The Wonderful, All-Encompassing Card Clinic

continued...
Sun, 2013-11-10 22:44
ArcAngle

RW03 - ? 4 mana symbolWhite mana symbol
Creature - Angel Rare
If you spent U to cast RW03 —, it gains flying. If you spent B to cast RW03 —, it gains lifelink. If you spent R to cast RW03 —, it gains first strike. If you spent G to cast RW03 —, it gains vigilance.
6/6

Does this make sense as an Angel? Is it playable?

Spoiler:

Sun, 2013-11-10 22:46
Eris Omnisciens
Eris Omnisciens's picture

Mudluck Horror: The sac is nice, but, as others have pointed out, deathtouch is a strange choice for ability. It's a large body, and deathtouch on anything with upwards of 1/2 power looks weird.

One more card:

Stilltongue Silencer 1 mana symbolBlue mana symbol
Creature- Human Wizard Blue mana symbol
Flash
When ~ enters the battlefield, counter target activated or triggered ability.(Mana abilities can't be targeted.)
1/1

Thoughts? Compare with (Squelch, Trickbind, and Stifle.)

nolite rem conficere

Sun, 2013-11-10 22:59
Sgt Failure
Sgt Failure's picture

Stilltounge Silencer: I would rather compare it to Voidmage Husher, and with that info probably increase the mana cost to either 2 mana symbolBlue mana symbol, or at least Blue mana symbolBlue mana symbol


A card a day keeps the goyf away!

Sun, 2013-11-10 23:02
ArcAngle

Mudluck Horror:
The sac abilities is strong enough to make it rare by itself. I understand why it has deathtouch (it's the green/black keyword), but I'd consider dropping it or switch it to trample, or haste (both black and green get haste at the higher rarities).

Diffusion Laser:
IT should be black. Maybe if it bounced or milled half the library, but blue doesn't get destruction by itself. I don't get the flavour of requiring a legend or planeswalker. Is it a reference I'm missing?

Stilltongue Silencer:
I like it. I'd consider making the counter ability optional, so that you can cast it when you need an emergency blocker.

Spoiler:

Sun, 2013-11-10 23:36
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

It's a bit back up there about Diffusion laser. SgtFailure showed it in monoblue, which is still not what I'm looking for with the flavor.

Sun, 2013-11-10 23:45
Sgt Failure
Sgt Failure's picture

WindMasterArceus: The reason I showed it in mono-blue, is because with the hybrid cost on Cooperate, it is what the spell looks like. You will in most cases never cast it for the full cost, considering it will be a build-around card, and with all three hybrids containing part blue, I can run it in a Mono-U deck. Which is an argument for changing the cost.


A card a day keeps the goyf away!

Sun, 2013-11-10 23:47
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I'm still not sure how to make the cost something that actually works properly.

Mon, 2013-11-11 00:46
williamgp99
williamgp99's picture

Still trying to come up with a black mechanic, but here's another blue one:

Blue mana symbol- Adept [Yes this is the third mechanic called that, I just like the word OK?] Whenever you cast a spell that shares a color with ~, you may put an adept [name not final in any way] counter on ~. You may only put one adept counter on a creature per spell. Remove an adept counter from ~: [effect].

Hey.

Mon, 2013-11-11 02:05
Eris Omnisciens
Eris Omnisciens's picture

@Sgt: Ah, didn't know a Stifle creature had already been printed. I'll probably make it 2U.
@william: That's... kind of confusing. With the no. of creature limitations it just looks awkward. Anyways, I can't really see the flavor in the name Adept either.

What do you think of this land?

Utopia [name subject to change]
Legendary Land Red mana symbol
Tap symbol: Add one mana of any color to your mana pool.
Whenever a permanent enters the battlefield under your control, sacrifice ~.
"And there it was. For a brief, fleeting moment, everything was perfect."
-
The Founding of [insertnamehere]

nolite rem conficere

Mon, 2013-11-11 02:16
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

Hey, utopia is great in a deck with no creatures. Or enchantments. Or artifacts. Or lands.
In all seriousness, it's a good mana fixing land, but probably not one I'd ever use, just because it's only temporary.

Mon, 2013-11-11 02:36
master creator
master creator's picture

It also works late game to activate abilities and I'm sure there is a use for a temporary land...

hey everone im back Big smile

Mon, 2013-11-11 02:51
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

Oh, I'm sure there is, just not one I'll probably be using. I'd rather something that comes in tapped like Transguild Promenade and is permanent than one that I probably have to sacrifice the turn after.

Mon, 2013-11-11 04:19
Trace100
Trace100's picture

@ArcAngle I think you should lower the power on your angel card to at least a 5/5 since a 6/6 body for 5 is good by itself but it can grow out of control with just a little splashing. I mean a big color combo right now is black white blue and if you cast it only using those colors its a 6/6 flying lifelink for 5 mana.

On a side note here are some more cards I have been working on. The first 3 are new simic themed cards with my new keyword for them Genesis—As long as there are five or more +1/+1 counters on permanents you control, <Ability>. I post this before but only one card and didn't get much feedback on it so here is some more. Also the last three are two enchantments that will likely be part of a mythic cycle and a reworked card.

cards

Mon, 2013-11-11 04:31
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

Infelaro, Retelan Enforcer 1 mana symbolRed mana symbolRed mana symbol
Legendary Artifact Creature - Construct M Mana for MTG Extra
Colorshift (When this permanent enters the battlefield, you may have it become any color spent to cast it. It loses all other colors.)
Other artifact spells you cast gain colorshift.
Artifact creatures you control get +2/+1 and gain trample.
3RR: Destroy all creatures.
2/1

Three questions:
1. How do I balance this to 3 mana.
2. How do I make it more worthy of Mythic.
3. What kinds of races are there for artifact creatures other than "Construct", "Elemental", and "Myr"

EDIT: Also, underworld vortex. Put Lifelink and Indestructibility on a spirit and you're set. Of course, 4 card combos don't work well enough. I just like seeing stuff like that happen. Stick out your tongue I like the card itself, though, even without that combo. It is upsetting that you can eventually kill yourself with it, which is my one problem with cumulative upkeep of life. ALpha Entity is really nice as it can become an Adaptive Snapjaw the first turn its there.

Mon, 2013-11-11 05:07
Eris Omnisciens
Eris Omnisciens's picture

@Trace:
Ultimate Evo: Hmm... Not sure what to think. I like the versatility, how you can turn 3 3/3s into 1 9/9 or a 4/4 and a 5/5 and stuff. Nice. Alt cost is a bit too easy to get, though. Since Genesis is set, probably reduce the amount it discounts by just X mana symbol.
Hyper Herbivore is a nice common. Not much to say.
Alpha Entity is odd. Not sure why it gives a choice, to be honest, looking at its skillset. It just doesn't seem right, somehow.
Final Scheme: Anything with that much text is probably going to be looked over. Take out flavor text. Take out middle clause.
Mad Sage: Much better. Insanity doesn't work though, like Threshold. It must be worded "When ~ ETB, if you have 30 or less cards in your library, ..."
Underworld Vortex is nice. However, it has no built-in life engine, and the ability to run it in mono white seems flavorfully wrong.

@Wind:
Not sure what the point of colorshift is. Too internalized in set.
Take out the Wrath; it's out of color, flavor, and balance. Make the buff +2/+2, and make it a rare. You can't force a mythic slot.
There's also "Juggernaut" and "Manticore". Elemental as an artifact type?
Also, "Sphinx", "Human", "Homoculus", and "Vedalken" to a lesser extent.

nolite rem conficere

Mon, 2013-11-11 05:24
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I need a legendary in that slot for Mythic, which is why I said how do I make it worthy of Mythic. I'll keep trying

EDIT: Attempt number two.

Infelaro, Retelan Enforcer 3 mana symbolRed mana symbolRed mana symbol
Legendary Artifact Creature - Construct M Mana for MTG Extra
Steelform 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever an artifact you control becomes tapped, you may move a +1/+1 counter from this creature onto that artifact.)
Artifact creatures you control get +2/+2 and gain trample.
RR, T: Deal 2 damage to target creature. If that creature dies, put a +1/+1 counter on ~.
0/0

Mon, 2013-11-11 05:30
master creator
master creator's picture

@Trace: before I say anything my comments may be slightly bias as I don't like simic'a play style
Genesis: well it is simic and it is actually quite useful from the examples you've given us I actually like this one
Ult. Evo: it looks fine I really don't like graft but that's personal opinion the Genesis ability may be a bit strong on this one as with green blue five +1/+1 counters is quite easy and there is ramp a plenty
Hyper Herbivore: simple common and balanced seems fine
Alpha Entity: eek evolve on a 1 toughness or 1 power guy I think I would always go with a 1/5 and create an impenetrable wall the loses defender clause seems good but I don't like the choice thing really should just be we to one or the other
Final Scheme: as a card I love this but as Eris already said WAAAYYY too much text and not many people would read it to realize that it is good
Mad Sage: seems fine other than the wording as Eris already pointed out
Underworld Vortex: hmm clock yourself... Interesting as is it gives you 6 turns to win and that's just upkeep maybe give the tokens lifelink

@Wind: make it mythic worthy... At three CMC... Without making a completely broken... I don't think this can happen

Okay just a single card from me

Card
CARDNAME 2 mana symbolWhite mana symbolBlue mana symbolBlack mana symbol
Enchantment Red mana symbol
At the beginning of your upkeep each opponent loses life equal to the number of non-aura enchantments you control, then you gain life equal to the life lost this way

hey everone im back Big smile

Mon, 2013-11-11 05:43
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I upped the cost to five and added some more stuff.

That card of yours seems interesting. Unfortunately, non-aura is upsetting to me specifically because when I'm using enchantments, I love detainment Auras or stuff like Auramancer's guise.

Mon, 2013-11-11 06:12
master creator
master creator's picture

Yeah I came up with this card while playing my enchantment control deck which generally avoids auras but needs something to count enchantments to make use of o-rings that had their target bounced at the last moment.

@Infelaro: this looks... Interesting to say the least. I don't really like Steelform as a Mechanic as it feels too similar to Graft , by it works well for this card I like this much more than the original. I like the idea of an artifact lord, but as alara showed us, that's more White mana symbolBlue mana symbolBlack mana symbol territory, the part that bothers me most is red is traditionally anti-artifact like green is anti-enchanment

hey everone im back Big smile

Mon, 2013-11-11 08:22
Trace100
Trace100's picture

Thanks for all the great feedback I have made some changes. Though I kind of like Alpha Entity as it is because its a throw back to an older card Aquamorph Entity. Also think about this Evolve goes off of both power and toughness so lets say you have a 4/4 and a 3/5 with Evolve in play. If he had to come out as a 1/5 you couldn't get both but you have the option to make him a 5/1 and trigger both evolves. Also this makes it so you could play around with his own evolve a bit more. So if you have mostly creatures with high power in your hand you could make him a 1/5.

As for Genesis power level it was hard to pick a good number but I feel 5 is about right since in a real game with. Things called bored wipes you can't always be able to count on hitting that number. If I was going to make it anymore 6 would have to be it and that feels like a bit much. Underworld Vortex is scary enough without the tokens having lifelink. I mean lets say you play it turn 3 and pass. It gets back to you and it gets a counter and you loss 1 life and you pass. Your opponent ends their turn you pay 12 life and get 6 1/1s that become 2/2s during your next turn and can attack and you still have one turn before you die.

Anyway I have made some changes to some of my cards mainly Final Scheme. I am also still trying to pin down the wording on Ghostly Scheme. Lastly I lowered the cost on the Frogling and want to know if it seems too powerful.

More Cards

Mon, 2013-11-11 09:14
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

I don't like Snatcher Frogling simply because it's a Grizzly Bear with upside in a color that for good reason hasn't been granted a "normal" colorshifted version.

Mon, 2013-11-11 10:00
Trace100
Trace100's picture

@Daij_Djan its true that 2/2s for 2 mana are rare in blue but they are not unheard of, just too name a few there are Coralhelm Commander, Grimoire Thief, Lord of Atlantis, Master of the Pearl Trident, Tidebinder Mage. Witch interestingly enough are all Rare Merfolk hmm. Though all of these are fairly good and some see a fair amount of play in a different formats but. It would be hard to call any of them broken. Mind you these are all Blue mana symbolBlue mana symbol and my card is 1 mana symbolBlue mana symbol witch makes it more splashable but it does not have the tribal support any of the other cards I listed have. Also what upsides it does have need you to make it lose power.

Mon, 2013-11-11 10:08
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

But CC is a totally differnt cost than 1C, green even gets 3/3 vanillas today for that cost. I don't think neither red nor blue should ever get an 2/2 for 1C - not even a vanilla one, let alone one with upside, even if your creature indeed needs to weaken itself for this upside.

Mon, 2013-11-11 10:19
Trace100
Trace100's picture

@Daij_Djan you likely say this for flavor reasons not for balance yes? Because clearly I wouldn't call it overpowering to say the least, playable to be sure but not broken. Though its not a printed 2/2 so its not really breaking the rules. Sure its more then likely to be at least a 2/2 when it comes in play but its still a 0/0.

Mon, 2013-11-11 10:51
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

It's a 0/0 that enters the battlefield with two +1/+1 counters - so I count it as 2/2. But no, I'm (obviously) not talking about game breaking power level - I can see your card wouldn't do this, don't worry Winking smiley I am talking about color pie restrictions and nothing more. Green and white have a long history of 2/2's with upside for 1C, black was just recently granted its very first Grizzly Bear (currently counting three - without downsides - in total) but blue and red only get 2/1's (with upside) for that cost. It's just like a green flyer wouldn't break the game but simply isn't done just for the sake of not doing it - some (quite a few, actually) don't take this as that important as I do, I know. So it might simply be me, but I don't like Snatcher Frogling much just because of that.

Mon, 2013-11-11 15:02
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

The only problem with red being anti-artifact is that the entire set is based around artifact

Mon, 2013-11-11 16:29
master creator
master creator's picture

Okay this seemed to have gotten overlooked

CARDNAME 2 mana symbolWhite mana symbolBlue mana symbolBlack mana symbol
Enchantment Red mana symbol
At the beginning of your upkeep each opponent loses life equal to the number of non-aura enchantments you control, then you gain life equal to the life lost this way

hey everone im back Big smile

Mon, 2013-11-11 17:06
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I already commented on it...

Mon, 2013-11-11 18:14
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@master creator: I didn't notice this card, sorry. Part of a cycle? Otherwise, in a vacuum, I'd cost it at 2 mana symbolBlack mana symbolBlack mana symbol..

Mon, 2013-11-11 18:30
master creator
master creator's picture

Yeah just haven't came up with the rest of the cycle I kinnda want to do a new alara set but I can't use the program so it's hard for me to start a project

hey everone im back Big smile

Tue, 2013-11-12 02:17
Eris Omnisciens
Eris Omnisciens's picture

@master:
Eh, seems overpriced. Compare to Subversion. Change to maybe White mana symbolBlue mana symbolBlack mana symbol if you want to preserve colours. Even still, seems mono-black or possibly touching on white.

nolite rem conficere

Tue, 2013-11-12 04:55
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

How do I word this to make sense?
Reinvent (When this permanent enters the battlefield, you may put an artifact with a converted mana cost less than or equal to this permanent’s converted mana cost from your hand onto the battlefield.)

Tue, 2013-11-12 05:03
master creator
master creator's picture

@Eris: yeah it needs to keep all three in my currently strictly theoretical set esper is enchantments but I'm not sure I costing it at White mana symbolBlue mana symbolBlack mana symbol is safe as that is at least one damage a turn and most likely a lot more

@Wind: I think you already have that right

Okay the next card in te cycle has finally been thought up

CARDNAME 3 mana symbolWhite mana symbolGreen mana symbolRed mana symbol
Enchantment Red mana symbol
Creatures you control get +1/+1 for each aura attached to them

So obviously naya has an aura theme

hey everone im back Big smile

Tue, 2013-11-12 05:16
Trace100
Trace100's picture

@Master creator CARDNAME seems a bit weak for its mana cost I mean if we just compare it too cards like the Magemark cycle it is not very cost effective. Maybe something more like this.

CARDNAME 3 mana symbolWhite mana symbolGreen mana symbolRed mana symbol
Enchantment Red mana symbol
Enchanted creatures you control get +2/+2.
Aura Enchantments you control have Totem Armor.

The ability no longer stacks but now protects your creatures.

Tue, 2013-11-12 05:26
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I still have a feeling that I'd be throwing blue in a Naya deck. And not just because I love blue! Stick out your tongue Some of the best Auras I've seen have been white and blue (Namely, Ethreal Armor and Auramancer's Guise)

And i feel like I can word that keyword better, but I'm not sure how.

Aside from the other Aura thing, I like the enchantment. I feel like unless its used in the right deck, though, 6 mana might be a bit too expensive.

EDIT: I want to call on the Reinvent trigger for some cards but I don't want to flat out say "whenever you reinvent an artifact". How would I do that? I have "Whenever an artifact enters the battlefield under your control as the result of an ability,"

Tue, 2013-11-12 05:36
master creator
master creator's picture

Whoops was supposed to cost 2 mana symbolWhite mana symbolGreen mana symbolRed mana symbol although I do like tarce's idea of totem armor...

@wind: I would say that your suggested trigger is the best way of do it

hey everone im back Big smile

Tue, 2013-11-12 23:21
ArcAngle

@master_creator: White, Blue and Green have the most love for enchantments over the years (both White and Green have enchantresses and Blue has things like Academy Researchers), so the cards feels more bant to me than naya.

@WindMasterArceus: Hmm... Actually, referring to reinvent directly isn't such a bad idea. WotC has printed cards that refers to directing to kicker and clash before. Referring directly to reinvent would make a clear connection between the primary mechanic and its supporting cards, which is a good thing.



A card I'm working:

RB01 - ?, Cloakmaster 2 mana symbolBlack mana symbol
Legendary Creature - Human Rouge Rare
2 mana symbolBlack mana symbolBlack mana symbol, return an unblocked creature you control to your hand: Put ~ into the battlefield tapped and attacking the same player the returned creature was.
When another creature enters the battlefield under your control, return RB01 — to your hand.
4/1

It's basically a ninjitsu card, but since it's the only one in the set, I didn't keyword the ability.
I'm not sure about his converted mana cost, or the cost on his ability. I'm also considering shifting him into blue.

Spoiler:

Wed, 2013-11-13 01:28
Trace100
Trace100's picture

@ArcAngle The wording on your card is a bit off. Since it does not say it needs to be in your hand for you to put it into play. Also ninjitsu normally costs less to activate then it is to just cast the card. Maybe since its back you could mix things up a bit and give it a graveyard ninjitsu ability instead. Though as is his abilities do seem more blue then black but maybe you could just make him both.

Anyway I have some Golgari cards this time around that I want some feedback on. No new keywords this time around but I am trying something a bit different with Feldith and not sure if the wording is right.

Golgari Cards

Wed, 2013-11-13 03:48
ArcAngle

@Trace100: I like the graveyard idea. I'm changing the card as follows:
RB01 - The Cloakmaster 2 mana symbolBlack mana symbol
Legendary Creature - Human Rogue Rare
2 mana symbolBlack mana symbolBlack mana symbol, return an unblocked creature you control to your hand: Put RB01 — The Cloakmaster into the battlefield, from the graveyard, tapped and attacking the same player the returned creature was.
4/1
On Tawelbyd, The Cloakmaster's crimes were countless, as were his executions.

Feldith: I grok what you are trying to do with the abilities. It's reminds a bit of that commander who keeps its counters as it moves from zone to zone. Is face-up exiled a visible zone.

Golgari Drake Rider: Undercosted. Neither black or green get much flying and evasion + deathtouch + saboteur ability is an odd combination. As is, I'd cost it as 4 mana symbolBlack mana symbolGreen mana symbol, or 3 mana symbolBlack mana symbolGreen mana symbol if you drop the flying.

Golgari Hunting Bear: I like it. The colour shift on the scavenge ability makes perfect sense.

edit: Wrong colour of mana for the cloakmaster

Spoiler:

Wed, 2013-11-13 02:39
Trace100
Trace100's picture

@ArcAngle Cloakmaster seems a bit more practical now though red seems like a strange color choice. Though Rogues are not uncommon in red any kind of reanimation ability is. There is really only a few unearth cards in red and that is about it.

Anyway the idea behind Feldith is that you want to try to get him in play or the graveyard as soon as possible so he can start building up counts. Once he is in the graveyard you can Scavenge him to get a ton of counters on your creatures with more evasion. Also of course his ability works in the commander zone and exile since they are both visible to all players.

As for Golgari Drake Rider I was going for more of a Vulturous Zombie type of card. My train of thought was that it needs flying because it needs a way to get in for damage. Deathtouch is another way for it to get in for damage, it does not do much more since its always a weak ability on large bodies. The reason it needs to get in for damage is because it can't grow stronger without doing so unlike Vulturous Zombie. So take much more time for it to become as powerful as Vulturous but its a bit more well rounded. Though I may buff its cost to 3 mana symbolBlack mana symbolGreen mana symbol.

Wed, 2013-11-13 04:58
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

Nycan, Mana Archer 3 mana symbolGreen mana symbolWhite mana symbol
Planeswalker - Nycan M Mana for MTG Extra
+1 Loyalty Tap or untap target land. Its controller gains 1 life.
0 mana symbol Target creature gets +X/+X until end of turn, where X is the number of lands your opponents control.
-8 Loyalty You get an emblem with “Mana doesn’t empty from your mana pool.” and “You may tap lands your opponents control for mana as long as it is your turn. As long as it is your turn, opponents may not tap lands for mana.”
4 mana symbol

Wed, 2013-11-13 05:13
Trace100
Trace100's picture

@WindMasterArceus Nycan seems a bit strange her +1 Loyalty ability seems a bit weak for her mana cost since its been done better by garruk and koth. Her 0 mana symbol ability is way too powerful. I mean by time you cast Nycan they likely have at least 3-4 lands and its only going to increase after that also since its opponents in two-headed giant and and chaos format its insane. So you are going to be pumping your creature by crazy amounts without much set up. As for the ultimate the wording seems a bit off there but I am not sure how to fix it.

On a side not what do you think of these?

Golgari Cards

Wed, 2013-11-13 05:17
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I'm not too much of a golgari fan; I'd much rather be killing everyone else's stuff. However, I think that the legendary's ability is an interesting one. Normally, Scavenge for 4 power at 6 would be way too expensive, but his counter ability changes that.

So, about Nycan... how do I make his (yes, Nycan was supposed to be a male) +1 to make it stronger? I'll drop the 0 to a -3 to make it not as powerful.

Wed, 2013-11-13 05:26
Trace100
Trace100's picture

@WindMasterArceus lol my bad hard to tell with just a name. Also maybe you could change its +1 Loyalty too a +2 Loyalty and make it something like letting each player search out a basic land and putting into play. That would boost both its other abilities and make it a bit less of a target.

Wed, 2013-11-13 09:57
n_unit
n_unit's picture

Hi all, I've been working on a new set with "Mana Costs Matter" and "Colors Matter" themes. I was hoping to get some help with one of the Keywords I designed for the set. The keyword mechanic is called Manaform.

Manaform
Manaform (Sacrifice this permanent: For each colored mana symbol in this card’s mana cost, add one mana of any of this card’s colors to your mana pool.)

Manaform is a Keyword ability that can appear on any permanent with a mana cost.

For example:

Defining Journey 1 mana symbolWhite mana symbolBlack mana symbol
Enchantment Uncommon
Manaform(Sacrifice this permanent: For each colored mana symbol in this card’s mana cost, add one mana of any of this card’s colors to your mana pool.)

***

If you were to sacrifice Defining Journey to it's manaform ability, you could add White mana symbolWhite mana symbol, White mana symbolBlack mana symbol, or Black mana symbolBlack mana symbol to your mana pool. (Defining Journey has two colored mana symbols in its mana cost, and is white and black.)

***

(Defining Journey was an on-the-spot make just for this example. I prefer not to receive critique for it, but rather just for the Manaform Keyword. Thanks.)

I think that Manaform would be easy to keep balanced, but I was interested in knowing if the wording seems too complex. Would it be something that would be too difficult to learn/understand if you were a newer player?
Looking forward to what you all have to say.
Thanks, N-unit.

Wed, 2013-11-13 10:31
Angelic_Bovines
Angelic_Bovines's picture

Trace, I only have minor criticism to give you - Golgari Drake Rider shouldn't be a drake, but rather should have the creature types of the rider. For example, Armored Wolf-Rider, Wingsteed Rider are an Elf and a Human, respectively.

n_unit, Manaform seems easy enough to understand, though that's from the perspective of a more experienced player rather than a new player. It would probably be simpler to understand if it was "For each coloured mana symbol in this card's mana cost, add one mana of that colour to your mana pool." Less flexible, yes, but easier to understand, because that's how people would expect the card to work, and if a card works the way you think it works, you'll get the hang of it quicker.

Wed, 2013-11-13 11:33
Trace100
Trace100's picture

@Angelic_Bovines riders tend to use their own creature type rather then the creature type of the creature they are riding but its strange when you think about it. Since if you are fighting them its not so much the rider your always worried about but rather the giant monster they are on top of that is about to rip you in half. I always found it strange that at least both creature types are not shown in the case of a rider creature.

Wed, 2013-11-13 18:52
Kyoril
Kyoril's picture

Nice cards Trace, I just want to point out though, that once you scavenge the legend, you keep putting counters on him, even though you can't scavenge again or anything. I don't know if you intended it that way or not, but I feel like it'd be annoying to remember.

Wed, 2013-11-13 19:15
Trace100
Trace100's picture

@Kyoril that is true that after you remove him from the game you need to keep putting counters on him but. What if you have some way to get him back into your graveyard? I mean these kinds of effects are rare but they are out there. Though I can see how this would be very troublesome in a real match, where missing triggers can get you game losses. So I think I will change it to "you may" that way you don't have to do anything.

By the way do you think Drake Rider may need to cost more?

Wed, 2013-11-13 20:49
Angelic_Bovines
Angelic_Bovines's picture

@Trace: At rare? Probably not.