Changing mana symbol order.

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Wed, 2009-08-12 20:12
blackpoe66

How does one change the order that the symbols default to on a card? Also, is it possible to manually override it without changing the default? Thanks a ton in advance, Pich ('cuz I just know it's gonna be you to respond, it always is).

Wed, 2009-08-12 20:17
Pichoro
Pichoro's picture

No, it is not possible to manually override without changing the default.

I also do not recommend that you change it - doing so is likely to result in things like hybrid symbols no longer working.

What in particular bothers you about them?

Wed, 2009-08-12 20:21
blackpoe66

Nothing really bothers me about them, per se, but I'm working on a set that centers around the Planar Chaos dragons, and for some reason it bugs me that Intet costs 3URG instead of 3GUR, when for just 2 colors, it defaults to GU and UR.

Wed, 2009-08-12 20:27
Idle Muse
Idle Muse's picture

Well, the conventions in actual magic are what the sorting mechanism is based on, and since MSE is intended for producing realistic custom cards, generally that's okay with most people Big smile

On a side note, it is actually possible to override the mana sorting mechanism without changing any code at all, but only in the card rules text, not the casting cost. Just type each symbol you want with a space between each of them, then go back, select the captial letter, and click the 'symbol' button next to the bold, italic buttons on the taskbar, for each symbol. Then remove the extra spaces.

Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!

Wed, 2009-08-12 20:36
blackpoe66

Is there no way to change the casing cost, then? Beside changing the code, that is...
Also, if I would change all instances of WUBRG to WBGUR in the code, how would that effect the hybrids and tribrids?

Wed, 2009-08-12 20:40
Pichoro
Pichoro's picture

The thing is that Intent does cost 3URG, not 3GUR. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=124073

3-color wedges begin with the "loner" color. So, for example, its not GWB, its BGW.

blackpoe66 wrote:
Also, if I would change all instances of WUBRG to WBGUR in the code, how would that effect the hybrids and tribrids?

Some would work, some wouldn't. For example, W/B, B/G, G/U, U/R, and R/W would all work. The allied hybrids would fail, as the symbol-font would look for G/W, W/U, U/B, B/R, and R/G, but the symbols would organize as W/G, U/W, B/U, R/B, and G/R. This sorting stuff is extremely sensitive - I just don't recommend messing with it, especially when MSE already correctly emulates real symbol sorting.

There's no way to alter costs - Idle Muse's trick is just that, a trick. I kinda wonder if they'd stay the same after a reload of the set file, even.

Edit: I decided to try it out - allied pairs work afterall, but tri-hyrids don't work so hot.

Wed, 2009-08-12 21:07
Idle Muse
Idle Muse's picture

I believe my trick would work, even after reloading. It works because the data is saved as <sym>B</sym><sym>2</sym> rather than <sym>B2</sym>, which would be captured by the mana_filter and resorted.

Still, I can't see any reason why anyone would want to do this - magic sorting is done a particular way, and since that's the 'correct' way, I see no reason to do it any other way. It's not like any way is inherently 'better' for any reason, other than the fact that that's how wizards do it.

Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!

Wed, 2009-08-12 21:19
blackpoe66

So, what about the tribrids?
Aside from that, I'm just wanting this for a particular set, so I wouldn't leave it like this.

Just so you know exactly what I'm going for, I want to make it so the mana symbols sort to WBGUR,
the hybrids to W/B, W/G, B/G, B/U, G/U, G/R, U/R, U/W, R/W, and R/B,
and the tribrids to R/W/B, U/W/G, W/B/G, R/B/U, B/G/U, W/G/R, G/U/R, B/U/W, U/R/W, G/R/B.

Is this possible to do with the symbol-fonts already made, or not? I think I can handle the coding, but I just want to make sure I wouldn't be wasting my time changing the code.

EDIT: So, the tribrids don't work. Can it be fixed, or is it a lost cause?

Sat, 2009-08-15 01:16
blackpoe66

so, I copied the original magic.mse-game into a new folder, and tried to change the order the mana symbols default to in a card's casting cost and rules text, but I failed miserably (for some reason I can't figure out). can someone please help me?

Sat, 2009-08-15 03:10
innuendo
innuendo's picture

I'm not gonna lie blackpoe, I'm not inclined, nor do I think pich will be, to trouble shoot your issue when what you're trying to do is not only nigh pointless, it involve hacking the preexisting files.

We've always warned against hacking the file, especially magic, and to do so at your own risk.

All I can recommend is you re-download the files and start over.

Current Projects: Siege SCG

Sat, 2009-08-15 03:31
blackpoe66

Everything works fine, but for some reason the mana cost and rules text still default to the original. Also, I'm not doing anything to the original Magic game file, I made a copy of it so it functions as a different game, i.e.: when you open a new set, you can pick the regular magic or this setup.
That aside, can you guys help me? I've already updated the existing mana font to compensate for the new sorting I have in mind.

Sat, 2009-08-15 03:48
innuendo
innuendo's picture

You don't update the mana font, you update the game file, since it runs the scripts to sort?

Plus, you have to change so many instances of WUBRG to whatever you want, so you just have to find them all. I'm not really sure what you want us to do for you.

Current Projects: Siege SCG

Sat, 2009-08-15 05:26
blackpoe66

I just did that, but it's still not working. is there anything else I can do?

Sat, 2009-08-15 05:29
innuendo
innuendo's picture

Other than be content? I dunno, I'm not up to doing this, so unless someone else is, you'll have to keep digging in the sort script, and heaven knows that's one hard to figure out script.

Current Projects: Siege SCG