a shorter letter.” -Marcus T. Cicero
@frederick
. And I agree with Rusty, we can't know if it's indestructible while it's face down. Also overall, the card's abilities aren't cohesive.
I don't think morph has been finalized as a mechanic yet. If it was it would be in
Ok. Nevermind that then. Here's a powerful sorcery.
Amnesia




cards at random. That player doesn't draw a card on their next draw step.
Sorcery
Target player discards
"The darkest sorcerors of Sancka practice magics forbidden in almost every region of Arien."
Hope you like it!
Free at last!
Sohel reporting here from my iTouch.
Fred, I like the card BUT we are still in the first set, which doesn't have any ally color combinations.
Well, I'll update the intro of the thread mist probably later today.
Edit:
Wow, I really have been a LOT of time out of here. Well, now we are just two making this set.
@sorrow: do you think that we should ask for new members?
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I would be happy to apply, as I have read your posts and I think I can help.
Cats are my life.
Boros Legion
Proud member of the
@Sohel
Yeah... More minds are better. I'm buzy with a lot of stuff too.
Question: Do the cards in the skeleton include the multicolored ones? I'm a bit confuzzled.
Sohel reporting here after waking up.
I'd like to say two things:
1) Welcome, TheAmazingKamahl! It'll be nice to have new members.
2) The skeleton for multicolored cards will be put up much later, because I need all mechanics set. So, any multicolored card could be there.
Most probably I won't be able to post until much later today, as today's the Elections here in Peru. I have to go with my mother, and the traffic is a &$#%, so I won't be able to access the Internet.
Sohel editing here.


I'll just drop this idea.
General Flameheart's Blade
Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has double strike, lifelink and blaze. (Whenever a counter would be placed on equipped creature, it deals that many damage to the controller of counter’s source instead. Equipped creature deals damage to snow creatures in the form of -1/-1 counters.)
Equip
Sohel editing here for a second time.

instead of paying CARDNAME's mana cost. If you do, exile an instant or sorcery card with converted mana cost 3 or less from your hand.

, Sacrifice CARDNAME: Cast the exiled card without paying its mana cost.
I've thought of our Egotist friend. What about
CARDNAME
Imprint - You may pay
0/1
Feel free to criticize.
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So only monocolored are in the current skeleton. That is noted.
On equipment: I think +1/+1 is enough since it's already got dstrike.
On egotist: I think the Imprint word should just be cut.
You may pay
rather than pay CARDNAME's mana cost. If you do, exile an instant or sorcery card with converted mana cost 3 or less from your hand when it enters the battlefield.

, Sacrifice CARDNAME: Cast a card exiled by CARDNAME without paying its mana cost.
Sohel reporting here after watching Rio.
The Equipment was originally +1/+1, but it wasn't Legendary; so when I made it Legendary, I tried to compensate it with an additional +1/+1.
On the Egotist: The imprint will be cut off then.
Any ideas for the Ësion?
Sohel editing here.
I've got a new
targetgame for the team: Making Nomiram, the Kerion archangel.I'm back! I survived the Eater of Days!
Nomirom, FLAVOR GOES HERE








Creature - Angel
When ~ ETB, if you don't control the permanent with the highest converted mana cost, ~'s CMC counts as 8.
Kicker
When ~ ETB, draw 4 cards and deal 4 damage to target creature if it was kicked. Deal 6 damage to target creature or player if ~ you control a permanent with the highest CMC.
Flying, KEYWORD HERE
5/5
Ok. Really rough draft.
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Boros Legion
Proud member of the
Sohel reporting here in my iTouch.
Whoops, I should have said that I already have made the base of every Archangel: they have 6 CMC and have Flying and Kicker. The white archangels have Lifelink, the blue ones First strike, the black ones have Deathtouch, the red ones have Haste and the green ones have Trample. Sorry, I should have put that earlier.
Well, thus Nomiram should be something like:
MM-004 - Nomiram, Archangel of ~






(You may pay an additional 

as you cast this spell.)
Legendary Creature - Angel
Flying, first strike, haste
Kicker
When Nomiram enters the battlefield, if it was kicked, ~.
5/5
Well, that is the base. The things I haven't come up with yet are the kicker effect and half his name. Oh, by the way, he's Nomiram.
I'm back! I survived the Eater of Days!
First strike isn't a blue keyword. I think Flash or Shroud would be better.
Nomiram, Archangel of <Delusions>








Legendary Creature - Angel
Flying, <shroud/first strike>, haste
Kicker
When Nomiram enters the battlefield, if it was kicked, for each player, gain control of target permanent with the highest converted mana cost among permanents that player controls.
5/5
Wacky stuff...
Sohel reporting here on a computer without MSE.
arcahngel ability... maybe Vigilance?








On the
On Nomiram:
Nomiram, Archangel of <something NOT evil>
Legendary Creature - Angel
Flying, <first strike/shroud/vigilance>, haste
Kicker
When Nomiram enters the battlefield, if it was kicked, gain control of target permanent with the highest converted mana cost among permanents each opponent controls.
5/5
I'm really not that happy with this...
Now, the red skeleton is in progress. Anything you do now will most probably be included. Same as blue and multicolor.
I have a
requestproposition for you two. As you might know, this set has a cycle of uncommon lands, and a cycle of rare lands. What I want each of you to do is a land with the theme of an ice labyrinth. It can be aligned to any color or group, or it can be totally colorless. What I intend to do with this lands is the following:1) Each of us submits a land.
2) We three choose the best submission.
3) The chosen land becomes part of the set.
Also, I think we need more people in here. Any suggestions?
I'm back! I survived the Eater of Days!