The Wonderful, All-Encompassing Card Clinic

continued...
Sun, 2009-08-02 07:18
windandfire
windandfire's picture

Not sure about the exact

Not sure about the exact power level, but it's a lot less broken-combo-enabling if you said it's power is equal to the number of mountains plus the number of red permanents you control. I don't think red gets a lot of exile abilities, especially since it just burns things then send them to the graveyard. Destroy would be better for that effect. Finally, I do have to comment on the absurdity of having the option to play an Incarnation of Fire with 10 mana symbol colorless mana.

I recomend removing the hybrid symbols in exchange for straight up red mana symbols or perhaps a cost of 4 mana symbolRed mana symbolRed mana symbolRed mana symbol (using the generally accepted conversion factor of one colored mana = 2 mana symbol).

"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!

Sun, 2009-08-02 07:32
Cizzle
Cizzle's picture

so what about Jizin,

so what about
Jizin, Incarnation of Fire 3RRR
Legendary Creature - Immortal Incarnation (M)
2R, Sacrifice a red permanent; or RR, Sacrifice a mountain: Destroy target non-red creature.
Jizin’s power is equal to the number of red permanents + mountians you control.
*/7

Current Projects:
Arc System
jigan
kingdom CCG

Sat, 2009-08-08 01:20
Ragnarokio

I need some balancing advice

I need some balancing advice on this card, and also some wording help on his ability, and its long and clumpy and possibly wrong right now. Thanks in advance for anything you can help me with.

Razor-Leaf Tactician - 3 mana symbolGreen mana symbol (rare)
Tap symbolGreen mana symbolGreen mana symbol: Return any ammount of creatures to your hand and replace them with any amount of creatures from your hand with a total mana cost thats eqaul to or less than the creatures returned to your hand.
1/3

Sat, 2009-08-08 01:30
Pichoro
Moderator / Template Developer
Pichoro's picture

Not sure about power level,

Not sure about power level, but here's what I'd go with for wording. Also, treating it as an "Creature - Elf Soldier" since you didn't specify type.

Razor-Leaf Tactician 3G
Creature - Elf Soldier (R)
GG, T, Return any number of creatures you control to their owner’s hand: Put any number of creatures with total converted mana cost X onto the battlefield, where X is equal to the total converted mana costs of the returned creatures.
1/3

Its a bit longer, but I think it needs to deal with creatures you control but don't own.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Sat, 2009-08-08 02:09
Shiv2503
Shiv2503's picture

Pichoro wrote: Razor-Leaf

Pichoro wrote:
Razor-Leaf Tactician 3G
Creature - Elf Soldier (R)
GG, T, Return any number of creatures you control to their owner’s hand: Put any number of creatures with total converted mana cost X onto the battlefield, where X is equal to the total converted mana costs of the returned creatures.
1/3

GG, T, Return any number of creatures you control to their owner’s hand: Put any number of creatures with total converted mana cost X or less onto the battlefield, where X is equal to the total converted mana costs of the returned creatures.
You forgot the "or less".

Sat, 2009-08-08 02:51
Pichoro
Moderator / Template Developer
Pichoro's picture

Whoops! My mistake. I

Big smile Whoops! My mistake.

I can see where this would be a useful card, but only if you optimize your plays, and don't lose stuff to combat. Seems like things could go wrong pretty easily.

Odds of Dying - 1:1
My Custom Set List
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Sat, 2009-08-08 23:36
Brave Lion
Brave Lion's picture

I need some comments on two

I need some comments on two of my gems:

Infiltrator Commander - 3 mana symbolBlue mana symbolBlue mana symbol rare
Creature - Merfolk
When Infiltrator Commander enters the battlefield, put two 1/1 blue Merfolk creature tokens onto the battlefield.
1 mana symbolBlue mana symbol, Sacrifice a Merfolk: Look at target player’s hand, then draw a card.
2/2

Niv-Mizzet, Planeswalker - 1 mana symbolBlue mana symbolRed mana symbol mythic rare
Planeswalker - Niv-Mizzet
+2: Target player draws a card and Niv-Mizzet, Planeswalker deals 1 damage to him or her.
-1: Until end of turn, sorcery spells you cast gain Buyback 1.
-7: Niv-Mizzet deals damage to target opponent equal to the number of cards in his or her hand. Draw that many cards.
1

Sun, 2009-08-09 05:25
Latiss
Latiss's picture

Hello again.I would like to

Hello again.
I would like to know, can this card works?

Spoiler:


Is this aura card balanced?
Spoiler:


Can this card works?
Spoiler:


And the last.
Is this card of land desrtoying balanced?
Spoiler:

U/R ^_^

Sun, 2009-08-09 13:48
Pichoro
Moderator / Template Developer
Pichoro's picture

Latiss, I've made your

Latiss, I've made your images actual images instead of links to another site. Everyone - I understand your image hosting sites give you a convenient little piece of code to use, but would you just post the image?

I also removed an image - fantasy nudity is still nudity. A sad 'frowny'

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Sun, 2009-08-09 13:55
Latiss
Latiss's picture

Pichoro, Thank you. About

Pichoro, Thank you.
About fantasy nudity - I will remove it. A happy smile

U/R ^_^

Mon, 2009-08-10 06:19
Zweibloom
Zweibloom's picture

Wording

I need help with the wording of this ability:

Mana-Absorb (All sorceries, instants and activated abilities cast/activated by other players target this card if able. Sorceries and Instants do not effect this creature.)

Is this wording passable? Can it be improved?

Signature? Damn it Jim, I'm a doctor, not an autographer!

Tue, 2009-08-11 16:15
Vinyacoire
Vinyacoire's picture

Power Advice

I need some feedback on power level for a cycle in a set I'm developing:

Spoiler:
Blood Abacus 1 mana symbolRed mana symbol
Artifact
1 mana symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: ~ deals 1 damage to target creature.

Corrosive Abacus 1 mana symbolBlack mana symbol
Artifact
1 mana symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: Target player loses 1 life.

Mystic Abacus 1 mana symbolBlue mana symbol
Artifact
1 mana symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: Draw a card.

Soul Abacus 1 mana symbolWhite mana symbol
Artifact
1 mana symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: You gain 1 life.

Utopian Abacus 1 mana symbolGreen mana symbol
Artifact
1 mana symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: Add one mana of any color to your mana pool.

So, they are a common cycle right now. Are some abilities too good? Obviously some aren't as good as others, but are they underpowered? Do I need to make the "charge" cost more expensive? Should I just make the cycle uncommon?? Something just doesn't seem right to me...

Tue, 2009-08-11 17:18
HudsonWolf
HudsonWolf's picture

Well, Soul Abacus and

Well, Soul Abacus and Corrosive Abacus are basically slight variations on Marble Chalice and Onyx Goblet, respectively, so I'd say they're fine.

Utopian Abacus is a chargeable Mana Cylix; I'd say that's fine as well for the additional cost.

Mystic Abacus is too powerful, judging by Illuminated Folio or Scepter of Insight. Perhaps 'Draw a card, then discard a card'?

Blood Abacus is also too powerful, judging by Rod of Ruin. Though that can target players too, I'd say it's not a 5-mana difference. Not sure what to do about this one.

I may contradict myself a lot, but at least I'm not a hypocrite.

Tue, 2009-08-11 17:28
innuendo
Moderator
innuendo's picture

What is the point of the tap

What is the point of the tap being seperate if it has no cost.

I would redo them to all be

[cost, I would make it variable to balance the effects better], T: Put a charge counter on ~.
T, remove a charge counter: [effect]

This way you have the option of charging it in a turn, or using it. Seems more dynamic that way, as well as keeping them less abusable.

Right now I can't imagine the rare scenario where you charge it and -don't- tap it right away. Since there is nothing stopping you from doing it that way, you would never pay to charge it unless you were going to use it right away, or you had spare mana at the end of the turn.

Current Projects: Siege TCG

Tue, 2009-08-11 19:08
Ragnarokio

to me they all seem

to me they all seem overpowered, they might as well have

Tap symbolX mana symbol: Deal X damage to target creature

Target player looses X life

Draw X cards

you gain X life

Gain X mana of any colour

Except its a worse because you can stack it over multiple turns and unleash it all at once.

What i might do is increase their mana costs, make them legendary, or double the cost of placing charges on them.

Tue, 2009-08-11 19:31
innuendo
Moderator
innuendo's picture

They don't do that

They don't do that Ragnarokio, you can only unleash them one a turn, unless you have an untap source that is free and reusable...

Current Projects: Siege TCG

Tue, 2009-08-11 19:34
Shiv2503
Shiv2503's picture

I think what Ragnarokio is

I think what Ragnarokio is saying is you can put the change counters on them as much as you want. Not unleash them as much as you want.

Wed, 2009-08-12 04:42
Ragnarokio

nevermind, read it

nevermind, read it completely wrong, sorry. it seems fine.

I need some help with these cards, mostly balancing.

Spoiler:

Wed, 2009-08-12 05:34
kiligir
kiligir's picture

kay, I'll advise

Spoiler:
Advice dog: It's common and a legend? Also, it's "opponent," not "enemy player."

"When Advice Dog comes under your control, choose an opponent. That opponent chooses the tagets for all instant and sorcery spells you cast if able.

Whenever you cast an instant or sorcery spell, the chosen opponent gains control of Advice Dog."

Anonymous: Second line, your "that's" needs an apostrophe. Third line should read: "T, Tap X creatures you control named Anonymous: Gain control of target nonland permanent with converted mana cost X or less."

The X doesn't need to be a symbol, and you need to exclude lands for balance reasons.

Courage Wolf: It's "Black mana symbolRed mana symbolGreen mana symbol, Tap symbol" not "Tap symbolBlack mana symbolRed mana symbolGreen mana symbol:" and it's "+3/+3" instead of "+3/3"

Rick Astley: While a joke card, I like the no mana cost morph idea. Since it doesn't have a cost to get its color from, you need to include "Rick Astley is black and white" as the first line." Like this:

"Rick Astley is black and white.
Morph White mana symbolWhite mana symbolBlack mana symbolBlack mana symbol
When Rick Astley is turned face up, tap all creatures. For each creature tapped this way, Rick Astley deals 1 damage to that creature's controller.
"Never gonna give you up!""

Elf Scavanger: Forest needs a "F" instead of "f."

Lolrus: Should enter the battlefield as with weak version.

Philosoraptor:
"Tap symbol: Put a philosophy counter on Philosoraptor.
3 mana symbol, Remove a philosophy counter from Philosoraptor: Tap target creature. It deals 2 damage to its controller."

SHOOP DA WHOOP:
"At the beginning of your upkeep, put a shoop counter on SHOOP DA WHOOP.
Remove 5 charge counters from SHOOP DA WHOOP: SHOOP DA WHOOP deals 20 damage to target player."

ENCHANTMENTS NEVER TAP!

The problem with philosophy is that no major philosopher had the internet.

Wed, 2009-08-12 05:49
Shiv2503
Shiv2503's picture

Ragnarokio you didn't credit

Ragnarokio you didn't credit any of your art.A sad 'frowny'

Wed, 2009-08-12 06:20
Ragnarokio

Thanks kiligr for your help,

Thanks kiligr for your help, really appreciated

And to Shiv, pretty much all the artwork there are widespread images used all over the internet with no known author, so i don't know who i would credit, in many cases the art was probably submitted under "anonymous" Pichoro can remove the images if its still not allowed.

Wed, 2009-08-12 10:55
monkeychewtoy
monkeychewtoy's picture

Duct Tape Helps Fix Things, Too

Brave Lion

  1. Infiltrator Commander is an interesting near-parody of Siege-Gang Commander. From a numbers standpoint, Peek and Shock are pretty much equal. I like, too, that rather than using Goblins as grenades, I get to use Merfolk like the Bothans from Star Wars: Many Vodalians died to bring us this information. The only note I would make is that it's much easier to supply the Siege-Ganger with Goblins than it is to supply the Infiltrator with Merfolk. Also, may I suggest changing the name to "Espionage Commander"?
  2. Niv-Mizzet, Planeswalker is, at 1 mana symbolBlue mana symbolRed mana symbol, half the Dragon he used to be. Compared to his old self, he just doesn't line up the way Nicol Bolas and Nicol Bolas, Planeswalker do.

    I have more detailed ideas for him, if you're interested. For now, just try making him bigger and cooler. A happy smile



Ragnarokio
  1. Name of the Blanking Things Cycle
    Some notes on the cycle as a whole:
    1. All of them are colorless. Without text specifying their color, like the Pact cycle from Future Sight, that little 0 mana symbol in the corner means that they're only as colorful as Herbal Poultice. I'd suggest just making them cost a single mana of their respective colors. It saves lines in the text box, and it's still fun to talk about, say, "a 4/4 for Black mana symbol." In fact, it might even be splashier.
    2. This cycle doesn't seem as tight as it wants to be. Some of them exile ally-colored permanents. Some exile enemy-colored permanents. I suggest that they consistently exile ally-colored permanents to emphasize ally interactions and similarities. So white should exile blue, blue should black, black should red, red should green, and green should white.
    3. Besides that, they probably shouldn't exile. Sacrifice is a fairly traditional cost, especially if limited to creatures, and makes them more interactive with Thraximundar, Dragon Appeasement, and good old Raise Dead effects.
    4. The abilities should sync up with the color overlap, and be less similar to each other. To many +1/+1 counters spoil the broth, as they say.
    5. I don't understand the tribal lines. They don't look like Merfolk or Goblins, and nothing in their text really references them. Either make them more interactive with their tribes, (and change their art to reflect their new identities,) or leave them as just plain Spirits.
    Spoiler:
    1. Etihew of the Bright Skies White mana symbol
      Legendary Creature - Spirit (M)
      As an additional cost to play Etihew of the Bright Skies, sacrifice three blue creatures.
      Flying
      Tap symbol, Sacrifice a blue creature: Put a feather counter on target creature. That creature is a 3/1 Bird and has flying as long as it has a feather counter on it.
      6/2
      1. Templating fixed, and ability strengthened to match Aven Mimeomancer. Power and toughness switched to make it more enticing, and to make it a double-sized version of the bird it makes. If I'm going to lose three permanents, it had darned well better be worth it!
    2. Eluba of the Dousing Waves Blue mana symbol
      Legendary Creature - Spirit (M)
      As an additional cost to play Eluba of the Dousing Waves, sacrifice three black creatures.
      Sacrifice a black creature: Put a flood counter on Eluba.
      Tap symbol, Remove a flood counter from Eluba: Return target creature to its owner's hand, then draw card.
      5/3
      1. Ability changed to match Repulse, an iconic blue card. Power and toughness changed to 5/3 so it has the same sum as Etihew's power and toughness.
    3. Kalbos of the Corrupting Fumes Black mana symbol
      Legendary Creature - Spirit (M)
      As an additional cost to play Kalbos of the Corrupting Fumes, sacrifice three red creatures.
      Tap symbol, Sacrifice a red creature: Put a 1/1 black Zombie creature token onto the battlefield with "Black mana symbol: Regenerate this creature."
      4/4
      1. Ability makes the same tokens as Skeletonize, instead of a strange mash-up between this guy and these guys.
    4. Derrod of the Burning Flames Red mana symbol
      Legendary Creature - Spirit (M)
      As an additional cost to play Derrod of the Burning Flames, sacrifice three green creatures.
      Sacrifice a green creature: Put two +1/+1 counters on Derrod.
      Tap symbol: If Derrod is on the battlefield, it deals damage equal to its power to target creature. That creature deals damage equal to its power to Derrod.
      7/1
      1. Ability now lies somewhere between Magus of the Arena and Durkwood Tracker. Power and toughness add up to eight, and encourage you to feed him a couple times before tapping him.
    5. Neergren of the Grappling Vines Green mana symbol
      Legendary Creature - Spirit (M)
      As an additional cost to play Neergren of the Grappling Vines, sacrifice three white creatures.
      Defender, reach
      Neergren can block any number of creatures.
      Tap symbol, Sacrifice a white creature: Put three +1/+1 counters on Neergren. You gain 3 life.
      1/7
      1. Made a 1/7 so it has at least some power. Added lifegain so that it's a little more interesting.

Latiss
  1. Mana Twist works within the rules, and you found some wonderful art! The wording should be, "Empty your mana pool. Then for each mana emptied this way, add one mana of any color to your mana pool."
  2. Shroud of Refuge uses 6-sided dice, which are not supported by the rules. I'd suggest something that, while still random, is possibly useful and more manipulable.
    1. Enchant permanent
      Enchanted permanent is indestructible.
      At the beginning of your upkeep, reveal the top card of your library. If the revealed card is a land, sacrifice Shroud of Refuge.
  3. Augury works and is a cool concept. It just needs wording fixed.
    1. When Augery enters the battlefield, scry 3.
      Whenever you draw a card, you may exile Augury. If you do, return it to the battlefield at the beginning of your next upkeep.

Zweibloom
The wording on mana-absorb is not passable. If there's more than one mana-absorbing creature in play, for instance, what happens? I'd suggest a variation of the old Flagbearer ability, and a new name to distance it from absorb.
  1. Convergence (Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a permanent with convergence on the battlefield but doesn't, that opponent changes one of its targets to a permanent with convergence.)
Then, add the line, "Whenever CARDNAME becomes the target of a spell or ability, counter that spell or ability." This makes the creature spell-proof, and protects your other creatures, which was you intention, I think. This version does allow you to put convergence on creatures without that 'counter that' line, which I think opens some lines for nicer critters and makes the spell-proof version splashier.
Vinyacore
This cycle looks pretty much fine, except that the blue one seems strong and the white one seems weak. Compare to Obelisk of Alara. I vote for "Draw a card, then discard a card" for the blue and maybe "Choose one--You gain 1 life; or prevent the next 1 damage that would be dealt to target creature or player this turn" for the white one. But right now they seem pretty balanced.
Ragnarokio
You're missing the silver border. Stick out your tongue


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Wed, 2009-08-12 15:06
Picks-at-Flies
Picks-at-Flies's picture

Vinyacoire - Apart from the

Vinyacoire - Apart from the blue one, I can't see anything wrong with any of these. Yes the red one is efficient, but doesn't really win you the game (would be a bomb in limited though). How about the blue one gives a creature -?/-0 until end of turn? It seems the most balanced option. Even card filtering seems overly strong for the cost.

My first thought was that they will be an efficient way to gain charge counters (to be used with other cards), but even so I can't see it being broken.

_Ragnarokio_
I have to say, the art actually put me off reading these. Text is much easier to look at unless it's really good art. I would also point out that using "anonymous" images doesn't mean that you have any more right to use them uncredited.

Wed, 2009-08-12 17:53
Rusty Keyes
Rusty Keyes's picture

Mana Twist's is kind of

Mana Twist's is kind of weird and could be simplified by making it cost X mana symbol1 mana symbolGreen mana symbol with "Add X mana in any combination of colors to your mana pool." Probably shouldn't be a rare, either. Other utility cards like that are usually common. Maybe an uncommon.

ಠ_ಠ

Wed, 2009-08-12 18:40
Shiv2503
Shiv2503's picture

I think it would be more fun

I think it would be more fun at common like this.

Mana Twist 1 mana symbolGreen mana symbol
Instant (C) or (U)
Empty your mana pool. Then add X mana of any one color to your mana pool. Where X is the amount of mana emptied this way.

The wording a bit messy but I tired and don't really feel like putting a lot of work in to it right now.

Wed, 2009-08-12 20:02
Brave Lion
Brave Lion's picture

I made a cycle of enemy

I made a cycle of enemy color hosers which trouble me.

Order of the Maroon Slayer
2 mana symbolWhite mana symbolWhite mana symbol
Creature - Human Knight
First strike
Prevent all noncombat damage dealt to CARDNAME.
When a spell or ability an opponent controls causes you to discard CARDNAME, return it to your hand.
3/3

Freezer of the Yellow Soil
2 mana symbolBlue mana symbolBlue mana symbol
Creature - Vedalken Wizard
Flying
Prevent all noncombat damage dealt to CARDNAME.
Nonland cards can’t add mana to your opponents’ mana pools.
2/2

Bane of the Celadon Souls
2 mana symbolBlack mana symbolBlack mana symbol
Creature - Zombie Rogue
Lifelink
Damage dealt by CARDNAME can’t be prevented.
Nonland cards can’t add mana to your opponents’ mana pools.
3/2

Annihilator of the Lavender Thoughts
2 mana symbolRed mana symbolRed mana symbol
Creature - Goblin Warrior
Haste
Damage dealt by CARDNAME can’t be prevented.
CARDNAME can’t be countered.
4/1

Foiler of the Lapis Plans
2 mana symbolGreen mana symbolGreen mana symbol
Creature- Elf Druid
Flash
CARDNAME can’t be countered.
When a spell or ability an opponent controls causes you to discard CARDNAME, return it to your hand.
4/4

Among tinier things my biggest concern is the anti-green ability found on the freezer and bane. While all the other things affect the creature it is on the green one doesn't work and could be too good? I have no better idea how to replace it with something that feels smoother and in tune with the rest.

Thu, 2009-08-13 05:31
Powerrox93
Powerrox93's picture

Need wording help ~ gets

Need wording help

~ gets +1/+1 for every other creatures with the name ~ on your side of the battlefield

Does it work,or should it be written in some other way

Thu, 2009-08-13 05:40
Shiv2503
Shiv2503's picture

~ gets +1/+1 for each other

~ gets +1/+1 for each other creature on the you control named ~.
from Relentless Rats

Thu, 2009-08-13 05:50
innuendo
Moderator
innuendo's picture

not sure if that's a typo

not sure if that's a typo shiv or what but it should be

~ gets +1/+1 for each other creature you control named ~.

Current Projects: Siege TCG

Thu, 2009-08-13 07:43
Shiv2503
Shiv2503's picture

Ops. Yeah it's a typo copied

Ops.
Yeah it's a typo copied and pasted form Relentless Rats.

Thu, 2009-08-13 13:48
Vinyacoire
Vinyacoire's picture

Attempt number two...

Let me know what you all think about attempt number two (really three or four) at the Abacus Cycle:

Spoiler:
Blood Abacus 1 mana symbolRed mana symbol
Artifact
Tap symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: ~ deals 1 damage to target creature.

Corrosive Abacus 1 mana symbolBlack mana symbol
Artifact
Tap symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: Target player loses 1 life.

Mystic Abacus 1 mana symbolBlue mana symbol
Artifact
Tap symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: Scry 1.

Soul Abacus 1 mana symbolWhite mana symbol
Artifact
Tap symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: You gain 1 life.

Utopian Abacus 1 mana symbolGreen mana symbol
Artifact
Tap symbol: Put a charge counter on ~.
Tap symbol, remove a charge counter from ~: Add one mana of any color to your mana pool.


Innuendo had a good point of nearly never charging while not tapping, so I figured if I do a tap to charge and tap to utilize, that would make a choice in the least. That would also keep the power down and none of them should have a problem as a common. I also took into account that every other turn you would draw an extra card from the blue one and it still seemed a little too powerful, so I opted for a Scry effect. So the real question is, do I need a mana cost on either the charge or activation cost? I don't think I do since they'll only activate every other turn, unless you combo something fun up...

Thu, 2009-08-13 18:28
Ragnarokio

i don't think you would need

i don't think you would need a mana cost for the charge, i just don't understand why anyone would build up multiple charges. Having 1 is pretty much just as effective as having 10 from what i can see.

Thu, 2009-08-13 19:50
Brave Lion
Brave Lion's picture

Regarding your Abaci,

Regarding your Abaci, Vinyacoire, having the first ability tap is definitely the way to go. If you just made it cost mana you could theoretically put any unfixed amount of counters on it but at the same time just get one shot at a time from the second which doesn't make sense on the card as a whole (assuming that if one gets a mana activation the other gets to tap as a cost otherwise it could be too good). Now for the second line yes you could just make it tap too. On the first impression you get to make the tough decision to charge it or to use it.

But this setup would just lead to charging-using-charging-using-etc. You will never get any benefit from charging it multiple times because you will always just use it once a turn under normal circumstances unless there are untap shenanigans. Well, actually there is a marginal advantage in charging it twice: You can use it twice in a row!...... *sigh*

Therefore, to implement a real "choice" on the card I suggest having the second line a cost of one generic mana and a colored mana rather than tapping. This way you provide an incentive to tap it multiple turns in a row and unleash it for a big effect later. And no, even if this proposal seems bad from a Spike's perspective, remember that cards are not exclusively designed for him. With an activation cost of two mana the green one should generate 3 green mana infinite mana! or two of any color.

Thu, 2009-08-13 21:06
HudsonWolf
HudsonWolf's picture

Not sure if this would be

The problem with how they are currently is that since you can basically only use them every other turn, they're underpowered, as similar effects (Marble Chalice) allow a once-a-turn use.

Not sure if this would be balanced, or what you're looking for, or not, but what about:

Soul Abacus - 1 mana symbolWhite mana symbol
Artifact
X mana symbol, Tap symbol: Put X charge counters on Soul Abacus.
X mana symbol, Tap symbol, Remove X charge counters from Soul Abacus: Gain X life.

If that makes sense? Of course, it could be altered from that to make it more balanced... And/or have the second ability changed to Y, if needed... Not sure if I have the hang yet of how exactly the variables work.

I may contradict myself a lot, but at least I'm not a hypocrite.

Thu, 2009-08-13 22:50
Jéské Couriano
Jéské Couriano's picture

I'd add another mana cost to

I'd add another mana cost to the second ability. The fact that it's as easy to gain massive amounts of life as it is to set it up makes it pretty bad, especially in Elf decks featuring Wellwisher or Orzhov decks.

Maybe W or WW, so that it isn't exactly a 1:1 ratio.

Now, I'm looking for a way to word this one properly:
==
Arcane Reshaping
Instant
XU

Counter target spell with converted mana cost X. Its owner may play another spell with the same converted mana cost from his hand. (X is 0.)
==
I used "play" because the spell isn't being paid for (hence the "X is 0" language), but am still uncertain.

I also create custom D&D material!

Sets:
SSB (predesign)
Jargon File (design)
Echoes Block [Echoes of Past and Present, Anthrologies, Trinity's Heartsease] (design)
Mother (design)

Fri, 2009-08-14 00:07
Vinyacoire
Vinyacoire's picture

Thank you HudsonWolf.

Thanks for the Marble Chalice reference, HudsonWolf; I had been trying to find a newer Artifact that gained you 1 life per tap, and all I could find was the old Fountain of Youth...

I also do not mind your suggestion at all. In fact, it seems to fit rather nicely. Thanks again.

Fri, 2009-08-14 04:27
monkeychewtoy
monkeychewtoy's picture

On the Road to Cerulean City

Brave Lion
The cycle seems all around very powerful a 2CC. Compare to the Barrenton Cragtreads cycle from Shadowmoor. Even at uncommon, this cycle is a little nuts. I would suggest first and foremost that you drop the evergreen keywords and equalize their power and toughness. 2/2, perhaps. 3/3 would make them way better than the Cragtreads, but maybe not better than Serra Angel. So I don't know how I'd swing that.
And the green hose does seem really off. Perhaps Uncle Istvan has an idea for us? I'd soften it a bit, though, so that the 2 mana symbolBlue mana symbolBlue mana symbol critter doesn't turn into Cho-Manno, Revolutionary. Perhaps, "Prevent all combat damage that would be dealt to CARDNAME by nonartifact creatures." There are only two green artifact creatures. (There is a third red one.)
On to the hoses, then:

  1. White mana symbol: Damage dealt by CARDNAME can't be prevented. (Excruciator)
  2. Blue mana symbol: CARDNAME can't be countered. (Scragnoth)
  3. Black mana symbol: When a spell or ability an opponent controls causes you to discard CARDNAME, return it to your hand. (Quagnoth)
  4. Red mana symbol: Prevent all noncombat damage that would be dealt to CARDNAME. (Mark of Asylum)
  5. Green mana symbol: Prevent all combat damage that would be dealt to CARDNAME by nonartifact creatures. (Something like Uncle Istvan)
I think just mixing and matching from that list will make for some pretty powerful creatures. I'd suggest making them all 2/2 for this reason.
Vinyacore
What about "Tap symbol: Put a charge counter on CARDNAME." and "Tap symbol, Remove X charge counters from CARDNAME: Do X things."? I'd suggest switching the blue Abacus to "Draw a card, then discard a card." Or rather, "Draw X cards, then discard that many cards."
Jéské Couriano
"Counter target spell with converted mana cost X. That spell's controller may cast a spell with converted mana cost X without paying its mana cost."
That's the way to word it, anyway, but I wouldn't play it over Spell Blast or Spell Burst unless I was also playing Nix and thought I could coax them into wasting two spells. I would suggest changing it to:
  1. Arcane Reshaping Blue mana symbol
    Instant (U)
    Counter target spell. That spell's controller may reveal a nonland card from his or her hand with the same converted mana cost as the countered spell. If he or she does, that player may cast the revealed card without paying its mana cost.
This makes for a very cheap counterspell with an interesting but (I think) fair drawback. I made sure to include 'nonland' in the reveal clause so they don't get a Forest off of their Shifting Wall. I'm leaving the "X must be 0" reminder text off because it seems to be well enough understood that they didn't put it in the cascade reminder text.


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Fri, 2009-08-14 05:22
Rusty Keyes
Rusty Keyes's picture

Arcane Reshaping

Should also include "If a spell is countered this way."

ಠ_ಠ

Fri, 2009-08-14 05:56
monkeychewtoy
monkeychewtoy's picture

Maybe I'm the One Getting Rusty

Ah, I missed that. Thanks. So the updated version should say this:
"Counter target spell with converted mana cost X. That spell's controller may cast a spell with converted mana cost X without paying its mana cost."
And my version should say this:
"Counter target spell. If that spell was countered this way, its controller may reveal a nonland card from his or her hand with the same converted mana cost as the countered spell. If he or she does, that player may cast the revealed card without paying its mana cost."

Although, while Faerie Trickery and Remand say we need that phrase, Dream Fracture and Spellshift say we don't. I suppose it depends on whether or not you want your opponent to get the bonus even if he keeps his first spell. Or abuse it for yourself. For example, you can Spellshift your own Volcanic Fallout and reveal into a Pyroclasm to get hit every creature for 4 damage. And you can Dream Fracture your own Great Sable Stag to draw two cards and still get your Elk.

It depends on how you want it to roll. I think I actually prefer the Spellshift and Dream Fracture style, myself. I leave that decision--as well as which version of Arcane Reshaping to use--up to you, Jéské Couriano.


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Fri, 2009-08-14 06:23
Jéské Couriano
Jéské Couriano's picture

No

No, Monkey, the alternate wording isn't what I'm intending. I don't want to make the card too complex; it's currently at Uncommon and staying that way. No reveal clauses, and even with the clause there it's too powerful for its cost.

I did take your original rewording, and added Rusty Keyes' amendment, since I don't want the victim getting two spells at once.

I also create custom D&D material!

Sets:
SSB (predesign)
Jargon File (design)
Echoes Block [Echoes of Past and Present, Anthrologies, Trinity's Heartsease] (design)
Mother (design)

Fri, 2009-08-14 06:43
monkeychewtoy
monkeychewtoy's picture

Think Tank

The more I think about it, the more I begin to think the reveal clause is either necessary in both versions or unnecessary in either version. I'm not sure which, yet. I might poke around on the Gatherer and let you know what I find out.


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Fri, 2009-08-14 06:58
Rusty Keyes
Rusty Keyes's picture

Yeah, nobody should be

Yeah, nobody should be getting two spells for Blue mana symbol. Good choice, Jeske.

I think the reason the former two have it is because they actually do something to the spell beyond countering it, where things would get weird when the spell can't be countered but still gets returned. Yes, Dovescape violates this and yes, I think it's very wrong to do so.

ಠ_ಠ

Fri, 2009-08-14 07:23
monkeychewtoy
monkeychewtoy's picture

Focus Pocus

Try not to focus on the weirdness of getting a Volcanic Fallout and a Vampire Aristocrat for 1 mana symbolBlue mana symbolRed mana symbolRed mana symbol. Remember that my version will usually just counter a spell for Blue mana symbol. (Which yeah, may be unfair. Probably 1 mana symbolBlue mana symbol would be better.)
The X mana symbol version is at best a Spell Blast, and gets markedly worse if your opponent has two spells with the same converted mana cost. I can't think of a good way to make it anything but worse than Spell Blast. I think that's a shame, since Spell Burst shows us that there's room for improvement. Maybe just making it a cantrip will negate its drawback. I'm not sure. Weird smile

There's also no way to word this spell without it sounding like, "Mana cost, mana cost, mana cost." If nothing else, the reveal clause in my version put some space between instances of the phrase 'mana cost.' Stick out your tongue


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Fri, 2009-08-14 17:13
Brave Lion
Brave Lion's picture

@ monkeychewtoy My enemy

@ monkeychewtoy

My enemy color hosers cycle looks overpowered in comparison to the common Shadowmoor cycle you mentioned but tame in comparison to Baneslayer Angel which is some sort of black/red hoser too. I never had any intention but putting them on rare anything else is out of question with their p/t to cmc ration and the number of abilities in addition. These cards are obviously designed for Spike.

The evergreens I feel add something, an icing on the cake if you will that makes them an even bigger obstacle for the opposition ("can't kill me with burn and in creature combat I get to strike first!" "You like to get sneaky and never tap out? I come in an instant....")The keyword abilities also showcase what the enemy colors do not like as for example a haster vs traditional control colors and so on.

Base p/t makes the cycle more uninteresting if anything. A four power haster is more impressive than a two power one and all the p/t combinations help displaying the keyword ability and at the same time the creature quality in each color. The green one has to be over the top especially with Great Sable Stag in mind which raised the bar quite a foot and some inches.

Your suggestion for the green hoser doesn't work at all: The reasoning that green is the color centered around creatures leads to a fallacy when drawing your conclusion. It hoses every other color almost equally hard and is way better than all the other four hoser abilities. There you see how hard it is to come up with something that green almost exclusively does without treading into other colors' territory.

As for their power level once again I think that each color has answers for each hoser. The knight can be destroyed by kill spells, -X/-X spells and other creatures with first strike. The wizard can be blocked by spiders and alike and outraced by smaller creatures. The zombie in its current state under the premise that the anti-green line must be redone has almost no hoser qualities at all. The goblin can be bounced, blocked by a token (hey this ain't Giant Solifuge!), rfged. The elf is merely better than the Stag before you play it/in you hand, on the battlefield is has no protection at all!

I like the cycle because it prevents the enemy colors from using their traditional trademark tools and forces them to adapt a bit to the current situtation.

Fri, 2009-08-14 21:30
windandfire
windandfire's picture

Hey guys, I'm back with

Hey guys, I'm back with another cycle for my post Ravnica block. Because the main focus of the set is tri-colored groups instead of the two-colored guilds, I'm featuring hybrid as a larger portion of the set. This is a cycle of Nephilim developed by Monkeychewtoy and I, and I'd like to gather some comments concerning how balanced they are.

Spoiler:





"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!

Sat, 2009-08-15 02:39
monkeychewtoy
monkeychewtoy's picture

Stupid is as Stupid Does

Brave Lion
I'll be honest. I think that cycle would be dumb as rares. As Tom LaPille [url=]writes[/url], "color hosers are easy places to go when a player is looking for answers to problems." Players can't easily go there if the cards are at rare. Baneslayer Angel wasn't designed to be a hoser for Black/red mana symbol. It was designed to be a righteous Angel.
Let me say my opinion separately from my clinical advice so that the two don't confuse each other. It is my opinion that the cycle belongs at uncommon, that their power and toughness should be uniform, (like the "can't be blocked" and Outlander cycles,) and that the evergreen abilities add unnecessary complication that makes it more difficult for the cards to fulfill their intended purpose. That is, the complication means they need to be rares, and this makes it more difficult for them to help players do any hosing, because they can't get the cards when they need them.
Now then, on to the clinical bit. The green hose I came up with--you're right--is too broad for what you want. I'm still somewhat at a loss to find a Blue/black mana symbol way to hose the 'creature color' without hosing everyone else, too. My next thought is that blue and black do enjoy a little bit of overlap in Ovinize and Sudden Spoiling, (as well as Serendib Sorceror and Sorceress Queen,) that punishes people for playing big creatures. Perhaps something can be done with that? I'm really not sure.
And don't think that I'm dismissing your reasons for liking the cycle! Your reasons are very much valid, and you have every right to not change a thing.


WindandFire
The more I look at these, the more I think I was dumb to put the abilities on the cards we did. Heart-Splitter should be blue, Mind-Shatter should black, and Soul-Shaker should be white. Power and toughness should move with the abilities.
My turn. I helped WindandFire develop this planeswalker to represent someone who literally just ignited their spark. It's quite different from previous planeswalkers, but I'm fairly proud of the design. WindandFire, it's tweaked a little bit from the version that was in the last set file I saw. I'm wondering what everyone here thinks about it.
Spoiler:

Rhull the Seer Blue mana symbolBlue mana symbol
Planeswalker - Rhull (M)
+1: Look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.
-1: Draw three cards, then put two cards from your hand on top of your library in any order.
-4: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
2
Art Source: The Seer by Mangalore


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Sat, 2009-08-15 03:44
windandfire
windandfire's picture

I must say, I love that

I must say, I love that artwork for Rhull (and it's even titled "The Seer"!). I can completely see Rhull wearing a golden mask like that, since he's not too popular among Kruic's common population in the set. I also like the change to his -1 ability from Merfolk Looter.

I can see your point for the Neph, I'll re-arrange their abilities. I'm still open to comments on the individual abilities.

"I will do science to it." - Kimiko “Thunderbolt” Ross
"I can wire anything directly into anything - I'm the professor!" - Professor Hubert J. Farnsworth
"Our tanks can't hold aggro of that magnitude!

Sun, 2009-08-16 13:43
Brave Lion
Brave Lion's picture

Does anyone here have ideas

Does anyone here have ideas for a Jhoira planeswalker? Sure, artifacts is the way to go but since Tezzeret already represents an artifact focused walker I don't want to make another artifact-only walker. I haven't read any Magic novels so I cannot tell what she excelled other than this in the storyline. Also, with Jhoira being done as a creature in the Time Spiral setting I want to make her more related to her time in Tolaria.

Sun, 2009-08-16 14:41
Pichoro
Moderator / Template Developer
Pichoro's picture

Take the route of her

Take the route of her Vanguard Avatar from Magic Online, and focus on spells and instants. She has an entire format dedicated to her Avatar - Jhoira Basic.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2009-08-18 14:22
Latiss
Latiss's picture

Hello. I would like to know.

Hello.
I would like to know. Is Remedy ability balanced -
Remedy - <action> (If this spell is countered, <action>)
Examples:
Natural Bloom

Spoiler:


Bright Lightning
Spoiler:

U/R ^_^