The Wonderful, All-Encompassing Card Clinic

continued...
Wed, 2013-08-21 16:29
Kyoril
Kyoril's picture

Trace: Steam Power does work similarly to vanishing, just without the sacrificing at the end. Instead the artifacts simply change based on the number of steam counters.

Survive works like this; Whenever the creature would die because of the specified card type, instead that creature is given a -1/-1 counter. I won't be using your suggestion because it does something completely different and focuses on enchantments, which this keyword is not trying to do.

I understand that RTR block uses multiple effects with counters, but the difference with this situation is that they all used the same counter type; +1/+1, while these mechanics both use different counter types; Steam and -1/-1. Unless I'm completely mistaken, which, granted, is quite possible, WotC tries to keep the ability to have more than one type of counter on a permanent out of common/uncommon. Obviously, I can work around this with the cards themselves, but I would prefer not to have to.

EDIT: Examples of Steam Power and Survive

Steam Power
Furnace Golem 4 mana symbolRed mana symbol
Artifact Creature - Golem Blue mana symbol
Steam Power 5 (This creature enters the battlefield with five steam counters on it. At the beginning of your upkeep, remove a steam counter from it.)
Furnace Golem gets +1/+0 for each steam counter on it.
1 mana symbolRed mana symbol: Put a steam counter on Furnace Golem.
0/3

Survive
Desert Sandwatcher2 mana symbolRed mana symbol
Creature - Viashino Warrior Colorless mana symbol
Survive instants (Whenever this creature would be dealt lethal damage or destroyed by an instant, instead put a -1/-1 counter on it.)
The sandwatchers are almost never surprised. And when they are, it doesn’t last long.

2/3

Thu, 2013-08-22 19:19
Eris Omnisciens
Eris Omnisciens's picture

I feel like Survive can be manipulated too well. You can remove the -1 counters with many things. However, I like how it can come back more than once. Interesting.

nolite rem conficere

Thu, 2013-08-22 23:06
Tarvoc
Tarvoc's picture

Venser, Oncoming Storm 1 mana symbolWhite mana symbolBlue mana symbolBlack mana symbol
Planeswalker - Venser Mythic Rare +4 Loyalty
+1 Loyalty Reveal the top card of your library. If it’s a creature or artifact card, put it onto the battlefield, then return it to your hand.
-3 Loyalty Search your library for an artifact card, reveal it, then shuffle your library and put that card on top of it.
-7 Loyalty Put a 1/1 colorless Myr artifact creature token onto the battlefield for each artifact you control. Then, do it again.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Fri, 2013-08-23 04:04
Eris Omnisciens
Eris Omnisciens's picture

That Venser would be so good in my Esperzoa artifact bounce deck. I already have Sojourner.

Also, for the last one, the proper magic syntax would be just "Then do it again". See Maelstrom Wanderer's Cascade text.

He seems fair enough, and balanced.

EDIT: Okay, so I'm planning a set with WBR rebels in it, and their keyword is Recruit. Basically, tutor for Rebels and put them on top of your library.
This is how it is currently, and it's a total linehog on all cards I make with it.
Recruit [number](When this creature enters the battlefield, you may search your library for a Rebel permanent with converted mana cost equal to or less than [number], reveal it, then shuffle your library and put that card on top of it.)

That's SIX LINES. No space for flavor text, or any other abilities. Anyone have an idea on how to fix it?

nolite rem conficere

Fri, 2013-08-23 04:45
ThisisSakon
ThisisSakon's picture

Recruit X (X mana symbol, Tap symbol: Search your library for a Rebel permanent card with converted mana cost (X-1) or less and put it onto the battlefield. Then shuffle your library.)

That help a bit?

Fri, 2013-08-23 05:04
Eris Omnisciens
Eris Omnisciens's picture

Well, I want to differentiate it from the Rebels' normal "Recruit" ability like that one, and instead do a tutor.
However, I may ditch both considering that only about 10% of all rebels have a recruit ability.

nolite rem conficere

Fri, 2013-08-23 13:45
Anuttymous
Anuttymous's picture

Kyoril
Furnace Golem (Steam Power) - Similar to the old Clockwork cards, though I guess usable on noncreature cards. I don't see much of a problem, it seems okay. Perhaps a little bit wordy on all the cards.
Desert Sandwatcher (Survivor) - I think this is just better off as protection. I know it's not quite the same, but it's simply easier.

Tarvoc
Venser, Oncoming Storm - The +1 Loyalty is very unusual. I'm not sure I wouldn't just have it go straight to hand to avoid some confusions, or maybe return to hand at end step? The ultimate just seems worse than Tezzeret, Agent of Bolas', who also costs 4 mana. His even takes less time to get. I think I'd make yours a -5 Loyalty or something.

Eris Omnisciens
Recruit - I would just suggest having it as non-keyworded, it shouldn't appear too often, really, as you could easily just set up your whole game via chaining one into another each turn. So, really it should only appear once or twice.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-08-24 07:02
Trace100
Trace100's picture

Hey would like to get some feed back on a planeswalker im working on. Good, Bad, Interesting?

Sat, 2013-08-24 15:09
Tarvoc
Tarvoc's picture

Anuttymous wrote:
I'm not sure I wouldn't just have it go straight to hand to avoid some confusions, or maybe return to hand at end step?

He's supposed to be for a set with Evoke and many ETB-effects. I'm still experimenting with it, but this was quite intentional.

The problem I still see with Venser, Oncoming Storm is that he may not be Black mana symbol enough. Tutoring for artifacts could be Blue mana symbol as well as Black mana symbol, and his other abilities are also not very Black mana symbol.
I was thinking about having him tutor for creatures or artifacts, but this seems more Green mana symbolBlue mana symbol than Blue mana symbolBlack mana symbol to me.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Sat, 2013-08-24 15:36
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

I think his -3 Loyalty is a little underpowered compared to walkers like Liliana vess and tezzeret, the seeker. Granted those walkers have a cmc of 5, but your venser is three colors. But what I find the most questionable is continuity and flavor. Venser died during the events of new phyrexia giving karn his spark. The idea that venser would return as a planeswalker with a new color, let alone come back at all is contradictory. And venser wasn't native to mirrodin, the idea that his ultimate is flavorfully tied to myr is confusing to me.

Current Set:
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723

Sat, 2013-08-24 18:17
Tarvoc
Tarvoc's picture

Well, I've already used Venser in my Core Set ("Venser, the Predator"). It's actually a bit of a shout-out to Doctor Who. The first illustration of Venser, the Sojourner (this one, not the new one) looked a bit similar to David Tennant as the tenth Doctor, their abilities both revolve around time, and both characters even die in a similar way (radiation/Phtisis). So my versions of Venser resemble Matt Smith's eleventh Doctor, with some elements of the Valeyard thrown in (hence the Black mana symbol). In the set I'm thinking about right now, he helps the Mirrans conquer a new world, so that's the connection to Mirrodin. I haven't really found an explanation yet for why he came back from the dead, but I'm not sure if I shouldn't just leave that question open.

new version

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Sat, 2013-08-24 20:05
Eris Omnisciens
Eris Omnisciens's picture

@Trace
+1 is VERY powerful. Compare to Sarkhan Vol.
0 is okay, but the trample may be too powerful.
-7 is worded incorrectly. It should be "You get an emblem with 'Whenever a creature you control attacks, it gets ...'"
Also, that ultimate is very powerful with his +1 and 0. Garruk isn't exactly the Mind Sculptor, but he's pretty damn powerful.

@Tarvoc Well, black has many ETB effects historically, so his +1 would be arguably black.

nolite rem conficere

Sat, 2013-08-24 20:22
Trace100
Trace100's picture

@Eris Omnisciens thanks for the feedback I think that its +1/+1 is fairly powerful but I wouldnt say its to much more powerful then Sarkhan Vol since Haste is still a useful ability and the fact that Sarkhan vol is cheaper to cast. Though I am still thinking about weakening his 2nd ability a bit. I was kind of comparing it to Garruk, Primal Hunter when making this card. Though they are the same mana cost Garruk, Primal Hunter's +1 Loyalty is making a normal 3/3 beast so I thought a 0 mana symbol for making a 3/3 trample may be fine but. I can see how that trample can get out of hand fairly fast on the 2nd ability. Now as for the 3rd ability thinks for pointing that out I will fix the wording and on that note I also just realized that I didn't make the effect end at the end of turn. That could be a bit to powerful and confusing so I will fix that as well.

Sat, 2013-08-24 20:28
Eris Omnisciens
Eris Omnisciens's picture

Even if it does end at the end of turn, that won't matter if your opponent is dead Stick out your tongue
Also, if you really wanted to overkill, his last ability stacks. Gilder Bairn, here I come.

nolite rem conficere

Sat, 2013-08-24 20:47
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Garruk Enraged: I'd actually drop the trample of the 0 mana symbol-ability tokens as well, but not for power reasons (alone, at least). I simply think it's nicer for the synnergy with the +1 Loyalty-ability, making half of it redundant for Garruk's own tokens feels a little sad Winking smiley

Sat, 2013-08-24 21:28
Trace100
Trace100's picture

@Daij_Djan I was think about doing something like that though I feel there would be a few to many Garruks that make normal 3/3 beasts at that point. Maybe something more like this for his 2nd ability.

+1 Loyalty: Search your library for a card named Garruk's Companion and put it onto the battlefield. Then shuffle your library.

Kind of like a Nissa ability but the only problem is that Garruk's Companion does not go back into your deck like Nissa's Champion would but I think that is a fair trade for trample effect.

@Eris Omnisciens Gilder Bairn is op with just about any planeswalker since most of their effects are game ending.

Sat, 2013-08-24 21:44
Vulgard
Vulgard's picture

Is this wording good? Hope you will understand what I'm going to achieve.

Cascade
If you exiled at least 6 cards with ~'s cascade, cascade again.

Sat, 2013-08-24 21:56
Trace100
Trace100's picture

@Vulgard I think it would be more like this.

If you exiled 6 or more cards with ~'s cascade, cascade again.

Sat, 2013-08-24 22:09
Eris Omnisciens
Eris Omnisciens's picture

Hmm, that could be really cool, since it's not just twice. But it could also be dangerous and mill yourself to death. Battle of Wits deck, anyone?

nolite rem conficere

Sat, 2013-08-24 22:14
Anuttymous
Anuttymous's picture

Trace100
Garruk Enraged - The 0 mana symbol does not work well with the +1 Loyalty. The token already has trample, what is the point of giving it trample. I might suggest sticking with the Garruk theme and making non-trample token. The -7 Loyalty doesn't need "the fallowing". It might also be an idea to word it as "You get an emblem with "Attacking creatures you control get +X/+0 where X is the number of attacking creatures you control."" Or even lose both instances of "attacking".

Tarvoc
Venser, Oncoming Storm - Seems okay, although I still think the +1 Loyalty is just asking for confusion, e.g. "can I use the artifact's ability before it's returned", "do I get 'cast' triggers", etc.

Vulgard
The wording I would personally use is this exactly: "Cascade, then if six or more cards are exiled this way, cascade." Possibly adding 'again' and/or removing the second comma. It depends if you want it to be able to chain. I would definitely suggest not, as it's easy to just have one lower cost card and then cascade into it every time, so long as it's not in the top 6 cards (think Lightning Bolt, one in deck, 7 chances for it to not be in the top 6 or you die).

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-08-24 22:43
Trace100
Trace100's picture

Alright I think I got it after taking all your feedback into account I think I got it down. Here is the new version. Now with this new version is effects play into each other much better and I fixed all the wording problems.

Spoiler:

Sun, 2013-08-25 00:04
Anuttymous
Anuttymous's picture

It looks good to me. Nice work.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-08-25 01:45
Tarvoc
Tarvoc's picture

Anuttymous wrote:
e.g. "can I use the artifact's ability before it's returned", "do I get 'cast' triggers", etc.

As I intended it to work, you get ETB triggers (like Acidic Slime) and LB triggers (like Meadowboon), but you can't use activated abilities.

If it doesn't work that way, I'd indeed have to rethink the ability.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Sun, 2013-08-25 05:22
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Tarvoc: Don't worry, since nobody gets priority while the ability works, you're exactly right.

Sun, 2013-08-25 07:16
Eris Omnisciens
Eris Omnisciens's picture

@Trace Hmm, throwback to Nissa Revane. The problem with her was that she could only tutor one creature, and it wasn't like Relentless Rats.

However, Garruk's Companion is a much more relevant creature. Hm. I like it.

nolite rem conficere

Sun, 2013-08-25 12:18
Anuttymous
Anuttymous's picture

Tarvoc - That is how it works, however it will easily confuse people, thinking they can do things like that when they can't.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-08-25 21:58
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

I was thinking back to the rare split cards in dragon maze and wondered how many combinations they could have done, and thought this combination made more sense.

Cease White mana symbolBlue mana symbol
Sorcery Red mana symbol
Tap up to two target creatures. Those creatutes don't untap during their controller's next untap step.
// fuse //
Desist 3 mana symbolRed mana symbolWhite mana symbol
Sorcery Red mana symbol
Exile all tapped creatures.

EDIT: Rebalanced and fixed wording

Current Set:
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723

Sun, 2013-08-25 18:05
Anuttymous
Anuttymous's picture

Oh god I love it. I assume the first half is also Sorcery. But yeah, that looks really good. I think Cease would have to only hit two creatures, as 2 mana to tap down three creatures for a full round is good. Consider Frost Breath.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-08-25 18:21
Trace100
Trace100's picture

@Heads vs Tails I agree with Anuttymous its a cool card and it makes since but Cease may be a bit to powerful. Though on a side note Cease's wording is a bit off, you forgot the S on creatures.

Sun, 2013-08-25 19:02
Decembra
Decembra's picture

@HvT: That's a really awesome card man. In contrast to other feedback though, I think what I'd change is the "don't untap" part, featuring Detain instead: "Tap up to three target creatures and detain them. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
This way they'll still be able to block in your next turn, which takes some of the strength out of Cease, but keeps your originally desired result when fusing Cease & Desist.

Sun, 2013-08-25 19:13
Trace100
Trace100's picture

@Decembra I don't know though Detain is in the flavor of the card. I wouldn't say tap and detain is a weaker effect since there are a lot of activated abilities that don't need you to tap the creature to activate. So if we just compare it to Lyev Decree that has the same speed and converted mana cost but only detains two creature without taping them. Its still a bit to powerful, you could say that its because its a rare and Lyev Decree is just a common but I think the Fuse effect is more then enough reason to up its rarity.

Also as a standalone effect Tap and Detain don't make much since together. So I think its better off just with a little weaker of a tap effect. Though maybe it could let the creatures untap on the fallowing turn and still tap down 3 creatures. You may even be able to get away with up to 4 if its just taping.

Sun, 2013-08-25 20:06
Vulgard
Vulgard's picture

Hmm. I thought about an exile mechanic.

Wish (After this spell resolves, you may exile it. If you do, return another card from exile you own to its owner's hand.)

And an example:

Holy Light 2 mana symbolWhite mana symbolWhite mana symbol

Instant Uncommon

Creatures you control get +1/+1 until end of turn. Untap each creature you control.
Wish

Sun, 2013-08-25 20:14
Decembra
Decembra's picture

Then maybe, Cease: "Tap up to three target creatures. Until your next turn, those creatures can't attack."
Ultimately, I think that Heads vs Tails had the fused effect at the right power level, but I agree that Cease was a bit good by itself. Thanks to Trace, I realized Detain isn't any less powerful than "don't untap".

Sun, 2013-08-25 20:30
Trace100
Trace100's picture

@Vulgard Wish is interesting be it a bit narrow. It would really depend on the type of cards its on and what the format looks like. Because if it was in a format with suspend it would be very useful but. Anything that does not have many exiling effects not so much. Also it would make more since on a card that exiles something.

Something like this would make since.

CARDNAME Blue mana symbol
sorcery Blue mana symbol
Draw a card. Then Exile a card in your hand.
Wish

As for the wish effect itself only doing the effect after the spell resolves is a bit limiting. There may be times when you want to be able to wish first or in the middle of the effect.

Sun, 2013-08-25 20:50
Vulgard
Vulgard's picture

Well the third set in my block will be exile - oriented.

Sun, 2013-08-25 21:02
Sewn-Eye
Sewn-Eye's picture

One of the biggest problems with wish is that, with just two wish cards, they basically have flashback+.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Sun, 2013-08-25 21:09
Vulgard
Vulgard's picture

I may just add "without wish".

Sun, 2013-08-25 21:17
Anuttymous
Anuttymous's picture

Vulgard - Just as an aside, returning from exile is considered a big thing, because it should never be considered as a second graveyard. Exile should be used for two things: Getting rid of stuff from the game permanently; and as a repository for mid-state effects, such as flicker or suspend.
This is the Wizards (or Mark Rosewater) point of view anyway.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-08-25 21:18
Vulgard
Vulgard's picture

It will never be a second graveyard. Onky Wish would do that, and I don't plan whole set about returning cards from exile. Don't worry.

Sun, 2013-08-25 22:29
Lordpat
Lordpat's picture

Hey, so... yet another keyword. Not for my Selesnya though, I decided to go Soulbound on that one. After all, it fits perfectly the flavor I am going for. This one is for my Dimir.

Secretive - As long as/If you have more cards in your hand than each opponent, <effect>.

Render

EDIT: Changed "as long as" by "if".

text version
Tempting Offer 1 mana symbolBlue mana symbol
Sorcery Red mana symbol
Target opponent draws seven cards, then discards seven cards.
Secretive - If you have more cards in your hand than each opponent, then that player draws seven cards and discards ten cards instead.
Never trust women. Ever.

Whatcha think?

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Mon, 2013-08-26 22:19
Trace100
Trace100's picture

@Lordpat an interesting keyword and it makes since for Dimir though I think it would be better to go with a bit weaker effects and just need to have more cards then an opponent instead. Just because you don't want an ability that you cant count on in a other formats like chaos and two-headed giant. As for your Tempting offer card, its a bit to powerful as it stands. At its worst its milling 7 cards at its best its milling 7 cards and making your opponent discard 3 cards for 2mana.

Now on a side note I have some Elf cards I have been working on that I would like to get some thoughts on.

Spoiler:

Sun, 2013-08-25 22:54
Lordpat
Lordpat's picture

@Trace.
Thanks a bunch for the feedback. You are right about Two Headed giant. It can be infuriating to get more cards than each opponent. As for Tempting Offer, yeah I should lower it down. However, at it worst is much worse than 7 milling cards, it allows your opponent to pick which cards you mill and which to put in their hands. Against combo decks, this can be painful. It is a 7 card milling only if they have no cards in their hands and can't cast instant spells (which, as far as I understand, can be casted before the spell resolves), which is a reasonable time to cast this spell. It is true however that with the secretive it gets too powerful, I think I can make it just discard nine cards.

About your elves:
Overall, they seem Ok. That is true flying hate, maybe a bit too much honestly. They have synergy between them. I would say though that Elvish Witness should restrict to creatures.

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Sun, 2013-08-25 22:55
Decembra
Decembra's picture

Would appreciate some feedback on this keyword of mine A happy smile Might post a few spoilers of commons if the keyword is well-received!

Keyword Name: Plot
Plot <cost> ({param1}: Put this card from your hand on top of your library, revealed. If you would draw it, you may cast it without paying its mana cost instead. If you do, draw a card.)
Additional Rules:

  • If you choose to cast the plotted card, it does not go into your hand, otherwise you draw it as normal.
  • A plotted card cast this way is cast directly from the library. Ignore timing restrictions based on card type.
  • If a plotted card is moved to another position in your library, the effect ends and the card is turned face-down.
  • If a card with plot would be drawn while it is revealed only by another card’s effect, you may not cast it as if it were plotted.

Sun, 2013-08-25 23:08
Lordpat
Lordpat's picture

It is a strange ability, but it could work in the right deck. I think you should limit it to sorcery speed to make it have sense, or else you can Plot right at the beginning of your upkeep and just cast it normally, without there being much strategy put. Unless it is supposed to be something like situation spells.
Still, I think I would like to see it on a card, because I feel it really depends on which card is put on. But it seems like an idea I have not seen before. That is always welcome.

"[Kids] don't remember what you try to teach them. They remember what you are."
~Jim Henson

Sun, 2013-08-25 23:23
Trace100
Trace100's picture

@Lordpat You make a good point that looting effects like that are a good thing most of the time but. Forced looting can still be a powerful weapon in a mill deck. Also I don't think you are able to cast cards in the middle of the effect but I'm not sure. As for Elvish Witness I based it off of Eternal Witness. Mind you I know that Eternal Witness is broken but I did take that into account and made the card more costly.

@Decembra Plot is interesting its kind of like a Keyword of mine Archive <cost> (While you’re searching your library, you may cast this card from your library for its Archive cost.) Depending on the cards that have this ability and how much they cost it could be very cool and flavorful. Though since you cant use more then one pot at a time it seems like the type of effect you would have on just a few big spells like Epic.

Sun, 2013-08-25 23:33
Anuttymous
Anuttymous's picture

Lordpat
Secretive - Seems like a fair thing, but be wary of anything mana cost 3 or lower, as it'd be easy to simply choose to go second and thus have more cards inherently. Also, be wary of leading to game states where players don't want to play cards because if they do, their opponent could do something better, i.e. dead game states. In fact, I might suggest either reversing it (lower than each opponent) or setting a number (seven or more cards).
Tempting Offer - This seems pretty weak. At best it mills 7 and discards 3 cards. Consider Wistful Thinking, which is a common.

Trace100
Kheldrim Wolfsong - "Tap target creature" is a bit out-of-color for green, though it has been done, so could be overlooked.
Wolfsong Ranger - I'd probably put that at uncommon, or even a common by adding "another target creature".
True-Shot Archer - Specific enough that it need only be uncommon. Most other scenarios (without fliers) it's a 2/3 flash.
Elvish Levitator - I don't think I could condone a "Levitator" outside blue.
The rest seem okay to me. Maybe a few tweaks based on how you want the to come out as a whole.

Decembra
I think there's far too much potential for problems here, like plotting a second card on top, and the fact that additional rules that cover this aren't very apparent, nor provided by the card. Among other, various things. Additionally, I think it might be a bit wordy, i.e. it probably allows little room for other things. Personally, I'd axe this and just make it Miracle.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sun, 2013-08-25 23:49
Trace100
Trace100's picture

@Anuttymous Thanks for your thoughts I do think Kheldrim Wolfsong would make a good Green/White creature and I did think about making Elvish Levitator Green/Blue though I wanted some synergy between them. So if I made them different color combos that would be fairly hard to do. Also all Elf lords so far have just been green (Well by Elf lord I mean creatures with other Elf creatures you control get +1/+1) so I wanted to stay in that vain.

As for Wolfsong Ranger I like the idea of her being able to grow stronger by herself so I think I will keep it as is but. I think you are right about True-Shot Archer I will try to do something to make it worth its rarity or lower it to uncommon.

Mon, 2013-08-26 01:35
Decembra
Decembra's picture

@Anuttymous - Pat/Trace: Well, the other option was that the effect didn't end when the plotted card is moved. But then shuffling becomes awkward... I'll think about what I can do to iron things out, but here's some examples for those who asked:

Faking Ill 1 mana symbolWhite mana symbol
Sorcery Common
Plot 2 mana symbolWhite mana symbol (2 mana symbolWhite mana symbol: Put this card from your hand on top of your library, revealed. If you would draw it, you may cast it without paying its mana cost instead. If you do, draw a card.)
You gain 4 life.
“Y-you poisoned me?! I feel... Strong as an ox!”

Surveil Blue mana symbol
Sorcery Common
Plot Blue mana symbol (Blue mana symbol: Put this card from your hand on top of your library, revealed. If you would draw it, you may cast it without paying its mana cost instead. If you do, draw a card.)
Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle his or her library.
Luck favors the most prepared.

Signed Fate 2 mana symbolBlack mana symbol
Sorcery Common
Plot 2 mana symbolBlack mana symbol (2 mana symbolBlack mana symbol: Put this card from your hand on top of your library, revealed. If you would draw it, you may cast it without paying its mana cost instead. If you do, draw a card.)
Target creature gets -4/-4 until end of turn.
A death threat from the ? is more like a notice.

Hidden Geyser Red mana symbol
Sorcery Common
Plot Red mana symbol (Red mana symbol: Put this card from your hand on top of your library, revealed. If you would draw it, you may cast it without paying its mana cost instead. If you do, draw a card.)
Hidden Geyser deals 2 to target creature or player.
“Don’t come any closer! Eh, I warned you...”

Feign Death 1 mana symbolGreen mana symbol
Sorcery Common
Plot 2 mana symbolGreen mana symbol (2 mana symbolGreen mana symbol: Put this card from your hand on top of your library, revealed. If you would draw it, you may cast it without paying its mana cost instead. If you do, draw a card.)
Return target creature card from your graveyard to your hand.
“Ugh!! Ohh! Ahhh . . . Psst! Are they gone?”

EDIT: Quick fix - Surveil should cost Blue mana symbol normally.

Mon, 2013-08-26 03:09
Eris Omnisciens
Eris Omnisciens's picture

@Decembra
As a forethought for Plot, you probably should ditch the "face-up" clause and instead say that they have to cast it without it touching their hand. With shuffling effects like Surveil, it can get messy, as there are no rulings on things like this as of now.

Faking Ill: Although Plot is a good idea, I don't feel it works very well on this card. 3-mana delayed 4 life gain isn't extremely impressive.
Surveil: Hmm, the shuffling is very relevant. Azorius Charm, other people's ploys... good stuff.
Signed Fate: Eh, it's okay. Draft-only, but definitely good removal for draft.
Hidden Geyser: I like it, at least. Others may feel torn over it.
Feign Death: I generally don't like card fetch effects, but others may enjoy it.

nolite rem conficere

Mon, 2013-08-26 04:10
Decembra
Decembra's picture

@Eris: Thanks for the feedback! Hidden Geyser is also one I feel torn over, even though I made it. Thinking of it in mono-red burn or even Storm decks, I get the chills. As for the life gain on Faking Ill, I'll bump it up to 5 life for now, which will be impressive because I'm considering a theme of life total matters in White mana symbol.

As an alternative:

Keyword Name: Plot
Plot <cost> ({param1}: Reveal this card from your hand, then put it on top of your library. Whenever you draw a card with the same name as this, you may cast it without paying its mana cost.)

Additional Rules:

Functions more like Miracle combined with Ripple. The Plot costs would definitely always be greater for this version.

EDIT: But there are some things I dislike about the alternate version.
1. You no longer cast the Plot spell from your library (Melek, Izzet Paragon).
2. I can no longer use "As long as the top card of any library is revealed" as a synergistic/hoser mechanic.
3. Effects as seen on Time Ebb and Panglacial Wurm don't look as interesting.