The Wonderful, All-Encompassing Card Clinic
| Sun, 2009-10-04 09:01 | |
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Rusty Keyes
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That's ridiculous... justThat's ridiculous... just make the creatures attach to the vehicle. Bending the "creatures can't be attached to things" rule seems a lot easier than allowing the very confusing alternative. "Ride" and "riding creatures" sound best to me. ಠ_ಠ |
| Mon, 2009-10-05 00:00 | |
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Lord of 13
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The Me'ki of EarthpillarIn my custom set, Earthpillar, there are long-slumbering gods, the Me'ki, that have been awakened from their rest. These powerful Avatars embody concepts of their colors, each of the five assigned its own color. Me'ki of the Solemn Vow Me'ki of Inverted Reality Me'ki of the Fallen Ideal Me'ki of the Secret Fire Me'ki of the Ichor Oak Blood is thicker than water, but politics is even thicker than blood. |
| Tue, 2009-10-06 05:06 | |
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kiligir
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Majara's ExperimentLord of 13: Spoiler:
Remember the Lorywn incarnations? They also cast for 3CCC, and were all very powerful. Some of your Me'ki's are vastly in need of balance. I also have my own little design idea: Spoiler: Majara's Experiment - The problem with philosophy is that no major philosopher had the internet. |
| Tue, 2009-10-06 05:38 | |
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desmonthesis
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New design I just came upNew design I just came up with. Corpse Shield Angeli Domini UNDER CONSTRUCTION |
| Tue, 2009-10-06 17:42 | |
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windandfire
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@Lord of 13: I think it'd be@Lord of 13: I think it'd be a good idea to use the template " @Kiligir: I'm instantly curious about Majara's Experiment. It doesn't seem powerful, but it's just so novel that I want to play with it! I'm assuming rules-wise it is just a nonenchantment, noncreature, nonartifact, nonland, nonplaneswalker permanent outside of play. Be funny to see it get stuck on the battlefield if it was put into play but wasn't cast, and without one of those very rare "destoy target permanent" effects. @Desmonthesis: I'm quite puzzled. I want to tell you this should be at least half white because black would just suck up the damage and take you down with it, but the nature of this is very odd (as is with most Lawful Evil concepts being transslated into the magic colors, I'd imagine an evil cleric ordering his troops like this). I'm going to give a radical suggestion that may not fit your set, but I think it reconciles the flavor pie here: Corpse Shield - I think this fixes the color oddities by saying "(White) We've been slaying our opponents so well that the corpses form a blockade!" and "(Black) Help me build this wall. <Stab>" Of course, there are other options available too, such as multicolor/hybrid/name and flavor shifts. Now I've got a new thing I'm trying out, just a rough idea to try and work into a set. Deadly Frog Venom - That wording is really messy. My concept is for it to give a creature deathtouch, and have the option of cleansing yourself of a poison counter for a bonus effect if you can. I don't think Kicker is the right way to word it (early concepts of this set are already very much like a good 60% of Zendikar, and I'm trying to stay away from that) and I don't want the caster to remove more than one counter. Any ideas on this one? "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Tue, 2009-10-06 18:18 | |
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Guitarweeps
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@kiligar - An interesting@kiligar - An interesting concept but I don't see what the point is. Why can't all three abilities be on an Artifact? Why can't all three abilities be on an Enchantment? The answer is, it can. So it is honestly, a waste of a good idea. I would suggest looking into something that would make it matter that it is an Artifact OR Enchantment. Have an effect that would usually only show up on an Artifact and another one that would usually only show up on an Enchantment. Also, I think "as ~ enters the battlefield, choose Artifact or Enchantment" works better than current wording. That also fixes what would happen if it entered from another zone without casting. Example: @desmonthesis - I like Corpse Shield as black. Or you could make it colorless with black activation cost. The kicker does not work in this case. Windandfire's suggestion fixes that. @windandfire - Yes, giving a creature an activated ability like this is messy. I will try to suggest a change without kicker (which is hard because that is really what is going on here). Deadly Frog Venom - It is similar to kicker, but it happens upon resolution rather than casting. It is cleaner and probably the easiest fix without using kicker itself. I am not sure if "targeted creature" is correct though... Currently working on: |
| Tue, 2009-10-06 18:36 | |
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copapoc
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I'm no good a powerlevel,I'm no good a powerlevel, but i like corpse shield I have a bit of a problem with [RAWR] it's a keyword that goes like this <prefix>hate -- effect [i](as long as a land permanent is on the battlefield, this ability is active)[i] example Spoiler: Big temple of Nooo! it's mainly just a wording issue i think alive and kicking relics of alara |
| Thu, 2009-10-08 07:28 | |
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Picks-at-Flies
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Big Temple - landhate isBig Temple - landhate is pointless here. You can't sacrifice a land that isn't on the battlefield (and it's a land itself) In general I would treat it like threshold: My own view is that including the on the stack clause is just wrong. Firstly, Magic has avoided using the Stack on card or reminder text. More importantly, it makes the text too long-winded for comfort and for that reason is unintuitive. Finally, you might want to choose a more flexible term. How about 'bind' or 'bound' - landbound, redbound etc. Picks-at-Flies |
| Thu, 2009-10-08 15:24 | |
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kiligir
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Thanks for the feedback onThanks for the feedback on my idea, guys. @desmonthesis: Corpse shield as it is worked IS a lot Corpse Shield - The mana cost for the creature sac is only necessary if there is no penalty for for the wall falling "back on you." If you get hit by something that kills it, you lose the life you would have lost. Feels much more black. I just don't know if you can count counters on a permanent that's leaving play. I'm pretty sure the action is related to the entire triggered ability, so we're good. The problem with philosophy is that no major philosopher had the internet. |
| Thu, 2009-10-08 16:10 | |
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copapoc
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@ picks-at-flies : tnx ^^@ picks-at-flies : tnx ^^ i'll fix it, but since it would be used for Bad effect (like for instance sacrifice land, if u already have one) this would be a quite wierd if it's "bound" but hate is also not that awsome either ... i'll rename it but the reminder is purrfect now ^^ X3 alive and kicking relics of alara |
| Thu, 2009-10-08 16:49 | |
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Picks-at-Flies
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Kiligir: Try: You may castKiligir: Try: You may cast Corpse Shield as though it had flash if you sacrifice three creatures as an additional cost. Picks-at-Flies |
| Thu, 2009-10-08 19:12 | |
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Guitarweeps
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You can track counters onYou can track counters on something as it leaves play. Otherwise, persist and Dusk Urchins would not have worked. Currently working on: |
| Fri, 2009-10-09 11:39 | |
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Picks-at-Flies
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You are right, sort-of, butYou are right, sort-of, but the wording is quite specific. Picks-at-Flies |
| Fri, 2009-10-09 14:11 | |
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ALEX Ryugami
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Needs fixedI have a card with ability as this, what do you think?? [Trigger] I know the wording isn't correct, but somehow, does this card work at all?? Sets that I make: |
| Fri, 2009-10-09 20:39 | |
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Picks-at-Flies
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Interesting. Actually,Interesting. Actually, that's all I have to say. There are so many implications of this idea that I don't know the next step. Several thoughts in comes the conclusion that some triggers don't make sense in this way. Take Angelic Renewal (chosen largely at random): if you trigger it's ability, which creature is brought back into play? A more recent example is Bloodchief Ascension: which is that player? So... fun idea, tough to put into practice. Picks-at-Flies |
| Fri, 2009-10-09 21:21 | |
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Guitarweeps
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I think Angelic RenewalI think Angelic Renewal would just be "countered" cause of no legal targets? Currently working on: |
| Sat, 2009-10-10 23:22 | |
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HudsonWolf
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I don't think that wouldI don't think that would work, as often the target is in the trigger condition... For example, what would happen if you triggered the second ability of Grappling Hook... while it wasn't attached to a creature? In some convoluted sense it could work for some cards, but for most it would just be impossible. Not to mention broken. I may contradict myself a lot, but at least I'm not a hypocrite. |
| Wed, 2009-10-14 01:18 | |
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Lord of Rivendell
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A few for your consideration.I have not had much experience with designing cards and I don't expect to instantly have a good sense of balance or utility. I would really appreciate your thoughts on these three cards. I would also appreciate any suggestions for card art (or anything else for that matter) for any of these cards. Eternal Library GGGG Winged Watcher UB Shepherd of Night B Many thanks, LoR |
| Wed, 2009-10-14 01:22 | |
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desmonthesis
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Winged Watcher is veryWinged Watcher is very similar to Belltower Sphinx, and it's way undercosted if it's going to be that similar of a card. Eternal Library would probably be fine if it was just "Sacrifice a non-token creature: DO stuff" instead of green. Also, I'm not sure it fits in entirely with the Green color - sacrificing is more of a Black archetype. Maybe it would be better as Shepherd of Night is fine. It would be okay even without giving the extra Angeli Domini UNDER CONSTRUCTION |
| Wed, 2009-10-14 01:45 | |
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Lord of Rivendell
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Thanks.Thanks, desmonthesis, for the thoughtful comments. Let me share some of my thinking, perhaps you or others can help me continue to refine it and these cards. RE Winged Watcher: I hadn't been aware of Belltower Sphinx--should have done more homework. I wonder if there's a chance to save this concept and casting cost, if I drop it to an 0/3 creature and assume that the 3 cc difference is attributable to having to use 2 colors, 0 power, defender, and 3 toughness instead of 5. RE Eternal Library: I put "green creature" in there because I wanted to avoid some of the circles associated with cards like Squee, Goblin Nabob that would have enough synergy to make this too unbalanced. I suppose adding another color would address some of that. That said, graveyard recursion is certainly a green concept, though admittedly not as central as it is in black. Black already has a lot of reuseable recursion and I wanted specifically to disincentives using black with this deck, which is why I had GGGG. Maybe I'm too far afield of the color wheel here. Re Shepherd of Night: Really? I figured that getting an extra black mana each turn could be a very powerful thing if only the one player got the benefit so I thought it only fair for each player to get it. I added that each player would lose 1 live at the end of the turn so that the caster would lose the life the turn before he gets the benefit of the extra black mana. The idea is that this is a risky card to cast because it can really help your opponents. All that said, where you suggesting that it should read. you get B at the begining of your first main phase and each player loses 1 life at the end of his or her turn? Thanks again, LoR |
| Wed, 2009-10-14 16:48 | |
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Picks-at-Flies
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My comments on theMy comments on the originals: Winged Watcher - I always liked Belltower Sphinx but it was too expensive. A 3 mana version - as I think this should be - would be fun. I think the 2 mana version should be 1/1 without defender, maybe 1/3 with. 0/4 seems... slightly too much. It can take too much damage and survive. Shepherd of Night - I sort-of like this. Mana acceleration is no longer black, but anything for a cost is. However, 1 mana isn't a cost, even with pain (and actually, the loss of life is arguably the point of the card). I think it would be fine at 2 mana. It's not going to be amazing because mana acceleration in black shouldn't be, but it will be noticeable. Also, "At the beginning of each player's end step, that player loses 1 life." Picks-at-Flies |
| Wed, 2009-10-14 17:01 | |
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desmonthesis
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Holy CleansingHoly Cleansing ETA: Meant to be 4 colorless, not 3. Angeli Domini UNDER CONSTRUCTION |
| Thu, 2009-10-15 17:48 | |
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Lord of Rivendell
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Thanks.Thanks. These are excellent suggestions. Re Eternal Library: I think I'll go 1GGG and 1G for the first effect. Re Winged Watcher: I think I'll still keep it at UB and go 0/3 with defender. I take your point about 4 being too high for toughness. After all, a Rogue Elephant or Lightning Bolt will rid the battlefield of this card at a cost of milling three cards. This does not seem overpowered--even with Belltower Sphinx out there--when you consider that Glimpse the Unthinkable mills 10 for the same cost. Re: I like your suggested wording. I think the idea that you take the damage a turn before you get the benefit of the mana acceleration AND that your opponents get the boost in mana BEFORE you, makes this a good candidate for a 1cc card. Maybe I'm really off here. Thanks, Lor |
| Fri, 2009-10-16 04:18 | |
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Lord of Rivendell
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Delayed Fertility.Admittedly, this card may not be a good idea. But I want to toss it out as food for thought. I like the idea of a card that you don't want play and that might just have to take up space in your hand on the chance that you'll choose to cast it at your detriment so that you can do something great that your colors don't ordinarily allow you to do. Delayed Fertility GGW LoR |
| Fri, 2009-10-16 04:46 | |
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windandfire
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First of all, taking theFirst of all, taking the card itself: It's kindof too busy. The abilities aren't very interconnected or intuitive. From a design standpoint, and what your trying to do: I don't think you should break the color pie just because you don't always want to play that card when you get it. Think of Wrath of God. You don't usually want to play that right away and yet it doesn't deal damage to a player or draw you any cards. What I see here is a Although I do see potential in the "play this from the graveyard" effect, and would suggest, if you want to rework the card, a style like this: Delayed Supression Bolt - That might be a bit to powerful unless you change it so the counter ability may only be played when an opponent casts a spell, and is removed from the game if you don't play it. If you do that it should be an uncommon or common I think. "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Fri, 2009-10-16 13:46 | |
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Pichoro
Moderator / Template Developer ![]() |
Lord of Rivendell, stopLord of Rivendell, stop double posting. Its a forum rule. If you have the last post in a thread, you can edit it; do so. Odds of Dying - 1:1 |
| Fri, 2009-10-16 20:41 | |
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windandfire
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I'm coming up with a conceptI'm coming up with a concept right now and I'm wondering how fun it seems. Northern Bounty Hunter - Choking Powder - Spidersilk Net - Undercity And so on. I want to avoid using "marking" counters because repetitive markings won't stack and I think it would be too clunky. So does this sound like a fun ability to you guys? These particular cards were just to demonstrate the mechanic and still need revisions. "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Fri, 2009-10-16 23:48 | |
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Picks-at-Flies
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Magic pretty much usesMagic pretty much uses counters for this case, and there's nothing wrong with that. It doesn't matter if something has duplicate counters on them, although you may want to say, "When ~ enters the battlefield, you may put a Mark counter on target unmarked creature." It sounds like a fun mechanic TBH. Picks-at-Flies |
| Sat, 2009-10-17 01:10 | |
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Lord of Rivendell
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Cool your jets Pichoro . . ."Stop double posting" suggests that this is a habit of mine. I did it once. No reason not to be polite, even when reminding newer members of the rules. Moreover, my consecutive posts were about different subjects. And, given how little traffic this thread has, I find it peculiar that you're snapping at anyone about this. All this said, I'll be sure to combine subjects in the future when I am interested in posting before someone else has commented. But more likely than not, I'll keep my posting to a minimum. |
| Sat, 2009-10-17 01:27 | |
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Pichoro
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Lord of RivendellLord of Rivendell wrote:
"Stop double posting" suggests that this is a habit of mine. You did it twice - I deleted the other. Lord of Rivendell wrote:
Moreover, my consecutive posts were about different subjects. I don't care. Lord of Rivendell wrote:
And, given how little traffic this thread has, I find it peculiar that you're snapping at anyone about this. Funny, that is the very reason I would cite as to why you needn't double post, even about different subjects. All in all, I think you're the one reacting poorly here - to me, you need to cool your jets. I didn't call you names, no insults were hurled, no flaming took place. Yeah, my tone was flat. Sure, it wasn't especially welcoming, but then, I had already dealt with a double post from you once not long before that. On the other hand, I wasn't mean either. So, no, you don't get to be snarky with me in a public forum, for the whole MSE community to see, when you violated forum rules, and I told you to obey them without being mean to you, especially not without expecting me to dress you down and make it very clear that you're in the wrong here. Get over it. Odds of Dying - 1:1 |
| Sat, 2009-10-17 08:59 | |
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Picks-at-Flies
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Lord of Rivendell - don'tLord of Rivendell - don't mind Pichoro. He's fluffy really, but tends to be ... blunt ... in his role as forum moderator. Just read his comment as, "Just to let you know, we have a rule about no double posting. I'm the one who has to tidy up afterwards so I tend to get a little annoyed if you do it multiple times." And please keep posting, because you started off well (um, on the content). Picks-at-Flies |
| Sun, 2009-10-18 02:58 | |
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Lord of Rivendell
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ipse dixitIt's clear I've violated rule 7, which I will avoid in the future. Sorry about making your life more difficult Pichoro. Rule 1 is also an important rule for all who post on these boards. @windandfire I like the mechanic you've proposed. I think it's fine to designate some specific kind of counter and leave it up to the players to find an appropriate indicia for that mechanic; a variety of cards use distinct counters. You could give the "marked" cards an interesting story based term like "virus" or "quarry" counters or something like that. But I like the mechanic. LoR |
| Tue, 2009-10-20 01:17 | |
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HudsonWolf
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Now, I've had another oddNow, I've had another odd set idea, and want some opinions on a cycle of mythics that embody the set relatively well... Master Entity Timehalt Leviathan Mustan Nightlord Viashino Warlord Nacatl Combatmaster So, uh, yes! Thoughts? I may contradict myself a lot, but at least I'm not a hypocrite. |
| Tue, 2009-10-20 20:00 | |
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Guitarweeps
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Master Entity - WAY toMaster Entity - WAY to powerful an effect for four mana. If this is not removed immediatly upon casting it can exile 2-3 permanents on fourth or fifth turn. That early there will be no cards in the graveyard to "balance" the effect. I would suggest this ability on a card with no less the eight mana. Timehalt Leviathan - First, this doesn't work. It bounces itself everytime you cast it. Now, let's assume that it works as you intend (bounces all other permanents)... we have a 6/7 fatty with shroud for four mana... you also clear the path for his attacks by bouncing everything. Yes, you skip your main phases, but does that matter if you have a 6/7 fatty on turn 3-4 that your opponent cannot rid of with removal? Also, you will probably be playing instants and cards with flash anyways. Mustan Nightlord - Your opponent scrye 3 is hardly an appropriate drawback for this guy. He is a fat, cheap flyer with potential to have mroe evasion. Also, wither and fateseal are not evergreen so unless you are using them often in the set I wouldn't have either. Viashino Warlord - "your life total becomes 10". This is actually the closest of the cycle to being balanced. I am not sure that forcing your opponents creatures to attack is appropriate for this card. I think it would be balanced beter without that phrase. Nacatl Combatmaster - I like the concept here but the card isn't very good. It helps your opponent more than you. It is basically a four mana fatty that will never matter. You will never want to attack with it if they have a blocker open and they will always want to leave a blocker open. Although, forcing your opponent to always leave one creature open can be helpful it is hardly fun and flashy enough for an iconic mythic. This feels like a borderline sucky-unless-you-use-it-right rare. Overall, the cycle doesn't seem connected. The only overarching theme is that they all have the same converted mana cost and they all have a "drawback". The "drawbacks" aren't really comparable though as "You skip your main phases" is not equal to "your opponent scrye 3". Also, Viashino Warlord's "drawback" is great if you are at 2. I would suggest a more connecting theme like all the drawbacks are enter battlefield triggers or just don't call them a cycle at all and cost them more appropriatly, especially Master Entity. --------------------------------------------- Well, I posted this in my set thread but it didn't elecit response. Since I really do want comments on it I am going try and post it here. I am open to comments on balance and flavor. Planeswalking Vial For those who have read the books, you know that planeswalking is no small task. it takes a large amount of magic, concentration, and strength. The Planeswalking Vial is an artifact that assists Planeswalkers with an immediate Planeswalk, maybe in the face of danger or just to recharge. Of course, this is with the intention of coming back to the fight. Obviously, there are many ways to abuse this. You can save an almost dying Planeswalker, use the - or ultimate ability and then get a recharge, or get back a stolen Planeswalker (yes, this can happen). Also, does the wording work to have it return on the NEXT turn if you use it during your turn? Currently working on: |
| Wed, 2009-10-21 11:40 | |
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Picks-at-Flies
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As I've done before, I'llAs I've done before, I'll comment without reference to the previous comments. Master Entity - Basically, the negative here isn't anywhere close to balancing the ability. 2 mana to exile anything? If you untap with this in play, you should win. Combine it with graveyard removal - which is there is plenty of - and it's pure win for 4 mana. However, it's not all bad. If it became 6 or 7 mana to cast, with a 1WW ability cost, it becomes one of those splashy cards that Wizards likes. Of course it will be obscenely powerful, but at that cost it becomes just format defining, as opposed to format eliminating. Oh, and "return a permanent card...". Timehalt Leviathan - As commented previously, needs an "other". I think this is a very blue card and again fits the idea of splashy mythic. The trouble is it is horribly unbalanced once more. At that cost I would recommend a 2/4 at most. Bear in mind that you can play other creatures afterwards by floating mana. Alternatively, it could be a 5/5 for 6. Mustan Nightlord - You see, I actually like this. Compare it to Baneslayer Angel which, while incredible, is surprisingly not overwhelming in the current environment. Wither doesn't add much and could be dropped, but I'm going to say this is ok. Viashino Warlord - I kept wondering if this should swap with the green one, but in fact both of them are partially off-colour. Red doesn't get to set your own health. That's black-white, maybe green. If you lose the first line, it balances as a 5 mana creature (at the aggressive costing you're doing). Nacatl Combatmaster - Double strike is just not green. It's purely white or red (or both). If this was red, I would point out that doublestrike is so powerful that for four mana you would want no more than 2 power (maybe 3 if it was 1RRR, but then you drop the toughness). The drawback is negligible. This one needs a complete rethink. These are extraordinarily concepts for splashy rares, and that's in a good way. It's just that for the most part they were horribly undercosted. Guitarweeps: Planeswalking Vial - It's a nice idea but I don't think the Vial should return. As far as I can tell the wording works and, if the vial is sacrificed not temporarily lost, well costed. The trouble is, I think players will get annoyed that they don't get to use the 'walker the turn it returns. Maybe not. If you return in upkeep, I would suggest raising the artifact cost to 4, but activation 1. Edit- I just noticed that guitarweeps and I completely disagree on the value of the drawback on Nacatl Combatmaster. My view is that you are rarely going to face a creature with 9 or more toughness... Picks-at-Flies |
| Wed, 2009-10-21 19:09 | |
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Guitarweeps
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@ Picks - Doesn't the@ Picks - Doesn't the "remove from combat" clause remove the damage applied to the creature? That is what my comments were based on. I am not sure how that works as damage is applied, maybe it is to late. Although, that would make that clause meaningless so I think the intent was to remove the damage. Vial - The end of turn was to balance the vial returning. I think that if it is sacrificed then it is balanced to return it during the upkeep. That would probably make more sense too being that it is a vial... I would probably drop the legendary if I do that. One time use items can't really be legendary (well, I guess they CAN). Currently working on: |
| Wed, 2009-10-21 19:28 | |
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windandfire
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@Guitarweeps - I also don't@Guitarweeps - I also don't think the vial should be returned (sacrificed is fine). The way it is now means as long as you leave @Hudsonwolf - Here's my take on your cycle (and I didn't read most of what the others said, so this is stand alone) Master Entity - A 4 mana 3/7 without defender is a bit odd. And the exile ability is much too cheap. I would give it defender and add a Timehalt Leviathan - For some reason I always see a lot of "shroud, and return all other creatures to their owner's hand." That's not a very fun mechanic. It's like if the Death Star had destroyed the Rebel Alliance on Yavin IV, Darth Vader would eventually just get board without something to challenge him. I think either Timehalt Leviathan should have some "when this enters the battlefield, tap all permanents (including it)" ability, where it seems like time actually does freeze. Mustan Nightlord - This one is nice. But Black hardly gets X/X creatures for CMC X, so a four mana 5/4 flying wither isn't going to work. We've been introduced to plenty of grounded vampires recently. How about a vampire 5/3 that keeps the wither and sac abilities, costed based on Mass of Ghouls? Or maybe combine the intimidate and wither into the sac cost. Viashino Warlord - Again, I think attacking for at least 6 on turn four is a bit much. This guy forces you to go all out and takes half your life as a cost right? To avoid having someone actually gain life, how about saying either "you lose 10 life", "your life total becomes 5" (ala Form of the Dragon) or "If you have more then 10 life, your life total becomes 10"? Nacatl Combatmaster - Very interesting concept here. First think though, double strike in green is a no. And green fights more with instincts than tactics, so how about a +2/+2 boost, +1/+1 counter, or changing the color to white instead? "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Wed, 2009-10-21 20:23 | |
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Guitarweeps
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Well, you can't really blameWell, you can't really blame a card that can abuse Bolas because he is totally awesome. Also, anybody have ideas how you could make this represent YOU planeswalking (without Plane cards that is)? Currently working on: |
| Wed, 2009-10-21 20:55 | |
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windandfire
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To represent an actualTo represent an actual player planeswalking one option would be a portal that chews through your deck, something like this: Planar Gate - This acts as the planeswalker's thoughts of "where have I been before, and what can I draw from there?", i.e. randomly summoning things they've encountered in the past to help out now. "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Wed, 2009-10-21 22:31 | |
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Adam1949
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O_o and o_OI would assume X is the number of permanents you sacrificed, or else you can play everything in that 200+ creature deck someone out there has...? I am Adam1949, and I approve this Thread! |
| Sat, 2009-10-24 19:02 | |
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A Tactical Waffle
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Here I need some help withHere I need some help with the following cards. And PLEASE help me name my cards. Spoiler: Nobel Philosopher 1 2/W Through enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins. |
| Sat, 2009-10-24 20:01 | |
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Shiv2503
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@A Tactical Waffle: Your@A Tactical Waffle: Your cards seem to have some serious balance issues.
CARDNAME: A card like this should cost a lot more for a card that could so easily be broken. This card should make you snuffle shielded card into your library in my humble opinion. Also this card should be rare. |
| Sat, 2009-10-24 22:43 | |
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A Tactical Waffle
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@Shiv2503: I did exactly@Shiv2503: Spoiler: CARDNAME 3 Through enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins. |
| Sun, 2009-10-25 05:05 | |
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Shiv2503
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One of the points on LifeOne of the points on Life and Death was there is already a card (cards?) name life and death. When there is a card with the same name as a card you're making name it something like wheel of CARDNAME. Where card name is equal to the name of the card that has the aforementioned name. Also death isn't really a red thing. For CARDNAME I'd word it something like this. CARDNAME I'm not exactly sure if that's how you would word it though. |
| Sun, 2009-10-25 10:27 | |
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Guitarweeps
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Dwarf Miner is still reallyDwarf Miner is still really powerful. He makes a colorless Dark Ritual every turn. He is a miner, so have him sac a land to get the mana. Dark Assasin should not be common as said before. It is very similar to Royal Assasin which is already a great card and is rare. Chilled Breath can be used the opposite way. The Cloner is not a Clone or a Shapeshifter. Just make it a Human Wizard who makes Illusion tokens. Drake Tamer - Don't make mana production in colors that don't get it. Especially in this case where it doesn't even make flavor sense. Immortality - Don't get rid of this, fix it! It is a great idea for representing immortality which is surely an aspect that all planeswalkers would try to achieve. Just don't make it a catch all. Come up with a condition that your opponents have to meet or do to destroy it. Platinum Angel did the same thing but could be dealt with by creature or artifact removal so every color could deal with it. Examples: Also, get rid of the "opponent's can't win clause" that doesn't make sense with you being immortal. Currently working on: |
| Mon, 2009-11-02 21:39 | |
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Vergalon
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It's been a whileHello all. I've gotten to thinking up a few cards, and some of them I'm not quite sure about yet: Fire Sprite Spoiler:
Fire Sprite 5-color Rare Cycle Spoiler: This cycle started in my first attempt of a set, and I've decided to resurrect it. It's 5 mono-colored rare creatures, each having 5 activated abilities; one for each color. Since none of the abilities cause the creature to tap, I'm not entirely sure about how balanced they are, so that's why I need help. Walls of fire, in walls of steel, and walls, and walls, and walls... |
| Tue, 2009-11-03 11:38 | |
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Picks-at-Flies
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Fire sprite: I have a softFire sprite: I have a soft spot for this ability, but always found it horribly overcosted. With that in mind, this seems fine. If you want a more historically 'balanced' version, try a 1/2 flyer for Cycle: From the looks of things, they should all fly except the green guy - who should have reach, and maybe an ability to kill target flyer. Too many cycles had the green creature worst of the lot. Also, the ability costs should be equal (or, if it only has 3 abilities, the non-on-colour abilities should have equal costs). The blue one and green one could be beefed up a little and a lot respectively. The division of abilities seems fairly good. I would suggest that the on-colour ability stands out from the others. I would also suggest moving targeted effects onto the black one, and green gets more interesting effects, like blue. This could make them look like: Spoiler:
Shining Archon - (Just some ideas.) Now, my question derived from the Fix the Card thread, is how much does "Exile target creature" cost? i.e: Spoiler:
CARDNAME - COST -Aggressively? Picks-at-Flies |
| Tue, 2009-11-03 22:39 | |
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HudsonWolf
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I'd probably put 'ExileI'd probably put 'Exile target creature' at somewhere about I may contradict myself a lot, but at least I'm not a hypocrite. |
| Wed, 2009-11-04 03:28 | |
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Vergalon
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@Picks-at-Flies: I like some@Picks-at-Flies: Ok, as long as someone else thinks the sprite is fine (what would making it a 1/2 do? XD) @Hudson: Both would be either undercoated or pushing it due to evidence; Divine Verdict and Unmake. You could probably cost it as an instant at Walls of fire, in walls of steel, and walls, and walls, and walls... |
| Wed, 2009-11-04 04:26 | |
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HudsonWolf
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@Vergalon: Actually, I was@Vergalon: Actually, I was considering Unmake as well... it doesn't require a multi-colored deck, while I may contradict myself a lot, but at least I'm not a hypocrite. |



Me'ki & the
Me'ki.




abilities without using the clunky "




. Try this wording:



: Tap target marked creature."
Anyways, although I see your point since they enter at the end of turn and the vial is tapped there is a lot that can happen: your opponent can attack bolas for lethal, play O-Ring, destroy the Vial, so on. Either way, I think that sacrifice makes the most sense flavorwise and mechanically anyways. What if the ability was tap and sac? The point of the Vial is to planeswalk without mana anyways.


isn't used anymore see 
