The Wonderful, All-Encompassing Card Clinic

continued...
Wed, 2017-07-12 01:10
Cajun
Cajun's picture

you sacrifice two for flashback.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2017-07-12 01:14
Asthanius
Asthanius's picture

It's two, but it's not obvious, which is an issue for a common card. I'd change the card to "Sacrifice a creature. If you do, draw two cards." That way, it's not separate from the effect, which makes it easier to understand that you have to sacrifice two creatures when you flash it back.

Wed, 2017-07-12 03:05
Phoenix

Catalog (Put this card from your graveyard to the bottom of your library.)
My thought was that putting it on the top of the library would just tell everyone what your next draw it. It also makes you think if you really want to draw that card your next turn and to have your opponent(s) know that you're going to draw it. It's kind of a different way of saying "put this into your hand from your graveyard. Skip your next draw step."
If it's on the top, it's also a target for another milling player, but there's no limit to the number of times one can catalog.
However, I understand how this can be easily abused. If you're playing a Catalog deck with a lot of drawing, it might be a lot of resources to get it back into your hand, but you'd essentially be able to tutor your graveyard and/or library.
As for the Priestess. I'd probably get rid of the Catalog altogether and give her 3WUB: Exile ~ from your graveyard, catalog all card in your graveyard with catalog without paying their catalog costs.

Avenge N (If this creature would die, tap N untapped creatures.)
I agree that the sacrificing to death is just all downside regardless of "prizes."

Plunder (Whenever this creature deals combat damage to a player, that player reveals the top card of their library. If it's a nonlegendary, noncreature artifact, gain control of it until this creature leaves the battlefield.)
This is really bulky. I'm trying to keep the idea that they're pirates and they take from the other nations (namely their shiny things). I can't imagine this being a good fit on Commons, though. If anyone could argue for it to be seen on Commons, please voice your opinion! D:
Also: wording

Adamant -- As long as you control no untapped creatures, [effect].
(^ Credit to eplkewell's Unity)
Was browsing around and saw this. Simple and basically the opposite of what I had originally but fits very nicely in the Faction.
I'm wondering about a certain mechanical function that I'm thinking I won't be able to implement (should I think to want to). Would this be able to have the effect on a creature with a ETB effect?
Example: Adamant -- As long as you control no untapped creatures, when ~ enters the battlefield, you gain 3 life.
My immediate assumption is that it doesn't, because "entering" implies "it's in the battlefield." If this is incorrect and I cannot find the rulings, please correct me. Thank you. ^^
Should I contact this user for permission to use it? I'll absolutely credit them wherever it's seen, of course. Just didn't know if that extra step should be taken as well.

Wed, 2017-07-12 03:12
Asthanius
Asthanius's picture

You could just change Adamant to "As long as you control no other untapped creatures..." so ETB effects work properly.

Mon, 2017-07-17 02:35
Phoenix

Worked on the cards (except the one that was accepted the most)

Spoiler:
I changed the Catalog trigger to be an "Exile from Graveyard" ability but still has Catalog. I'm also wondering if the Catalog ability should to be above the Mana ability.
Spoiler:
Have the Sac as Tap, as per suggestions. Also changed the trigger or Avenge. Wondering about power-level as well as the wording (if the effects are out of order, if it needs more than one sentence, etc.).
Spoiler:
Changed how Plunder worked. I'd like to know if it's Common-worthy and if there's any such thing that could be anything similar to this and be Common-worthy.
Spoiler:
I went in a different direction with this one. It doesn't reward attack (as per Red) but, instead, is more of a "possibly psuedo evergreen." Since this is the faction of "Equipment matters," I figured this might be something that's not overpowered while having a lot of utility to play around with. If this is overpowered, though, let me know D:
I also would like to know if that's just too many Keywords for a 5CMC 4/4 that gives 2 combats on your turn. I also took out Vigilance and Lifelink since I feel that was pushing it a bit much...

And while we're here, I might as well put up the PWs I've been trying to balance and word.

Spoiler:
Just an Artificer, really. Pretty standard flavor (I'm hoping).
Spoiler:
The main antagonist who's on the plane to exploit the "Other" (Aether/tear in the plane/similar to Kaladesh) that destroyed the Kingdom of Omara. Just plays with Exile, really. And is it understood that the the Ultimate doesn't bring back what that ability exiles, itself. It's whatever was exiled with it's first ability. Is that too parasitic?
Spoiler:
I'm really unfamiliar with Black (and with Blue...but that's beside the point). So I have no idea if this is just a Liliana clone.
Spoiler:
So, I was playing with the idea of a card without a + ability and I felt that this might be an interesting idea. Since Red is going to be casting things pretty regularly, I don't know how effective this is actually going to be. I'm not sure if the second 0 is just going to be ignored completely or if it could have some use. I also am worried that -13 might be too high considering the color. But since it can be played on T3...I'm just unsure.
Spoiler:
And here's another experiment for a PW without an ultimate. Is it a fair use for a 4-ability PW? And the abilities have always been contested. I'm also wondering about the fitting-ness of the colors of the PW (if each color is represented relatively fairly).

Mon, 2017-07-17 03:53
Ziolang
Ziolang's picture

Catalog does what exactly? What's the payoff?
Avenge's ability to tap opponent's creatures is weird and broken. And out of color. Did you mean for the cost to hit only your own creatures?
Plunder is never going to hit anything except in extreme circumstances, like you're playing against an artifact-only deck.
Embattle is insanely narrow and as such really shouldnt be keyworded at all, just written out.


Avatar by vanevil.deviantart.com; commissioned for me

Mon, 2017-07-17 05:07
MysticalOctopus
MysticalOctopus's picture

Trying to figure out if my pseudo triggers too often.

Sample card:
Lord of Rubble 3 mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Creature - Human Knight Rare
First strike
Ruined - Whenever a noncreature permanent you control is put into a graveyard from the battlefield, create a 1/1 green Knight creature token. ~ deals 2 damage to target creature or player and you gain 2 life.
6/4

My Set Hub[/size]

Wed, 2017-07-19 00:09
Asthanius
Asthanius's picture

I've suggested this to MaRo as a way to deal with the Reserve List and make Legacy more accessible (printing them in consecutive supplemental sets like Conspiracy and such would increase supply), but just in case that question never goes public, I'd like to know how you all think the power level is:

Evolving Veldt
Land - Forest Plains Mythic Rare
(Tap symbol: Add Green mana symbol or White mana symbol to your mana pool.)
Whenever Evolving Veldt adds mana to your mana pool, sacrifice it. If you do, search your library for a Forest card or a Plains card, put it onto the battlefield tapped, then shuffle your library.

Fri, 2017-07-21 10:05
Jéské Couriano
Jéské Couriano's picture

Have I got this done up properly?

Conceded Eldritch
Creature; Rare (Faeries' Exile)
Red mana symbolRed mana symbolGreen mana symbolGreen mana symbol (Colour identity: Purple Mana for MTG Extra)
4/4

Where there is no spark, fear reigns.

Spoiler:
The idea is that of a reversed Moon arcana, hence the vanilla, the lack of a creature type and the nonstandard colour (it's the only purple card in the set).

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Fri, 2017-07-21 10:29
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Why is a vanilla 4/4 for 4 so awkward to cast?

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Fri, 2017-07-21 15:12
MysticalOctopus
MysticalOctopus's picture

Other four-cost 4/4 vanillas: Rhox Brute and Rumbling Baloth. They both cost 2MM, and I would suggest making the Eldritch cost around that much as well: 2RG, lets say.

My Set Hub[/size]

Fri, 2017-07-21 15:58
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Jeske I do not understand a single word you just said.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sat, 2017-07-22 00:22
ZephyrPhantom
Moderator
ZephyrPhantom's picture

@ Jeske - As far as I can tell, this seems to just be a vanilla 4/4. (Though I do think a single Purple Mana for MTG Extra identity card is an acceptable futureshift-esque implementation, if done this way.) Does "(Faeries' Exile)" have mechanical significance?

Looking for fun? Try Battle Boards!

Sat, 2017-07-22 02:12
Jéské Couriano
Jéské Couriano's picture

ZephyrPhantom ) That's the set name.

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Sat, 2017-07-22 09:24
Neottolemo
Neottolemo's picture

Conceded Eldritch would be interesting for about five seconds because of its colour and lack of creature type and then a shitty rare forever. It's One with Nothing all over again. A common vanilla could have better stats than it and be easier to cast. Hell, Rhox Brute *has* better stats than it and *is* easier to cast: and it's from Alara block, and creatures have only gotten better since then. Even if you've got devotion in your set, your card could be stronger. A rare for Red mana symbolRed mana symbolGreen mana symbolGreen mana symbol should be much more powerful than Rhox Brute. Also, I looked up what reverse Moon arcana means and it has nothing at all to do with vanilla cards. Even the name not only makes no sense but also has no relation with the flavour text at all, and sounds clunky because it's two adjectives.

Sun, 2017-07-23 04:44
Jéské Couriano
Jéské Couriano's picture

Neolottemo ) Creativity is associated with the Moon arcana, actually, and the entire point of the card is something that can't really fit into any particular combos as a piece, especially in Red mana symbol and Green mana symbol. (Its "upright" counterpart, as a creature, is essentially a 2/2 changeling for Colorless mana symbolBlue mana symbol.)

It would be Uncommon - if not for the one-off colour. Remember that rarity is a measure of complexity more than it is power, and my concern is that even as a one-off the purple colour will break things somewhat. (Suggesting "make it colorless" does not work in light of Battle for Zendikar block.)

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Sun, 2017-07-23 08:48
Neottolemo
Neottolemo's picture

Quote:
Creativity is associated with the Moon arcana

But not being creative isn't associated with the reverse moon arcana. Even so, you can definitely make the card bigger for Red mana symbolRed mana symbolGreen mana symbolGreen mana symbol, and if you want a card that feels like it represents something uncreative, you have better options than making it a vanilla. For example, you could make it unable to block, or forced to attack, to represent the fact that it's mostly a one-trick pony who doesn't know how to do anything else, and then give it a positive attack trigger so it benefits you when it does the one thing it can do well.

Quote:
the entire point of the card is something that can't really fit into any particular combos as a piece

So, do you actually want a rare that can't be played in any deck and is supposed to be a 14th pick? Why? And what feedback do you even want if that's the case?

Fri, 2017-08-04 02:30
Wapulatus
Wapulatus's picture

Please give critique on flavor, mechanics, and playability as a common.

For reference, the fish is from a plane where there is no horizon separating the sea and the sky, so you have flying fish and whales akin to Kaladesh.

Card

Thanks!

Fri, 2017-08-04 20:27
TheBrokenUrn
TheBrokenUrn's picture

I personally think this would be an uncommon; specifically with the hexproof. Make it shroud for common, IMHO.

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2017-08-04 20:58
Neottolemo
Neottolemo's picture

I think this is fine as it is raritywise and for what concerns power level. I wouldn't use shroud, it's an outdated mechanic. However, your card is weird because abilities of that kind are usually written on two paragraphs, whereas pseudo keywords are put at the beginning of a paragraph, so tide doesn't really work as a pseudo.

Tue, 2017-08-08 22:23
Vunik
Vunik's picture

Does this even work?

Defender's Bola 2 mana symbol
Artifact - Equipment
If you control equipped creature, it gets +0/+4. Otherwise, equipped creature has defender.
Whenever equipped creature deals combat damage to a creature, attach it to that creature.
Equip 2 mana symbol

Cost and equip cost are subject to change, but I'm more concerned if it works like I want it to or not.

Vunik's Neverending Hub

TWOK is the best!

Tue, 2017-08-08 22:38
Cajun
Cajun's picture

Attach ~ to that creature. And yes, Magnetic Theft. You control the Equipment on a creature you don't control. That is allowed to happen, just not via Equip.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2017-08-09 00:56
Vunik
Vunik's picture

Alright! Thanks!

Vunik's Neverending Hub

TWOK is the best!

Fri, 2017-08-25 12:04
TheBrokenUrn
TheBrokenUrn's picture

Uncertain if this is balanced.

Mirror of the Unwritten Past 2 mana symbolGreen mana symbol
Enchantment - Aura Uncommon
Enchant land or creature
Enchanted permanent gains “Tap symbol: Add one mana of any color to your mana pool.”
When Mirror of the Unwritten Past enters the battlefield, if it enchants a creature, draw a card.

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2017-08-25 12:19
shiftyhomunculus
Moderator
shiftyhomunculus's picture

It looks balanced enough, but why does it only draw you a card if you put it on a creature? It seems way worse on a land in general, since then it's only fixing, not ramping.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Thu, 2017-09-28 17:47
ColinBeck
ColinBeck's picture

Magma Burst

Does the wording on this work?

Is throwing people off land too powerful for a targeted discard spell?

I'm wearing my optimistic trousers today!

Thu, 2017-09-28 20:17
shiftyhomunculus
Moderator
shiftyhomunculus's picture

The wording does work, but I feel like forcing an opponent off land is stronger than two mana should permit, especially in the early game. If this comes down on turn two like it's supposed to and your opponent's kept their hand on the basis that they have enough lands, they're going to be dead in the water until they draw another - and that can be backbreaking for a low-curve deck.

It kind of has the opposite problem in the mid to late game, though, where your opponent is either playing lands as they draw them (so they'll never be in their hand on your turn) or holding them because they're useless anyway.

I don't think a targeted discard spell that can hit lands is a bad idea (see Coercion and Perish the Thought), but one that can only hit lands is inflexible and swingy.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Fri, 2017-09-29 03:36
ColinBeck
ColinBeck's picture

Magma Burst v2

Still too powerful at 2 mana, or is putting yourself behind on land too detrimental?

I'm wearing my optimistic trousers today!

Fri, 2017-12-22 11:06
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Alright, let's settle this. Is Grim Haruspex in green a color bend? Explain your reasoning.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Fri, 2017-12-22 18:15
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

I say it's fine, and would far rather Green mana symbol get draw-on-death than draw-on-landfall.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Fri, 2017-12-22 19:58
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

I think Fecundity says it's totally fine in green. Ulvenwald Mysteries is a more recent example - even though slightly different still more than close enough.

Sun, 2017-12-24 05:37
Jéské Couriano
Jéské Couriano's picture

Spoiler:
Meticulous Afterthought
Sorcery, Rare (Oligarchy of Lantrus)
4 mana symbolBlue mana symbolBlue mana symbol

Draw three cards. Scry 3.

Costed fine? Too powerful?

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Sun, 2017-12-24 18:51
Asthanius
Asthanius's picture

Why is there a bunch of blank pages at the end of this thread?

Sun, 2017-12-24 19:39
Cajun
Cajun's picture

HerziQuerzi (accidentally) and fluffyDeathbringer (intentionally) had their accounts deleted, taking their many posts with them. There will be a few empty pages until we make up for the deleted posts (or move).

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2017-12-24 19:41
shiftyhomunculus
Moderator
shiftyhomunculus's picture

@Asthanius: A couple of accounts got deleted by mistake and all their old posts were phantomed, so the forum keeps the extra pages to accommodate them even though they no longer exist (well, not visibly). The same has happened to a few older threads.

@Jéské: I suspect this could go down to five mana, given Concentrate.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Mon, 2017-12-25 05:23
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Notably, given Concentrate, Tidings, Opportunity, et al, I do not think this card belongs at rare. Draw three is almost always at uncommon, although there's no reason you couldn't print this at common given Foresee.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sun, 2018-01-14 08:21
Tarvoc
Tarvoc's picture

Spoiler:

I'm wondering if this card is undercosted. It's supposed to be a Commander for EDH, but I'm not sure about it.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Mon, 2018-01-15 15:01
gyoza

Hi guys, I'm working on a set based on the old Shining Force series on the Sega Genesis. It invoked (and possibly popularized) many RPG tropes, most notably being able to "promote" to a more powerful class with better abilities once you level up enough, and bosses who, when you kill them, all their troops die.

These RPG mechanics tend not to translate to MTG well (at least not directly), but I tried to somehow capture the flavor and mechanics of both the above - please feel free to critique the keywords or the cards themselves!

Promote
Steam-Powered Knightsuit 4 mana symbol
Artifact Creature - Construct Uncommon
Promote 1 (When a creature dealt damage by this creature this turn dies, if this creature isn’t promoted, put a +1/+1 counter on it and it becomes promoted.)
Steam-Powered Knightsuit doesn't untap during your untap step unless it's promoted.
4 mana symbol : Untap Steam-Powered Knightsuit.
4/4

Bleu, the last Dragon 2 mana symbol Red mana symbol White mana symbol White mana symbol
Legendary Creature - Dragon Mythic Rare
Flying
Promote 4 (When a creature dealt damage by this creature this turn dies, if this creature isn’t promoted, put four +1/+1 counters on it and it becomes promoted.)
As long as Bleu, the last Dragon is promoted, it has Trample and Indestructible.
4/4

I'm torn between liking this mechanic, and thinking that it might lead opponents to avoid combat as far as possible, reducing interactivity in games and leading to very few occasions when a creature is actually promoted and you can play around with its janky swanky promotion abilities...

Boss

Rune Knight Red mana symbol Red mana symbol
Creature - Human Knight Uncommon
First Strike
Boss (You may choose to have this creature enter the battlefield with a +1/+1 counter on it. If it dies with a +1/+1 counter on it, sacrifice a creature.)
2/1

Mishaela, Witch Queen 2 mana symbol Black mana symbol Red mana symbol Red mana symbol
Legendary Creature - Elf Wizard Mythic Rare
Boss
Black mana symbol Red mana symbol, Tap symbol : Mishaela, Witch Queen deals damage equal to her power divided as you choose among any number of target creatures or players. Creatures dealt damage in this way can’t block this turn.
When an opponent is dealt damage by Mishaela, Witch Queen, that player discards a card.
2/4

My main fear with this mechanic is that it could be too swingy - either you cast a really pushed card your opponent can't answer, or your opponent answers it and it's an instant 2-for-1. Some archetypes in this set have token creation and 'death matters' subthemes so the sacrifice might not hurt so much, but still...

Mon, 2018-02-05 21:32
Jéské Couriano
Jéské Couriano's picture

I like Promote - it's basically a triggered Monstrosity. Boss, on the other hand, isn't worth it.

This is part of a five-card set I'm thrashing out.

Spoiler:
Acid-Showering Cannon
Artifact, Uncommon (Koppa)
3 mana symbol

~ enters the battlefield tapped.
1 mana symbol, Tap symbol: Target land you control becomes a Swamp until end of turn. When that land is tapped for mana this turn, add Black mana symbol to your mana pool (in addition to the mana the land produces).

The rest of the cycle is Cloud-Clearing (Plains), Deluge-Starting (Island), Peak-Forming (Mountain), and Tree-Seeding (Forest).

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Mon, 2018-02-05 23:06
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

This doesn't need to enter the battlefield tapped because it has an activation cost (see also the signets). And, um... isn't this just a very wordy signet?

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Mon, 2018-02-05 23:37
Jéské Couriano
Jéské Couriano's picture

jacqui-pup ) No. The card works by changing a land's type for a turn and adding a Wild Growth-like effect to same for the same duration, so the land instead produces two of that type of mana when it is tapped for mana.

The reason this is significant is for any ability that cares about basic land types (Roots of Life, Domain, etc.).

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Tue, 2018-02-06 01:08
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Is temporarily increasing your domain by one really worth adding thirty-three words to a signet?

(It isn't.)

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Tue, 2018-02-06 01:29
Jéské Couriano
Jéské Couriano's picture

jacqui-pup ) I have cards in the set that care about whether you control a land of a particular basic land type.

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Tue, 2018-02-06 01:32
shiftyhomunculus
Moderator
shiftyhomunculus's picture

If you care about turning those cards on, though, why not just... run basics of the corresponding type?

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2018-02-06 20:45
Jéské Couriano
Jéské Couriano's picture

thehuw ) To limit the amount of basic lands you need to splash.

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Wed, 2018-02-07 01:17
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Swamp in a Jar 3 mana symbol
Artifact Uncommon
Tap symbol: Untap target land you control. It becomes a Swamp until end of turn.

This what you're going for? (Also note Manalith is common.)

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Thu, 2018-02-08 04:24
Gateways7
Gateways7's picture

Hey, I have a question about mechanics that I'm not sure should go on here, but I'm going to put on here anyways until someone tells me to move it. Anyways, is it too obvious to have the mechanic Exploit from Dragons of Tarkir and a new mechanic I'm creating that just reads "When this creature is sacrificed, do something"? They're flavored differently, but I just wanted to know if the synergy between those is a good idea or not. Thanks!

Thu, 2018-02-08 07:29
Cajun
Cajun's picture

Having some sac-matters cards with exploit is fine but having it be a full mechanic (even without exploit really) seems a bit much.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2018-02-14 00:36
das@das

I've thought of a plane where everyone is in a dream, but very few know it, end even less know how to wake up. Through this I thought of how if someone, who realized they were in a dream, managed to warp the dream to their needs and achieved a godlike status. They have Transcended to a new state in the dream. I want to turn this into a mechanic that isn't broken, but still has the flavor of this. I just want to figure out how it should work.