The Wonderful, All-Encompassing Card Clinic

continued...
Mon, 2013-10-07 21:58
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Well, just like Wall of Omens was a colorshifted Wall of Blossoms, a direct colorshift of Elvish Visionary propably would be fine. You have a point with the plains-connection, though: White rarely has land tutors/ramp/similar, but when it does, it's normally plains-related; so it would fit here as well. Would be a very different angle, though..

Tue, 2013-10-08 00:14
Eris Omnisciens
Eris Omnisciens's picture

Ah. Do you think adding one point of power to it after the bump to 2 would be fine? I feel as if nobody would run a 1/1 for 2 in an aggro deck, even if it does keep the steam going.

nolite rem conficere

Tue, 2013-10-08 00:26
aquaumisa
aquaumisa's picture

@eris:I think it would. It would differentiate it from Elvish Visionary enough anyways.

What about this cycle?

Escalating War 5 mana symbolWhite mana symbolWhite mana symbol
Enchantment M Mana for MTG Extra
At the beginning of your upkeep, put a time counter on ~.
At the beginning of each player’s upkeep, that player puts X 1/1 white Soldier tokens onto the battlefield, where X is the number of time counters on ~.

Escalating Discoveries 5 mana symbolBlue mana symbolBlue mana symbol
Enchantment M Mana for MTG Extra
At the beginning of your upkeep, put a time counter on ~.
At the beginning of each player’s draw step, that player draws an additional X cards, where X is the number of time counters on ~.

Escalating Demise 5 mana symbolBlack mana symbolBlack mana symbol
Enchantment M Mana for MTG Extra
At the beginning of your upkeep, put a time counter on ~.
At the beginning of each player’s upkeep, that player loses X life unless he or she sacrifices X permanents, where X is the number of time counters on ~.

Escalating Rage 5 mana symbolRed mana symbolRed mana symbol
Enchantment M Mana for MTG Extra
At the beginning of your upkeep, put a time counter on ~.
Whenever a source deals damage to a creature or player, it deals an additional X damage to that creature or player, where X is the number of time counters on ~.

Escalating Power 5 mana symbolGreen mana symbolGreen mana symbol
Enchantment M Mana for MTG Extra
At the beginning of your upkeep, put a time counter on ~.
Creatures each player controls gains +X/+0, where X is the number of time counters on Escalting Rage.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Tue, 2013-10-08 00:43
Eris Omnisciens
Eris Omnisciens's picture

As a foreword, I would like to say that all of these would probably not see play outside of a Group Hug EDH deck and a sick combo deck. Even if they help you out, they also help your opponent- something that immediately turns off players.

Escalating War: Eh, most people would run Assemble the Legion. Overpriced at that end also.

Escalating Discoveries: Too good, but at 7 mana it will be bad regardless.

Escalating Demise: Bane of any fun EDH game. People will probably just lose the life though. If you changed it to 2X it'd still be fine, but even more powerful than it already is.

Escalating Rage: Not so fun. It's going to about 4/5 times just be +X/+0.

Escalating Power: Could've been +X/+X and nobody would blink.

Altogether, even if the ideas are good, the cards aren't- people just don't like helping their opponent. Unlike self-discard/mill, however, it doesn't seem to have any real big combo potential.

nolite rem conficere

Tue, 2013-10-08 12:27
ArcAngle

@aquamisa:
I think they have a common problem: they're too slow. CMC 7 + two to four turns before the effect becomes worth it. The fact that they are symmetric doesn't help either. The concept is mythic worthy, but the implementation is not.



A few cards from me:

UB02 — 3 mana symbolBlack mana symbol
Creature — Minotaur Uncommon
UB02 — gains first strike as long as you control a mountain.
UB02 — gains deathtouch as long as you control a forest.
3/4

UR03 — 3 mana symbolRed mana symbol
Creature — Minotaur Uncommon
UR03 — gains first strike as long as you control a swamp.
UR03 — gains trample as long as you control a mountain.
4/3

UA05 — Tholmex Altar 4 mana symbol
Artifact Uncommon
1 mana symbol, Tap symbol, Sacrifice a creature: Draw a card.
Black mana symbolRed mana symbolGreen mana symbol, Tap symbol: Target creature you control fights target creature an opponents controls. (Each deals damage equal to its power to the other.)

UB02 and UR03 are a part of a triple cycle and I'm already satisfied with the green one.
UA05 another card form the same shard.

Spoiler:

Tue, 2013-10-08 02:19
aquaumisa
aquaumisa's picture

@Arc angle: I really don't know. They seem too powerful at less...What if I drop the cost of all of them to 4 cmc and make it a one sided effect?

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Tue, 2013-10-08 02:21
ArcAngle

Aquaumisa: They grow with time, so they are always self-limiting. CMC4 would be ok.

Spoiler:

Tue, 2013-10-08 03:45
Eris Omnisciens
Eris Omnisciens's picture

@Arc
UB02: Way too powerful, if you want my opinion. A 4-mana kill-all is just way too good. I'd say you could replace either ability with something like reach.
UR03: First Strike and Trample aren't considerably synergistic abilities. Trample is put on creatures that are so big, you don't even consider them dying in combat. First Strike it to protect creatures which aren't so safe. First Strike works on him, but Trample doesn't- it will usually only be about 1-2 damage overflow at most.
UA05: I assume you mean Black/red mana symbol. If you do, the card is fine. At 3, that'd be too much. compare with Arena.

EDIT: Just realized YOU get to target the creature. At uncommon, and 3 mana, that's way too good. See Ulvenwali Beast Tracker. It's also significantly harder to remove. I'd say use the Arena wording, or bump up the rarity/cost.

nolite rem conficere

Tue, 2013-10-08 03:48
Sewn-Eye
Sewn-Eye's picture

Escalating Discoveries is just worse than Mind Unbound. Set that as the baseline for your cycle, because Escalating Discoveries is probably the strongest.

Escalating Demise is pretty much weaker than Descent Into Madness, though they are different.

And is Eris mentioned, Escalating War is terrible compared to Assemble the Legion, which not only gives the tokens haste, it only gives you the tokens.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Tue, 2013-10-08 03:56
ExzcellionGamma
ExzcellionGamma's picture

Wow, there are nice comments on the wall I created.

Anyways:
@Eris: Are you sure it can still go to 0/8 without any mishap on balancing? It's a 3-CMC with reach.
I figured 6 or 7 because of Wall of Tanglecord.

The Watcher of Eons past, Eons present and Eons to come.

Tue, 2013-10-08 12:34
ArcAngle

@Eris:
I'm going to keep the abilities on UB02 but it to a 3/3. I want each ability that the creatures have to be reasonable common for that colour pairing. Black doesn't get much first strike, but I think it's a better choice than either haste or intimidate. I'll change UR03 to a 5/2 to make both of the keywords it gets more relevant.

It was suppose to be Black mana symbolRed mana symbolGreen mana symbol as the cost, which is significantly harder to get than just 3 mana symbol. I'm also going to raise the cost on the sac and draw ability to 2 mana symbol to bring it back in line with Phyrexian Vault et all.

Spoiler:

Tue, 2013-10-08 13:17
Neottolemo
Neottolemo's picture

@aquamisa: Escalating War: I don't know, the massive token armies that you get still can never do anything to your opponent's. Yeah I know that you can ally with the last player or something like that, but, it just isn't that interesting.
Escalating Discoveries: Could cost 2 mana symbol less. This seems fun.
Escalating Demise: Everyone loses, nobody gains. Meh. Even if you're ahead in board position, this won't be that fun to play.
Escalating Rage: Underwhelming. Could be at Red mana symbolRed mana symbol and nobody would complain. Actually, it would be a lot more fun.
Escalating Power: There aren't a lot of situations in which this matters. I guess that for Soul's Fire and stuff like that power matters, but I think it isn't a good card.

@ArcAngle: UB-02 is just too powerful. The only cards that have first strike and deathtouch are Mythic Rare. Maybe vigilance for forests and intimidate for mountains?
UR-03 should probably be a 5/2, yes. Also I assume trample that it has trample if you control a forest, and not a mountain, right? I mean, specificating "if you control a Mountain" on a red card would be a bit weird.
Tolmex Althar: Seems ok.

@ExzcellionGamma: I think the Megalopolis is good as a 0/6. Wall of Denial is the only cmc-3 card that can block creatures with flying and has a toughness higher than 6.

Tue, 2013-10-08 14:45
ArcAngle

@Neottolemo:
Thanks for the catch on UR03. It is suppose to be a forest not a mountain.
I want to position this triple as fairly powerful to draw people into a BRG strategy for limited (the green one is a 3/3 conditional deathtouch + trample). I'm willing to let them be a little strong as they require fairly strong conditions to be most effective. That being said, I don't want them to be too powerful. I hadn't considered vigilance because I wanted the abilities to be natural for black and shared with the second colour (Vigilance is green/white). To keep complexity low, I didn't want to use activated abilities, so regeneration is out for BG, forcing me to use deathtouch. Black is being shifted into secondary for haste, as red is being shifted into secondary for intimidate, but they don't really play well with deathtouch. First strike is primary for red, and it does show up in black a little bit and it does play well with deathtouch. I might change to P/T to 2/4 or even 1/5.

Spoiler:

Tue, 2013-10-08 22:57
ExzcellionGamma
ExzcellionGamma's picture

@Neottolemo: Alright. But now I'm thinking of something else to be able to push the card to the high limit of uncommon. How would it turn out if I used "Cast by <legend> 0 mana symbol"?

The Watcher of Eons past, Eons present and Eons to come.

Wed, 2013-10-09 00:07
aquaumisa
aquaumisa's picture

@Exclezion: Given the fact that I know who the legend in question is, then yes, that would be alright (in terms of cost and rarity).

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Wed, 2013-10-09 19:22
doc_T

Can you word it this way? If not, how would you word it?

Emberdust Rhino 2 mana symbolRed mana symbol
Creature - Rhino Colorless mana symbol
Switch Emberdust Rhino’s power and toughness as long as you control no untapped lands.
2/4

Wed, 2013-10-09 21:13
master creator
master creator's picture

@doc_T: that is wierd that wording makes it seem like an activated ability maybe something like
"As long as you control no untapped lands, ~'s power and toughness are switched"

Also a simple card that I want to know if balanced

Compiled Knowledge 4 mana symbolBlue mana symbolBlue mana symbol
Instant Red mana symbol
Draw two cards, then if you have drawn five or more cards this turn, transform ~ and put it onto the battlefield
//////
Knowledge
(Blue mana symbol)Legendary Creature-Incarnation Wizard Red mana symbol
Flying
You have no maximum hand size
At the beggining of your upkeep draw a card
~ gets +1/+1 for each card in your hand
3/3

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Wed, 2013-10-09 23:11
Anuttymous
Anuttymous's picture

doc_T - I would word it "As long as you control no untapped lands, CARDNAME's power and toughness are switched." The difference is subtle, but adding 'ed' to switch makes it seem more like a static ability.

master creator - Probably too weak, as the requirement of five cards in one turn is tricky when you're paying six mana for this. It's basically a 6 mana Inspiration in limited and a really tricky build-around elsewhere. Chances are it's Mulldrifter + Overbeing of Myth in Commander, perhaps a third of the time, maybe two thirds with the right Commander.

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Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2013-10-10 00:10
Eris Omnisciens
Eris Omnisciens's picture

@doc_T "As long as..."

Anyways, regarding the actual card, it's quite interesting. I'd say you could even bump its toughness up by 1, as if you are really going to take advantage of its ability, you will have to screw yourself over in two ways:
1. First mainphasing your permanents (makes you a lot more susceptible to removal and getting 2+ for 1d; reduces your hand size, putting ease on opponent)
2. No instant-speed whatever. Red has a fairly large amount of Instant-speed things.

Even still, if you do the +1 toughness, maybe change it to 1 mana symbol Red mana symbol Red mana symbol. I don't know, playtest. Seems interesting.

@master
The idea of an Instant and a Permanent in one card is cool, but its complicated and strange. Anyways-

Compiled Knowledge is strange. It's quite hard to draw five cards in one turn, and if you have, you probably either won't have mana up for this or won't care about Knowledge.
Knowledge's typeline should be "Elemental Incarnation" but if you are really that steadfast about its typeline, it should be "Wizard Incarnation". Sounds better, at least.
Its abilities are strange. The card draw is nice and it's cool for swinging and whatever, but I'm pretty sure people would run Overbeing of Myth 9/10 times.

Anyways, what do you think of this:
Reckless Skyknight 1 mana symbol White mana symbol
Creature- Human Knight Colorless mana symbol
Flying
~ can only block creatures with flying.
2/1

Now, I personally feel that this is already quite powerful. However, it's a colorshifted Welken Tern/Vaporkin. Do you think it should be more powerful, considering it's in very value-creature colors? Or do you think it's fine, considering that both the Tern and Vaporkin were exceptions?

nolite rem conficere

Thu, 2013-10-10 01:52
Raznaak
Raznaak's picture

Master Creator: I would make him a sorcery with a slightly lower sort. It actually works fine, but if you cast him at end of the other's turn, it's very hard to defend against a surprise 10/10 flyer at minimum, barring you had no other cards in hand other than the 5 you drew last turn and the two you drew this turn...

Eris: Quite weak actually, as there are some cards with 2 power and flying for cmc 2: url=http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+@(+[W])&cmc=+=[2]&power=+=[2]&text=+[flying]+![reach]

Thu, 2013-10-10 02:02
master creator
master creator's picture

Hmm well how about

Compile Knowledge Blue mana symbol
Sorcery Red mana symbol
Draw a card, then if you have drawn five or more cards this turn, transform ~ and put it into play
////
Knowledge
(Blue mana symbol)Legendary Creature-Wizard Incarnation Red mana symbol
Flying
~'s power and toughness are equal to the number of cards in your hand
You have no maximum hand size
At the beggining of your upkeep draw a card
*/*

Is this too strong now?

hey everone im back Big smile

Thu, 2013-10-10 02:05
Sewn-Eye
Sewn-Eye's picture

@Eris - Well, it's basically just worse than Stormfront Pegasus. Of course, Stormfront Pegasus is pretty good in limited. Either way, Reckless Skyknight is fine as is. Will likely be a relatively high pick in draft.

EDIT - Ninja'd.

@master creator - I like it! The only thing I'd change is to drop the legendary part from the creature.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Thu, 2013-10-10 02:28
master creator
master creator's picture

Hmm not sure about that I like the legendary but I did forget to add you may transform to prevent killing itself the so then how about I continue with the black card for the cycle

Plagued Collection Black mana symbol
Sorcery Red mana symbol
Destroy target nonblack, nonartifact creature, then if five or more creatures have died this turn, you may transform ~ and put it into the battlefield
/////////////////
Plague
(Black mana symbol) Legendary Creature-Wizard Incarnation Red mana symbol
Deathtouch
~'s power and toughness are equal to re number of creatures in graveyards
At the beginning of your upkeep target creature gets -4/-4 until end of turn
0/0

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Thu, 2013-10-10 03:55
Eris Omnisciens
Eris Omnisciens's picture

Plagued Collection is probably too easy to set off. However, what undermines that is the fact that it will usually not be that big- most people will sac tokens, and even if they don't, it'll probably not cap 7/7.

His -4 ability is quite strong. I'd drop it to -2/-2.

nolite rem conficere

Thu, 2013-10-10 04:16
Sewn-Eye
Sewn-Eye's picture

Plagued Collection is significantly stronger than Compile Knowledge.

First off, Black mana symbol for a sorcery-speed Terror is really good. Like, really, really good. And then it transforms into a creature that lashes the whip every turn.

I'd up the cost of Plagued Collection to 1 mana symbolBlack mana symbolBlack mana symbol or 2 mana symbolBlack mana symbol, and I'd change Plague's ability to something like "All other creatures get -1/-1" or something.

It'd still be really, really good.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Thu, 2013-10-10 04:39
master creator
master creator's picture

Yeah that's the issue is balancing I was considering

Plagued Collection Black mana symbol
Sorcery Red mana symbol
Target creature gets -2/-2 until end of turn, then if five or more creatures have died this turn, you may transform ~ and put it into play
////
Plague
(Black mana symbol) Legendary Creature-Wizard Incarnation Red mana symbol
Deathtouch
~'s power and toughness are equal to the number of creatures in graveyards
At the beginning of your upkeep, target creature gets -1/-1 until end of turn

Too weak? Should plague give -2/-2 or is that too good

hey everone im back Big smile

Thu, 2013-10-10 14:21
ejsmith84

I have a basic idea for my set, but I dont really have a name for it yet. The world my set takes place in is an artificial plane which is home to various mechanical or otherwise artifact constructs, some created by the 'borrowed' denizens of other planes, and others that seem to just naturally occure. This plane is also consisting of at least six known planets, one of which is like the sun, in that its the largest entity in that system and everything else revolves around it. The set revolves around artifacts like the Mirrodin block, so ill most likely be including alot of the keywords from that block. Does anyone have any suggestions as to a name that doesnt sound uber cheesey like it came out of a random name generator? Any input on this matter, even as far as the topic of the set is greatly appreciated.

Thu, 2013-10-10 15:35
master creator
master creator's picture

Hmm well its artificial meaning someone made it the name would vary greatly based on who made it. Was it an already existing Charater, Uzra perhaps, or one you made?

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Thu, 2013-10-10 15:59
ejsmith84

I dont know the exact history of pre-existing planeswalkers. At most Im only more knowledgable about Tezzeret, but as far as my story goes, its a character of my own creation. Though I was going with the fact that multiple people had a hand in creating this plane. Would that be going against the rules/laws of planeswalker-ness or is that just a bit far fetched all together?

Thu, 2013-10-10 16:14
master creator
master creator's picture

Well an artificial plane isn't out of question it's just characters themselves have a personality an it would effect the name it could always just be named after the character that made it or an altered version of the name ex. If Uzra created it could simple be called Uzra or Uzara or Tuzra you get the idea

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Thu, 2013-10-10 16:44
ejsmith84

I see, well in my case, what if there was more than one planeswalker involved? Would the naming convention still work or is that at all possible?

Thu, 2013-10-10 16:45
master creator
master creator's picture

Is it a group if so you could use the leaders name if not maybe a mash-up that isn't jumbled

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Thu, 2013-10-10 16:53
ejsmith84

It is a group in fact, most likely the reason for there being several vastly different planets within the system, each aligned to an element of mana save for the main planet.

Thu, 2013-10-10 21:22
Trace100
Trace100's picture

@master creator Plagued Collection seems powerful enough since it is a 1 mana kill spell with the chance to make a large body creature. Though if you are going to make it any better just make it an instant. That way you have more chances to pull off its ability, because killing off 5 creatures in one turn is not easy and if you can only do this at sorcery speed its very unlikely.

Anyway I have some more Ravnica based cards I would like some feedback on.

Errick’s Pack Commander 3 mana symbolGreen mana symbolWhite mana symbol
Creature - Elf Shaman Red mana symbol
When Errick’s Pack Commander enters the battlefield, put two 2/2 green wolf tokens onto the battlefield.
Wolf creatures you control get +1/+1.
2/2

Oozing Champion 1 mana symbolGreen mana symbolBlue mana symbol
Creature - Human Ooze Mutant Red mana symbol
Graft 2
Other creatures you control with a +1/+1 counter on it get +1/+1 and has Graft 0.
0/0

Ghostly Scheme 3 mana symbolWhite mana symbolBlack mana symbol
Instant Red mana symbol
Gain 2 life for each life all players have lost this turn. (Damage counts as life loss.)

Ground Breaking Red mana symbolGreen mana symbol
Sorcery Blue mana symbol
As a additional cost to cast Ground Breaking, sacrifice a land.
Ground Breaking deals 4 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Contentment 3 mana symbolBlue mana symbolBlack mana symbol
Sorcery Red mana symbol
Any number of target players discard their hand, and then puts cards from the top of their library into their graveyard equal to the total number of cards discarded this way. Then draws cards equal to the number of cards they discarded.

Fri, 2013-10-11 03:05
Eris Omnisciens
Eris Omnisciens's picture

@Trace
Errick's Pack: Very interesting card. I like it. However, you could probably make him a 1/1, the reason being that it feels weird to get 3 2/2s, and one of them doesn't get buffed. Getting a 1/1 and 2 2/2s seems better in terms of Zen design. Also, he's an elf, and statistically, summoning creatures are usually weak- Master of the Wild Hunt being an odd exception.

Oozing Champion: It should be "Have". It's an interesting card, but I feel he doesn't give you enough fodder to work with. The difference between him and, say, Cytoplast Manipulator is that you can feel good with only getting 1 creature out of her, but with Oozing Champion? Giving one guy a +1/+1 and the ability to shuffle that is weak.

Ghostly Scheme: The reminder should be "Damage causes loss of life". It's an interesting card, but it will probably not be seen outside of EDH and other multiplayer formats, unless you have some crazy Vizkopa Guildmage setup.

Ground Breaking seems too powerful, being able to target players. I'd say either take out the player clause, or reduce the damage to 2.

Contentment: I don't understand the flavor. The mill is superfluous, and it's worded strangely. Even with the mill, I don't see the black in this.

Anyways, what do you think of this?:

Skyborn Aristocrat White mana symbol White mana symbol
Creature- Human Advisor Blue mana symbol
Sacrifice another creature: ~ gets +1/+1 and gains flying until end of turn. Activate this ability only once per turn.
2/2

Obviously, it will only work flavorwise in the set, where the Aristocrats are Dega. What do you think of it? Too powerful?

nolite rem conficere

Fri, 2013-10-11 03:56
Trace100
Trace100's picture

@Eris Omnisciens I would say Skyborn Aristocrat is just right power level wise but. White is not know for Sacrifice outlets like this one so like you said its flavor is off.

Errick's stats were more of a flavor choice I mean he has a lord style ability so like most lords I went with a 2/2 also he is a 5 mana commander witch out of the two that exist are both 2/2s.

As for Oozing Champion if you were going to run this card wouldn't you build around it? I mean the problem with Cytoplast Manipulator is that unless your opponent was mirror matching you, you had to use your counters on your opponents creatures but. Oozing Champion does not have this problem since almost all the creatures in your deck are likely to have some way of putting counters on themselves.

Ground Breaking at 2 damage would never be worth it. Sacrificing a land every time you cast it even when you retrace it is a heavy cost. I mean lets just compare it to Shard Volley. Shard Volley costs less, instant speed, has a lower rarity, and only deals 1 less damage. Retrace is can be a powerful ability but it makes discard a land witch you are going to be short on since you keep sacing them.

Lastly ya Contentment needs work the wording can be a bit hard to understand but basically if you target a play with 3 card in hand and a player with 7 cards in hand. Then both of those players discard their hands and the top 10 cards of their library. Then both draw cards until they get the amount they had to start with so 3 and 7. I was going to just make the mill equal to the amount of cards you discarded by yourself but it didn't feel powerful enough.

Fri, 2013-10-11 17:37
ArcAngle

@HerzinthTheDark: I always worry when I see a 0 mana symbol in a cost. Even though it's green and requires a creature, any deck can use it to ramp which starts distorting the colour pie. I would be satisfied to get this at a cost of Green mana symbol as a common.

Spoiler:

Fri, 2013-10-11 17:44
CyrusLevy
CyrusLevy's picture

Maybe add that you can only cast it if you control a forest or something.

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Fri, 2013-10-11 17:47
Trace100
Trace100's picture

@HerzinthTheDark lord I think it could work as a Reflecting Pool effect. So it would only work if you control a land and could only make mana you could likely already make.

Fri, 2013-10-11 22:30
Anuttymous
Anuttymous's picture

HerzinthTheDark - I would suggest "Enchant green creature".

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Anonymous + nutty = A-nutty-mous (no mice involved)
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Sat, 2013-10-12 06:16
Eris Omnisciens
Eris Omnisciens's picture

@Herzinth Hmm. Not sure what to think. You could make the Kobold deck and ramp with it. The fix of "Green creature" is actually pretty significant.

nolite rem conficere

Sat, 2013-10-12 06:36
Eris Omnisciens
Eris Omnisciens's picture

Very interesting. The hexproof seems superfluous, though. Also, he's pretty big. He could pass as a 4/4. You can run this guy with Azorius Charm and Vedalken Dismisser as a way to just screw your opponent. Worse than killing or exile. However, the ability may be too good. If you keep him with hexproof, you may want to change it to "Each player shuffles his or her library".

My version:

Sphinx of the Towers 3 mana symbol Blue mana symbol Blue mana symbol
Creature- Sphinx Red mana symbol
Flying
Each player plays with the top card of his or her library revealed.
At the beginning of your upkeep, you may have each player shuffle his or her library.
4/4

Alternatively, you could make the shuffle trigger on combat damage. That would be interesting.

nolite rem conficere

Sat, 2013-10-12 06:44
ThisisSakon
ThisisSakon's picture

I like Eris' version of the sphinx. For some reason, a 4/4 for 5 mana symbol always looks better than a 5/5 for 6 mana symbol. Even if the second version has hexproof

Sat, 2013-10-12 07:25
Trace100
Trace100's picture

I think I would go with Eris version other then the each player part. Just because at that point in the game they should already have a fairly good bored state so messing up their draws is not a massive bonus also its not really the same as say fate seal seeing as how the deck is shuffled there is a chance they will end up with the same card. Also it gives your opponent info on what you will be drawing for as long as its out.

Sat, 2013-10-12 14:27
aquaumisa
aquaumisa's picture

Hey guys, could you take a look at this walker to see if he is any good?

Daril of the Aeon's Hand 2 mana symbolBlack mana symbolBlack mana symbol
Planeswalker-Daril M Mana for MTG Extra
+1 LoyaltyUntil your next turn, creatures blocked by creatures you control have deathtouch.
:-3Big smileestroy target nonblack creature. It’s controller loses 3 life.
-9 LoyaltyTarget opponent exiles his or her hand and exiles all nonland permanents he or she controls.

Loyalty:4

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

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Dive into the Planear Ocean and explore whole new worlds!

Sat, 2013-10-12 16:55
master creator
master creator's picture

@aqua: read above not much I can add other than te life loss issue I would honestly drop the life loss and make it a -2 Loyalty might be a little too powerful so it may need play testing but that's just my opinion

Ok a card from the challenge game that got ninja'd then received no feedback

Perfection Splicer 4 mana symbolPhyrexian Black ManaPhyrexian Green Mana
Creature-Horror Artificer Blue mana symbol
When ~ enters the battlefield, put a 3/3 colorless golem artifact creature token into play
Golems you control get +1/+1 and have infect
2/2

hey everone im back Big smile

Sat, 2013-10-12 23:55
Eris Omnisciens
Eris Omnisciens's picture

P. Splicer.: Splicers are Bant. Other than that, the card is innately flawed- mass infect is quite powerful. In addition, it's only 4 mana.

What of this?

Relicbane 1 mana symbol Red/green mana symbolRed/green mana symbol
Artifact - Equipment Blue mana symbol
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, destroy another target artifact or enchantment.
Equip 2 mana symbol

Should there be a may clause? Require red and green? Defending player controls?

nolite rem conficere

Sun, 2013-10-13 00:23
Sewn-Eye
Sewn-Eye's picture

Relicbane is red enchantment removal. Just pointing that out.

Anyway, I'd just go the Hammer of Ruin route and only have it destroy stuff that player controls, as Herzinth suggests.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Sun, 2013-10-13 00:30
master creator
master creator's picture

@Eris & HerziniththeDark: thanks for the feed back I thin I will drop the +1/+1 and just make it give infect won't change the cost as Phyrexian mana cost is part of the flavor of beig "perfected" but I willprovably drop p/t to 2 would that help?

hey everone im back Big smile

Sun, 2013-10-13 01:30
Eris Omnisciens
Eris Omnisciens's picture

Ah, thanks for the feedback. So yes, defending player, and multicolored. Got it. And yes, there will be a revive of multicolored artifacts via flavor.

@master What do you mean by drop P/T to 2? Of the golem? That wouldn't work. All golem tokens are 3/3s, ever since the dawn of time. What you must accept, however, is that sometimes flavor should be eschewed in favor of balance. He's only 4 mana.
With the logic of the "Flavor" perspective, you may as well add "Whenever ~ deals combat damage to a creature with a Mirrordin Watermark, change that to a Phyrexian Watermark. That creature gains infect."

Yeah, no. Take out the phyrexian symbols. He can go in any color on top of that. 4 mana for a 2/2 and a 3/3 with infect? SOlid.

nolite rem conficere