The Wonderful, All-Encompassing Card Clinic

continued...
Thu, 2013-07-11 05:02
Sewn-Eye
Sewn-Eye's picture

@ThisisSakon - Raznaak's right. This is literally worse than a card that cantrips and does nothing else (not even Reach Through Mists is that bad; at least it's Arcane). One mana of any color to draw a card is completely unplayable. And Burning Tongue doesn't even do that.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Thu, 2013-07-11 05:37
ThisisSakon
ThisisSakon's picture

Well, I didn't want it to be a break out card, but.... Eh

Burning Tongue Red mana symbolRed mana symbol
Instant Blue mana symbol
Draw two cards unless an opponent has ~ deal 4 damage to him or her.
"May your acrid words stain your mouth with an unquenchable thirst." - Erik AEther

Is this one any better?

Thu, 2013-07-11 11:15
ArcAngle

Two cards to be evaluated:

Sunlord Dyson 1 mana symbolGreen mana symbol
Legendary Creature - Centaur Rare
White mana symbol: Target creature gains vigilance until end of turn.
Blue mana symbol: Target creature gains hexproof until end of turn.
Black mana symbol: Target creature gains deathtouch until end of turn.
Red mana symbol: Target creature gains trample until end of turn.
Green mana symbol: Target creature gets +1/+1 until end of turn.
2/2

Lotus Ring 5 mana symbol
Artifact Mythic Rare
Domain — Tap symbol: Add 1 mana of each color a land with a basic land type you control could produce to you mana pool.

Spoiler:

Thu, 2013-07-11 20:24
Neottolemo
Neottolemo's picture

Tendrils of Delusions 2 mana symbolBlack mana symbolBlack mana symbol
Sorcery Uncommon
Tendrils of Delusions deals 2 damage to target creature or player and you gain that much life.
Replicate—Exile the top three cards of your library. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

What do you think about this?

Thu, 2013-07-11 20:34
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Concerning Tendrils of Delusions: Wow, that's what I call broken. Easily castable on turn 1 in Vintage at least (Dark Ritual says hi), just exile 27 cards of your library for instant win (you can even create a few additional copies to ignore counters).. (Even if not on turn 1, this will simply always finish off your opponent instantly in Constructed)

Thu, 2013-07-11 21:03
Sewn-Eye
Sewn-Eye's picture

I'd up its casting cost to 3 mana symbolBlack mana symbolBlack mana symbol and change its replicate cost to "Exile four black cards from your graveyard."

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Thu, 2013-07-11 23:11
Anuttymous
Anuttymous's picture

ThisisSakon
Burning Tongue - The two mana version is definitely good. I'd love that card.

ArcAngle
Sunlord Dyson - Seems okay, but it's very difficult to tell. For example, I can see it being one of the most powerful Commanders ever. It could even be powerful in a three color constructed deck. It would need to be tested in various environments.
Lotus Ring - Need only be rare and/or 4 mana symbol mana. The wording is a bit awkward, but I can't think of a much better way.

Neottolemo
Tendrils of Delusions - Really, really strong, as you can just take out most your library and target a player for lethal. A few possible fixes: only target creatures, change the replicate cost to something that isn't easily available early, or change the numbers around. I may suggest mixing some of those fixes, e.g...

Tendrils of Delusions 1 mana symbolBlack mana symbol
Instant Blue mana symbol
Replicate--Exile a black card from your graveyard.
CARDNAME deals 1 damage to target creature and you gain 1 life.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2013-07-11 23:53
ArcAngle

@Anuttymous:
I was concerned about Dyson's Power level to. I'm changing him thus:

Sunlord Dyson 1 mana symbolGreen mana symbol
Legendary Creature - Centaur Rare
1 mana symbolWhite mana symbol: Target creature you control gains lifelink until end of turn.
2 mana symbolBlue mana symbol: Target creature you control gains hexproof until end of turn.
2 mana symbolBlack mana symbol: Target creature you control gains deathtouch until end of turn.
1 mana symbolRed mana symbol: Target creature you control gains trample until end of turn.
1 mana symbolGreen mana symbol: Target creature you control gets +1/+1 until end of turn.
2/2

Is this a more interesting/powerful version of Lotus Ring?

Lotus Ring 4 mana symbol
Artifact Mythic Rare
Domain — Tap symbol: Add 1 mana of any color to you mana pool for each basic land type you control.

Some of the other people I show it to thought the limitation that it only produced the mana types that you already had was holding it back.

@Neottolemo:
I like the idea of non-mana replicate costs, but the others are right about it letting you the game.
I'd consider something like this:

Tendrils of Delusions 2 mana symbolBlack mana symbolBlack mana symbol
Sorcery Uncommon
Tendrils of Delusions deals 2 damage to target creature or player and you gain that much life.
Replicate—1 mana symbol, Exile the top four cards of your library.

Spoiler:

Fri, 2013-07-12 01:11
Anuttymous
Anuttymous's picture

Sunlord Dyson - That much wording can't look friendly on a card. the original might've been okay.
Lotus Ring - The restriction isn't holding it back, it just makes it less Lotus-ey.

Anuttymous the Gathering
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Sat, 2013-07-13 20:03
Kiku
Creative Direction Award
Kiku's picture

After seeing the interesting design space of Artificer's Hex from M14, I was inspired to create a card of my own in the same vein...

text version
Imbibe with Poison 1 mana symbolGreen mana symbol
Enchantment - Aura Blue mana symbol
Flash
Enchant equipment
Creatures equipped with enchanted equipment have deathtouch.
Few have learned the secrets of Serah Faleurs blade. None have lived to tell the tale.

Render

notes
I decided to add flash onto this card since it would end up being very narrow. This should help it create more interesting interactions, as well as let if fit better into the fantasy idea of empowering your weapon with poison from a spider or something of that nature.

My Hub
I really hate Mythic Rares...
TRUE WEEB ANIME OR NO ANIME AT ALL
NO TOLERANCE FOR WIMPY FALSE ANIME
School Days taught me everything I need to know about relationships

Sat, 2013-07-13 22:39
Anuttymous
Anuttymous's picture

That looks fair. I'd say just one mana though. It requires two things (equipment and creature holding equipment) and then is only a trick once - afterwards you see the deathtouch coming.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Sun, 2013-07-14 02:35
Sewn-Eye
Sewn-Eye's picture

Looks fine, though imbibe is a verb that means "to drink".

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Sun, 2013-07-14 04:02
Raznaak
Raznaak's picture

Maybe "Imbue"?

Sun, 2013-07-14 15:19
master creator
master creator's picture

@Kiku: Imbue sounds much better for sure and makes more sence other than that quite nice

Also a few random ideas

Cards
Hive Transmitter 3 mana symbol
Tribal Artifact-Sliver Equipment Red mana symbol
Equipped creature is a sliver in addition to it's other types
Other sliver creatures you control have all abilities of the equipped creature
Equip 3 mana symbol

Hivemaster White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Legendary Creature-Human Sliver M Mana for MTG Extra
Humans you control are slivers in addition to thier other types
Slivers you control are humans in addition to thier other types
3/3

Evasive Gatebreaker White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Creature-Human Blue mana symbol
Humans you control have gatewalk
3/3

Evasive Miner 3 mana symbolWhite mana symbolWhite mana symbol
Creature-Human Blue mana symbol
Humans you control have mountainwalk
3/3

Evasive Bogster 3 mana symbolGreen mana symbolGreen mana symbol
Creature-Human Blue mana symbol
Humans you control have swampwalk
3/3

Evasive Diver 3 mana symbolRed mana symbolRed mana symbol
Creature-Human Blue mana symbol
Humans you control have islandwalk
3/3

Evasive Explorer 3 mana symbolBlack mana symbolBlack mana symbol
Creature-Human Blue mana symbol
Humans you control have plainswalk
3/3

Evasive Axeman 3 mana symbolBlue mana symbolBlue mana symbol
Creature-Human Blue mana symbol
Humans you control have forestwalk
3/3

Evasive Tomb-Delver 5 mana symbol
Creature-Human Red mana symbol
Humans you control have non-basic landwalk
3/3

hey everone im back Big smile

Sun, 2013-07-14 17:17
Anuttymous
Anuttymous's picture

Hive Transmitter - This card seems pointless. Why do you have a non-Sliver card in your deck, if the only way to make it work is via a rare artifact. I guess it would be minorly useful in limited, but even then it's too expensive. This should do more.
Hivemaster - I think this may only be useful as a Commander. Also, you can get away with it being a 7/7 considering the other 5-mana slivers.
Evasive cycle - This is a whole bunch of cards that seem fairly narrow, too expensive to be of much use, and will simply take up design space. Giving one tribe access to every type of landwalk is just a waste of design space. I'd suggest doing a looser cycle with more variation.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Sun, 2013-07-14 23:00
crazy_carppy

Need help with a card folks, obviously.
I have no idea how to cost this sorcery, and need to decide if the cards remain exiled,
Or end up in the graveyard.

No names yet
Sorcery, rare.
Target player exiles all permanents they Control. Then they reveal cards from
The top of their library until they have revealed a number of permanents equal to the number exiled.
They put the revealed permanents into play tapped, and all other revealed cards onto their library.
They shuffle their library and put all Of the exiled cards into their graveyard.

Basically it swaps all of the permanents for random ones from the library.

Sun, 2013-07-14 23:04
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@crazy_carppy: Hey, that sounds pretty much like Warp World Winking smiley

Sun, 2013-07-14 23:24
crazy_carppy

Very similar!
Mine only targets one player, actually gets rid of the current perms, and guarantees thebsame number Of perms will be gotten.
3RRR?

Mon, 2013-07-15 00:56
Anuttymous
Anuttymous's picture

I would suggest nonland, as it simply just takes too long otherwise, example Scrambleverse. Otherwise seems okay, though you want to be careful how well it fits on a card. 3 mana symbolRed mana symbolRed mana symbolRed mana symbol seems good too.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Tue, 2013-07-16 06:14
master creator
master creator's picture

Okay a follow up fixed set of cards as for the evasive cycle it will be a vertical cycle

Evasive Cycle
Evasive Guide White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Creature-Human M Mana for MTG Extra
Humans you control have basic landwalk
3/3


should this just be unblockable currently the only time this isn't relevant is against Gate decks


Evasive Tomb-Raider White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Creature-Human Red mana symbol
Humans you control have non-basic landwalk
3/3


One of two returning card from the originals probably not rare worthy but I'm not sure


Evasive Gatestalker White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Creature-Human Blue mana symbol
Humans you control have gatewalk
3/3


obviously the second returning card this might be common but again not sure


Evasive Thrill Seeker White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Creature-Human Colorless mana symbol
Humans you control have legendary landwalk
3/3


With the return of legendary lands comes te return of legendary landwalk this one is probably too weak to warrant The 5 color cost

the other cards
Hive Transmitter 2 mana symbol
Artifact-Equipment Blue mana symbol
Equipped creature and each creature that shares a creature type with it are slivers in addition to their othe types
Sliver creatures you control have the abilities of equipped creature
Equip 3 mana symbol


still very similar to the original but is cheaper to play and has a little extra oomph


Hive Master White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol
Legendary Creature-Human Sliver Red mana symbol
Sliver creartures you control are humans in addition to thier other types
Human creatures you control are slivers in addition to thier other types
Slivers you control have 3 mana symbol, sacrifice this creature: Search your library for a human or a sliver, reveal it, an put it into your hand, then shuffle your library
3/3


I think that last ability should give it that oomph and playability it was lacking as well as make it seem more like a sliver then some crazy mutant

hey everone im back Big smile

Tue, 2013-07-16 07:19
Anuttymous
Anuttymous's picture

Evasive cycle - A cycle of five color cards that all do such narrow things... Let me just compare it to Sun Quan, Lord of Wu. This in nearly all circumstances makes all your creatures unblockable, however it doesn't require every color of mana and it grants its bonus to everything, not limited to one type. If you want a more recent example, Bellowing Tanglewurm gives all green creatures you control intimidate, which means unless you're against green, you're unblockable (statistically, that'd be 1 in 5 times).
What I'm saying is you're making cards that are far too difficult to cast, but don't give anywhere near what you pay for them. If I may...

Evasive Man 2 mana symbolBlue mana symbol
Creature - Human Red mana symbol
Other human creatures you control get +1/+1 and can't be blocked.
2/2

I'm fairly confident in that this could be printed by Wizards and I'm sure many people would see this as an okay card (maybe a little too strong).

Hive Transmitter - Making all with the same time seems a bit too tricky for memory purposes. How about just making it cost 2 mana symbol to cast and 1 mana symbol to equip and then an uncommon with "Equipped creature is a Sliver in addition to its other types." and "Other Sliver creatures you control have the abilities of equipped creature."

Hive Master - This seem cool, although I still think it should be at least a 5/5.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Tue, 2013-07-16 07:38
master creator
master creator's picture

You are probably right about the evasive cycle will most likely get dropped
I am worried about putting hive transmitter any lower to avoid turn three Invisible Stalker with a Hive Transmitter resulting in a quite unfun game
Are you sure that Sliver Master wouldnt be too good as a 5/5

EDIT: actually I am gonna drop the evasive cycle and do a cycle of human lords at Blue mana symbol

cycle
Pilot Trainer 2 mana symbolBlue mana symbol
Creature-Human Blue mana symbol
Flying
Other Human creatures you control get +1/+1 and gain Flying
2/2

Rage Trainer 2 mana symbolRed mana symbol
Creature-Human Blue mana symbol
Haste
Other Human creatures you control get +1/+1 and gain haste
2/2

Personal Trainer 2 mana symbolGreen mana symbol
Creature-Human Blue mana symbol
Trample
Other Human creatures you control get +1/+1 and gain Trample
2/2

Knight Trainer 2 mana symbolWhite mana symbol
Creature-Human Blue mana symbol
Vigilance
Other Human creatures you control get +1/+1 and gain vigilance
2/2

Siphon Trainer 2 mana symbolBlack mana symbol
Creature-Human Blue mana symbol
Lifelink
Other Human creatures you control get +1/+1 and gain lifelink
2/2

hey everone im back Big smile

Tue, 2013-07-16 07:40
Anuttymous
Anuttymous's picture

Shadow Sliver says it doesn't care for a two-card combo that gives all your cards unblockable. Slivers in general tend to be unfun when used. Hive Transmitter will at least give some awesome variance. Besides, it requires you to be running a non-Sliver card in your deck and then draw them both before anything can even happen.
As for a 5 mana 5/5, have you seen Fusion Elemental? It's an uncommon! Also, consider the other three big'ns. They're all 7/7s! Yours could easily be a 7/7.

That human cycle is great. That'd be really good for the set.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Tue, 2013-07-16 13:09
Neottolemo
Neottolemo's picture

I opted for ArcAngle's version of Tendrils of Delusions, but I made it only target players. So now it's:

Tendrils of Delusions 2 mana symbolBlack mana symbolBlack mana symbol
Sorcery Uncommon
Tendrils of Delusions deals 2 damage to target player and you gain that much life.
Replicate—1 mana symbol,Exile the top three cards of your library. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Also, which colors and which cost should this card have? I'm having a bit of trouble here... I'd like the red to stay, though.

Dr. Watts White/black mana symbolRed mana symbol
Legendary Creature - Human Rare
At the beginning of your upkeep, put a -1/-1 counter on Dr. Watts unless you pay 1 mana symbol and 2 life or discard a card at random.
Haste
Tap symbol: Target opponent draws two cards, then discards a card at random and loses 2 life.
Tap symbol: Target opponent discards two cards at random, then draws a card and gains 4 life.
2/2

And... is this balanced?

Franti 1 mana symbolBlack mana symbolRed mana symbol
Legendary Creature - Human Rogue Rare
When Franti leaves the battlefield, put a -1/-1 counter on each creature.
Tap symbol: Franti deals 1 damage to target creature. That creature attacks this turn if able.
Tap symbol, Put a -1/-1 counter on each other creature you control: Franti deals 3 damage to target player.

Tue, 2013-07-16 21:57
Bobthe6th

Nothing stops you from equipping hive transmitter to a sliver... Suddenly, any of the +1/+1 slivers can become sliver legion. heck, drop it on the poisonous sliver and you can start oneshoting people. I would suggest that just making it a 0 cost artifact that equips for 0 and makes the creature a sliver would do fine. Tons of things have issues when mass replicated.(but it on a master splicer. all slivers summon a golem when they come into play, and give all golems +1/+1).

Tue, 2013-07-16 22:37
Anuttymous
Anuttymous's picture

Neottolemo
Dr. Watts - I'm confused. I don't know what this card does. Too many sentences that all sound the same. Draw cards discard cards lose life, you, your opponent. What is going on...? I'd suggest streamlining this a lot. Maybe just have a simple, mirrored ability, one for you in your upkeep, one that you can tap and hit the opponent with. Also, nothing too strong on something with converted mana cost of 2.
Franti - Again, too many abilities. Should be concise in what it does/can do. Also, depending on the P/T, it's probably okay, although the final ability hitting for 3 is a bit much. I'd suggest only hit for 2 damage.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Wed, 2013-07-17 00:03
Decembra
Decembra's picture

Can somebody help me achieve this combination?

Viperflex Green mana symbol
Instant Red mana symbol
Target attacking creature you control deals combat damage to defending player. Then, remove that creature from combat. (Damage dealt this way is calculated as though the creature wasn’t blocked.)
"Come at me you snake! I can keep fi-"

COMBO WITH

If a creature you control would deal combat damage to a player, put a Loyalty counter on CARDNAME.

Wed, 2013-07-17 00:48
Anuttymous
Anuttymous's picture

It seems okay. The wording is unusual though. How about...

Viperflex Green mana symbol
Instant Red mana symbol
You may have target attacking creature assign its combat damage as though it weren't blocked this turn. Prevent all combat damage that would be dealt to it this turn.

Both those effects work in green, see. Difference is you couldn't cast this in response to Azorius Charm, for example. You could possibly even drop it to uncommon, depending on how good it is in constructed.

Anuttymous the Gathering
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Wed, 2013-07-17 05:20
Decembra
Decembra's picture

@Anuttymous: Thanks for the feedback. I thought of that as the backup plan - Rhoxform. But I'm hoping for Viperflex to make a huge impact on its own by flicking the combat damage through, as you say, in response to Azorius Charm and the like. The casting cost will probably-definitely be altered since it's a damn powerful effect, potentially breakable from the get-go, but does it work? Is it clear how it works? (It counts double strike in the damage, and other stuff like that)

Wed, 2013-07-17 05:38
Anuttymous
Anuttymous's picture

I don't know that it does work, because combat damage with first or double strike happens in two completely different steps. I don't think you could really make it work.

Anuttymous the Gathering
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Wed, 2013-07-17 13:38
Neottolemo
Neottolemo's picture

Dr. Watts has been streamlined a bit. I also removed Franti's leaves-the-battlefield ability and depowered the deals-damage-to-a-player ability. Now they look like this.

Dr. Watts 1 mana symbolRed mana symbolRed mana symbol
Legendary Creature - Human Rare
Haste
Tap symbol: Target player discards two cards at random, then draws a card.
2/3

Franti 1 mana symbolBlack mana symbolRed mana symbol
Legendary Creature - Human Rogue Rare
Tap symbol: Franti deals 1 damage to target creature. That creature attacks this turn if able.
Tap symbol, Put a -1/-1 counter on each other creature you control: Franti deals 2 damage to target player.
3/2

Dr. Watts's removed abilities gave me ideas about other cards.

Dr. Rosalene 3 mana symbolBlue mana symbol
Legendary Creature - Human Rare
Tap symbol: Target player draws two cards, then discards a card at random.
4/3

Mind Bleed 3 mana symbolBlack mana symbolBlack mana symbol
Enchantment Rare
Whenever a player draws a card, that player loses 2 life.
Whenever a player discards a card, that player gains 4 life.

Wed, 2013-07-17 19:22
Anuttymous
Anuttymous's picture

Dr. Watts - Definitely better, but I'd be careful with the ability. Forcing someone to discard two cards at random for just one card is quite powerful when you can do it every turn. Think how much you can kill an opening hand, and just imagine if they've had to mulligan. Maybe discard one card at random and then draw a card. Can be usable on yourself to cycle a bad top deck then.
Franti - Seems better, however I'm still uncertain on the second ability. It kinda reads like "Tap symbol: CARDNAME deals 2 damage to target player. Activate this ability only if you control no other creatures."
Dr. Rosalene - Seems okay, although I might make it weaker. A 4/3 for 3 mana symbolBlue mana symbol isn't right. Blue shouldn't get higher than a 3/3 for 3 mana symbolBlue mana symbol. Maybe 2 mana symbolBlue mana symbolBlue mana symbol, or just make it three mana 2/3 as well? Kinda like a cycle with Dr. Watts?
Mind Bleed - Seems well balanced, and it's an awesome effect. I like it.

Anuttymous the Gathering
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Thu, 2013-07-18 04:36
ThisisSakon
ThisisSakon's picture

How powerful/good/boring is this card:

Lava Trap Red mana symbol
Enchantment Blue mana symbol
A deck can have any number of cards named Lava Trap.
Red mana symbol, Sacrifice Lava Trap: Lava Trap deals 1 damage to target player, then 1 damage to that player for each permanent you control named Lava Trap.
"I'm not sure what's more fun, setting them up or watching the traps do their job." - Erik AEther

Thu, 2013-07-18 10:43
doc_T

What do you think of this Sweet Lady?

Imara, Incarnation of the Phoenix Red mana symbolRed mana symbol
Legendary Creature - Human Shaman Red mana symbol
Red Instant and Sorcery spells you cast cost 1 less to cast.
Whenever you cast a red Instant or Sorcery spell, but an Ash counter on Imara. Then if Imara has four or more Ash counters, transform it.
2/2
////////////////////////////////////////
Imara Incarnated (Red mana symbol)
Legendary Creature - Phoenix
Flying, Haste
Imara Incarnated’s power and toughness is equal to the number of Instant and Sorcery cards in your graveyard.
*/*

Thu, 2013-07-18 12:39
ArcAngle

@ThisisSakon: That is too powerful and too boring. The "A deck can have any number" clause ruins it, as people would play absurd amounts of this card and little else to ensure they get the most out of it, leading to very repetitive game play, eg: doing nothing put playing Lava Traps then popping them all at once for the kill. Without that clause it's an interesting build around me uncommon.

@doc_T: I like the flavour on her. I think she is a little undercosted as Red doesn't normally get 2/2s for 2 especially with a pair of very nice advantages. I'd either raise her cost to Red mana symbolRed mana symbolRed mana symbol or lower her power and/or toughness. I'm not sure if her phoenix side needs haste.

Spoiler:

Thu, 2013-07-18 17:51
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Imara: Comparing to Goblin Electromancer it's easily costed fine - and yeah, haste on the night side is pretty useless (it's still the same permanent when it transforms, so there is no summoning sickness). That aside, awesome flavor Big smile

Thu, 2013-07-18 20:03
Anuttymous
Anuttymous's picture

ThisisSakon
Lava Trap - Just go through it in your head... Turn 1 Mountain, Lava Trap. Turn 2 Mountain, 2 Lava Traps. Turn 3 Mountain 3 Lava Traps. That'll be your starting hand gone. So, turn 4 sacrifice one for 6 damage, then another for 5, and another for 4. That's 15 damage. Turn 5, sacrifice the last three for 3, 2, 1, making 21 damage. This is a deck that would almost always win by turn 5, meaning every other deck in the format has to either gain some life (and even then it only get the another turn unless they gain a whole tonne of life), or has to win before opponent's turn 5. I.E. The card warps the format.
As a fix, you could make it only hit creatures, but then it becomes bad. Maybe hit creatures and players and simply remove the "any number in a deck" clause.

doc_T
Imara, Incarnation of the Phoenix - The haste on the reverse side is unnecessary, but other than that it seems okay. You'd need to test it as a Commander and in a standard environment, but it seems fine.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Thu, 2013-07-18 21:03
Vulgard
Vulgard's picture

Please, tell me - are these cards balanced and what would you change?

Squire of the Red Spear 2 mana symbol White mana symbol

Creature - Human Knight Uncommon

Flanking
Whenever a creature dealt damage by ~ this turn dies, add Red mana symbol to your mana pool.

2/2

Knight of the Red Spear 2 mana symbol White mana symbol White mana symbol

Creature - Human Knight Rare

Lifelink, intimidate
Knights you control have haste.

3/3

Thu, 2013-07-18 21:19
Sgt Failure
Sgt Failure's picture

How does this look for a card:

Solar Scorch Red mana symbol
Instant Colorless mana symbol
Solar Scorch deals 1 damage to target creature or player.
Linger (When this spell card is put into a graveyard after resolving, you may return it transformed to the battlefield. If you do, attach it to a suitable target.)

////////

Alive In Ashes (Red mana symbol)
Enchantment - Aura
Enchant creature
Red mana symbol: Alive in Ashes deals 1 damage to enchanted creature.


Render


Would it work for a common, or should I make it uncommon? Also, how does the wording on the keyword look, as it is adapted somewhat of haunt.


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Thu, 2013-07-18 21:49
Vulgard
Vulgard's picture

I think it is balanced for a common, i'd even say it's a little underpowered. But it's okay - common. Anyway, i still want to hear opinions about my cards. Btw - Failure, the wording is good but the "suitable" word was never used by Wizards... It is such a late hour, so I don't want to think about it right now.

Thu, 2013-07-18 21:57
Anuttymous
Anuttymous's picture

Vulgard
Squire of the Red Spear - Adding mana to your mana pool that's pretty much only usable during the combat damage step is not good, and definitely not worth it on a 3 mana 2/2 that's an uncommon. Also, white shouldn't really be getting mana abilities. Maybe gain life when it kills something? 4 life would probably be good for an uncommon.
Knight of the Red Spear - White doesn't get haste. Giving Knights you control first strike would probably be better.

Sgt Failure
Solar Scorch - Firstly, definitely an uncommon. It has the ability to take out 2 creatures, which is always at least uncommon - see Forked Bolt. Secondly, I had something similar to this, but using flip cards (before DFC came out). Mine was just "Then flip this and put it onto the battlefield." Yours would be transform rather than flip. As an Aura, if it would enter the battlefield, you choose what it enters attached to, so you don't need the "attached to target creature" part.
[edit]If your keyword is intending to go on creatures to return them, then ignore my comment. What you've got is fine, though you can still chop the "attached to target creature" part.[/edit]

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Thu, 2013-07-18 22:04
Daij_Djan
Moderator Best Set of 2016
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@Vulgard: Given mana empties from your pool when phases end, I'm not sure Squire of the Red Spear ability will matter often. Also it looks a little weird in white. Knight of the Red Spear's haste granting however is definitely out of color.

@Sgt Failure: Power looks fine and mechanic quite interesting as well (even if I'm a little unsure about turning all of them into auras).. Wording.. Looking at haunt, I'd propably just say (maybe using a variable for "creature" - or change to "Linger on <foo>", maybe?):

Linger (When this spell card is put into a graveyard after resolving, you may return it transformed to the battlefield, attached to target creature.)

Thu, 2013-07-18 22:10
Vulgard
Vulgard's picture

Well, the Red Spear is a WR knigthood order, but i didn't know that mana from your mana pool when steps and phases end. New version:

Squire of the Red Spear 2 mana symbol White mana symbol

Creature - Human Knight Uncommon

Flanking
Whenever a Knight you control attacks, you gain 1 life.

2/2

Knight of the Red Spear 2 mana symbol White mana symbol White mana symbol

Creature - Human Knight Rare

Lifelink, intimidate
Whenever a Knight you control dies, you gain life equal to its power plus its toughness.

3/3

Lifelink, intimidate

Fri, 2013-07-19 05:44
Bobthe6th

So going to be making a basic tribal and token focused set, and I made up a keyword.
This sound reasonable?
Reincarnate(you may cast this card from your graveyard by paying its mana cost and sacrificing a creature token that shares a type with it and has the same power and toughness.)

It is supposed to represent how any knight token could happen to be a "knight of honor" that is a 2/2 vigilance and protection from red and black, for 1 mana symbolWhite mana symbolWhite mana symbol. prevents some abuse, and will only go on really archetypal creatures.

Fri, 2013-07-19 06:32
Anuttymous
Anuttymous's picture

Vulgard - Those versions definitely seem better. Test them to see if there's any improvements you can add, also. Perhaps giving them both first strike as well or something.

Bobthe6th - Reincarnate is very specific. I mean, it's just not worth keywording as if it turns up often enough that it could be a keyword then something's awry. I was happy until I got to the word token. If you chop everything from token onwards, that could be a fun mechanic, usable on instants and sorceries as well.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Fri, 2013-07-19 08:02
Vulgard
Vulgard's picture

I've got another card, can you please tell me what's wrong?

Broken Thoughts Black mana symbolBlue mana symbol

Sorcery Uncommon

Choose a card type, then target opponent reveals his or her hand. That player loses 2 life for each card of the chosen type in his or her hand.

Fri, 2013-07-19 15:47
Sewn-Eye
Sewn-Eye's picture

I might cost it at 1 mana symbolBlack mana symbolBlue mana symbol, but otherwise it looks pretty all right.

It kind of reminds me of Search Warrant, which I've always liked.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Fri, 2013-07-19 16:18
Vulgard
Vulgard's picture

Another ones, now something for red.

Magma Eruption 1 mana symbolRed mana symbolRed mana symbol

Sorcery Common

~ deals 2 damage to each creature. Tap each creature dealt damage this way.

Volcanoes Whisperer 3 mana symbolRed mana symbol

Creature - Elemental Wizard Rare

~ costs 1 mana symbol less to cast for each red spell you've cast this turn.
Haste
Tap symbol: ~ deals 3 damage to target creature or player.

2/2

Fri, 2013-07-19 16:53
master creator
master creator's picture

Magma Euruption: Compared to Comet Storm which is a mythic which for the same mana deals 1 damage to a target creature this is definitely too powerful for common
Volcanoes Whisperer: Lightning Bolt on a stick... This needs to cost more with it bring very easy to make that Red mana symbol to cast

Also a card of my own devising

Cloak of Shadows 2 mana symbolBlack mana symbolBlue mana symbol
Legendary Artifact-Equipment Red mana symbol
Equipped creature can't be blocked
Equip 1 mana symbolBlue/black mana symbolBlue/black mana symbol

Sword of Shadows 1 mana symbolBlue mana symbolBlack mana symbol
Legendary Artifact-Equipment Red mana symbol
When equipped creature deals combat damage to a player, you may draw a card
Equip Blue/black mana symbolBlue/black mana symbol

Helm of Shadows Black mana symbolBlue mana symbol
Legendary Artifact-Equipment Red mana symbol
Equipped creature has Shroud
Black mana symbolBlue mana symbol: If you control artifacts named Helm of Shadows, Sword of Shadows, and Cloak of Shadows put a 3/3 Legendary Shade spirit token named Master of Shadows into play and equip those Equipments to it
Equip Blue/black mana symbol

Based off the Kaldra cycle

hey everone im back Big smile

Fri, 2013-07-19 18:01
Sewn-Eye
Sewn-Eye's picture

@Vulgard - Comet Storm's power lies in the fact that you can shoot it at your opponents and that it can deal way more damage. At lower costs, X mana symbol spells are almost never as efficient cost-for-cost. Compare Blightning to Rakdos's Return or even simply Shock to Volcanic Geyser.

Anyway, Magma Eruption is fine, though it definitely should be uncommon. Also, "can't block this turn" is more on-flavor than tapping.

Volcanoes Whisperer is definitely way too strong. Just compare it to Lightning Crafter which is a pretty decent card itself.

@master creator of all - Cloak of Shadows is so much worse than Whispersilk Cloak it's not even funny. At least have it grant hexproof and even a small P/T bonus.

Sword of Shadows is so much worse than Mask of Memory, it's not even funny. Perhaps you draw, they discard?

Helm of Shadows is worse than Neurok Stealth Suit.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King