Arien: Angelic War ("Trading")

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Sun, 2011-02-27 22:38
Sohel
Sohel's picture


Set Symbol

Arien is a plane where both angels and demons roam free. Demons on this plane are unique, as they manipulate ice and the cold instead of fire (in most cases). It is said that long ago, when the demons ruled the plane, led by the Archdemon of Frost himself; a blazing angel descended and vanquished the Archdemon. This solar angel, called Erion, then created ten Archangels to maintain peace in the plane. Erion then entered a deep slumber, ready to be awakened in case the Archdemon was released. Eons have passed, and war has torn between the Archangels Erion left; five against five. The Scorching Five, led by Annika, try to find Erion's resting place to avoid the releasing of the Archdemon. On the other hand, the Frosted Ones wield ice, frost, snow and cold while trying to release the Archdemon of Frost.

Arien is a plane similar to the Elizabethan Era and the Spanish Golden Age. Its major landmarks are:

  • The Erdoni Moors, a sunny flatland where spirits roam;
  • The Bog of Nawraith, an icy swamp, a huge source of black, snowy mana;
  • The Sea of Elliah, the northernmost landmark and the place where Cephalids thrive;
  • The Norvond Range, a blazing mountain range where the unpredictable dragons dominate the skies;
  • The Dargen Forest, a shady place with many secrets;
  • The Nogarak Remains, a huge valley filled with draconic remains;
  • The Lake of Valor, a lake of warm waters in the middle of the Erdoni Moors, in the middle of the known world;
  • The Island of Light, located in the middle of the Lake of Valor, where the City of Light stands.
  • The City of Light, a big, baroque city where the base of the Scorching Five is located.

Each archangel has his/her own mechanic. There will be five archangels on each of the first two sets, and Erion and the Archdemon will feature in [Game]. There will be some cycles around the block.
The first set, [Trading], will have 280 cards, not including lands, and have the Snow mechanic. 20 cards will be basic (snow) lands. It should also have five specific mechanics:
Spoiler:
Red mana symbolWhite mana symbol
The Durian League
Their leader is Annika, Archangel of Truth. The Durian are very strict with themselves, and try not to break any rule at all. Their mission is to discover the truth behind the cold, snowy Bog of Nawraith and the sunny Erdoni Moors, which are filled with spirits. Their theme is to have more life than every other opponent, either by dealing damage, or by gaining life.

Blue mana symbolGreen mana symbol
The Esion
Their leader is Fër, Archangel of Purity. The Ësion care about creatures. As Fër herself put it: "No matter how different, each creature has it's reason to be."

Snow mana symbolWhite mana symbolBlack mana symbol
The Irzmod
The leader is Aneron, Archangel of Despair, and he was the first to toy with the powers of frost. His followers are the Irzmod. They are very strict in their religion; they consider themselves as pure as snow and that others are not worth living. Their ultimate goal is to release the Archdemon, though only their leaders know about this. Their theme is to control more creatures than any other player, either by destroying the opposition, or by putting 1/1 flying snow spirits.

Blue mana symbolRed mana symbol
The Kerion
Their leader is Nomiram, Archangel of Delusions. Their theme is to have the highest converted mana cost on the battlefield, and as such they contain several cards with high mana costs. Alternative costs are a big part of this faction. Their mechanic is based off an Onslaught theme.

Snow mana symbolBlack mana symbolWhite mana symbol
The Kojic Cult
Their leader is Enirod, Archangel of Corruption. They are very fervorous in their cult, even more than the Irzmod, although having shamans and monks instead of clerics. Together with the Irzmod, the Kojic are the ones trying to releasse the Archdemon in this set. Their theme is to have less permanents in your graveyard than every other player, either by destroying, or by returning their dead to life. (Note: not to unlife)

These are the five archangels on the first set on the Erion-Snow war.

The mechanics in this set:
Spoiler:
Kicker, making a return;
Frost(new), a keyword appearing on snow creatures;
Blaze(new), a keyword appearing in creatures with will of fire, those that follow the Scorching Five; and
Melt(new), a non-keyworded ability that removes frost counters and deals damage, present only on blazing creatures.
Spoiler:
Frost (Whenever this deals damage to creature, put a frost counter on that creature. Creatures with three or more frost counters can't block. Creatures with five or more counters die.)
Blaze (Damage dealt by this can't be prevented. If this would deal damage to a snow creature, it deals that much damage plus 2 instead.)
Melt - triggered or activated ability that removes an amount Frost counters from a permanent which may result into an effect. Present only on permanents with Blaze.


Plane cards may come back on each set, featuring 10 per set. Also, I think that Archenemy could on the last set.

Logistics:

Spoiler:
This is the proportions of the rarities and cards per color:
Spoiler:
Monocolor: 200 cards:
White mana symbol: 40 cards (24 Common 10 Uncommon 5 Rare 1 Mythic Rare)
Blue mana symbol: 40 cards (24 Common 10 Uncommon 5 Rare 1 Mythic Rare)
Black mana symbol: 40 cards (24 Common 10 Uncommon 5 Rare 1 Mythic Rare)
Red mana symbol: 40 cards (24 Common 10 Uncommon 5 Rare 1 Mythic Rare)
Green mana symbol: 40 cards (24 Common 10 Uncommon 5 Rare 1 Mythic Rare)
Total: 120 Common 50 Uncommon 25 Rare 5 Mythic Rare

Multicolor: 85 cards:
Red/white mana symbol: 17 cards (6 Common 7 Uncommon 2 Rare 2 Mythic Rare)
Green/blue mana symbol: 17 cards (6 Common 7 Uncommon 2 Rare 2 Mythic Rare)
White/black mana symbol: 17 cards (6 Common 7 Uncommon 2 Rare 2 Mythic Rare)
Blue/red mana symbol: 17 cards (6 Common 7 Uncommon 2 Rare 2 Mythic Rare)
Black/green mana symbol: 17 cards (6 Common 7 Uncommon 2 Rare 2 Mythic Rare)
Total: 30 Common 35 Uncommon 10 Rare 10 Mythic Rare

Colorless:
Artifacts: 5 Rare cards.
Nonbasic Lands: 10 cards (5 Uncommon 5 Rare)
Basic Nonsnow Lands: 12 cards (2 plains, 4 islands, 4 mountains, 2 forests)
Basic Snow Lands: 8 cards (2 plains, 4 swamps, 2 forests)
Total: 35 cards

Grand Card Total: 300 cards + 20 basic+snow lands
Grand Rarity Totals:
Common: 150 cards
Uncommon: 70 cards
Rare: 45 cards
Mythic Rare: 15 cards.
Common (basic lands): 20 cards.

Here's the skeleton (needs updating though):

Spoiler:
White mana symbol:
Spoiler:
40 cards
CW-001-> Red mana symbol in ability, cycle
CW-002-> Black mana symbol in ability, cycle
CW-003-> flying, small
CW-004-> flash
CW-005-> lifelink
CW-006-> vigilance, small
CW-007-> flying, big
CW-008-> first strike
CW-009-> vanilla, small
CW-010-> vanilla, low power, high toughness, big
CW-011-> vanilla, low power, high toughness, small
CW-012-> frost
CW-013-> blaze
CW-014-> lifelink
CW-015-> blaze, first strike
CW-016-> blaze, lifelink

CW-017-> instant, damage prevention, Black mana symbol cast effect, cycle
CW-018-> sorcery/instant token generator, black interaction?, cycle?
CW-020-> instant damage prevention, big
CW-020-> aura lock ("Pacifism") reprint
CW-021-> instant/sorcery life-gainer, small
CW-022-> aura, small
CW-023-> instant, direct damage (most likely a reprint of Sunlance) reprint
CW-024-> counter removal, blaze?

UW-001-> state-based ability, checks group's mechanic, cycle.
UW-002-> relates to black, frost, cycle
UW-003-> kicker, cycle
UW-004-> double strike
UW-005-> blaze, first strike
UW-006-> frost
UW-007-> counter removal

UW-008-> aura, color-check boost, cycle
UW-009-> counter removal
UW-010-> life gain, frost (counter?)

RW-001-> frost
RW-002-> double strike, token generator
RW-003-> blaze, legend

RW-004-> heavy life gain
RW-005-> instant/sorcery, token producer, has X mana symbol, checks if X is 5+ and if Black mana symbol

MW-001-> legendary angel, angel spirit token generator


Blue mana symbol:
Spoiler:
Can't really do it until the Ësion mechanic is set.

Black mana symbol:

Spoiler:
40 cards

CB-001-> White mana symbol in ability, cycle
CB-002-> Green mana symbol in ability, cycle
CB-003-> regenerator
CB-004-> small flier
CB-005-> you lose life
CB-006-> 3/3 with drawback
CB-007-> deathtouch
CB-008-> frost
CB-009-> flying, frost
CB-010-> "when put in a graveyard" effect
CB-011-> frost, drawback
CB-012-> retrieve effect ("Gravedigger")

CB-013-> frost (counter)
CB-014-> big destroyer, spirit token generator
CB-015-> graveyard exile, plant token generator
CB-016-> aura, frost (Phyresis)
CB-017-> creature destroyer (Terror), Green mana symbol cast effect, cycle
CB-018-> green interaction (Rampant Growth)
CB-019-> discard from hand
CB-020-> aura, small
CB-021-> aura, reduce
CB-022-> frost counter
CB-023-> spirit token generator
CB-024-> graveyard interaction

UB-001-> state-based ability, checks group's mechanic, cycle. Name includes Emissary
UB-002-> relates to green, frost, cycle
UB-003-> kicker, cycle
UB-004-> high power, flying?, frost?, drawback
UB-005-> counter removal

UB-006-> "Consume Spirit" effect
UB-007-> frost (counter?)
UB-008-> aura, color-check boost, cycle
UB-009-> aura, frost, boost
UB-010-> -X/-X, frost? (counter?)

RB-001-> frost, demon?
RB-002-> token generator, destroyer (can be Irzmod or Kojic)
RB-003-> frost. General/High priest

RB-004-> colored artifact
RB-005-> sorcery/instant, has X mana symbol, checks if X is 5+ and if Green mana symbol

MB-001-> free slot. frost? demon?

Red mana symbol:

Spoiler:

CR-001-> Blue mana symbol in effect, cycle
CR-002-> White mana symbol in effect, cycle
CR-003-> haste, small
CR-004-> first strike, blaze
CR-005-> vanilla, high CMC
CR-006-> haste, big
CR-007-> unblockable, low power (landwalk?)
CR-008-> when "high CMC effect
CR-009-> affinity-ish
CR-010-> sacrifice effect

CR-011-> burn spell (Shocklike)
CR-012-> CMC interaction
CR-013-> counter removal
CR-014-> blaze, direct damage?
CR-015-> high CMC burn
CR-016-> CMC matters
CR-017-> life matters, White mana symbol cast effect, cycle
CR-018-> Blue mana symbol cast effect, cycle
CR-019-> creature sacrifice, damage
CR-020-> free slot! be creative!
CR-021-> creature burn, cheap
CR-022-> aura
CR-023-> power boost
CR-024-> land destroy, artifact destroy?

UR-001-> group SBA, emissary cycle
UR-002-> white cast effect, blaze
UR-003-> kicker, cycle

UR-005 (none yet)
UR-006 (none yet)
UR-007 (none yet)
UR-008-> aura, color check bonus
UR-009 (none yet)

RR-001-> small, nasty creature
RR-002-> big, bad dragon
RR-003(none yet)

RR-004-> White mana symbol and X mana symbol is 5+ check
RR-005 (none yet)

MR-001 (none yet)

Green mana symbol

Spoiler:
Still need the Ësion.

Artifacts:

Spoiler:
5 cards
RA-001-> Red/white mana symbol interaction, equipment, lifelink
RA-002-> Green/blue mana symbol interaction. Will not be made until the Ësion mechanic is decided.
RA-003-> White/black mana symbol interaction, token generator
RA-004-> Blue/red mana symbol interaction. Will not be made until the Kerion mechanic is decided.
RA-004-> Blue/black mana symbol interaction, Gravedigger effect, destroy?

Question mark means "totally not sure". Parentheses mean an alternative. Striked cards have already been done.

And the interesting part.

Spoiler:
Pronunciation:
Spoiler:
Although it needs updating with the actual symbols, here is the phonetical list:
  • Arien: Ah•ree•enn
  • Erdoni: Err•dow•nee
  • Nawraith: Na•wraith
  • Elliah: Ell•i•ah
  • Norvond: Nor•vond
  • Dargen: Dar•gehn
  • Nogarak: No•gah•rack
  • Annika: A•nee•kah
  • Durian: Doo•ree•anh
  • Fër: Fehr
  • Ësion: Eh•see•on
  • Aneron: Ah•neh•rohn
  • Irzmod: Eerz•mod
  • Nomiram: Noh•mee•ram
  • Kerion: Ke•ree•on
  • Enirod: Ehn•ee•rod
  • Kojic: Ko•jeek

The cards the team has done so far:
Spoiler:
White mana symbol cards:
Spoiler:
CW-002 3 mana symbolWhite mana symbol
Snow Creature — Gargoyle? Common
Flying, defender
Black mana symbol, Sacrifice a creature: Until end of turn, ~ loses defender, gains flying and gets +2/-1.
1/3

CW-003 - Angelic Emissary 1 mana symbolWhite mana symbol
Creature — Angel Common
Flying
“Pay attention to Erion’s angels with special care, for they are the ones who know about the frost evil imprisoned in Arien.”
1/2

CW-005 - Durian Sage 1 mana symbolWhite mana symbol
Creature — Viashino Warrior Common
1 mana symbolWhite mana symbol: ~ has lifelink until end of turn. Use this ability only once each turn.
2/1

CW-017 - Irzmod Rite 1 mana symbolWhite mana symbol
Instant Common
Prevent all damage that would be dealt this turn by a source of your choice. If Black mana symbol was spent to cast Irzmod Rite, then that source’s controller loses life equal to the damage prevented this way.

CW-020 - Gelid Shackles White mana symbol (reprint)
Snow Enchantment — Aura Common
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Snow mana symbol: Enchanted creature gains defender until end of turn.

CW-023 - Sunlance White mana symbol (reprint)
Instant Common
Sunlance deals 3 damage to target nonwhite creature.
Tough their abyssal differences, the Durian and Irzmod are similar in some ways. For instance, both punish with light.

UW-001 - Annika's Emissary 2 mana symbolWhite mana symbolWhite mana symbol
Creature — Human Cleric Uncommon
Lifelink
As long as you have 20 or more life, Annika’s Emissary gets +1/+1 and has flying.
2/2

UW-002 - Lifegiver* 2 mana symbolWhite mana symbolWhite mana symbol
Creature — Human Cleric Uncommon
Frost (Put a frost counter on each creature dealt damage by this. Creatures with three or more frost counters can’t attack. A creature with five frost counters is put onto its owner's graveyard.)
Whenever a source cast with black mana makes an opponent lose life, you may gain that much life.
1/2

UW-003 - Durian Warriorsoul 2 mana symbolWhite mana symbol
Creature — Human Soldier Uncommon
First strike, lifelink, kicker Red mana symbolWhite mana symbol
Durian Warriorsoul enters the battlefield with two +1/+1 counters on it if it was kicked.
2/1

UW-008 - Durian Blessing 2 mana symbolWhite mana symbolWhite mana symbol
Enchantment — Aura Uncommon
Enchanted creature gets +2/+2 and has flying.
As long as enchanted creature is both white and red, it has double strike.

RW-001 - Winter's Warden 2 mana symbolWhite mana symbolWhite mana symbol
Creature — Human Soldier Rare
First strike, frost
Other creatures you control with frost get +1/+1 and have first strike.
2 mana symbolWhite mana symbol: Put a frost counter on each creature with a frost counter on it.
3/3
Card by PhoenixRising211.

RW-005 - Aneron's Will X mana symbol1 mana symbolWhite mana symbolWhite mana symbol
Sorcery Rare
Put put X 1/1 white and black Spirit snow creature tokens with flying onto the battlefield.
If Black mana symbol was spent to cast Aneron’s Will and if X is 5 or greater, target player puts the top X cards from his or her library onto their graveyard.

Blue mana symbol cards:

Spoiler:

CU-013 - Dispersal Shield 1 mana symbolBlue mana symbol (reprint)
Instant Common
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

UU-004 - Disdainful Egotist* 7 mana symbolBlue mana symbol
Creature — Cephalid Wizard Uncommon
As you cast ~, you may exile a card with converted mana cost X from your hand . If you do, ~ costs X less to cast.
Sacrifice ~: The next instant or sorcery spell you cast this turn costs X mana symbol less to cast. Until end of turn, you may cast an exiled instant or sorcery card you own.
1/1

UU-005 - Willchanger 2 mana symbolBlue mana symbol
Creature — Human Wizard Uncommon
1 mana symbolBlue mana symbolRed mana symbol, Tap symbol: Gain control of target creature until end of turn unless it's controller pays 2 mana symbol. Untap that creature. It gains haste until end of turn.
0/2

UU-008 Wintry Dispersal 2 mana symbolBlue mana symbol
Instant Uncommon
Wintry Dispersal costs 1 mana symbol less to cast for each frost counter on permanents you control.
Counter target spell unless its controller pays 4 mana symbol.

Black mana symbol cards:

Spoiler:

CB-001 Haunt of the Frozen Church 4 mana symbolBlack mana symbol
Snow Creature — Spirit Common
When Haunt of the Frozen Church enters the battlefield, if White mana symbol was spent to cast it, target player skips his or her next combat phase.
Haunt of the Frozen Church can't block.
4/2

CB-002- Widower Wraith 1 mana symbolBlack mana symbol
Snow Creature — Spirit Common
Frost
1 mana symbolGreen mana symbol: Until end of turn, ~ gets +2/+1 and all creatures able to block it do so. Activate this ability only once each turn.
Sometimes it is the so-called rescuer that needs rescue.
1/1

CB-003 - Cryostrychis 2 mana symbolBlack mana symbol
Snow Creature — Elemental Spirit Common
Frost
Black mana symbol: Regenerate ~
3/1

CB-006 - Heatdrinker 1 mana symbolBlack mana symbol
Creature — Vampire Common
Whenever you cast a nonsnow spell, you lose 1 life.
3/3

CB-008 - Chilling Wight 2 mana symbolBlack mana symbol
Creature — Spirit Common
Frost
2/2

CB-009 - Icicle Wraith 1 mana symbolBlack mana symbol
Snow Creature — Spirit Common
Flying
If you control more creatures than any opponent, ~ gets +2/+1 and has frost.
1/1

CB-010 - Grave Chill 2 mana symbolBlack mana symbol
Snow Creature Common
When ~ dies, put X Frost counters on target creature, where X is ~'s power.
2/2

CB-016 - Frostbite 1 mana symbolBlack mana symbol
Snow Enchantment — Aura Common
As an additional cost to cast ~, pay Snow mana symbol or 2 life.
Enchanted creature gets +1/+0 has frost.

CB-017 a Kojic Death-Training 1 mana symbolBlack mana symbol
Instant Common
Destroy target nonblack, nonsnow creature.
If Green mana symbol was spent to cast Kojic Death-Training, you may have target creature get +3/+3 until end of turn.

CB-018 - Composting* 2 mana symbolBlack mana symbol
Sorcery Common
Destroy target creature with toughness 3 or less. If you control a green creature, you may search your library for a basic land card and put it onto the battlefield tapped.
"Nothing like sinew to fertilize the soil."

UB-001 - Aneron's Emissary 2 mana symbolBlack mana symbolBlack mana symbol
Snow Creature — Human Assasin Uncommon
Deathtouch
As long as you control more nonland permanents than any opponent, Aneron’s Emissary gets +1/+1 and has first strike.
2/2

UB-004 - Hibernating Pangolin 2 mana symbolBlack mana symbolBlack mana symbol
Creature — Beast Uncommon
Sacrifice two creatures: Put ~ on top of its owner's library. Then its controller puts a land he or she owns on top of his or her library. Any player may activate this ability.
"Once it has its fill, it goes back to slumber under the snow."
5/5

UB-005 - Bloodthaw Black mana symbol
Instant Uncommon
Remove all frost counters from target creature. It becomes 0/1 and loses all abilities until end of the next turn.

UB-006 - Snow Drain* X mana symbolBlack mana symbol
Sorcery Common
Spend only snow mana on X.
Snow Drain deals X damage to target creature or player and you gain X life.

UB-007 - Lichfrost 4 mana symbolBlack mana symbol
Sorcery Uncommon
Distribute five frost counters among one, two, or three target creatures.
Many a grave robber has fallen afoul of this lichfrost, where it festers within the deepest catacombs.
Card by Sewn-Eye.

UB-008 - Irzmod Mummification* 1 mana symbolBlack mana symbol
Snow Enchantment — Aura Uncommon
Enchant creature
Enchanted creature gets +3/+0 and is a Zombie in addition to its other types.
As long as enchanted creature is both black and white, it has “White/black mana symbol: Regenerate this creature.”

UB-009 Icicle Gauntlets 2 mana symbolBlack mana symbol
Enchantment — Aura Uncommon
Enchant creature
Enchanted creature gets +2/+1 for each frost counter on it.
Put a frost counter on enchanted creature: Regenerate enchanted creature.
The icicles from Irzmod gauntlets latch tighter onto flesh, realigning any broken bones.

UB-010 Terrifying Grasp 1 mana symbolBlack mana symbolBlack mana symbol
Instant Uncommon
Target creature gets -3/-3 until end of turn. If that creature has a frost counter on it, destroy it instead. A creature destroyed this way can't be regenerated.

RB-003 Prich, Irzmod Evangelist 3 mana symbolBlack mana symbolBlack mana symbol
Legendary Snow Creature — Human Cleric Rare
Frost
When Pirch enters the battlefield, put four frost counters on each other creature. For each creature you don't control that died this turn, if it had one or more frost counters on it, return it to the battlefield under your control.
2/3

RB-005 - Enirod's Curse X mana symbol1 mana symbolBlack mana symbolBlack mana symbol
Sorcery Rare
Target player loses X life.
If Green mana symbol was spent to cast Enirod’s Curse and if X is 5 or greater, destroy target creature, then put target creature in a graveyard on the battlefield under your control.


Red mana symbol cards:
Spoiler:
CR-013 - Bonfire 1 mana symbolRed mana symbol
Artifact Common
Blaze (Damage dealt by this can't be prevented. If this would deal damage to a snow creature, it deals that much damage plus 2 instead.)
Red mana symbol, Sacrifice ~: ~ deals 3 damage to target creature or player.

CR-020 - Undiffered Courage Red mana symbol
Instant Common
Target creature gets +1/+0 and gains has until end of turn. If it would die this turn, it doesn't. Instead, put a -1/-1 counter on it.

CR-023 - Taste of Fury 3 mana symbolRed mana symbol
Instant Common
Target creature gets +4/+0. If it is red, it has first strike until end of turn.

RR-002 - Hounds of <name> 3 mana symbolRed mana symbolRed mana symbol
Creature — Hound Rare
Blaze (Damage dealt by this can't be prevented. If this would deal damage to a Snow creature, it deals that much damage plus 2 instead.)
At the beginning of each end step, remove all frost counters on ~. It deals that much damage divided as you choose among any number of target creatures and/or players.
3/3

RR-005 - Annika's Wrath X mana symbolRed mana symbol
Sorcery Rare
Annika’s Wrath deals X damage to target creature or player.
If White mana symbol was spent to cast Annika’s Wrath and if X is 5 or greater, then you gain X life.

Green mana symbol cards:

Spoiler:

CG-001 - Noxious Florian 2 mana symbolGreen mana symbol
Snow Creature — Plant Lizard
Reach
Black mana symbol: Noxious Florian gains deathtouch until end of turn.
Not all flowers are innocuous.
2/3

CG-008 - Mistbloom Florian 1 mana symbolGreen mana symbol
Creature — Plant Lizard Common
Defender
Mistbloom Florian has flying and loses defender as long as you control an Island.
1/2

CG-011 - Rampaging Brushwagg 3 mana symbolGreen mana symbol
Creature — Brushwagg Common
Whenever Rampaging Brushwagg blocks or becomes blocked, it gets +2/-2 until end of turn.
"So, what is this?"
"Uh-I really don't know. But Fër says..."
"...every creature has its reason to be."

2/3

CG-012 - Kojic Ambassador 5 mana symbolGreen mana symbol
Snow Creature — Treefolk Advisor Common
Trample
Kojic Ambassador gets +6/+0 for as long as you have less cards in your graveyard than all opponents.
0/6

CG-0016 - Summer's Glimpse1 mana symbolGreen mana symbol
Sorcery Common
Remove all frost counters from all creatures. You gain 2 life for each counter removed this way.

CG-0017 - In Search of Home 1 mana symbolGreen mana symbol
Sorcery Common
Choose a creature you control. Search in your library for a basic land card that could produce mana of any of the chosen creature's colors, then put it onto the battlefield. Shuffle your library.

UG-001 - Enirod's Emissary 2 mana symbolGreen mana symbolGreen mana symbol
Snow Creature — Human Shaman Uncommon
Trample
As long as you have less cards in your graveyard than all opponents, Enirod’s Emissary gets +3/+3.
2/3

UG-005 - Lesser Lichendog 2 mana symbolGreen mana symbolGreen mana symbol
Creature — Plant Hound Uncommon
Lesser Lichendog gets +2/+2 as long as you control a nonplant creature.
Lesser Lichendog has shroud as long as you control five or more Forests.
3/3

UG-004 - Ësion Shepherd Green mana symbol
Creature — Human Nomad Uncommon
When Ësion Shepherd enters the battlefield, you may choose another creature you control. If you do, search your library for a creature card with the same name as the chosen creature, reveal it, then put it into your hand. Shuffle your library.
1/1

UG-008 - Kojic Initiation 2 mana symbolGreen mana symbol
Snow Enchantment — Aura Uncommon
Enchant creature
Enchanted creature gets +2/+2 and has deathtouch.
As long as enchanted creature is both black and green, it has an additional +2/+2 and has trample.

Multicolored cards:

Spoiler:
UM-001 - Truth-Wielder Viashino 2 mana symbolRed mana symbolWhite mana symbol
Creature — Viashino Warrior Uncommon
First strike, lifelink
As long as you have more life than every opponent, Truth-Wielder Viashino has "Red mana symbolWhite mana symbol:, Pay 1 life: Truth Wielder Viashino gets +1/+1 until end of turn."
3/2

UM-00? - Molt Blue mana symbolGreen mana symbol
Instant Uncommon
Destroy target creature. It can't be regenerated. Its controller puts a token that's a copy of that creature onto the battlefield.

MM-001 - Annika, Archangel of Truth 4 mana symbolRed mana symbolWhite mana symbol
Legendary Creature — Angel Mythic Rare
Flying, lifelink, haste
Kicker 1 mana symbolRed mana symbolWhite mana symbol
(You may pay an additional 1 mana symbolRed mana symbolWhite mana symbol as you cast this spell.)
When Annika enters the battlefield, if it was kicked, it deals 5 damage divided as you choose among any number of creatures and/or players and you gain 5 life.
5/5

MM-002 - Nomiram, Archangel of Delusions 4 mana symbolBlue mana symbolRed mana symbol
Legendary Creature — Angel Mythic Rare
Flying, shroud, haste
Kicker 1 mana symbolBlue mana symbolRed mana symbol
When ~ enters the battlefield, if it was kicked, untap and gain control of any number of target nonland permanents with total converted mana cost less than or equal to the highest converted mana cost among permanents you control.
5/5

MM-003 - Aneron, Archangel of Despair 4 mana symbolWhite mana symbolBlack mana symbol
Legendary Snow Creature — Angel Mythic Rare
Flying, lifelink, deathtouch
Kicker Snow mana symbolWhite mana symbolBlack mana symbol (You may pay an additional Snow mana symbolWhite mana symbolBlack mana symbol as you cast this spell.)
When Aneron enters the battlefield, if it was kicked, destroy two target permanents.
5/5

MM-005 - Enirod, Archangel of Corruption 4 mana symbolBlack mana symbolGreen mana symbol
Legendary Snow Creature — Angel Mythic Rare
Flying, trample, deathtouch
Kicker Snow mana symbolBlack mana symbolGreen mana symbol (You may pay an additional Snow mana symbolBlack mana symbolGreen mana symbol as you cast this spell.)
When Enirod enters the battlefield, if it was kicked, put two target creatures from any graveyard to the battlefield under your control.
5/5

REM-001 - Truthflame Seraph 3 mana symbolRed mana symbolRed mana symbolWhite mana symbol
Creature — Angel Rare
Whenever ~ is dealt damage, it deals that much damage to each creature target opponent controls.
Red/white mana symbolRed/white mana symbol: ~ deals 2 damage to target creature other than ~. You gain 2 life.
5/5

REM-003 - Icewrath Condemner 3 mana symbolWhite mana symbolWhite mana symbolBlack mana symbol
Snow Creature — Avatar Rare
Flying, lifelink, frost
Whenever a creature deals damage to you, ~ deals 1 damage to it.
2/5

REM-005 - Sower of Icethorns 3 mana symbolBlack mana symbolBlack mana symbolGreen mana symbol
Snow Creature — Demon Rare
Intimidate, frost
At the beginning of each upkeep, ~ deals 1 damage to each creature and each player.
Black/green mana symbol, Tap symbol, Remove three frost counters on ~: Destroy target land.
5/5

REM-009 - Molting Florian 2 mana symbolBlue mana symbolGreen mana symbol
Creature — Plant Lizard Rare
When Molting Florian is destroyed, put a token that's a copy of it onto the battlefield.
2/2

REM-010 - Lifeseeder 4 mana symbolBlack mana symbolGreen mana symbol
Snow Creature — Treefolk Shaman Rare
At the beginning of your upkeep, put X 1/1 green and black Plant snow creature tokens onto the battlefield, where X is the number of cards in the graveyard of target opponent minus the number of cards in your graveyard.
2/6


Artifacts:
Spoiler:
RA-001 - Solar Blade 3 mana symbol
Artifact — Equipment Rare
Equipped creature gets +1/+1 and has double strike, lifelink and blaze (Damage dealt by equipped creature can't be prevented. If equipped creature would deal damage to a snow creature, it deals that much damage plus 2 instead.)
Equip Red mana symbolWhite mana symbol

Planes:
Spoiler:
P-001 - Bog of Nawraith
Plane — Arien Common
Snow creatures get +2/+0.
Nonsnow spells cost 2 mana symbol more to cast.
Whenever you roll Chaos Symbol, target creature becomes a green, blue and black Demon Snow Creature and gets +2/+2, flying and haste. (This lasts indefinitely)

P-002 - Erdoni Moors
Plane — Arien Common
When you planeswalk to Erdoni Moors or at the beginning of your upkeep, add Red mana symbolWhite mana symbolRed mana symbol to your mana pool.
Whenever you roll Chaos Symbol, put four 1/1 white Angel Spirit creature tokens with flying onto the battlefield.

P-003 - Kojic Boneyard
Plane — Arien Common
As long as you have less creatures in your graveyard than all opponents, creatures you control get +4/+4.
Whenever you roll Chaos Symbol, return target green and black creature spell from your graveyard to the battlefield.

P-004 - Durian Training-Grounds
Plane — Arien Common
As long as you have more life than all opponents, creatures you control get +1/+1 and have lifelink.
Whenever you roll Chaos Symbol, Durian Training-Grounds deals 3 damage to target creature or player and you gain 3 life.
Notes: A similar plane with the same name is on the Plane Card Compilation thread. (Sorry if I got the name wrong)

P-005 - Irzmod Frosted Temple*
Plane — Arien Common
As long as an opponent controls less creature spells than you do, creatures you control get +1/+1 and have deathtouch.
Whenever you roll Chaos Symbol, destroy target creature, artifact or enchantment.

P-006 - Nogarak Remains
Plane — Arien Common
Red and black creatures get +1/-1. Green, white and blue creatures get -1/+1.
Whenever you roll Chaos Symbol, creatures you control are colorless until end of turn.

An asterisk (*) after a name means that the name is temporal.
All parts of a card are susceptible to changes by the group members. Any suggestion is welcome.

Some renders to spice things up:

Spoiler:









Design team:
Sohel (lead)
Blacknimbus
Inanimate
TheAmazingKamahl

Stay tuned for more card spoilers!

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Sun, 2011-02-27 23:24
Death and Taxes
Death and Taxes's picture

Okay, here are my comments:

Durian Enforcer: Why does it cost white mana to evoke? The evoke ability is completely red, and should probably cost 1R. Also, the casting cost should be 1 more. I'd also make this guy uncommon, or raise the cost even more.

Irzmod Condemner: Why does paying W to cast it make it kill creatures? If you removed that ability, he could probably be dropped down to 5 mana to cast and 3 to evoke.

Kojic Death-Sage: Way too good. You can cast any green or black spell for either SGB or 1GGB. Should probably be changed to only return the card to your hand and (since it's black) maybe only affect creatures. Also, you forgot the power and toughness, and I'd take the S off the evoke cost.

Sun, 2011-02-27 23:33
K1L1
K1L1's picture

This seems like a cool set. I like the Durian. On the Irzmod, maybe give them somekind of taking control of other player's creatures? The Kojic seems a little boring to me. Maybe I don't exactly have an idea of what you're thinking of doing with that mechanic but I'm interested to find out.

Also, I could help with finding pictures for the cards.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Tue, 2011-03-01 12:43
Sohel
Sohel's picture

Thanks to both of you for the quick comment. Those cards were supposed to be a "evoke cycle". I'll make them uncommon then.
About the Snow mana symbol, I've checked which of the archangels turned "evil" (the ones with negative attributes: e.g.: Deceit) and all black archangels are snow, so all swamps are Snow Lands. One of each of the other basic land prints will be snow, so every snow-supportive group (still dunno how to call them. I was between faction and guild, but then realized that they were both taken.) will get enough Snow mana symbol.
Cards cost two different colors and sometimes Snow mana symbol to evoke because they should only be evoked in their group.
Regarding to the Kojic, they can get really big with that mechanic. I'll just drop some "random" Kojic cards.

Spoiler:
Lifeseeder 3 mana symbolSnow mana symbolGreen mana symbolGreen mana symbol
Snow Creature - Treefolk Shaman Uncommon
At the beginning of your upkeep, put X 1/1 green and black Plant snow creature tokens onto the battlefield, where X is the number of cards in the graveyard of target opponent minus the number of cards in your graveyard. 
2/5

Enirod's Emissary 2 mana symbolGreen mana symbolGreen mana symbol
Snow Creature - Human Knight Uncommon
Trample
As long as you have less cards in your graveyard than all opponents, Enirod's Emissary gets +3/+3. 
2/2
This is part of the Emissary cycle. I'll post Annika's and Aneron's later.

Kojic Initiation 3 mana symbolGreen mana symbolGreen mana symbol
Snow Enchantment - Aura Uncommon
Enchanted creature  gets +2/+2 and has trample.
If enchanted creature is both black and green, it has an additional +2/+2 and has deathtouch.

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Mon, 2011-02-28 04:24
Death and Taxes
Death and Taxes's picture

I'd like to comment that making cards with S in their mana cost can be a bit of a problem - In limited, they'll hardly see any play, since players will have maybe 5 snow lands maximum, mostly off-color, and in constructed players will also need to get hard-to-find snow lands. Personally, I'd make every card with the S on it playable without snow lands.

Onto the cards:

Lifeseeder: The "If you have fewer cards" clause is unnecessary. Also, this creature can create many tokens, so 5 mana is a bit little. I'd make it cost 6-7 mana and might make it a rare.

Enirod's Emissary: Great if the ability is active, horrible if it isn't. I'd recommend making it a 3/3 without trample that gets +1/+1 and gains trample from the ability - that way, it's always a decent creature.

Kojic Initiation: Should probably cost less. Maybe 2G and reduce the second buff to +1/+1, or make it 2GG. It's pretty weak and overpriced as it is now.

Tue, 2011-03-01 19:55
windandfire
windandfire's picture

I'm on my iTouch, so I can't take a look at everything you've posted, but I can suggest a fun blue green mechanic: lookup the card coiling oracle from Ravnica block. It's a combination of card draw and occasional mana acceleration.

"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!

Wed, 2011-03-02 01:15
Sohel
Sohel's picture

Here on the iTouch too! Well, I want to innovate, not simply mix mechanics. I get your idea, but what I want is to is create a state-based action, such as having more cards in hand than each opponent (I won't use this mechanic in this set anyway). Anyways, thanks for replying!

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Wed, 2011-03-02 03:59
Ink
Ink's picture

Based on your description of your Green/blue mana symbol they seem more white (overzealous white) to me if they try to teach everyone. If they were forcing education on sciences they'd be White/blue mana symbol or Blue/black mana symbol.

Anywho... since they want to teach everyone, then I think a symmetrical effect would be what you need. Maybe having the same cards in hand (knowledge) as each other player or symmetrical drawing.

Collective-As long as the sum of all cards in all hands is 4 or more, <effect>

That's just my rough take on it. Currently I think it uses too much memory.

Sat, 2011-03-05 02:19
Sohel
Sohel's picture

I thought about sorrow's comment and decided that the Ësion will have an entirely new mechanic. The Evangels will be the White/blue mana symbol and will appear on the next set.

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Mon, 2011-03-07 01:15
Ink
Ink's picture

Lifegiver:
Frost seems pretty powerful. Damage plus a -1/-1. Lifegiver is basically a 2/2. I'm not sure on the wording on its triggered ability.

Aneron's Emmisary:
A space after the spoiler tag can fix its format. I don't know why it does that if you don't.
I don't know how the state-based effect is supposed to work. Spells disappear pretty quick on the stack. Do you cast a spell at the end of the blockers step to get the bonuses?

Enirod's Curse:
It feels a bit clunky on the second line. Maybe just go Pernicious Deed, Putrefy, or Regrowth on steroids.

Kojic-Death Training:
"If" line could have the conditional effect optional. That way it isn't necessary to have two targets.

Kojic-Death Sage:
It should read

Quote:
put target black and green creature card from a graveyard onto the battlefield under your control.

The 2/3 body and the highly conditional reanimating ability seems pretty powerful but somewhat lacking at the same time.

Kojic Spokesperson:
Goes against Enirod's Emissary. Aren't they from the same faction?
I think the SBE should also read "each opponent", though I'm not sure.

Enirod:
I think you can cut the +1/+1 counters. Reanimating two creatures is already awesome... including all other graveyards to boot.

Annika:
Kicked for 5 damage and you gain 10 life. I think being able to distribute the damage would make it feel more mythic, ala Bogardan Hellkite.

Spoiler:
BTW. I am greatly interested in your set and if you wouldn't mind, I'd like to help you in even a fraction of its construction. Thanks and more power!

Mon, 2011-03-07 02:17
Sohel
Sohel's picture

Thanks, Sorrow! I'm glad not to be the only one working on this.
I know about Frost. Frost counters are a main part on the set, so there will be plenty of counter removal around here.
The Irzmod (including Aneron's Emissary) S-B A is not to be the one with less nonland permanents (as written up there, spells) but now that I wrote this, I think that it should be reworded as "ad long as you control more nonland permanents than any opponent, ~".
Maybe "Destroy target nonland permanent, then return target creature from your graveyard to the battlefield under your control." on Enirod's Curse?
I see your point on Kojic Death-Training. I'll reword it.
I'll reword Kojic Death-Sage to "When Kojic Death-Sage enters the battlefield, if Black mana symbol was spent to cast it,you may put target black and green creature spell from your graveyard to the battlefield under your control."
The "Kojic Spokesperson" SBA was my mistake. Sorry. It should read "~ as long as you have less cards in your graveyard than all opponents"
Yeah, I'll probably take off the +1/+1 part.
Good idea for Annika. Not quite sure about it, though.

And welcome to the team!

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Mon, 2011-03-07 04:21
Ink
Ink's picture

I grasp what the cards are supposed to do, aesthetics on wording can be left for later as long as they don't change the functionality of the card.

Enirod's Curse "if [] was spent" line should have an optional effect. I'm not sure though. Seeing River's Grasp, if you used both blue and black mana, as you had no choice but use both to get the 4cc, you want to bounce a creature but you can't cast the spell because let's say, both players have Ivory Mask online. Like I said, I'm not sure if you can choose not to target.

What I meant for Annika was the fact that she already has lifelink. The moment the ETB triggers, she'll deal 5 damage to a target and net you 5 life due to lifelink, plus another 5 life due to the rest of your ETB trigger... and deal another 5 damage and lifelink another 5 life because it has haste (and let's your opponent has no blockers). That gives you 10 damage to an opponent and life gain of 15. That nets you a 25 life point swing. That's a mythic worthy one time shot. A damage distribution clause makes her even more devastating as she can wipe out a weenie squad and let your own troops ride through to hit your opponent for an alpha strike, but it's all up to you.

Sun, 2011-03-13 18:10
frederickwaffles
frederickwaffles's picture

I would be glad to join the team; I already have a set of my own. Maybe we could combine planes as your's a mammoth one and mine a smaller one (I only have 57 cards so far) to make an even bigger one. Sort of like how India collided with Asia or the Shards of Alara. My plane is Odysseum, Plane of Chaos and Destiny. Even though yours is a plane of angels, I could add a couple demons or dragons that I made. Even a Kraken or Another angel too. Sort of like this card:

Spoiler:

Yes, I did borrow this image from Celstial Mantle. But there are thousands of planes, so why not?
Also, using the same image doesn't violate rule 12 of the Forum Rules, does it? If it does, just tell me to remove it please, because I don't want to be suspended.

Tue, 2011-03-15 00:29
Ink
Ink's picture

What's the flavor behind the -1/-1 effect of Frost? I get that Blaze's -1/-1 means melting a snow creature away. It doesn't really matter but I'm curious, lol.

On Frost:
I think "can't attack" is more suiting something that's frozen. I seriously like the "shatter" on 5 frost counters.

On Blaze:
I think having it only have an effect on snow-creatures is too narrow. It's flavorful but outside of the block (assuming interblock synergy), it doesn't do anything. Unless, you intended it to have that purpose, I think it should be more than just anti-snow.

Here are some things I'd like you to look into:

Spoiler:

CB-006 1 mana symbolBlack mana symbol
Creature - ??? Common
Whenever you cast a nonsnow spell, you lose 1 life.
3/3

CB-008
Chilling Wight 2 mana symbolBlack mana symbol
Creature - Zombie Common
Frost
2/2

CB-017

CB-018 2 mana symbolBlack mana symbol
"composting"
Sorcery Common
Destroy target creature with toughness 3 or less. If you control a green creature, you may search your library for a basic land card and put it onto the battlefield tapped.
"Nothing like sinew to fertilize the soil."

RB-005

UB-001
UB-003

UB-006 X mana symbolBlack mana symbol
"snow drain"
Sorcery Uncommon
Spend only snow mana on X.
CA deals X damage to target creature or player and you gain X life.

or

UB-006 4 mana symbolBlack mana symbol
"snow corrupt"
Sorcery Uncommon
CA deals X damage to target creature or player equal to the number of snow permanents you control.

UB-008

Wed, 2011-03-16 23:01
Sohel
Sohel's picture

@frederickwaffles:
I don't think it's a good idea to make a Conflux in here. The Arians (I just made that up) already have a lot going on in their plane with the traitorous archangels. I know that you couldn't read the proper introduction for the thread because of a glitch or something, but the Archdemon of Frost, Indozhav, is actually imprisoned in the plane. Where he is is "confidential". There are ten Archangels on the plane (well, actually eleven, but one is in a deep slumber, where he is is also "confidential"). The ten archangels mentioned before helped the sleeping archangel, Erion, seal Indozhav (of course before he was put asleep) but now five of them (two in this set, three in the next) have succumbed to the power of frost and are trying to release Indozhav. What I intend with telling you this is that there will be plenty of demons in here. Also, there are the Nogarak Remains, a huge quarry filled with the bones of HUGE dragons long extinct from here. So, there will probably be dragons later on. So, don't worry about Demons and Dragons. What I really liked was your Kraken idea. I love mythology, especially Greek and Norse, so Krakens are definitely in!
And welcome to the team!
BTW, can I call you Fred? No offense intended. 

@sorrow:
The -1/-1 represented the weakening of a cold creature, but, as I showered after reading your post (really, not a joke), I came up with the idea of preventing the creatures from tapping and/or untapping, or just quitting the -1/-1 completely (without the tap/untap). What do you think about it? (Fred included here) 
I also think I'll reword Blaze as
Blaze Blaze (Whenever a counter would be placed on this creature, this deals that many damage to that counter's source's controller instead. This creature deals damage to snow creatures in the form of -1/-1 counters.)
I don't know about "counter's source's controller", though. 

Spoiler:
CB-006: I love it. I just think it should be snow.
CB-008 (Chilling Wight): do you play Warstorm? Uh- I mean... I actually think it should cost 1 mana symbol more. Also, it should be snow. And, no undead other than spirits and Irzmod Mummification, please. Otherwise, very flavorful. 
CB-017: Mistake? Typo? You forgot to erase it? I'll never know. 
CB-018 ("composting"): I really like it. Very, very flavorful. I love the flavor text. 
RB-005, UB-001, UB-003: Same as CB-017.
UB-006 ("snow drain/corrupt"): I like the twi, so, why not make them both? The "corrupt" one should be common, though. 

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Wed, 2011-03-16 04:43
Ink
Ink's picture

@sohel
CB-0017 was the fruit of copy&paste tactics because I listed the cards in order.

On Frost:
You can just cut the -1/-1 effect but retain your choice of "can't attack" or "can't block" or maybe both and eventually a Frozen Solid or an Ice Cage which in either case renders the creature obsolete.

"poisonous-like"
Frost (Whenever this deals damage to a creature, put a frost counter on that creature. A creature with three or more frost counters on it can't block. If a creature has five or more frost counters on it, destroy it.)

On Blaze:
I'm not sure what to say about it yet.

On Chilling Wight:
Types can be changed no problem.

Wed, 2011-03-16 20:46
Rusty Keyes
Administrator
Rusty Keyes's picture

It seems a little weird to prevent blocking because you can still hide behind unmoving objects (walls). If anything I would have it make the creature gain defender instead. Plus, then there are more interactions with cards that care about it.

Administrator

Fri, 2011-03-18 03:55
Ink
Ink's picture

@Rusty Keyes
Yeah, "can't attack"/defender is more flavorful for something that's freezing up. Aurification nostalgia.

On Blaze:
I think having both the counter negation and damage merged is a good idea.

Blaze (If a counter would be placed on this, instead this deals 1 damage to target creature an opponent controls. This deals damage to snow creatures in the form of -1/-1 counters.)

We'll have to test the interaction with Frost. I think it might hose frost too much.

Sun, 2011-03-20 16:26
frederickwaffles
frederickwaffles's picture

Thanks sohel! Sorry I couldn't respond earlier; schedule's muddled up.
And yes, you can call me Fred. A happy smile

I have an idea for the storyline, just a way to mix krakens in.

As the archangels were amid their quarrels, a new empire erupted suddenly from out of the blue. Literally. From a dark void of a crystal ocean an almost forgotten ancient planeswalker emerged, Sankca, a powerful kraken sorceress who dispised angels/archangels. Up with her came an army of blue and black wielding sorcerors who soon put the archangels at unease.

Sankca specializes in:
Occasionally Black but mostly Blue Krakens
Black and Blue Sorcerors/sorceresses
Leviathans
Black and Blue Merfolk.

Her fate is to be decided. It will probably either be

A) The archangels Annika and Enirod sign a temporary peace treaty and destroy her
B) She succeeds in her evil plans and plunges the plane into darkness
C) She is at a never ending war with the Archangels.

She might be the only planeswalker in the set/or she's not a planeswalker
But if she is, here you go. (I couldn't find a classification for her in the list)

Sancka Rok 3BU

Planeswalker - Sancka [M]

Shroud
+1 Put a 0/1 blue and black sorceror creature token onto the battlefield with sacrifice ~, put a -1/-1 counter on target creature.
-1 Destroy target forest, mountain or plains. ~ deals 3 damage to it's controller.
-10 Deal 7 damage to target creature, draw 7 cards, destroy 7 lands, and destroy an angel.

[4]
Hope you like it! Try to add some constructive criticism, for I doubt this story could work the way it is.

Sun, 2011-03-20 20:12
Sohel
Sohel's picture

Well, Fred, I like the outline of your story; but I think it would fit better in the second set; and, also, the Frost War (Erion Side: angels & spirits, VS Indozhav Side: angels & demons, VS the Nogarak: spirit dragons) is enough trouble for the Arians to give them evil water-dwellers and/or another Conflux. Here's how it could be merged with the story:
The followers of the Archangel of Deceit are the Cephalids, together with their monstrous Krakens and some humans. They wield black and blue mana. (Remember that there are five more archangels/factions on the next set)
As the Frost War ensues, a group of cephalids go to the newly discovered Nogarak Remains and attempt to use the draconic bones to their favor; but they instead activate ancient draconic magic and free the Nogarak Dragons in the form of spirits (they will use the colorless template); thus bringing in a new faction to the war.
Sanka might be a powerful Cephalid sorceress, a close follower (and maybe high priest) of the Archangel of Deceit.

About the planeswalkers, I know that I haven't added them to the skeleton, but there will be two in this set: a White/black mana symbol one, who is against Aneron's will; and a Black/green mana symbol one, a high Death-Sage from the Kojic faction.

Edit: I'm grounded, so please be patient around here.

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Sun, 2011-03-20 20:40
Disposable Hero
Disposable Hero's picture

No worries, Sohel; you're allowed to necro your own card showcase thread should it die in your absence.

You can call me DH.
These are the rules. Read them.

Tue, 2011-03-22 21:32
frederickwaffles
frederickwaffles's picture

One thing about Annika: the wording is slightly off. You're a player too, no need for her to say "players and you"

Fri, 2011-03-25 22:59
Sohel
Sohel's picture

Sohel reporting here on a borrowed iPod.
@frederickwaffles: Annika says
"When Annika enters the battlefield, if it was kicked, it deals 5 damage divided as you choose among any number of creatures and/or players and you gain 5 life."
What I mean with this is that she deals damage and you gain 5 life. That would be 15 life in one turn. (5 for kicker effect, 5 for lifelink + kicker damage, and 5 for lifelink + attack)

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Fri, 2011-03-25 23:58
Ink
Ink's picture

@Sohel
Does the Kerion mechanic based on CMC pertain to certain permanents or can it be the Sorcery and Instant card types?

Sat, 2011-03-26 01:11
Sohel
Sohel's picture

Sohel reporting here on an unseen moment.
I was thinking of something as "<whatever> for as long as you control the permanent with the highest CMC on the battlefield, <effect>"
Writing about keywords, I'm thinking about rewording the Irzmod as "more creatures". What do you think?

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Sat, 2011-03-26 01:17
frederickwaffles
frederickwaffles's picture

I like that idea. Not much more to say Winking smiley

Sat, 2011-03-26 01:40
Ink
Ink's picture

@Sohel
I was thinking:
Whenever you cast an instant or sorcery spell with converted mana cost 5 or more.
Your Kerion example is a throwback to Scourge's "big cmc matters" with Krosan Drover, Dispersal Shield, Torrent of Fire. I think it can work.

As for Irzmod, it works as well.

Sat, 2011-03-26 01:52
Sohel
Sohel's picture

Sohel reporting here on yet another unseen moment.
sorrow, you guessed right. How 'bout a reprint of Scornful Egotist? Maybe we could bring back from the grave Morph? If we did, then which other mechanics would we use? Why so many questions?
Red/white mana symbol Durian: Blaze?
Green/blue mana symbol Ësion: ?
White/black mana symbol and Snow mana symbol Irzmod: Frost?
Blue/red mana symbol Kerion: Morph?
Black/green mana symbol and Snow mana symbol Kojic: Frost too?

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Sat, 2011-03-26 02:25
Ink
Ink's picture

Morph is something distinct to Dominaria. The "morph creature" doesn't fit flavorfully into the faction or the setting. I think Suspend would be a better choice as well as other various alternate costs that are lower than their respective cards CMC.

Disdainful Egotist 7 mana symbolBlue mana symbol
Creature - Human Wizard Common
Suspend 2-1 mana symbol
1/1

Sat, 2011-03-26 23:44
Sohel
Sohel's picture

Sohel reporting here on a third unseen moment.
So, it's settled. The Kerion mechanic is to have the highest CMC on the battlefield.
On another subject, does anyone have any ideas of which reprints to make?
My ideas:
Sunlance
Dispersal Shield
Boreal Griffin
Gelid Shackles
Chilling Shade
Rime Transfusion

For the next set:
Blizzard Specter
Frost Raptor
Goblin Rimerunner
Rimefeather Owl
Rimescale Dragon

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Mon, 2011-03-28 12:19
Ink
Ink's picture

Dispersal Shield, Sunlance and Gelid Shackles.

Dispersal Shield never had the chance to shine. I always thought it was a powerful counter.

Boreal Griffin and Chilling Shade work but I think putting in more new creatures would be better.

Sun, 2011-04-03 17:20
Sohel
Sohel's picture

Sohel reporting here on another unseen - and hasty - moment.
So, Sunlance, Dispersal Shield and Gelid Shackles are in.

Edit:
Sohel reporting here in a real fast moment.
Great news! I will be able to post again regularly since Friday!
On another theme, what about this?
<CARDNAME> 7 mana symbolBlue mana symbol
Creature Uncommon
Imprint - You may exile an instant or sorcery spell with CMC less than 4 from your hand instead of paying <CARDNAME>'s mana cost.
Sacrifice <CARDNAME>: Cast the imprinted card without paying its mana cost.
1/1 or 0/1

Not quite sure about the wording, but it's the idea.
I'll post the planes I've thought of next weekend if I have time.

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Mon, 2011-04-04 00:11
frederickwaffles
frederickwaffles's picture

Sohel, that's a bit pricey. How about 4 mana symbolBlue mana symbol

Mon, 2011-04-04 04:12
Ink
Ink's picture

@sohel
It's a nice play on alternate costs. I don't know about the flavor of imprint on nonartifact permanents though I know you want the same functionality.

<cardname> 7 mana symbolBlue mana symbol
<imprint> - You may exile an instant or sorcery card with cmc 3 or less from your hand rather than pay ~'s mana cost.
Sacrifice ~: Cast the <imprinted> card without paying its mana cost.
0/1

Hardcasting this seems like a bummer though.

I think a keyword isn't necessary. Stuff like Delraich will work.

Mon, 2011-04-04 23:01
Sohel
Sohel's picture

Sohel reporting here on a safe moment.
@sorrow: imprint would be to cast the card, that's all.
I was thinking of the races on Arien. Well, there are obviously humans, angels, treefolk and plants, and spirits; but I haven't put what are the races here. So, here they go:
-Humans: All ten groups.
-Treefolk: Kojic and probably the Green/wite mana symbol one.
-Spirits: Anything white and/or black.
-Specters: The Blue/black mana symbol group.
-Demons: Black, red and snow. (maybe later on; might be this set)
-Elementals, maybe.
-Shades: Irzmod.
-Cephalids: Any blue group could have them.
-Kraken: The Blue/black mana symbol.
-Any kind of animal.

Races not in the plane:
-Elves (I know this is quite weird, but I wanted to do something different)
-Zombies: No zombies on the first two sets, except for the Mummification.

Now, I am thinking of adding winged, white/red-alligned Viashino to the set. They would have "puryfying breath", and they would be Durian members. Some of them, however, would have been corrupted and would be now snow and black-alligned. They would have corrupting breath.
Any other race you would like in here?

I feel I am leaving something out...

Edit:
How about this (and yes, it's sorrow's idea)
Heatdrinker 1 mana symbolBlack mana symbol
Creature - Vampire Common
Whenever you cast a nonsnow spell, you lose 1 life.
3/3

Oh! I remembered!
Frost (Put a frost counter on each creature dealt damage by this. Creatures with three or more frost counters can’t attack. Creatures with five or more frost counters are put onto its owner’s graveyard.)
Blaze (if creature, then "This creature can’t have frost counters put on it. This creature deals damage to snow creatures in the form of -1/-1 counters."
if not, "This deals damage to snow creatures in the form of -1/-1 counters.")

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Mon, 2011-04-04 23:14
frederickwaffles
frederickwaffles's picture

I have an idea for set three (I know thats a while from now). A Kitkin hermatige is discovered by one of the archangels. They convert the Kithkin to their beliefs and they have a new ally! This could just add a bit of flavor, and Kitkins are my favorite race.

Tue, 2011-04-05 02:10
Ink
Ink's picture

@sohel
I realized that the earlier iterations aren't possible because the card is spell on the stack when it imprints something into it. When it becomes a permanent it doesn't remember what it did when it was on the stack unless its forcibly remembered. The version below uses a delayed trigger instead to bypass interzone stuff.

<cardname> 7 mana symbolBlue mana symbol
Creature - ??
Imprint - You may exile an instant or sorcery card with converted mana cost 3 or less from your hand rather than pay ~'s mana cost. That card is imprinted in ~ when it enters the battlefield.
Sacrifice ~: Cast the imprinted card.
1/1

I think we should just cut the imprint ability word and make it ala Mesmeric Fiend. It may even be "evoke-like". Still a delayed trigger implementation which shouldn't be in common rarity.

<cardname> 7 mana symbolBlue mana symbol
Creature - ??
You may pay 3 mana symbol rather than pay ~'s mana cost. If you do, exile an instant or sorcery card with converted mana cost 3 or less from your hand when ~ enters the battlefield.
Sacrifice ~: You may cast a card exiled by ~ without paying its mana cost.
1/1

As for races, I've cut elves out of Canevas too. Ophelia isn't a fan of them. What do you think of Nautilus for Blue/black mana symbol? Only one creature has been ever printed with that creature type. I'm putting them in in Canevas too.

For Heatdrinker, it works. For Frost, I think this is the best iteration. As for Blaze I can't really think of any other way (mind block) of implementing it other than my "boil out" suggestion. I'll support your Blaze if you choose to pursue it.

Wed, 2011-04-06 04:19
frederickwaffles
frederickwaffles's picture

Here's a Kraken for Sancka.

Kraken of Deceit 4 mana symbolBlue mana symbolBlack mana symbol
Creature - Kraken Rare
When ~ ETB, destroy target nonland permanent.
When ~ is morphed, it becomes indestructible until it is flipped up.
Morph 4 mana symbolBlue/black mana symbol
5/5

Wed, 2011-04-06 04:57
Rusty Keyes
Administrator
Rusty Keyes's picture

How are people supposed to know that it's indestructible without revealing the front of the card?

Administrator

Wed, 2011-04-06 12:38
Ink
Ink's picture

@frederick
I don't think morph has been finalized as a mechanic yet. If it was it would be in Blue/red mana symbol. And I agree with Rusty, we can't know if it's indestructible while it's face down. Also overall, the card's abilities aren't cohesive.

Wed, 2011-04-06 14:57
frederickwaffles
frederickwaffles's picture

Ok. Nevermind that then. Here's a powerful sorcery.

Amnesia X mana symbolBlue/black mana symbolBlue/black mana symbolBlue/black mana symbol
Sorcery Rare
Target player discards X mana symbol cards at random. That player doesn't draw a card on their next draw step.
"The darkest sorcerors of Sancka practice magics forbidden in almost every region of Arien."

Hope you like it!

Sat, 2011-04-09 21:55
Sohel
Sohel's picture

Free at last!
Sohel reporting here from my iTouch.
Fred, I like the card BUT we are still in the first set, which doesn't have any ally color combinations.
Well, I'll update the intro of the thread mist probably later today.
Edit:
Wow, I really have been a LOT of time out of here. Well, now we are just two making this set.
@sorrow: do you think that we should ask for new members?

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Sat, 2011-04-09 21:58
TheAmazingKamahl
TheAmazingKamahl's picture

I would be happy to apply, as I have read your posts and I think I can help.

Sun, 2011-04-10 10:38
Ink
Ink's picture

@Sohel
Yeah... More minds are better. I'm buzy with a lot of stuff too.

Question: Do the cards in the skeleton include the multicolored ones? I'm a bit confuzzled. Big smile

Sun, 2011-04-10 23:23
Sohel
Sohel's picture

Sohel reporting here after waking up.
I'd like to say two things:
1) Welcome, TheAmazingKamahl! It'll be nice to have new members.
2) The skeleton for multicolored cards will be put up much later, because I need all mechanics set. So, any multicolored card could be there.
Most probably I won't be able to post until much later today, as today's the Elections here in Peru. I have to go with my mother, and the traffic is a &$#%, so I won't be able to access the Internet.

Sohel editing here.
I'll just drop this idea.
General Flameheart's Blade 3 mana symbol
Legendary Artifact - Equipment Rare
Equipped creature gets +2/+2 and has double strike, lifelink and blaze. (Whenever a counter would be placed on equipped creature, it deals that many damage to the controller of counter’s source instead. Equipped creature deals damage to snow creatures in the form of -1/-1 counters.)
Equip 2 mana symbol

Sohel editing here for a second time.
I've thought of our Egotist friend. What about
CARDNAME 7 mana symbolBlue mana symbol
Imprint - You may pay 0 mana symbol instead of paying CARDNAME's mana cost. If you do, exile an instant or sorcery card with converted mana cost 3 or less from your hand.
1 mana symbolBlue mana symbol, Sacrifice CARDNAME: Cast the exiled card without paying its mana cost.
0/1

Feel free to criticize.

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Mon, 2011-04-11 03:18
Ink
Ink's picture

So only monocolored are in the current skeleton. That is noted.

On equipment: I think +1/+1 is enough since it's already got dstrike.

On egotist: I think the Imprint word should just be cut.

You may pay 0 mana symbol rather than pay CARDNAME's mana cost. If you do, exile an instant or sorcery card with converted mana cost 3 or less from your hand when it enters the battlefield.
1 mana symbolBlue mana symbol, Sacrifice CARDNAME: Cast a card exiled by CARDNAME without paying its mana cost.

Mon, 2011-04-11 21:05
Sohel
Sohel's picture

Sohel reporting here after watching Rio.
The Equipment was originally +1/+1, but it wasn't Legendary; so when I made it Legendary, I tried to compensate it with an additional +1/+1.
On the Egotist: The imprint will be cut off then.
Any ideas for the Ësion?

Sohel editing here.
I've got a new target game for the team: Making Nomiram, the Kerion archangel.

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Mon, 2011-04-11 23:41
TheAmazingKamahl
TheAmazingKamahl's picture

Nomirom, FLAVOR GOES HERE 2 mana symbolRed mana symbolRed mana symbolBlue mana symbolBlue mana symbol
Creature - Angel Mythic Rare
When ~ ETB, if you don't control the permanent with the highest converted mana cost, ~'s CMC counts as 8.
Kicker 1 mana symbolRed mana symbolBlue mana symbol
When ~ ETB, draw 4 cards and deal 4 damage to target creature if it was kicked. Deal 6 damage to target creature or player if ~ you control a permanent with the highest CMC.
Flying, KEYWORD HERE
5/5

Ok. Really rough draft.

Tue, 2011-04-12 01:39
Sohel
Sohel's picture

Sohel reporting here in my iTouch.
Whoops, I should have said that I already have made the base of every Archangel: they have 6 CMC and have Flying and Kicker. The white archangels have Lifelink, the blue ones First strike, the black ones have Deathtouch, the red ones have Haste and the green ones have Trample. Sorry, I should have put that earlier.
Well, thus Nomiram should be something like:

MM-004 - Nomiram, Archangel of ~ 2 mana symbolBlue mana symbolBlue mana symbolRed mana symbolRed mana symbol
Legendary Creature - Angel
Flying, first strike, haste
Kicker 1 mana symbolBlue mana symbolRed mana symbol (You may pay an additional 1 mana symbolBlue mana symbolRed mana symbol as you cast this spell.)
When Nomiram enters the battlefield, if it was kicked, ~.
5/5

Well, that is the base. The things I haven't come up with yet are the kicker effect and half his name. Oh, by the way, he's Nomiram.

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Tue, 2011-04-12 02:29
Ink
Ink's picture

First strike isn't a blue keyword. I think Flash or Shroud would be better.

Nomiram, Archangel of <Delusions> 2 mana symbolBlue mana symbolBlue mana symbolRed mana symbolRed mana symbol
Legendary Creature - Angel Mythic Rare
Flying, <shroud/first strike>, haste
Kicker 1 mana symbolBlue mana symbolRed mana symbol
When Nomiram enters the battlefield, if it was kicked, for each player, gain control of target permanent with the highest converted mana cost among permanents that player controls.
5/5

Wacky stuff...

Tue, 2011-04-19 01:16
Sohel
Sohel's picture

Sohel reporting here on a computer without MSE.
On the Blue mana symbol arcahngel ability... maybe Vigilance?
On Nomiram:
Nomiram, Archangel of <something NOT evil> 2 mana symbolBlue mana symbolBlue mana symbolRed mana symbolRed mana symbol
Legendary Creature - Angel Mythic Rare
Flying, <first strike/shroud/vigilance>, haste
Kicker 1 mana symbolBlue mana symbolRed mana symbol
When Nomiram enters the battlefield, if it was kicked, gain control of target permanent with the highest converted mana cost among permanents each opponent controls.
5/5
I'm really not that happy with this...
Now, the red skeleton is in progress. Anything you do now will most probably be included. Same as blue and multicolor.
I have a request proposition for you two. As you might know, this set has a cycle of uncommon lands, and a cycle of rare lands. What I want each of you to do is a land with the theme of an ice labyrinth. It can be aligned to any color or group, or it can be totally colorless. What I intend to do with this lands is the following:
1) Each of us submits a land.
2) We three choose the best submission.
3) The chosen land becomes part of the set.
Also, I think we need more people in here. Any suggestions?

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