Planeswalker Design

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continued...
Sun, 2011-06-19 17:57
Thething1991
Thething1991's picture

I didn't submit an entry, but i'd rather not. However, if no one steps up, i can.

Sun, 2011-06-19 18:30
New Kind of Christ
New Kind of Christ's picture

The 22nd is the due date. Just be patient.

Sun, 2011-06-19 19:45
TheAmazingKamahl
TheAmazingKamahl's picture

Icarael said on Saturday..

Sun, 2011-06-19 21:41
New Kind of Christ
New Kind of Christ's picture

Even if he does not judge, he still has until the 22nd. No one can step up yet.

Sun, 2011-06-19 23:13
Raznaak
Raznaak's picture

He said next Saturday.

Tue, 2011-06-21 15:45
Icarael
Icarael's picture

Ah! Sorry, didn't notice. I was sick.

I'll be judging this Saturday, so if one of you has an entry, go on and submit it.

"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"
Arrival of the Eldrazi Community Set

Tue, 2011-06-21 16:14
Picks-at-Flies
Picks-at-Flies's picture

The Eternal Warrior - 4 mana symbolRed mana symbolWhite mana symbol
Planeswalker - Gideon
+2 : Creatures you control get +2/+2 and First Strike until end of turn.
-4 : Put a 4/4 red and white Angel creature token into play with flying and vigilance.
-10 : The Eternal Warrior becomes a 6/6 creature with double strike, lifelink and protection from everything until end of turn.
6

Tue, 2011-06-21 18:52
Guitarweeps
Head Administrator
Guitarweeps's picture

Totally forgot that I haven't even submitted yet!

Gideon, the Upholder 2 mana symbolWhite mana symbolWhite mana symbol
Planeswalker - Gideon M Mana for MTG Extra
+1: Tap target nonland permanent. It loses all abilities until your next upkeep.
-2: Prevent all combat damage that would be dealt to you or Gideon until your next upkeep.
-7: Destroy all nonwhite creatures.
3

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Site Administrator

Tue, 2011-06-21 20:52
Crissaegrim
Crissaegrim's picture

Gideon, hand of Heliud 2 mana symbolRed mana symbolWhite mana symbol
Planeswalker - Gideon M Mana for MTG Extra
+1: Tap target creature, it doesn’t untap during its controller’s next untap step.
-2: Gideon deals 4 damage to target creature that attacked you or a planeswalker you control since the end of your last turn.
-6: Creatures you control gain first strike, haste, and lifelink until end of turn.
[4]

Tue, 2011-06-21 22:00
Disposable Hero
Disposable Hero's picture

Elspeth, League Commander 1 mana symbolWhite mana symbol
Planeswalker — Elspeth M Mana for MTG Extra
Starting Loyalty: 1
+1: Put a 1/1 white Soldier creature token onto the battlefield.
0: Put a loyalty counter on each other planeswalker you control.
-1: Target creature gains lifelink until end of turn.
-9: Destroy all nonland permanents.

You can call me DH.
These are the rules. Read them.

Mon, 2011-06-27 15:25
K1L1
K1L1's picture

Judging is this week? Icrael... you judging or should we get someone else?

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Mon, 2011-06-27 16:26
copapoc

K1l1, be a bit more patient. i see a lot off people of late asking to get another judge. icrael won, so he/she gets the right to choose the next winner. simple. have patience, icrael will judge.

Thu, 2011-06-30 03:00
Crissaegrim
Crissaegrim's picture

But don't the rules say that the max length for a contest is a week?

Thu, 2011-06-30 03:20
TheAmazingKamahl
TheAmazingKamahl's picture

Yes, but that rule gets stretched. Look at the You Make The Card contest, as it has been going on for 2 weeks without judging. (Although I am waiting for judging)

Thu, 2011-06-30 03:20
Anuttymous
Administrator
Anuttymous's picture

They're more guidelines, than actual rules. People are human, so they're liable to nonmechanical timekeeping. And, there's often a few entries after the week deadline. Give another day or so, perhaps?

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Tue, 2011-07-05 12:37
Icarael
Icarael's picture

Alright, since I think this has gone far enough, I'm giving up my right to judge. I'll let someone else do the judging.

My apologies for the inconvenience.

"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"
Arrival of the Eldrazi Community Set

Tue, 2011-07-05 21:49
kikushadowblades
Featured Sets Editor
kikushadowblades's picture

EDIT: Judging is now up

Your Challenge was: Pick one of the current crop of planeswalkers (like Jace and Liliana). Remake them in any way you see fit. Add colors, give them new abilities, change their name-- just make them different from their original incarnation. I am judging you on your balance, flavor, and elegance...

Spoiler:
Chaos Works
Spoiler:
Elspeth, The Corrupted 3 mana symbolBlack mana symbolBlack mana symbol
Planeswalker - Elspeth M Mana for MTG Extra
+2: Place a Poison counter on you and one target opponent.
-1: Place a -1/-1 counter on all creatures target player controls.
-2: Put two 1/1 Black Horror Creature Tokens with Infect onto the battlefield under your control.
-10: You gain an emblem with "All creatures you control have Infect and Fear as long as they are black,"
4 Loyalty Counters.
6/10 Balance: The difficulty here is that you have not provided an easy way to accumulate counters, or a desirable ultimate which makes me want to. Her most useful abilities by far are her -1 and -2, which provide hefty card advantage, especially when they are repeated over the course of several turns. Her +2 ability will not be very helpful in closing games, as it leaves her totally vulnerable, and makes her an easy target to pick off with a creature rush, and the ultimate feels very weak, since I either am not using infect creatures (and now I have to deal an entirely new kind of damage to my opponent to win), or I am (and thus the only thing I get from it is intimidate), not to mention the unnecessarily restrictive black clause. Overall, she will always be used as a depletion walker, quickly using her minus effects to generate card advantage over the opponent, and only using the + when a few more counters are needed. I can't ever see someone wanting to activate this ultimate.
8/10 Flavor: Elspeth is now an infect style walker apparently. Compared to older Elspeths, this is a exact opposite, which works for em design wise. While I get that the first three abilities are supposed to be very phyrexian, it's the last that throws me again. Phyrexia doesn't help it's allies, it kills it's enemies, I feel that maybe some crazy multi proliferate effect would be more suited (proliferate nine times!)
8/10 Elegance: fear is outdated, even black uses intimidate these days. This walker also really feels like it's missing a proliferate ability to tie the effects together.
21/30 Total

windandfire
Spoiler:
Garruk Wavespeaker 2 mana symbolBlue mana symbolBlue mana symbol
Planeswalker - Garruk M Mana for MTG Extra
+1: Target land becomes an island until the beginning of your next upkeep.
-1: Put a 2/2 blue Merfolk creature token with islandwalk onto the battlefield.
-4: Creatures you control get +1/+1 and gain flying and shroud until end of turn.
{3}
7/10 Balance: This guy is rather weak compared to his original green form unfortunately. He only creates 2/2 merfolk instead of 3/3 beasts, and he only gives +1/+1 and flying shroud, rather than +3/+3 and trample. His first ability is now the controlling variety, rather than mana accelaration, and overall, the effects feel weaker than the original (who most concede is not that strong compared to modern planeswalkers).
8/10 Flavor: If Garruk became blue, this is a wonderful homage to his traditional green form. Each effect has the same cost and his starting loyalty is the same. On the other hand, the second and third effect don't have any basis in blue color pie, as blue has never received mas creature pump, and creates 1/1 merfolk tokens, not 2/2. I see why the first makes a great transition, but the third really doesn't work for me in blue.
9/10 Elegance: A perfect mirror of original Garruk, and he says everything he needs very succinctly. I dig the flavor here, though his +1 might be more interesting as a permanent island modifier.
24/30 Total:

Anuttymous
Spoiler:
Koth, Hero of Mirrodin 1 mana symbolRed mana symbolWhite mana symbol
Planeswalker - Koth M Mana for MTG Extra
[+1] Koth, Hero of Mirrodin deals 1 damage to target creature and you gain 1 life.
[-2] Target Mountain or Plains becomes a 4/4 Elemental creature. It's still a land.
[-6] Koth deals damage to target creature or player equal to your life total.
{3}7/10 Balance: As a walker for just three mana, this is really pushing the power envelope. Jace Beleren tells us just how little a walker with such a low cost can do, and you cards power has to be judged accordingly. His +1 is very solid competitively, but in no way broken as it can only hit creatures(the gain one life is cute, but rarely relevant). His -2 is where you lose me, because original koth, who costs one more mana, Could only make mountains transform, and only until end of turn, rather than indefinitely. Even though that was a +1, rather than a -2, your card is still insane in the kind of advantage it can give right away by making a massive creature for him to sit behind, or to use offensively. His final ability is very cool, but would rarely come up IMO as people are too busy abusing his insane -2.
8/10 Flavor: So he gained a color, and lost one mana on his CMC? Other than that the flavor of the abilities is clear, and there is a nice link between his first and ultimate ability. I only wish his middle tied in to the life based flavor, as it still seems entirely red, while both others fit nicely as red/white effects.
8/10 Elegance: Typically land transformation effects also add a color to their target, such as red and white. Other than that, the effects fit nicely together, and are worded perfectly. The second effect doesn't mesh well with the feel of the other two though, so you lose a point for lack of congruence between abilities.
23/30 Total:

Cthulhupwn
Spoiler:
Bolas, Enemy of Sabboth 2 mana symbolBlack mana symbolBlack mana symbolRed mana symbolRed mana symbol
Planeswalker-- Bolas M Mana for MTG Extra
+2: Add Red mana symbolRed mana symbol to your mana pool.
-X: ~ deals X damage to up to two target players or planeswalkers.
-14: Destroy all permanents target player controls.
[7]
6/10 Balance: Thats one heck of an ultimate effect, essentially it might as well be door to nothingness, however, since it is bolas, it works for me. His middle effect reads very oddly to me, as a one on one player mostly, why would I ever want to choose two players, though for multiplayer and against decks like superfriends, it works. Chadra Nalaar, however has shown us that -X, deal X damage effects are not very powerful (and this can't even hit creatures), and for six mana, I would hope for more than that. His first ability makes sense on a red black walker, but when I already have six mana, how much more do I really need? He reads as fairly weak overall, the kind of walker you play just to ramp to his ultimate as fast as possible through proliferate.
8/10 Flavor: The middle and ultimate ability are dripping with Bolas level flavor, but the first really doesn't say evil to me. Mana ramp for red and black is traditionally a one shot thing like Seething Song , and this just has very strange flavor, espeically coming from Bolas.
8/10 Elegance: Your second ability is rather redundant, as damage that would be dealt to a player can always be redirected to one of their planeswalkers. I don't see why you didn't just say two times X to target player, as that reads much easier. This abilities are also very haphazard, he goes from mana acceleration, to player specific burn, to destroy all permanents for one player. Theres no real connection between them to give me the sense of one walker.
22/30 Total:

raznaak
Spoiler:
Garruk Deathspeaker 3 mana symbolBlack mana symbolGreen mana symbol
Planeswalker - Garruk ?
+1: Put a 2/1 and black Zombie Beast creature token with "Black/green mana symbol Regenerate this creature." onto the battlefield.
-3: Target land gains "Sacrifice this land: Add three mana any combination of :symb and/or Green mana symbol to your mana pool."
-6: Creatures you control gets +2/+2 until end of turn and creatures your opponents control gets -2/-2 until end of turn. Whenever a creature an opponent controls dies this turn, put it onto the battlefield under your control at end of turn.
[3]
8/10 Balance:For a walker that costs 5, this is quite solid. My only complaint is the slight weakness of his first and middle effects, the small 2/1 token is a great blocker for Garruk, but won't be able to do much else typically. As for losing all three counters and sacrificing a land for just 3 extra mana on one turn, yikes that's not going to be used often. His ultimate is great, and has nice synergy with the first effect, though I'm not sure why he has the stealing rider.
6/10 Flavor: He is clearly corrupted, but I'm not sure I understand why he makes me sacrifice my lands to get mana. Also there is not much of a tie between his 3 effects, the first has basic synergy with the last, because it's extra bodies for the attack. Other than that it doesn't read as a whole.
8/10 Elegance: First, you lose a point for no rarity, that's just a sloppy submission, and you deserve to lose a point if you want me to spend time judging a card without knowing it's rarity when all others have one (this should be a mythic rare). Also your token creation wording is wrong, you added an and before black for no reason. Preview posts for those errors before hitting submit in future. Other than that the abilities read well for a corrupted Garruk.
22/30 Total:

New Kind of Christ
Spoiler:
Nicol Bolas, Flamewaker 4 mana symbolRed mana symbolRed mana symbolRed mana symbol
Planesalker-Bolas M Mana for MTG Extra
+3: Nicol Bolas, Flamewaker deals 3 damage to each creature target player controls.
-0: Target player discards a card at random.
-4: Target player sacrifices a creature. Nicol Bolas, Flamewaker deals damage to that player equal to the sacrificed creature's power.
-X: Nicol Bolas, Flamewaker deals X damage to target player and X damage to each creature that player controls. That player discards X cards.
Loyalty: 5
8/10 Balance: These abilities are all crazy strong, but at a cost of 7, I get it. Clearly, his +3 is going to be his best effect, as a one sided 3 damage pyroclasm is going to kill most relevant creatures. Other than that, power seems fine to me.
5/10 Flavor: You lose me on many levels here. Red never gets discard, or random discard for that matter. Similarly, red never gets ways to make opponents sacrifice creature, red never gets verdict effects. If her were red/black, then I would get it, but this is just all over the place out of the color pie for red.
7/10 Elegance: This is very inelegant design. He has four abilities that really don't all need to be there. The chief offender is the 0, as I will rarely want to use this once it'a already my seventh turn. Similarly, his first ability really outshines his -X, since it adds three counters and has a very similar effect. I do see that the abilities all involve similar effects, but it results in them invalidating each other.
20/30 Total:

TheAmazingKamahl
Spoiler:
Chandra Reborn 2 mana symbolWhite mana symbolRed mana symbol
Planeswalker - Chandra M Mana for MTG Extra
+1 Target creature gains lifelink until end of turn.
-2 Deal 1 damage to each creature you don't control.
-7 You get an emblem that says "Whenever you deal damage, you gain that much life."
<4>
7/10 Balance: I love the +1 here, as walkers that modify creatures play very well, such as original Elspeth. Your middle effect is a nice touch, though I really doubt that 1 damage will do that much very often. The final is super weak, and I will cover that later on. Overall, somewhat weak.
9/10 Flavor: I definitely get that she has embraced life magic now, though it would have been nice to gain life equal to the damage dealt for the middle ability to tie it together. Other than that, the flavor comes across well.
7/10 Elegance: Your ultimate does not work as intended. All damage has a source, see Lightning Bolt . You never deal damage, lightning bolt, or your attacking creature does. THe correct wording for this effect would be "whenever a source you control deals damage, you gain that much life." I also don't like that the middle effect feels solely red, a touch of lifegain there would tie it all together.
25/30 Total:

EyeofTruth
Spoiler:
Sarkon the Dragon King 2 mana symbolBlack mana symbolRed mana symbolRed mana symbolGreen mana symbol
Planeswalker - Sarkon
+5: Sacrifice a Dragon, if you don't, sacrifice @
0: Place a 1/1 red dragon with flying creature token on the battlefield
-3: Creatures you control get +1/+1 and gain flying and haste until end of turn
-13: Destroy all creatures, then place a 5/5 red green black dragon with flying and haste creature token for each creature destroyed this way
<9>
7/10 Balance: Well, since he costs 6, he gets to be strong, however his abilities are really summed into just one big effort to hit the ultimate. His first effect just reads weakly, sacrifice a dragon, or him, I guess thats what I need to do to get him to his ultimate, it just reads very weakly. Obviously, yes the ultimate is strong, but you can't force that players to sacrifice all their dragon tokens just to make it happen.
7/10 Flavor: I don't get it. Why is he sacrificing his own dragon just to increase his loyalty. IT totally goes against the basic player instinct, and the abilities are very haphazard. He makes dragons, sacs dragons(that all his first effect does), makes a small field pump, and can replace everything on the field with dragons for you? It just doesn't mesh.
5/10 Elegance: To be fair, you spelled Sarkhan wrong, and that is just laziness. Also the token creation effect is " Put a 1/1 red Dragon creature token with flying onto the battlefield." You get the idea. Also, why would I ever activate his -3, when I have his ultimate to build up to with the 0 and +5.
19/30 Total:

TrenchCoatGuy
Spoiler:
Sorin,the Doom Bringer 3 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Planeswalker-Sorin M Mana for MTG Extra
+3 Target opponent loses 3 life, and you gain 3 life.
-4 You gain control of target creature an opponent controls. It becomes a black vampire in addition to it's other types.
-9 Search target opponent's hand, graveyard, and library for up to 7 cards, and exile them. You may play them without paying their mana cost.
5
9/10 Balance: This is really sweet for a black walker, he can drain life (and with a streamlined 3 numbering), vampirize my opponents creatures, and play out my opponents best cards (while making him unable to do so). This a wonderfully powered walker for monoblack control decks. The point deduction if for mind control in black, you can stretch it for flavor, but it isn't really in their section of the color wheel.
8/10 Flavor: Overall, the concept is clear, he will dominate your opponent and his creatures thoroughly. In all fiarness though, mind control is not mainstream black, and his 3 abilities have no synergy between them. His flavor meshes overall, but the abilities individually do not make sense as a whole.
8/10 Elegance: This card has perfect wording, and an elegantly simple walker. You just take the core idea of domination and apply it, and it works well. Your abilities read haphazard at first, but fit when you look at the whole idea together, I also love the repetition of threes in his +3.
25/30 Total:

Copacoc
Spoiler:
Gideon, corrupted 4 mana symbolBlack mana symbolBlack mana symbol
Planeswalker - gideon M Mana for MTG Extra
+2: During target opponent's next turn, creatures that player controls attack another target player if able.
-2: Destroy target two tapped creatures.
-4: you gain an emblem with "whenever a player gains, life, that player loses that much life instead." and "Permanents and spells your opponents control have lifelink"
<4>
9/10 Balance: CLearly, this version is meant for multiplayer, and in that context, I love the first ability. On the other hand, it is a little useless in one on one, which loses you a point. His middle has outstanding power, but takes off enough loyalty to balance it (and can be foreseen by your opponents, so they don't have to tap their creatures). I love the concept of the instant ultimate as well, and it gives your opponent enough wiggle room to not just say "I win"(I hate ultimates that might as well just say that). Well done, and I feel that 6 is the right place for instant ultimates.
8/10 Flavor: The first and second ability are eerily close to the original gideon, which is a big plus in your favor. On the other hand, his last ability comes out of nowhere, and has no flavor justification, as well as not having synergy with the rest of the card(that out of the blue feeling loses you two points).
8/10 Elegance: You lose a point right off the bat for sloppy wording on the second ability, it should be "two target tapped creatures", not target two tapped creatures. You also lose a point with your last ability, as it could be far simpler as "whenever a source your opponents control deals damage, they lose that much life.
25/30 Total:

K1l1
Spoiler:
Sorin, Soulstealer 4 mana symbolBlue mana symbolBlack mana symbol
Planeswalker - Sorin M Mana for MTG Extra
+4: Draw a card. Look at target player's hand.
-3: Destroy target nonblack creature.
-10: You gain an emblem with: "Whenever a creature you don't control dies, return it to the battlefield under your control."
6
7/10 Balance: I know he costs 6, but this can activate his ultimate the turn after he comes into play. He can also doomblade with his -3, so he is very strong, edging on OP. The nature of his ultimate is also very powerful when you combine his middle with it. I think this is pushing the envelope.
6/10 Flavor: I'm completely missing what your flavor tie is here. We have a guy who can draw cards, look at opponent's hands, kill nonblack creatures, and put creatures that die on the battlefield back under your control, and his name is soulstealer. It all sounds cool, but there is no core flavor, and it comes off as sloppy, and has little synergy.
9/10 Elegance: This card has perfect wording, however I deduct one point for the lack of congruent abilities, they just don't haev any tie to each other, adn don't mix his two colors, some are blue, and some are black.
22/30 Total:

Picks-at-flies
Spoiler:
The Eternal Warrior 4 mana symbolWhite mana symbolRed mana symbol
Planeswalker - Gideon ?
+2 : Creatures you control get +2/+2 and First Strike until end of turn.
-4 : Put a 4/4 red and white Angel creature token into play with flying and vigilance.
-10 : The Eternal Warrior becomes a 6/6 creature with double strike, lifelink and protection from everything until end of turn.
6
7/10 Balance: His first effect comes dangerously close to ultimate levels itself (see Garruk Wildspeaker ) adn the middle is the biggest token we've ever seen a walker produce. on the other hand the last ability is somewhat off putting ( it might as well just say deal 12 to a player, you gain 12). I believe the first ability is too strong as a +, it deserves to be a -1 or -2. The angel ability is very aggressive, but costed correctly. The ultimate is just fine, though I wish it lasted past end of turn. Just a touch OP overall.
7/10 Flavor: This guy lacks connection between his effects. I don't see why he can provide huge power pumps (and grant first strike), create Serra angel , and become a unblockable 12/12 with lifelink(effectively). On top of that his name is the eternal warrior, which only fits with the last effect. I don't see any ties between the effects, and he could easily be mono white (I don't see the red anywhere on this card).
6/10 Elegance: Your token effect is worded incorrectly, it should be " Put a 4/4 red and white Angel creature token with flying and vigilance onto the battlefield.". His first effect should be "Creatures you control get +2/+2 and gain First Strike until end of turn.". His final ability should also specify that he is still a planeswalker when he transforms (unless he's not supposed to be?).
20/30 Total:

Guitarweeps
Spoiler:
Gideon, the Upholder 2 mana symbolWhite mana symbolWhite mana symbol
Planeswalker - Gideon M Mana for MTG Extra
+1: Tap target nonland permanent. It loses all abilities until your next upkeep.
-2: Prevent all combat damage that would be dealt to you or Gideon until your next upkeep.
-7: Destroy all nonwhite creatures.
3
9/10 Balance: All right, his first ability will work nicely in an aggro deck that can use it to hit the opponent through their creatures. It is fairly balanced and will allow players to void creatures like fauna shaman for a turn as well, which is nice. His middle is an excellent way to do the hold day effect with a walker, since he can only do it so often before he runs out of counters. His last is hard enough to build up to that the one sided wrath is fair. Overall, a very well balanced walker.
8/10 Flavor: His flavor is a little haphazard. you named him "the upholder" and his first and last ability fit into that concept well enough, but his middle is something we would see on a straight pacifist, not a lawman. That middle ability jars the flavor pretty roughly, and even the first and third lack true synergy.
8/10 Elegance: All wording is correct, but the card lacks a theme across it's effects. It does fit the monowhite shell nicely, but I don't see his middle as part of the upholder area. I also don't know why he causes the loss of abilities, and that effect can cause some memory issues for players.
25/30 Total:

The Sensual Coalition of Men
Spoiler:
Gideon, hand of Heliud 2 mana symbolWhite mana symbolRed mana symbol
Planeswalker - Gideon M Mana for MTG Extra
+1: Tap target creature, it doesn’t untap during its controller’s next untap step.
-2: Gideon deals 4 damage to target creature that attacked you or a planeswalker you control since the end of your last turn.
-6: Creatures you control gain first strike, haste, and lifelink until end of turn.
[4]8/10 Balance: This card is balanced pretty well, we have a + ability that locks one creature down for a turn, a middle that burns out a creature that hit us last turn, and unfortunately, a very weak ultimate that gives our guys some decent abilities until end of turn. It's the ultimate that lost you two points, as it sorely wants some level of +X/+X, or at the very least, to be an emblem because of it's high cost.
7/10 Flavor: I get the individual flavor of his first and middle well enough, though again, I am lost on your final effect. The first hate on your opponents creature, but his ultimate gives yours some keywords for a turn. It doesn't fit together. Also the first ability is entirely white, and the second mostly red, when in fact, both should contain elements of each color. I wish there was more synergy here overall too, I just don't get a unifying overall flavor here.
8/10 Elegance: His middle should be worded " Gideon deals 4 damage to target creature that attacked you or a planeswalker you control since your last end step." It will also cause small memory issues, which make it somewhat inelegant. Other than that, a ery clean overall card, though you lose an additional point for lack of ability synergy.
23/30 Total:

Disposable Hero
Spoiler:
Elspeth, League Commander 1 mana symbolWhite mana symbol
Planeswalker — Elspeth M Mana for MTG Extra
Starting Loyalty: 1
+1: Put a 1/1 white Soldier creature token onto the battlefield.
0: Put a loyalty counter on each other planeswalker you control.
-1: Target creature gains lifelink until end of turn.
-9: Destroy all nonland permanents.
7/10 Balance: Okay, first off, she costs two mana, and only one is white, so she is really pushing the cost envelope. Her +1 is just too good for a two cost permanent that can stick around so well. It gives her necessary cover to keep going. Her 0 is pretty good, but I believe it can be ridiculous in a superfriends shell. Her -1 should probably be switched with her +1, so that it is harder to give her cover. Her ultimate is pretty tacked on, and I don't see anyone ever hitting it. As posted, very OP, compared to original Elspeth, Kight Errant , who has the same +1, but costs 1 mana symbolWhite mana symbol more to play.
7/10 Flavor: Because you went with 4 abilities, the flavor doesn't fit well. We have the first two cost walker, and it has access to that many effects, which is already confusing. Then she can summon soldiers, grant lifelink, give loyalty counters to other walkers, and Planar Cleansing . It's too much for one walker this cheap to do. There is also a big lack of synergy between the effects and an overall loss of flavor as to what her theme is.
9/10 Elegance: Perfect wording, though I will dock one point here because your abilities don't have synergy with each other.
23/30 Total:

Conclusion:
Spoiler:
We had many different renditions of walker, and a bucketload of Gideons, but there was an overall lack of synergy within the abilities of walkers. It's important that the effects of a walker bridge to form a whole card, that makes flavor sense under one theme. Cards like Nissa Revane do an excellent job of delivering on a theme, elves. We also tended to make monocolored abilities on multicolored walker, when it works best flavorwise to mesh the two colors into one ability, like in Ajani Vengeant 's middle effect. Finally some minor wording issues marred a couple of entries, and points were lost for sloppy wordings, though these things happen, they are easily fixed by doing gatherer searches of wordings on cards similar to yours. Ultimately the honorable mentions are...
Spoiler:
25 points: Copacoc, with an eerie representation of a Black Gideon, that maintained his abilities original flavor.
25 points: TheAmazingKamahl, with a red/white Chandra that reflected a fiery version of traditional white life gain effects.
25 points: Guitarweeps, with Gideon as an upholder of the law, and a very nice balance in his holy day effect.

and our winner is...
Spoiler:
25 points: TrenchCoatGuy, for a very cool, domination flavored version of sorin, while maintaining both his original cost and color. While a bit out of blacks color pie, the card really brings it's abilities together through the theme of domination, and he has a very elegant +3 effect that lines all the numbers up. We await your next challenge!

My 'Stuff hub'
Everything in Moderation

Wed, 2011-07-06 00:15
TheAmazingKamahl
TheAmazingKamahl's picture

Congrats! I am looking forward to the next challenge.

Wed, 2011-07-06 04:18
Raznaak
Raznaak's picture

Shame on me. I edited it so often that i accidentally deleted some parts of it... The rarity is M Mana for MTG Extra of course, the token is "GREEN and black" and i wanted to make the second ablilty -2 instead of -3, but i forgot Stick out your tongue The sacrifice a land ability is because he is corrupted, he drain lands out of mana instead of replenishing it like his usual self, and the stealing ability is because of the corruption he calls back the dead. Well whatever congrats TCG.
[Edit] Grrr.. If it wasn't for those errors I could have been in the race for the winner... it would have been 25 points...

Wed, 2011-07-06 10:37
Icarael
Icarael's picture

Although I was unable to judge, I'd like to say that when I looked over the entries, I chose TrenchCoatGuy's submission as the best out of all of them.

So, congratulations.

"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"
Arrival of the Eldrazi Community Set

Wed, 2011-07-06 19:36
Guitarweeps
Head Administrator
Guitarweeps's picture

Thanks for the comments! Nice Sorin Trenchcoatguy, although, why did you choose to cost it the same as the previous Sorin? Stick out your tongue Congrats!

Check out my updated set hub.

Site Administrator

Sun, 2011-07-10 23:53
TrenchCoatGuy
TrenchCoatGuy's picture

My very sincerest apologies for the great delay in a contest. I have had significant computer issues the past couple weeks.
Also, Guitarweeps, because it gave me one less thing to worry about.
Alrighty, so the challenge shall be(drum roll please): Make me a planeswalker that you believe describes you, your personality, favorite color(s) of Magic, abilities, etc.
I will be judging on three criteria: Balance, power , and overall coolness.
Remember, color bleed is to be avoided. If the color you like clashes with your vision of your planeswalker, change something.
Judging should (emphasis on should) be done by thursday the 21st.
Ex.

Spoiler:
"Jonathan,the Trench Coatinator 4 mana symbol Green mana symbol Black mana symbol
Planeswalker-Jonathan M Mana for MTG Extra
+1 Put 1 1/2 black and green Trench Coat token into play. It has hexproof and deathtouch, and "Whenever this creature attacks or blocks, target opponent loses 1 life."
-3 Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
-7 You get an emblem with: Whenever a creature is put into a graveyard from play, you may put a 1/2 black and green Trench Coat token with hexproof and deathtouch, and "Whenever this creature attacks or blocks, target opponent loses 1 life" into play for other Trench Coat token you control.
4"

What we think, we become.
Buddha

Mon, 2011-07-11 01:26
Crissaegrim
Crissaegrim's picture

The Sensual Coalition of Men 2 mana symbolGreen mana symbolBlue mana symbol
Planeswalker - Coalition M Mana for MTG Extra
[+1]: Put a 0/0 green and blue squirrel mutant creature token with Graft 1 onto the battlefield (This permanent enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this permanent onto it.)
[-1]: Put a +1/+1 counter on each creature you control.
[-5]: For each creature token you control, put a token that’s a copy of that creature onto the battlefield, then proliferate.
4

Mon, 2011-07-11 07:03
EyeofTruth
EyeofTruth's picture

The Eternal Eye 1 mana symbolGreen mana symbolBlue mana symbolBlack mana symbol
Planeswalker - Eye Mythic Rare
+1: Turn target permanent face down, it is a 2/2 creature
0: Each player may cast a spell from their hand without paying it's mana cost, then each player turns X permanents they control face down where X is equal to the spell's converted mana cost, they are 2/2 creatures
-7: Each player sacrifices all face up permanents
<3>

Mon, 2011-07-11 16:13
HerzinthTheDark
HerzinthTheDark's picture

Herzinth the Banished 4 mana symbolWhite mana symbolWhite mana symbol
Planeswalker - Herzinth Mythic Rare
{+1} Put two +1/+1 counters on target creature. It has lifelink until end of turn.
{-1} Gain 1 life for each creature you control.
{-9} You gain an emblem with "Creatures you control gain lifelink, deathtouch, and +1/+1 for each creature you control."
{5}

Why? Because my favourite deck has lots of Souls Attendants and creature boosters. Also, it fits flavour wise, considering Herzinth is a God who was banished by the others for wanting to use the secret of immortality to save his wife. S, he's not evil, but the other gods convince the people otherwise.

Mon, 2011-07-11 16:13
silverllama16
silverllama16's picture

I may be too late for judging but here is my creation.
This is like practice being my first creation.

Gale, the Sky Warden
Cost: White mana symbolWhite mana symbolBlue mana symbolBlue mana symbol
Starting Loyalty: 3
+2 Creatures you control gain flying until end of turn
-2 Gain 1 life for every creature you control with flying
-8 All creatures target player controls without become tapped. They do not untap during their controller's untap step.

<div style="color: #000;"><br><table width="350" bgcolor="#FFFFFF" cellpadding="1" border="0" cellspacing="0" style="background-color: white; text-align: center;"><tr><td style="background-color: #0066B3; color: white; font: 16px/1.1 Verdana, Arial, Helve

Wed, 2011-07-20 19:26
hooliganj
hooliganj's picture

I'll give this one a shot; I'm in Planeswalker-designing mode anyway from the Game of Perfection contest.

hooliganj, Twisted Strategist 1 mana symbolBlue mana symbolBlue mana symbolBlue mana symbol
Planeswalker - hooliganj Mythic Rare
{+1} Place a +1/+1 tactics counter on two Creatures, at least one of which must belong to an opponent.
{-1} Draw 1 card for each tactics counter in play.
{-6} Gain 1 life for each tactics counter in play. All Creatures with tactics counters are destroyed.
{3}

Edit: Changed loyalty numbers.

Edit: I suppose some kind of description is in order... I love strategy games, and my favorite tactic is to help other players out, only to make them regret it in the end. This can be as simple as getting more out of a trade-off than my opponent (as in the 2nd ability), or using the trade to turn the situation around against them (as in the ultimate). Either way it takes subtlety and timing to pull off.

Most of the gamers in my regular group have learned of this tendancy of mine, but generally there's no good answer for it -- it's just a matter of whether they want to except the help, with the potential pitfall later. I'm usually good enough to do well either way, I just prefer the trade-off strategy... thus the title, "Twisted Strategist". Winking smiley

De Chelonian Mobile.
My Shadowfist sets.
The Usagi Yojimbo CCG.

Tue, 2011-07-12 23:02
TheAmazingKamahl
TheAmazingKamahl's picture

Frederick, Soul of Freedom 2 mana symbolWhite mana symbolRed mana symbol
Planeswalker, Frederick Mythic Rare
+1> Target creature gains lifelink until end of turn.
-2> On your next turn, whenever you would gain life, you gain twice that much instead.
-7> Put an emblem onto the battlefield that says "Whenever a source would deal any damage, you may prevent that damage and deal that much damage to a new target. Gain life for each one damage prevented this way."
<3>

You get the point in the wording, right?

Tue, 2011-07-12 07:44
TrenchCoatGuy
TrenchCoatGuy's picture

Perhaps I get the wording...it depends, which wording on which part of the card do you mean, oh Amazing Kamahl?

What we think, we become.
Buddha

Wed, 2011-07-13 11:34
Carn13
Carn13's picture

Carn, Izzet Spellshaper 2 mana symbolRed mana symbolBlue mana symbol
Planeswalker-Carn Mythic Rare
+2: The next instant or sorcery spell you cast has replicate equal to its converted mana cost.
-1: Change the target of target instant or sorcery spell. This ability may be played whenever you may cast an instant.
-6: Search your library for up to 6 instant or sorcery spells and cast them without paying their mana costs. They have replicate equal to their converted mana cost.
<2>

Tue, 2011-07-12 23:02
TheAmazingKamahl
TheAmazingKamahl's picture

The ultimate.

Wed, 2011-07-13 06:34
TrenchCoatGuy
TrenchCoatGuy's picture

Well, technically speaking, emblems can't be put onto the battlefield. Other than that, I understand it.

What we think, we become.
Buddha

Sun, 2011-07-17 05:26
Thething1991
Thething1991's picture

It's not too late? YES!!!

Ash’Rak the Blightstalker 1 mana symbolRed mana symbolBlack mana symbol
Planeswalker - Ash'Rak M Mana for MTG Extra
0: Discard a card from your hand. Then, put loyalty counters on ~ equal to that cards converted mana cost.
-2: Creatures you control get +1/+0 and gain Haste and Deathtouch until end of turn.
-7: Target opponent loses 1 life for each black and red mana symbol among cards in your graveyard.
[2]

Sun, 2011-07-17 22:09
PhoenixRising211
PhoenixRising211's picture

Twoeleven, Scientiae Magistrum 2 mana symbolWhite mana symbolBlue mana symbol
Planeswalker - Twoeleven M Mana for MTG Extra
+3: Players' life totals can't change this turn.
-2: Prevent all damage that would be dealt to creatures you control this turn.
-15: You get an emblem with "Whenever an opponent casts a spell which targets you or a permanent you control, counter that spell."
[4]

Ironically this is not a card I would ever play in a deck myself - too far off the deep end of control for me (I prefer R/W weenie aggro strategies). However, I personally am very controlling, so there you go.

Sets currently in showcase:
Harry Potter and the Gathering of Magic

Sun, 2011-07-17 23:03
windandfire
windandfire's picture

Lusic, Planar Explorer - 2 mana symbolGreen mana symbolBlue mana symbol
Planeswalker - Lusic M Mana for MTG Extra
+1: Look at the top card of your library. If it's a basic land card, you may reveal it and put it onto the battlefield tapped. Otherwise, put it into your hand.
+1: Return target permanent you control and target nonland permanent you don't control to their owner's hands.
-7: You may choose a legendary card you own from outside the game and/or your hand, reveal that card, and put it onto the battlefield.
4

The ultimate shows off my creative writing side, and is directly inspired by how many table top games I DM with my friends. The first ability comes from my favorite card Coiling Oracle, and the second ability is my preferred way to deal with tricky permanents (with a bit of johnny land bouncing on your side).

"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!

Mon, 2011-07-18 15:18
MiruNuva650
MiruNuva650's picture

Mirun, Corrupter of Lands 2 mana symbolBlack mana symbolGreen mana symbol
PLaneswalker- Mirun M Mana for MTG Extra
+1: put a 2/2 green slime creature token with deathtouch onto the battlefield.
-2: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
-4: Destroy up to two target artifacts enchantments or lands.
2

"They can reprint Tarmogoyf, they just need to reprint Swords to Plowshares also!"

Proud member of the Green/blue mana symbol Simic Combine Green/blue mana symbol

Tue, 2011-07-19 01:31
Silver Samurai
Silver Samurai's picture

Onji the samurai of Kahgi 3BR
Planeswalker - Onji - Mythic rare
+2: Copy target instant or sorcery spell. Choose new target(s) for the copy.
-3: Creatures you control gain first strike and deathtouch until end of turn.
-8: You get an emblem with: Whenever damage would be dealt to Onji, prevent that damage and assign it instead to target creature or player. During each opponents combat phase, creatures that player controls attack Onji if possible.
{3}

White mana symbolBlue mana symbolGreen mana symbol Biovisionary Control Green mana symbolBlue mana symbolWhite mana symbol
White mana symbolRed mana symbolGreen mana symbol Naya Humans Green mana symbolRed mana symbolWhite mana symbol
Black mana symbol Vampires Black mana symbol

Wed, 2011-07-20 06:23
Raznaak
Raznaak's picture

ハルゲル ヤン, Québeco-romanian nippo-maniac 2 mana symbolWhite mana symbolRed mana symbol
Planeswalker - ヤン M Mana for MTG Extra
You may activate ~ abilities at any time you could cast an instant by removing 2 loyalty counters from him, once per turn.
+3: Target creature gains berserker 1 (That creature must attack each turn if able. Whenever it attacks, put a rage counter on it. This creature gets +1/-1 for each rage counters on it.)
-2: ~ deals 2 damage to target creature and you gain 2 life.
-3: You gain an emblem with "Creatures can't attack unless their controller pay 2 mana symbol for each attacking creature."
[2]

Random ^^

Wed, 2011-07-20 02:43
K1L1
K1L1's picture

Kiliman Jaro, Swarm Sender 3 mana symbolGreen mana symbolGreen mana symbolGreen mana symbolGreen mana symbol
Planeswalker - Jaro M Mana for MTG Extra
!: When ~ enters the battlefield, tap any number of untapped green creatures you control. For each creature tapped in this way, put a 1/1 green Insect creature token onto the battlefield.
+2: Put a 1/1 green Insect creature token onto the battlefield for each Insect creature you control.
-6: Insect creatures you control get +2/+0 and gain flying until end of turn.
4

Funny story behind this one... My profile's namesake is Mount Kilimanjaro (Kili >>> k1l1) so I'm like "This challenge isn't really for me, lol."
Then I finally made this guy by splitting the mtn's name into a full name and putting it with a planeswalker idea I had floating around in my head for a while.

Current Projects
Secret Project 1 - Creating base set...
Secret Project 2 - Skeleton complete!

Tue, 2011-07-19 10:26
Disposable Hero
Disposable Hero's picture

Spoiler:

You can call me DH.
These are the rules. Read them.

Wed, 2011-07-20 02:19
Vinyacoire
Vinyacoire's picture

Vinyacoire, Elvish Enchanter 4 mana symbolGreen/blue mana symbolGreen/blue mana symbolGreen/blue mana symbol
+2: Put a token that's a copy of target creature you control onto the battlefield.
-1: Draw a card for each enchantment you control.
-3: Search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
-9: You gain an emblem with "Creatures you control get +1/+1 for each enchantment on the battlefield."
5

Wed, 2011-07-20 03:39
windandfire
windandfire's picture

Great art, DH.

"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!

Thu, 2011-07-21 11:06
palewalker

Palewalker,the master of Forbidden lore 2 mana symbolBlack mana symbolBlue mana symbol
Planeswalker - Palewalker M Mana for MTG Extra
At the beginning of your end step, if you loss 2 or more life this turn, add two loyalty counters on Palewalker, the Exiled.
[0]: Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
[-3]: Choose a permanent on the battlefield, exile it.
[-8]: Exile a card from your hand, until end of turn, you may cast that card without paying its mana cost. You may repeat this process any number of times.
3

Wed, 2011-07-20 06:27
TrenchCoatGuy
TrenchCoatGuy's picture

Alrighty, I am going to have to move the judging to the 22nd, instead of the 21st. And if you have an entry, please try to have it in by the 21st.

What we think, we become.
Buddha

Wed, 2011-07-20 16:11
TheAmazingKamahl
TheAmazingKamahl's picture

Can you please judge on the 21st? I will be in Kenya on the 22nd...

Wed, 2011-07-20 18:47
TrenchCoatGuy
TrenchCoatGuy's picture

I will try, but I can not guarantee.

What we think, we become.
Buddha

Thu, 2011-07-21 17:42
TheAmazingKamahl
TheAmazingKamahl's picture

Ok thanks.

Sat, 2011-07-23 06:15
TrenchCoatGuy
TrenchCoatGuy's picture

I will have the judging done in about an hour and a half, which will be technically tomorrow where I am. Just thought I would let everybody know.

What we think, we become.
Buddha

Sat, 2011-07-23 08:13
TrenchCoatGuy
TrenchCoatGuy's picture

Alrighty, the judging is done!!!
The contest was:Make me a planeswalker that you believe describes you, your personality, favorite color(s) of Magic, abilities, etc.
I will be judging on three criteria: Balance, power , and overall coolness.
The way I judged was: On the balance part, I was looking for part of the card that stuck out as too strong, or too weak. Here I looked at the abilities, the costs (mana, loyalty, etc), and anything else I felt was important to balance.
On the power part, I was looking at the card thinking 'Is this a card that I would put into a deck, because I don't like sucky cards.' In the overall coolness part, I was looking at anything I thought was worth mentioning, in a good or bad way. It was sort of a miscellaneous section. Without further ado, here is the judging:

Spoiler:
HerzinthTheDark
Spoiler:
Herzinth the Banished 4 mana symbolWhite mana symbolWhite mana symbol
Planeswalker - Herzinth M Mana for MTG Extra
{+1} Put two +1/+1 counters on target creature. It has lifelink until end of turn.
{-1} Gain 1 life for each creature you control.
{-9} You gain an emblem with "Creatures you control gain lifelink, deathtouch, and +1/+1 for each creature you control."
{5}
Balance- The first ability itself is fine, but the amount of loyalty it gives seems low. The second ability is very well balanced. The ultimate is strong, but the death touch seems misplaced. The casting cost fits well with the rest of the card, but the starting loyalty is high. 8/10
Power- The first ability’s permanent stat increase in and of itself is fairly powerful, but with the temporary lifelink makes it a very attractive ability. The second ability is the weakest of the three, however it can possibly provide some much needed life in a pinch. The most powerful part of the ultimate is the +1/+1 for each creature you control. That, combined with the lifelink and death touch makes it a very effective ultimate. 9/10
Overall Coolness The name ‘Herzinth the Banished’ doesn’t seem to fit the card. The card just doesn’t feel banished. In fact , he feels monarchy, with all the creature pumping and life gaining. The other not nice part is the death touch, Deathtouch is not a very white ability, and does not fit with the flavor of Herzinth The Banished. 6/10
23/30

hooliganj
Spoiler:
hooliganj, Twisted Strategist 1 mana symbolBlue mana symbolBlue mana symbolBlue mana symbol
Planeswalker - hooliganj M Mana for MTG Extra
{+1} Place a +1/+1 tactics counter on two Creatures, at least one of which must belong to an opponent.
{-1} Draw 1 card for each tactics counter in play.
{-6} Gain 1 life for each tactics counter in play. All Creatures with tactics counters are destroyed.
{3}
Balance- The first ability is very balanced. The second ability seems too strong as it could easily be used to draw a ridiculous amount of cards. It would be more balanced if it cost more loyalty counters. The ultimate is nice, scoring some life, then wiping out a lot of creatures. The casting cost is very specific, which decreases the playability of the card. 7/10
Power- The first ability is not particularly powerful, since you are most likely going to put the counters on your opponents creatures. In fact, the ability would be stronger if they were just tactics counters, and not +1/+1 tactics counters. The second ability will allow you to draw a lot of cards within a few turns. The last ability is quite strong, and acts like a pseudo-board wiper. The casting cost is fine if the card is in a mono blue deck, but not anywhere else. The starting loyalty is fine. 8/10
Overall Coolness- The card is an interesting idea, pumping your opponent’s creatures in order to draw cards, them eventually wiping out all the creatures with counters. However, it is somewhat conflicting. The effects: +1/+1 counters, and destroying creatures isn’t very blue, but the trickiness of how you use the card is. The name very much fits the card. 10/10
25/30

The Sensual Coalition of Men
Spoiler:
The Sensual Coalition of Men 2 mana symbolGreen mana symbolBlue mana symbol:
Planeswalker - Coalition M Mana for MTG Extra
[+1]: Put a 0/0 green and blue squirrel mutant creature token with Graft 1 onto the battlefield (This permanent enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this permanent onto it.)
[-1]: Put a +1/+1 counter on each creature you control.
[-5]: For each creature token you control, put a token that’s a copy of that creature onto the battlefield, then proliferate.
4
Balance-The first ability is simple and balanced. The second ability should cost more, but not too much more. The ultimate is way undercoated for its power, and the proliferate should be removed. The starting loyalty is a wee bit too high, but the casting cost is fine. 6/10
Power- The first ability is not overtly strong, but it gets the job done and works well with the rest of the card. The second ability is effective. The ultimate is very powerful, doubling your creatures each time you use it, then proliferating. This can be used in many types of decks, making this card versatile. 10/10
Overall coolness- The cards abilities work together quite well. The card, however, doesn’t seem very sensual. It does feel like a coalition, with the squirrel tokens being produced. Squirrels are a very cool creature token, though blue and green ones are a little odd. Though it is a ’Make a planes walker that represents you’ the name should fit the card. 8/10
24/30

Eye of Truth
Spoiler:
The Eternal Eye 1 mana symbolGreen mana symbolBlue mana symbolBlack mana symbol
Planeswalker - Eye M Mana for MTG Extra
+1: Turn target permanent face down, it is a 2/2 creature
0: Each player may cast a spell from their hand without paying it's mana cost, then each player turns X permanents they control face down where X is equal to the spell's converted mana cost, they are 2/2 creatures
-7: Each player sacrifices all face up permanents
<3>

Balance- The first ability is good, but should cost more. The second ability is broken. It should not cost zero, and allowing people to play something for free is rarely a good idea. The flipping X permanents over part of the ability tries, but is unsuccessful in balancing the ability. The ultimate is powerful, but not over powered. The casting cost is very tricky, but manageable and the starting loyalty is fine. 6/10
Power- The first ability is a sort of permanent-removal, but instead of destruction it replaces the permanent with a 2/2 creature. The second ability is not good offensively. It gives your opponents a free spell, and an army of 2/2 creatures. It does this for you too, but giving your opponent that sort of advantage is something that should not be done lightly. The last ability is very nice. If you play the first ability a few times, on your own permanents, and/or if you used the second ability and your opponent played a cheap spell for free, then your opponent will have his/her board wiped. The starting loyalty is fine. 7/10
Overall coolness- This card is unique and very awesome. The second ability is messed up, but very cool and flavorful. It really fits with the card. Both the first and ultimate abilities are very nice. An odd thing, though: The name ‘The Eternal Eye’ is weird because the ultimate will force the controller of the card to sacrifice it, because in order to use the ultimate, the card has to be face up. 8/10
21/30


TheAmazingKamahl
Spoiler:
Frederick, Soul of Freedom 2 mana symbolWhite mana symbolRed mana symbol
Planeswalker, Frederick M Mana for MTG Extra
+1> Target creature gains lifelink until end of turn.
-2> On your next turn, whenever you would gain life, you gain twice that much instead.
-7> Put an emblem onto the battlefield that says "Whenever a source would deal any damage, you may prevent that damage and deal that much damage to a new target. Gain life for each one damage prevented this way."
<3>
Balance- The first ability seems fairly balanced, if a little weak. The second ability is good, and works well with the first ability. He ultimate is a little over-powered, rendering you practically invincible. Instead of ‘source’, it should be ‘creature’. Both the casting cost, and starting loyalty fit with the abilities. 8/10
Power- The first ability is not strong enough. It seems very ‘meh’. Could be ‘all creatures you control’, instead of ‘target’. The second ability fits with the first ability, guaranteeing you will gain some life the next turn. The ultimate is very powerful, very ultimate-y. It protects you from damage, which is always nice. The starting loyalty works. 9/10
Overall coolness-The awesomeness in this card seems to drive past the first ability, takes a 3 week vacation at the second ability, then spends the rest of its life at the last ability. The name is a good hook, making the card altogether more interesting. However, the card is very Life oriented which can be a wee bit bland. 8/10
-3 for putting an emblem on the battlefield.
22/30

Carn13

Spoiler:
Carn, Izzet Spellshaper 2 mana symbolRed mana symbolBlue mana symbol
Planeswalker-Carn M Mana for MTG Extra
+2: The next instant or sorcery spell you cast has replicate equal to its converted mana cost.
-1: Change the target of target instant or sorcery spell. This ability may be played whenever you may cast an instant.
-6: Search your library for up to 6 instant or sorcery spells and cast them without paying their mana costs. They have replicate equal to their converted mana cost.
<2>
Balance-The first ability is balanced. The second ability is too weak. The third ability is very strong, possibly too strong. The starting loyalty fits with the first ability, since the it is low, and the first ability gives a relatively large amount of loyalty. The casting cost is fine. 8/10
Power- The first ability has the potential to be powerful, and rewards you if you have extra mana open, or if you play cheap spells. The second ability is very situational, undependable. However, it is always open for use due to its ability to be used as an instant. The last ability is quite strong, and very useful. It gives you a lot of ammo, but the ability is most useful with a large amount of extra mana, in order to replicate the 6 spells you play. The mana cost is fine, though the starting loyalty could be a wee bit higher. 9/10
Overall coolness- This is a very cool card, through and through. Replication is an interesting ability, one that requires either low cost spells, or lots of extra mana. Both of these are doable, though cheap spells is easier. The name fits very well with the flavor of the card. However, the card feels as if it is just barely a Mythic rare. 9/10
26/30

Thething1991

Spoiler:
Ash’Rak the Blightstalker 1 mana symbolRed mana symbolBlack mana symbol
Planeswalker - Ash'Rak M Mana for MTG Extra
0: Discard a card from your hand. Then, put loyalty counters on ~ equal to that cards converted mana cost.
-2: Creatures you control get +1/+0 and gain Haste and Deathtouch until end of turn.
-7: Target opponent loses 1 life for each black and red mana symbol among cards in your graveyard.
[2]

Balance- The first ability is a wild card of sorts. It has the possibility of being either way under, or over powered. The second ability is slightly under powered. The last ability, again, is a wild card. The casting cost, while low for a planes walker, fits the card. The starting loyalty is fine. 8/10
Power- The first ability, due to the last ability, should be used to send many cards with red and black mana in their costs. Other than this, it is not a particularly strong ability. The second ability is a little strong. It would be strong if it was +2+0 instead of +1/+0. The death touch and haste make it stronger, though. The final ability is potentially strong, but would be stronger if the life being lost to an opponent was added to your life, instead of fading into the void. The low mana cost of this card is very desirable, making it a more aggressive card. 7/10
Overall coolness- This is an interesting card. The name suits it very well, the card has a very blight-y feel. It is also very red and black. The first and third abilities are most interesting, due to how unusual they. They are both very unpredictable (in a sense). This is good, it shows originality which is very, very cool. However, this unpredictability means that this card can not always be relied upon, which is not cool. But, and this is the big but, if the card is played right, events will usually turn out well. 10/10
25/30

PhoenixRising211

Spoiler:
Twoeleven, Scientiae Magistrum 2 mana symbolWhite mana symbolBlue mana symbol
Planeswalker - Twoeleven M Mana for MTG Extra
+3: Players' life totals can't change this turn.
-2: Prevent all damage that would be dealt to creatures you control this turn.
-15: You get an emblem with "Whenever an opponent casts a spell which targets you or a permanent you control, counter that spell."
[4]
Balance- The first ability is too weak, and the amount of loyalty it gives is too high. The second ability works. The last ability costs too much, and is not strong enough. The starting loyalty and casting cost are fine. 6/10
Power- The first ability is odd. It is not something you would play on your turn, since most likely the only one who should be losing life is your opponent. The second ability is very nice, and excellent defensive ability. The ultimate is a nice idea, but it needs to be stronger, perhaps ‘Whenever an opponent casts a spell, counter it unless they pay 2 mana symbol’. The starting loyalty is fine. 7/10
Overall coolness- This card is a very interesting idea. It feels very blue-white, but doesn’t deliver. The first ability seems weird. It tries to be a protective planes walker, but isn’t tough enough. The name, however, is very awesome. 7/10
20/30

windandfire

Spoiler:
Lusic, Planar Explorer - 2 mana symbolGreen mana symbolBlue mana symbol
Planeswalker - Lusic M Mana for MTG Extra
+1: Look at the top card of your library. If it's a basic land card, you may reveal it and put it onto the battlefield tapped. Otherwise, put it into your hand.
+1: Return target permanent you control and target nonland permanent you don't control to their owner's hands.
-7: You may choose a legendary card you own from outside the game and/or your hand, reveal that card, and put it onto the battlefield.
4
Balance- The first ability is balanced. The second ability is also very balanced. The ultimate is also strong, but not too strong. The casting cost and starting loyalty are fine. 9/10
Power- The first ability is good. It either gives you a land, or it gives you a free card in your hand. The second ability is also powerful, but oddly balanced by making you return something to your hand too. I am sure it is possible to turn this to your advantage. The third ability is very powerful. It gives you a free legendary card, which is very, very nice. The starting loyalty is fine. 9/10
Overall coolness- This card is balanced and powerful, which is cool. This card is cool also, because the name fit’s the card. I can’t think of anything more to say. 10/10
28/30

MiruNuva650_SimicMember

Spoiler:
Mirun, Corrupter of Lands 2 mana symbolGreen mana symbolBlack mana symbol
PLaneswalker- Mirun M Mana for MTG Extra
+1: put a 2/2 green slime creature token with deathtouch onto the battlefield.
-2: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
-4: Destroy up to two target artifacts enchantments or lands.
2
Balance-The first ability is fine. The second ability is too strong. The third ability is too weak. In fact, the card would be more balanced if the second and third abilities were switched with each other. The casting cost is fine, but the starting loyalty is too low. 6/10
Power- The first ability is simple and effective. It provides a good offensive or defensive creature. The second ability is very strong, hurting your opponent’s life, hand, and field. The ultimate is not very ultimate-y, but it is has a good effect. The starting loyalty would be better if it were higher. 7/10
Overall coolness- This card is cool, however, it does not feel like a mythic rare. It should be a rare. And the second ability is more ultimate-y than the actual ultimate, which is not good. Also, the card bears a striking resemblance to Acidic Slime, which is a good card. However, it is still a good card, it just needs work. 7/10
20/30

Vinyacoire

Spoiler:
Vinyacoire, Elvish Enchanter 4 mana symbolGreen/blue mana symbolGreen/blue mana symbolGreen/blue mana symbol
+2: Put a token that's a copy of target creature you control onto the battlefield.
-1: Draw a card for each enchantment you control.
-3: Search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
-9: You gain an emblem with "Creatures you control get +1/+1 for each enchantment on the battlefield."
5
Balance- The first ability is too strong. The second and third abilities should be switched, and it would be made more balanced. The last ability is a wee bit on the weak side. The casting cost seems too high, as is the started loyalty. 5/10
Power- The first ability is very useful. Having an extra critter around is always useful. The second ability provides very good card advantage. The third ability will give you just the enchantment you need in any given situation. The ultimate is a wonderful offensive emblem, however, it would be made better with trample. 9/10
Overall coolness-This card is very cool, and the names fits it well. Also, the card feels green and blue. However, the four abilities of another card, Jace, the Mind Sculptor. Now, Jace’s extra ability cost 0, which would not have been a bad idea. 8/10
22/30

Palewalker

Spoiler:
Palewalker,the master of Forbidden lore 2 mana symbolBlack mana symbolBlue mana symbol
Planeswalker - Palewalker M Mana for MTG Extra
At the beginning of your end step, if you loss 2 or more life this turn, add two loyalty counters on Palewalker, the Exiled.
[0]: Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
[-3]: Choose a permanent on the battlefield, exile it.
[-8]: Exile a card from your hand, until end of turn, you may cast that card without paying its mana cost. You may repeat this process any number of times.
3
Balance- The first ability, combined with the extra text on the card is balanced, assuming that by ‘Palewalker, the Exiled‘, you mean ‘Palewalker, the master of Forbidden lore‘. The second ability is also fine. The ultimate is broken, I think. The wording is a little unclear. The casting cost and starting loyalty are fine. 8/10
Power- The first ability gives you a card, which is nice. However, due to the effect at the top of the card, is not even guaranteed to give you loyalty, which is not a good idea. Though, possibly this could be looked past if the card drawn were of sufficient usefulness. The second ability is very simple, and equally effective removal. The final ability is powerful to the point where it becomes too powerful. The starting loyalty is fine. 7/10
Overall coolness. The way this card is designed is very complicated. The wording, at times, is unclear. However, if this can be seen past, the card has great potential. Except for the ultimate. I am still not quite sure about it. 6/10
21/30

Silverllama

Spoiler:
Gale, the Sky Warden
Cost:
Starting Loyalty: 3
+2 Creatures you control gain flying until end of turn
-2 Gain 1 life for every creature you control with flying
-8 All creatures target player controls without become tapped. They do not untap during their controller's untap step.
Balance-The first ability is balanced. The second ability is too weak. The ultimate is powerful, but balanced. But, it could cost 7 instead of 8. The casting cost is a quite specific. But the starting loyalty is fine. 8/10
Power-The first ability is effective, but could give a stat boost also. The second ability is too weak. Perhaps if instead of life, it drew cards. The ultimate is an excellent lockdown effect. The starting loyalty is fine. 8/10
Overall coolness- I do not understand how flying represents you. Perhaps llama’s fly, and nobody bothered to tell me…But never mind, this is a cool card which is very simple and effective. 8/10
24/30

Disposable Hero

Spoiler:
Disposable Hero 1 mana symbolRed mana symbolWhite mana symbolBlue mana symbol
Planeswalker-DH M Mana for MTG Extra
+1 Disposable Hero deals 2 damage to target player, and you gain 2 life.
-2 Draw 3 cards. Each other player draws 3 cards, ten discards 3 cards at random.
-X Target player puts the top X cards of his or her library into his or her graveyard. Disposable Hero deals X damage to that player. You draw X cards an gain X life.
3
Balance-The first ability is balanced. The second ability is a little strong. Could be made better if the opponents drew 3 cards and only discarded 2. The final ability is powerfully balanced. The casting cost is too specific, I think. The starting loyalty is fine. 8/10
Power- The first ability could definitely be made stronger if it were 3 lifelink-y damage instead of 2 lifelink-y damage. If you did that, though, you would have to increase the amount of loyalty it gives. The second ability is a wonderful way to give your self more cards, while hurting you opponent. The last ability is my favorite, rewarding patience. If you use the first ability enough times, you can mill your opponent a little, hurt your opponents a little, then draw a bunch of cards and gain a little life. The starting loyalty is fine. 8/10
Overall coolness-This is very vampire-y card, even though there is no black in the mana cost. Speaking of mana cost, even though all 3 colors in the mana cost are present in the card. It is specific, which will decrease where, and how often it can be used. This is not cool. However, if you get the card on the field, it is very useful. 9/10
25/30
*note* The art was awesome.

Silver Samurai

Spoiler:
Onji the samurai of Kahgi 3BR
Planeswalker - Onji - Mythic rare
+2: Copy target instant or sorcery spell. Choose new target(s) for the copy.
-3: Creatures you control gain first strike and deathtouch until end of turn.
-8: You get an emblem with: Whenever damage would be dealt to Onji, prevent that damage and assign it instead to target creature or player. During each opponents combat phase, creatures that player controls attack Onji if possible.
{3}
Balance- The first ability is balanced, but possibly hard to use. The second ability is balanced. The ultimate is very nice, and balanced. The casting cost is fine, as is the starting loyalty. 9/10
Power-The first ability is nice, if you can find a situation to use it in, probably for counters spells, burn spells, and the like. The second ability is very nice, very offensive. It turns your creatures into practically un-killable warriors for a turn. The last ability is nice. It makes the only way to get rid of you (using creatures) is to get rid of Onji. It also prevents people from trying to protect some important creature they don’t want dead. The starting loyalty is could be higher. 8/10
Overall coolness- I like this card a lot. It feels black and red. Onji is a very aggressive card. I feel like a samurai might jump out of it at any moment, and cut me into little pieces. Also, the name fits with the card, though I must ask, what is a Kahgi? I assume it is where Onji comes from. 10/10
27/30

raznaak

Spoiler:
ハルゲル ヤン, Québeco-romanian nippo-maniac 2 mana symbolWhite mana symbolRed mana symbol
Planeswalker - ヤン M Mana for MTG Extra
You may activate ~ abilities at any time you could cast an instant by removing 2 loyalty counters from him, once per turn.
+3: Target creature gains berserker 1 (That creature must attack each turn if able. Whenever it attacks, put a rage counter on it. This creature gets +1/-1 for each rage counters on it.)
-2: ~ deals 2 damage to target creature and you gain 2 life.
-3: You gain an emblem with "Creatures can't attack unless their controller pay for each attacking creature."
[2]
Balance- The instant-speed abilities are balanced. The first ability is balanced also. The second ability is too weak. The ultimate is quite balanced. The starting loyalty is fine, as is the casting cost. 9/10
Power-The instant-speed ability thing-a-ma-jig at the top of the card works best with the second ability, allowing you to take care of problem critters. The first ability is very nice, and would be best played on something with flying, infect, trample, and other good offensive abilities. The second ability is too weak, and would be better if it were a lifelink-y 3 instead of a lifelink-y 2. The ultimate is good, but makes attacking harder for you, too. But, with the first two abilities, and the instant-speed abilites, that shouldn’t be too much of a problem. Maybe. The starting loyalty is fine. 9/10
Overall coolness- I like the card…it is odd. What is up with that name? What is the language, and what is a nippo-maniac? The instant-speed abilites is interesting, but potentially very complicated. It could make the planes walker hard to use. But, even with out that, it is an excellent card. 9/10
27/30

k1l1

Spoiler:
Kiliman Jaro, Swarm Sender 3 mana symbolGreen mana symbolGreen mana symbolGreen mana symbolGreen mana symbol
Planeswalker - Jaro M Mana for MTG Extra
!: When ~ enters the battlefield, tap any number of untapped green creatures you control. For each creature tapped in this way, put a 1/1 green Insect creature token onto the battlefield.
+2: Put a 1/1 green Insect creature token onto the battlefield for each Insect creature you control.
-6: Insect creatures you control get +2/+0 and gain flying until end of turn.
4
Balance- The tapping-creature ability is fine. The first ability is balanced. The ultimate is too weak. The casting cost really balances out the first ability, which otherwise would be too strong. The starting loyalty is too high. 8/10
Power- The tapping-creature ability makes the other two effects work. Tokens are always good to have, even if how they are brought into play is a wee bit specific (any color creatures would have been stronger). The first ability is very nice. It will quickly give you a large army with which to smash your opponent. The ultimate would have been better as an emblem. 8/10
Overall coolness- To be quite honest, a card named after a mountain you would have thought would be red. But this card is an excellent green card, because everybody loves tokens. This would work best in a mono-green deck, even better, a mono-green insect deck. This is creative, and effective. 9/10
27/30

The Winner!

Spoiler:
windandfire. Congratulations. You are now the proud owner of...The privilege of designing the next challenge.
And to everyone else, if you wish to talk about why you got your score, or why someone else got a better score, or if you just want to send me hate-mail, please feel free to message me.

What we think, we become.
Buddha

Sat, 2011-07-23 09:20
windandfire
windandfire's picture

Oh neat! Glad you liked my card.

So here's my idea for the next challenge: Pick a piece of art from an existing Magic card that features a person or creature prominently (Vectis Silencers would be a good example). It doesn't have to come from a creature card if you can find one. Once you've found a piece of art, make a planeswalker out of the subject in the art. You don't have to follow the card it came from when designing the walker, just the art.

Please post the name and edition of your card along with your entry. I'll aim for judging next weekend. Have fun!

"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!