The Wonderful, All-Encompassing Card Clinic

continued...
Tue, 2013-04-23 07:08
Decembra
Decembra's picture

Yeah, Woolly Thoctar is amazing. Ravager is insanely OP.

Thu, 2013-04-25 22:14
Kyoril
Kyoril's picture

Still trying to find a balance with Merisel.
Merisel, Born of Mist 3 mana symbolBlue mana symbol
Planeswalker - Merisel M Mana for MTG Extra
+1 Loyalty: Until your next turn, you may tap target creature attacking you or a planeswalker you control. Tap only one creature per turn.
-2 Loyalty: Draw a card. If two creatures you don’t control are tapped, draw two instead.
-6 Loyalty: Tap all nonland permanents target player controls. They do not untap during their controller’s untap step.
3

I'm not sure how to word the +1 Loyalty, and I'm not sure its even usable.

Also, a mechanic that's been tumbling around in my head for a while:

Landform
Landform (When this creature dies, put a land token onto the battlefield with “Tap symbol: Add 1 mana symbol to your mana pool.” onto the battlefield.)
and...
Forestform (When this creature dies, put a Forest land token onto the battlefield with “Tap symbol: Add Green mana symbol to your mana pool.” onto the battlefield.)

The Forestform would obviously be applicable for each of the basic land type, ie Plainsform, Islandform, etc...

Also, since it's so rampy, would it be in color for anything aside from green?

Fri, 2013-04-26 17:28
ArcAngle

I've working on a few cards, and I want to share a 3 card cycle:

Sunseeker Brave 2 mana symbolRed mana symbol
Creature — Centaur Nomad Uncommon
Whenever you control a Forest, UR04 — Sunseeker Brave gains trample.
Whenever you control a Plains, UR04 — Sunseeker Brave gains first strike.
3/1
Nothing in the world can withstand my strength!

Sunseeker Wayfarer 2 mana symbolGreen mana symbol
Creature — Centaur Nomad Uncommon
Whenever you control a Mountain, UG03 — Sunseeker Wayfarer gains trample.
Whenever you control a Plains, UG03 — Sunseeker Wayfarer gains vigilance.
2/2
I have already seen so much, and my journey is not even half complete.

Returning Sunseeker 2 mana symbolWhite mana symbol
Creature — Centaur Nomad Uncommon
Whenever you control a Mountain, UW02 — Returning Sunseeker gains first strike.
Whenever you control a Forest, UW02 — Returning Sunseeker gains vigilance.
1/3
I have returned to my people not as a boy but as a man.

I want to make sure these are actually uncommons, and that I have the right abilities and mana costs. The set will also have similar cycles in red and blue, but I'm having trouble choosing a keyword for a black/blue. Here are what I'm planning to do use so far:
Black/Red: Haste
Red/Green: Trample
Black/Red: Deathtouch
White/Blue: Flying
Blue/Black: ?
White/Black: Lifelink

Spoiler:

Fri, 2013-04-26 19:14
Kyoril
Kyoril's picture

I'm pretty sure it's 'As long as you control a ...'

Fri, 2013-04-26 20:04
Timespiraled
Timespiraled's picture

What CMC would you give a 2/2 creature with annihilator 1?

Something powered this way comes.

Fri, 2013-04-26 20:49
Antithesis

I would make it a 4 cost card, on the basis that a 7/7 with annihilator 1 costs 9.
or a 2 colorless and 1 colored mana cost creature.

Fri, 2013-04-26 21:54
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Captain of Nephalia: Agree with Antithesis, 4 mana symbol or 2 mana symbolColorless mana symbol seems fine.

@ArcAngle: First of all, Kyoril is right - correct wording would be..

Quote:
~ has <ability> as long as you control a <basic land type>

..as to be seen on Artic Aven, for example. Other than that, I think the complexity of these cards warrants uncommon - so that is fine. Blue/black mana symbol is however very tricky for a joint creature based mechanic (flying seems to be the only joint evergreen).. And deathtouch doesn't work for Black/red mana symbol because it's totally out of color for red.

EDIT: Why do you have Black/red mana symbol two times in the list - once with haste (fine) and once with deathtouch? Big smile Is the last one supposed to be Black/green mana symbol (would be fine)? And if that is the case, why do you need it - just like the White/black mana symbol as well? Do you want to make a cycle of five or of ten cards?

Fri, 2013-04-26 22:34
ArcAngle

@Kyoril: I'll fix the wording.

@Daij_Djan: Yes, it was suppose to be Black/Green: For Deathtouch
Part of the answer to your second question relates to the setting I'm developing. There are three tribes native to the world: centaurs based in green, minotaur based in red and merfolk based in blue. Each tribe gets one of these three card cycles, looking the lands allied to their primary colour. The primary tribes in white and black are exiles, sent from another world for being rebels or criminals by an evil sorceress/queen, and I'm planning to use a lot of enters the battlefield triggers for them.

The minotaurs would look like something like this:
Black Minotaur gets Haste with Mountain and Deathtouch with Forest.
Red Minotaur gets Haste with Swamp and Trample with Forest.
Green Minotaur gets Deathtouch with Swamp and Trample with Mountain (and is really powerful.)

And the merfolk:
White Merfolk gets Flying with Island and Lifelink with Swamp.
Blue Merfolk gets Flying with Plains and ? with Swamp.
Black Merfolk gets Lifelink with Plains and ? with Island.

I was thinking about using a saboteur style draw a card effect for the blue (but the rules text would be really ugly), or moving flying into black/blue and using flash as the white/blue, or just being lazy and using a power/toughness boost for one of them.

Spoiler:

Fri, 2013-04-26 22:40
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Ok, I get it now.. Sudden inspiration for Blue/black mana symbol: Inkfathom Infiltrator?

Would be boring with White/blue mana symbol flying, though..

Fri, 2013-04-26 22:43
ArcAngle

Hmm... It would work on the black merfolk, who gets lifelink from the tribe's white side, but on the blue one? Flying + Unblockable + Can't Block, doesn't seem like an interesting combination of abilities to me.

Spoiler:

Fri, 2013-04-26 22:54
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Yeah, that's exactly what I meant with my last sentence.. Maybe an Crosstown Courier-like effect instead?

Sat, 2013-04-27 15:26
gyoza

Hi everyone, working on a couple of new keywords - I'm looking for any feedback on the names and wording of the keywords, whether they would be balanced mechanically, as well as critique on a couple of cards using them.

Exhaust
Volatile Manaspark 3 mana symbol Red mana symbol
Creature - Elemental Common
Haste
Exhaust Red mana symbol (You may cast this card for its Exhaust cost using only mana from lands. Sacrifice each land tapped in this way.)
Orelian industrialists quickly learned to harness the surges of pure mana flowing beneath the plane's surface.
3/1

And to show a bit more of the design space:
Gloranx, Mana Devourer 4 mana symbol Green mana symbol Green mana symbol
Legendary Creature - Giant Rare
Exhaust4 mana symbol Green mana symbol Green mana symbol (You may cast this card for its Exhaust cost using only mana from lands. Sacrifice each land tapped in this way.)
Trample
~ gets +1/+1 for each land card in your graveyard.
7/7

Bide
Runic Research 4 mana symbol Blue mana symbol
Instant Common
Bide 4 mana symbol Blue mana symbol (4 mana symbol Blue mana symbol : Exile this card from your hand. At the beginning of your next upkeep, you may cast it without paying its mana cost. Bide only as a sorcery.)
Draw two cards. If ~ was cast from exile, draw an additional card.

Eager Recruit 1 mana symbol White mana symbol
Creature - Human Soldier Common
Bide White mana symbol (White mana symbol : Exile this card from your hand. At the beginning of your next upkeep, you may cast it without paying its mana cost. Bide only as a sorcery.)[/I]
"You want to complete your training faster? It'll cost you." - Phalanx Sergeant

Sat, 2013-04-27 17:22
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

I like Exhaust, but keep in mind it's a quite tricky mechanic. Not many players like mechanics like this, so give it your best Big smile

Bide however is just Suspend 1 (actually on creatures a little worse), right? Don't get me wrong, I like it - but think about whether you want to design a new (similar to existing) mechanic or reuse the old one (which is more flexible but needs way more words in comparison)..

Sun, 2013-04-28 02:02
aquaumisa
aquaumisa's picture

Hi guys. I have three cards you might try to help me balance.

Manashift Urn 2 mana symbol
Artifact Common
X mana symbol,Tap symbol :Add X mana in any combination to your mana pool

Mar-Umia Runestaff 3 mana symbol
Artifact-Equipment Uncommon
Equipped creature has hexproof and "Whenever you cast an instant or sorcery spell, tap target creature"
Equip 2 mana symbol

Sammi Kaeras 2 mana symbolGreen mana symbolGreen mana symbol
Planeswalker-Sammi M Mana for MTG Extra
+1 LoyaltyAll Creatures gain +2/+2 until end of turn
-6 LoyaltyTarget creature gains +7/+7 until end of turn
-10 LoyaltyTarget creature gets +15/+15 until end of turn

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Sun, 2013-04-28 20:09
ArcAngle

@Daji_Djan:
I like that idea. WotC has been pushing milling a lot in recent sets (since it gives blue a spell-based aggro strategy without breaking the colour pie) and they have put in black before. I think I will make it a keyword, something like this:
Mindblank (Damage dealt to players by this creature cause them to mill a card)
I also think they need to keyword action mill since they are using it in almost every set now and there is a lot of text associated with it.

@gyoza:
Exhaust feels like an all-downside mechanic, except the players will be able to compare the reduction in cost immediately and be able to judge how much sacing the lands are worth. Gloranx would work well with retrace and perhaps threshold. Lands in the graveyard seems like a limited space to work with, but you could do some
Daji_Djan is right, Bide is almost suspend 1. In my opinion, there is a reduction in complexity since it doesn't use counters. This is a good thing in my opinion. If you do decide to use it, I would keep it as is, and not give creature haste. It makes it easier to understand and doesn't change its function between spells and creatures.

@aquaumisa:
Manashift Urn: Not bad. They don't do many X effects at common any more, but this might get by. I would make it produce only one kind of mana if you want to keep it at common.
Mar-Umia Runestaff: I was immediately reminded of Mind Over Matter and Opposition. I think this is more powerful, since it is harder to remove, re-useable and adds the effect to casting spells. This needed to be upped both it rarity and in cost.
Sammi Kaeras: I'm going to assume a starting loyalty of 4 since you didn't provide it. The +1 is good in token decks, but the -6 and -10 suffer because they only target one creature and can only be used at sorcery speed, preventing them from being used as a combat trick. I would play around with having the -6 and/or -10 grant abilities like hexproof or trample, or let them be played as instants. He is also very much a one trick pony, focused on pumping creatures. Garruk has a wide range of abilities, even when they are creature focused.

Spoiler:

Sun, 2013-04-28 21:13
Kreth McCloud
Kreth McCloud's picture

Yay! First forum post!

But seriously, I would like to know if this card is overpowered/unbalanced.

Aura of Weakness
3U
Enchantment-Aura
Enchant creature
Enchanted creature gets -3/-2

In Soviet Russia, bank robs you! No wait, that's America.

Take that, Capitalism!!

Sun, 2013-04-28 21:37
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@ArcAngle: Is Mindblank really supposed to always just mill a single card? I don't really think that would be to weak.. Also, just my opinion, obviously - but I'm pretty sure Wizard's won't keyword mill anytime soon, propably never, actually..

@Kreth McCloud: Welcome! The problem with Aura of Weakness is the card being simply out of color - this kind of effect isn't found in blue. It would have to be black - propably be costed 1 mana symbolBlack mana symbol comparing to Dead Weight

Mon, 2013-04-29 00:40
ArcAngle

@Kreth McCloud:
Welcome! I agreed with Daij_Djan about the problems with Aura of Weakness. I would consider making it a be -4/-2 for 2 mana symbolBlue/black mana symbol if you wanted to keep it in blue.

@Daij_Djan:
I meant Mindblank to work like Lifelink, each point of damage dealt to a player would cause them to mill a card. Maybe it should be written like this: Damage dealt to players by this creature also cause them to mill a card., mimicing the lifelink text more?

Spoiler:

Mon, 2013-04-29 01:25
Anuttymous
Anuttymous's picture

Kreth McCloud - Aura of Weakness - This can't really be out of black. Dismember was a massive corner-case. -X/-0 fits blue, but not -X/-Y.

aquaumisa - Sammi Kaeris - This guy needs to do something other than the same thing. Find me a planeswalker that does the same ability, or similar abilities.

gyoza - Exhaust - This is a horrible downside. The first option is just a ridiculously worse Spark Elemental, and the other version makes you actually lose to removal. Not the "dies to removal" argument, the "you lose the game if it dies" argument. Because you would, you've just sacrificed six lands. In order to be fair, you need to make this strong enough that it ends up being too strong and effectively broken. The balance would be very hard to get right.
Bide - Basically just suspend 1. But, no problem with that. Seems fine.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Mon, 2013-04-29 02:50
Timespiraled
Timespiraled's picture

@gyoza: I love Bide.

Something powered this way comes.

Mon, 2013-04-29 03:10
aquaumisa
aquaumisa's picture

@ArcAngle:
Manashift Urn: Thanks. To tell the truth, though, that urn isn't part of anything and just an experiment to see if could make an artifact that people running 2+ color decks could use to avoid color screw or play abilities with colors that they dont run. Maybe just upping rarity would be fine...?
Mar-Umia Runestaff: Funny thing is, it's part of a equip cycle that gives an arbritary p/t boost and a evergreen keyword. But this could be split off into its own card...
Sammi:Yes,yes, I kinda realized she was going to need a little more work. Maybe change up the -6 and -10?(Also, starting loyalty was 3. Good guess though)

@Gyoza
I could see the volatile Manaspark working, but that other creature? Sacrifice 6 lands to power it up and be at a disadvantage? Maybe try making the Exaust lower than the cmc

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Mon, 2013-04-29 05:23
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@ArcAngle: That wording also only mills a single card, I'm afraid - you need a "that many"-clause.. I think, you should simply keep the wording of Crosstown Courier: "Whenever this creature deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard." (or mills that many cards, if you want to keyword it like that)

Mon, 2013-04-29 06:15
Inanimate
Inanimate's picture

Hey guys! Me and my friend's new blog just had its first post! Big smile

I'd love it if you guys went over and commented on our designs. Thanks!

Also known as Inanimate at Goblin Artisans, TurboJustice at MTGS, and TyrRev at /r/custommagic

Tue, 2013-04-30 01:33
bioplay
bioplay's picture

Just some random cards I've posted that I want more judging on--mostly from the Challenge Game. I also didn't get Knowledge Fire judged, so I posted it here.

Spoiler:
Collective Burning 1 mana symbolRed mana symbolRed mana symbol
Instant Uncommon
Multikicker--Reveal a card from your hand named Collective Burning
Collective Burning deals 3 damage to target creature or player. Collective Burning deals an additional 2 damage to that creature or player for each time it was kicked.
"On top of cinders, we put embers, and on embers, we put coals, on top of coals, we put flames, and on top of those...."

Plans of Betrayal 2 mana symbolBlack mana symbolBlack mana symbol
Sorcery Rare
Flash (You may cast this spell any time you could cast an instant.)
Target player loses 2 life and you gain 2 life. That player loses 5 life and you gain 5 life instead if you cast Plans of Betrayal during your turn.
"If you are to successfully seize power, you cannot just rush out like a blind fool. You must plan and wait for the right moment."
-Liliana Vess

Knowledge Fire 3 mana symbolBlue mana symbolRed mana symbol
Sorcery Rare
As you cast Knowledge Fire, target opponent picks a number between one and six. Knowledge Fire deals X damage to that opponent and you draw six minus X cards, where X is the number picked in this way.
Niv-Mizzet enjoys his punishment of "Mind Disintegration": it provides buried knowledge from the victim while eliminating an unacceptable failure in the League.

Deep-Sea Menace 1 mana symbolBlue mana symbolBlue mana symbol
Creature - Serpent Rare
Trample, islandwalk
At the beginning of each combat, any opponent may pay 1 mana symbol. If they do, tap Deep-Sea Menace.
"As long as the Sea God is appeased, we shall be safe. Forget a sacrifice though, and he shall inflict his terrible wrath upon us."
-Sula Tribe Scriptures

[6/6]

Cerberus, Underworld Guardian 3 mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Hound Spirit Rare
Defender, trample
Whenever another creature dies, its controller loses life equal to its power.
Whenever a creature card leaves the graveyard, Cerberus, Underworld Guardian loses defender until end of turn.
[6/6]

Salina, Bringer of Doom 3 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Human Shaman Mythic Rare
When Salina, Bringer of Doom enters the battlefield, destroy all other creatures. Each opponent loses 2 life for each creature card in each graveyard.
Forecast - 2 mana symbolBlack mana symbolBlack mana symbol, reveal Salina from your hand: Destroy target creature. (Activate this ability only during your upkeep and only once each turn.)
[3/3]

I wonder if it's obvious that I like rares yet.... They give plenty of unique and fun design space (not always available to common and uncommon) while not having to have a lot expected from them (in the case of mythics).

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Tue, 2013-04-30 05:57
Zalinthel

Hey guys. Just a random card concept I came up with while messing around. Had some questions about the balance and how to fix a technicality.

Trusted Captain White mana symbolWhite mana symbol
Creature- Human Soldier Rare
Vigilance
You can't cast Trusted Captain unless you control three or more creatures.
[4/4]

Point is that it's manly for the cost but you can't get it out without having a field presence already.

I know it can be cheated around with things like Aether Vial but am not sure what kind of wording I'd give it to make it so that isn't the case.

Tue, 2013-04-30 13:59
bioplay
bioplay's picture

@Zalinthel: Seems legit. I like it. It's similar to Serra Avenger. I don't think you should try to find a way to keep Æther Vial from cheating it into play, that's kind of what it's for. Besides, if people are using the Vial, there gonna be cheating other, bigger, more dangerous things in than that. And the rules text is fine, just take a look at Rakdos, Lord of Riots:

Rakdos, Lord of Riots wrote:
You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost 1 mana symbol less to cast for each 1 life your opponents have lost this turn.

In other words, I would just put the casting restriction before the vigilance.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Tue, 2013-04-30 16:33
ThisisSakon
ThisisSakon's picture

Bioplay! Nice cards you've got there

Collective Burning - Pure brilliance. I love kicker and multikicker, and this is a really cool spell. My only concern is that it can do six damage if you've got three other copies in your hand. Maybe make it "Red mana symbol, Reveal a card named ~." I mean, you don't have to, but if you were concerned about it being too powerful that'd be an easy fix.

Plans of Betrayal - I'd just go ahead and make this card an instant. I mean, the effect is well thought out, but a sorcery with flash is probably going to confuse some people.

Knowledge Fire - This... Is... AMAZING! It is so painful, and it would definitely trip up some newer opponents. Maybe even veterans. Obviously everyone's first reaction would be "pick 1 so I don't get damaged" but... Wow... I love it. The only thing I would change is the text so it reads:

"As you cast Knowledge Fire, target opponent chooses a number between one and six. Knowledge Fire deals X damage to that opponent and you draw six minus X cards, where X is the chosen number."

Oh, also, make it an instant. Yep. Blue/red mana symbol loves its instants.

Deep-Sea Menace - Balanced, to say the least. I would make him four mana, so he doesn't get too crazy. And also maybe Green/blue mana symbol, but that's just me. He basically reads spells your opponents cast cost 1 mana symbol more to cast, which is cool. But I still don't feel a behemoth like this should come down before turn 4 naturally.

Cerberus Defender and trample? Hoo boy this card is interesting. It's got the potential to be very helpful, but it doesn't break anything without help. I mean, the life loss is a key thing, but without the ability to attack readily, you can't control when creatures die. Unless you aim a kill spell at them. But that was beside the point. Cerberus has got some powerful abilities, but is useful only in certain decks. Me likie.

Salina Oh wow. She's crazy, but... Good crazy. Maybe too good, honestly. That final ability can take out most opponents with just 4 other creatures on the field. Perhaps the last part should be worded, "Loses 2 life for each creature card in his or her graveyard," instead of the collective graveyards. Otherwise, this 6 cmc woman just ends games without even trying. Heck, as she is you could spend the first six turns just stalling, play her, and win.

Tue, 2013-04-30 19:15
Antithesis

I modified my Twinning Spark, it now says:

Twinning Spark 2 mana symbolRed mana symbol
Creature--Elemental Colorless mana symbol
Haste
Splinter--When Twinning Spark deals combat damage to a player, you may sacrifice it. If you do, put two 2/1 red Elemental creature tokens onto the battlefield.
2/1

and I have a new cycle of lands that I want people to look at (keep in mind that the theme of my set-in-the-making is tenuous teamwork and on-the-spot alliances, among other things.):

Spoiler:
Acros, Island of Flames
Legendary Land--Island Mountain Red mana symbol
Acros, Isle of Flames enters the battlefield tapped
Tap symbol: Add Blue mana symbol or Red mana symbol to your mana pool.
Blue mana symbolRed mana symbol, Tap symbol: Acros, Isle of Flames deals 5 damage to target creature. You and another target player each draw a card.

Solentis, the Haunting Grounds
Legendary Land--Swamp Red mana symbol
Solentis, the Haunting Grounds enters the battlefield tapped.
Tap symbol: Add Black mana symbol to your mana pool.
Black mana symbolBlack mana symbolBlack mana symbol, Tap symbol: Each player other than you and another target player loses 3 life. You and the targeted player each gain life equal to the life lost this way.

Vashtas, Sacred Savanah
Legendary Land--Plains Red mana symbol
Vashtas, Sacred Savanah enters the battlefield tapped.
Tap symbol: Add White mana symbol to your mana pool.
White mana symbolWhite mana symbolWhite mana symbol, Tap symbol: You and another target player each return up to one target creature card from any graveyard to the battlefield tapped. Activate this ability only any time you or the targeted player could cast a sorcery.

Vellarwood, Where the Trees Speak
Legendary Land--Forest Red mana symbol
Vellarwood, Where the Trees Speak enters the battlefield tapped
Tap symbol: Add Green mana symbol to your mana pool.
All lands are forests in addition to their other types.
Green mana symbolGreen mana symbolGreen mana symbol, Tap symbol: Creatures you and another target player control gain forestwalk until your next turn. Activate this ability only any time you could cast a sorcery.


So, are these too overpowered, and, if so, what can I do to fix this?

Tue, 2013-04-30 21:43
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@bioplay: Some comments on your cards - I'll only point out where I differ from ThisisSakon or want to add something:

- Plans of Betrayal: Just don't. Look at Return to Dust to make it better Winking smiley

- Knowledge Fire: I prefer a spell like this to stay a sorcery.. And yeah, 1 is always the correct answer Big smile

- Deep-Sea Menace: Totally fine for blue, people always forget blue to be second color after green when it comes to the really big creatures^^ Can't say it'll ever matter, though.. Opponent will always pay 1 mana symbol in your turn, so it's already tapped during their turn.. (Still, there propably quite a few players out there enjoying these kind of cards, so keep it like this^^)

-Salina, Bringer of Doom: Murder costs 1 mana symbolBlack mana symbolBlack mana symbol and is the first (monoblack) spell with this effect - making it repeatable just by requiring additional 1 mana symbol looks insane.. And yeah, the life loss of the ETB-trigger will kill whole tables of players at once..

Wed, 2013-05-01 00:51
Zalinthel

@bioplay: Thanks for the tips, helps a lot. I suppose I shouldn't worry about broken cards breaking things; that is what they do.

As mentioned, Salina, while a cool idea, sounds kind of insane. If the forecast was 5 mana I think that'd be more fair, and perhaps tone down the life loss to each opponent's own graveyard.

I've been doing a number of white cards that play along a general theme. I came up with a kind of weird enchantment not too long ago, and I'm questioning the power of it. My friends tell me it's cool and that it's legit, but wanted some external feedback:

Light's Guidance 1 mana symbolWhite mana symbolWhite mana symbolWhite mana symbol
Enchantment
Whenever a non-token creature you control blocks or becomes blocked, if it’s still on the battlefield at the end of combat, put a 1/1 white Human creature token onto the battlefield.

The non-token clause is so you can't stack block with a bunch of tokens (that may or may not be from this enchantment)and make a hilarious field on demand. The way I've worded it means that if your creature dies from combat damage, or is killed via. a spell of some kind before combat's over, you don't get a token. If there's any issues with it, let me know; I like the concept, and would like to make it work.

Wed, 2013-05-01 11:35
Anuttymous
Anuttymous's picture

bioplay
Plans of Betrayal - Just make it an instant...? Also, this is a bit bland for a rare, and it can't even remove creatures, so...
Salina - Too strong, I think. Look at Reaver Demon and Dread Cacodemon for where that should be aimed at costing. They also don't have a crazy Forecast.

Antithesis - Those lands are plain and simple too good. For examples of what a land should be able to do, check Crypt of Agadeem or Slayer's Stronghold-type cards. They all have minor pushes, rather than "Kill a creature and draw cards", "Your creatures are unblockable" and reanimation. All too powerful stuff. Needs to be toned down to simple short things, like "Gain 2 life" or "Draw a card then discard a card". Nothing too powerful.

Anuttymous the Gathering
Anonymous + nutty = A-nutty-mous (no mice involved)
Ask me if you need any help

Thu, 2013-05-02 01:12
bioplay
bioplay's picture

@Commentators: Yeah, I know a sorcery with flash was kind of weird, but it was part of the challenge, so I kept it in its original form.

Fixes
Plans of Betrayal 2 mana symbolBlack mana symbolBlack mana symbol
Instant Rare
Target player loses 2 life and you gain 2 life. If you cast this spell during your main phase, that player loses 5 life and you gain 5 life instead.
"If you are to successfully seize power, you cannot just rush out like a blind fool. You must plan and wait for the right moment."
-Liliana Vess

Notes
I'm assuming you're suggesting this Daij. Just changed to instant that gets better at sorcery speed.

Knowledge Fire 3 mana symbolBlue mana symbolRed mana symbol
Instant Rare
As you cast Knowledge Fire, target opponent chooses a number between one and six. Knowledge Fire deals X damage to that opponent and you draw six minus X cards, where X is the chosen number.
Niv-Mizzet enjoys his punishment of "Mind Disintegration": it provides buried knowledge from the victim while eliminating an unacceptable failure in the League.

Notes
Glad people like this. NVM, let's just make it instant-speed period.

Salina, Bringer of Doom 4 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Human Shaman Mythic Rare
When Salina, Bringer of Doom enters the battlefield, destroy all other creatures. Each opponent loses 2 life for each creature card in his or her graveyard.
Forecast - 3 mana symbolBlack mana symbolBlack mana symbol, reveal Salina from your hand: Destroy target creature. (Activate this ability only during your upkeep and only once each turn.)
[3/3]

Notes
Better? Also, @Anutty: granted those cards are in the range of 7-8 mana, but they are rare. I think mythic can push the boundaries a little bit. Plus, they are on bigger bodies: a 7/7 and 6/6 flying, versus a flat 3/3.

Rorwausin's Lawkeeper White mana symbolBlue mana symbolRed mana symbol
Creature - Human Soldier Mythic Rare
Double strike, vigilance
Tap symbol: Target creature gets -2/-0 until end of turn.
[2/3]

Notes
Is this better? Or do I need to make it a 2/2?

Venyamarcus's Messenger Blue mana symbolRed mana symbolGreen mana symbol
Creature - Elemental Mythic Rare
Haste, flying
1 mana symbolGreen mana symbol: ~ gets +4/+4 and gains trample until end of turn.
[2/3]

Notes
Is this balanced? I felt the original was underpowered. So maybe with +0/+1 and a repeatable Titanic Growth, is it sufficiently powerful?

Beselefey's Ravager Green mana symbolWhite mana symbolBlack mana symbol
Creature - Beast Mythic Rare
First strike, deathtouch, trample
~ enters the battlefield tapped.
[4/4]

Notes
MmmHrm. I had a feeling he would be too powerful.... He's probably still too strong as is, but we need those few broke cards occasionally, right? Big smile

EDIT: Added more fixes.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Wed, 2013-05-01 18:30
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Plans of Betrayal: Yeah, that's excactly what I meant. Fun fact (in case you didn't know): MaRo said multiple times, if Wizard's were to "redesign" Magic today, they would remove the instant type from the game and make them all sorceries with flash Winking smiley

@Knowledge Fire: I don't think you need to change the cost like this to justify making it an instant. (also I don't like asymmetric costs like this - but I absolutely know, that's only me^^)

Wed, 2013-05-01 18:36
ThisisSakon
ThisisSakon's picture

@Random fact: How exactly would that work? I mean, if they redesigned the game to remove instants anyway. Isn't flash "You may cast this spell any time you could cast an instant." If there's no instants, there's nothing to benchmark when they could be cast differently. The entire games rule text would still need a section devoted to how and when you could cast "instants" even if they aren't cards.

Maybe I'm over-thinking this, but it does seem kind of silly

Wed, 2013-05-01 18:54
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Well, they'd have to rework the reminder text, obviously true. Propably something like:

Quote:
Flash (You may cast this spell whenever you have priority.)

I mean like now, that's pretty much the rules concerning when you are allowed to cast an instant^^

Wed, 2013-05-01 18:59
ThisisSakon
ThisisSakon's picture

Hmmm ok I'll bite

Speaking of which, this seems like the perfect time to ask this question.

The Question
Say that player A has a Leyline of Anticipation out, granting the instant speed override to all nonland cards he owns.

For whatever reason, player A also has out Birthing Pod. Correct me if I'm wrong, but player A's Leyline does not override the sorcery restriction on the Pod, even though he can literally cast a sorcery whenever.

Wed, 2013-05-01 19:10
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@ThisisSakon: I'd say you are right. Leyline of Anticipation only cares about casting cards, not about activating abilities or permanents. The wording is only a "shortcut" (see my "new" flash reminder text)..

EDIT: Found it:

Comp. Rules wrote:
307.5. If a spell, ability, or effect states that a player can do something only “any time he or she could
cast a sorcery,” it means only that the player must have priority, it must be during the main phase of
his or her turn, and the stack must be empty. The player doesn’t need to have a sorcery he or she
could actually cast. Effects that would prevent that player from casting a spell or casting a sorcery
don’t affect the player’s capability to perform that action (unless the action is actually casting a
spell or casting a sorcery).

307.5a Similarly, if an effect checks to see if a spell was cast “any time a sorcery couldn’t have
been cast,” it’s checking only whether the spell’s controller cast it without having priority,
during a phase other than his or her main phase, or while another object was on the stack.

Wed, 2013-05-01 21:29
master creator
master creator's picture

Just some random cards but I woul like som help with wether or not it's balanced

Evasion 3 mana symbolBlue mana symbolBlue mana symbolBlue mana symbol
Legendary Creature-Avatar M Mana for MTG Extra
Blue creatures you control have Unblockable and Shroud
2/4

Safety 3 mana symbolWhite mana symbolWhite mana symbolWhite mana symbol
Legendary Creature-Avatar M Mana for MTG Extra
Flash, Save 3(whenever this creature enters the battlefield target creature gets +0/+3 until end of turn)
White creatures you cast have Flash and Save 1
1/5

Growth 3 mana symbolGreen mana symbolGreen mana symbolGreen mana symbol
Legendary Creature-Avatar M Mana for MTG Extra
Green creatures you control get +1/+1 and gain Trample
3/3

Doom 3 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Legendary Creature-Avatar M Mana for MTG Extra
Black creatures you control have deathtouch
4/2

Speed 3 mana symbolRed mana symbolRed mana symbolRed mana symbol
Legendary Creature-Avatar M Mana for MTG Extra
Red creatures you control have haste
Red creatures you cast have Rush Red mana symbolRed mana symbol(You may cast this card for it's Rush cost during your first main phase)
5/1

Im pretty sure the red one is too strong

hey everone im back Big smile

Wed, 2013-05-01 21:39
Kyoril
Kyoril's picture

Evasion: I feel like this is way too expensive, and not mythic. Compare to Levitation. It's less expensive, less restricted, and only uncommon. Granted, it gives unblockable instead of flying, but I think the blue only and a slightly higher cost (3 mana symbolBlue mana symbolBlue mana symbol maybe?) would more than balance that. Also, this falls to removal far more easily than an enchantment.

Safety: I'm not sure the second ability is worded correctly, though I'm not sure how to fix it. (Also, save 3 shouldn't be capitalized and Whenever should.) I also feel like this isn't mythic worthy.

Growth: This feels waaay underpowered. I feel like Full Moon's Rise should help as an example.

Doom: Again, this doesn't feel mythic at all. Compare to Maze Abomination.

Speed: I feel like this is the most powerful of this cycle, though still nonmythic. It's very fragile, and so while it has a great affect, it probably won't stay on the battlefield too long. Also the rush part doesn't sound right.

Wed, 2013-05-01 21:30
master creator
master creator's picture

Goes the new edit I made it give shroud along with unblockable

hey everone im back Big smile

Wed, 2013-05-01 21:38
Kyoril
Kyoril's picture

Maybe, shroud is kind of a double-edged sword, though it is better now. It seems that cards granting and/or having both shroud and unblockable are uncommon at most, though they only target one creature at a time. It's probably rare as is, though I'm not the best judge.

Also, I posted some comments on the others while you replied.

Wed, 2013-05-01 21:48
Antithesis

I have yet another new idea, a mechanic called Spellshare
Eg.

Spoiler:
Clone Burst Blue mana symbolBlue mana symbolRed mana symbolRed mana symbol
Instant Red mana symbol
Spellshare (When you cast this spell, each other player copies it except for its spellshare ability. They each cast their copy without paying its mana cost.)
Put a creature token onto the battlefield for each nontoken, nonlegendary creature you control. Each token comes into play as a copy of a different one of those creatures.

and

Journey of a Thousand Miles 4 mana symbolGreen mana symbol
Sorcery Red mana symbol
Spellshare (When you cast this spell, each other player copies it except for its spellshare ability. They each cast their copy without paying its mana cost.)
Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.

So, what do people think? It makes it so that every copy can't just be countered with one spell (usually) and it allows for some fun effects, but is it OP? Do I need to work on it more to make it work better? Is it an interesting enough concept?

Wed, 2013-05-01 22:31
Kyoril
Kyoril's picture

Spellshare: It seems pretty cool. The 'They each cast their copy without paying its mana cost.' part is unnecessary though; that's what copying is. I'd put in a 'they may choose new targets for the copy.' for any that target though.

New Syntax
This should do it for reminder text in MSE if you decide to use the edits I made.

When you cast this spell, each other player copies it except for its spellshare ability.{if is_targeted() then " They may choose new targets for the copy."}

Clone Burst: The second ability is unnecessary.

Wed, 2013-05-01 22:34
master creator
master creator's picture

@Antithesis:Spellshare is an interesting idea and I will guess that it is for multiplayer as one on one it is not very powerful as it will give your opponent the spell you cast as well

@Kyoril: figured the black one was weak but I thought the green one was too good maybe just give it perpetual overrun as for doom I don't know what to do about it

hey everone im back Big smile

Thu, 2013-05-02 00:12
Kyoril
Kyoril's picture

master creator: Well, if these are supposed to be M Mana for MTG Extra, then they can be more competitive.
Also, for Growth, aside from Full Moon's Rise, all green pump spells that target all creatures you control seem to be temporary, this seems to be more of a white ability.

Not quite sure how to fix either of these yet, I'll try and come up with some ideas, but no promises.

Antithesis: Also, this seems like it could be mostly negative unless done right, so tread carefully.

EDIT: It seems this post got missed entirely. I'm still looking for feedback on it however, so it's been reposted in this post.

Quote:
Still trying to find a balance with Merisel.
Merisel, Born of Mist 3 mana symbolBlue mana symbol
Planeswalker - Merisel M Mana for MTG Extra
+1 Loyalty: Until your next turn, you may tap target creature attacking you or a planeswalker you control. Tap only one creature per turn.
-2 Loyalty: Draw a card. If two creatures you don’t control are tapped, draw two instead.
-6 Loyalty: Tap all nonland permanents target player controls. They do not untap during their controller’s untap step.
3

I'm not sure how to word the +1 Loyalty, and I'm not sure its even usable.

Also, a mechanic that's been tumbling around in my head for a while:

Landform
Landform (When this creature dies, put a land token onto the battlefield with “Tap symbol: Add 1 mana symbol to your mana pool.” onto the battlefield.)
and...
Forestform (When this creature dies, put a Forest land token onto the battlefield with “Tap symbol: Add Green mana symbol to your mana pool.” onto the battlefield.)

The Forestform would obviously be applicable for each of the basic land type, ie Plainsform, Islandform, etc...

Also, since it's so rampy, would it be in color for anything aside from green?


Also, new idea for a type of mana; Drained mana that can only be paid for with the specified color or colorless mana. Thoughts?

Thu, 2013-05-02 02:30
master creator
master creator's picture

@Kyoril: that +1 is difficult to word it wont work as is except for creatures with vigilance getting tapped as for landform and it's colorful counterparts they are quite interesting and may work in white as well as green as for drained mana I don't understand how that would work

hey everone im back Big smile

Thu, 2013-05-02 20:53
Kyoril
Kyoril's picture

for the +1 Loyalty, I think I can just add 'and remove it from combat' and it should work.

Drained mana would be like a grayed out mana symbol, that can only be paid with colorless or the specified color of mana.

Example
Example Bear [Green mana symbol][Green mana symbol]
Creature - Bear Colorless mana symbol
([Green mana symbol] can be paid with either Green mana symbol or colorless mana.)
2/2

Not quite sure how to word the reminder text.

Thu, 2013-05-02 22:33
master creator
master creator's picture

Why not use twobrid or colorless for that? It seems Linnea pointless to make a new mana type the works the same as an existing one for example your card could become one of these

Twobrid Bear A 2/G hybrid mana symbol.A 2/G hybrid mana symbol.
Creature-Bear
2/2
Or
Green Bear 2 mana symbol
Creature-Bear
~ is green
2/2

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Thu, 2013-05-02 22:40
Tarvoc
Tarvoc's picture

master creator... wrote:
It seems Linnea pointless to make a new mana type the works the same as an existing one

It doesn't work the same way. For example, you can cast your bear with Blue mana symbolBlue mana symbolBlue mana symbolBlue mana symbol. You can not cast his bear with blue mana.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Thu, 2013-05-02 23:45
master creator
master creator's picture

Maybe I'm misunderstanding can't colorless mana be paid with any color of mana

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