The Wonderful, All-Encompassing Card Clinic

continued...
Thu, 2013-08-29 04:38
Eris Omnisciens
Eris Omnisciens's picture

@Tarvoc To avoid... instant-speed your-turn-only boardwipes? Big smile

@Sewn-Eye Not when your opponent Kessigs out on their Krosan Skyscraper.
Luckily, it'll be out of standard soon. Then again, so is Champion, Slip, and Blood Artist. Oh well.

EDIT: So, what do you guys think of this card?

In Media Res 3 mana symbol Blue mana symbol Blue mana symbol Blue mana symbol
Enchantment- Aura Red mana symbol
Enchant player
Enchanted player skips his upkeep and end steps.

Now, I did the research, and this wouldn't remove damage/discard- that happens in the Cleanup Step, which is the actual end of turn. Clever WotC fixes it before me from the past.

This would, however, make Traitor effects permanent, and mess up many cards. What do you guys think of its balance?

nolite rem conficere

Thu, 2013-08-29 06:30
Trace100
Trace100's picture

I am thinking about making some spirit and Arcane cards but feel like doing it a bit differently. So I wanted to make a new keyword for them I would like to get your thoughts on this Keyword. Its kind of like a combo of Splice onto Arcane and Cascade.

Arcane Flux (When you cast this spell, exile cards from the top of your library until you exile a arcane card that costs less. You may add that card's effects to this spell. Then put it into its owner's graveyard and put the exiled cards on the bottom of your library in a random order.)

Thu, 2013-08-29 05:54
Vulgard
Vulgard's picture

Looks good, but I don't know what does "then discard that can".

Thu, 2013-08-29 06:05
Trace100
Trace100's picture

oh my bad that is Then discard that card lol. Basically you have to discard the card the arcane you get out of your deck.

Thu, 2013-08-29 06:18
Vulgard
Vulgard's picture

You dont discard cards from your deck, it's old wording. The current one would be "Then put it into its owner's graveyard".

Thu, 2013-08-29 08:29
Tarvoc
Tarvoc's picture

Vulgard wrote:
You dont discard cards from your deck, it's old wording.

Very old. I think this wording was used even before I began playing. (That was during the Mirage block.)

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Thu, 2013-08-29 08:41
Trace100
Trace100's picture

@Tarvoc ya its true though I have the problem were I play more then one card game and they all use different wordings. It gets hard to keep track of whats what so I normally check on the gatherer or something but didn't feel like it.

Thu, 2013-08-29 09:58
Anuttymous
Anuttymous's picture

Eris Omnisciens
In Media Res - The potential for a lot of messing is high, so I'd say six mana is probably the best place for it. Possibly 4 mana symbolBlue mana symbolBlue mana symbol, though.

Trace100
Arcane Flux - Seems fine, though it'd be fairly limited. If you're putting it in as <foo> Flux, that could be cool.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2013-08-29 19:17
Trace100
Trace100's picture

@Anuttymous Oh do you mean something like Sorcery Flux, Instant Flux, and/or Tribal Flux? If so that could be very interesting. I may put more thought into that.

Thu, 2013-08-29 20:51
Vulgard
Vulgard's picture

Ok, a few cards to judge.

Reap the Skies 4 mana symbolWhite mana symbolBlack mana symbol

Sorcery Rare

Destroy all creatures with flying. Put that many white 1/1 Bird creature tokens with flying onto the battlefield.

Blood Pool 5 mana symbol

Artifact: Rare

Whenever a creature is dealt damage, put a blood counter on ~.
Whenever a creature dies, put two blood counters on ~.
Remove X blood counters from ~: You gain X life.

Labyrinth of Mirrors 6 mana symbolBlue mana symbol

Artifact Rare

Whenever a creature enters the battlefield, its controller puts a token onto the battlefield that is a copy of this creature.
Whenever a player casts an instant or sorcery spell, that player copies it and he or she may choose new targets for the copy.

"You never know which wall is real. Truth is - there is no real one. - Jace Beleren"

Mad Destruction X mana symbol1 mana symbolRed mana symbolRed mana symbol

Sorcery Uncommon

Destroy target artifact. Its controller loses life equal to its converted mana cost. Then repeat this process X times.

Thu, 2013-08-29 21:13
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Reap the Skies: I don't really get the flavor, but flying-hate is normally grenn's thing.. Also wording: "..For each creature destroyed this way, put a..."

Labyrinth of Mirrors: Requires nontoken-clause (otherwise first ability triggers endlessly) for first ability and "from his or her hand"-clause for the second (same reason). Like it otherwise!

Mad Destruction. Because it's a red card, it should deal damage rather than cause life loss. Also for easier wording maybe "Destroy X target artifacts. ~ deals damage to each.."?

Thu, 2013-08-29 21:17
Trace100
Trace100's picture

Reap the Skies seems like more of a white/green effect rather then a white/black effect. Because killing flyers is normally greens thing and making tokens is always a green/white thing. Also I think you could get away with 5 mana cost for this card because of how narrow it can be.

Blood Pool Seems a bit awkward I can understand why you want to use the blood counters for the sake of flavor but. As it is there is no reason why it couldn't just gain you the life right away rather then give you counters. Maybe you could give it a extra effect that would give you a reason to want to save the counters. Like how about Remove two counters from Blood Pool: Target player loses 1 life.

Labyrinth of Mirrors seems like it would have another color like green or red. That is about all I can say about it.

Mad Destruction should deal damage rather then make them lose life. That is just something red does not normally do.

Thu, 2013-08-29 21:26
Vulgard
Vulgard's picture

Well in this way pool would be a total bomb if limited if you manage to get a lot of removal...
Black also makes tokens. Vile Rebirth, Reap the Seagraf, Moan of the Unhallowed, Liliana's Reaver, Beckon Apparition etc.
Yeah, I missed those words in Labyrinth, thanks for correcting me Djan.
Destruction - yeah, I meant dealing damage Big smile

Ok, I made a new mass removal, would anyone play it?

Void's Tribute X mana symbolX mana symbolBlack mana symbolBlack mana symbolBlack mana symbol

Sorcery Rare

Sacrifice X creatures as an additional cost to cast ~.
Each other player sacrifices all creatures he or she controls. For each three creatures sacrificed this way, put a black and blue 2/2 Voidling creature token with shroud onto the battlefield. It has "When this is sacrificed, each other player sacrifices a creature."

Thu, 2013-08-29 21:29
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Void's Tribute: You can cast this for X mana symbol=0 mana symbol, you know - granting you a (slightly better) Plague Wind for three mana Big smile

Thu, 2013-08-29 21:34
Trace100
Trace100's picture

Ya Daij is right there is nothing making you pay into X because your opponents will always have to sacrifice all their creatures.

Thu, 2013-08-29 21:34
Vulgard
Vulgard's picture

X can't be 0 then and other players sacrifice XX creatures.

Thu, 2013-08-29 21:44
Trace100
Trace100's picture

hmm Maybe rather then making it an X spell you could do something like this.

Void's tribute Black mana symbolBlack mana symbolBlack mana symbol
Sorcery Red mana symbol
As an additional cost to cast ~ Sacrifice X creatures.
Each opponent sacrifices X creatures. For each three creatures sacrificed this way, put a black and blue 2/2 Voidling creature token with shroud onto the battlefield.

Fri, 2013-08-30 02:19
CyrusLevy
CyrusLevy's picture

I haven't used the clinic before. Do we just post any card ideas and get feedback? Excuse my naive question please.

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Fri, 2013-08-30 03:34
Eris Omnisciens
Eris Omnisciens's picture

Not just for individual cards, but keywords and the like. It'd be easier to say what you aren't allowed to do rather than what you are.

@Trace
You'll need to add the clause "rounded down". Or up, if you want, but then you can just cast it, sac a 1/1, edict, and get a 2/2 with shroud, which just sin't fair.

So yeah, rounded down.

nolite rem conficere

Fri, 2013-08-30 05:19
Trace100
Trace100's picture

@Eris Omnisciens ya I know I was trying to give an example its not my card after all.

Fri, 2013-08-30 16:04
Tarvoc
Tarvoc's picture

Right now I'm trying to create Imprint cards at Common.
I'd like to know if you think these cards are too complex for Common.

CA01 3 mana symbol
Artifact Creature Common
Imprint - When CARDNAME enters the battlefield, you may exile an artifact card from your graveyard.
As long as a card is exiled with CARDNAME, it has first strike.
2/2

CR01 1 mana symbolRed mana symbol
Artifact Creature Common
Imprint - When CARDNAME enters the battlefield, you may reveal the top card of your library. If it is an instant or sorcery card, exile it. Otherwise, put it at the bottom of your library.
As long as a card is exiled with CARDNAME, it has haste.
2/1

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Sat, 2013-08-31 00:00
FelixCarter
FelixCarter's picture

@Tarvoc

CR01 is what I would expect to see in a Common imprint card. Pure, unadulterated chance mixed with a slight kick. Don't get me wrong, CA01 still seems pretty basic in terms of ability, but the choice will always be there. It seems like a very small version of Death-Mask Duplicant, which was Uncommon, so it makes sense this would be smaller and have only one choice. Stick out your tongue

I think it's all good. Both are completely different takes on where a Common imprint could go, and still feel like a Common. A happy smile

Sat, 2013-08-31 00:32
Eris Omnisciens
Eris Omnisciens's picture

@Tarvoc
CA01 is pretty good, but I just can't help but compare it to Porcelain Legionnaire. A creature with first strike won't need two toughness most of the time, and the +1 power is very relevant.
However, it is good to know that you could cast this as a Hill Ogre if the need arises. Not sure why you wouldn't want first strike, but it might be relevant.

CR01 is interesting. Very red. High risk with the potential for greatness.

I probably wouldn't run a 2/1 haste for 2, though. But hey, commons will be commons. Yet I like commons that can make constructed play.

Anyways, they spoiled that Theros will be the Enchantment block. I'm expecting a Lucent Luminid reprint. Even if it won't be very interesting.

To make cards like that more interesting, here is my submission:

Nyx's Favor White mana symbol
Enchantment Blue mana symbol
Enchantment creatures you control get +1/+1.

What do you guys think? Would an anthem this narrow be playable? I'm going off of Master of Etherium for comparison.

nolite rem conficere

Sat, 2013-08-31 00:49
Sewn-Eye
Sewn-Eye's picture

@Eris Omnisciens - Well... one might not have any artifacts to exile from his graveyard for CA01.

I feels Nyx's Favor is a little too narrow. Tempered Steel worked because basically every set since Alpha has artifact creatures. There just aren't enough enchantment creatures to justify something like Nyx's Favor.

How about something like:

Nyx's Favor 1 mana symbolWhite mana symbol
Enchantment — Aura Blue mana symbol
Enchant creature
Enchanted creatures you control get +1/+1.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Sat, 2013-08-31 00:55
Eris Omnisciens
Eris Omnisciens's picture

Well, that doesn't do anything for unenchanted Enchantment creatures. Hmm. I'll think about it.

nolite rem conficere

Sat, 2013-08-31 01:11
Anuttymous
Anuttymous's picture

Eris Omnisciens - I'd agree that it's too narrow, however I remember when we did things of the sort in Lumehaven we used the term "creatures you control that are enchanted or enchantments" which allowed them to not be too insular.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-08-31 01:14
Trace100
Trace100's picture

@Eris Omnisciens Maybe make it cost one more and make it do both. Its a static ability ether way right. Though we don't know how many enchantment creatures we are going to see in the future and there sure is not enough right now. So boosting enchantment creatures has to be seen as a bonus rather then the main effect. Unless of course its something like +4/+4 for all enchantment creatures for 2-3 mana.

Sat, 2013-08-31 01:18
Eris Omnisciens
Eris Omnisciens's picture

Ah. I'll probably just wait for Theros to come out first, then see. Because Enchantment Creatures get a snazzy frame, and commons will probably not have a snazzy frame. I view it like Miracle. Except hopefully there will be quite a bit more of them.

nolite rem conficere

Sat, 2013-08-31 01:23
Anuttymous
Anuttymous's picture

Mark Rosewater said the frame is to be used on any enchantment that has another type, i.e. enchantment creatures, enchantment artifacts, enchantment instants, etc, at whatever rarity.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-08-31 01:40
ArcAngle

@Sewn-Eye & Eris Omnisciens:
Why not make it do both?

Nyx's Favor 1 mana symbolWhite mana symbol
Enchantment — Aura Uncommon
Enchant creature
Enchanted creatures and enchantment creatures you control get +1/+1.



A card I am working on:
UR01 — Atauren Manticore 3 mana symbolRed mana symbolRed mana symbol
Creature — Manticore
First Strike, Flying
2 mana symbol: ~ deals 1 damage to target creature.
4/1

Spoiler:

Sat, 2013-08-31 01:46
Trace100
Trace100's picture

@Arcangle that is what I suggested but rather then that I have a even better idea why not make it a creature with Bestow.

So it would look more like this.

Nyx's Chosen 1 mana symbolWhite mana symbol
Enchantment Creature - Blue mana symbol
Bestow 2 mana symbolWhite mana symbolWhite mana symbol
Enchanted creatures and other enchantment creatures you control get +1/+1.
1/1

Sat, 2013-08-31 01:55
ArcAngle

@Trace100: Sorry, I missed that.
On the bestowed version, it feel a little bit off to me. Since it's a 1/1, it would need to give the creature it enchants an additional 1/1 or make a 0/0 and strike the other from ability...

Spoiler:

Sat, 2013-08-31 02:08
Trace100
Trace100's picture

@ArcAngle Well its a bit early to say it has to work that way at this point since not many bestow cards have been spoiled yet. Also what kind of bonuses enchant creature gets are still on the card itself rather then in the rule text of Bestow so it seems fair game. Mind you I did think of adding on the extra +1/+1 but it seemed awkward to me.

Sat, 2013-08-31 03:17
Bobthe6th

Another dump for "our own dragonmaze", this time G/W scelencia.

Spoiler:
Caller of the Conclave 3W
Creature-Elemental Rare
When Caller of the Conclave enters the battlefield, Populate.
When Caller of the Conclave leaves the battlefield, Populate.
4/4

Cry for Help W
Sorcery Common
Chose one: Put a 1/1 White Human creature token into play, or Populate.

Familiar Hawk 2W
Creature — Bird Common
Flying, Lifelink
2/2

Growth of the Forest G
Instant Common
Target creature gains trample if it is green, or gets +2/+2 if it isn’t green.

Heavy Wurm 4G
Creature — Wurm Common
Trample
5/5

Aid of the Earth 1GGW
Instant Rare
Put two green and white Elemental creature token onto the battlefield, with “this creatures power and toughness are equal to the number of creatures you control.”

Conclave Guard GW
Creature — Elf Soldier Common
2/3

Emmara Trandris 1GW
Legendary Creature — Elf Shaman Rare
When Emmara Trandris enters the battle field, put green and white Elemental creature token onto the battlefield, with “this creatures power and toughness are equal to the number of creatures you control.”
GW: Regenerate target Creature token
1/1

Need a name GW
Enchantment Uncommon
Creature tokens you control get +1/+1 and have Lifelink.

Spirit of Comunity 1GW
Creature — Spirit Uncommon
Whenever another creature enters the battlefield under your control, target creature gets +1/+1 until end of turn.
3/3

Trostani’s Summoner 4GW
Creature — Elf Shaman Uncommon
When Trostani’s Summoner enters the battle field, put a 2/2 white Knight creature token with vigilance, and a 5/5 green Wurm creature token with trample onto the battlefield.
1/1

Voice of Unity 1GW
Creature — Elemental Mythic Rare
Creature tokens you control are indestructible.
When Voice of Unity leaves play, Populate.
2/2

Striving 3GG
Sorcery Uncommon
Put a 5/5 Wurm creature token with trample onto the battlefield.
Fuse
///
Thriving 2W
Sorcery Uncommon
Populate, then Populate again.
Fuse

Selesnya Gemstone 3
Artifact Common
T: Add W or G to your mana pool.
Sacrifice Selesnya Gemstone: Add GW to your mana pool.

Selesnya Guildgate
Land — Gate Common
Selesnya Guildgate enters the battlefield tapped.
T: Add W or G to your mana pool.

Sat, 2013-08-31 03:31
Trace100
Trace100's picture

I like Caller of the Conclave don't see any problem with it anyway. Though rather then a elemental it feels more like a Elf but that is just me.

Cry for Help Should likely cost 1 mana symbol more or its rarity should be upped to Blue mana symbol because of wake the reflections.

Growth of the Forest This card seems awkward and strange and I feel like a Giant growth would just be better.

Trostani’s Summoner is just fine the way it is and needs no reworking.

Emmara Trandris is a bad card and can use reworking but I don't really think this is the way to go about it. Your version is a completely different concept and the first version had a good idea but was just done badly.

Voice of Unity is a bit to powerful and seems more like what Emmara should be.

The Gemstone is way to powerful for a Colorless mana symbol since you can Tap symbol and Sacrifice it on the same turn. Even on the turn it comes into play.

Sat, 2013-08-31 04:28
Bobthe6th

Gem stone is a set card... can't really change that.

Voice... I don't know. It does require a creature token to do anything... How about Stalwart instead? Also, it is a direct replacement for voice of resurgence, which was very powerful for its cost.

Yeah, I wanted to break from the simplicity of the original card, and spread out voice of resurgences power. Also, there is a lot of background with her being a summoner and a healer... I wanted to bring those traits forward and lower her cost.

Eh... It is just another version. should probably ad a centaur instead of the Wurm and lower the cost...

Yeah, well... I was a bit out of ideas there. It is part of a cycle with (if not X color then this, if x color then that.)

Fair point... options are options.

Yeah, elf Shaman definitely.

Spoiler:
Caller of the Conclave 3W
Creature - Elf Shamman Rare
When Caller of the Conclave enters the battlefield, Populate.
When Caller of the Conclave leaves the battlefield, Populate.
4/4

Cry for Help 1W
Sorcery Common
Chose one: Put a 1/1 White Human creature token into play, or Populate.

Familiar Hawk 2W
Creature — Bird Common
Flying, Lifelink
2/2

Growth of the Forest G
Instant Common
Target creature gains trample if it is green, or gets +2/+2 if it isn’t green.

Heavy Wurm 4G
Creature — Wurm Common
Trample
5/5

Aid of the Earth 1GGW
Instant Rare
Put two green and white Elemental creature token onto the battlefield, with “this creatures power and toughness are equal to the number of creatures you control.”

Conclave Guard GW
Creature — Elf Soldier Common
2/3

Emmara Trandris 1GW
Legendary Creature — Elf Shaman Rare
When Emmara Trandris enters the battle field, put green and white Elemental creature token onto the battlefield, with “this creatures power and toughness are equal to the number of creatures you control.”
GW: Regenerate target Creature token
1/1

Need a name GW
Enchantment Uncommon
Creature tokens you control get +1/+1 and have Lifelink.

Spirit of Comunity 1GW
Creature — Spirit Uncommon
Whenever another creature enters the battlefield under your control, target creature gets +1/+1 until end of turn.
3/3

Trostani’s Summoner 3GW
Creature — Elf Shaman Uncommon
When Trostani’s Summoner enters the battle field, put a 2/2 white Knight creature token with vigilance, and a 3/3 green centaur creature token onto the battlefield.
1/1

Voice of Unity 1GW
Creature — Elemental Mythic Rare
Creature tokens you control gain Stalwart(this creature isn’t destroyed by destroy or kill effects).
When Voice of Unity leaves play, Populate.
2/2

GW
Rare
///
WB
Rare

Striving 3GG
Sorcery Uncommon
Put a 5/5 Wurm creature token with trample onto the battlefield.
Fuse
///
Thriving 2W
Sorcery Uncommon
Populate, then Populate again.
Fuse

Selesnya Gemstone 3
Artifact Common
T: Add W or G to your mana pool.
Sacrifice Selesnya Gemstone: Add GW to your mana pool.

Selesnya Guildgate
Land — Gate Common
Selesnya Guildgate enters the battlefield tapped.
T: Add W or G to your mana pool.

Sat, 2013-08-31 08:28
Tarvoc
Tarvoc's picture

FelixCarter wrote:
CR01 is what I would expect to see in a Common imprint card. Pure, unadulterated chance mixed with a slight kick.

Thanks. Right now I'm wondering if it is possible to create an imprint card at Common that actually works with the imprinted card instead of just using it as a condition for a pre-determined kick. I will definitely use the two cards I have posted so far though.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Sat, 2013-08-31 17:56
master creator
master creator's picture

Colorless mana symbol interactive imprint maybe something like this..

Spellboon Ring
Spellboon Ring 3 mana symbol
Artifact-Equipment Colorless mana symbol
Imprint-When ~ comes into play, you may exile an instant or sorcery from your hand
Equipped creature has protection from the exiled cards colors
Equip 2 mana symbol

hey everone im back Big smile

Sat, 2013-08-31 18:20
Eris Omnisciens
Eris Omnisciens's picture

@master creator
Eh, it's not very useful. First off, protection from certain colors, like the CotPs, usually won't show up. The fact that you have to get rid of a potentially useful instant or sorcery doesn't help it. And finally, it's very hit-or-miss if you actually are against an opponent running your colors anyways. Will usually be useless in most matchups.

nolite rem conficere

Sat, 2013-08-31 18:47
CyrusLevy
CyrusLevy's picture

Okay, I have some cards I'd like to have inspected. Are these broken? Take a look.

Cards
Ambience of Consciousness 5 mana symbolWhite/blue mana symbolWhite/blue mana symbol
Legendary Enchantment M Mana for MTG Extra
Whenever you tap a land for mana, you may tap target permanent. It doesn't untap during its controller's next untap step.
"Learned are who bask in its wise glow."

Ambience of Ferocity 5 mana symbolRed/green mana symbolRed/green mana symbol
Legendary Enchantment M Mana for MTG Extra
Whenever you tap a land for mana, you may have target creature you control fight up to two target creatures you don't control.
"Free are who bask in its primal glow."

Ambience of Malevolence 5 mana symbolBlack/red mana symbolBlack/red mana symbol
Legendary Enchantment M Mana for MTG Extra
Whenever you tap a land for mana, you may have your opponent discard a card at random.
"Wretched are who bask in its evil glow."

Ambience of Manipulation 5 mana symbolBlue/black mana symbolBlue/black mana symbol
Legendary Enchantment M Mana for MTG Extra
Whenever you tap a land for mana, you may have your opponent reveal their hand and discard a card.
"Twisted are who bask in its vile glow."

Ambience of Rejuvenation 5 mana symbolGreen/wite mana symbolGreen/wite mana symbol
Legendary Enchantment M Mana for MTG Extra
Whenever you tap a land for the first time each turn, you may untap that land.
"Blessed are who bask in its sacred glow."

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Sat, 2013-08-31 19:00
Timespiraled
Timespiraled's picture

Short answer, yes. Except maybe the last one.

Something powered this way comes.

Sat, 2013-08-31 19:10
Trace100
Trace100's picture

They are a bit to powerful as they stand. Here are some suggestions to make them a bit more fair.

Ambience of Consciousness should just tap creatures adding keeping them tapped is way to good when you take into account that its instant speed and your lands will still untap next turn.

Ambience of Ferocity it should keep this at 1 on 1 fights its easier to understand that way and less broken.

Ambience of Malevolence this is way to powerful because you can tap a land every time your opponent draws a card keeping them Hellbent forever. You need to make this effect sorcery speed some how and/or remove the random card part because as is way to much.

Ambience of Manipulation This is weaker then Malevolence but not by much its effect is basically the same so maybe you should do something different with it. Maybe some kind of looting effect.

Ambience of Rejuvenation I think this is the most fair out of the cards here though still fairly powerful. I don't know how good this kind of effect is so it would need some play testing.

Sat, 2013-08-31 19:23
CyrusLevy
CyrusLevy's picture

Thanks for the feedback. So maybe:

Ambience of Malevolence is just discard and Manipulation is just reveal their hand?

Are those good fixes? For Consciousness and Ferocity I'll take your previous suggestions.

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Sat, 2013-08-31 19:42
Trace100
Trace100's picture

Malevolence is better though instant speed discard with basically unlimited uses is still a super powerful effect but. Maybe for 7 mana cost and being a mythic its fair. As for Malevolence just having your opponent reveal their hand is very weak. Telepathy does the same thing but better for 1 mana. Maybe every time you tap a land you Fateseal or draw a card and discard a card.

Sat, 2013-08-31 19:56
CyrusLevy
CyrusLevy's picture

I think draw and discard is good.

Rakdos Shred-Freak plays Minecraft!

Spoiler:

Sat, 2013-08-31 20:10
Lordpat
Lordpat's picture

Cyrus: those are way too powerful. I have to agree on Trace on what he said. I believe you can slow Malevolence down to sorcery. Either way though, it is the fact that you don't need to spend mana on it, but it just happens when you spend mana. Maybe if this would be an X mana symbol cost it would be more balanced, but I think that is not what you want. The last one is my favorite, it has some nice Bear Umbral feel to it, and I do not believe it is broken.

So, came here in short. Are these lands ok? I always have a hard time balancing lands.

Spoiler:
Miracle Temple
Land - Forest Plains Red mana symbol
(Tap symbol: Add Green mana symbol or White mana symbol to your mana pool.)
~ enters the battlefield tapped.
Whenever another land enters the battlefield under your control, untap ~.

And pretty much that for each ten color combination.

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Sat, 2013-08-31 20:15
Timespiraled
Timespiraled's picture

@Lordpat: That's actually pretty solid design.

Something powered this way comes.

Sat, 2013-08-31 21:18
Trace100
Trace100's picture

@Lordpat I don't know. It seems like it could be miss used to easily. We have to keep in mind that it means that you get an extra mana each time you play a land. Effectively making all of these lands Lotus Cobras. Lotus Cobra was a very powerful card in standard and this lands effect basically does the same thing but. Its just a rare were as Lotus Cobra is mythic and lands are harder to deal with then creatures.

Maybe you should make it so theses lands don't untap during your untap steps and/or up them to mythic lands.

Sat, 2013-08-31 21:36
Lordpat
Lordpat's picture

Yeah, I was thinking about that. The problem is that making the mythics would be quite absurd, since having a ten color cycle of mythics is a bit too much. The second option may make them a bit too weak, but I think I could head towards that.

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Sat, 2013-08-31 21:50
Timespiraled
Timespiraled's picture

@Trace100: My word, I thought they didn't untap during the untap step. Without that clause they're too overpowered. My mistake.

Something powered this way comes.