The Wonderful, All-Encompassing Card Clinic
| Sat, 2009-07-04 08:13 | |
|---|---|
|
Wavy
![]() |
I've just about finishedI've just about finished inputting my set in MSE, but there's just one card in it that I had to paste artwork onto: Spoiler: |
| Sat, 2009-07-04 16:52 | |
|---|---|
|
Fafnir
![]() |
I lol'd. Hard.I lol'd. Hard. |
| Sat, 2009-07-04 19:37 | |
|---|---|
|
Shiv2503
![]() |
@MageKing17: Overlooked@MageKing17: Overlooked that. Spirit Bomb |
| Mon, 2009-07-06 03:37 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
Here's one, for my nextHere's one, for my next mini-set. Shantus Bale Card notes: Shantus Bale is conceived as having the skin tone of an African-American. He is stout, unlike Teferi, but not imposing. He dresses simply, but his clothes are not ragged. A plain but clean shirt, pants, and boots. He wears a necklace with four finger-length colored crystals; the four non-white colors. He may carry a staff, but no shield or weapons. He is not a fighter; he is an emissary of peace. Where other planeswalkers may be greedy and self-motivated, Shantus is not — he is motivated by a true desire to protect others. So, I'm sure some won't care much for his design for obvious reasons, but the basic design is not up for change. He was originally created as a response to someone claiming that Planeswalkers are all selfish - I don't see why that has to be so. Then, as I was fleshing out some of the "story" for my next mini-set, I suddenly had the perfect home for Shantus. I'm really more concerned with power level than anything else. And of course, if anyone has seen a good piece of art, I'd love to see it. Note: I am willing to change his actual abilities, just not the layout. I have no intention of adding a true minus ability to him. Odds of Dying - 1:1 |
| Mon, 2009-07-06 04:19 | |
|---|---|
|
innuendo
Moderator ![]() |
The issue is pich look at itThe issue is pich look at it this way: W That's is roughly the net effect, and it's fairly crazy I think. Maybe a bit too strong, but when you think about it, this card basically says this. I'm ignoring the first effect which is good, but not great since it's sorcery speed only. The main issue will be the prevent two damage a turn for W and get a token each season. I mean you can pump him to 5 the first turn he's out, and then pump him 2 more a turn while pumping chump blockers out. Basically this will make killing you hard, and it comes down early too boot. Try to lower the survivability aspect a bit since it's so strong. Current Projects: Siege TCG |
| Mon, 2009-07-06 18:24 | |
|---|---|
|
Guitarweeps
|
ShantusI agree with innuendo about the power of the card. As a one drop it will immedietly change the game. Many decks won't be able to deal with him for the first three turns after spewing out walls and such. I feel that his abilities would warrant about a I really like the concept behind Shantus. It is a cool take on the planeswalker. Why don't you have damage redirected to Shantus rather than dealing with the preventing stuff. It would be jus the same as redirecting damage which is already used for planeswalkers (except there is no choice here). Currently working on: |
| Mon, 2009-07-06 18:42 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
He would be much weaker thatHe would be much weaker that way (although that might balance better against a cost of "W"). With the version I posted, I'm pretty sure a Lightning Bolt takes 1 loyalty counter from Shantus - yours takes 3 counters from him. I'm not attached to the cost of "W", though. In fact, I suspect I may have originally put it there as a placeholder since I couldn't decide on a proper cost at the time. Odds of Dying - 1:1 |
| Mon, 2009-07-06 20:24 | |
|---|---|
|
Guitarweeps
|
Pich - Hmmm... Maybe IPich - Hmmm... Maybe I should try reading next time... Anyways, what do you think of this little guy. Not just for balance. Elves of the Wood Currently working on: |
| Mon, 2009-07-06 21:19 | |
|---|---|
|
Picks-at-Flies
![]() |
Quote:With the version IQuote:
With the version I posted, I'm pretty sure a Lightning Bolt takes 1 loyalty counter from Shantus - yours takes 3 counters from him. I thought each point of damage was handled separately, or am I confusing that with card drawing? Certainly, if your way is accurate, I think your walker is severely overpowered - your opponent would need to have a swarm of creatures or using an alternate win condition to kill you, which severely limits the environment. Like that I would expect a cmc of /at least/ 6. Elves of the Wood: considering that Savannah Lions has a virtual reprint in 2010, I think the card is fine! Nice idea too. Picks-at-Flies |
| Mon, 2009-07-06 21:21 | |
|---|---|
|
MageKing17
![]() |
Pichoro wrote:He would bePichoro wrote: IMO, it balances it at all. If you don't redirect all the damage (or prevent and remove that many counters), he is insanely overpowered. Like a Phantom giving itself two +1/+1 counters each turn, only better, since you can't be touched as long as he's in play.
He would be much weaker that way (although that might balance better against a cost of "W") I think it should change to redirection and simultaneously go up in cost to at least "In the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's future. And we are all mortal." |
| Mon, 2009-07-06 21:35 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
Picks-at-Flies wrote:IPicks-at-Flies wrote:
I thought each point of damage was handled separately, or am I confusing that with card drawing? You must be confused. As mentioned by Mageking17, we can look at the Phantoms for a similar effect. Phantom Centaur. As for power level, he'll get tested out to see. In my eyes, he's susceptible to both direct damage and just plain old attacking. Sure, he protects you, but what kind of dummy attacks you and tries to break through rather than attacking him? The wall is a new chump blocker every turn, but it only stops one non-trampling non-evading attacker. And on top of all that, he's not gonna win anyone any games himself. Perhaps I'm wrong though. I'll be raising his cost to atleast 1WW. Thanks for the thoughts, guys. Odds of Dying - 1:1 |
| Mon, 2009-07-06 21:47 | |
|---|---|
|
Guitarweeps
|
ShantusIt has to be redirection because: Shantus Bale wrote: Prevent all damage that would be dealt to you. Whenever damage is prevented this way, remove a loyalty counter from Shantus Bale. Combat damage is dealt all together. Correct me if I am wrong but this will prevent all combat damage period and remove one counter whether it was one creature or twenty. Obviously, with a +1 and +2 ability that means he will never die (save lots of burn or direct spells). Currently working on: |
| Mon, 2009-07-06 22:03 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
Unless you attack him,Unless you attack him, because attacking his owner makes no sense. Odds of Dying - 1:1 |
| Mon, 2009-07-06 23:41 | |
|---|---|
|
Guitarweeps
|
I need to start readingI need to start reading more... Currently working on: |
| Tue, 2009-07-07 01:54 | |
|---|---|
|
MageKing17
![]() |
Combat damageUnless I'm horribly misremembering, each creature's combat damage is dealt individually. It occurs simultaneously, but it's not one "damage event" for replacement purposes. So he'd lose one counter for each attacking creature. Mind you, if you switch it to redirection instead of the "Phantom effect", there would be no advantage to attacking him because all damage to you will go to him anyway. "In the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's future. And we are all mortal." |
| Tue, 2009-07-07 01:57 | |
|---|---|
|
innuendo
Moderator ![]() |
Mage with a phantom multipleMage with a phantom multiple creatures still only removed one counter, this would be no different. Current Projects: Siege TCG |
| Tue, 2009-07-07 02:49 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
MageKing17 wrote:Mind you,MageKing17 wrote:
Mind you, if you switch it to redirection instead of the "Phantom effect", there would be no advantage to attacking him because all damage to you will go to him anyway. Mind you, I'm not changing the wording of the effect. I like it worded the way it is. When the set is further along, I'm sure I'll find someone to test it with me, and we'll see how good he is and what sort of cost is appropriate. Anyway, as Innuendo said, there's an oracle ruling saying that even being damaged by multiple creatures only removes one counter from a Phantom, and this is no different. Now folks, please stop trying to persuade me to change that effect. I like that effect. Odds of Dying - 1:1 |
| Tue, 2009-07-07 07:36 | |
|---|---|
|
desmonthesis
|
I realized that SpellgorgerI realized that Spellgorger golem was quite a bit overpowered, and broken when combined with things like Fling. So I've redesigned the card to have a much more manageable effect. Spellgorger Golem Angeli Domini UNDER CONSTRUCTION |
| Tue, 2009-07-07 10:41 | |
|---|---|
|
Guitarweeps
|
SpellgorgerI like the concept here; however, it is still a little too powerful for the cost. Again, I really like the concept. I think you should keep the abilities the same, just change the cost. Currently working on: |
| Tue, 2009-07-07 13:45 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
A bit of advice thatA bit of advice that Guitarweeps didn't give that I will - I suggest a rename. I know you probably like the name "Spellgorger", but it has a meaning in Magic already. Spellgorger Barbarian. Odds of Dying - 1:1 |
| Tue, 2009-07-07 16:06 | |
|---|---|
|
desmonthesis
|
@Pichoro - I didn't know@Pichoro - I didn't know about that other creature. I'll have to give it a rename, then. @Guitarweeps - yeah, after reading through it again, it does seem a bit overcosted, AND too good of a fuel for reanimator decks. I played around with the cost and the ability, to try to make it a little more balanced. Om Nom Nom Golem Angeli Domini UNDER CONSTRUCTION |
| Tue, 2009-07-07 16:22 | |
|---|---|
|
Picks-at-Flies
![]() |
See, that's much betterSee, that's much better Picks-at-Flies |
| Tue, 2009-07-07 18:48 | |
|---|---|
|
MageKing17
![]() |
"Om Nom Nom Golem"I quite like this version. I wouldn't use it myself because I have a propensity for reanimation effects in my decks, but it now gives you a real choice (hit for a lot of power in the short term but lose a potentially powerful card or give up the short term advantage for long-term gain (assuming you can get the card out)). "In the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's future. And we are all mortal." |
| Wed, 2009-07-08 07:26 | |
|---|---|
|
desmonthesis
|
I came up with a newI came up with a new Planeswalker as well, one of the leaders of the wizard sects in the set I'm working on Liana, Mistress of Time Angeli Domini UNDER CONSTRUCTION |
| Wed, 2009-07-08 20:44 | |
|---|---|
|
Guitarweeps
|
LianaI think that two permanents for the +1 is too aggresive. This could easily lock out an opponent by bouncing their land until they cannot play anything. If you are on the play and get this out on the fourth turn then they have three lands out - bounce two - they have one - next turn they play another - you bounce both = locked. Way too much. Maybe if it had a higher cost, but I would suggest making it one permanent and nonland as well. The -1 ability is overpowered and out of color. Blue cannot return anything from the graveyard it wants. I would make it I like the ultimate. Not sure if it is balanced, or if that matters. My experience has always been "I play the ultimate" and opponent says "concede". Currently working on: |
| Thu, 2009-07-09 09:59 | |
|---|---|
|
desmonthesis
|
I re-did her abilities, asI re-did her abilities, as you suggested. She now reads: Liana, Mistress of time I'm also having problems coming up with wording for a specific card effect. It's an enchantment with a cumulative upkeep and shroud, so unless the opponent has mass removal of enchantments, it's staying until the controller can't pay the upkeep anymore. What I want the enchantment to do is to turn every creature in play into a 0/1 creature with no color, abilities, or creature type. I also want it to prevent any effect from changing those attributes on creatures. Here's what I have right now, I'm not sure if I have it worded correctly. Kheral's Decree Angeli Domini UNDER CONSTRUCTION |
| Thu, 2009-07-09 10:15 | |
|---|---|
|
Guitarweeps
|
I still think that twoLiana - I still think that two nonland permanents is to aggressive. Remember taht creatures are the main way of dealing with a planeswalker so if you can return two creatures to their owners hand every turn they will probably not ever be able to deal with this especially on the fourth turn. Bouncing one is still very good especially for a + ability and would still threaten a lock if played on the 4th turn and not dealt with. Kheral's Decree - depending on how much you wanted it to truly stick around you could make it indestructible instead of shroud. Also, as is this card is a little vague about what it would counter and would not prevent bonuses from something already in play aka Glorious Anthem. I assume that you are going for a super Humility type effect. I wonder if this would work in lieu of the 2nd line. I have a card that does something worded like that. Auragaurd Monk Would this work? I am horrible at layering stuff. EDIT: I also think that the first line needs to read "all creatures are 0/1, are colorless, have no abilities, and lose all creature types." Currently working on: |
| Thu, 2009-07-09 19:28 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
Here's another one, beingHere's another one, being made from the top down. The art is the old Lord of the Pit art that was sketched for a past core set and not used - the one with the really big mouth. I'd like him to be black, atleast, and would like to avoid white or blue. Thoughts on colors and cost? I also am up for a new name if anyone thinks of one. This one sounds too much like Grixis. Graxus, Eater of Planes <cost> Notes: Graxus is an eater of planes. He is a demon, who is merely doing what he must to survive. He is from before the mending, and was just unknown. He is not extremely intelligent, and is mostly guided by hunger. He is extremely large. Despite being "mended", Graxus maintains a high power level due to his high-mana diet. Graxus’ home plane is lost to time, having been his first meal. When Graxus arrives, he begins eating slowly, while summoning minor Demons to protect him while he feeds. He prefers not to destroy a plane, because that means he’ll need to find a new plane to eat, but will if commanded to do so by an ally. When he is finished feeding, everything has been destroyed, and the plane itself is gone, leaving Graxus in the blind eternities, as though he had planeswalked. Odds of Dying - 1:1 |
| Thu, 2009-07-09 19:41 | |
|---|---|
|
Ulxiz
![]() |
For the cost I would use orFor the cost I would use |
| Thu, 2009-07-09 19:42 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
I intend him to exileI intend him to exile himself. Odds of Dying - 1:1 |
| Thu, 2009-07-09 21:02 | |
|---|---|
|
HudsonWolf
![]() |
Ok, a few cards from the setOk, a few cards from the set I'm creating that I'd like opinions on in particular... mostly those that relate directly to winning/losing the game. Hope Incarnate 0 Void Essence 0 Both of those are kind of 'last shot' things... but in entirely different ways. Stone Colossus 25 Invincibility I may contradict myself a lot, but at least I'm not a hypocrite. |
| Fri, 2009-07-10 19:18 | |
|---|---|
|
MageKing17
![]() |
"Play Hope Incarnate only if"Play Hope Incarnate only if you would lose the game" can't possibly work, for a number of reasons. First, if you're about to lose the game, you won't have an opportunity to play spells or abilities. Second, spells don't work like replacement effects, you can't play them when something "would" happen. And thirdly, you're about to lose the game! You don't have an opportunity to play spells or abilities! My thought? Make it sort of like regeneration. Hope Incarnate - 0 "In the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's future. And we are all mortal." |
| Fri, 2009-07-10 19:43 | |
|---|---|
|
innuendo
Moderator ![]() |
Substance is no longer rulesSubstance is no longer rules defined mageking. At least once 2010 hits. Current Projects: Siege TCG |
| Sat, 2009-07-11 01:28 | |
|---|---|
|
MageKing17
![]() |
Doesn't matter, I was justDoesn't matter, I was just postulating how it could be made in a way roughly equivalent to the card he posted. Besides, nobody complains that made-up keywords aren't rules-defined. ;P "In the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's future. And we are all mortal." |
| Sat, 2009-07-11 04:26 | |
|---|---|
|
HudsonWolf
![]() |
Scratch that idea, then... IScratch that idea, then... I had thought there was some card that did a similar thing (Lichs Mirror), but I suppose that's an ability as opposed to the spell itself... what about: Hope Incarnate - Taking away flash and that sentence causing the issues, and adding a cost of 3 mana and more variety of the ability. Would that be balanced? By the way, is there any reason the [card] tag doesn't work for cards with apostrophes in them? And/or is there a way around that? I may contradict myself a lot, but at least I'm not a hypocrite. |
| Sat, 2009-07-11 20:35 | |
|---|---|
|
ShadowKyogre
|
A Legendary Creature and Two 4-ability PlaneswalkersOkay, could someone help me balance these three cards? I intend them to be mythic rares, but I don't want them to break the game too much (going to the actual YMtC forums netted little feedback on how to balance them... The Legendary Creature Spoiler:
Img: 4-abil planeswalker 1 Spoiler:
Img: 4-abil planeswalker 2 Spoiler:
Img: Notes: I believed that giving only three abilities to the very essences of time and matter does not justify them, hence why I gave 4. |
| Sat, 2009-07-11 20:41 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
ShadowKyogre, I've removedShadowKyogre, I've removed the images. My reason: I don't believe that the art was really made by you. On this forum, we have a rule that you may not post a render with art unless you credit the artist. Now, perhaps I'm wrong and it was you, in which case, we can talk about it. But typically, art of that quality is made by someone other than the card maker. Odds of Dying - 1:1 |
| Sat, 2009-07-11 20:48 | |
|---|---|
|
ShadowKyogre
|
Well I actually did make allWell I actually did make all the art. They can be found in my dA gallery: http://shadowkyogre.deviantart.com . The deviations I used from my gallery are these three: All credits necessary for source stuff is in their descriptions. |
| Sat, 2009-07-11 21:28 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
Wow. My apologies. I'llWow. My apologies. I'll re-add your renders, if you link to them again. Odds of Dying - 1:1 |
| Sun, 2009-07-12 01:24 | |
|---|---|
|
Picks-at-Flies
![]() |
So, cardSo, card comments: Sapphira: I have a thing about cards which force you to remember things. I know Wizards makes a few, but most of them have a very limited range of things to remember. I think Sapphira steps over the line. It's bad enough that you have to look through your graveyard and work out which ones she devoured, but it gets worse once people start zombifying/exiling/etc those cards. I think she would be better off just taking abilities from your graveyard. I know it weakens the concept, but sometimes you have to rethink. The big problem with your planeswalkers is that you have huge amounts of text. Unfortunately I can't see the renders, but I'm guessing we're talking about Ice Cauldron sized text here. I think you can simplify both of your planeswalkers without hurting the concept. Aeon: With those changes and playing with the numbers, I think this could have a cmc of 5. Deigin With all this in mind, I'll throw an alternate version back: -1: Search your library for a creature or land card with converted mana cost no greater than the number of loyalty counters on Deigin, Dawn of Matter. Put that card into play.* -8: For the rest of the game, damage dealt by a source you control is doubled. Even at 3 mana, it turns into a super Sylvan Scrying. Late game, it becomes a bomb. Hope that makes sense. Picks-at-Flies |
| Sun, 2009-07-12 05:08 | |
|---|---|
|
ShadowKyogre
|
@Pichoro: I would relink@Pichoro: I would relink them, but I somehow can't edit my previous reply. @Picks-at-Flies: Sapphira: Aeon: Deigin: |
| Sun, 2009-07-12 13:41 | |
|---|---|
|
Pichoro
Moderator / Template Developer ![]() |
ShadowKyogre wrote:@Pichoro:ShadowKyogre wrote:
@Pichoro: I would relink them, but I somehow can't edit my previous reply. Yes, once a post is replied to, you can't edit it. However, I can. That's why I said, I would fix the links if you provided them again. ShadowKyogre wrote:
Naturally I would place the tributed cards under Sapphira (since I don't think I'll remember either, and I'll remove persist). The natural solution for the proposed "turn food into equipped enchantment auras" and then use the text there. You can't do that, though. You're not allowed to, unless you exile them, in which case you can probably get away with it. The reason is that library order is to be preserved according to the rules, for the rare cases where it matters. Odds of Dying - 1:1 |
| Sun, 2009-07-12 15:21 | |
|---|---|
|
ShadowKyogre
|
Ah, okay. Here's the newAh, okay. Here's the new updated images: Spoiler: Txt spoilers: Spoiler:
Aeon, Dawn of Time And clearly Sapphira still has that mem prob D: And I think I'll need to remove flavor text at this rate. |
| Sun, 2009-07-12 16:02 | |
|---|---|
|
HudsonWolf
![]() |
I suppose I'll put up theI suppose I'll put up the planeswalkers I've put in my new set for review... I was worried about them being overpowered, but now I think some of them might be underpowered.... Alkest the Designer - Alric Stefans - Falos, King of Drania - Jenna Praddiff - Soralis, Dragonlord - I may contradict myself a lot, but at least I'm not a hypocrite. |
| Mon, 2009-07-13 16:39 | |
|---|---|
|
ShadowKyogre
|
Until I know the basis behind the card fx...Until I know the basis behind the card effects, I cannot accurately judge them. So far, this is what I think of these planeswalkers so far: Alkest: Converted mana cost of 4 and it gets 10 loyalty counters (the planeswalker I made, Deigin, needs 12 to come in with 10 counters, two being its colors)? That itself doesn't seem right. +3 ability is okay (though it seems green), -X ability I would just put as Gain X life, and I think the -20 ability is fine. The cost needs serious fixing though. Alric: +1 is okay, -1 might need a higher cost since pierce and steadfast can easily be overpowered (and steadfast and pierce sound like green/red abilities if you ask me), -7 I'm sort of dubious about, but I suppose it's balanced since Alric has to die for using this (and the two Corics who give it shroud). Falos: +1 Seems okay, I'm not sure though. -2 I'm not sure either, and -8 I'm still not sure. Since this is Dranian focused, I would need to see some Dranian cards. Jenna: +2 seems okay, -1 seems okay (not sure if it should cost that much), and I think -8 needs to change back to -7 + extra turn Soralis: +1 seems okay (not sure). -2 seems okay, though I do not understand exactly why Soralis can do that, and -7 seems fine (not sure) That's my evaluation so far. What is Accelerate? What is Chronos? |
| Thu, 2009-07-16 01:38 | |
|---|---|
|
Rusty Keyes
![]() |
Never Say DieI don't think a planeswalker should ever say "Sacrifice ~." It's usually a pointless addition seeing as many times using the ultimate in the first place will "kill" it anyway, and it doesn't make a lot of sense flavor-wise. ಠ_ಠ |
| Tue, 2009-07-21 02:48 | |
|---|---|
|
Joz
![]() |
Haa haa, long time no seeHaa haa, long time no see ^_^ got a couple for you awsomess to doctor! I seem to have forgotten how to word things in my absence >_<, darn you college life! Spoiler:
|
| Tue, 2009-07-21 13:24 | |
|---|---|
|
Guitarweeps
|
@ShadowKyogre - For Aeon; I@ShadowKyogre - +3: Exile a nonland card in your hand and place X time counters on it, where X is equal to that card’s converted mana cost. If it does not have suspend, it gains suspend. Deigin - If I am not mistaken the +X/+X ability will still be until end of turn. The "beginning of the end step" wording is for things like Ball Lightnings triggered ability "Sacrifice this at the beginning of the end step". Sapphira - No, you do not need to say to put them under Sapphira, but I would suggest saying "Sapphira has all activated abilities of creatures exiled in this way" as this 'creates' a link from Sapphira to the exiled creatures (and the same with the other abilities). This is much like the hideaway lands in which case the players often would actually place the card under the land; however, the card was known only to the owner. In this case the cards are face up and known to all players so I don't think you can place it under the card. You would just have it in its own little pile. Last line should say "You lose 1 life for each creature devoured by Sapphira." otherwise it means for any creatures devoured during the game. EDIT: Confirmed that the +X/+X is "until end of turn". The M2010 wording on Giant Growth confirms this. Aeon's Assailer - Yes the suspend should be @Hudson Wolf - Alric - The +1 is weak. I suggest +1/+1 and vigilance. I assume that the two abilities are keywords for your set but pierce is pretty close double strike and is less interesting matter of fact. I would take a look at that. Either way I think that this should be -2 at a starting loyalty of 4. The ultimate is overpowered. Even without the Corics - shroud (which we don't understand unless you share more about that) thing it is still too crazy. You need to put some type of limit/stipulation on it. Also, you can't just put an enchantment on the battlefield. It needs to be a token such as "Put a token onto the battlefield as an enchantment the reads "...". I would also suggest fully against the Corics line and as Rusty Keyes mentioned don't have the sacrifice line. Falos - This one is hard without seeing what Dranians you have made for the set. The first ability might be pushing it though as it makes a 2/2 with reach. The closest we've seen is the -1 for a 3/3 on Garruk but this is harder to cast than him. Jenna - Compare the +2 to Ajani Vengeant which the permanent needs to already be tapped. Of course, this is blue and that is what blue does. Either way I think +1 is appropriate. The second I think should be -2. The ultimate is fine I think. They are supposed to set you up for the win. However, if you keep the +2 then you get to it too fast. On another note, where it the white or red in this? Solaris - This is really janky and random. Nothing flows. Nothing is overpowered but the first ability is underpowered and the ultimate isn't very 'ultimaty' (unless you are holding Progenitus). Currently working on: |
| Tue, 2009-07-21 17:45 | |
|---|---|
|
Picks-at-Flies
![]() |
Wow, lots and lots of cards.Wow, lots and lots of cards. Let's see how far I get through this lot before my brain explodes and I have to do real work to recover. __@ShadowKyogre__ _Sapphira_ Deigin - see Guitarweeps's comments above. Still love it though. _Aeon's Assaulter_ __@HudsonWolf__ _Alric_ _Falos_ _Jenna_ _Solaris_ __@Joz__ _Darkwell Bloom_ _Darkwell Wave_ _Inkflesh Sliver_ __@Ragnarokio__ Picks-at-Flies |
| Tue, 2009-07-21 19:39 | |
|---|---|
|
Ragnarokio
|
Unbalanced Cards?Ok, so i've just begun to make cards, and after looking at these, they look pretty unbalanced. Any suggestions? Crayglor Lagoon Crayglor Grassland Arklar Queen Zakbar Queen Defend the Hive |













- (U)

(I'm obviously still working on the name)
Note that this is still a powerful card, but in a way that won't horribly break the game.






)













card, there are not many anyways. The 2nd ability is worded wrong; proposal below. The last ability shouldn't say "if neccessary". This is vague and out of line with other current wordings. Here are my proposed wording changes:
, and similarly for W,U,B,R,G and Q.