Creating the Next Big ThingLogin or register to post comments
|Tue, 2010-04-06 14:06|
So, lately, I've had an itch to do something new, in the vein of Vanguard, Planechase and the forthcoming Archenemy. Something for casual, and perhaps multiplayer. Something with new kinds of cards. But alas, my creative juices have not been flowing. So I come here to ask if anyone is interested in undertaking such a project, and beginning the brainstorming phase with me?
While my creative juices are not flowing, my analytical ones are. Here's what I've come up with so far as structural information.
Design Notes, based on Planechase and Archenemy:
We could also decide to do preconstructed decks to go with it, if we like, in the vein of those from Planechase. If we do:
I think the beauty of things like Vanguard, Planechase, and soon Archenemy, is that they add something to the game that wasn't there before. So, I think it important to look at what is in the game now. So I'm going to go through all the card types, and talk about from a flavor perspective about what they represent. I'm going to include Vanguard, Planechase and Archenemy. We've not even seen the first Archenemy card, but I think we have some vague idea what role it fills in the game, atleast flavorfully.
• Sorceries & Instants
So, in my mind, the first step is to think about what's missing? Flavorfully, the various types of cards come together to form the world that the stories of Magic take place in. So, what do we see that's missing?
*It should be noted that the goal here is to create something in line with Planechase or Vanguard, not a new card type in line with Planeswalkers, Structures, or something like that.