The Wonderful, All-Encompassing Card Clinic

continued...
Sat, 2013-05-18 10:04
Tarvoc
Tarvoc's picture

Thanks.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Sun, 2013-05-19 19:57
Kyoril
Kyoril's picture

Some quick ideas for keywords.

Counter Attack (This creature deals combat damage after creatures without counter attack.)

??? (This creature deals both counter attack and normal combat damage.)

??? (This creature deals both first strike and counter attack damage.)

Do these work, and if so, are they useable for anything? Also, any ideas for names?

Example card for Counter Attack.

Vengeful Goblin 2 mana symbolRed mana symbol
Creature - Goblin Warrior Colorless mana symbol
Counter Attack (This creature deals combat damage after creatures without counter attack.)
Whenever Vengeful Goblin is dealt combat damage, it gets +1/+1 until end of turn.
1/1

Sun, 2013-05-19 21:37
Anuttymous
Anuttymous's picture

Counter attack technically works, although keywording a drawback for (probably) the sole purpose of creating triple strike seems like a bad idea. Also, Vengeful Goblin dies before is gets to counter attack. Generally, it's a 3 mana 1/1 with "Creatures blocking this have first strike". Which is absolutely terrible. The drawback needs to result in a better creature, not a worse one.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Mon, 2013-05-20 03:18
Jasocks
Jasocks's picture

Vengeful Goblin 2 mana symbolRed mana symbol
Creature - Goblin Blue mana symbol
Triple Strike (This creature deals first strike, regular and counter strike damage).
1/1

That would be badass, actually. Give it +1/+1 and suddenly it's dealing 6 damage instead of 3. RUG Enchantments, anyone?

My 'Walker:

Spoiler:

Tue, 2013-05-21 20:25
doc_T

What do you think about this guy:

Avox Forcemage Green mana symbol
Creature - Human Shaman Red mana symbol
When Avox Forcemage enters the battlefield, put a +1/+1 counter on each creature you control.
At the beginning of your upkeep, remove a +1/+1 counter from a creature you control or sacrifice Avox Forcemage.
1/1

Tue, 2013-05-21 20:57
BolasDragon
BolasDragon's picture

Give him an ability that makes people want to keep him on the battlefield or people will just treat this as a Green mana symbol spell that reads "put a +1/+1 counter on each creature you control."

"Think of how stupid the average person is, and realize half of them are stupider than that." George Carlin
"The more I learn about people, the more I like my dog." Mark Twain

Tue, 2013-05-21 23:54
Kyoril
Kyoril's picture

Not sure, but does this mechanic fit into White mana symbolBlue mana symbolBlack mana symbol?

??? (Whenever you gain life, you may discard a card. If you do, draw a card.)

Wed, 2013-05-22 00:17
Anuttymous
Anuttymous's picture

doc_T - Avox Forcemage - The drawback on that seems a bit off in green, to be honest. I also don't know if it's powerful enough to be rare. It's good, but it isn't really massive, and the effect is probably simple enough to hit uncommon. I guess there's no reason it's too good, nor too weak. I'd say it's fair.

Kyoril - That ability actually would fit in every color other than red, however it seems particularly tight. A pseudo-keyword as "??? - Whenever you gain life, [effect]" seems like it would be much better.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Wed, 2013-05-22 20:56
Kyoril
Kyoril's picture

Hmm... I'm looking for a distinctively White mana symbolBlue mana symbolBlack mana symbol mechanic...

What about something like:

??? X (Whenever you sacrifice a creature, you may gain X life or draw a card.)

Wed, 2013-05-22 21:01
Anuttymous
Anuttymous's picture

Sacrificing creatures is really out of white. And being able to gain life isn't in blue. I don't know that there's a sole thing that could fit in white, blue and black. Keep at it, I guess. You can only get closer.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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Wed, 2013-05-22 21:09
Kyoril
Kyoril's picture

To be fair, I could get waaay farther away. But I'll keep poking at it.

In the meantime, would this work for Black mana symbolGreen mana symbolWhite mana symbol?

Decay? <cost> (When this creature dies, you may <cost>. If you do, put the top three cards of your library into your graveyard. Gain one life for each land put into your graveyard this way.)

I'm thinking of changing the cost to one static cost and having the number of cards be variable/static as well.

Wed, 2013-05-22 21:14
Anuttymous
Anuttymous's picture

I'm not sure the cost is needed. Gaining no more an average of 1 life whenever your creature dies isn't impressive, and milling three when it dies is just a powered down and balanced dredge. You could definitely do more with that. Maybe gaining more life? Or return those lands to your hand if they're milled.

Anuttymous the Gathering
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Wed, 2013-05-22 21:18
Tarvoc
Tarvoc's picture

Sacrificing creatures is not really out of color for White mana symbol. There are quite some White mana symbol creatures with sacrifice effects. Of course there aren't as many as in Black mana symbol, but that doesn't make it out of color.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Wed, 2013-05-22 21:18
Kyoril
Kyoril's picture

If I were to return the lands to my hand, would that still be usable in white?

Wed, 2013-05-22 21:19
Tarvoc
Tarvoc's picture

Anuttymous wrote:
I don't know that there's a sole thing that could fit in white, blue and black.

Probably something involving artifacts, or maybe enchantments.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Wed, 2013-05-22 21:23
Kyoril
Kyoril's picture

I don't want to use artifacts, since that was already done with Esper, though enchantments might work. I'll think about it. Thanks for the ideas.

Wed, 2013-05-22 21:50
ThisisSakon
ThisisSakon's picture

The thing I discovered (Mostly thanks to Innistrad) is that an overwhelming amount of spirits exists in White mana symbolBlue mana symbolBlack mana symbol. So if enchantments is not where you want to go, spirits might A happy smile

Wed, 2013-05-22 23:02
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Hey guys, for a possible future set I thought of my own way to make Steamflogger Boss work. What do you think?

Mad Bomb-Tinkerer 2 mana symbolRed mana symbol
Creature - Goblin Rigger Blue mana symbol
AssembleRed mana symbol, Tap symbol, Sacrifice a noncreature artifact: Put a colorless Contraption artifact token with “Red mana symbol, Sacrifice this artifact: It deals 2 damage to target creature or player” onto the battlefield.
2/2

Assembling would always require you to sacrifice some noncreature artifacts, all contraptions could exist as tokens easily.. As (necessary) support, how about cards granting you Material artifact tokens? (Numbers of Mad Bomb-Tinkerer itself aren't balanced.)

Thu, 2013-05-23 11:06
Anuttymous
Anuttymous's picture

There are two recent white creatures that can sacrifice other creatures - Caregiver and Martyred Rusalka.
Lands to hand would work.

Daij_Djan - The problem you have is you're using assemble as a pseudo-keyword, which means it doesn't really exist in card , yet Steamflogger Boss uses the term. Assemble is tricky, as it has to be an action keyword, or potentially activated keyworded ability.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2013-05-23 22:43
Kyoril
Kyoril's picture

While messing around today, I made this card, but I can't figure out how to get it to work.

The Horn of Valere 9 mana symbol
Legendary Artifact M Mana for MTG Extra
The Horn of Valere doesn’t untap during its controller’s untap step.
At the beginning of your upkeep, if The Horn of Valere is tapped, exile a legendary creature you control. If you control no legendary creatures, untap The Horn of Valere.
X mana symbol, Tap symbol: Return X legendary creatures from each graveyard to the battlefield under your control.

I want to reword the activated ability to allow you to pick any X legendary creatures from any graveyard, not X from each.

Also, for anyone who knows where it's from, did I do a good job representing it and its powers? I wanted to make it an equipment to fit the story more, but it took up too much room, didn't really work as well and it didn't seem necessary aside from flavor.

Thu, 2013-05-23 23:05
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Anuttymous: Big thanks, you're obviously absolutely right - how could I miss this..?

Thu, 2013-05-23 23:09
bioplay
bioplay's picture

@Kyoril: I think it would be worded like this:

The Horn of Valere wrote:
X mana symbol, Tap symbol: Return up to X legendary creatures from any number of a graveyards to the battlefield under your control.

I might be wrong, though.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
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Fri, 2013-05-24 00:07
Kyoril
Kyoril's picture

That sounds better than anything I could figure out. Thanks

Fri, 2013-05-24 05:36
ryanninjasheep
ryanninjasheep's picture

Ooh! Ooh! I wanna join!

Lush Wasteland-Mythic
2/W 2/R 2/B 2/U 2/G
T: Add one mana of any color to your mana pool
T, Sacrifice Lush Wasteland: Add 15 colorless mana to your mana pool

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Fri, 2013-05-24 05:55
BolasDragon
BolasDragon's picture

Ryan, just so you know, this is not a contest thread, this is where you bring cards you are trying to fix, the ones you aren't sure are balanced, etc.

"Think of how stupid the average person is, and realize half of them are stupider than that." George Carlin
"The more I learn about people, the more I like my dog." Mark Twain

Fri, 2013-05-24 14:04
bioplay
bioplay's picture

And that is most certainly not balanced. First of all, that sounds like a Land, and lands don't have mana costs. Second, for something to have Tap symbol: Add one mana of any color to your mana pool, it has to have some sort of restriction. For example, even Birds of Paradise has no power, and its more easily targeted by removal than lands. And it's still rare. And if that's an enchantment or artifact, it's still broken. Turn 5 Emrakul anyone? So just no.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
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Fri, 2013-05-24 14:48
Dark Nova
Dark Nova's picture

Anyone have a good keyword suggestion to truncate: "any player may activate this ability." I'm thinking of making a multiplayer centric set, and have some cool ideas for this. First would me mercenary creatures, that could be 'bought' from another player during upkeep. I thought of using 'Mercenary' as the ability, but there are so many other potentials for this than just creatures.

Fri, 2013-05-24 15:16
bioplay
bioplay's picture

@Riptide: Universal?

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Fri, 2013-05-24 19:56
ryanninjasheep
ryanninjasheep's picture

@BolasDragon: Sorry, that was a joke...

@bioplay: 1- It IS a land. I didn't know they weren't supposed to have mana costs. 2- That was the main reason for posting here. I was wondering if anyone had balancing ideas.

Also, nobody has anything to say about the second ability?

EDIT: @Riptide: "Greedy"? I dunno...

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Fri, 2013-05-24 23:26
Sewn-Eye
Sewn-Eye's picture

@Kyoril - The Horn kind of reminds me of Helvault. Can't think of much else to say, unfortunately. It could do with some flavor text, at least. The wording would be, "X mana symbol, Tap symbol:

ryanninjasheep - That's quite powerful. It essentially allows you to convert five of each color of mana into fifteen colorless mana. Channel the Suns lets you go from four (basically) colorless mana to five of each color. Obviously, colored mana is more valuable than colorless mana, but I definitely wouldn't say that it's 1/3 as valuable. Cut it down to ten, and I think it'd be closer to okay, but still kind of... out there.

Anyway, lands can't have mana costs because you can't cast them. They can be played, but they can't be cast. The rules forbid it.

@Riptide - Things shouldn't be keyworded for the sole reason of saving text space. In fact, it's not usually something you should even be seriously considering when you want to keyword something.

And there isn't really a good way to keyword the ability as you want. It might be possible, but it's probably not going to look good.

The problem is, "Any player may activate this ability," is a characteristic of an ability, and not the card. But when you keyword it, it becomes the characteristic of the card.

Here's what it would look like:

unkeyworded
Bloodfang Irregulars 1 mana symbolBlack mana symbolRed mana symbol
Creature — Vampire Mercenary Red mana symbol
Haste, lifelink
Sacrifice a creature: Put a +1/+1 counter on Bloodfang Irregulars and regenerate it. You gain control of it. Any player may activate this ability.
3/3

keyworded
Bloodfang Irregulars 1 mana symbolBlack mana symbolRed mana symbol
Creature — Vampire Mercenary Red mana symbol
Haste, lifelink
Universal (Any player may activate this ability.)
Sacrifice a creature: Put a +1/+1 counter on Bloodfang Irregulars and regenerate it. You gain control of it.
3/3

The keyworded version doesn't make much sense. Since only abilities can be activated and cards aren't abilities, the keyword does nothing.

The only solution I can think of off the top of my head is this: Universal (Any player may activate any of this card's abilities.)

Also, I'd probably try coming up with a better name than universal.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Sun, 2013-05-26 23:46
Tarvoc
Tarvoc's picture

Child of the Firemind 3 mana symbolBlue mana symbolRed mana symbol
Creature - Dragon Uncommon
Flying
Whenever you draw a card, if it's the first card you drew this turn, Child of the Firemind deals 1 damage to target creature or player.
3/3

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Mon, 2013-05-27 07:30
Ely Buendia
Ely Buendia's picture

Render

Mon, 2013-05-27 11:09
Sgt Failure
Sgt Failure's picture

My first impression of Brea is that her ultimate is extremely underwhelming. As you still have to pay costs etc, it feels just not enough ompf.


A card a day keeps the goyf away!

Mon, 2013-05-27 12:02
Ely Buendia
Ely Buendia's picture

@Sgt Failure: How about this?
-7 Loyalty: You get an emblem with “You may cast spells from exile without paying their mana costs.”

Mon, 2013-05-27 12:06
Tarvoc
Tarvoc's picture

Her [-2] is definitely Black mana symbol. Also, her [+1] doesn't synergize well with the other two abilities.

Also, as a rule, a planeswalker's ultimate ability should all but win you the game.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Mon, 2013-05-27 12:23
Ely Buendia
Ely Buendia's picture

@Tarvoc:
+1 Loyalty: Shuffle your library, then draw a card. You may exile that card. If you do, draw another card.
I'll rework the -2 Loyalty ability.

Mon, 2013-05-27 18:40
bioplay
bioplay's picture

@Ely Buendia: Also, Wizards has been discouraging shuffling outside of search cards, as it slows down the game. Think about it. With her you'd be shuffling every turn for 4 turns, maybe more, which is worse than a ramp deck, as ramp decks mainly do it for the first two to three turns of the game. Just something to think about. Also, isn't that the promo art for Fathom Mage?

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Mon, 2013-05-27 21:27
BolasDragon
BolasDragon's picture

Yes, yes it is.

"Think of how stupid the average person is, and realize half of them are stupider than that." George Carlin
"The more I learn about people, the more I like my dog." Mark Twain

Tue, 2013-05-28 15:05
Ely Buendia
Ely Buendia's picture

@bioplay:
+1 Loyalty: Look at the top card of your library. You may put that card into your hand. If you don’t, exile it and draw a card.

@Tarvoc:
I've decided to keep the -2 Loyalty as it is. Instead, I have changed my planeswalker's mana cost to 1 mana symbolBlue mana symbolBlue mana symbolBlack mana symbol.

Tue, 2013-05-28 16:22
Sewn-Eye
Sewn-Eye's picture

@Tarvoc - Child of the Firemind is pretty cool. Most of the time, it'll just be like a better Weed-Pruner Poplar, but at a more appropriate rarity and some nice flavor. Might want to make it a Wizard, though. Or add some flavor text. Or both.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King

Tue, 2013-05-28 17:39
Tarvoc
Tarvoc's picture

@ Sewn-Eye: Thanks. I would actually recommend using Child of the Firemind in combination with effects that give you card at instant speed (e.g. Azorius Charm or Archivist) in order to have it deal damage during your opponents' turns as well.

With this in mind, I think Child of the Firemind is better than Weed-Pruner Poplar, although I agree that it should probably also be Uncommon.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Tue, 2013-05-28 18:36
Dragonslayer495

I'm making a small set about instants and sorceries, with a dream based theme. I'm wondering whether i should use this mechanic and whether these cards are the right power level.
The mechanic is Phantasmal-Whenever this permanent is targeted by a spell or ability, <effect>.
Dreamwater Serpent 3 mana symbolBlue mana symbolBlue mana symbol
Creature-Illusion Common
Phantasmal-Whenever Dreamwater Serpent is targeted by a spell or ability, sacrifice it.
Islandwalk
6/6

Dream Healer White mana symbolWhite mana symbol
Creature-Human Cleric Common
Phantasmal-Whenever Dream Healer is targeted by a spell or ability, you gain two life.
2/2

Tue, 2013-05-28 20:25
Sgt Failure
Sgt Failure's picture

Dragonslayer495: I made a similar approach at first when working with Tales of Aresia (With what finally became the captivating mechanic) but one problem dawned on me, and that is that there are several creatures that can activate their abilities for 0 mana symbol any amount of times each turn, granting you a two card infinite combo in both modern, legacy and vintage. Just a heads up, be careful.


A card a day keeps the goyf away!

Thu, 2013-05-30 16:29
Anuttymous
Anuttymous's picture

Kyoril
The Horn of Valere - The drawbacks on this are so high for such ridiculously narrow gain. I'm not really sure what would make this fair, but for 9 mana it's terrible. I suggest dropping the mana cost, and lessening the drawback. It's powerful, but too narrow to be that expensive and drawback-ridden. Maybe just untap by exiling a legend once?
"Put (up to) X target legendary creature cards in graveyards onto the battlefield under your control."

ryanninjasheep
Not sure what the card type is, though the only thing that fits there is Artifact, really. I might suggest only 10 mana, as ramping from 5 to 15 is pretty good. Also, it seems a bit odd. Not sure where you're aiming this at.

Riptide
The only thing that would work, would be a pseudo-keyword. "Universal - [ability]. Any player may activate this ability."

Tarvoc
Child of the Firemind - This seems perfectly balanced. I can see no problems. I like it.

Ely Buendia
Brea, Decoder of Laws - The shuffling from the +1 Loyalty seems really pointless. Looking at the top and then choosing to exile or draw it is nice. "Look at the top card of your library. You
The -2 Loyalty only specifies that you search, despite each player exiling cards. "Each player (may) exile(s) a card from his or her hand, then search his or her library for a card that shares a type with the exiled card, reveal it and put it into his or her hand. Each player who searched his or her library this way shuffles it."
The -7 Loyalty doesn't allow the use of lands, so you know. "Play card" might be more preferable than "cast spells". If not, it should be "You may cast nonland cards from exile (without paying their mana costs)."

Dragonslayer495
Dreamwater Serpent - Looks absolutely fine to me. Probably uncommon, as a 6/6 Islandwalk would easily ruin in limited. Easily.
Dream Healer - Perfectly fine, I think. Good design, good execution.
Phantasmal as a whole is a cool keyword, though you wanna make sure there's enough targeting in the set.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-06-01 19:06
Kyoril
Kyoril's picture

What about something like this for The Horn of Valere?

The Horn of Valere 4 mana symbol
Legendary Artifact M Mana for MTG Extra
The Horn of Valere doesn’t untap during its controller’s untap step.
At the beginning of your upkeep, if The Horn of Valere is tapped, sacrifice a legendary creature. Then, if you control no legendary creatures, untap The Horn of Valere.
X mana symbol, Tap symbol: Return up to X legendary creatures from any number of a graveyards to the battlefield under your control.

I reduced the cost, and made you sacrifice the creatures instead of exiling them to allow reuse.

EDIT: Here's an uncommon guild based cycle of artifact creatures:
Golgari Gate Statue 2 mana symbolBlack mana symbolGreen mana symbol
Artifact Creature - Insect Golem Blue mana symbol
When Golgari Gate Statue dies, put the top four cards of your library into your graveyard.
Golgari Gate Statue doesn’t untap during its controller’s untap step.
Whenever a black or green creature you control dies, untap Golgari Gate Statue.
1/4

All ten will have the same mana cost (baring color), same power/toughness, second two abilities (again, baring color), and a guild related ability that triggers on death. Name and Golem subtype will also be constant. Any thoughts?

Template
Guild Gate Statue 2 mana symbolC1 C2
Artifact Creature - ??? Golem Blue mana symbol
When Guild Gate Statue dies, <effect>.
Guild Gate Statue doesn’t untap during its controller’s untap step.
Whenever a color1 or color2 creature you control dies, untap Guild Gate Statue.
1/4

Sat, 2013-06-01 21:29
Anuttymous
Anuttymous's picture

The Horn looks alright now.
Gate Statue should be a 4/4 based on those abilities, as should the whole cycle.
As for ideas, it's tricky, but I'll give a few...
Azorius - tap four target creatures
Dimir - target opponent puts the top 4 cards of his or her library into his or her graveyard
Rakdos - target creature gets +4/-4 until end of turn.
Gruul - target creature gets +4/+4 until end of turn.
Selesnya - you gain 4 life
Orzhov - target player loses 4 life
Simic - put a +1/+1 counter on four target creatures
Izzet - look at the top four cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order
Boros - creatures you control with power 4 or less gain indestructible until end of turn

So, I tried too hard to stick with the number 4, but it's nice if it can be done.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Sat, 2013-06-01 22:59
Kyoril
Kyoril's picture

Thanks for the ideas. I increased the power, but decided not to stick to four every time with the dying abilities. Here's what I did:
Azorius: tap two creatures. They don’t untap during their controller’s next untap step.
Orzhov: target player loses 2 life and you gain 2 life.
Dimir: target player puts the top four cards of their library into their graveyard.
Izzet: draw three cards then put two cards on the top of your library in any order.
Rakdos: it deals 3 damage to target creature or player.
Golgari: put the top four cards of your library into your graveyard.
Gruul: target creature gets +4/+4 until end of turn.
Boros: up to three creatures you control get +2/+0.
Selesnya: put a 2/2 white Knight creature token with vigilance onto the battlefield.
Simic: put a +1/+1 counter on up to four creatures.

Sun, 2013-06-02 01:08
master creator
master creator's picture

Um the Azorius should just say Detain two target creatures

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Sun, 2013-06-02 01:27
Kyoril
Kyoril's picture

Why? They aren't the same thing. I also wanted to avoid the keywords if possible. I know that some are pretty close to what they are anyway, but I'll just have to deal with that.

Sun, 2013-06-02 01:48
Anuttymous
Anuttymous's picture

Dimir - Target opponent, otherwise it's strictly better than Golgari.
Rakdos - Strictly better than any others as it can kill a creature. Should target only players.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
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