Featured Contest - Freeform Design

Mon, 2011-11-14 02:37
Raznaak's picture

My idea here is that it can get quite powerful.
1) The discard. Yes it is expensive. But it is at INSTANT speed, and you don'T need to tap it. So if you have 12 mana, you can do it twice. (really hypothetical situation...).
2) Why cant you reference it in text? Even if it is an ability word, it is still a "keyword". So it would work.
3) If it is the only creature, it gets +1/+0. If you have two creatures, they each get +2/+0. Three, +3/+0. It can hurt really fast if you have no card in hand, in addition to the other abilities that creatures with hellbent have.

Whatever, good game.

Mon, 2011-11-14 02:50
Sewn-Eye's picture

1. I kind of assumed it was there for you to achieve hellbent. I had missed the part where it was instant-speed, though, which it shouldn't, despite the high cost. It will lock down a bunch of creature-based decks, where they can't respond to Drolnyr at all, as it's out of Bolt range. I suppose my way of thinking could be outdated, though, as I have yet to play with cards like Dismember and Beast Within.


From the Comprehensive Rules (as of Innistrad) wrote:

207.2c An ability word appears in italics at the beginning of some abilities on cards. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are channel, chroma, domain, grandeur, hellbent, imprint, join forces, kinship, landfall, metalcraft, morbid, radiance, sweep, and threshold.

Essentially, ability words don't actually mean anything. They're just there so you can be all like, "I landfall, so I gain 2 life and this creature gets +2/+2 until end of turn," rather than, "A land entered the battlefield under my control, so I gain 2 life and this creature gets +2/+2 until end of turn." At least, that's how I understand it. It's a pretty new concept to me, too. I recently designed a card that referenced an ability word, and that didn't go over so well. XD

3. I understand what it does, but it just doesn't look good. The word hellbent is mentioned three times, and "creatures you control with" is there twice.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Mon, 2011-11-14 03:35
Raznaak's picture

1)There is a few way to do it instant-speed: nezumi shortfang and funeral charm for example...
3)I know, but this was the best way to do it exponentially...

Mon, 2011-11-14 15:34
Head Moderator
Inanimate's picture

Alright, just gonna make a new post, since we're on a new page! Hooray.

The challenge is to make a card featuring a new keyword-action.

A keyword-action isn't something that goes on the keyword-line all on its own, like Flying or Vigilance - it is a verb (as the word 'action' implies).

Existing examples of keyword actions include such exotic things as proliferate, scry, transform, and clash, but also regular old staples, like counter, sacrifice, die, and even tap.

My main things I'll be looking out for are creativity, balance, flavor and last but not least, fun. Best of luck, everyone!

Mon, 2011-11-14 07:54
Triskavanski's picture

Is madness a keyword action?


This will probally be useful for this challange.. http://wiki.mtgsalvation.com/article/Keyword_action

And so my Keyword action is going to be a simple, oldy, but goody.


To mill is to put the top X cards from your library into your graveyard. So if a card has Mill two cards, you put the top 2 cards of your library into your graveyard. A card like Millstone would say "T: Target player mills two cards."

Now how will Mill be used in ways that it hasn't been used before? What about casting spells from your library as they go into your graveyards. Madness you say? No thats discarding cards.. INSANITY! you cry. And you are right!

Glimpse of Insanity 2 mana symbolBlue mana symbolBlack mana symbol
Enchantment Blue mana symbol
Whenever you would reveal a card from your hand, each opponent mills their top card.

Eve of Madness 1 mana symbolBlack mana symbolBlack mana symbol
Sorcery Chaos Symbol
Each player discards a card and mills their top card.
Insanity 1 mana symbolBlack mana symbol



Actually a small little change..

Mill is the action of putting a card from anywhere in the library into your graveyard.

This is in light of cards like Celler door, that would mill the bottom card, or even a few cards that search for a card in your library and puts it into your graveyard. So for insanity to tigger it would be whenever the condition of "from library to graveyard" is met.

Mon, 2011-11-14 15:35
Head Moderator
Inanimate's picture

Sorry, Trisk, I should have been more explicit about a few things:

The specific challenge is to Make a card with a new keyword action. That means one card per entry! You can have more cards alongside it to show off the way it's meant to be used, though!

When I said to be creative, I meant that simply translating an existing common action (such as when M12 converted "put into a graveyard from play" into "dies" for creatures) probably won't get you a lot of creativity points, unless you make it very unique! I did say make, after all!

Also, I completely overlooked the Flavor category. That was totally my bad.

All of this has now been edited into the original challenge post. Sorry!

Mon, 2011-11-14 20:48
Utheraptor's picture


Eliminate (Search target player's graveyard hand and library for all/any number of cards with that/the same name and exile them. Then that player shuffles his or her library.)

Used on cards like Counterbore, Extirpate or Memoricide

It can be used like:

Mind Shattering 1 mana symbolBlack mana symbolBlack mana symbol
Instant Red mana symbol

Target player discards a card at random, then eliminate that card. (Search that player's graveyard, hand and library for each card with the same name as the discarded card and exile them. Then that player shuffles his or her library.)

More interesting use:

Masochistic Pact Black mana symbol
Instant Red mana symbol

Search your library for a card. At the end of turn, eliminate that card. (Target player searches your graveyard, hand and library for each card with the same name as that card and exiles them. Then shuffle your library.)

More sadistic card:

Quench the Spark 1 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Sorcery M Mana for MTG Extra

Name a planeswalker card, then for each player, eliminate that card. (Search each of your opponent's graveyard, hand and libary for each card with the same name as the exiled card and exile them. Then target opponent does the same for your graveyard hand and library. Then each player shuffles his or her library.)

And the entry card:

Planar Collapse White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Sorcery M Mana for MTG Extra

Name any number of land cards, then eliminate those cards.(Search target player's graveyard, hand and library for each card with the same name as the named cards and exile them. Then that player shuffles his or her library.)

Yes Inanimate, I know that I do the same thing as Triskavanski, but I think that it is unique enough...

Shoot for the Moon. Even if you miss, you will land among the stars.
Orbis Renaissance community set

Mon, 2011-11-14 21:53
EyeofTruth's picture

Swarm(Put a creature token that is a copy of this creature onto the battlefield tapped)
This keyword is not supposed to appear at common, much like proliferate too, it would not appear very often.

Unending Scarabs Green mana symbolGreen mana symbol
Creature - Insect Mythic Rare
At the beginning of your upkeep, Swarm

Additional cards

Scorpion Hatchling 3 mana symbolBlack mana symbol
Creature - Insect Uncommon
When CARDNAME dies, you may pay 3 mana symbolBlack mana symbol, if you do, Swarm.

Hive Mother 4 mana symbolGreen mana symbolGreen mana symbol
Creature - Insect Rare
Whenever CARDNAME attacks, you may have another target Insect Swarm

Work of the Hive 2 mana symbolGreen mana symbolBlue mana symbol
Enchantment - Aura Uncommon
Enchant Creature
Enchanted creature and all creatures with the same name lose all abilities
4 mana symbolGreen mana symbol: Swarm enchanted creature.

Mon, 2011-11-14 22:53
Head Moderator
Inanimate's picture


Here's a good tip for this contest:

If the effect is rare enough, and you make a cool enough case, it's fine. As long as you can make a good case for why your card is cool and an interesting use of it. I'd be careful about using ideas that have already been nicknamed by the community, by the way. Just see the ruckus that was caused by "Hexproof v. Trollshhroud" -- there's often a flavorful gap in nicknames.

This challenge requires a lot of skill, and I respect that! It's not very easy to come up with a new keyword action. I'd say that the most interesting examples to look at are clash (very interesting, very different), and proliferate (super synergistic with the set mechanic) -- try to go like they did.

Also, just because I find it interesting: Scour, Quash, Splinter, Eradicate, and Sowing Salt. What a fun cycle!

Tue, 2011-11-15 03:23
Anuttymous's picture

Splinter (Put a token that's a copy of it onto the battlefield. It has haste. Exile that token at end of turn.)

Fury Elemental 3 mana symbolRed mana symbolRed mana symbol
Creature - Elemental Red mana symbol
At the beginning of your upkeep, splinter CARDNAME. (Put a token that's a copy of it onto the battlefield. It has haste. Exile that token at end of turn.)

5 mana for a total of 8/8 might be too good, I dunno. Though it is just during your turn. Could effectively be like having 4/4 vigilance, because you swing with token, block with original. Various uses.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Tue, 2011-11-15 03:55
Sewn-Eye's picture

Infest (Put a -1/-1 counter on it. If that creature dies this turn, put a -1/-1 counter on target creature.)

Bloated Plaguevessel 3 mana symbolBlack mana symbolBlack mana symbol
Creature - Horror Red mana symbol
At the beginning of each upkeep, infest target creature. (Put a -1/-1 counter on it. If that creature dies this turn, put a -1/-1 counter on target creature.)
Whenever a creature infests Bloated Plaguevessel, you may put a -1/-1 counter on each other creature.
The flesh-ravaging disease nested within the fiend devours its very own flesh, forming all the more orifices for the disease to flow through.

Seems a bit narrow to me, but I hope it works. I've never designed an action keyword before.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Wed, 2011-11-16 17:28
Triskavanski's picture

Well fine, if you don't like the utterly simplifed mill action word, then I'll make an entirely ridiculous complicated keyword..


To mutate a creature, you first place a counter on it. This counter is known as a Mutation counter and contains the properties of the mutation. For example..

Goblin Mutation Red mana symbol
Sorcery - Goblin Mutation Chaos Symbol
choose one - target creature mutates into a red goblin mutant with haste, or the next creature spell you cast mutates into a red goblin mutant with haste.

When a goblin dies, return Goblin Mutation to its owners hand.

Creatures that mutate, retain all previous creature types and colors as well as abilities. They gain new creature types, colors and abilities from the mutation.

In order to further help this along, Special Token Counter cards are also created. Each card is a DSC with two different mutations on it.

Tue, 2011-11-15 05:46
lord_joakim's picture

White flavorful card draw. What, you say?

Enlightenment 2 mana symbolWhite mana symbol
Sorcery Chaos Symbol
Illuminate 2. (To illuminate 2, exile the top two cards of your library face up. For as long as they're exiled, you may play those cards.)
With the coming darkness of the night, one must take the necessary steps to cast away all shadow.

Crazy, innit?

Tue, 2011-11-15 06:02
Head Moderator
Inanimate's picture

I'll judge Wednesday, by the way! Remember, originality is key.

Wed, 2011-11-16 15:42
elmdor's picture

Trickster's Gambit Blue mana symbol
Instant Chaos Symbol
Cut target player's library, then draw a card. (to cut a library, take any number of cards from the top and move them to the bottom, without looking at them or changing their order.)

I assume most players cut thier opponent's library after every shuffle, so it's an easy action. It's also a faster version of shuffling, and it works in a set with a lot of scrying effects and/or clash and/or against cards like Vampiric Tutor and Vampire Nocturnus.

"All science is either physics or stamp collecting." [Ernest Ruthenford]
"In man we all pray!" [Tony Hadley]

Thu, 2011-11-17 02:18
Raznaak's picture

Banish target <foo> (When ~ enters the battlefield, exile <another> target <foo>. When ~ leaves the battlefield, return the exiled card to <the zone it is from> [under its owner's control].)

Kaanzar Rakat, Ikrathian Knight White mana symbolWhite mana symbol
Legendary Creature - Human Knight Red mana symbol
First strike, vigilance
Banish target planeswalker or creature (When ~ enters the battlefield, exile another target creature or planeswalker. When ~ leaves the battlefield, return the exiled card to the battlefield under its owner's control.)
"I won't let those strangers mutilate our homeland for their profit. As long as I am alive, they won't see the sun again."

Also just for your information, Banish target [spell/card in a graveyard/hand/whatever] works too. It's not only permanents. Then they would return to the corresponding zone (the hand, the grave amd the stack)

Wed, 2011-11-16 20:10
Featured Sets Editor
kikushadowblades's picture

Integration Sword 1 mana symbol
Artifact - Equipment Blue mana symbol
Fuse 2 mana symbol (2 mana symbol: Exile this card from your hand or the battlefield and fuse it to target creature. That creature gets +X/+Y, where X is the exiled card’s power and Y is the exiled card’s toughness. Fuse only as a sorcery)
Equip 1 mana symbol
Equipped creature gets +1/+1.


P.S. This is a card from the already completed set, Agralnat United , but the fuse keyword action I came up with for that set already perfectly fit the challenge, so I thought I would use it.

My 'Stuff hub'
Everything in Moderation

Wed, 2011-11-16 22:05
Noahlotr's picture

Terrify # (Chose up to # target creatures. Those creatures can't block this turn.)

Nightbird 2 mana symbolRed mana symbol
Creature - Bird Common
Wheneven Nightbird attacks, you may pay Red mana symbol. If you do, terrify 1. (Chose up to # target creatures. Those creatures can't block this turn.)

BTW, Nightbird's Clutches

Wed, 2011-11-16 22:56
Picks-at-Flies's picture

Ape-ify (target permanent's owner sacrifices it then puts a 3/3 green Ape creature onto the battlefield)

Primal Conversion - 2 mana symbolGreen mana symbolGreen mana symbol
Enchantment Red mana symbol
Whenever you cast a sorcery, Ape-ify a non-creature permanent.

Monkey-Proof Wall - 2 mana symbolBlue mana symbol
Creature - Wall Blue mana symbol
Blue mana symbol: Ape-ify target non-token creature blocked by ~.

I think it would be a crazy environment if this effect was ever used and I submit it largely as an exercise in keyword action design.

Thu, 2011-11-17 01:32
Triskavanski's picture

Okay Final submission


Manifesto, Name a card then reveal the top card of your libary. If it is the named card, you win and may put it in your hand. If not you lose and any opponent may choose to put that card on the bottom of your library. Otherwise put it on the top of your library.

Strong Arm Manifesto 1 mana symbolGreen mana symbol
Instant Chaos Symbol
Target a creature you control and then manifesto. If you win, that creature gains +5/+5 If you lose, it gains -2/-2 instead.

I was a little hesitant to do "you control" on there.. but thinking of other cards that could use this ability..

Thu, 2011-11-17 01:00
Head Moderator
Inanimate's picture

Trisk, I'm assuming you aren't submitting Mutate then?

Also, I'll judge soon. Going to take care of priorities first off.

Thu, 2011-11-17 01:29
Triskavanski's picture

Well mutate is too utterly complex to work out properly, I'd think. a set using it would still probably use a heavy amounts of card memory, something that isn't normally applied to commons.

Manifesto though is simple. You make a manifesto of what the next card will be, and if you win you get good stuff, if you lose you get bad stuff.

But I'm going to do a reworking of Strong arm..

Thu, 2011-11-17 07:26
Head Moderator
Inanimate's picture

Judging is now up! Or rather, down!

While Planar Collapse is a mythic, and it has a tricky mana demandt, I do think the spell is a bit... well, to be honest, boring! It's a crazy powerful effect, but not in a real interesting way. Any player hit by this spell pretty much has no chance of lasting for the rest of the game, as long as you have the board. Lands? What lands!

Land destruction is already frowned upon in current Magic. Note the red part of the eliminate cycle in Kamigawa, and how it only targets non-basic lands. While yours doesn't destroy lands, it's just a big game-staller. And that's not a lot of fun.

You'd have had a much more solid entry with one of your smaller cards, to be honest! Quench the Spark is very specific, but Mind Shattering and Masochistic Pact are both very fun cards, and use the eliminate keyword-action in intriguing ways. I think you'd have fared a lot better by picking one of them.

Your keyword-action is nice, but not totally unique. You did pick a pretty rare one though, and your example cards had some good variety to them, so props to you for that.

Overall, your score for your card would be approximately 4/10. It's got good flavor, and makes good use of your keyword action, but isn't very... well, fair! I wouldn't have fun playing it, and I don't think my opponent would like it, either. Stalling a game that badly just wouldn't be very interesting.

You would have gotten a lot higher points for one of the other cards, sadly.

Swarm is really flavorful, unique, and best of all, its got a lot of variety to it! I'd love to see a set where one of the factions has swarm. Your cards imply an insect tribal, which definitely fits, but I could see Swarm on a lot of cards, and it fits Green mana symbolBlue mana symbol quite well, with a touch of Black mana symbol.

Unending Scarabs is clever, but perhaps a bit underwhelming for a mythic rare? I could see it as a rare. Mirror-Sigil Sergeant is far more intimidating, and doesn't enter the battlefield tapped. Of course, it does cost more... but it's also far harder to deal with.

It's kind of hard to judge Unending Scarabs, in my opinion. It really depends on what type of deck you're up against. I think most decks would have a way to take care of it at some point or another, but the real difficulty is taking care of its copies... it either becomes a race for damage, or requires some serious removal. Fitting, as cockroaches are famously annoying. It also fits with green being pretty good at dodging removal.

8/10 for the card, and for making a unique keyword-action!

Fury Elemental is clever. Eight damage in a turn via two attackers (both able to be blocked), or you can use it as you mentioned. I like it.

The only problem I have with Fury Elemental is simply the originality. I love where you're coming from, and the definition does work well, but it feels a bit odd -- and more importantly, it doesn't perhaps fit all possible variations of it.

That's the only major gripe I have about Fury Elemental, though! Otherwise, it's a clever idea.

9/10, for a clever card!

Infest is probably my favorite keyword-action here, to be honest. You made something very inspired and very original, and it works! It isn't too linear, but it has good synergy with its own home color. It's also absolutely oozing with flavor, something that appeals to me (if you haven't noticed).

Bloated Plaguevessel has a lot going on it, and I can see all the different angles you're going for. You can pick off a lot of weenies, or you can put a -1/-1 counter on it, and then weaken everything else as well. A clever way of mixing multiple strategies into a single-card, and it also hoses other infesters as well.

I really enjoy the keyword-action, and you made a perfect name for it. Very solid entry!

10/10, for a solid entry, and for a solid innovation!

Illuminate is interesting, and I can definitely see where 'white card draw' comes from. Like a lot of white, it has a bit of 'fairness' in it -- everyone can see the cards 'drawn', not just you. White also has a history of efficient cantrips, so card-draw isn't too out of the question.

The only problem I have with illuminate is that it seems a bit narrow. The purpose I see in it is pseudo-card-draw that doesn't activate draw triggers, and can't be discarded... but is revealed to all players. Interesting, but I don't see a lot of variety in it! It'd have been nice to see some more cards with it, to see what other scenarios it can fit in.

Also, I'm curious how Pull from Eternity would interact with it.

7/10! The card is nice and clever, but I feel that the keyword-action is a bit unnecessary.

Cut is interesting, and certainly different than what I was expecting! It's like a blind scry or fateseal. I can see a few interesting interactions with it, and I'm glad you pointed out some yourself. I can also see a bit of flavor in cut, I guess - I generally frown upon using player-terms in-game for flavor (for instance, Mill is not flavorful at all), but this one works well enough.

I just fear its uses are very straight-forward, and perhaps underwhelming. I can't see a lot of situations where the keyword-action would be necessary - your own submission covers most. I'd have liked to be proven wrong, though!

7/10. Again, a solid card, but perhaps an unnecessary keywording?

You know, I was originally going to have an example. I decided to use a white-card, and one of the ones I noticed was Fiend Hunter and Oblivion Ring, and thought something could be made out of those. I decided against posting an example, for exactly this reason - I figured someone would also notice!

It's essentially a legendary knight, that also banishes an opponent's threat. Neat! Thank you for clarifying that you can banish more than just permanents -- I would have preferred to see one of those more interesting entries, but you do prove that it has a lot more variety than I was anticipating! It can even fit into multiple colors, which surprises me!

I really like Banish, the more I look at it. It at first seems unoriginal, but then you explained all the cool uses it can have... and it's got my interest piqued now, frankly! I want to see more!

10/10! It's a really solid card, and it's a really solid keyword-action! Pat yourself on the back, mate.

Ah, Fuse. I remember seeing that in your thread! What a fun and creative idea.

The only real problem I have with Fuse on non-creatures is that I feel it needlessly complicates matters. Plenty of keywords are only on creatures, and work fine enough. Seeing a P/T is a big part of the game's way of identifying creatures. Of course, so is a card-back, and double faced cards are pretty cool! It just feels a bit odd to change that bit of the game, when it wasn't really necessary. Don't expect a big mark-down though.

I think "the exiled card" could have just been said "this card", by the way. Minor nit-pick.

Anyway, about your actual submission! It is essentially modal. It can be cast as an equipment, allowing for versatility - or it can be cast as an Oakenform. A colorless, cheaper Oakenform... yeah, that's a minor problem. While it won't be able to by recycled by Auramancer, or give you a card draw with Mesa Enchantress, it'll still be a huge +3/+3 boost to a creature, for 2 mana symbol. I think 3 mana symbol would work well enough, as it compares favorably to things like Boar Umbra, which also carries a boon.

9/10! Everything about the card's neat, I just think P/T on non-creatures is a bit odd (not enough to impact score), and that the Fuse cost is a bit cheap. That's all!

Terrify is a bit simple, to be honest. I like how it can be triggered in plenty of situations, but it's essentially just converting to keyword-action an existing thing, which I advised against on the grounds of originality.

And yeah, I noticed the reference! Very adorable, in my opinion. The card is pretty nice - it's very hard to block, as it can make one dude unable to block, and that dude is probably their flier. It balances this out by being 1/1, which fits, as red doesn't normally get common fliers. I like it.

It would have been nice to see some other examples of situations where terrify is used -- on instants? On enchantments? On artifacts? I want to see the variety in Terrify! It also feels a bit black, which might not have been what you were intending. I like that, though!

You get a lot of my love and adoration for the amount of clever flavor in your submission, and I also approve of the choice of keywording a very prevalent effect... but I did specify the challenge was about originality, so you get a minor deduction in points.

8/10! A solid card, a solid keyword-action, but not (perhaps) the most original of things.

Tip: If you'd at least explained some other possibilities for uses of Terrify (like what Raznaak did with Banish), you'd have gotten a point higher.

Ape-ify feels really odd as a keyword-action, to be honest. It's a bit of a clunky name, and an odd effect to see on more than one card per set. I agree it'd be a pretty crazy environment where Ape-ify is around!

That said, it's a neat idea, and you do have a neat card to go with it. The fact you don't have to pay a mana cost to essentially cast Beast Within is offset by the fact it cares about sorceries, not instants or creatures, which Green normally has more of. I approve, but do think it could use at least Green mana symbol.

7/10. Almost-solid card, less than solid keyword-action. I couldn't see this used a lot.

Well well well, our first and our last entrant! You had quite the tumultuous adventure through your submissions, my friend!

Manifesto is essentially Conundrum Sphinx, gone keyword-action. I approve! It's a nice effect that could stand to be seen a little bit more. Convert a spell into a cantrip, with a boon... if you can guess the top card of your library! Obviously, Blue would be pretty good at that (Green and White could also trick around it by putting stuff on top of their library, but that'd be very roundabout.) Otherwise, it serves as a one-player clash, which is clever!

There are two problems I really have. One is that it feels like it's lacking a bit of flavor. It took your explanation for me to understand "I call what's happening next", but manifesto normally brings to mind abilities that limit certain actions (like Silence).

It'd perhaps be better flavor to categorize it under stuff like fortune, luck, or prophecy, as that's what that action usually goes under (see all the sphinxes that look at your library... or scrying... or fatesealing...) It doesn't help that manifesto makes a very, very poor verb.

The other problem is a bit more trite. Frankly, that's a really long reminder! It could stand to be simplified.

The card itself feels a bit... lame, to be honest. A card with such a random downside is pretty mean, especially as you're relying on it as a combat trick. If you lose, you might have a good card sent to the bottom of your library, AND kill an important creature. If you win, you get a card, AND get a big buff. It's either VERY good, or VERY bad -- and I don't want to have to rely on that! I think it'd be nicer if you got a fairly-costed spell with a cantrip, or a slightly-overcosted spell with a chance of losing a good card.

Like so:

Chance of Might Green mana symbol
Instant Common
Target a creature you control and then gambit. If you win, that creature gets +3/+3 until end of turn. Otherwise, it gets +2/+2 until end of turn. (Name a card, and then reveal the top card of your library. If it's the named card, put that card into your hand, and you win the gambit. If it's not, your opponent may exile the revealed card.)

See, the card can be relied upon for at least a +2/+2 - but if you lose, you might lose a good card off the top of your deck. If you win, though, you essentially get a Giant Growth with a cantrip attached. Fancy!

While I love your keyword-action, the majority of You Make the Card is about... the card. And I feel your card is just a bit too random. Due to that, I'll have to give it 5/10.

I'd really like to see more cards with this 'single-player clash', though. It's really fun!

So, who be the winners, then?

Fuse, by kikushadowblades! There's a lot of potential, and it has a large amount of variety, but the card itself was a bit off-costed. Congrats again on making the wonderful Agralnat, by the way.

First place
Sewn-Eye versus Raznaak, then! To dispute the tie, I'll be factoring in the keyword-action more than I did for the actual judging! Which card works best, and has the most potential?


Sewn-Eye's keyword action was nice, but perhaps a bit too focused on one color. From what I can tell, most keyword-actions have been very "multi-color friendly", and emphasize versatility and variety. The most narrow keyword-action is probably fight, and even that is Red/green mana symbol.

Therefore, I'm going to have to go with Raznaak! His little hint at the possibilities in Banish really caught my interest, and super-psyched me up. It's a solid card, and an exciting keyword-action with a lot of potential!

Honorable mention
"Terrify" I can see making it into a core-set! Congrats, Noahlohtr!

"Single-player clash", as I shall call it for now, is really nice as well! As my nickname implies, it's essentially Clash 2.0, and it has a lot of design space open in it. Congrats, Trisk!

Congrats to everyone! Sorry if you disagree with my judging, I personally don't think I'm too good at it - but I can't deny the opportunity to give a fun challenge, and see all of your wonderful cards! I'd love to discuss my scoring via PMs, if you so desire!

Thu, 2011-11-17 05:38
Triskavanski's picture

Well my original "gambit" was far more complicated than that. Involved shuffling, then revealing.. or revealing a random card in the library..
I was actually thinking of cards like Predict and a few others.

The card though was put together in haste while trying to run a full gas station alone. Originally, it could target any creature. Which meant that if you did need to kill something you could. However.. Gambit might actually..

Strong Arm Gambit 1G
Target creature gains +2/+2. You may Gambit. If you win, it gets an additional +3/+3, if you lose it gets -2/-2 instead.

That way the card is useful, and in a pinch might be able to save you, if you are willing to take that chance.

Thu, 2011-11-17 13:20
Raznaak's picture

YESSSSSSSSSSSSSSS!!! I knew i was on a good one this time. ok give me a minute to find the new challenge..
Done! The challenge is:

Make a card based on any mytholgy, greek, celtic, viking, sumerian, whatever. Even christian if you want! It can be creatures, lands or artifacts. Instant, sorceries, enchantments and planeswalkers are not prohibited, but you really have to put more work in it to make it flavourful and to respect the mythology...

Judging will be next Tuesday an i will judge on balance/10, flavour/10, originality/5 and wording/5

Fri, 2011-11-18 00:54
Anuttymous's picture

Goldbrand 3 mana symbol
Artifact - Equipment M Mana for MTG Extra
Whenever equipped creature deals combat damage to a creature or player, CARDNAME deals 5 damage to that creature or player.
Equip 2 mana symbol

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Fri, 2011-11-18 02:03
Raznaak's picture

-_-' even if I said any mythology, try to stick with reality...

Fri, 2011-11-18 02:12
The1337's picture


That just happened.

Fri, 2011-11-18 02:19
SpeedOfHorse's picture

Hello, I would like to offer one of my cards that I made re: mythology (greek). I also have posted some of my ideas on the Greek Community Set page. I wish I knew how to just post a picture of my card here, but since I don't...spoiler alert!!

Poseidon, God of the Seas; CC = 3
(Planeswalker Format) God -- Poseidon; Rare
+2: Deal 1 damage to target creature or player.
-2: Put a 1/3 Horse token into play.
-4: Destroy target land, creature, artifact, or enchantment.
Loyalty = 3

Good luck to the rest of you; anxious to see what yall come up with.


Fri, 2011-11-18 04:00
Sewn-Eye's picture

Technically, a brand is a sword in Norse mythology, though I don't know of a Goldbrand.

@SparkyMarkyy - If that's a spoiler, shouldn't you use spoiler tags?

Viðr Leikálfr 1 mana symbolGreen mana symbol
Creature - Elf Blue mana symbol
Whenever Viðr Leikálfr becomes the target of a spell you control, put a token that's a copy of it onto the battlefield.

Norse mythology. "Leika" means play, the álfr are elves, and "viðr" just means "woods".

EDIT - Mistranslated one of the words.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Fri, 2011-11-18 02:48
EyeofTruth's picture

Based on the Seven Deadly Sins as well as the Seven Virtues, I am way too interested in demonology.

The Greed 3 mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Spirit Incarnation Mythic Rare
You may pay 3 mana symbolGreen mana symbolGreen mana symbol instead of CARDNAME's mana cost, if you do, transform it when it enters the battlefield.
Black mana symbol, pay 2 life: Draw a card.
At the end of each turn, if you have seven or more cards in your hand, transform CARDNAME.
The Charity
Legendary Creature - Spirit Incarnation Mythic Rare
Green mana symbol, Discard a card: You gain 4 life
At the end of each turn, if you have no cards in your hand, transform CARDNAME.

The reason they are called THE Greed and THE Charity is mostly to avoid the trouble of cards already printed like Greed and Humility

Fri, 2011-11-18 03:14
Raznaak's picture

@SparkyMarkyy: Look there for some help on how to write symbols and other things on this forum. It will help us in understanding about what you want for your card.
@Sewn-Eye: About Nutty's card, it is an Elders Scrolls: Oblivion reference -_-'

Other than that, everything is ok.

Fri, 2011-11-18 03:21
Sewn-Eye's picture

Hence the "technically". It's beyond far from uncommon for a video game to reference a real mythical weapon.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Fri, 2011-11-18 03:54
Rhys13th's picture

The Inferno pops to mind

Whenever a player enters the battlefield, CARDNAME deals 1 damage to it.
B: Put a -1/-1 counter on each creature. Play this ability only if you control three or more creatures.
R: CARDNAME deals 1 damage to each creature and each player. Play this ability only if you have less life than each opponent.

The card is to represent the monsters that bar his path in the woods (the she-wolf, the lion, and the leopard).

The most common iterpretation is the lion is violence, leopard is fraud, and she-wolf is incontinence(petty sins, like gluttony, and delfishness, etc.)

The first ability: Lion. Fairly straightforward.
2nd ability: She-wolf. Fraud applies to all, and drags every soul towards hell.
3rd ability: Leopard. You trick the other players into being 'fair' and dealing to everyone, but seek only their destruction.

Enjoy the allegorical interpretation of the card!

There is none.

I'm no longer on these forums; to get in touch with me, please send me a PM, and I'll respond ASAP.

Fri, 2011-11-18 04:17
Sohel's picture

Winged Slippers 2 mana symbol
Artifact — Equipment Uncommon
Equipped creature gets +1/+0 and has flying and haste.
Equip 1 mana symbol
"These slippers are dead useful. Just try not to fall down."

I'm back! I survived the Eater of Days!

Fri, 2011-11-18 21:35
Utheraptor's picture

Hmmm... Babylonian mytology!¨

The Sirrush White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Legendary Creature - Bird Cat Dragon M Mana for MTG Extra

When The Sirrush enters the battlefield, it deals 7 damage to you unless you sacrifice two creatures.
Vigilance, first strike, trample

At the beginning of your upkeep, you may sacrifice a land. If you do, prevent all damage that would be dealt to you and creatures you control this turn.
Whenever The Sirrush dies, shuffle it into its owner's library.


The Sirrush is mythical dragon/eagle/lizard/cat hybrid from Babylon. Its enters-the-battlefield ability is here, because you must do sacrifices if you want to have mighty Marduk's favor. (Marduk is the god with which is Sirrush associated. Its I-will-sacifice-something-to-get-a-greater-bonus ability is similar. Also in Babylonian mytology is said that Sirrush is indestructible and will rise again even if you think that it is dead. Its power is higher than its toughness because he seems more dangerous with this.

Shoot for the Moon. Even if you miss, you will land among the stars.
Orbis Renaissance community set

Fri, 2011-11-18 16:13
Anuttymous's picture

Is Raznaak okay with mine? As Sewn-Eye said it's possible it has origins in real mythology, however my intention was obviously for Elder Scrolls mythology. If you don't like it, I'll give it another go or something. It was the only thing I could think of, really. Stick out your tongue Skyrim mind pollution, is what.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me anything you need

Fri, 2011-11-18 21:15
Raznaak's picture

Well... you CAN keep it... if you want. . .

Fri, 2011-11-18 22:07
hooliganj's picture

Wings of Icarus 0 mana symbol
Artifact - Equipment Common
Equipped creature has flying.
When CARDNAME is destroyed, equipped creature dies.
Equip 1 mana symbol
"Don't fly too close to the sun or the sea. Also watch out for rain or snow. Avoid clouds.... best to just walk, really."

De Chelonian Mobile.
My Shadowfist sets.
The Usagi Yojimbo CCG.

Sun, 2011-11-20 10:54
lord_joakim's picture

Fimbulvetr 2 mana symbolBlack/green mana symbolBlack/green mana symbolBlack/green mana symbol
Enchantment Red mana symbol
Each player skips his or her draw step.
Players may play cards from their graveyards.
If a card would be put into a graveyard from anywhere, exile it instead.
"Much have I fared / Much have I found / Much have I got of the gods.
What shall live of mankind / When at last there comes / The mighty winter to men?"
- Othin, in the Poetic Edda

Tue, 2011-11-22 00:10
Triskavanski's picture

Ragnarok 3 mana symbolRed mana symbolRed mana symbolRed mana symbol
Sorcery M Mana for MTG Extra
Each player shuffles all permanents he or she owns, their graveyard and hand into their library. Then each player exiles the top half of their library and draws three cards. Exile Ragnarok.

Not exactly sure how it would be used.. but it is suppose to be on the same lines of apocalypse.

Tue, 2011-11-22 01:06
DemongodShinma's picture

Jesus 3 mana symbolWhite mana symbolBlue mana symbol
Planeswalker - Jesus M Mana for MTG Extra
If Jesus would be put into the graveyard from the battlefield, exile him and put three time counters on him and he gains Suspend.
+2: Each player gains 4 life.
-x: Choose a card type. Reveal X cards from the top of your library and put all cards of the chosen type into your hand and the rest on the bottom in a random order.
-2: Choose a permanent type. Until end of turn all permanents of the chosen type are indestructable.

What am I spoiling?


Tue, 2011-11-22 16:05

Form of Ra 5 mana symbolRed/white mana symbolRed/white mana symbolRed/white mana symbol
Legendary Enchantment M Mana for MTG Extra
At the beginning of your upkeep, Form of Ra deals 3 damage to all opponents and their creatures, they can't be regenerated.
At the beginning of each end step, your life total becomes 10.
Whenever your life is 0 or less, you won't loss the game, instead exile Form of Ra from the battlefield and your life total become 10.

Thu, 2011-11-24 03:22
Raznaak's picture

Contest closed! I am judging right now.

[Edit] Done!!

Ok. Goldbrand is really strong, as it basically kills any creature (except HUGE ones) and I don't even talk about first strikers... You should at least increase the cost or the equip, since it's really powerful as for now.
Also, Even if it is in a mythology, I would have preferred a REAL mythology.

Oooook... first: What color is it? I guess blue since it's Poseidon, the god of the sea, but the direct damage part is out of color (red) as for the standard now, the token generator is also out of color (green), and ALSO the destroy permanent (more green now, and historically black and white or green). Also, a "planeswalker" Red mana symbol? The card is unbalanced and really out of color. Sorry, but try harder. Also, check this page.

Kinda nice. Not too broken, as it can be easily answered by any direct damage of your opponent, and it can't be THAT out of control, since you have a maximum of spell you can cast (the number of spells in your library, except if you have a buyback spell or a crazy combo). The only problem is that they are just elves without anything special except being elves and elves are in several mythologies, but maybe I miss something.

kinda nice. It is not too powerful, as it is a greed in creature form and a better peace of mind on the other side. The seven sins we know are not really in the bible, but a derived list of the 4th century from the Epistle to the Galatians' more-than-17 list of sins, but the card is really balanced and flavourful.

As usual, your card gives me a headache. First: How can a player enters the battlefield? Also, what mythology is it and what the heck is this? Well whatever. Other than that, the card is pretty much ok. Not overpowered but kinda strange...

I guess it's Mercury/Hermes' shoes or something like that. Simple and elegant, nothing more or less to say. Good entry.

The drawbacks are mean, but I think it may be a little overpowered with the last ability... I mean, at this point, you don't car about mana, so you sacrifices your lands to make sure your creatures survives and overkill the opponent... Without the last ability and with a little toughness boost or with flying (as it is a bird dragon...), it would be perfect.

The idea is good but the problem is that it's not really conform with the mythology. You should have given it a timed sacrifice effect (maybe vanishing) to represent the wings melting to the sun and "When ~ becomes unattached from a permanent, sacrifice that permanent.", since if you lose your wings in the sky, you die...

Nice card, but you should maybe put a restriction of one card per turn, as it is a mix between Colfenor's Plans and Yawgmoth's Agenda and it also affects your opponents. Nice try, but even if it is flavorful, the card needs some tweaking IMO.

Again Norse mythology. Nice reset, and it stays flavourful, since Ragnarök IS a reset, with almost everybody dying and only a few chosen surviving and repopulating the Earth.

Wow. Jesus. I asked myself when someone will do it. Lol at the three time counters. IMO it is quite balanced and flavourful (giving love to everyone but still giving blseeings to you if you do things rightly, and coming back from the deads to give the good word.) The only problem is that Jesus isn't a planeswalker, but even then we don't know so... BTW it's "IndestructIble"

Form of the dragon but better. I don't like it sorry.

The winner for the most flavourful card and the best card IMO is...
DemongodShinma! Congratulations! Runners up are Sohel and Ragnarok, for their respect of mythology and their balanced cards, but Jesus had the Lolz with him in addition, so sorry.

Thu, 2011-11-24 05:31
Triskavanski's picture

Lol.. funny how in the winner category everyone else is named, but me. I get called by my card Stick out your tongue

I picked ragnarok cause that just happened to be the scion book I was reading at the time, and I don't think you would have let me use Be're rabbit.

Thu, 2011-11-24 15:01
Raznaak's picture

Lol sorry i was kinda sleepy as i slept 2 hours in the last 48 hours, so i was not really there...

Thu, 2011-11-24 16:56
Sewn-Eye's picture

The elves of Germanic / Norse mythology were the original elves, and they're not featured in any other mythology, unless you use elves and faeries interchangeably. Tolkien was really the first to use them in his books, the Lord of the Rings, and then everyone started copying Tolkien. That's why they're so popular (among quite a few other things). Figured I'd do a little something special with the Norse elves.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Thu, 2011-11-24 17:12
Raznaak's picture

Ah ok, sorry then.

Sat, 2011-11-26 19:49
DemongodShinma's picture

LOL wow thanks. I was not expecting for one of my first entries to win.
So I guess it's up to me to create the next challenge? Well here's an idea. Create a Keyword that mashes two design concepts together into one like Infect (Poison + Wither).
The keyword needs to be able to work on at least two different types of cards and at common level. So everyone enjoy!
Judging to begin on the 3!

What am I spoiling?


Sat, 2011-11-26 20:11
Head Moderator
Inanimate's picture

Hmmm, interesting. This is going to be a peculiar challenge!