Muraganda Unleashed - a community project

continued...
Sat, 2010-07-10 01:22
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Obsidian Arrowhead is def broken. I think that it could be balanced at 1 or 2 damage.

Liliana - I was just looking at this and I thought about the first ability. What do you think of this:
"0: Sacrifice a permanent. Each opponent sacrifices a permanent of the same card type...."
This way, you can direct what type of permanent is sac'd. Also, it feels more like she chose what type of offering she wants to be given.

Warwordsaur - I don't have a problem with this. Pillarfield Oxen? So it doesn't have reach; not a big deal. Plus vanilla is good in this set.

Gorgoran Wurm - I am thinking this is a little too aggresive. How about give it the primal limitation as well?

Red Pinger - So you think we should use the "loses this ability" at the common level?

Giriri - I don't understand what this card does. Can someone explain how it works?

Boistrous Wind Sprite - Why not just any target creature?

Aggrosaur - Should be worded as an ETB ability.

Windborn Angel - What do you mean "more terrible"?

Once again... I am going to ask... what the heck is wastage???

I do not like sacrifice as a creature type. Not at all. It just sounds silly and doesn't make sense. Sacrifice is not a noun in this context. I would rather just make a class that represents the idea of someone destined for sacrificial death. A class name that doesn't represent something else in magic as well. Although, I don't think that would be worth it anyways. We'll see...

Check out my updated set hub.

Sat, 2010-07-10 09:13
Picks-at-Flies
Picks-at-Flies's picture

Turns out wastage was my idea (see the first page) - as an additional cost, exile n cards from your graveyard. I'd forgotten because there wasn't a single response to it until now.

Sat, 2010-07-10 10:08
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Dawn of the Dinosaurs 5 mana symbolgmana:Green mana symbol
Sorcery Red mana symbol
Put a 5/5, 4/4, and 3/3 green Lizard creature token onto the battlefield.
The tides of evolution must be obeyed.

Revitalizing Flamebrand 1 mana symbolRed mana symbolRed mana symbol
Instant Blue mana symbol
Put a 2/2 red Elemental Creature token onto the battlefield.
Elemental pulse
The fire burns bright and cannot be relinquished.

Firerik 2 mana symbolRed mana symbol
Creature - Elemental Colorless mana symbol
3/2

Cliff Raptor 4 mana symbolRed mana symbol
Creature - Lizard Colorless mana symbol
5/2

Check out my updated set hub.

Sat, 2010-07-10 21:10
copapoc

love Dawn of the dinosaurs Shocked (+1 )

Sun, 2010-07-11 09:52
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I thought about it and I don't like wastage. It is too close to being delve to me and it doesn't fit into the theme of the set IMO. Just 2 cents...

Do we want to use real dinosaur names, or strictly use made up ones, or both?

Anyways, looks like nobody is objecting to overbear so let me reintoduce the King of overbear!

Dragon of the Dawn 5 mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature - Dragon M Mana for MTG Extra
Flying, haste, overbear 4
As long as ~ is attacking, creatures with power 2 or less can't block.
Only the most couragous warriors could even stand their ground against the magnificent flying beast; all others fled. They soon wished they had fled too.
5/5

Terrifying Formless 2 mana symbolBlack mana symbol
Creature - Horror Colorless mana symbol
Overbear 3
3/1

BTW, Skeletosaurus is ridiculously powerful. A 4/4 for 5 mana with evasion is bad enough but with regeneration options too? I would suggest maybe 4/2 and should be uncommon.

Check out my updated set hub.

Tue, 2010-07-13 04:54
shark400

The dragon is awesome. I like the Horror too but I think Overbear should not be available at common. It would be much better with Intimidate or without any abilities at all. In general, the card submissions are starting to get better. This is going to be a really cool set A happy smile

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Tue, 2010-07-13 07:12
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Well, the Horror was actually designed to be the only common and small creature with overbear, but do what you will. Additionally, I realized that it is undercosted; should be 3B. Actually that reminds me too that I had meant to suggest Skelotalsaurus for rare not uncommon.

Check out my updated set hub.

Tue, 2010-07-13 10:33
copapoc

okay i'm gona add all the new stuf.

as a side note, i think overbear should be available at common.
its a new expert keyword, and should be available ot new players, with an explaining remindertext. if we don't confront players with it on common, they are gona have a rare with an odd keyword, of wich they don't now anything. all in,a sets new keywords have to be available at common. Always.

hmm. i want to submit some stuff.

lets open that setfile, edit stuff, and add stuff. i'll be back wih new stuff soon.cya ^^

Tue, 2010-07-13 17:07
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Hideaway A happy smile

Check out my updated set hub.

Tue, 2010-07-13 17:30
copapoc

thats actually a bad reference. i knew a guy who gave it away as he understood it wrongly, and thought the exiled card was "lost"

Thu, 2010-07-15 12:08
elmdor
elmdor's picture

@Giutarweeps:
Warwordsaur: I still don't like it. I think green could have better creatures.
Red Pinger: this was my idea. Is it a problem at common? We can remove it.
Windborn Angel: Exalted Angel is a very powerful creature. Windborn angel has 1 toughness less, but let you draw additional cards. I don't know it's a good idea.

@Picks:
Speartrap Runner: you are correct, I forgot that.
Runner Veteran: Seasoned Marshal is a terrible card, I agree. But Runner Veteran is too powerful, in my opinion.

About sacrifice, we can use Human Offering. (horrors, demons...)
We need reminders for abilities (like wastage and pulse) in the first message of the discussion.

"All science is either physics or stamp collecting." [Ernest Ruthenford]
"In man we all pray!" [Tony Hadley]

Sat, 2010-07-17 01:21
shark400

I've updated the first post with info on the new abilities. If I missed anything, please tell me and I'll add a reminder for it

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Wed, 2010-08-11 00:02
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Hmmm... not much has moved since we last saw this. I would really like to keep moving on it. So far, I think this is the project I have been the most excited about since being on these forums. shark400 you still around?

Anyways, I took the liberty of grabbing the set file and making some updates, mostly wording and such, just ascetics mostly, a couple rarities were off. No offense, probably just overlooked.
Looking through the file there are a few things that I wanted to address:

Alexis, in Ire - I like the first ability, but the 2nd is Day of Judgement and the ultimate is the same thing but exiles. And why does it exile all nonwhite and then bring all white from exile back? I think that one should be changed for some variety.

Alpha Wurm/Elite Wurm/Gogaran Wurm - I like the idea of a vertical vanilla cycle but for fatties should we maybe use dinosaurs instead?

Burgeaning Flame - I think that the morph cost of 2 is too aggresive. I think it should be 3 or 4 on this card.

Giant Butterfly - Generally green doesn't get flyers but giving green a 2/2 flyer for 3 with morph is a little much. We should make it a rare or make it 4 mana with a morph of 3 maybe?

Gogoran Wurm - I think a 5/3 trampler for at common is a little much even for green.

Horizontal Visions - I think we should scrap or start over with this card. We decided not to do primal in blue and this is kind of along those lines... kind of an opposite of primal but not really. EIther way it is a little confusing.

Hunting Pack - I think the haste on this might be a little overdoing it. Yes, I know it was my suggestion...

Irakai - Overall I think this guy is too strong. The turn he comes out he can put two 3/3s out for each creature on the battlefield. This could easily be like 4 or 6 to 8 or 10 3/3s for 5 mana. The ultimate is accessible right away for primal so we need to think about that for balancing.

Packleader - Considering this guy is fetchable that could be really strong.

Liliana - Proposing to change her to 4 mana since she requires saccing to put loyalty counters on.

Obsidian Arrowhead - Can't remember if we changed this one. It is OP with the reusable destroy effect. I am changing it to 1 or 2 damage.

Skeletalsaurus - Gonna make him a 4/2 with overbear 2 at 3BB and move to uncommon. Or we could be more aggresive and go rare with it.

Warwordsaur - This was hit at before. How abotu 3/4?

Now we have quite a few aggressive 1 drops and we need to narrow it down. Here we go:

Young Allosaur - G - 2/2
Astribe Palm Runner - G - 1/2
Footprint Baby - G - 1/1 token w pulse
Dinosaur Hunter - W - 1/1 w bonus against Dinos
Elite Hunter - 2/1
Warning Orderly - 1/1 w bouncing morph cost
Astribe Reconnoiterer - 1 - 1/2

I don't think the colorless creature fits the theme so I would vote that one out. Dinosaur Hunter should stay and Warning Orderly isn't really an aggresice 1 drop so it should stay. With 2 1 drops in white I would cut Palm Runner. I think keeping the Footprint Baby and 1 of the other 2 would be good.

Once I got all the changes and suggestions from above I will update the set file. I am also going to go through the thread. I think there are some things that were mentioned but haven't been updated yet. I will post when finished for whomever is maintaining it.

Check out my updated set hub.

Wed, 2010-08-11 00:26
Picks-at-Flies
Picks-at-Flies's picture

Just a comment that there was never meant to be a colorless guy, but nobody ever corrected the set file to mark it as W.

Tue, 2010-08-17 21:50
Kazerima
Kazerima's picture

Um.. pardon the intrusion, but Giant Growth and wild growth might make great reprints for the set, though the wild growth could be done by its old text [Whenever enchanted land is tapped for mana, it produces an additional Green mana symbol]

Wed, 2010-08-18 00:51
shark400

or maybe a new card that does what the old wild growth said it did (i.e. makes a land produce an additional Green mana symbol). The whole thing about what mana comes from where might get complicated, so reminder text is a good idea

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Sun, 2010-08-29 10:42
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I like the idea Kazerima, feel free to add whatever you want, but that inspires another idea for me.

CARDNAME 1 mana symbolGreen mana symbol
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, if it is the first time it was tapped this turn, you may untap it.

This does close to the same thing, but you don't have to worry about the pesky "where does the mana come from" thing. Only thing is you can tap for mana on your turn and then for two mana on the opponent's turn thus why I upped it to two mana.

Giant Growth is a common inclusion for the core sets and I think we can do something with an appropriate name like Primal Rage or something for this set. Or maybe with Lizard pulse or something.

Also, I like the idea of using Offering as a subtype instead of Sacrifice. It is less confusing.

I have made some updates to the set file and it is available here for whomever to grab. I upped Irakai to six mana but he is powerful enough to be at seven maybe.

I hope there is still interest in this project as I am still excited about it. Just hoping that everyone got so busy with school starting up again...

EDIT: I was thinking about the Hunter class that we have on a few cards. I like it and I think we should maybe develop an identity for that class. I was thinking something along the lines of Icatian Javelineers might be an idea. And cards that deal damage to other attacking or blocking creatures.

EDIT 2: Maybe Liliana could choose the card type that is sacrified? That would be awesome to name planeswalker and have your opponent sac their walker...

Check out my updated set hub.

Sun, 2010-08-29 11:48
Anuttymous
Anuttymous's picture

Quote:
CARDNAME 1 mana symbolGreen mana symbol
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, if it is the first time it was tapped this turn, you may untap it.

Woah, not common, I hope. Simic Growth Chamber! Huge mana boost! Might need to cost more, but then it's comewhat worse than its competitors.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2010-08-29 15:45
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I think there are better mana accerators than that. You would have to wait until th third turn to cast it and the fourth turn to use it. Not to mention the only format it would happen in is Legacy which can already be crazy fast.

Check out my updated set hub.

Sun, 2010-08-29 23:17
Anuttymous
Anuttymous's picture

Good point. Stick out your tongue

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Mon, 2010-08-30 00:50
shark400

I like the untap effect. It has good combo potential. I think this card would work as a common, although it is strong.

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Sat, 2010-09-04 21:23
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

It could also enchant basic land instead.

Is there still interest in this project? Shark, are you still interested in leading it? I hope so, cause I really like what we have done so far. I am assuming that the thread slowing down right around the time school started again probably is not just coincidence...

Check out my updated set hub.

Sat, 2010-09-04 22:46
shark400

I'm still here. This thread hasn't had much activity for a while, so I've moved on to other projects. I might submit some cards for this set in the future, but for now I want to see what other people have to offer

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Sat, 2010-09-04 23:25
Pichoro
Pichoro's picture

Little hint - if you're not working on it and submitting cards yourself, why should anyone else be?

Sun, 2010-09-05 09:38
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Yeah, the one leading the project keeps it alive really. If you are busy with other projects I can take over the lead. Up to you. With that said, if there are no others interested it is a mute point though. So, anyone else still interested?

Check out my updated set hub.

Sun, 2010-09-05 11:05
copapoc

I'm still here, ans still intersted. but i really ccan't come up wit decent cards of late (i only get either way to wordy cards or Bah-roken cards). when i get something decent out, i'll post it.

Sun, 2010-09-05 14:59
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Cool, it doesn't have to move super fast just as long as it keeps moving. I've got some ideas I'll post in a little while.

EDIT: Ok a few ideas. I wanted to explore Hunters and the sacrificial theme a little bit. Here is what I have so far.

CARDNAME White mana symbolWhite mana symbol
Creature - Human Hunter - C
Tap symbol, Remove a spear counter from this: ~ deals 1 damage to target creature.
~ enters the battlefield with a spear counter on it.
Whenever a creature is put into a graveyard that was dealt damage this turn by ~, put a spear counter on it.
2/2

Crossbow Glendale 2 mana symbolGreen mana symbol
Creature - Elf Archer Hunter - U
Reach
Tap symbol: ~ deals two damage to target attacking or blocking creature with flying.
2/3

Azearian Witch 2 mana symbolBlack mana symbolBlack mana symbol
Creature - Human Witch - R
Tap symbol, Sacrifice a creature: Put a -1/-1 counter on all tapped creatures opponents control.
2/3

Azearian Tutor Black mana symbol
Sorcery - R
As an additional cost to cast ~, sacrifice a creature.
Search your library for any card and put it into your hand. Shuffle your library.

Bounty Collector - 2 mana symbolBlack mana symbolBlack mana symbol
Creature - Human Hunter - R
Whenever ~ deals combat damage to a creature, gain control of that creature. It becomes an Offering in addition to its other creature types.
He searches the lands for any beings whose blood will please his queen.
3/4

Pact of Azearia Black mana symbolBlack mana symbolBlack mana symbol
Enchantment - M
Skip your draw step.
Sacrifice another permanent: Gain 1 life and draw a card. (or should it be "When a permanent is sacrificed"?)

Bone Tribute Black mana symbol
Instant - R
As an additional cost to cast ~, sacrifice a creature.
Draw a number of cards equal to the sacrificed creature's CMC. You lose that much life.

Nightstalker 1 mana symbolBlack mana symbolBlack mana symbol
Creature - Vampire - R
Whenever a creature is sacrificed, put a +1/+1 counter on ~.
2/2

Bloodthirsty Raveger 4 mana symbolBlack mana symbolBlack mana symbol
Creature - Vampire Warrior - U
Intimidate
~ costs 1 mana symbol less to cast for each creature sacrificed this turn.
4/2

(Not sure if we are using Vampires, but these could easily be changed to another type.)

Cursemaker Black mana symbol
Creature - Human Offering - U
Whenever a creature is sacrificed, target player loses 1 life.
1/1

Curse of the Damned 3 mana symbolBlack mana symbolBlack mana symbol
Sorcery - R
Players sacrifice all creatures they control, then lose life equal to the number of creatures they sacrificed this way.
As much as these human sacrifices disgust me, they are a neccessity. You do not want to see what happens if they are not done. - Il Gelad

Well, I have more ideas, but I think that is enough for now. Some may be too much but feel free to comment. I hope that can get black a kickstart too, haven't seen many black cards so far.

Check out my updated set hub.

Sun, 2010-09-05 15:08
elmdor
elmdor's picture

With Offering I meant the ability from Kamigawa (Patron of the Nezumi). We could make vampires (or other creatures) with Human Offering, and make Human creatures with abilities like "when this creature is sacrificed, [effect]".
Or we can make noncreature cards with Human Offering. Or we could make the ability "Creature Offering", that works like offering but without the subtype restriction.

"All science is either physics or stamp collecting." [Ernest Ruthenford]
"In man we all pray!" [Tony Hadley]

Sun, 2010-09-05 16:19
shark400

Shadow God
7Black mana symbolBlack mana symbol
Creature - Demon
Human Offering
Trample, haste, flying, first strike, deathtouch
At the beginning of your upkeep, sacrifice a Human or ~ deals damage to you
equal to its power
8/7

Shields of Stone
1White mana symbolWhite mana symbolWhite mana symbol
Enchantment
Creatures you control get +0/+3

Caverns of Origination
4White mana symbolWhite mana symbol
Hunters you control get +0/+1
1White mana symbol: Put a 1/1 white Hunter creature token onto the battlefield

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Sun, 2010-09-05 17:46
A Tactical Waffle
A Tactical Waffle's picture

I a have a lot going on in my life, but I may post a card or two every so often.

"If the world was perfect, it wouldn't be."
-Yogi Berra

For Those Starting A New Set - READ IT

Mon, 2010-09-06 02:15
Picks-at-Flies
Picks-at-Flies's picture

I may start doing some more blue stuff, if I have the brain power. Let's start with:

Primordial Energy - Blue mana symbol
Instant
Until end of turn, target creature has, "Blue mana symbol: Untap this creature. You can only pay for this ability with mana from basic lands."

(rare or uncommon)

Weather Crab - 3 mana symbolBlue mana symbol
Creature - Homarid Wizard
Sacrifice ~: until end of turn, all lands are basic islands.
2/3

Apprentice Weather Crab - 2 mana symbolBlue mana symbol
Creature - Homarid Wizard
Sacrifice ~: until end of turn, all lands you control are basic islands.
2/2

Tue, 2010-09-07 01:17
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I guess I got confused with the offering. Either way, I don't think having a "class" for the to be sacrifices is needed or really something we should do from a design or flavor standpoint. We could def use offering as an ability but it should be very minor, only on a few cards if we do.

Shadow God - Maybe to much on one card.

Caverns - I think this is a little strong for a token generator. I know it costs six but it can sure pump out some tokens.

Weather Crab - I like this one best. It can fill more applications, such as Islandwalking!

Check out my updated set hub.

Tue, 2010-09-07 01:37
Aedan Fire
Aedan Fire's picture

If you pull off haste, first strike, and deathtouch..... Shadow God would be more balanced for its cost.

Is 'caverns' an enchantment or land. I mean it sounds like a land, but thats just how it sounds. maybe make it a tap ability instead of stackable effect, i think that is how it is said.

Tue, 2010-09-07 03:02
shark400

good point. Having first strike and deathtouch on the same card is a little nuts. I think the haste is balanced, but it should be gotten rid of because of flavor reasons. I've been working on another set for a while so I'm a bit rusty Stick out your tongue

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Thu, 2010-09-09 00:02
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

What do you guys think of the black cards I showed so far? Is that kind of along the lines of the "aztec-like" tribe that we were going for?

I think that we should just remove the sacrifice/offering subtype altogether, especially since both will have alternate meanings for the words.

Check out my updated set hub.

Sat, 2010-09-11 16:50
shark400

I like the direction the cards you posted are going, but I think they need to feel more cohesive. They seem like a bunch of random black cards that like sacrificing, which isn't bad, but they need more synergy. Synergy is good A happy smile

I think sacrifice/offering should be removed as a type altogether, since it's too confusing and the flavor is a little weird. Things become an offering when they are sacrificed, not before. That said, I really like the idea of keeping the Offering ability in the set. I think it works really well with the flavor.

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Sat, 2010-09-11 23:40
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Yeah, def removing the sacrifice/offering typeline. I am not really sure what you mean about the synergy. They seem synergous to me. As you said, they are black cards that like sacrificing; whether that be sacrificing something or triggers on sacrificing or benefits from sacrificing. Do you mean flavorwise? Either way, they were just ideas that I threw together at once.

Check out my updated set hub.

Tue, 2010-12-14 22:33
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Ok, just pinging the community to see if there is anyone still interested in this project. I think that the ideas in this set were very solid and had a lot of promise. Even after sitting dormant for three months I still get excited when I think about Muruganda Unleashed! It would be a shame to me for so many good ideas and so much untapped potential here to go to waste. Personally, I think this is my favorite community set ever put on this forum save maybe the Inverse Shards. I would like to revive it but can only do so if there is interest in it. It will probably be slow as I am also involved with Lumehaven which I want to stick out to the end, but it can still keep moving. Sets don't come together overnight.

@Shark400, if you are still around (haven't heard from you in awhile) just let me know. If you are uninterested or too busy then I would like to take the "lead" even if just temporarily to keep it moving. By lead I mean just maintaining the set file and updating first post (if that is possible). You deserve due credit for starting this with solid ideas. Just let me know if you are around.

@Everyone else, just put out a quick post if you would be interested in continuing, even if just a small bit at a time. Even just occasional comments on cards/themes is cool. If you were involved before and want to post 'no' to clarify that is fine but silence will be assumed to be a 'not interested'. If you were not involved before but would like to now feel free.

As this is the second time I have pinged for interest, if we get none, I'll leave it dead... but I won't be happy about it. A sad 'frowny'

Check out my updated set hub.

Wed, 2010-12-15 01:52
New Kind of Christ
New Kind of Christ's picture

I am interested

Wed, 2010-12-15 01:56
Pichoro
Pichoro's picture

Guitarweeps, if we don't hear from shark400 and you want to continue this set, I can arrange for ownership of the front post to be transferred to you, so you can do as you like.

Wed, 2010-12-15 04:17
shark400

@Guitarweeps: I'm still around. Sorry I haven't been posting. I've been really busy. I also think Muraganda Unleashed has potential and I'd like to see it finished too. I have another very important project I'm working on right now, I wouldn't mind if Pichoro puts the ownership of the front post in your hands so you can lead the set design. But I will continue to contribute ideas and help out now that I have some spare time.
As for what my very important project is, I won't give away too many details except that I am working on a novel A happy smile

"It's the poison that in measures brings illuminating vision; it's the knowing with a wink that we expect in Southern women; it's the wolf that knows which root to dig to save itself; it's the octopus that crawls back to the sea" - R.E.M.

Wed, 2010-12-15 12:44
copapoc

still in !
just having some hard times with school. i'll get to examening the set file later today, and hope to push out some more cards Winking smiley

EDIT:so, a summary of my thought so far, per card, per color, starting with white

white

Spoiler:
Vanillas:

Sabretooth Cat WW
Creature - Cat Blue mana symbol
3/2

Elite Hunter W
Creature - Human Hunter Blue mana symbol
2/1

these could best be lowerd to common, as garrucks companion thrumphed sabertooth cat. same goes for elite hunter, by a card in our own set. [young allosaur. the 2/2 common dino for G]
secondly:
we have a hunter and a scout theme. i'd like to see both as one. either we go with the hunter's, wich have never been done before. these are insular, as they suffer from ally syndrome. they'll be only ussed in one block.
Scout however are a proud group consisting of around 60 members, including fun cards as goblin guide and saffi eriksdotter. i'd prefer scouts to prevent insularity

other creatures:

Dinausaur hunter W
Creature - Human Hunter Colorless mana symbol
Dinausaur hunter gets +2/+2 if an opponent controls a Lizard.
On Muraganda, dinosaur hunters were very scarce for obvious reasons.
1/1

i like this one ^^ but as remarked above, i'd prefer it as a scout.

Essence of Light 2WW
Creature - Elemental Blue mana symbol
Vigilance
Morph 2W
When Essence of Light is turned face up, up to two target creatures can't attack or block until end of turn
2/3

cool combat trick. maybe demote it to common to spice up limited a bit ?

Knife-weilder W
Creature - Human Scout Colorless mana symbol
First strike
Morph W (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/1

cool card. but a 2/1 first strike for W ? and an option to morph it ? seems a bit strong, even if we are pushing the boundaries of power/toughness in this set, i'd like this one to cost 2 mana. maybe give it an extra edge, like being a 3/1

Mammoth Hunter 1W
Creature - Human Hunter Colorless mana symbol
Vigilance
1/1

keep this one in too. not every card can be fantastic =D

Runner Veteran 2W
Creature - Human Scout Blue mana symbol
Whenever a Scout you control attacks, you may tap target creature.
1/4

a cool way to give creatures without abilities a little edge in-game. and a way too help get all your tiny scouts over the borders into combat-damage-to-player land

Scout tactician 2WW
Creature - Human Scout Red mana symbol
when Scout tactician attacks, you may pay 3WW, if you do, you may decide how creatures block this turn.
3/3

this one is my design. and i stil like it :I

Speartrap Runners 1W
Creature - Human Scout Colorless mana symbol
First Strike
Creatures blocked by Speartrap Runners gain trample until end of turn.
1/2

surely a devestating effect against murganda petrogliph decks. maybe up the cost by one, and let its 1 power be 2 ?

Warning Orderly W
Creature - Human Scout Blue mana symbol
Morph- Return a creature you control to your hand.
The warning orderly would scout ahead to shout back when one of the beasts was coming. It was usually the last thing they said.
1/1

like the idea. but the nale is off, as i keep thinking of it as a spell intead of a creature[/card]

Windborn Angel 3WW
Creature - Angel Red mana symbol
Flying, lifelink
Whenever Windborn Angel deals combat damage to a creature, if you have more life than that creature's controller, draw a card.
Morph 2WW
4/4

[i] reminds me of Exalted angel. i like it Big smile

next would be blue. i'll get started on those as soon as possible =D

EDIT: seems the set file isn't up to date :S

Wed, 2010-12-15 20:54
elmdor
elmdor's picture

I'm still in!

In the MSE Community Set I saw an interesting ability, -type- resonance, that allows cheaper spells if you played a -type- spell the same turn. This suggested a new idea: spells that cost less if a creature with no abilities entered the battlefield this turn. What do you think?

"All science is either physics or stamp collecting." [Ernest Ruthenford]
"In man we all pray!" [Tony Hadley]

Wed, 2010-12-15 21:27
copapoc

likey likey i'd say. somthing like this:

inhabit the woods 3 mana symbolGreen mana symbolGreen mana symbol
Sorcery Red mana symbol
CARDNAME costs 2 mana symbol less to cast if you played a creature card with no abilities this turn.
put 2 3/3 dinosaur creature tokens onto the battlefield.

Wed, 2010-12-15 22:25
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Great! Glad there is still interest. Remember that it is ok if it moves slowly and you are welcome to join/rejoin at anytime.

@pichoro - If you could work your magic based on sharks comments.

@shark - That would be great if you could still be involved even if just a little. Good luck with your novel. I want to write one someday as well. I just suck at fiction though.

@Copopac - Not sure I am convinced that hunters need to be dropped. I think that they communicate a "primitive" feel of the sentient beings. The word hunter kind of makes you think of someone roughing it in the woods trying to live by hunting beasts down for food and clothing. Dunno maybe I am crazy. Now maybe one approach would be to use scouts and use the naming convention to give the hunter feel. I still personally prefer the hunter class though; with the right identity it could be really flavorful. I don't think that we have to worry insular as it doesn't have t interact with the word "hunter". It is just a group definition really; a group that aren't neccessarily together like leonin would be.

I have noticed that there is an underlying tribal theme going on. I don't think we intended on that but dinos, homarids, and scouts have kind of gone that direction with a little help from <type> pulse. Not a big deal but we should be aware that it is going on and either stop it or embrace it. I think it would be fine as an underlying theme.

@Elmdorsmoran - Interesting take. Not sure if I understand the flavor behind it though. I could see this in maybe a cycle or small group of cards but nothing more than that.

Check out my updated set hub.

Wed, 2010-12-15 22:32
copapoc

@weeps: i'd say then, go for hunter in the name. and refer some hunters in their text box. [effects that refer the ard itself] to really get the hunter feel over. if they are neglecting the "theme" they can easily be rangers, and hunters in name i think. [wizards has a policy about types i think, not sure tho]

I say embrace the tribal theme. their not every day themes. [even though dinosaurs should be lizards :p] i'll be back tommorow with more on this tho.

Wed, 2010-12-15 22:46
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Haha. I know Dinos are Lizards but I can still call them Dinos!

Also, by looking at all the cards in the gatherer with "hunter" in the name we shouldn't have a hunter type. There are two pages of hunters none of which have hunter in the typeline. It would be extremely inconsistent to change it now. Same reason our Dinos are Lizards in fact...

So I am going to update the file from the typos and change all hunters to scout, warrior, or assassin depending on the card.

Check out my updated set hub.

Wed, 2010-12-15 22:56
copapoc

-mission succeeded !-
-lvl up-

okay, i'm going to bed now . hope to get some stuff in tommorow
-around 13:00 , GMT+1.00-

Wed, 2010-12-15 23:09
Picks-at-Flies
Picks-at-Flies's picture

As someone who made a lot of the scouts, that was deliberate: the point of humanoids in the setting is that they either have to hide (blue/black) or work together.

Homarids, a lot of which again were my designs, don't tend to be tribal with themselves. Rather they work by spawning lots of Camarids. (I presume that, in turn, Camarids could produce Homarids). So ironically, blue will be the big token colour of the set. There probably should be a discussion what we want to do with blue though - thinking about it again, I think blue swarms ARE unusual, and I think we should probably keep in mind ways of giving blue both agro and control routes through the same. Curiously, of course, they would work very well with black.

Overall, I do see allied-colour synergy floating through the set.

Thu, 2010-12-16 00:34
Pichoro
Pichoro's picture

And now, this thread is in Guitarweeps' hands.