The Wonderful, All-Encompassing Card Clinic
| Sun, 2009-08-02 07:18 | |
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windandfire
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Not sure about the exactNot sure about the exact power level, but it's a lot less broken-combo-enabling if you said it's power is equal to the number of mountains plus the number of red permanents you control. I don't think red gets a lot of exile abilities, especially since it just burns things then send them to the graveyard. Destroy would be better for that effect. Finally, I do have to comment on the absurdity of having the option to play an Incarnation of Fire with I recomend removing the hybrid symbols in exchange for straight up red mana symbols or perhaps a cost of "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Sun, 2009-08-02 07:32 | |
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Cizzle
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so what about Jizin,so what about Current Projects: |
| Sat, 2009-08-08 01:20 | |
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Ragnarokio
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I need some balancing adviceI need some balancing advice on this card, and also some wording help on his ability, and its long and clumpy and possibly wrong right now. Thanks in advance for anything you can help me with. Razor-Leaf Tactician - |
| Sat, 2009-08-08 01:30 | |
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Pichoro
Moderator / Template Developer ![]() |
Not sure about power level,Not sure about power level, but here's what I'd go with for wording. Also, treating it as an "Creature - Elf Soldier" since you didn't specify type. Razor-Leaf Tactician 3G Its a bit longer, but I think it needs to deal with creatures you control but don't own. Odds of Dying - 1:1 |
| Sat, 2009-08-08 02:09 | |
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Shiv2503
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Pichoro wrote: Razor-LeafPichoro wrote: Razor-Leaf Tactician 3G GG, T, Return any number of creatures you control to their owner’s hand: Put any number of creatures with total converted mana cost X or less onto the battlefield, where X is equal to the total converted mana costs of the returned creatures. You forgot the "or less". |
| Sat, 2009-08-08 02:51 | |
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Pichoro
Moderator / Template Developer ![]() |
Whoops! My mistake. I
I can see where this would be a useful card, but only if you optimize your plays, and don't lose stuff to combat. Seems like things could go wrong pretty easily. Odds of Dying - 1:1 |
| Sat, 2009-08-08 23:36 | |
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Brave Lion
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I need some comments on twoI need some comments on two of my gems: Infiltrator Commander - Niv-Mizzet, Planeswalker - |
| Sun, 2009-08-09 05:25 | |
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Latiss
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Hello again.I would like toHello again. Spoiler: Is this aura card balanced? Spoiler: Can this card works? Spoiler: And the last. Is this card of land desrtoying balanced? Spoiler: U/R ^_^ |
| Sun, 2009-08-09 13:48 | |
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Pichoro
Moderator / Template Developer ![]() |
Latiss, I've made yourLatiss, I've made your images actual images instead of links to another site. Everyone - I understand your image hosting sites give you a convenient little piece of code to use, but would you just post the image? I also removed an image - fantasy nudity is still nudity. Odds of Dying - 1:1 |
| Sun, 2009-08-09 13:55 | |
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Latiss
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Pichoro, Thank you. AboutPichoro, Thank you. U/R ^_^ |
| Mon, 2009-08-10 06:19 | |
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Zweibloom
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WordingI need help with the wording of this ability: Mana-Absorb (All sorceries, instants and activated abilities cast/activated by other players target this card if able. Sorceries and Instants do not effect this creature.) Is this wording passable? Can it be improved? Signature? Damn it Jim, I'm a doctor, not an autographer! |
| Tue, 2009-08-11 16:15 | |
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Vinyacoire
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Power AdviceI need some feedback on power level for a cycle in a set I'm developing: Spoiler:
Blood Abacus So, they are a common cycle right now. Are some abilities too good? Obviously some aren't as good as others, but are they underpowered? Do I need to make the "charge" cost more expensive? Should I just make the cycle uncommon?? Something just doesn't seem right to me... |
| Tue, 2009-08-11 17:18 | |
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HudsonWolf
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Well, Soul Abacus andWell, Soul Abacus and Corrosive Abacus are basically slight variations on Marble Chalice and Onyx Goblet, respectively, so I'd say they're fine. Utopian Abacus is a chargeable Mana Cylix; I'd say that's fine as well for the additional cost. Mystic Abacus is too powerful, judging by Illuminated Folio or Scepter of Insight. Perhaps 'Draw a card, then discard a card'? Blood Abacus is also too powerful, judging by Rod of Ruin. Though that can target players too, I'd say it's not a 5-mana difference. Not sure what to do about this one. I may contradict myself a lot, but at least I'm not a hypocrite. |
| Tue, 2009-08-11 17:28 | |
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innuendo
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What is the point of the tapWhat is the point of the tap being seperate if it has no cost. I would redo them to all be [cost, I would make it variable to balance the effects better], T: Put a charge counter on ~. This way you have the option of charging it in a turn, or using it. Seems more dynamic that way, as well as keeping them less abusable. Right now I can't imagine the rare scenario where you charge it and -don't- tap it right away. Since there is nothing stopping you from doing it that way, you would never pay to charge it unless you were going to use it right away, or you had spare mana at the end of the turn. Current Projects: Siege TCG |
| Tue, 2009-08-11 19:08 | |
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Ragnarokio
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to me they all seemto me they all seem overpowered, they might as well have
Target player looses X life Draw X cards you gain X life Gain X mana of any colour Except its a worse because you can stack it over multiple turns and unleash it all at once. What i might do is increase their mana costs, make them legendary, or double the cost of placing charges on them. |
| Tue, 2009-08-11 19:31 | |
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innuendo
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They don't do thatThey don't do that Ragnarokio, you can only unleash them one a turn, unless you have an untap source that is free and reusable... Current Projects: Siege TCG |
| Tue, 2009-08-11 19:34 | |
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Shiv2503
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I think what Ragnarokio isI think what Ragnarokio is saying is you can put the change counters on them as much as you want. Not unleash them as much as you want. |
| Wed, 2009-08-12 04:42 | |
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Ragnarokio
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nevermind, read itnevermind, read it completely wrong, sorry. it seems fine. I need some help with these cards, mostly balancing. Spoiler: |
| Wed, 2009-08-12 05:34 | |
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kiligir
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kay, I'll adviseSpoiler: Advice dog: It's common and a legend? Also, it's "opponent," not "enemy player." The problem with philosophy is that no major philosopher had the internet. |
| Wed, 2009-08-12 05:49 | |
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Shiv2503
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Ragnarokio you didn't creditRagnarokio you didn't credit any of your art. |
| Wed, 2009-08-12 06:20 | |
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Ragnarokio
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Thanks kiligr for your help,Thanks kiligr for your help, really appreciated And to Shiv, pretty much all the artwork there are widespread images used all over the internet with no known author, so i don't know who i would credit, in many cases the art was probably submitted under "anonymous" Pichoro can remove the images if its still not allowed. |
| Wed, 2009-08-12 10:55 | |
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monkeychewtoy
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Duct Tape Helps Fix Things, TooBrave Lion
Ragnarokio
Latiss
Zweibloom The wording on mana-absorb is not passable. If there's more than one mana-absorbing creature in play, for instance, what happens? I'd suggest a variation of the old Flagbearer ability, and a new name to distance it from absorb.
Vinyacore This cycle looks pretty much fine, except that the blue one seems strong and the white one seems weak. Compare to Obelisk of Alara. I vote for "Draw a card, then discard a card" for the blue and maybe "Choose one--You gain 1 life; or prevent the next 1 damage that would be dealt to target creature or player this turn" for the white one. But right now they seem pretty balanced. Ragnarokio You're missing the silver border. ![]()
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| Wed, 2009-08-12 15:06 | |
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Picks-at-Flies
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Vinyacoire - Apart from theVinyacoire - Apart from the blue one, I can't see anything wrong with any of these. Yes the red one is efficient, but doesn't really win you the game (would be a bomb in limited though). How about the blue one gives a creature -?/-0 until end of turn? It seems the most balanced option. Even card filtering seems overly strong for the cost. My first thought was that they will be an efficient way to gain charge counters (to be used with other cards), but even so I can't see it being broken. _Ragnarokio_ Picks-at-Flies |
| Wed, 2009-08-12 17:53 | |
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Rusty Keyes
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Mana Twist's is kind ofMana Twist's is kind of weird and could be simplified by making it cost ಠ_ಠ |
| Wed, 2009-08-12 18:40 | |
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Shiv2503
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I think it would be more funI think it would be more fun at common like this. Mana Twist The wording a bit messy but I tired and don't really feel like putting a lot of work in to it right now. |
| Wed, 2009-08-12 20:02 | |
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Brave Lion
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I made a cycle of enemyI made a cycle of enemy color hosers which trouble me. Order of the Maroon Slayer Freezer of the Yellow Soil Bane of the Celadon Souls Annihilator of the Lavender Thoughts Foiler of the Lapis Plans Among tinier things my biggest concern is the anti-green ability found on the freezer and bane. While all the other things affect the creature it is on the green one doesn't work and could be too good? I have no better idea how to replace it with something that feels smoother and in tune with the rest. |
| Thu, 2009-08-13 05:31 | |
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Powerrox93
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Need wording help ~ getsNeed wording help ~ gets +1/+1 for every other creatures with the name ~ on your side of the battlefield Does it work,or should it be written in some other way |
| Thu, 2009-08-13 05:40 | |
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Shiv2503
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~ gets +1/+1 for each other~ gets +1/+1 for each other creature on the you control named ~. |
| Thu, 2009-08-13 05:50 | |
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innuendo
Moderator ![]() |
not sure if that's a typonot sure if that's a typo shiv or what but it should be ~ gets +1/+1 for each other creature you control named ~. Current Projects: Siege TCG |
| Thu, 2009-08-13 07:43 | |
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Shiv2503
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Ops. Yeah it's a typo copiedOps. |
| Thu, 2009-08-13 13:48 | |
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Vinyacoire
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Attempt number two...Let me know what you all think about attempt number two (really three or four) at the Abacus Cycle: Spoiler: Blood Abacus Innuendo had a good point of nearly never charging while not tapping, so I figured if I do a tap to charge and tap to utilize, that would make a choice in the least. That would also keep the power down and none of them should have a problem as a common. I also took into account that every other turn you would draw an extra card from the blue one and it still seemed a little too powerful, so I opted for a Scry effect. So the real question is, do I need a mana cost on either the charge or activation cost? I don't think I do since they'll only activate every other turn, unless you combo something fun up... |
| Thu, 2009-08-13 18:28 | |
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Ragnarokio
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i don't think you would needi don't think you would need a mana cost for the charge, i just don't understand why anyone would build up multiple charges. Having 1 is pretty much just as effective as having 10 from what i can see. |
| Thu, 2009-08-13 19:50 | |
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Brave Lion
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Regarding your Abaci,Regarding your Abaci, Vinyacoire, having the first ability tap is definitely the way to go. If you just made it cost mana you could theoretically put any unfixed amount of counters on it but at the same time just get one shot at a time from the second which doesn't make sense on the card as a whole (assuming that if one gets a mana activation the other gets to tap as a cost otherwise it could be too good). Now for the second line yes you could just make it tap too. On the first impression you get to make the tough decision to charge it or to use it. But this setup would just lead to charging-using-charging-using-etc. You will never get any benefit from charging it multiple times because you will always just use it once a turn under normal circumstances unless there are untap shenanigans. Well, actually there is a marginal advantage in charging it twice: You can use it twice in a row!...... *sigh* Therefore, to implement a real "choice" on the card I suggest having the second line a cost of one generic mana and a colored mana rather than tapping. This way you provide an incentive to tap it multiple turns in a row and unleash it for a big effect later. And no, even if this proposal seems bad from a Spike's perspective, remember that cards are not exclusively designed for him. With an activation cost of two mana the green one should generate |
| Thu, 2009-08-13 21:06 | |
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HudsonWolf
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Not sure if this would beThe problem with how they are currently is that since you can basically only use them every other turn, they're underpowered, as similar effects (Marble Chalice) allow a once-a-turn use. Not sure if this would be balanced, or what you're looking for, or not, but what about: Soul Abacus - If that makes sense? Of course, it could be altered from that to make it more balanced... And/or have the second ability changed to Y, if needed... Not sure if I have the hang yet of how exactly the variables work. I may contradict myself a lot, but at least I'm not a hypocrite. |
| Thu, 2009-08-13 22:50 | |
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Jéské Couriano
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I'd add another mana cost toI'd add another mana cost to the second ability. The fact that it's as easy to gain massive amounts of life as it is to set it up makes it pretty bad, especially in Elf decks featuring Wellwisher or Orzhov decks. Maybe W or WW, so that it isn't exactly a 1:1 ratio. Now, I'm looking for a way to word this one properly: Counter target spell with converted mana cost X. Its owner may play another spell with the same converted mana cost from his hand. (X is 0.) I also create custom D&D material! Sets: |
| Fri, 2009-08-14 00:07 | |
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Vinyacoire
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Thank you HudsonWolf.Thanks for the Marble Chalice reference, HudsonWolf; I had been trying to find a newer Artifact that gained you 1 life per tap, and all I could find was the old Fountain of Youth... I also do not mind your suggestion at all. In fact, it seems to fit rather nicely. Thanks again. |
| Fri, 2009-08-14 04:27 | |
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monkeychewtoy
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On the Road to Cerulean CityBrave Lion
Vinyacore What about " : Put a charge counter on CARDNAME." and " , Remove X charge counters from CARDNAME: Do X things."? I'd suggest switching the blue Abacus to "Draw a card, then discard a card." Or rather, "Draw X cards, then discard that many cards."Jéské Couriano "Counter target spell with converted mana cost X. That spell's controller may cast a spell with converted mana cost X without paying its mana cost." That's the way to word it, anyway, but I wouldn't play it over Spell Blast or Spell Burst unless I was also playing Nix and thought I could coax them into wasting two spells. I would suggest changing it to:
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| Fri, 2009-08-14 05:22 | |
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Rusty Keyes
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Arcane ReshapingShould also include "If a spell is countered this way." ಠ_ಠ |
| Fri, 2009-08-14 05:56 | |
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monkeychewtoy
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Maybe I'm the One Getting RustyAh, I missed that. Thanks. So the updated version should say this: Although, while Faerie Trickery and Remand say we need that phrase, Dream Fracture and Spellshift say we don't. I suppose it depends on whether or not you want your opponent to get the bonus even if he keeps his first spell. Or abuse it for yourself. For example, you can Spellshift your own Volcanic Fallout and reveal into a Pyroclasm to get hit every creature for 4 damage. And you can Dream Fracture your own Great Sable Stag to draw two cards and still get your Elk. It depends on how you want it to roll. I think I actually prefer the Spellshift and Dream Fracture style, myself. I leave that decision--as well as which version of Arcane Reshaping to use--up to you, Jéské Couriano.
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| Fri, 2009-08-14 06:23 | |
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Jéské Couriano
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NoNo, Monkey, the alternate wording isn't what I'm intending. I don't want to make the card too complex; it's currently at Uncommon and staying that way. No reveal clauses, and even with the clause there it's too powerful for its cost. I did take your original rewording, and added Rusty Keyes' amendment, since I don't want the victim getting two spells at once. I also create custom D&D material! Sets: |
| Fri, 2009-08-14 06:43 | |
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monkeychewtoy
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Think TankThe more I think about it, the more I begin to think the reveal clause is either necessary in both versions or unnecessary in either version. I'm not sure which, yet. I might poke around on the Gatherer and let you know what I find out.
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| Fri, 2009-08-14 06:58 | |
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Rusty Keyes
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Yeah, nobody should beYeah, nobody should be getting two spells for I think the reason the former two have it is because they actually do something to the spell beyond countering it, where things would get weird when the spell can't be countered but still gets returned. Yes, Dovescape violates this and yes, I think it's very wrong to do so. ಠ_ಠ |
| Fri, 2009-08-14 07:23 | |
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monkeychewtoy
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Focus PocusTry not to focus on the weirdness of getting a Volcanic Fallout and a Vampire Aristocrat for There's also no way to word this spell without it sounding like, "Mana cost, mana cost, mana cost." If nothing else, the reveal clause in my version put some space between instances of the phrase 'mana cost.'
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| Fri, 2009-08-14 17:13 | |
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Brave Lion
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@ monkeychewtoy My enemy@ monkeychewtoy My enemy color hosers cycle looks overpowered in comparison to the common Shadowmoor cycle you mentioned but tame in comparison to Baneslayer Angel which is some sort of black/red hoser too. I never had any intention but putting them on rare anything else is out of question with their p/t to cmc ration and the number of abilities in addition. These cards are obviously designed for Spike. The evergreens I feel add something, an icing on the cake if you will that makes them an even bigger obstacle for the opposition ("can't kill me with burn and in creature combat I get to strike first!" "You like to get sneaky and never tap out? I come in an instant....")The keyword abilities also showcase what the enemy colors do not like as for example a haster vs traditional control colors and so on. Base p/t makes the cycle more uninteresting if anything. A four power haster is more impressive than a two power one and all the p/t combinations help displaying the keyword ability and at the same time the creature quality in each color. The green one has to be over the top especially with Great Sable Stag in mind which raised the bar quite a foot and some inches. Your suggestion for the green hoser doesn't work at all: The reasoning that green is the color centered around creatures leads to a fallacy when drawing your conclusion. It hoses every other color almost equally hard and is way better than all the other four hoser abilities. There you see how hard it is to come up with something that green almost exclusively does without treading into other colors' territory. As for their power level once again I think that each color has answers for each hoser. The knight can be destroyed by kill spells, -X/-X spells and other creatures with first strike. The wizard can be blocked by spiders and alike and outraced by smaller creatures. The zombie in its current state under the premise that the anti-green line must be redone has almost no hoser qualities at all. The goblin can be bounced, blocked by a token (hey this ain't Giant Solifuge!), rfged. The elf is merely better than the Stag before you play it/in you hand, on the battlefield is has no protection at all! I like the cycle because it prevents the enemy colors from using their traditional trademark tools and forces them to adapt a bit to the current situtation. |
| Fri, 2009-08-14 21:30 | |
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windandfire
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Hey guys, I'm back withHey guys, I'm back with another cycle for my post Ravnica block. Because the main focus of the set is tri-colored groups instead of the two-colored guilds, I'm featuring hybrid as a larger portion of the set. This is a cycle of Nephilim developed by Monkeychewtoy and I, and I'd like to gather some comments concerning how balanced they are. Spoiler: "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Sat, 2009-08-15 02:39 | |
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monkeychewtoy
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Stupid is as Stupid DoesBrave Lion WindandFire The more I look at these, the more I think I was dumb to put the abilities on the cards we did. Heart-Splitter should be blue, Mind-Shatter should black, and Soul-Shaker should be white. Power and toughness should move with the abilities. My turn. I helped WindandFire develop this planeswalker to represent someone who literally just ignited their spark. It's quite different from previous planeswalkers, but I'm fairly proud of the design. WindandFire, it's tweaked a little bit from the version that was in the last set file I saw. I'm wondering what everyone here thinks about it. Spoiler: Art Source: The Seer by Mangalore
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| Sat, 2009-08-15 03:44 | |
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windandfire
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I must say, I love thatI must say, I love that artwork for Rhull (and it's even titled "The Seer"!). I can completely see Rhull wearing a golden mask like that, since he's not too popular among Kruic's common population in the set. I also like the change to his -1 ability from Merfolk Looter. I can see your point for the Neph, I'll re-arrange their abilities. I'm still open to comments on the individual abilities. "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Sun, 2009-08-16 13:43 | |
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Brave Lion
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Does anyone here have ideasDoes anyone here have ideas for a Jhoira planeswalker? Sure, artifacts is the way to go but since Tezzeret already represents an artifact focused walker I don't want to make another artifact-only walker. I haven't read any Magic novels so I cannot tell what she excelled other than this in the storyline. Also, with Jhoira being done as a creature in the Time Spiral setting I want to make her more related to her time in Tolaria. |
| Sun, 2009-08-16 14:41 | |
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Pichoro
Moderator / Template Developer ![]() |
Take the route of herTake the route of her Vanguard Avatar from Magic Online, and focus on spells and instants. She has an entire format dedicated to her Avatar - Jhoira Basic. Odds of Dying - 1:1 |
| Tue, 2009-08-18 14:22 | |
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Latiss
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Hello. I would like to know.Hello. Spoiler: Bright Lightning Spoiler: U/R ^_^ |


colorless mana.

).

(rare)


Whoops! My mistake.















: Deal X damage to target creature

in the corner means that they're only as colorful as 











. It was
way to hose the 'creature color' without hosing everyone else, too. My next thought is that blue and black do enjoy a little bit of overlap in 

