Mini-Planes 2
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Disposable Hero
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The original Mini-Planes was a group project that was about six small planes in one oversized set. Intrest has returned to that project, but most of the old contributors are long gone, so reviving it would be futile. Instead, a new version, cast in the same mold, could be created. If there's interest in this new set, we should probably follow the guidlines layed down by Pichoro in the original thread. Spoiler:
I would think the first thing to do would be to brainstorm concepts for the mini-planes. I have a few ideas, listed below: Spoiler:
- Haerith What does everyone think of this idea? You can call me DH. |


Now that this is split off good and proper, I'll throw in my interest in participating in one of the planes.
Edit: Another idea that I think had merit from the first project - giving away extra mythics to planes based on competitions around the forum. However, this requires enough competitions, and well-defined teams.
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can i help.
[edit] i'll do Haerith [/edit]
"They can reprint Tarmogoyf, they just need to reprint Swords to Plowshares also!"
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I wouldn't mind joining in to help with a plane, but I doubt I could manage a plane, considering I tend to have a very bad attention span.
Also, competitions for extra mythics could be quite fun. Maybe rares for runners up?
I wouldn't mind doing a snow plane, I've not tried one before.
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The way it worked before is that the teams that won a mythic got to swap a rare for a mythic. I did it because there was something funny about the way it all divided up. I'd have to look at my numbers again to see what my rationale was.
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I'm in
By the way, I have a plane idea of a plane with scarcity resources (in this case, mana) which people there need to survive by all means
The problem is, I don't have the mechanic that's related to this plane (yet)
What do you think??
ORAORAORA!!!!!
ALEX Ryugami: Maybe the mechanic depends on how much mana you have in the mana pool?
When you die, you lose a very important part of your life.
@Miru: This is a group project, and we can use all the help we can get. Especially on haerith.
EDIT: @Pich: You Make the Card could be an engine for this.
@ALEX: The "scarcity" plane sounds cool. You could borrow the Harvest mechanic from my Ashrava set.
You can call me DH.
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Count me in. I have no current plane ideas or preferences, though.
I may contradict myself a lot, but at least I'm not a hypocrite.
I would be up for a team or solo plane.
Some plane ideas I have...
Agralnat
I know that this is a plane I already have several cards for, so i can understand if you guys want me to start from scratch.
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I wouldn't mind helping with something. Since this would be my first time "helping or doing much of anything". Let me know what I can do.
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Count me in =D (why is it that everytime i decide to put my atention elsewhere for a week, you guys get somthing cool going, and i have to participate D:)
Agralnat (and Haerith too maybe) is too large. The idea is to take small planes that aren't large enough to support their own set full-size set, and give them a moment to shine. That's why it's called "mini-planes". Because they are the small planes of the multiverse.
It's also an excellent opportunity to explore a small theme in what feels like more detail.
Edit: Some examples to illustrate:
The very first mini-plane belonged to LSK at MTGSalvation. His plane was one that had a very small surface area, which forced the inhabitants to build up instead of out. So they lived in towers, and the flavor and mechanics used represented this.
An idea I've had is one that I've codenamed "Darksteel Dungeon". Imagine a plane that has no outside. In every plane we've seen (except Pyrulea), the boundary (or edge) of the plane is out in the atmosphere or space somewhere. What if the boundary was a solid wall that nothing could break through? Imagine the whole world is a sewer-like area that life is struggling to survive in. All of the colors are just fighting to hang on.
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How about a plane where everyone lives underground because the surface is too dangerous? Or a place where the only land is a group of floating islands, with a bunch of extremely tempestuous seas below?
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What about a bubble dimension with its own laws of physics inhabited by lost "pirates" who be itching to escape arr? The environment would be white and the inhabitants black!
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^ That's interesting. Kind of a prison plane? It's been done before - looks at Zendikar. But it could still be fun if done right.
Anyone seen the episode of Sliders where they slide into the dimension you can't slide back out of?
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Haven't seen it. Was it the last one? lol
Anyways, are you eluding to a plane that you can't planeswalk from?
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Yes. Exactly. The idea was that it was a trap to protect another world. You could get in, but not out.
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Sounds interesting. Although, I don't know at this time how to capture that mechanically.
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@Hero: Wow, Harvest is a good mechanic!
So we'll use it as a mechanic for the scarcity plane
I edit the reminder text a bit, I don't think we have to put the cost in the reminder text, as seen in flashback, kicker, buyback, etc
And I have some ideas for this plane:
-Since this plane has few resources, I don't want to make mana producers or cantrips, I think if we want to make some, it should have some additional cost like life, cards in hand, or such
-Has lots of engine cards (a card that turns something into another thing, like Cadaverous Bloom)
-There will be fewer green cards, and in trade, more black cards
Does anyone have another better ideas??
ORAORAORA!!!!!
Another potential plane idea
Kindara: A walled city in a bottle crammed for space. Conceptually the plane would look like Bottled Cloister . Because of the crammed living conditions an intricate underground of assassins has formed, lurking in the shadows and destroying the overflow of citizens. I really haven't fleshed the concept out very much yet, but it could work as a mini-plane.
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First, I did see that episode of Sliders, lol.
Second, I wouldn't mind making a mini set or using someone's idea of a plane to come up with some mechanics or whatever is useful. I could make cards for all the planes or maybe just do a design outline or just help out wherever.
If we try to do too many planes, we might not ever finish them, but if we do too many, we can always save some for the expansion, haha. So why doesn't whoever is in charge of this, look at doing a small set with maybe 3 planes represented and if it's going along smoothly, we can make it a big set with another plane or two. Maybe we should get what planes we're going to focus on first, and then go from there?
Idk, just throwing out my initial ideas and support.
Plane ideas so far:
Snow World - Snow permanents and Snow mana. Maybe an elemental plane of cold?
Poor World - Scarcity of resources
Darksteel Dungeon - Cage world. I could see using the modular on artifacts here in some form (+1/+1 counters or charge counters) just cause if it's a place where everyone comes, but no one leaves, then they have to jury rig all their artifacts together, so even when one gets destroyed, they pick up the pieces.
Underground World - Surface is inhabitable (or is it?). Combine with Snow World (the surface) and you get the Klingon prison world from Star Trek 6, haha!
Floating Islands World - Islands in the sky, rough sea below. Serra's Realm, only in blue.
White Bubble World - Funky physics, can you be a bit more specific about the physics? I just keep seeing floating islands, still, lol. Oh, but with pirates!! Maybe these two can be merged? White and blue realm with trapped black pirates... vampire pirates?! Maybe the plain is sort of a prison for evil creatures created by a society that doesn't believe in the death penalty, but instead exiles them to this realm.
Bottled City World - Crammed city state world with aggressive population control.
There's really two common flavor themes here. One is that there's scarce resources everywhere. Every world is poor world. The other is that many of these planes could be prisons for other large planes and may all be artificial. The set name idea I have is: Dominia Imprisoned. I can see a common theme and there may even be a common story. There may even be common mechanic themes in artifacts and alternate resources. Really, we could combine them all so far into four realms. Darksteel Dungeon, Snow Topped Prison, Bottled City, and Peaceful Islands, which is meant to be an ironic name.
Larger planes listed here also, just cause.
Haerith - Steampunk, artifacts with combat tricks
Agralnat - Elemental Growth Levelers, Cultivate, and Experience. I like the experience idea a lot. The idea that a player can get experiance (Experience Counters, maybe?) is really neat. Maybe levelers with "This creature's level is equal to the number of experiance counters you have" and cards that change depending on experience counters you have, as well as experiance drainers. This all sounds pretty cool. Great idea!
The basic idea could be that some planeswalkers (Jace, again? Garruk?) travel from one plane to another, just adventuring or possibly looking for something - one of the planes could have a secret artifact that would help the planeswalkers do X. This plane, of course, should make a few cards dedicated to the overall storyline - while the other planes should have something else the planeswalkers interacted with, for example a couple of places (Lands) they visited underway, cards with flavor text hinting some sort of interaction. Cards like Tin Street Hooligan, Sejiri Steppe, Relic of Progenitus and legendary creatures like Memnarch are very good, not only for setting, but also to underline what the planeswalkers meet underway. I think other than setting cards (Which the whole set should consist of anyways), 4-5 should be dedicated to things the planeswalkers meet: Iconical events, creatures, places, or legends.
EDIT: Stuff like Gerrard's Battle Cry is stupid and should be avoided though.
A good way to seperate the planes from one another is to use watermarks. Which people know, but I'm just pointing it out.
I want to do a spirit world myself. I imagine some sort of layered world, not much unlike Phyrexia in its spheres, where spirits are summoned and resummoned to do the bidding of a mad priest in the core of the layers. But possibly only with three layers: The outer layer with living creatures along the spirits, struggling to survive in a harsh environment to be designed. The middle layer would be deadly infected with muck and mold, a huge, tar-like substance mixed in with ruins of ancient temples, and then the inner core and temple, cold but artificially lit and kept warm by the magical powers of a trapped planar God, who the mad priest worships, tortures and hates, resulting in all of the madness.
It's taken me a while to post, but I did have something to flesh out my 'darksteel dungeon' world as it seems to have been called. The original plan was for it to have black creatures, white spells but I'm not sure that's particularly great. However, I did come up with a mechanic, curiously echoing theonlyjett's comments:
Geared --
: CARDNAME loses defender until end of turn and {effect}. This cost must be paid with colourless mana // mana from an artifact source.
So you end up with a bunch of fair-costed creatures with defender, who can attack with the right trigger. We'll need to seed colourless lands / artifact mana sources in other mini-planes but it then becomes a reasonable draft strategem, especially since I would expect the {effect}s to be quite powerful. Some of the creatures should have tap abilities regardless of Geared. I would expect them to be coloured constructs - but not necessarily artifacts.
Captain Ascan


: CARDNAME gets +4/+0 and loses defender until end of turn. This cost must be paid with colourless mana.
Legendary Creature - Skeleton Construct
Defender
Geared --
Constructs you control have Intimidate.
4/4
Picks-at-Flies
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Darksteel Dungeon was Pich's idea about a plane that consists of only the inside of a prison, more or less. I called yours Peaceful Islands, lol. I also suggested combining it with one of Icarael's ideas with floating islands. Then it would be a white and blue plane with predominately black creatures, which I then suggested be vampire pirates, cause I like vampires.
I was just throwing it all out there, though.
I wonder if maybe we could get a gear shaped mana symbol to show "mana from an artifact permanent" just like snow mana? I know that changes your card's interactions with previous mana sources, but artifact mana sounds cool.
Whoa, whoa, whoa.
Darksteel Dungeon was something different than the "'Walker Prison". The Darksteel Dungeon was only meant as a prison to its inhabitants who are trying to eke out a living. The setting was very dark, dingy, and sewer like.
Picks-at-Flies' only other post in this thread said "What about a bubble dimension with its own laws of physics inhabited by lost "pirates" who be itching to escape arr? The environment would be white and the inhabitants black!" Then, I mused that it sounded like a prison plane, kind of like from the episode of Sliders called "Slidecage" (looked it up since).
While the two could certainly be combined, they needn't be. And they needn't both be used.
I'm not recommending that as a good idea, but the mana symbol already exists in magic-new-extra; it is assigned to the "A" key.
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Ah, I was thinking you were talking about the dark, dingy, sewer-like setting when the topic of the sliders slide cage episode came up. I put the two together myself, oops.
Either way, all the realms still sound pretty much like different forms of prison planes to me.
Edit: Where is the magic-new-extra template at these days? Was on the downloads page.
Magic-new-extra will return to the Downloads page when pifro is back up. Until then, I've wiped all custom template links from the Download page. Don't worry - I have a copy to use to restore them later.
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I should hope so!!
Anyone still plan on doing that snow plane? I wouldn't mind it, although I'd rather not try it alone, as I wasn't around for any of the Ice Age/Coldsnap sets, and I've not done snow before. I did like the idea suggested before about the snow being above the underground plane - the reason they couldn't come up top.
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I'd have no problem doing a mini-plane alone, but I think it's a bad idea.
Actually, I think Jett's idea about artifacts with combat tricks is spot-on. If Haerith moves forward, that should definitely be the focus. Another elemeent could be instants like this:
Lightning Assault
:symmr:
Instant
Lightning Assault deals 3 damage to target creature. If it was cast during a player's combat phase, instead it deals 5 damage to that creature.
You can call me DH.
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Be careful with this one, this is actually a very old story line in Sluggy Freelance. Oldest running webcomic. The story was called "Oceans Unmoving". If you haven't read or don't know about this series, I highly recommend it.
Don't be famous, be infamous...
Actually I had forgotten that story. I was plaguerising from a Doctor Who story instead
Frankly, I don't think a magic set would be recognisable as one or the other!
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Okay guys, have any time or ideas to continue this project? Anyways, I have an idea about a brute, old-aged world like Muraganda. What do you think?
ORAORAORA!!!!!
Yeah, I was wanting to help out with this set, but decided to get some of the other sets rolling and mostly done before we did yet another one. The problem is everyone wants to start their own set cause they have this good idea. But we can't get everyone's set done at once, lol.
I know that this set was really intended to just be about mini planes as in planes that are actually abnormally small compared to other planes, but I feel like the Mini Planes sets should be about previewing and revisiting other planes that we've either made, or are looking to make among this forum's users. We can also just insert different planes for a one time visit.
I sort of feel like we should have just one or two site design teams and then go through everybody's ideas one at a time. Then "release" a Mini-Planes set like every other time to try to get people's cards in a set sooner rather than later as much as possible. The Mini-Planes set should still have mechanics with a degree of synergy still, of course.
Anyhow, that's just my idea, you should make this set as you want, really.
theonlyjett, I won't listen to you.
I'm really sad I missed this the last time and would like to do this project.
Anyways, the point of mini-planes isn't to revisit other planes, it's to make those planes that otherwise would never have had a chance.
ALEX, I am still very much in!
Lord J, please do kindly remove your fingers from your ears and stop yelling, "nanananananana."
Actually, Lord Joakim, I did say that we should use it to add in cards from sets that might not ever get finished. A lot of people have some good ideas about other neat planes, but may not ever get enough done to make a whole set. But that's okay, cause they can still get their cards and planes represented in an official MSE Community Set!
I'll also clarify that I didn't mean to say that we should revisit other official planes, but rather to revisit fan planes after the set(s) for those have already been done. Like a place to add a few cards you wished would have made it the first time around or a good idea that happened after the set was done.
Also to include planes that aren't necessarily literally small in size!
Mini-Planes, or it's successors, would be sort of like the MSE Community Core Set.
But yeah, so what is started here is still good and, like I said, I'm certainly interested, I just wanted to also help push another set through to the finish line so there's not so many new sets on the drawing board.
ALEX, how's it coming with your Dream block? I was thinking of leaving this on the backburner till both other blocks we're working on are 99.9% complete, but I was interested in working on Anuttymous' enchantment block a bit more, sorry.
I really am having a lot on my plate IRl so I can't really run this project; can someone else step?
I'd still be happy to contribute, I just have very little time to do so.
You can call me DH.
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I don't think I could run it; however, some other possible mini-plane ideas.
Possibly a "death-ray" installation: what if an abandoned mega-weapon that could destroy worlds was, like I said, simply left alone and nature took over. What lifeforms, artificial and living, would spawn from such a place? (Memories of the Halo series come to mind)
A world of ruins? Or is that just a copy of Zendikar?
A sporting, Coliseum-like world, filled with gladiators, monsters, pompous Senators and leaders, and possibly a thriving underground crime world?
I'm interested in that "weird physics world" concept; possibly a world built on instants, flash, and haste that would make for a quick-playing world?
A world with more enchantments, sorceries, and instants instead of actual creatures (possibly a world inhabited by a few groups of sage savants who use instants, enchantments, sorceries, etc. to battle instead of brute force.
Just a few ideas to stimulate some thinking while a new project leader comes
-Pro2
@theonlyjett: Good idea by the way, but to redesign an already big world into such a "small" package in Mini Planes is a bit hard from the flavor perspective. And I agree about what you said about "A lot of people have some good ideas about other neat planes, but may not ever get enough done to make a whole set." (this really my biggest problem!
) but yeah, for now I just want to build another world 
Dream is kinda postponed since I'm and other people run out of ideas, and maybe instead I should just start Hope. No problem if you don't want to participate, but you are welcome when you want to give ideas and suggestions
@Disposable Hero: I want to, but I am too busy right now
@Progenitus 2: -Possibly a "death-ray" installation: Like an Apocalyspe-world in Time Spiral?
-Ruins world: Like you say, too similar with Zendikar unless you have an interesting mechanic come up
-Coliseum-like world: I think Onslaught block done this. But it would be interesting to do (as long as it isn't Tribal again) and I think someone had done a Roman-set
-Quick world: As long as it isn't very fast that the cards from the other planes are beaten by it, it would be okay. I'm thinking this as a scientist world (in Magic, they becomes scholars and artifcer)
-Less-creature world: Could be combined with the quick world, resulting in a Mage world
So far, I think we can do any world, as long as there's a mechanic that's brought up and the main theme of the world. It would make the plane easier to working with
I think we should have a leader and a co-leader (in case when the leader can't be active for several moments) here
ORAORAORA!!!!!
Hey; just didn't want the thread to die
Anywho, I began work on a UBG mini plane that I called Purgamen (not trying to do the reverse Alara-stuff, but I thought these 3 colors worked for the idea). Purgamen is a garbage plane: the entire world is one big garbage dump. It is artifact heavy (black & blue), and because of its necrotic nature, also harbors decomposing wurms, fungi, saprolings, oozes, etc. (black and green, blue and green), along with some spirit/mistform creatures (blue).
In my mind, Purgamen is kinda where all the defunct artifacts and such is dumped. Random stuff from Esper (Esperites, aether liches, etc.) and Mirrodin (myrs, 'darksteel' stuff, etc.) end up here once they're destroyed or incapacitated; in this garbage world, deccomposing creatures live. The entire plane is all monitored by a basic race of artifact creatures with I assigned as Servitors: they simply make sure the local fauna and flora don't completely overrun the world, and keep a rudimentary order.
As for storyline, I really wanted to introduce Memnarch again. Because he, like any other normal artifact-based thing, ended up on Purgamen after his little Mirrodin mishap. Rebooted and back with a vengeance, he is innately interested with the life on Purgamen, and is seeking to rule once more on this little rubbish bin of a plane.
I would also like to introduce Crucius the Mad from Esper; we never really go to see him; all we read about him was that he introduced etherium, was blamed for it, and then was exiled. Perhaps a power struggle between Crucius & Memnarch?
I also would love to do a deactivated weapon-type world (thoughts of "what if the Halo was just left alone and life was introduced" come to mind). It would be a world that is one huge planar-destroying weapon, but that little tidbit it unbeknownst to its denizens.
Perhaps if these two ideas are fused together (An unsuspecting garbage world that actually turns out to be an interdimensional Death Star
), it could make a nice community set. Except there are a bunch of community sets going on...
Just stimulating some thought
Perhaps I'll get started on that super garbage-death ray set, but I just wanted to inject some ideas while you guys mull over some new thoughts 
Hope it helped a bit
Pro2
The Problems with Purgamen:
1.) How does garbage get from Mirrodin and Esper to Purgamen? Methods of inter-planar travel are basically non-existant except for the following: planeswalkers (who are no longer strong enough to carry that much stuff), Myojin of Night's Reach, Karona, Venser's ambulator (which might have not worked at all, since he was a planeswalker), and a doorway in Baron Sengir's basement that leads to parts unknown. Now, the storyline used to include stuff about doorways from Rabiah the Infinite to various other planes, but that's never been brought up again, and may no longer be canon.
Also, Esper doesn't throw artifacts away. Artifacts on Esper are made of Etherium usually, and they like to salvage them some Etherium because they don't have the means to make new Etherium.
2.) Memnarch wasn't thrown away - he died and was turned back into the Mirari. It's on Mirrodin.
3.) We do know what happened to Crucius. His fate is revealed in the newest planeswalker novel, A Test of Metal. He's not exactly alive and not exactly dead. And no, he isn't undead either.
"Deactivated Weapons World" is kinda like what Angrium from the first Mini-Planes was meant to be.
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True; Esper's "let's all freak out because we're running out of etherium" creed doesn't quite match.
1) As for a mode of arriving at Purgamen, not quite sure either. I guess I was just idealizing a bit too much.
2) Was under the impression that, after Memnarch had fallen into the Mana Core, his body was left a husk and the Mirari was taken. I guess that wasn't the way it was
3) Haven't even cracked open A Test of Metal, so this is new to me, too. I just wanted to have a planeswalker card version of him, seeing as this never happened in the Alara block.
4) Wasn't aware that Angrium as a whole was one big weapon; it looked to me just simply an artifact-heavy + licids to improve on thing. Unless that original idea was altered later on. I wanted whatever this plane is to be one large weapon, not a lot of little ones. I'm not sure if this was the approach Angrium took.
As for more ideas...
*A zoo-world? Kind of like the new Predator movie, where the plane is simply a menagerie of powerful beasts & such?
*I still like the idea of a low creature/high instants-sorceries-enchantments idea.
*A world with an assimilating, hivemind coalition (kind of like the Zerg in SC) against a small group of rebels? Or is this just a variation of Slivers which I have wanted to see return
*Eldrazi origins (even though I hate them)?
Any more ideas to generate? Other than a dirty garbage world
?
No - Memnarch's body was formed from the Mirari. He was the Mirari. But when he died, his body was turned back into the Mirari and given to Glissa and Slobad by Karn.
That's okay - neither have I. But I read spoilers, and I know that Crucius's fate is revealed, and it is complicated. I don't really get it yet, but don't expect a planeswalker card for him anytime soon.
Don't get me wrong - I wish he could have one too. I gave him one in my Wealth mini-set.
I misunderstood. Yes - Angrium was a plane littered with weapons, not a weapon itself. I guess Rath kinda was a weapon - or an inter-planar transport ship headed for Dominaria?
Sounds like Lotus from the first set.
That would be the Blind Eternities.
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Hey, I guess I have to return to the original Mirrodin story; I guess I was under the wrong impressions
Yes, my original idea was that the entire plane, the entire world itself, was one huge inter-planar Death Star-powerful destructive force, but its denizens are blissfully unaware of it until, I don't know, some planeswalker or something (please: NOT NICOL BOLAS) comes and activates it. But I don't want it to mirror the Rathi overlay; I want it to be like a huge death-ray; perhaps a huge blast from the planar core could set it off?
Perhaps if we tweak the idea of low creature/high-everything-else and throw in a fancy shmancy new keyword to give it a unique flavor, then it would be a tad more original.
Eldrazi Origins: consider it solved (and unnecessary for an entire set)
I was also perusing through some of my Planechase Plane cards; worlds like Segovia, Valla, Ulgrotha, Shandalar, Kaldheim, Ir, Iquatana, Equilor, and Arkhos have little or no cards about them. Maybe expanding on them? A small synopsis of these worlds is at this link: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/54
Don't hesitate to jump in the conversation guys; it can't just be Pich & I
I hope at least some ideas are stirring :\
Current problem of this project lies with having no leader to continue this project
I want to participate but don't know if I able to be the leader from these recent weeks
ORAORAORA!!!!!
I'll try my hand at being the leader, if no one else will. If necessary, I think Alex, Progen2 and I could form a "triumvirate" to keep the project going.
"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"
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Haha, good word choice with triumvirate; now that's a word ya don't hear often
Anyways, I wouldn't mind that tri-leaders thing; that way, if one of us begins to sag behind, there are two others to carry the weight until that person comes back. If you wanna be the sole leader, Icarael, I wouldn't mind that either; you could call upon me and possibly Alex anytime you need
.
Now that we have a quasi-rudimentary governing caste set up... anyone thought of little planes they'd like to take? I'd like to take "uber-Death Star-with-unaware-citizens" as my own
. Anyone have other ideas for mini planes? Has anyone considered the Planechase Planes from my aforementioned link? Feel free to post anymore mini-plane ideas.
I'm glad we're getting some creative juices flowing. Let's hope they create a good end-product!
-Pro2
i'd like to "visit" some of the planes wich arent really specified. in particular
-Ir
--Barbarians ?
-fatties ?
-Iquatana
--big and splashy effects, but verry instable results ?
-Milling ?
-Arkhos
--More milling ?
--dreamlike (ilusions ?)
-skybreen
--More barbarians
--snow ?
-Valla
--underneath the fighting, we could implement the Death-star-thingy ?
--lots of combat tricks, tokens and resurection
-Lastly an idea of my own:
--all spells leave bodies.
--all creatures have vanishing, or something of the likes.
I had actually begun a set which I called Ephemera, in which all permanents (except lands) had vanishing (creatures, artifatcs, enchantments, etc.). I was thinking that could be the weird physics/quick play world.
I would love to see some of you guys doing an expansion of the planechase plane cards. Kinda like what the community did for Muraganda, but on a miniplane level (one plane, Segovia, is actually a mini plane; if you read the description, it is described a world of tiny people
).
The idea of every spell that resolves or it destroyed leaving behind a body is interesting; would that be expressed as "When CARDNAME leaves play, put a 1/1 white Spirit token with flying into play under your control"? COuld that be made into a keyword like:
"Disembody: When CARDNAME leaves play, put a 1/1 white Spirit token with flying into play under your control." Possibly add in Haunt from Guildpact and you have a world centered on killing off your creatures?? Just thinking out loud
Wandering Spirit


Spirit
1/1
Disembody
I was thinking the death-star installation/planar destroying weapon world would be an original world rather than basing it off of a planechase card, although I can see why you would associate
EDIT: For the planar weapon world, I have a few ideas. For one, a name: Hoplia, Greek for "weapon" (origin of hoplite). Nice, friendly, unassuming name...
I was perusing through random forum threads, and I came across Pich's thread for his Enigma set, in which Hand of Thrawn offered an idea of morphing lands. Perhaps a cycle of nonbasic rare lands with a morph-like ability (not morph itself, possibly a suitable alternative) that allows it to switch between land and killer weapon could help? I just don't want to turn it into Worldwake, although we could look at it for some inspiration.
Here's a possible card: Doom Engine; trying to capture that idea of the residents of Hoplia not knowing the functions of all these random artifacts and such until it all begins to activate:
And yes, I am aware of the missing quotation in the land and 'an' instead of 'a' (forgot to change that when I changed the word ominous to looming). And just saying: these are just test cards, trying to stimulate some thought and gain some feedback. This is IN NO WAY a finished product, so feel free to (kindly) critique it
I was also thinking: what would live on Hoplia? I REALLY REALLY REALLY DON'T want to use the typical elf/goblin/vampire overused stuff; need new races to utilize. What would actually live on this mini-plane, other than perhaps humans? Just asking
Anyone else care to comment? Also, I saw this picture while browsing on DeviantArt; it's entitled "Air City" by rabbiteyes (all credit for this art goes to rabbiteyes, not me, just clarifying):
I thought it was inspirational for a miniplane since I could point out where each of the 5 mana colors could be (green=that garden, blue=that blue pool, red=the coliseum, black=those slums, white=that palace), if you guys like it
I had an idea a few weeks back for a set, but I didn't know if it would work for a full set, and truthfully I'm not sure how it would work period. The design concept is that everything revolves around "The Spark" or Planeswalkers. Creatures have abilities that affect those with the Spark, there are Enchantments that modify the powers that Planeswalkers have, etc. Card examples that I can think of could include(these are just concept designs)