The Wonderful, All-Encompassing Card Clinic
| Tue, 2009-07-21 20:12 | |
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Joz
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Quote:__@Joz__ _CobaltQuote: __@Joz__ For the Leviathan, yea, its supposed to be necro'd into play. Rampage Removed and Haste Changed the blue ability too: T, UU: Gain control of target creature that is enchanted or equiped. And the last ability to (U/B)UB 5 life: untap Bloom: Quote:
As an additinal cost to play Darkwell Bloom, you may pay 10 life. Wave: Quote:
As you play ~ you may pay 3 life or you loose the game. Inkflesh: Quote: All slivers gain the following “U: Target attacking or blocking non-wizard creature gets -3/-1 until end of turn.” and “B: This creature gains Wither until end of turn.”
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| Wed, 2009-07-22 00:25 | |
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kamui_hiryoku
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Okay then...@Ragnarokio:Okay then... @Ragnarokio: Hmm...well, let's start from the top. Arklar Queen Zakbar Queen That should roughly be right, although, it strikes me that Zakbar Queen seems rather overpowered. Defend the Hive's wording should be "Untap each Ant you control. At the beginning of the next end step, tap each Ant creature you control." |
| Wed, 2009-07-22 05:56 | |
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Ragnarokio
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i'm having alot of troublei'm having alot of trouble wording my creature right. Basically its cost is determined after you summon it, its a random number from 1-10, and if you don't pay it hes removed from the game. And then each turn his toughness and power change to a random number thats equal to either 1,2, or 3x his mana cost. Right now i have his wording like this. Spoiler:
When Unstable Ooze comes into play, roll a 10 sided die. You pay whatever number comes up for Unstable Oozes mana cost. if you don’t pay it then remove Unstable Ooze from the game. i really don't like this wording, and i'm almost positive i'm completely wrong with it, how should i set it? |
| Wed, 2009-07-22 06:19 | |
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Guitarweeps
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@Pick at Flies - You are@Pick at Flies - You are right about suspending 0. I forgot that you have to remove the last time counter to play it. @Ragnarokio - Crayglor Grassland - This reminds me of the Time Spiral charge lands. Since it doesn't produce mana itself I think it is balanced. Shouldn't be legendary unless you give it the ability to produce mana off the bat. Remember the colon after the Arklar Queen - First off, remember that the type line should read "Creature - Ant Leader". I assume the reminder text you have there is just for us and not actually on the card. I think this one is balanced, although I would make it sacrifice ANOTHER Ant so it can't sac itself. Not for balance, just it would make sense that way. Also, we now "put onto the battlefield" not in play. Zakbar Queen - I think this is fine. I would make the counters equal to the mana cost ot P/T. Some wording issues. You "put X +1/+1 coutners on target ant"; "~ enters the battlefield with X Ferocity counters"; "whenever an Ant you control is put into the graveyard from the battlefield, ..." Also, remember that whenever there are multiple costs for an ability, they are separated by a comma. For instance: Currently working on: |
| Wed, 2009-07-22 07:22 | |
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desmonthesis
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Maybe something likeMaybe something like this? Unstable Ooze It's a bit wordy, but I think that's what it should be Angeli Domini UNDER CONSTRUCTION |
| Wed, 2009-07-22 10:35 | |
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MageKing17
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@Picks-at-FliesPicks-at-Flies wrote: No, it most certainly isn't like Clone at all. You're getting all the abilities of multiple cards simultaneously, and in layer 5 (6 under the new rules) instead of layer 1. Which means a whole lot of confusing things, including the possibility that CDAs affecting anything other than power and/or toughness would simply fail to work.
Still too wordy for a simple effect. I propose stripping it down to the following: There is a reason cards like Skill Borrower only ever gain activated abilities. "In the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's future. And we are all mortal." |
| Wed, 2009-07-22 12:54 | |
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Guitarweeps
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Ragnarokio - I think thatRagnarokio - I think that requiring a ten sided die and 3 sided die is a little too wacky for a card. magic generally only requires six sided. I am not saying that you can't, it just might be better to use the one often used. It also will need a base cost or else you are getting a very large attacker for less than you paid for every time. Are the new P/T supposed to last until end of turn or until the next roll? if EOT, then that needs to be in there as well. Using desmonthesis' wording it could look like this: Unstable Ooze - Currently working on: |
| Wed, 2009-07-22 20:07 | |
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MageKing17
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Unstable OozeI'm not sure if it's a good idea to have what looks like a CDA but obviously isn't a CDA (because it's triggered). You might confuse some players, because while it's effects happen in layer 7b (now that P/T effects go in layer 7), they might expect them to happen in layer 7a. I'd go for a CDA setting it's power and toughness to the number of ooze counters, then getting +X/+Y until its next upkeep every upkeep. Unstable Ooze - "In the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's future. And we are all mortal." |
| Thu, 2009-07-23 02:22 | |
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HudsonWolf
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ALKEST: All of you areALKEST: All of you are entirely right about this one... though he IS supposed to be the strongest card, in a sense, in the set, he was vastly overpowered... I reworked the first ability entirely, recosted the last ability, changed the starting loyalty, and made the cost more, eh, flavorful. (I decided that since he was the Designer of the world, he should have some of each color in him... just mostly white.) New version here: Alkest the Designer - ALRIC: Recosted a thing or two and changed the ultimate. Alric Stefans - FALOS: Changed the first ability so that they're worse to start out, but better if you buff them with the middle ability (which got simplified). The ultimate... it's entirely different, but I'm not sure if this is any good either... Falos, King of Drania - JENNA: Well, the reason for her original costing was that she was intended to be the 'leader', of a sort, of a W/U/R faction in my set. As for the second ability, I think -2 is fine, since it also allows your opponent to use any tricks they have... though now I added a second part to it, which fits in the white and red and increases the cost. Jenna Praddiff - SORALIS: Changed the first ability to suspend things and weakened the second ability slightly. Changed the ultimate to give it more variety and ultimate-ness. Soralis, Dragonlord - On another note, a new card I thought up: Mana Reservoir - And two more in honor of the famed Black Lotus: Lotus Cultist - Lotus Cult Leader - I may contradict myself a lot, but at least I'm not a hypocrite. |
| Thu, 2009-07-23 03:30 | |
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Rusty Keyes
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Seems more like the cultistSeems more like the cultist is better than its leader... You might want to switch the two. ಠ_ಠ |
| Thu, 2009-07-23 09:33 | |
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Powerrox93
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Help to balance this CardHelp to balance this Card
Defender 1/10 I still wan't it to be a 1/10 defender and just blue mana for this card and free of choice mana, |
| Thu, 2009-07-23 10:59 | |
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Ulxiz
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Quote:Help to balance thisQuote:
Help to balance this Card This card is severely underpowered. It's strictly worse then Indomitable Ancients. I would use |
| Thu, 2009-07-23 12:39 | |
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Powerrox93
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Ok *I'm new to creatingOk |
| Thu, 2009-07-23 14:28 | |
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Pichoro
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I wouldn't even make itI wouldn't even make it blue, I'd make it white, and cost it at 2W. The problem is that heavy defense like this isn't in blue's philosophy, its in white's (as demonstrated by Indomintable Ancients). Odds of Dying - 1:1 |
| Thu, 2009-07-23 16:09 | |
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Nomajii
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Unstable OozeI love the general idea for this card. Here's my idea for a revamp. Unstable Ooze - At the beginning of your upkeep, reveal the top three cards of your library. Put an ooze counter on ~ for each non-land revealed in this way. Remove an ooze counter from ~ for each land revealed in this way. At the beginning of your upkeep, roll two 6-sided dice. ~ gets +X/+Y until your next upkeep, where X is the result of the first roll, and Y is the result of the second roll. Although it removes the random nature of the casting cost, it adds the ability to stack your deck and make this critter a monster. This could be balanced by adding another Another option, keeping the random casting cost but still using the library: Unstable Ooze - At the beginning of your upkeep, reveal the top two cards of your library. ~ gets +X/+Y until your next upkeep, where X is equal to the converted mana cost of the first revealed card, and Y is equal to the converted mana cost of the second.
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| Thu, 2009-07-23 17:48 | |
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Guitarweeps
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@Hudsonwolf - Alkest - This@Hudsonwolf - Alric - I like this approach to the ultimate better but it is very weak. I think this wording would be better "You cannot lose the game as long as you control ~". That way the only way they can beat is to kill Alric rather than naturalize the enchantment token. It also is more flavorful, makes him into a Platinum Angel planeswalker (you could also add the "opponent's can't win the game" clause). With that being said, his + ability is weak and he will probably die really quickly after using the ultimate. I would increase it to +2 to make it better and get him within ultimate-and-still-live range quicker. Falos - I think the tokens can still be 1/1, maybe without first strike, maybe still with? 2nd ability is fine. I don't get the ultimate though. Why a Dranian King token? Isn't Falos the Dranian King? I am not sure this is the best way to represent that because the token can be killed in battle but the 'Dranian King' is still alive. You opponent can target 'Dranian King' the token or the planeswalker. Doesn't make sense. I would ditch the token and the sacrifice clause, and keep the middle part. Also I think that starting loyalty at 4, a +1 for the 1st ability, and -6 for the ultimate would be better. Jenna - The 2nd ability is kind of wordy, it almost looks like it wants to be the ultimate. I don't see a reason to give your opponents a bonus from this. If you want to make it have red and white I would honestly suggest a revamp of the whole concept and try to show it in the ultimate. The ultiamte is where you really show the flavor of who teh planeswalker is. Also, did you mean to add Solaris - Not sure what the flavor for this guy is supposed to be but see some the same issues I mentioned to ShadowKyorge ealier. The +1 ability is useless if you have no cards in hand. Also you can't really use it in converted mana cost Mana Reservior - The name suggests it is an artifact to me. Fine other than that. I would suggest making it all colored mana though. Lotus Cultist - He should put the counters on himself. No need to grant the ability to other permanents. They will lose the ability once he leaves play. Lotus Cult Leader - Make him generate tokens and 3/4 to push out of reach of most common direct damage. Currently working on: |
| Thu, 2009-07-23 20:28 | |
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Brave Lion
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Need some inspiration for aNeed some inspiration for a blue creature that is designed to be primarily for midrange decks. |
| Thu, 2009-07-23 20:48 | |
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Joz
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Quote:Need some inspirationQuote:
Need some inspiration for a blue creature that is designed to be primarily for midrange decks. Gorami Experiment - 3UU
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| Fri, 2009-07-24 06:31 | |
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windandfire
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Back to the Future (Of Ravnica)I've got the beginnings of a cycle for a set taking place in Ravnica's future. The guild system fell apart and the city eventually saw five new groups rise to power. These five new guilds are tri-enemy colored (aka the wedges). This cycle is for these new guild leaders, all of which except Szadek are new characters. Leader of the Necrafield Watch - I'm pretty happy with this one, other than the placeholder name. The Necrafield is very interested in comes into play and leaves play triggers, and life advantage (such as Consume Spirit). Each card in the cycle has a similar mana and ability cost. Rakaden Guildmaster - The Rakaden Guild was formed from remnants of the Izzet and Azurius Senate. They're about as crazy and talented as the Izzet and are Ravnica's major lawmakers. This guildmaster is a result of someone taking Niv-Mizzet's cloning experiments a bit too far. I need help finding a more flavorful ability here. Rakda Ilisin, Degablood Captain - The Degablood Patrol is comprised of ex-boros members who wish to uphold the law, and ex-rakdos members who want to cause destruction. Combined, they take care of most public disturbances, both starting and finishing them that is. Rakda's ability I like, but I'm not sure how it fits power-wise. Would the drawback be too much, or is it still too good? I have one last card for now I need some opinions on. A section of the city became flooded, providing a nice swampy area for Szadek's ghost to lead the Anagrove faction ( Ghostlink Hydra - Thanks for your comments. And I am indeed aware (and trying to avoid reading) of both the Ravnica: II and the Enemy Shards sets in development here. "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Sat, 2009-07-25 05:07 | |
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kiligir
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Leader: Awesome card. YouLeader: Awesome card. You misspelled "loses," but the card looks balanced to me. Guildmaster: A Lightning Helix attached to a permanent with a cantrip and individual targets is very powerful. Maybe a static ability like Niv-Mizzet's. Let me try this: Rakaden Guildmaster - You said that the Azorious and the Izzet got together. Seeing as the Senate loves to control things and the Izzet love compulsive research, this all seems to fit. Also, the tap ability can trigger the other ability when it does something useful. Rakda: You should shave off the drawback, look at Sunhome, Fortress of the Legion. It gives double strike for Hydra: It's sort of like a miniture Ink-Treader Nephilim except it has black in it's cost. Maybe if it cost Hope that helps. The problem with philosophy is that no major philosopher had the internet. |
| Sat, 2009-07-25 08:20 | |
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Guitarweeps
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I've got a card that I amI've got a card that I am not sure is worded right. Here it is. Sword Expert Basically, I want it to block two creatures deal damage to each equal to his power. Not sure if this is the best wording. Thanks. Currently working on: |
| Sat, 2009-07-25 08:58 | |
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desmonthesis
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Sword Expert Creature -Sword Expert It's a little wordier, but I think it's more correct. The effect you want seems more like a replacement effect to me for combat damage, rather than an ability that triggers during the damage step, since it has first strike. Someone may correct me on this if I am wrong, though. Also, I had a wording question on a new land I'm trying to create: Carnivorous Grove Angeli Domini UNDER CONSTRUCTION |
| Sat, 2009-07-25 15:23 | |
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kiligir
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Try thisCarnivorous Grove Maybe that works? The problem with philosophy is that no major philosopher had the internet. |
| Sat, 2009-07-25 18:38 | |
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innuendo
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Please explain how that landPlease explain how that land is even remotely ballanced, because it's not even close. Current Projects: Siege TCG |
| Sat, 2009-07-25 18:54 | |
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Nomajii
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Carnivorous GroveTo balance the card, here is my suggestion: Carnivorous Grove
The balance could even be reduced to simply sacrificing a creature. My reasoning for adding this line is not only balance, but flavor. It enters hungry...
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| Sun, 2009-07-26 22:10 | |
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windandfire
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Thanks for the suggestions.Thanks for the suggestions. You know, sometimes you just need to hear a different mind's ideas before you can make a decision. I've just designed the remaining two pieces of the cycle, and I'd like to know what you guys think of them. Huro is the champion of the Cetahold Clan, a less then civilized group of old gruul clans who turned to the biomancers and mages to improve their survivability rate in post-guild ravnica. With the azurius in pieces and the guildpack broken, the city became a dangerous place. The boros legion lost much of their support after the death of nearly every angel, leaving the rakdos enthusiasts and criminals unchecked. The simic biomancers who survived Kraj's cytoplast summoning (hooray for mtgwiki!) formed a more independent type of improvement. Cetahold members outfited themselves with special bioarmor plating that caused spells to bounce off most of them. This brings me to red's answer to shroud: But Huro forgo the simic's bioarmor in favor of a more productive form of magic. He is known for being a cunning general (and for having the next best creature type combo since Demon Dragon), knowing when he's needed for support or in the front lines: Huro, the Mighty - Szadek, on the other hand, is much more subtle during Ravnica's anarchism. Leading a band of spirits from the Agyrem district, he carved out a place of leadership among the golgari, simic, and dimir remnants. His promises of an eternal cycle of life and death to the golgari (as opposed to being stuck in one or the other for eternity as the spirits are), and of research and power to the simic don't shy away from his goal of complete control over Ravnica. Plotting from the safety of the Anagrove Floodlands (a district of Ravnica that became flooded when a pair of Rakdos Goblins decided to release the Azurian floodgates), he's waiting for the most opportune moment to strike. That moment may be near as the aether fold that surrounded Ravnica and kept it apart from the Multiverse was repaired in the mending, allowing planeswalkers and interplaner travel (the Parhelion Hall makes an appearance here). Working with the Golgari, the simic feel the next step in evolution is to determine when it happens next. Let me re-introduce the Anagrove's main mechanic, Transfigure <Cost> (<Cost>, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.) And now Lord Szadek's take on it: Szadek, Lord Over Death - One last card for now. Something about the wording here seems a bit off. The way the Cetahold clan likes to train their recruits is by flinging numerous spells at them to build up resistance. That goes wrong a lot. "I will do science to it." - Kimiko “Thunderbolt” Ross |
| Tue, 2009-07-28 02:53 | |
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kiligir
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Your enchantment needs to beYour enchantment needs to be worded different. As it stands, if you put a 6/6 into play, you'll just flip coins till it comes up tails five times and stop. Your creature, on average, would then be an 11/11 with five damage on it, but only until end of turn. Training Grounds - This way, the result is more random. If you have a Krark's Thumb out, this becomes crazy. The problem with philosophy is that no major philosopher had the internet. |
| Tue, 2009-07-28 03:51 | |
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ralphieboy13
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HELP ME BALANCE THIS!After seeing Wizards make Lightning Bolt common in Magic 2010 I thought this card would be pretty balanced because all I did was add one mana and a bit of a drawback. Anyway what are your thoughts on it and is the wording right? Also do you think this is fine at a common or no? Spite the Mighty Please help me out. Look for me on MTG Salvation! |
| Tue, 2009-07-28 04:03 | |
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kiligir
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That is almost strictlyThat is almost strictly better than a Lightning Bolt. It's a turn one 4 damage instead of three, which is better. The problem with philosophy is that no major philosopher had the internet. |
| Tue, 2009-07-28 04:06 | |
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Pichoro
Moderator / Template Developer ![]() |
Well, sure, its 4 damage onWell, sure, its 4 damage on turn 1, but it misses one of the big values of something like Lightning Bolt - removal. Odds of Dying - 1:1 |
| Wed, 2009-07-29 23:36 | |
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Lord of 13
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the unbalanced scalesThe card I made is: Spoiler:
[Center of Attention] Simple, no? Blood is thicker than water, but politics is even thicker than blood. |
| Thu, 2009-07-30 00:47 | |
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Nomajii
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Center of AttentionI may be wrong, but I think this card is underpowered, as it is designed for a specific play style. I think that you should drop it to It looks like an interesting card.
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| Thu, 2009-07-30 07:06 | |
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desmonthesis
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I created this card for theI created this card for the Hose Fight thread, but then after looking at it again, I realized that it was incredibly powerful, because it shuts down a HUGE part of the game. I want to include it in my set as a rare, but I want some help with balancing to make sure it's not too overpowered. Credit Crisis Angeli Domini UNDER CONSTRUCTION |
| Thu, 2009-07-30 14:31 | |
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Nomajii
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Credit CrisisThis card is powerful, but only over powered because people could mistakenly mean that with it in play you would have to cast lands as well. Change it to "Non-land permanents..." and it should be fine. I like the way this card shuts down the graveyard and many other extra ways to bring cards into play. If you are overly concerned about it, the card could read: If I'm right, this wording allows a player to pay the card's mana cost after it is cast. A few tweaks and this might work. Also keep in mind that the spell affects both players, so that in itself helps to balance it a bit.
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| Thu, 2009-07-30 18:17 | |
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desmonthesis
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Yeah, it definitely has toYeah, it definitely has to have the "Non-land" qualifier in there. But I don't like the use of counter, because it lets people get through it by casting spells that can't be countered. I envisioned this card as one that could completely shut down a lot of the metagame - it would shut down suspend, it would shut down things like Elvish Piper and Master Transmuter, it would shut down token generators (goodbye, Faeries). So maybe it should read: Credit Crisis Angeli Domini UNDER CONSTRUCTION |
| Thu, 2009-07-30 22:11 | |
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Guitarweeps
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The only thing is thatThe only thing is that because it says "non-land permanents can't enter the battlefield".... well... where do they go? It doesn't prevent someone from using an ability so where would the permanent go if it can't enter the battlefield in cases like suspend or reanimate? I am asking because I actually do not know. Currently working on: |
| Thu, 2009-07-30 23:04 | |
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kamui_hiryoku
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Well, since the cardWell, since the card nullifies entries from the graveyard, you could make it like this: Credit Crisis Wait...that doesn't do what you wanted, does it? How about... Credit Crisis |
| Fri, 2009-07-31 01:39 | |
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desmonthesis
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Credit CrisisCredit Crisis How does that sound? Replacement effects instead of straight out denials. Also, I don't want to use the word "counter" because I want it to prevent spells that have "~ can't be countered" in their rules text as well. Angeli Domini UNDER CONSTRUCTION |
| Fri, 2009-07-31 02:42 | |
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kiligir
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What a card. Here's what IWhat a card. Credit Crisis EDIT: blackpoe66 posted a question in MSE custom script last week (a big no-no, don't do that) and I haven't seen a reply. It looked like a challenge so I took him up on it. Spoiler: Here's what he/she said: The problem with philosophy is that no major philosopher had the internet. |
| Fri, 2009-07-31 09:05 | |
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ALEX Ryugami
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Need HelpI have an ability on artifact like this, what do you think the best approitate mana cost? Null Key Sets that I make: |
| Fri, 2009-07-31 13:43 | |
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Latiss
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I wonder - Are these cardsI wonder - Are these cards balanced, interesting in mechanic and flavor? +1: Tap target nonland permanent. Starting Loyality: 3 (4?) Hursh Blizzards - All creatures get -1/-1. Tormenting Link - Counter target instant spell. AEther Thirst - Next time, when mana will be added to target player's manapool, that mana will be removed. Ancestrals' Benediction - All creatures lose all abilties until end of turn. Wall of Enlightment - Flying, Defender The Great Levee When ~ comes onto the battlefield, flip a coin. If you win, ~ gains " Order of Holy Spear - Defender, Shroud They are our last barrier between us and merfolk hordes */* Signets Cycle (3 cards of each rarity in each color) White: Target creature gets +0/+1 and other creature gets +1/+0 until end of turn. Uncommon:Signet of Symbiosis - Choose one - Prevent 3 next damage, that would be dealt to target creature and pay 3 life; or gain 3 life and ~ deals 3 damage to target creature you control. Black: Target player loses 1 life and discards a card. Uncommon:Signet of Vampirism - You can't play ~, unless you discard two cards. Rare:Signet of Amnesia - Each player discards his or her hand. Red: Choose a creature. Uncommon: ??? Green: At additional cost to play ~ sacriface a Forest. U/R ^_^ |
| Fri, 2009-07-31 18:07 | |
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Joz
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I need a little bit of helpI need a little bit of help balancing some mono-blue and multi-color counterspells. Spoiler:
CARDNAME 1 - Spoiler:
Cardname 2- Spoiler:
Cardname 3- Spoiler:
Cardname 4- Spoiler:
Cardname 5 - Spoiler:
Cardname 6 - Thanks
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| Fri, 2009-07-31 18:53 | |
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kiligir
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Card 1: The drawback isCard 1: The drawback is fixed with the lifegain. If you want lifegain in it, add "symw" to the cost OR made the drawback sacrificing a creature. Card 2: Feels a lot like a counterspell with Path to Exile on it, except for all players. Might be a bit too powerful since it gives you a land as well. Try "Counter target spell. It's controller may put a land card from his or her hand onto the battlefield tapped." for Card 3: Feels great, I'd lower the generic by 1, even. Card 4: If this is rare, it's strictly better than Force Spike. Seeing as they gave a Mana Tithe to white, I'd say this is okay. Card 5: Nice take on Cryptic Command. Here's the wording: "Choose one — Counter taget spell unless its controller pays Card 6: Counter target spell. It's controller loses 3 life and discards a card. The problem with philosophy is that no major philosopher had the internet. |
| Fri, 2009-07-31 19:03 | |
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desmonthesis
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@Latiss First off, you@Latiss Spoiler: First off, you really need to work on your spelling and grammar a bit, or else it's hard to understand what your cards do. That said: Angeli Domini UNDER CONSTRUCTION |
| Fri, 2009-07-31 20:36 | |
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HudsonWolf
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Ok, here's some cards fromOk, here's some cards from my music-based set that probably need balancing... Spoiler:
Creeping Death Though the reminder text is on at least one of the cards, here's the explanation for fame again: At the beginning of the game, set your fame to 0. Whenever a player has 42 or more fame, they win the game. I may contradict myself a lot, but at least I'm not a hypocrite. |
| Fri, 2009-07-31 22:07 | |
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Guitarweeps
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Null Artifact@Alex - I think the same cost of Null Rod is appropriate, but it could probably be fine as Also, I think that "Artifacts have no abilities as long as they are tapped" is more appropriate wording for a static ability. Currently working on: |
| Fri, 2009-07-31 23:11 | |
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Brave Lion
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I got a wording question -I got a wording question - If or When? If/When five or more creatures dealt lethal damage by an Elemental have been put into a graveyard, if you control an Elemental that dealt lethal damage to a creature this turn, you win the game. Last time I checked, win condition triggers usually have "if" in them but I don't get why Darksteel Reactor's worded differently. Any idea? |
| Sat, 2009-08-01 02:04 | |
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kiligir
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It's "If" on that card.It's "If" on that card. They're both triggered ability trigger words, just use the one that sounds the most right. The problem with philosophy is that no major philosopher had the internet. |
| Sun, 2009-08-02 02:24 | |
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ALEX Ryugami
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Thanks@Guitarweeps: Thanks, so I'll cost Null key as Sets that I make: |
| Sun, 2009-08-02 06:57 | |
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Cizzle
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I need help with aI need help with a card, (power level wise) Current Projects: |






, Sacrifice an Ant: Put X 1/1 green Ant creature tokens onto the battlefield, where X is the sacrificed creature's power plus its toughness.


, where X is equal to the result of rolling a 10-sided die.











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, Tap symbol, Sacrifice a creature: Add to your mana pool mana equal to the sacrificed creature's mana cost. 


Here's what I think the best way to phrase it would be.

; or counter target instant or sorcery with converted mana cost 
