The Remake a Card Game
| Sun, 2009-06-28 01:29 | |
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Wavy
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Empyrial Archangel - 9/10 toEmpyrial Archangel - 9/10 Seedtime Next person does Natural Affinity |
| Sun, 2009-06-28 02:15 | |
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Bass
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Seedtime - I love it. ISeedtime - I love it. I think that's a fantastically cool enchantment. One thing I'd suggest is dropping the last line of text. First of all, if Seedtime leaves play, the lands stop being saprolings because no card says that a seed counter has any special effect. Secondly, it discourages multiple copies of Seedtimes - if one leaves play, it undoes the work of all of them. Dropping the last line of text makes it work a lot better. Spoiler:
Next: Brand of Ill Omen |
| Sun, 2009-06-28 03:27 | |
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Wavy
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The fact that lands stopThe fact that lands stop being Saprolings is the very reason why the last line of text is there. Because otherwise there would be a bunch of lands in play with counters on them that don't do anything. Not pretty. Counters don't have any abilities, unfortunately. (aside from +1/+1, -1/-1 counters..) Still, I considered not having the last line on there since my set actually has a bunch of cards that generate seed counters, believe it or not. So if Seedtime existed in my set, the counters would interact with all the other cards that care about seed counters even after it left play. It just occurred to me though that none of my cards remove all counters when they leave play. But then again, if they did, the seed mechanic would be pretty much unusable since all seed counters would constantly be erased. hmm... anyway, Natural Affinity 10/10 - "Tribal Enchantment" indeed! Great use of the affinity mechanic. I also like that it uses "Dryad Druid" despite not being exclusive to any tribe. I also 10/10 Sphinx Sovereign, I have to say I much prefer it over Empyrial Archangel. It's more interesting, much lower costed, the only problem is that it's maybe a little too good, considering Fighting Drake. I felt it should at least be legendary. Spoiler:
next poster does Phyrexian Arena |
| Mon, 2009-06-29 19:44 | |
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Bass
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Woo! Lots of 10s!Woo! Thanks for the praise! Brand of Ill Omen - Terrific. Brilliantly catches the flavour and is so MEAN. Maybe too mean, now that I think about it. But I love it. Perfect. Spoiler:
Next: Telim'Tor's Edict |
| Wed, 2009-07-01 18:46 | |
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Citizen Raven
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Phyrexian Arena - 6/10 -Phyrexian Arena - 6/10 - While not a bad card in its own right, I simply don't like the way it was changed. We went from toiling players (a problem) to toiling creatures (a mere obstacle). Also, if a creature is blocked by two, for instance, are both creatures treated as having dealt lethal damage to the attacker? That could reward players for having several dozen 1/1s on the board by allowing them to fill their hand plenty enough to kill you. This should be rethought. Spoiler:
Next: Maze of Ith Take me anywhere but seriously. |
| Wed, 2009-07-01 19:34 | |
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Aurora Illumina
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Telim Tor's Edict - 8/10 -Telim Tor's Edict - 8/10 - An effective fracture. Similar to the original, though I'm not sure I'd use a sorcery to do that, even if it's a cantrip. Maze of Ith Next card to fracture: Choose one - Prince of Thralls; or Godsire. Illusion, reality Click here to see the greatest card ever. |
| Thu, 2009-07-02 00:48 | |
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Citizen Raven
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9/10Maze of Ith - 9/10 - The Ith ability is reproduced in a different, inventive way that doesn't punish both parties in combat, yet favors the defender over the attacker. Very smart. And, unlike the original Maze, this one produces mana. I like it. Spoiler:
Next: Another Alara favorite of mine. Punish Ignorance Take me anywhere but seriously. |
| Thu, 2009-07-02 06:53 | |
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Wavy
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Prince of Thralls, 9/10,Prince of Thralls, 9/10, nicely powered card and a neat reimagining of the official version's ability. The only thing that's iffy is the flavor text which doesn't seem to match the artwork, but might work excellently with different artwork. Punish Ignorance next poster does Feast of the Unicorn |
| Thu, 2009-07-02 16:29 | |
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Bass
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Punish Ignorance - My onlyPunish Ignorance - My only concern is that it's too cheap. It's a concern. But the card is fantastic. Simple, elegant, and perfect flavour. Congrats. Spoiler:
Next: Burning Cloak |
| Thu, 2009-07-02 21:23 | |
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Citizen Raven
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Feast: 8/10 - InterestingFeast: 8/10 - Interesting mechanic, though with so little that actually gives players poison counters since the old days, this would be a lost cause without its first ability. Though it may be slightly undercosted, it's a solid card. Burning Cloak - Next: Hymn to Tourach Take me anywhere but seriously. |
| Sat, 2009-07-04 17:29 | |
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jrzman
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Burning Cloak - 4/10 - I'dBurning Cloak - 4/10 - I'd rate higher, but you didn't include an equip cost, so it might be a little tricky to implement it's abilities. Also, haven't I done an entire block on this premise. (I guess that's why Aurora uses the term "fracture"). Anywho... Hymn to Tourach Next to fracture - Second Wind Sets currently working on: |
| Sat, 2009-07-04 20:54 | |
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Aurora Illumina
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Hymn to Tourach - 9/10 -Hymn to Tourach - 9/10 - Love the idea. However, since black loves to make your opponent discard, this seems somewhat counterproductive in the end. Second Wind Next card to fracture would be Accumulated Knowledge. (If you haven't noticed, every card I've requested in this thread is a card that something refers to by name.) ^_^ Illusion, reality Click here to see the greatest card ever. |
| Sat, 2009-07-04 21:34 | |
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Citizen Raven
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Second Wind - 7/10 - NiceSecond Wind - 7/10 - Nice instant. Bonus for using Esper colors, where a card like this is absolutely deadly ^.^ Accumulated Knowledge NEXT: Chromatic Star Take me anywhere but seriously. |
| Sun, 2009-07-05 18:42 | |
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Bass
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(Goes off to look at(Goes off to look at jrzman's block) Accumulated Knowledge - I really like it. It's simple, and flavourful. I'm not too happy on the "hand size increased by 2" part. The fact the number is 2 feels a little jarring to me. Dunno why. Not really a criticism. Cool card. Spoiler:
Next: Water Elemental |
| Sun, 2009-07-05 22:41 | |
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Wavy
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Chromatic Star - 8/10, seemsChromatic Star - 7/10, seems like it could cost less mana. Granted, Pulse of Llanowar requires green and Joiner Adept is an x/1 creature. Water Elemental (flavor text is taken from the original card) next poster does Pirate Ship |
| Mon, 2009-07-06 01:28 | |
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Bass
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Water Elemental - Boo! IWater Elemental - Boo! I don't like islandhome! That said, I think a 4/4 for 3 is pretty cool, even with the restriction. I think it should have islandwalk or the ability to create islands by 'flooding' them. But it's a pretty elegant card - Islandhome is elegant if nothing else. Spoiler:
Next: Unholy Strength |
| Tue, 2009-07-07 17:16 | |
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Citizen Raven
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Pirate Ship - 8/10 - I lovePirate Ship - 8/10 - I love artifacts. I especially love artifacts that can win the game on their own. The only thing is that the flavor of it doesn't exactly meet the flavor of the game. The first player to get 10 treasures wins? However, the minor bit of flavor inconsistent with the game isn't enough to take much away from this card. Spoiler:
Next: Sharding Sphinx Take me anywhere but seriously. |
| Tue, 2009-07-07 21:09 | |
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Bass
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RE: Pirate Ship'sRE: Pirate Ship's treasure... I was thinking of treasure tokens as analogous to poison counters. It's an idea that's been bandied around for a little while. Glad you liked it. Unholy Strength - I think it's really cool that you get a big buff but it dies soon after. I think it's pretty well balanced. Simple, too. Spoiler:
Next: Spirit Shackle |
| Tue, 2009-07-07 23:08 | |
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desmonthesis
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I really like the remake ofI really like the remake of Sharding Sphinx. I do think there should be some sort of cost the opponent can pay to avoid skipping their next turn, maybe discarding/exiling their hand (although that's more black), or shuffling their hand into their library, or returning permanents to their hand. Spirit Shackle lets me use a keyword I made up for the set I'm designing! Spirit Shackle Next: Rashka the Slayer Angeli Domini UNDER CONSTRUCTION |
| Wed, 2009-07-08 16:38 | |
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Bass
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Spirit Shackle - Soulbind isSpirit Shackle - Soulbind is a pretty cool keyword actually. However, I think the name should be similar to Lifelink. Painlink? Because they work so similarly, it might be better to have them sound similar. But I like Spirit Shackle. The keyword could be a lot of fun. Spoiler:
Next: Land Leeches |
| Wed, 2009-07-08 23:28 | |
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Aurora Illumina
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Rashka - 10/10. Provoke andRashka - 10/10. Provoke and the gustcloak ability work well together. I'm not sure how synergistic the sniping ability is with the others, but she's a slayer all right. Land Leeches Next: Declaration of Naught (While there isn't actually anything that refers to this by name, it still would be an interesting card to fracture for what's happening here, given the "card name matters" thing with this card.) Illusion, reality Click here to see the greatest card ever. |
| Thu, 2009-07-09 19:28 | |
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Bass
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Land Leeches - I like howRashka's sniping works nicely in that the abilities combine in such a way she can kill any creature with 1 toughness. In other words, the provoke and gustcloak abilities turn her into a Prodigal Sorcerer (kinda). Land Leeches - I like how you actually having them turn your opponent's lands into life for yourself without explicitly stating so. It's such a subtle design. I'm really impressed. Spoiler:
Next: Elvish Bard |
| Thu, 2009-07-09 20:47 | |
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Citizen Raven
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Who knew Declaration ofWho knew Declaration of Naught could be useful? 8/10. Very nice ability and it fits with the name and flavor text. The only thing I don't like about this card is it forces both players to topdeck, and if you're playing against a blue mage, this card could spell your doom. Elvish Bard Next: Ornithopter Take me anywhere but seriously. |
| Thu, 2009-07-09 22:42 | |
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Bass
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RE: Declaration of Nought -RE: Declaration of Nought - while it does ask you to top deck, bear in mind no one has any land in play. You need to top deck land or 0-cost threats. Blue isn't inherently more terrifying than any other color. Elvish Bard - Very cool. I like how you kept the whole 'decoy' function but changed it. The flavour text is great fun too. Spoiler:
Next: Blind Seer (Remember folks, that's Urza in disguise!) |
| Fri, 2009-07-10 07:03 | |
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Wavy
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Ornithopter - 7-9/10. EvenOrnithopter - 7-9/10. Even without artifactcycling this card is a justified improvement over Neurok Hoversail, which was not used. And I am always interested in the concept of how far the power level of a card has to be pushed before it is actually viable in a competitive format. However, you added the artifactcycling By the way I just wanted to say that I award Pirate Ship two 10/10's. One 10/10 just for "Tribal Artifact - Pirate" and another 10/10 for putting "A player with 10 or more treasure tokens wins the game" as reminder text. Blind Seer next poster does Charisma |
| Fri, 2009-07-10 17:46 | |
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Bass
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Wavy - thanks for theWavy - thanks for the praise. I totally forgot about Fabricate. You are 100% right, I should've gone with my original idea of Also - so glad you liked the Pirate ship, but I'm confused as to why putting the treasure reminder text so impressed you. Glad you liked it nonetheless! Blind Seer - Awesome. I love how you've kept him as the grand artificer, but wish he could 'see' the future. The thing that most impresses me though, is Shroud. It's a random ability that we've seen a gajillion times BUT on Blind Seer, "Shroud" means "Hiding a disgusting amount of power". His planeswalker stance is reflected by that keyword. An inspired choice. Spoiler:
Next: Feral Thallid |
| Sat, 2009-07-11 08:50 | |
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Wavy
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What I don't like is that itWhat I don't like is that it copies "keyword abilities". Activated vs. static abilities is one thing but I don't think it makes sense to discriminate abilities based on whether or not they have a keyword. I think keywords are really just a templating thing anyway, i.e. more an aesthetic thing. Not to mention that a) certain cards may or may not have a keyword depending on what edition it's from, and b) Wotc adds/removes keywords pretty often. (for 2010, older cards may gain Intimidation, lose Lifelink, Fear, etc) Charisma would be confusing. Though if there is already a card out there that actually has the phrase "keyword abilities" or "keyword ability" in its rules text then I guess my opinion is wrong. That aside the card itself is really interesting for its token-making ability. But here's another thought, since the card is restricted to legendary creatures, makes you wish it was more splashable than its current cost of re: Fabricate - I just realized the card is in 2010. re: Pirate Ship - I don't know, I just find it funny to have things that aren't obvious in reminder text. Even though you only had to create one card, with Pirate Ship you also implied an entire set, and new rules. Hats off. Feral Thallid next poster does Aeolipile |
| Sat, 2009-07-11 12:32 | |
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Bass
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If I recall, theIf I recall, the comprehensive rules refer to them as keyword abilities, so I felt it was fair game. I don't think a CARD has though. I agree that it should be more splashable than it is. My bad. Also - thanks for the praise on Pirate Ship. Feral Thallid - That's a pretty cool green one-drop. But I'm not sure how it's 'feral'. I like though, that it's an army of one. Spoiler:
Next: Dream Chisel |
| Sat, 2009-07-11 13:00 | |
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Fafnir
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Feral Thallid - 9/10 SeeingFeral Thallid - 9/10 Aeolipile Not much of a change, I admit. A modified Spellbomb, based on the old version and the dictionary entry. |
| Sat, 2009-07-11 19:40 | |
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ma_rul
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7/10 to both could be7/10 to both could be usefull. (first thought was stealing dreams) Dream Chisel Next Card: Crown of the Ages I am the mad scientist of magic. Getting 100 random ideas from nowhere. |
| Sun, 2009-07-12 16:25 | |
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HudsonWolf
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Dream Chisel - 6/10 GoodDream Chisel - 6/10 Good idea, but it's horribly inexpensive. Scepter of Fugue has the same first ability for Crown of the Ages Next card: Soul Manipulation I may contradict myself a lot, but at least I'm not a hypocrite. |
| Sun, 2009-07-12 17:38 | |
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Bass
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NINJA'D!EDIT - I totally got ninja'd. I'll try to do a do-over. My bad. Dream Chisel - I like how that works Ma_Rul. What's cool, is that if you didn't use the untap symbol, you'd have to price the card drawing ability or the discard ability too high. It's actually a really smart use of it. I like that. Plus! The flavour makes even more sense. "Dream Chisel" indeed! Spoiler:
OKAY... Crown of the Ages - I like how both of us used time counters to give +1/+1 bonuses. I like that the equipped creature returns to time; that's pretty cool. I'm not sure about the mana cost (it's a bit weird) and getting a bonus for suspending stuff. Generally, you want to get them into play, not suspended. I like it though. Spoiler:
Next: Horned Turtle |
| Mon, 2009-07-13 01:59 | |
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Aurora Illumina
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Soul Manipulation - It's aSoul Manipulation - It's a manipulation indeed. Quite similar to the original in a way, except it affects the battlefield instead of the stack and hand. Horned Turtle (Touching the turtle is dangerous because of the horns.) Next: Choose one - Reach Through Mists; or Peer Through Depths. Illusion, reality Click here to see the greatest card ever. |
| Mon, 2009-07-13 23:40 | |
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Bass
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Horned Turtle - I think itHorned Turtle - I think it should be black. Other than that, I love how it hurt creatures who mess with it. Porcupine tribal! Spoiler:
Next: Howling Fury |
| Tue, 2009-07-14 02:02 | |
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Aurora Illumina
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Peer Through Depths andPeer Through Depths and Reach Through Mists - I don't think my modal request had entwine Howling Fury Next card to fracture is Voidstone Gargoyle. (Another card that's interesting for the "name matters" theme, even though nothing refers to it by name, similar to my earlier request of Declaration of Naught.) Illusion, reality Click here to see the greatest card ever. |
| Tue, 2009-07-14 21:13 | |
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ma_rul
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9/10 its cool i would play9/10 its cool i would play it probably Voidstone Gargoyle 2/4 Next:Essence Bottle I am the mad scientist of magic. Getting 100 random ideas from nowhere. |
| Thu, 2009-07-16 17:00 | |
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Bass
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Voidstone Gargoyle - NotVoidstone Gargoyle - Not sure it should be white... but I DO like it's ability. I suppose the whole, "Only one-on-ones" is a kinda "keeping it fair" type of mechanic that could be white. Cool. Spoiler:
Next: Shock |
| Sat, 2009-07-18 01:32 | |
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Aurora Illumina
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Essence Bottle - Nice.Essence Bottle - Nice. "Charm"ing indeed. Shock Next: Meddling Mage Illusion, reality Click here to see the greatest card ever. |
| Tue, 2009-07-21 20:01 | |
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Bass
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Shock - I really thinkShock - I really think that's cool. I love how it can be used as a mean way of getting your creatures to block. Spoiler:
Next: Hill Giant |
| Tue, 2009-07-21 21:34 | |
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Ragnarokio
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Meddling MageMeddling Mage - 9/10, i think it works great as a disruption card, good job. Hill Giant
0/5 (sorry if the wording is wrong) Next: Island Sanctuary |
| Wed, 2009-07-22 00:01 | |
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jrzman
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Interesting...Hill Giant - 7/10 - Nice card, seems vanilla-ish, but nice overall. Island Sanctuary Next - Phyrexian Tower Sets currently working on: |
| Wed, 2009-07-22 00:13 | |
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Joz
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Island Sanctuary: It mixes aIsland Sanctuary: \ Phyrexian Tower next card: Gwendlyn Di Corci
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| Wed, 2009-07-22 16:07 | |
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Bass
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Phyrexian Tower - I like thePhyrexian Tower - I like the concept of it, but it's just too clunky and over-worded. Making everyone sacrifice a creature just to mana burn your opponents isn't fun at all, and not really what lands should do. Lands should just add mana. Lands need to be the simplest cards of all - Aaron Forsythe goes on about this quite a bit. And the suspend clause is just bizarre. I'd go for a simpler, "T, Sacrifice a creature: Add an amount of black mana to your mana pool equal to the sacrificed creature's converted mana cost." Spoiler:
Next: Treacherous Urge |
| Wed, 2009-07-22 16:54 | |
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Joz
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A 1/4 Shroud, Deathtouch forA 1/4 Shroud, Deathtouch for 4, And its ability is'nt even as good as Norrit , even if you can only use Norrit once. 3/5 Gwendy for UBBR and rando discard > Treacherous Urge - 3BB The Lord of Grixs peeled open you mind, and from it plucked forth your dreams and your salvations, now he holds your nightmares and it hungers for your doom. Next up: Lord of Tresselhorn (this dude is fun in EDH btw, that one Legendary land that has B, T: target legendary creature gains fear until end of turn, followed by a Soul's fire and a Fling. Or toss a Soul fire on Panoptic Mirror, 10 damage each upkeep is fun BOOOM.
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| Wed, 2009-07-22 17:15 | |
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Bass
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Gwendy basically reads, "Gwendy basically reads, " Treacherous Urge - I really like the idea, except that I think it shouldn't use kicker, or rather, the kicker cost should be AFTER you see the creature. Spending 4BBB and 5 life to reveal your opponent's hand and find no creatures would suck so much. If, on the other hand, the card allows you to pay a cost after you choose the creature to keep it around, it'd be more fun. Spoiler:
Next: Teleport |
| Wed, 2009-07-22 18:01 | |
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Joz
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Go fromGo from a 10/4 for 4, with a GIANT AXE with three measly little drawbacks, and B: regenerate to a 5/4 for 6? And he's only good in reanimator decks, since Zombies already have 3-4 ways of brining zombies back...and then even in Reanimator, with Kuku and whats his face for +6/-6 life, hes still as useless since reanimator doent go for high mana produce, I think 4-5 is about all you need for a decent reanimator. Ruined. Teleport - 1U Instad of teleporting your own minions, teleport theirs
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| Wed, 2009-07-22 18:04 | |
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Ragnarokio
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and the next card is...?and the next card is...? |
| Wed, 2009-07-22 18:07 | |
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Joz
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danr you edit butondanr you edit buton next card is Drakon Blackblade
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| Wed, 2009-07-22 18:17 | |
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Ragnarokio
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Teleport - 8/10, i like it,Teleport - 8/10, i like it, but it seems kind of plain, i guess not all cards can be extravagent. Also, i assume you mean dakkon blackblade, so... Dakkon Blackblade - Looking back on this card i'm going to say its way to complicated to be actually printed, but thats what i've got. Next card is Lotus Vale |
| Wed, 2009-07-22 19:48 | |
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Bass
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Regnarokio, your Dakkon hasRegnarokio, your Dakkon has a cool premise but is problematic, as you say. Firstly, the text is far too long, secondly his cost and power/toughness is horrifically confusing. The card is a very typical dreamcard mistake; it has too many abilities, and those abilities are too specific. I promise you, if you had this card in your deck, you wouldn't know how it works. For example, the X mana cost makes no sense. X doesn't determine his power and toughness (it's based on what TYPES of lands you used, not the AMOUNT), and X will never be more than 5. Spoiler:
Next: Kobolds of Kher Keep |











: Add
to your mana pool.







'




or just give the card normal cycling, if just for that Urza block vibe.




, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.


: Draw a card if an opponent discarded a card this turn.




But anyways, fits the flavor well. Appropriately costed for their effects, though probably too expensive to be practical for use in 




sorry. deleted next card durring edits (5?)
