The Remake a Card Game

continued...
Sun, 2009-06-28 01:29
Wavy
Wavy's picture

Empyrial Archangel - 9/10 to

Empyrial Archangel - 9/10
to the point, appropriately dramatic, and reasonably balanced

Seedtime 2 mana symbolGreen mana symbolGreen mana symbol
Enchantment
1 mana symbolGreen mana symbol: Put a seed counter on target land.
Each land with a seed counter on it is a green Saproling creature with power and toughness each equal to the number of seed counters on it.
When Seedtime leaves play, remove all seed counters from all lands.

Next person does Natural Affinity

Sun, 2009-06-28 02:15
Bass

Seedtime - I love it. I

Seedtime - I love it. I think that's a fantastically cool enchantment. One thing I'd suggest is dropping the last line of text. First of all, if Seedtime leaves play, the lands stop being saprolings because no card says that a seed counter has any special effect. Secondly, it discourages multiple copies of Seedtimes - if one leaves play, it undoes the work of all of them. Dropping the last line of text makes it work a lot better.

Spoiler:

I also did the Sphinx Sovereign, but it was deleted because I forgot to put the artist credit.

Next: Brand of Ill Omen

Sun, 2009-06-28 03:27
Wavy
Wavy's picture

The fact that lands stop

The fact that lands stop being Saprolings is the very reason why the last line of text is there. Because otherwise there would be a bunch of lands in play with counters on them that don't do anything. Not pretty. Counters don't have any abilities, unfortunately. (aside from +1/+1, -1/-1 counters..)

Still, I considered not having the last line on there since my set actually has a bunch of cards that generate seed counters, believe it or not. So if Seedtime existed in my set, the counters would interact with all the other cards that care about seed counters even after it left play. It just occurred to me though that none of my cards remove all counters when they leave play. But then again, if they did, the seed mechanic would be pretty much unusable since all seed counters would constantly be erased. hmm...

anyway, Natural Affinity 10/10 - "Tribal Enchantment" indeed! Great use of the affinity mechanic. I also like that it uses "Dryad Druid" despite not being exclusive to any tribe.

I also 10/10 Sphinx Sovereign, I have to say I much prefer it over Empyrial Archangel. It's more interesting, much lower costed, the only problem is that it's maybe a little too good, considering Fighting Drake. I felt it should at least be legendary.

Spoiler:

next poster does Phyrexian Arena

Mon, 2009-06-29 19:44
Bass

Woo! Lots of 10s!

Woo! Thanks for the praise!

Brand of Ill Omen - Terrific. Brilliantly catches the flavour and is so MEAN. Maybe too mean, now that I think about it. But I love it. Perfect.

Spoiler:

Next: Telim'Tor's Edict

Wed, 2009-07-01 18:46
Citizen Raven
Citizen Raven's picture

Phyrexian Arena - 6/10 -

Phyrexian Arena - 6/10 - While not a bad card in its own right, I simply don't like the way it was changed. We went from toiling players (a problem) to toiling creatures (a mere obstacle). Also, if a creature is blocked by two, for instance, are both creatures treated as having dealt lethal damage to the attacker? That could reward players for having several dozen 1/1s on the board by allowing them to fill their hand plenty enough to kill you. This should be rethought.

Spoiler:

Next: Maze of Ith

Take me anywhere but seriously.
Current project - Verassa Block set 1, Verassa

Wed, 2009-07-01 19:34
Aurora Illumina
Aurora Illumina's picture

Telim Tor's Edict - 8/10 -

Telim Tor's Edict - 8/10 - An effective fracture. Similar to the original, though I'm not sure I'd use a sorcery to do that, even if it's a cantrip.

Maze of Ith
Legendary Land
Tap symbol: Add Blue mana symbol to your mana pool.
2 mana symbolBlue mana symbolBlue mana symbol, Tap symbol: Target attacking creature's power becomes 0 until end of turn.

Next card to fracture: Choose one - Prince of Thralls; or Godsire.

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Thu, 2009-07-02 00:48
Citizen Raven
Citizen Raven's picture

9/10

Maze of Ith - 9/10 - The Ith ability is reproduced in a different, inventive way that doesn't punish both parties in combat, yet favors the defender over the attacker. Very smart. And, unlike the original Maze, this one produces mana. I like it.

Spoiler:

I did both cards suggested, but ended up liking the Prince much better.

Next: Another Alara favorite of mine. Punish Ignorance

Take me anywhere but seriously.
Current project - Verassa Block set 1, Verassa

Thu, 2009-07-02 06:53
Wavy
Wavy's picture

Prince of Thralls, 9/10,

Prince of Thralls, 9/10, nicely powered card and a neat reimagining of the official version's ability. The only thing that's iffy is the flavor text which doesn't seem to match the artwork, but might work excellently with different artwork.

Punish Ignorance Black mana symbol
Sorcery
Target player discards a card. Then if that player has two or fewer cards in hand, he or she discards them.

next poster does Feast of the Unicorn

Thu, 2009-07-02 16:29
Bass

Punish Ignorance - My only

Punish Ignorance - My only concern is that it's too cheap. It's a concern. But the card is fantastic. Simple, elegant, and perfect flavour. Congrats.

Spoiler:

Next: Burning Cloak

Thu, 2009-07-02 21:23
Citizen Raven
Citizen Raven's picture

Feast: 8/10 - Interesting

Feast: 8/10 - Interesting mechanic, though with so little that actually gives players poison counters since the old days, this would be a lost cause without its first ability. Though it may be slightly undercosted, it's a solid card.

Burning Cloak - 3 mana symbol
Artifact - Equipment
Equipped creature gets +0/+2.
Red mana symbolRed mana symbol: ~ deals 2 damage to creatures blocking or blocked by equipped creature this turn.

Next: Hymn to Tourach

Take me anywhere but seriously.
Current project - Verassa Block set 1, Verassa

Sat, 2009-07-04 17:29
jrzman
jrzman's picture

Burning Cloak - 4/10 - I'd

Burning Cloak - 4/10 - I'd rate higher, but you didn't include an equip cost, so it might be a little tricky to implement it's abilities.

Also, haven't I done an entire block on this premise. (I guess that's why Aurora uses the term "fracture").

Anywho...

Hymn to Tourach
2 mana symbolBlack mana symbol
Instant
Add Black mana symbol to your mana pool for each card in target opponent's hand.
The hymns to Tourach often were inspired by the madness of his victims.

Next to fracture - Second Wind

Sets currently working on:
Relativity (Jan '10) - Complete (released on these forums 1/18/2010)
Timescape (Apr '10) - Final testing
Refraction (Sept '10) - Initial testing
Convergence (Jan '11) - Concept design

Sat, 2009-07-04 20:54
Aurora Illumina
Aurora Illumina's picture

Hymn to Tourach - 9/10 -

Hymn to Tourach - 9/10 - Love the idea. However, since black loves to make your opponent discard, this seems somewhat counterproductive in the end.

Second Wind 2 mana symbolWhite mana symbolBlue mana symbolBlack mana symbol
Instant
Target player loses 1 life for each artifact you control. You gain that much life.
"If this is what storms are like here, I refuse to see the other twenty-one."

Next card to fracture would be Accumulated Knowledge.

(If you haven't noticed, every card I've requested in this thread is a card that something refers to by name.) ^_^

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Sat, 2009-07-04 21:34
Citizen Raven
Citizen Raven's picture

Second Wind - 7/10 - Nice

Second Wind - 7/10 - Nice instant. Bonus for using Esper colors, where a card like this is absolutely deadly ^.^

Accumulated Knowledge 1 mana symbolBlue mana symbolBlue mana symbol
Enchantment
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by two.

NEXT: Chromatic Star

Take me anywhere but seriously.
Current project - Verassa Block set 1, Verassa

Sun, 2009-07-05 18:42
Bass

(Goes off to look at

(Goes off to look at jrzman's block)

Accumulated Knowledge - I really like it. It's simple, and flavourful. I'm not too happy on the "hand size increased by 2" part. The fact the number is 2 feels a little jarring to me. Dunno why. Not really a criticism. Cool card.

Spoiler:

Next: Water Elemental

Sun, 2009-07-05 22:41
Wavy
Wavy's picture

Chromatic Star - 8/10, seems

Chromatic Star - 7/10, seems like it could cost less mana. Granted, Pulse of Llanowar requires green and Joiner Adept is an x/1 creature.

Water Elemental 1 mana symbolBlue mana symbolBlue mana symbol
Creature - Elemental
Water Elemental can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Water Elemental.
4/4
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

(flavor text is taken from the original card)

next poster does Pirate Ship

Mon, 2009-07-06 01:28
Bass

Water Elemental - Boo! I

Water Elemental - Boo! I don't like islandhome! That said, I think a 4/4 for 3 is pretty cool, even with the restriction. I think it should have islandwalk or the ability to create islands by 'flooding' them. But it's a pretty elegant card - Islandhome is elegant if nothing else.

Spoiler:
'

Yarrr! Gets your booty or gets your men! Yarr!

Next: Unholy Strength

Tue, 2009-07-07 17:16
Citizen Raven
Citizen Raven's picture

Pirate Ship - 8/10 - I love

Pirate Ship - 8/10 - I love artifacts. I especially love artifacts that can win the game on their own. The only thing is that the flavor of it doesn't exactly meet the flavor of the game. The first player to get 10 treasures wins? However, the minor bit of flavor inconsistent with the game isn't enough to take much away from this card.

Spoiler:

Next: Sharding Sphinx

Take me anywhere but seriously.
Current project - Verassa Block set 1, Verassa

Tue, 2009-07-07 21:09
Bass

RE: Pirate Ship's

RE: Pirate Ship's treasure... I was thinking of treasure tokens as analogous to poison counters. It's an idea that's been bandied around for a little while. Glad you liked it.

Unholy Strength - I think it's really cool that you get a big buff but it dies soon after. I think it's pretty well balanced. Simple, too.

Spoiler:

Next: Spirit Shackle

Tue, 2009-07-07 23:08
desmonthesis

I really like the remake of

I really like the remake of Sharding Sphinx. I do think there should be some sort of cost the opponent can pay to avoid skipping their next turn, maybe discarding/exiling their hand (although that's more black), or shuffling their hand into their library, or returning permanents to their hand.

Spirit Shackle lets me use a keyword I made up for the set I'm designing!

Spirit Shackle Black mana symbolBlack mana symbol
Enchantment - Aura
Enchant Creature
Enchanted creature has Soulbind (Damage dealt to this creature causes its controller to lose that much life.)

Next: Rashka the Slayer

Angeli Domini UNDER CONSTRUCTION

Wed, 2009-07-08 16:38
Bass

Spirit Shackle - Soulbind is

Spirit Shackle - Soulbind is a pretty cool keyword actually. However, I think the name should be similar to Lifelink. Painlink? Because they work so similarly, it might be better to have them sound similar. But I like Spirit Shackle. The keyword could be a lot of fun.

Spoiler:

Next: Land Leeches

Wed, 2009-07-08 23:28
Aurora Illumina
Aurora Illumina's picture

Rashka - 10/10. Provoke and

Rashka - 10/10. Provoke and the gustcloak ability work well together. I'm not sure how synergistic the sniping ability is with the others, but she's a slayer all right.

Land Leeches 2 mana symbolBlack mana symbolGreen mana symbol
Creature - Leech
Lifelink
Land Leeches gets +1/+0 for each land defending player controls.
1/3

Next: Declaration of Naught (While there isn't actually anything that refers to this by name, it still would be an interesting card to fracture for what's happening here, given the "card name matters" thing with this card.)

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Thu, 2009-07-09 19:28
Bass

Land Leeches - I like how

Rashka's sniping works nicely in that the abilities combine in such a way she can kill any creature with 1 toughness. In other words, the provoke and gustcloak abilities turn her into a Prodigal Sorcerer (kinda).

Land Leeches - I like how you actually having them turn your opponent's lands into life for yourself without explicitly stating so. It's such a subtle design. I'm really impressed.

Spoiler:

Next: Elvish Bard

Thu, 2009-07-09 20:47
Citizen Raven
Citizen Raven's picture

Who knew Declaration of

Who knew Declaration of Naught could be useful? 8/10. Very nice ability and it fits with the name and flavor text. The only thing I don't like about this card is it forces both players to topdeck, and if you're playing against a blue mage, this card could spell your doom.

Elvish Bard 2 mana symbolGreen mana symbolGreen mana symbol
Creature - Elf Shaman
Whenever an opponent casts a spell, if that spell could target ~ but doesn't, that opponent changes one of its targets to ~.
Subtle as a stampede. Quiet as an owlbear with an ingrown claw. The perfect decoy.
2/2

Next: Ornithopter

Take me anywhere but seriously.
Current project - Verassa Block set 1, Verassa

Thu, 2009-07-09 22:42
Bass

RE: Declaration of Nought -

RE: Declaration of Nought - while it does ask you to top deck, bear in mind no one has any land in play. You need to top deck land or 0-cost threats. Blue isn't inherently more terrifying than any other color.

Elvish Bard - Very cool. I like how you kept the whole 'decoy' function but changed it. The flavour text is great fun too.

Spoiler:

Flavour text fun!

Next: Blind Seer (Remember folks, that's Urza in disguise!)

Fri, 2009-07-10 07:03
Wavy
Wavy's picture

Ornithopter - 7-9/10. Even

Ornithopter - 7-9/10. Even without artifactcycling this card is a justified improvement over Neurok Hoversail, which was not used. And I am always interested in the concept of how far the power level of a card has to be pushed before it is actually viable in a competitive format. However, you added the artifactcycling 3 mana symbol. The problem with that is, it makes the card strictly better than Fabricate, which is competitive. I might have put artifactcycling at 4 mana symbol or just give the card normal cycling, if just for that Urza block vibe.

By the way I just wanted to say that I award Pirate Ship two 10/10's. One 10/10 just for "Tribal Artifact - Pirate" and another 10/10 for putting "A player with 10 or more treasure tokens wins the game" as reminder text.

Blind Seer 3 mana symbolBlue mana symbol
Legendary Creature - Human Spellshaper
Shroud
2 mana symbolBlue mana symbol, Tap symbol, Discard a card, sacrifice an artifact: Search your library for an artifact card and put it into the battlefield. Then shuffle your library.
1/3

next poster does Charisma

Fri, 2009-07-10 17:46
Bass

Wavy - thanks for the

Wavy - thanks for the praise. I totally forgot about Fabricate. You are 100% right, I should've gone with my original idea of A 2/U hybrid mana symbol.A 2/U hybrid mana symbol.. D'oh.

Also - so glad you liked the Pirate ship, but I'm confused as to why putting the treasure reminder text so impressed you. Glad you liked it nonetheless! Big smile

Blind Seer - Awesome. I love how you've kept him as the grand artificer, but wish he could 'see' the future. The thing that most impresses me though, is Shroud. It's a random ability that we've seen a gajillion times BUT on Blind Seer, "Shroud" means "Hiding a disgusting amount of power". His planeswalker stance is reflected by that keyword. An inspired choice.

Spoiler:

Next: Feral Thallid

Sat, 2009-07-11 08:50
Wavy
Wavy's picture

What I don't like is that it

What I don't like is that it copies "keyword abilities". Activated vs. static abilities is one thing but I don't think it makes sense to discriminate abilities based on whether or not they have a keyword. I think keywords are really just a templating thing anyway, i.e. more an aesthetic thing. Not to mention that a) certain cards may or may not have a keyword depending on what edition it's from, and b) Wotc adds/removes keywords pretty often. (for 2010, older cards may gain Intimidation, lose Lifelink, Fear, etc) Charisma would be confusing. Though if there is already a card out there that actually has the phrase "keyword abilities" or "keyword ability" in its rules text then I guess my opinion is wrong.

That aside the card itself is really interesting for its token-making ability. But here's another thought, since the card is restricted to legendary creatures, makes you wish it was more splashable than its current cost of White mana symbolWhite mana symbol.

re: Fabricate - I just realized the card is in 2010.

re: Pirate Ship - I don't know, I just find it funny to have things that aren't obvious in reminder text. Even though you only had to create one card, with Pirate Ship you also implied an entire set, and new rules. Hats off.

Feral Thallid Green mana symbol
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Put a creature token into play that's a copy of Feral Thallid.
1/1

next poster does Aeolipile
(dictionary entry for "Aeolipile")

Sat, 2009-07-11 12:32
Bass

If I recall, the

If I recall, the comprehensive rules refer to them as keyword abilities, so I felt it was fair game. I don't think a CARD has though. I agree that it should be more splashable than it is. My bad.

Also - thanks for the praise on Pirate Ship. A happy smile

Feral Thallid - That's a pretty cool green one-drop. But I'm not sure how it's 'feral'. I like though, that it's an army of one.

Spoiler:

Turning steam into rotary motion since 100 BC.

Next: Dream Chisel

Sat, 2009-07-11 13:00
Fafnir
Fafnir's picture

Feral Thallid - 9/10 Seeing

Feral Thallid - 9/10
Seeing as it's "Feral", I would have expected something a bit more wild/violent. Also, the combination of counters and tokens weirds me out. Beside those minor details, a really nice card.

Aeolipile 2 mana symbol
Artifact
A 2/U hybrid mana symbol., Sacrifice Aeolipile: Target creature gains flying until end of turn. Draw a card.
A 2/R hybrid mana symbol., Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.

Not much of a change, I admit. A modified Spellbomb, based on the old version and the dictionary entry.

Billy vs Snakeman - bringing awesomeness, kickassery and ninjas to your backyard.

Warning: May contain pirates, robots and/or zombies.

Sat, 2009-07-11 19:40
ma_rul
ma_rul's picture

7/10 to both could be

7/10 to both could be usefull.

(first thought was stealing dreams)

Dream Chisel
1 mana symbolBlue/black mana symbol
Artifact
Black mana symbolBlack mana symbol,Tap symbol: Target player discards a card from his or her hand.
Blue mana symbol,An untap symbol.: Draw a card if an opponent discarded a card this turn.

Next Card: Crown of the Ages

I am the mad scientist of magic. Getting 100 random ideas from nowhere.
I think out loud therefor I am allowed to think.

Sun, 2009-07-12 16:25
HudsonWolf
HudsonWolf's picture

Dream Chisel - 6/10 Good

Dream Chisel - 6/10 Good idea, but it's horribly inexpensive. Scepter of Fugue has the same first ability for 1 mana symbolBlack mana symbol(and that's only during your turn) and it's rare. Considering this also has an untap ability... too powerful.

Crown of the Ages
A 2/U hybrid mana symbol.A 2/B hybrid mana symbol.White mana symbol
Artifact - Equipment
Equipped creature gets +1/+1 for each suspended permanent you control.
If equipped creature would leave the battlefield, exile it with four time counters on it instead. It gains suspend.
Equip 3 mana symbol

Next card: Soul Manipulation

I may contradict myself a lot, but at least I'm not a hypocrite.

Sun, 2009-07-12 17:38
Bass

NINJA'D!

EDIT - I totally got ninja'd. I'll try to do a do-over. My bad.

Dream Chisel - I like how that works Ma_Rul. What's cool, is that if you didn't use the untap symbol, you'd have to price the card drawing ability or the discard ability too high. It's actually a really smart use of it. I like that. Plus! The flavour makes even more sense. "Dream Chisel" indeed!

Spoiler:

OKAY...

Crown of the Ages - I like how both of us used time counters to give +1/+1 bonuses. I like that the equipped creature returns to time; that's pretty cool. I'm not sure about the mana cost (it's a bit weird) and getting a bonus for suspending stuff. Generally, you want to get them into play, not suspended. I like it though.

Spoiler:

You'll note that black and artifact creatures have no soul to manipulate... also, it's a cheap reanimation spell for black, but since you have to kill a nonblack, nonartifact creature, it's quite a hoop for you to play through to get the bonus.

Next: Horned Turtle

Mon, 2009-07-13 01:59
Aurora Illumina
Aurora Illumina's picture

Soul Manipulation - It's a

Soul Manipulation - It's a manipulation indeed. Quite similar to the original in a way, except it affects the battlefield instead of the stack and hand.

Horned Turtle 2 mana symbolGreen mana symbol
Creature - Turtle
Whenever a creature deals damage to Horned Turtle, put a -1/-1 counter on that creature.
1/3

(Touching the turtle is dangerous because of the horns.)

Next: Choose one - Reach Through Mists; or Peer Through Depths.

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Mon, 2009-07-13 23:40
Bass

Horned Turtle - I think it

Horned Turtle - I think it should be black. Other than that, I love how it hurt creatures who mess with it. Porcupine tribal! Big smile

Spoiler:

Next: Howling Fury

Tue, 2009-07-14 02:02
Aurora Illumina
Aurora Illumina's picture

Peer Through Depths and

Peer Through Depths and Reach Through Mists - I don't think my modal request had entwine Winking smiley But anyways, fits the flavor well. Appropriately costed for their effects, though probably too expensive to be practical for use in the Unspeakable chant...

Howling Fury 1 mana symbolGreen mana symbolGreen mana symbol
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may search your library for a card with the same name as it, reveal it, and put it into your hand.

Next card to fracture is Voidstone Gargoyle. (Another card that's interesting for the "name matters" theme, even though nothing refers to it by name, similar to my earlier request of Declaration of Naught.)

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Tue, 2009-07-14 21:13
ma_rul
ma_rul's picture

9/10 its cool i would play

9/10 its cool i would play it probably

Voidstone Gargoyle
3 mana symbolWhite mana symbolWhite mana symbol
Creature - Gargoyle
Flying, Shroud
~ can only be blocked by one creature.

2/4

Next:Essence Bottle

I am the mad scientist of magic. Getting 100 random ideas from nowhere.
I think out loud therefor I am allowed to think.

Thu, 2009-07-16 17:00
Bass

Voidstone Gargoyle - Not

Voidstone Gargoyle - Not sure it should be white... but I DO like it's ability. I suppose the whole, "Only one-on-ones" is a kinda "keeping it fair" type of mechanic that could be white. Cool.

Spoiler:

Next: Shock

Sat, 2009-07-18 01:32
Aurora Illumina
Aurora Illumina's picture

Essence Bottle - Nice.

Essence Bottle - Nice. "Charm"ing indeed.

Shock 1 mana symbolRed mana symbolWhite mana symbol
Instant
Shock deals 2 damage to each tapped creature. Untap all creatures.
Draw a card.

Next: Meddling Mage

Illusion, reality
Traveling through eternity!
—Aurora,
Travel Through Eternity

Click here to see the greatest card ever.

Tue, 2009-07-21 20:01
Bass

Shock - I really think

Shock - I really think that's cool. I love how it can be used as a mean way of getting your creatures to block.

Spoiler:

Next: Hill Giant

Tue, 2009-07-21 21:34
Ragnarokio

Meddling Mage

Meddling Mage - 9/10, i think it works great as a disruption card, good job.

Hill Giant 4 mana symbolGreen mana symbolGreen mana symbol
Creature - Giant

Green mana symbolGreen mana symbol Hill Giant gains Double strike until end of turn.

Green mana symbol Hill giant gains +1/-1 until end of turn.

0/5

(sorry if the wording is wrong)

Next: Island Sanctuary

Wed, 2009-07-22 00:01
jrzman
jrzman's picture

Interesting...

Hill Giant - 7/10 - Nice card, seems vanilla-ish, but nice overall.

Island Sanctuary
-
Land - Island
(Tap symbol: Add Blue mana symbol to your mana pool.)
You can block creatures with islandwalk as though they did not have that ability.
Blue mana symbol, Tap symbol: Until end of turn, you can't be attacked by creatures without flying, or islandwalk.

Next - Phyrexian Tower

Sets currently working on:
Relativity (Jan '10) - Complete (released on these forums 1/18/2010)
Timescape (Apr '10) - Final testing
Refraction (Sept '10) - Initial testing
Convergence (Jan '11) - Concept design

Wed, 2009-07-22 00:13
Joz
Joz's picture

Island Sanctuary: It mixes a

Island Sanctuary: \
Would be so awsome in my EDH deck along with Ali-abra's carpet and mystic decree Maybe its a bit overpowerd though, 7/10, ability should cost 2U or 1UU or something, U is just to cheap for it.

Phyrexian Tower
Legendary Land
T: Add 1 colorless mana to your mana pool.
B, T: Each player sacrifices a creature and then all players add X black mana to their mana pool where X is added total converted mana cost of all creatures sacrificed in this way. For each unused black mana at the end of turn, all players take mana burn, and then sacrifices that many permanents they control. At the endo f turn, remove ~ from the game with 4 time counters on it. It gains suspend.

next card: Gwendlyn Di Corci


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-22 16:07
Bass

Phyrexian Tower - I like the

Phyrexian Tower - I like the concept of it, but it's just too clunky and over-worded. Making everyone sacrifice a creature just to mana burn your opponents isn't fun at all, and not really what lands should do. Lands should just add mana. Lands need to be the simplest cards of all - Aaron Forsythe goes on about this quite a bit. And the suspend clause is just bizarre. I'd go for a simpler, "T, Sacrifice a creature: Add an amount of black mana to your mana pool equal to the sacrificed creature's converted mana cost."

Spoiler:

Next: Treacherous Urge

Wed, 2009-07-22 16:54
Joz
Joz's picture

A 1/4 Shroud, Deathtouch for

A 1/4 Shroud, Deathtouch for 4, And its ability is'nt even as good as Norrit , even if you can only use Norrit once.

3/5 Gwendy for UBBR and rando discard >

Treacherous Urge - 3BB
Insant
Kicker - 1B and pay 5 life.
Target oponent reveals their his or her hand. You may put a creature card from their hand into play under your control without paying its casting cost, at the end of turn sacrifice that creature unless you paid the kicker cost.

The Lord of Grixs peeled open you mind, and from it plucked forth your dreams and your salvations, now he holds your nightmares and it hungers for your doom.

Next up:

Lord of Tresselhorn (this dude is fun in EDH btw, that one Legendary land that has B, T: target legendary creature gains fear until end of turn, followed by a Soul's fire and a Fling. Or toss a Soul fire on Panoptic Mirror, 10 damage each upkeep is fun Stick out your tongue

BOOOM.


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-22 17:15
Bass

Gwendy basically reads, "

Gwendy basically reads, "2 mana symbolBlue mana symbol Destroy target creature." The only way out is to somehow tap the creature before your attack. Her abilities stack up to make her much more effective than Norritt, IMHO.

Treacherous Urge - I really like the idea, except that I think it shouldn't use kicker, or rather, the kicker cost should be AFTER you see the creature. Spending 4BBB and 5 life to reveal your opponent's hand and find no creatures would suck so much. If, on the other hand, the card allows you to pay a cost after you choose the creature to keep it around, it'd be more fun.

Spoiler:

I loved this guy back in the day. Tresserhorn is a place in the Ice Age world, and I thought it'd be cool to make him synergistic with Haakon since the two are from the same place.

Next: Teleport

Wed, 2009-07-22 18:01
Joz
Joz's picture

Go from

Go from a 10/4 for 4, with a GIANT AXE with three measly little drawbacks, and B: regenerate to a 5/4 for 6? And he's only good in reanimator decks, since Zombies already have 3-4 ways of brining zombies back...and then even in Reanimator, with Kuku and whats his face for +6/-6 life, hes still as useless since reanimator doent go for high mana produce, I think 4-5 is about all you need for a decent reanimator.
0/10

Ruined.

Teleport - 1U
Instant
Tap target creature blocking an attacking creature you control, remove that creature from combat.

Instad of teleporting your own minions, teleport theirs Stick out your tongue


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-22 18:04
Ragnarokio

and the next card is...?

and the next card is...?

Wed, 2009-07-22 18:07
Joz
Joz's picture

danr you edit buton

danr you edit buton A sad 'frowny' sorry. deleted next card durring edits (5?)

next card is Drakon Blackblade


U - B/U - R - R/U : I am the man in the middle inducing migranes and burning away at your life everday.

Wed, 2009-07-22 18:17
Ragnarokio

Teleport - 8/10, i like it,

Teleport - 8/10, i like it, but it seems kind of plain, i guess not all cards can be extravagent.

Also, i assume you mean dakkon blackblade, so...

Dakkon Blackblade - X mana symbol
Creature - Legend
Dakon Blackblades power and toughness are each equal to the amount of differant basic lands lands you used to pay his mana cost. If you used 5 differant basic lands then his power and toughness are both 10. Depending on what lands you used to pay Dakkon Blackblades mana cost he also gains the following abilities:
Mountain - First Strike
Plains - Vigilance
Island - Flying
Forest - Trample
Swamp - Black mana symbolBlack mana symbol: Regenerate this creature.
If you used all 5 basic lands Dakkon Blackblade also receives "indestructable"
X/X

Looking back on this card i'm going to say its way to complicated to be actually printed, but thats what i've got.

Next card is Lotus Vale

Wed, 2009-07-22 19:48
Bass

Regnarokio, your Dakkon has

Regnarokio, your Dakkon has a cool premise but is problematic, as you say. Firstly, the text is far too long, secondly his cost and power/toughness is horrifically confusing. The card is a very typical dreamcard mistake; it has too many abilities, and those abilities are too specific. I promise you, if you had this card in your deck, you wouldn't know how it works. For example, the X mana cost makes no sense. X doesn't determine his power and toughness (it's based on what TYPES of lands you used, not the AMOUNT), and X will never be more than 5.

Spoiler:

Next: Kobolds of Kher Keep