The Remake a Card Game

continued...
Wed, 2009-07-22 19:56
Joz
Joz's picture

Lotus Vale: Land Token? I

Lotus Vale: Land Token?

I kinda like it, though its slow, maybe give it a way to add counters besides upkeep. 7/10

Kobolds of Kher Keep - 20RRRRRRRRRR
You may play ~ from your hand without paying its mana cost, if you do it comes into play as a 0/1
If you play Kobolds of Kher Keep from your hand by paying its mana cost it comes into play as a 20/20 with trample, rampage 3, double strike, vigilance and "T: Put a 0/1 Khobolds of Kher Keep into play with "RR: target Kobolds of Kher Keep gets +1/+0 until end of turn."

Yea, Unglued REMAKE LoL ^_^

next card:
Goblin Grenade (make it SPECIALLY AWSOME)


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-22 20:25
Ragnarokio

Unglued Card?

ehh, i can't really rate this since theres not much to rate it on, aside from comedy.

Goblin Grenade - Red mana symbolRed mana symbolRed mana symbol
Artifact
Tap symbol, Sacrifice a Goblin: Deal damage to all creatures and players equal to the power of sacrificed goblin. Put a damage counter on Goblin Grenade.
At the beginning of your upkeep if there are 3 or more damage counters on Goblin Grenade sacrifice it.

EDIT: next card is Beacon of Creation

Wed, 2009-07-22 20:30
Joz
Joz's picture

Im just gona say "boo" to

Im just gona say "boo" to remake of Goblin Grenade.

Dont we already have a cannon that does that exact same thing?


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-22 20:47
Ragnarokio

i don't remember any card

i don't remember any card like that, but we definently have several similar.

Wed, 2009-07-22 20:52
windandfire
windandfire's picture

Goblin Grenade: 8/10 I

Goblin Grenade: 8/10 I actually like this approach.

Beacon of Creation - 3 mana symbolGreen mana symbolGreen mana symbol
Enchantment
At the beginning of your upkeep put a 1/1 Green Saproling creature token onto the battlefield under your control.
If Beacon of Creation would be sent to a graveyard from anywhere, you may shuffle it into it's owner's library instead.

Next: Erase

"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!

Wed, 2009-07-22 21:02
copapoc
copapoc's picture

beacon 9/10 : i like it

beacon 9/10 : i like it ^^

erase 2 mana symbolBlue mana symbol

target ability is removed from the game
(cards with the chosen ability are treated as if they didn't have it)
storm

as if it did'nt existed ...

next up oros the avanger(i know i forgot the coma but else you wonnt get the link O.O'

alive and kicking relics of alara

Wed, 2009-07-22 22:02
Bass

Erase - Awesome idea but

Erase - Awesome idea but doesn't really work, unfortunately. I love how it just removes abilities but abilities can't be 'removed from the game', rather, the ability "can't be activated or triggered". But then, that doesn't erase keywords. It'd probably be "Target permanent loses all abilities" which is unfortunate since I love the idea that you can slowly erase the card. Awesome idea.

Spoiler:

Next: Labyrinth Minotaur

Thu, 2009-07-23 03:23
HudsonWolf
HudsonWolf's picture

Oros - 8/10. Cool card,

Oros - 8/10. Cool card, certainly, but that ability has already been used: Retaliator Griffin. That 'as' should be a 'whenever' as well...

Labyrinth Minotaur - 1 mana symbolBlue/black mana symbolBlue/red mana symbolBlack/red mana symbol
Creature - Minotaur
Defender
First strike
Labyrinth Minotaur can block an additional creature if you control no other creatures.
If Labyrinth Minotaur is declared as a blocker, no other creatures you control can block this turn. (Uh, wording on that?)
7/7
Whichever path you take, it will eventually lead to your doom.

Next card: Doom Blade

I may contradict myself a lot, but at least I'm not a hypocrite.

Thu, 2009-07-23 04:16
Rusty Keyes
Rusty Keyes's picture

I think it would be

I think it would be "Labrynth Minotaur can only block alone."

Yep, look at Errantry.

Doom Blade 4 mana symbol
Artifact - Equipment
When Doom Blade leaves play, return it to play under your control at the beginning of the next end step.
Whenever equipped creature deals damage to a creature, exile that creature.
Equip 3 mana symbol

Next: Mind Games

ಠ_ಠ

Thu, 2009-07-23 05:35
Ragnarokio

Doom Blade - 8/10 I like it,

Doom Blade - 8/10 I like it, but it might be a little overpowered, its basically super deathtouch on a weapon.

Mind Games - Blue mana symbolBlue mana symbolBlue mana symbol
Enchantment
You choose the targets for sorceries and instants your opponents play. (i think theres something wrong with that wording)

Next: Mycoloth

Thu, 2009-07-23 13:17
copapoc
copapoc's picture

mind games 9/10 ^^ but yeah

mind games 9/10 ^^

but yeah i have the same feeling , yet ... duno how to reword it so ...

Mycoloth 3GRB

legedary creature - dragon

flying
Tap symbol: put a 1/1 green saproling token into play under target opponents control
1 mana symbolGreen mana symbolRed mana symbolBlack mana symbol,Tap symbol: gain control of all saproling tokens in play
6 mana symbolGreen mana symbolRed mana symbolBlack mana symbol,Tap symbol: double the amount of saproling tokens on the battlefield
* is the amount of saproling tokens you control
if u control no saproling tokens,untap ~
*/*+1

next is forest ^^ you can also pick blood tyrant if thats to hard ^^

alive and kicking relics of alara

Thu, 2009-07-23 15:19
Bass

HudsonWolf - I totally

HudsonWolf - I totally forgot about Retaliator Griffin. Curses. A sad 'frowny'

Copacoc - Mycoloth: It's clunky. It's REALLY expensive (for 6 mana and 3 colors you get a 0/1 that GIVES YOUR OPPONENTS creatures), and the flavour doesn't work. It's a 0/1 dragon that gives your opponents plants, which you then steal... for 3GRB I'd want a BIG dragon. Then there's the bizarre ability that gives your opponent lots of 1/1s which you then pay through the nose to steal. I'd just think about the basic element of the card; it's a dragon that gives your opponent creatures and gets bigger for it. There's a bunch of creatures that do this (Ravnica's hunted cycle for example) and I'd just go with a big flying fattie creature that has, "At the beginning of each opponent's upkeep, that opponent puts a 1/1 green Saproling creature with haste onto the battlefield."

Spoiler:
[image removed]

I'd thought of giving someone a basic land before, and I tried to do Forest but... it's just too strange. It's really bizarre. You have to immediately go, "Okay, Green has ANOTHER basic land"... it's a headache.

Next: Highway Robber

Thu, 2009-07-23 16:56
copapoc
copapoc's picture

bass tnx for breaking down

bass tnx for breaking down my awsome card ^^ i now its cluncy and stuff but its a card in a set of mine ^^ (not called mycoloth but coud be) ^^
i hate the fact that it has to tap for all that stuf but it would else make him way over the top (beause its jund DUH)^^ also you do can double all of your tokens !!! ok its 9 cost blablabla ... so what ! if you have 9 mana (wich normally is quite quickly if you arent be totally destructed and dont suffer from manascrew) you can make tokens ! its jund so tokens are all around the battlefield ! you can double all of them 10 to 20 tokens would be sic ! devour 2 them and you have +40/+40 !!!
gone baddness of the card =D yust or let be there and fly in with 20/21 ! or overwhelm and attack with 20 4/4 trample monsters . this card = possibilities

Oh , also you link isn't working ^^(i cant see your blood tyrant so i cant rate it ^^

i thougt about the forest thing and came up with this one

Spoiler:
forest

land

comes into play with X tree counters where X is the number of forests on the battlefield
remove a tree counter, Tap symbol: add Red mana symbol to your manapool

these ♥♥♥♥ things shal burn

alive and kicking relics of alara

Thu, 2009-07-23 17:22
Bass

The problem with your card,

The problem with your card, Copapoc, is it costs too much to cast. It should be much cheaper. Also, you're focusing purely on the best case scenario, but if you actually played the card you'd see that you'd not get +40/+40 easily or 20 4/4 tramplers. I think you've got three cards there - the token generator, the creature that eats the tokens, and the card that doubles the tokens.

RE: Your forest... I actually like the way that works. I like how you can sack trees to get red mana. It's a cool idea!

And my picture fails because I forgot to put the artist credit on it...

Spoiler:

Thu, 2009-07-23 17:23
Pichoro
Moderator / Template Developer
Pichoro's picture

Yet again, you didn't

Yet again, you didn't include artist credit. Maybe you should start including text versions as well?

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Thu, 2009-07-23 17:26
Bass

Dunno why, but I can't edit

Dunno why, but I can't edit the above post... I accidentally put up the non-artist credit picture AGAIN. (head smack)

EDIT - Man, Pichoro! You're so fast! You watch this place like a hawk! Stick out your tongue Sorry, I forgot the artist credit umpteen times.

Spoiler:

Thu, 2009-07-23 17:53
copapoc
copapoc's picture

this is quit hilarious

this is quit hilarious ^^

about the 6 cost dragon : i get IT : it's good when you win but sucks when you lose ^^

the tyrant is a 8/10 becaus i wanna be evil ^^ actualy it's just bacause this is a card that irritates peole becaus they have to sac. their creatures (and nobody wants that) and it has liflink wich irritates people even more ^^ its like milling, it steps on your toes

highway robber 3 mana symbolBlue mana symbol

Tap symbol: gain control of target artifact, enchantment, land, creatur with power 2 or less, or target plaisnwalker with loyalty 3 or less

I will take everything you poses, your power, your house, your pet, and even your closest friends

next counterspell (and pleas not make it a counter ability ^^) or island just because these are fun ^^ a real problem ^^ you need to be creative to make a card and not imitate the basic ^^

alive and kicking relics of alara

Thu, 2009-07-23 18:22
Ragnarokio

Highway robber 9/10, love

Highway robber 8/10, love the effect, especially the stealing planeswalkers part, and the flavour is funny to. Looks like you missed its type, and assuming its a creature you missed its P/T

ok, i'm asking this now before i do something like this, but are we allowed making up keywords? I'd guess we aren't but it dosn't say anything about it on the front page. anyway, heres island.

Island
Land
Tap symbol: Add Blue mana symbol to your mana pool.
Tap symbol: Target creature can't block or attack until Island untaps.

Since i think this is an interesting topic, the next card shall be Mountain!

Thu, 2009-07-23 18:42
copapoc
copapoc's picture

lol i deraild the topic

lol i deraild the topic ^^

9/10 for the island it only misses "you may choos not to untap island during the untap phase"

mountain

T: put a rock-counter on ~ , add Red mana symbol to your manapool
3 mana symbolRed mana symbol, Tap symbol: deal damage equal to the amount of rock-counters on ~ , if you control 3 or more goblins you deal double that amount of damage

if there are 10 rock-counters on ~ destroy it

we will, we will rock U
-queen (i think)

next up is plains ^^ or swamp ^^

alive and kicking relics of alara

Thu, 2009-07-23 18:51
Ragnarokio

Mountain 7/10 it dosn't say

Mountain 7/10 it dosn't say what it does the damage to, target creature, player, yourself?

Swamp
Tap symbol: Add Black mana symbol to your manapool.
Tap symbol, Sacrifice a creature you control: put X murk counters on Swamp where X is the sacrificed creatures converted manacost.
Tap symbol, remove X murk counters from Swamp: Add Black mana symbol to your mana pool for each murk counter removed this way.

Next up is Plains

Thu, 2009-07-23 19:05
Joz
Joz's picture

PlainsLandT: Add W to your

Plains
Land
T: Add W to your mana pool.
T, W: Prevent the next 1 damage to target creature or player. If you control a white legendary permanent, prevent the next 2 damage instead.

Next up:
Aladin's Ring


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Thu, 2009-07-23 22:27
Ragnarokio

7/10 - if you ask me its a

7/10 - if you ask me its a bit uncreative, but it fits white well, and its balanced.

Aladdin's Ring - X mana symbol
Legendary Artifact
Aladdin's Ring comes into play with X power counter on it.
Tap symbol, remove a power counter from Aladdin's Ring: deal X damage to target creature or player, where X is the ammount of power counters on Aladdin's Ring.
Tap symbol, remove a power counter from Aladdin's Ring: prevent the next X damage that target creature would recieve, where X is the ammount of power counters on Aladdin's Ring.
Tap symbolX mana symbol: put X power counters on Aladdin's Ring, use this ability only when Aladdin's Ring has no power counters on it.

EDIT: Next is Symbiotic Wurm

Fri, 2009-07-24 05:47
HudsonWolf
HudsonWolf's picture

Aladdin's Ring - 7/10. Quite

Aladdin's Ring - 7/10. Quite a nice idea, but the first ability is overpowered if it can target players. If you pay eight mana originally, it would be an instant win in three turns...

Symbiotic Wurm - 3 mana symbolGreen mana symbolBlue/black mana symbol
Creature - Wurm
When Symbiotic Wurm comes onto the battlefield, put a 1/1 flying Bird creature token onto the battlefield with "At the beginning of your upkeep, put a +1/+1 counter on this creature for each creature named Symbiotic Wurm you control."
Whenever you put a +1/+1 counter on a Bird token you control, put a +1/+1 counter on Symbiotic Wurm.
3/2

Next: Conflux

I may contradict myself a lot, but at least I'm not a hypocrite.

Fri, 2009-07-24 22:48
Aurora Illumina
Aurora Illumina's picture

Symbiotic Wurm - I like the

Symbiotic Wurm - I like the symbiosis effect that's created here. However, it doesn't seem like the correct colors; symbiosis would probably be Green mana symbolWhite mana symbol color-wise.

I'm going to take Conflux into its literal meaning, unrelated to Alara.

Conflux 4 mana symbolBlue mana symbol
Sorcery
Buyback - Sacrifice an Island.
Draw two cards.
Ideas flow best in collective rivers, especially when not blocked by land.

Next: Scion of Darkness

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Fri, 2009-07-24 23:24
kamui_hiryoku
kamui_hiryoku's picture

Conflux - 8/10 It's a really

Conflux - 8/10 It's a really good card, but it doesn't seem to fit the name. Otherwise, it's great.

Scion of Darkness
4 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Demon Avatar
All creatures are black.
Whenever a black creature enters the battlefield or is put into a graveyard from the battlefield, you may gain 1 life.
4/4

Next: Crushing Pain


Check out my set: Aftermath.

Sun, 2009-07-26 03:40
BMacZero
BMacZero's picture

Scion: 9/10 - It's still a

Scion: 9/10 - It's still a big, expensive, black baddie.

Crushing Pain Black mana symbol
Sorcery
Tap target creature and put a -1/-1 counter on it. That creature doesn't untap during its controller's next untap step.

Next: Vindictive Mob

Sun, 2009-07-26 03:53
Joz
Joz's picture

A -1/-1 counter and a temp

A -1/-1 counter and a temp tap...

hmmmm 7/10, could be usefull in some situations, would be nice as an instant, maybe give it flashack.

Vindictive Mob - 4 mana symbolBlack mana symbolBlack mana symbol
Creature - Human Beserker(s)
Trample
~ gets +1/+1 for each Beserker you you control.
When ~ comes into play sacrifice a creature, a land, and an artifact, if you dont, sacrifice ~.
~ can't be blocked by only one creature.
5/4


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Mon, 2009-07-27 23:07
Aurora Illumina
Aurora Illumina's picture

Joz, you forgot the next

Joz, you forgot the next card...

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Mon, 2009-07-27 23:53
Joz
Joz's picture

Im an idiot, I know

Im an idiot, I know >_<

next card: Vision Charm


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Tue, 2009-07-28 01:44
kamui_hiryoku
kamui_hiryoku's picture

Vindictive Mob - 8/10 Seems

Vindictive Mob - 8/10 Seems more red or possibly maybe green than black, but otherwise, quite good.

Vision Charm
1 mana symbolBlue mana symbolBlue mana symbol
Instant
Choose one - Scry 3; or fateseal 2; or draw two cards then discard a card.

Next one: Evil Eye of Orms-by-Gore


Check out my set: Aftermath.

Tue, 2009-07-28 02:09
Joz
Joz's picture

Vision Charm:6/10, I think

Vision Charm:
6/10, I think if it had choose two, and another minor effect it would be golden, otherwise it costs way to much.

Evil Eye of Orms-By-Gore (did they ever make decks with these in them?) 3 mana symbolBlack mana symbolBlack mana symbol
Creature-Eye Horror
Other non-eye, creatures you control can't attack. Horrors make attack if you pay Black mana symbol and 1 life for each Horror attacking.
~ can't be blocked exept by Walls and creatures with power 0 (A creature that has its power increased after blocking ~, is treated as though it had not blocked ~.
3/6

Next:
Dragon Engine


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Tue, 2009-07-28 04:28
ralphieboy13

Dragon Engine

Evil Eye of Orms-By-Gore: 7/10 - I liked how you made it so other creatures can actually attack this time but the cost seems a little high. And the blocking thing is confusing me.

Dragon Engine A 2/R hybrid mana symbol.A 2/R hybrid mana symbol.
Artifact {R}
Tap symbol: Add Red mana symbol to your mana pool.
6 mana symbol, Tap symbol: Put a 5/5 red Dragon creature token with flying into play under your control.

Next Up: Holy Strength

Look for me on MTG Salvation!

Tue, 2009-07-28 05:17
Joz
Joz's picture

8/10 WAY TO POWERFULL BUT

8/10

WAY TO POWERFULL BUT SO SEXY TOO!

WAY.

Holy Strength - White mana symbol
Enchant Creature
White mana symbolWhite mana symbol:Enchanted creature gets +1/+2 until end of turn

next up: Horsehoe Crab
(couse im an evil bastard Stick out your tongue)


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Tue, 2009-07-28 13:15
BMacZero
BMacZero's picture

5/10 - It's the same as the

5/10 - It's the same as the original, except you have to pay mana every turn to use it!

Horseshoe Crab Green mana symbol
Creature - Crab
Whenever ~ blocks, if you control an island, it gets +2/+2 until end of turn.
Whenever ~ attacks, if the defending player controls an island, it gets +2/+2 until end of turn.
1/1

Next: Darksteel Citadel

Tue, 2009-07-28 14:01
innuendo
Moderator
innuendo's picture

Actually bmac, you can use

Actually bmac, you can use it multiple times in the same turn, making it a much much stronger late game card.

Current Projects: Siege TCG

Tue, 2009-07-28 14:29
BMacZero
BMacZero's picture

Ah, didn't think of that!

Ah, didn't think of that!

8/10 then, because it's still very similar to the original.

Tue, 2009-07-28 15:21
Joz
Joz's picture

Its "Holy Strength" not

Its "Holy Strength"

not much I could do to change it and keep its flavor >_<


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Tue, 2009-07-28 23:18
Bass

Horseshoe Crab - It's weird.

Horseshoe Crab - It's weird. I like the anti-blue attacking clause, but am unsure about the odd bonus you get if YOU are playing blue. Plus, it doesn't 'feel' like a crab. (why is a crab green?) So... dunno. It's not BAD, it's an interesting one-drop, but doesn't fit the flavour of the card.

Spoiler:

Next: Cuombajj Witches

Tue, 2009-07-28 23:41
Joz
Joz's picture

9/10, reminds me to much of

9/10, reminds me to much of Maze of Ith...exept you have to pay 2 and 4 for it A sad 'frowny', but on Maze of Ith it would be amazing Stick out your tongue

Cuombajj Witches - Black mana symbol (Unhinged)
Creature - Dominatrix
~ can block up to 5 creatures.
Prevent all damage delt by ~ to players, instead that player looses 5 life at the end of turn if he or she would have been delt damage this turn by ~.
Whenever ~ blocks or is blocked exile it and the other creature with 3 BDSM counters on the creature being blocked/blocking ~. Durring your upkeep remove a BDSM counter from that creature, when no counters remain return each creature to the battlefield under your control.
T: Put a Bondage counter on target creature, creatures with bondage counters cant attack, block, use activated abilites, and durring their controlers upkeep that player must put either his left or right arm behind him/her. If they move that arm they loose the game.
5/5

Next:

Sorceress Queen


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-29 01:04
Bass

RE: Darksteel Citadel is,

RE: Darksteel Citadel is, indeed, meant to turn any land into a Maze of Ith.

Cuombajj Witches - I'm sorry, but your card is unreadable. I have no idea what it does. The last ability, which I get, is good, but even that has a problem. Putting Bondage counters on a creature so it can't do anything, is funny. Forcing your opponent to play with one hand is funny. However, there is no link between bondage counters on creatures and players not being able to use both their arms. This is a problem with all the abilities on the card - you have bizarre triggers that make something happen if something unrelated happens. The second ability prevents damage to the Witches and replaces it with them losing life if they would've been damaged by the Witches. Or something. I don't know what it does or what it's meant to do. Secondly, all I have to do is tap this creature twice and you will lose the game as you can't use your arms.

Un-cards are meant to be fun, not stupidly overpowered nonsense cards. You've got a 5/5 one-drop that wins the game in two turns.

A simpler version, which is more fun, would be a 2/2 (there are two witches after all) that when it enters the battlefield, you choose left or right, and your opponent has to play with that arm behind their back. If they move that arm, they get punished (lose life, discard cards, you steal a permanent, what-have-you). And it should cost something like 3 or 4 mana.

Spoiler:

Next: Broken Dam

Wed, 2009-07-29 01:40
ralphieboy13

I really like what did there

I really like what did there with the Sorceress Queen the old card didn't seem black enough. But neither does that haste and token generating. What's up with that?

Spoiler:

Next: Doom Blade

Look for me on MTG Salvation!

Wed, 2009-07-29 01:47
Joz
Joz's picture

Doom Blade - BAs an

8/10, good modernization of Broken Dam, maybe cost 1 less...

Doom Blade - B
As an additinal cost to play ~, pay 2 life.
Destroy target non-black creature with power 4 or less.

next up:
Wall of Sahodws


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-29 22:34
Bass

Doom Blade - Pretty cool! It

Doom Blade - Pretty cool! It might even be a bit underpowered, but I love how it chews up your life to kill a creature.

Spoiler:

Next: Wolverine Pack

Wed, 2009-07-29 23:11
Joz
Joz's picture

I like it, its got a Mogg

I like it, its got a Mogg Fanatic like ability too, 8/10, seems abit underpowered for current metagame, but if it was a 1/2 or a 0/3 it would be good for casual.

Wolverine Pack - 3 mana symbolGreen mana symbolGreen mana symbol
Creature-Wolverine
Green mana symbolGreen mana symbolGreen mana symbolGreen mana symbol:Whenever ~ is blocked it gets +3/+1 for each creature blocking it until end of combat.
If ~ is blocked by 3 or more creatures, ~ gains Trample and Doublestrike Until end of turn.
2/3

Next up: Chain lightning


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-29 23:30
HudsonWolf
HudsonWolf's picture

Wolverine Pack: 7/10. That

Wolverine Pack: 7/10. That first ability seems to be a triggered ability and an activated ability at the same time... O_o And its cost is too specific for my taste. Besides that, cool card.

Chain Lightning - X mana symbolRed mana symbolRed mana symbol
Sorcery
Chain Lightning deals three damage to X targets.
If X is three or greater, this damage cannot be prevented and Chain Lighning cannot be countered.
If X is five or greater, exile all creatures dealt damage by Chain Lightning.

Next: Fabricate

I may contradict myself a lot, but at least I'm not a hypocrite.

Thu, 2009-07-30 00:51
Bass

Chain Lightning - It's

Chain Lightning - It's really powerful. For 7 mana you get to exile 5 creatures. I do like how the card changes the bigger X is, though. The second ability, for example, is pretty cool. I'd suggest, that if X is five or more, the creatures can't be regenerated and if they die, they're exiled. Or, possibly, if it's five or more, it can kill indestructible creatures or something like that.

Spoiler:

Next: Adventurers' Guildhouse

Thu, 2009-07-30 01:05
HudsonWolf
HudsonWolf's picture

Yeah, you're right, it's a

Yeah, you're right, it's a bit too powerful... ah well.

Fabricate - 9/10. Simple, but I quite like it.

Adventurer's Guildhouse - 2 mana symbolGreen/wite mana symbolGreen/wite mana symbol
Sorcery
You may play Adventurer's Guildhouse only if you control a legendary creature.
Search target player's library for a legendary creature and put it onto the battlefield under your control.

Next: Broken Ambitions

I may contradict myself a lot, but at least I'm not a hypocrite.

Thu, 2009-07-30 02:03
Bass

Adventurers' Guildhouse - I

Adventurers' Guildhouse - I wish it were a land. But it's a cool idea, but really overpowered. Dramatic Entrance costs 3 mana symbolGreen mana symbolGreen mana symbol and puts a green creature from your hand into play. Having to control a legendary creature isn't enough of a drawback to be able to cheat a powerful creature into play - of any color, never mind that it can steal your opponent's creatures. An odd, cool thing though, is that if your opponent has a legend out, you can probably tutor their deck for another copy of that legend to kill it off!

Spoiler:

Next: Forcefield

Sat, 2009-08-01 19:23
jrzman
jrzman's picture

Interesting

Broken Ambitions - 8/10 - I really like the concept of this card, although you can manipulate it. Other than that, I have no complaints.

Forcefield
X mana symbolWhite mana symbolWhite mana symbol
Enchantment
Forcefield comes into play with X charge counters on it.
Whenever a creature you control attacks, sacrifice Forcefield.
If an unblocked creature would deal damage to you or a Planeswalker you control, instead remove a charge counter from Forcefield. If you do, prevent that damage.

Next fracture - Total War

Sets currently working on:
Relativity (Jan '10) - Complete (released on these forums 1/18/2010)
Timescape (Apr '10) - Final testing
Refraction (Sept '10) - Initial testing
Convergence (Jan '11) - Concept design

Sat, 2009-08-01 23:19
Bass

How can you manipulate

How can you manipulate Broken Ambitions? Not saying you CAN'T, just curious as to how. I wanna learn! Stick out your tongue

Forcefield is OLD SCHOOL. I dunno why, but it looks EXACTLY like a white enchantment I'd discover in a new pack of Fallen Empires or Alliances or something. I wouldn't play it, but it FEELS like a White Magic card and for that reason, I think it's cool. I think because the flavour is so spot on. It's just brilliant. It might need to be X mana symbolX mana symbolWhite mana symbol and instead of 'unblocked creature' any source of damage will do - simply because this has the potential to be REALLY unfun - but it's a completely fixable card I'd like to see.

Spoiler:

I had a blast designing this. Took a while, but I think I got a cool card out of it.

Next: Bloodletter Quill