The Wonderful, All-Encompassing Card Clinic

continued...
Sun, 2013-10-13 02:14
master creator
master creator's picture

Whoops forgot he was a 2/2 already then I guess make it 1/1? The pyrexian stays so I need to figure it out maybe make it cost 5 mana symbolPhyrexian Green ManaBlack/green mana symbol? Oh and read the comments on color green has two theat I know of regeneration and trample guys, as for black non-exist but nothing else would make sense for second color the challenge was a two color golem lord

hey everone im back Big smile

Sun, 2013-10-13 02:25
Raznaak
Raznaak's picture

Hence why he said they are bant: White-blue-green...

Sun, 2013-10-13 03:53
Eris Omnisciens
Eris Omnisciens's picture

I agree with Herzinth. Casting costs that have both one color and a hybrid of two others are usually clunky, unless they are elegently presented, like the Swiftblade Cycle in Alara Reborn.
However, this is lopsided in color alliance- with hybrid, it just looks strange.
That aside, it's three symbols. It just looks aesthetically unappealing and doesn't seem to serve any mechanical purpose of preventing certain color pairings from using it. All in all, like Herz said- it's really hard to balance it without taking out the Phyrexian mana. You do realize that there are many Phyrexian cards without their mana, correct?

nolite rem conficere

Sun, 2013-10-13 11:35
Trace100
Trace100's picture

Ya I dont like any mana cost that has more then one type I mean mean if they printed a card like this White/blue mana symbolPhyrexian Red ManaA 2/G hybrid mana symbol.Black mana symbol you know you would lose your mind right? So don't even get them started and try to keep things as simple as possible. Anyway I have some new cards from my future possible set I want some feed back on.

First is a unnamed card mainly in the set to host the second strike ability that I found right here on this site. I just feel it love with it and wanted to add it to the set alone with triple strike.

CARDNAME Red/white mana symbol
Creature - Human Ninja Blue mana symbol
Ninjutsu 1 mana symbolRed/white mana symbol (1 mana symbolRed/white mana symbol, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Second Strike (This creature deals combat damage after normal damage has been dealt.)
2/2

Also I have some more complete cards down below of a few of the main characters in this set. Keep in mind this will be a ninja, knight, and samurai heavy set with a lot of equipments.

Spoiler:

Sun, 2013-10-13 13:36
master creator
master creator's picture

That was a typo it was supposed to be 5 mana symbolPhyrexian Black ManaPhyrexian Green Mana also I'm not unwilling it's just I'd prefer not to if possible

hey everone im back Big smile

Sun, 2013-10-13 17:28
Heads vs Tails
Best Mechanic of 2015
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Blood for Blood 2 mana symbolBlack mana symbolRed mana symbol
Instant Red mana symbol
Deal damage to target creature or player equal to the total life you have lost this turn. (Damage causes loss of life.)

I was wondering whether the cost, rarity look right. I'd also take suggestions for alternative names.

Current Set:
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723

Sun, 2013-10-13 17:48
CyrusLevy
CyrusLevy's picture

In terms of names, I'd say that An Eye For An Eye is better. Just my suggestion.

Also, some stuff about this guy.

CARDNAME 1 mana symbolBlue mana symbolBlue mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - M Mana for MTG Extra
Hexproof, flying
Whenever an opponent casts a spell, they reveal their hand. You may choose a card from it and cast it without paying its mana cost.
2/2

What I do know is that it's not balanced. But instead of changing the cost, I'd like to change the trigger so that it isn't broken. Any ideas?

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Sun, 2013-10-13 17:54
Daij_Djan
Moderator Best Set of 2016
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@Heads vs Tails: "~ deals damage equal to the life you've lost this turn to target creature or player. (Damage causes loss of life.)" (wording taken from Children of Korlis)
Cost and rarity looks nice, there might be a way to break it using life payment cards, but this is perfectly fine for rare.

Sun, 2013-10-13 18:17
Sgt Failure
Sgt Failure's picture

Cyrus: "...You may choose a nonland card from it and cast that card, and you may spend mana as though it were mana of any color to cast that spell."

Or just limit it to instant and sorceries. Although what really makes him broken is the hexproof.


A card a day keeps the goyf away!

Sun, 2013-10-13 18:28
CyrusLevy
CyrusLevy's picture

So how about I just do the first one? Will that make it work?

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Sun, 2013-10-13 18:32
Sgt Failure
Sgt Failure's picture

I believe so. Having to pay is an immense drawback, and as he dies to both pyroclasm and other non-target removal he is not efficient until the turn after you cast it.

Or did you mean instant/sorceries?


A card a day keeps the goyf away!

Sun, 2013-10-13 18:46
CyrusLevy
CyrusLevy's picture

No, I meant the pay one.

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Sun, 2013-10-13 19:02
WindyDelcarlo
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I'm wondering if this 'walker makes sense, and if its interesting to players. The Ice/Dimir colors will be about exiling, like Nightveil Specter was.
Scout, Shadowstream Emissary 3 mana symbolBlue mana symbolBlack mana symbol
Planeswalker - Scout M Mana for MTG Extra
You may play cards exiled by Scout, Shadowstream Emissary.
+1 LoyaltyExile the top card of target player’s library.
-2 LoyaltyTap target creature for as long as you control Scout, Shadowstream Emissary.
-8 LoyaltyExile the top 5 cards of each player’s library.
3 mana symbol

Sun, 2013-10-13 20:27
ArcAngle

How should I price this card?

One Glorious Moment ?Red mana symbol
Instant Uncommon
Target creature gets +X/+Y until end of turn where X is its power and Y is its toughness. Sacrifice it end of turn.

Spoiler:

Sun, 2013-10-13 20:44
Anuttymous
Anuttymous's picture

WindMasterArceus - I feel the ultimate could be more awesome. Maybe Traumatize but obviously exile instead? Also, I'd probably put this at four mana, maybe even three.

ArcAngle - Compared it to Rush of Blood, or Fatal Frenzy. I'd say, because of no trample, two mana might be okay.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-10-13 20:56
WindyDelcarlo
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Should Scout's ultimate be a targeted traumatize or hit everyone?

Sun, 2013-10-13 21:04
Anuttymous
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I'd say targeted, though you could hit everyone if you prefered. It'd mean there'd be something you could cast.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-10-13 21:13
WindyDelcarlo
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Chances are, if you hit another person, you'd turn over some lands to play their stuff with, but yeah, I'll probably make it hit everyone.

Sun, 2013-10-13 21:18
Lordpat
Lordpat's picture

I think you can make it go "any number of players". It would give you more control, but oh well, maybe you do not want it that strong.

Also, is this removal fine?
Diabolic Consumption Black mana symbol
Instant Colorless mana symbol
Target creature gains -2/-2 until the end of the turn. You lose two life.

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Sun, 2013-10-13 21:40
Daij_Djan
Moderator Best Set of 2016
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@Lordpat: Disfigure says sure Winking smiley

Sun, 2013-10-13 21:40
WindyDelcarlo
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I think that might be fair. I mean, it can't really be used to stop an attack from hitting you, as you'll just be taking damage. It's a bit better than shock, though, so I think the loss of 2 life equalizes it.

Sun, 2013-10-13 21:42
Lordpat
Lordpat's picture

Oh I forgot about Disfigure. I was thinking about making it -3/-3 and lose three life instead.

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Sun, 2013-10-13 21:47
WindyDelcarlo
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lol I didn't even know about Disfigure. Apparently you ust made a card that was strictly worse than it

Sun, 2013-10-13 22:16
Eris Omnisciens
Eris Omnisciens's picture

-3/-3 and lose 3 life is fair, though most people would still probably run Last Gasp.
Make it -5/-5 and lose 5 and you've made a strictly worse Dismember.

If you really still think it's underpowered at 3 (I'd personally like that) then you may want to try -4 with lose 4. That may be way too good though.

Anyways, this is a card I made quite a while ago and don't know what to think of.

Glorious Return Red mana symbol Red mana symbol White mana symbol White mana symbol
Sorcery M Mana for MTG Extra
Return target exiled permanent you control to the battlefield.

The red is only there because of the flavor of the set. Any ideas on how to make it more red? I can't make it mono-white; I'd have to push the cost way up. And any other color combinations don't really make sense, except for black, and even still maybe.

nolite rem conficere

Sun, 2013-10-13 22:26
Lordpat
Lordpat's picture

I think -4 could be pushing it a bit, so I will keep it like this. I am worried in a limited format, since this is a common, but it does not seem that bad. Thanks!

About Glorious, do you control exiled permanents? Or you meant you own?
As for red, you could add a clause "If a creature is put into the battlefield this way, it gains haste".

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Mon, 2013-10-14 02:22
Raznaak
Raznaak's picture

Lordpat: Maybe -3/-3 and 2 life for Black mana symbol? That way, it's not under the curve, but not OP neither.

Eris: The wording should be "Return target exiled permanent card you own to the battlefield."
Yeah, haste should be good, or maybe damage equal to the cost?

Mon, 2013-10-14 12:36
NonnieGrey
NonnieGrey's picture

My brother is putting together a set based on multiplayer diplomacy and we were curious about how a couple of the mechanics and concepts he came up with stack up.

===========

Mutual Benefit White mana symbol
Sorcery Uncommon
Accord (As you cast this spell, any number of players may choose to join the accord.)
Each player who joins this accord gains 3 life for each player who joined.

Research Agreement Blue mana symbol
Sorcery Uncommon
Accord (As you cast this spell, any number of players may choose to join the accord.)
Each player who joins this accord draws a card for each player who joined.

Deadly Conspiracy Black mana symbol
Sorcery Uncommon
Accord (As you cast this spell, any number of players may choose to join the accord.)
Target creature gets -2/-2 until end of turn for each player who joins this accord.

NAME UNKNOWN 1 mana symbolBlue mana symbol
Enchantment - Aura Uncommon
Enchant creature
When ~ enters the battlefield, if it enchants a creature you don’t control, draw two cards.
Enchanted creature gets +1/+1 and has flying.

===========

On a side note, he would have called accord "conspire", but that was already taken. I'm personally a bit concerned about overlap with join forces and Research Agreement smells an awful lot like Minds Aglow.

Also, the cost on the aura. We know Flight of Fancy gives you two cards and a flying creature for 2 mana symbol more and Divination can give you the two cards without giving anyone else a potential threat for only 1 mana symbol more. He's still confident in it, I'm not.

Mon, 2013-10-14 16:37
WindyDelcarlo
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Accord is indeed like join forces, but it is also different in a way that helps multiplayer diplomacy. The question is, though: Does the target get chosen before the players join the accord?
I like the idea of the aura. If you enchant your own creature, it's a bit more powerful than flight at a slightly higher cost. If you play two-headed giant, enchant your teammate's creature and you gt a double benefit. Same with other team-based variants. It also allows the forging of alliances, so it looks like it can stay there.

Tue, 2013-10-15 18:45
k0n9

Thoughts on these Miracle cards?

Dragon Meteor 1 mana symbolRed mana symbol
Sorcery Blue mana symbol
Dragon Meteor deals 4 damage to target creature with flying, if you cast Dragon Meteor for its Miracle cost destroy target creature with flying instead.
Miracle Green mana symbol

Growth of Armies Green mana symbolGreen mana symbolGreen mana symbol
Sorcery Blue mana symbol
Put 3 1/1 Green Saproling creature tokens onto the battlefield, if you cast Growth of Armies for its Miracle cost put 3 1/1 White Bird creature tokens with Flying onto the battlefield instead.
Miracle 1 mana symbolWhite mana symbol

Demonic Flame 2 mana symbolRed mana symbolRed mana symbol
Sorcery Blue mana symbol
Demonic Flame deals 5 damage to target creature, if you cast Demonic Flame for its Miracle cost destroy target creature instead.
Miracle 1 mana symbolBlack mana symbol

Mon, 2013-10-14 19:02
WindyDelcarlo
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Those seem interesting; alternate color miracle costs. Dragon Meteor as a 4 damage sorcery for 3 limited to flying is a lot worse than Mizzium Mortars, but I'm not sure if the regular cost for Miracle cards was always worse.

Tue, 2013-10-15 00:19
k0n9

Maybe reduce regular cost by Red mana symbol and Miracle cost by 1 mana symbol?
Edit: Added another one, C+C?

Mon, 2013-10-14 22:21
WindyDelcarlo
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That sounds about right. Just remembering how Mizzium Mortars costs 1 mana symbolRed mana symbol

Tue, 2013-10-15 00:11
Eris Omnisciens
Eris Omnisciens's picture

@k0n9:
Interesting. Alt color miracles. It's like a Charm, except with timing issues and other cost things. Hmm.
Growth of Armies is undercosted. I'd say Green mana symbol Green mana symbol Green mana symbol or 3 mana symbol Green mana symbol for regular and 1 mana symbol White mana symbol or White mana symbol White mana symbol for Miracle.

Anyways, what think you of this:

Planeswalker's School (Name obviously subject to change)
Legendary Land Red mana symbol
Tap symbol: Add 1 mana symbol to your mana pool.
3 mana symbol Blue mana symbol Blue mana symbol, Tap symbol: Draw a card, then draw additional cards equal to the number of Planeswalkers you control.

I have three questions: Should it enter tapped and tap for blue instead? Also, I'm not sure if I worded the additional cards clause correctly. And finally, should the cost be bumped to 6?

nolite rem conficere

Tue, 2013-10-15 00:15
WindyDelcarlo
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I never see all that many planeswalkers out at once. I think that cost is fine there, especially since you're essentially tapping 6 mana for it anyways, due to the fact that you're tapping something that makes mana. Yes, it's worded right, and I think it should probably enter tapped regardless.

Tue, 2013-10-15 00:21
Daij_Djan
Moderator Best Set of 2016
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@Planeswalker's School: I'd say it's undercosted, even without the planeswalker clause - compare to Desolate Lighthouse (and it's not like that card was weak).. Don't think it would break the game, but still..

Tue, 2013-10-15 03:19
Eris Omnisciens
Eris Omnisciens's picture

I'm building off of things like Archivist and Treasure Trove. Both of those are a bit old, however, and this one escapes most removal. I want to try to keep something close to this ability, though- no looting. Any ideas?

nolite rem conficere

Tue, 2013-10-15 04:03
Sewn-Eye
Sewn-Eye's picture

re: Planeswalker's School - "Draw a card, then draw a card for each planeswalker you control."

I'd start by dropping the "free" card from the ability. After that, you'd probably just have to playtest it. If playtesting reveals that it's a little weaker than you want it to be, then I'd probably switch it to tapping for Blue mana symbol but entering the battlefield tapped. If it's too strong, I'd probably just have it draw one no matter how many planeswalkers you control beyond the first.

Card advantage on lands tends to be pretty silly, as any deck can run them and land slots are way less valuable than spell slots in a deck.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Tue, 2013-10-15 04:07
WindyDelcarlo
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Only decks with blue can work with this land. But, if you're dropping the initial card, you need to be working with a blue deck that runs a planeswalker of some sort. Which means you should probably drop the cost by 2 or 3

Tue, 2013-10-15 18:40
k0n9

@Eris Omnisciens
First, interesting card, but like Windmaster Arceus said, you don't see planeswalkers in play often, let alone many, maybe make it total planeswalkers or 2x the amount of planeswalkers you control?
Changed Growth in Armie's mana and Miracle costs.
Added new card Demonic Flame.
Edit: Changed mana cost of Demonic Flame, thoughts?

Tue, 2013-10-15 17:17
WindyDelcarlo
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Ouch, Demonic flame is cheap. Often, with 5 damage, you're looking at 4 mana with an additional cost or about 6 mana for no extra cost.

Tue, 2013-10-15 17:58
Kyoril
Kyoril's picture

Keyword idea that's been rolling around my head since lunch.

Reflex <cost>
(Whenever this creature becomes blocked, you may pay its reflex cost. If you do, exile it and return it to the battlefield tapped and attacking.)

Essentially, this is to simulate a warrior reacting to what happens during battle, be it dodging another creature or some sort of spell. My biggest problem with it right now is that it removes auras, equipment and counters. Maybe
(<cost>: Remove all cretures blocking this creature from combat.)?

Tue, 2013-10-15 18:22
WindyDelcarlo
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I think it's a bit powerful to do something like that. Flickering it definitely helps make it more balanced. I mean, if I'm playing an enchantment deck with Auramancer's Guise and load up something with reflex, a 50/50 is going to be worth spending the 5 or 6 mana to make unblocked. If it flickers, I might think twice about doing that.

Tue, 2013-10-15 18:51
master creator
master creator's picture

@k0n9: looks weak. if miracled it's a doom blade if not its flame slash plus one damage 2 mana symbolrmana: would be the highest cost I would go but that's my thoughts

Also a card I made is it too strong?
Growing Flame Red mana symbol
Creature-Elemental M Mana for MTG Extra
Whenever ~ would take damage, put a +1/+1 counter on it instead
0/1

Should it cost Red mana symbol more?

hey everone im back Big smile

Tue, 2013-10-15 18:55
Neottolemo
Neottolemo's picture

@Sgt Faliure: The fact that reflex removes auras, counters and stuff helps to make it more interesting and balanced.
@master creator: Growing Flame should probably cost White mana symbol and have defender.

Tue, 2013-10-15 19:02
master creator
master creator's picture

Well wanted it aggressive and preferable red if possible. with that ability what color would be good white would seem wierd without defender maybe Green mana symbol?

hey everone im back Big smile

Tue, 2013-10-15 19:05
Neottolemo
Neottolemo's picture

Why would White mana symbol seem weird? It's damage prevention, after all, that's something only White mana symbol does. Also, it should be "would be dealt damage" and not "would take damage".

Tue, 2013-10-15 20:20
master creator
master creator's picture

Honestly Idk why but White mana symbol just doesn't feel right maybe because of the flavor I want to convey can't think of any good flavor for white

hey everone im back Big smile

Tue, 2013-10-15 21:30
Kyoril
Kyoril's picture

I don't really see white in that either; Definitely more of a green thing in my opinion.

Tue, 2013-10-15 21:42
master creator
master creator's picture

Thank you red was the wron color but Green mana symbol it fits perfect just a new name "Avenging Fog" or "Vengent Fog" maybe as green gets +1/+1 and prenvention

hey everone im back Big smile

Wed, 2013-10-16 02:22
Kyoril
Kyoril's picture

I like Avenging Fog myself.

Another keyword idea:

Barter with <name>s
(As you cast this spell, any number of players may reveal any number of {english_singular (param1)} cards. Transform this card for each card revealed this way.)

Example:

Side 1 2 mana symbolBlue mana symbol
Sorcery Colorless mana symbol
Barter with creatures (As you cast this spell, any number of players may reveal any number of creature cards. Transform this card for each card revealed this way.)
Draw two cards.
/////////
Side 2 (Black mana symbol)
Sorcery Colorless mana symbol
Target opponent draws two cards and loses two life.

EDIT: Another I meant to put up before...

Enslave
(Whenever a creature dealt damage by this creature this turn dies, gain control of it. It’s a 0/1 black Slave creature with no abilities.)

Example:

Kerii Slave Catcher Black mana symbolBlack mana symbol
Creature - Human Rogue Blue mana symbol
Deathtouch
Enslave (Whenever a creature dealt damage by this creature this turn dies, gain control of it. It’s a 0/1 black Slave creature with no abilities.)
1/2

I have it so that you gain control of it for two reasons; One for flavor, and another so I can do stuff like this;

Nilunar, Kerii Slave Lord 2 mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Human Warrior M Mana for MTG Extra
Nilunar, Kerii Slave Lord gets +1/+1 for each creature you control but don’t own.
Whenever a creature dealt damage by Nilunar this turn would die, you gain control of it instead.
3/4