The Wonderful, All-Encompassing Card Clinic
login or register to post comments| Thu, 2009-05-14 15:04 | |
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Pichoro
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The Wonderful, All-Encompassing Card ClinicAlright, so in the past, we've had separate clinics for balancing and wording issues on cards. But often times, a user who has trouble with one has trouble with both. What's more, this doesn't cover other possible issues, such as flavor, naming, or art. So, both the previously mentioned clinics are being closed, and all discussion from them can continue here. New projects can begin here as well. What this Clinic is for: What this Clinic is not for: One other issue with the old clinics was that they seemed to be for Magic only. As far I'm concerned, users are welcome to post cards from other games here as well. Be advised, though; the odds of someone who can adequately judge those cards being a frequent visitor here are low. The old Balancing Clinic can be found here. The old Wording Clinic can be found here. Odds of Dying - 1:1 |
| Thu, 2009-05-14 23:34 | |
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Raven Darkhawk
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New keywords for setOk, so here goes. First we have the red ability: Rage: - When a creature with the Rage ability is blocked or is blocking a creature with a greater strength, the creature gains the effects after the colon. Example - Rage: Doublestrike, the creature gains doublestrike or Rage: +3/+0, the creature would get a +3/+0. (Used with Werewolf creature types) Black ability: Blood # - When a creature with this ability comes into play, it gets a number of blood counters equal to the listed number placed on it. (Noe the counters themselves don't do anything, but there will be creatures and spells that will deal with that.) (Used with Vampire creature types) Blue ability: Possess - You may sacrafice this creature to gain control of target creature whos converted mana cost is less than the sacraficed creature's. (Used with Ghost creature types) White ability: Prejudice: - (I want it to work to have people want to use tribal style decks and show and show a dislike for other creature types, but not class types.) (Used with Human creature types) Green ability: (Still working on that one.) (Used with Beast creature types) So on the others, how is the wording? On Prejudice, can I get some help on wording it. If it helps, I will be bringing back some older keywords to work with these. Haunt for blue, Rampage for green, Tribal (not really a keyword) for white, and still thinking on two more. “Within the darkness is release and I plan to release you from existence.” |
| Thu, 2009-05-14 23:54 | |
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Vergalon
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Once more with passion!@Pich: Aww, you killed them... and made a shiny new Phoenix (I kinda see where your decision came from) @Raven: Now to help; Rage: Well, first lets word it right (unless it's not worded the way you posted): Blood- X: Possess: This could be fun, but powerful... maybe put a mana cost and a "play this only as a sorcery" ability and it'd be less possibly broken. Also, it's spirits/illusions, not ghosts Walls of fire, in walls of steel, and walls, and walls, and walls... |
| Fri, 2009-05-15 00:22 | |
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Pichoro
Moderator / Template Developer ![]() |
Yeah, I think we (InnuendoYeah, I think we (Innuendo and I) made the right choice to make this crossover. You, Vergalon, were unfortunately the only one with new cards open for discussion, so you may need to repost those here to get them attention. But otherwise, I think is going to be for the best. Odds of Dying - 1:1 |
| Fri, 2009-05-15 00:30 | |
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kamui_hiryoku
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Okay, so seeing as this isOkay, so seeing as this is here now, I'll post here. So my thing is this: I have to find a lot of art for my cards and perhaps it's laziness that prevents me from looking through all of the suggested sites for art searching so I figured I'd post a few cards here and see if anyone might have come across any good art for these. So I guess I'll just post four here. Spoiler: Straightforward, really, but nothing too high-tech looking. Spoiler: Oddly enough, I didn't find anything at DeviantArt that looked like I wanted for this one. Spoiler: If I took the time, I could probably find art for this, but...well, I guess I was lazy. Spoiler: Could get pretty creative with this one, I guess. I'll see what comes up. Well, that's it for now. I've got a lot, but I'll just post 3 or 4 periodically. |
| Fri, 2009-05-15 03:50 | |
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Rusty Keyes
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Sorry they're not artSorry they're not art suggestions, but Barbed Ramparts can and should use the term "fortifying a land," and I think Demonic Influence should have reminder text for unravel. Cards like (Sedris, the Traitor King, Maelstrom Nexus), which under normal circumstances wouldn't have reminder text, make a statement by doing this. ಠ_ಠ |
| Fri, 2009-05-15 04:42 | |
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ALEX Ryugami
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Balanced?I see your reason about making new thread, and I welcome it. By the way, I have a card that's made before Alara Reborn printed. Here is the card: Megavore Sets that I make: |
| Fri, 2009-05-15 08:16 | |
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kamui_hiryoku
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All right Rusty, well, thankAll right Rusty, well, thank you. I was actually thinking about that fortify thing and I wasn't sure so I guess I'll have to change all of those then. As for Demonic Influence, I didn't think I'd need it and it would be really wordy if I had reminder text, wouldn't it? |
| Fri, 2009-05-15 14:46 | |
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Vergalon
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From where I left off in another relm...Continuing from the last thread, I still would like a little input on this cycle: Devil's Whim Heavenly Boon Mistbind Predatory Urge Crack Well? I'm fairly sure of a few of them, but predatory urge and mistbind I think may need new costing. Walls of fire, in walls of steel, and walls, and walls, and walls... |
| Fri, 2009-05-15 18:44 | |
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Ulxiz
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@Vergalon: I guess you can@Vergalon: I guess you can just use "Then, repeat this process." rather than repeat the abilities. Also, you should separate choices using ";." Now, onto the cards: Devil's Whim: At 5 mana, it is underpowered. I would change it's cost to Heavenly Boon: Looks fine to me, but i can't see someone using it just for the life gaining. Mistbind: Just use "up to two." Predatory Urge: The creature boost kind drives it away from the cycle. I suggest changing the red ability for the boost(maybe make it +2/+0), or erasing that part and changing the cost to Crack: Just make it |
| Fri, 2009-05-15 20:00 | |
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Daeres
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So, like everyone and theirSo, like everyone and their dog, i'm attempting to make an underwater-plane based set. My solution to the issue of U mana is to make it the only NON-water based mana source, and have U creatures live on Islands on the surface. This sounds like it should be in a showcase thread, but it's the preamble for a flavour check (and possibly anything else) on this card. I always have, and will continue to feel, that colour+elemental associations are not what the colour pie is about, not that i'm assuming you'll disagree. The other issue is that there is some bleed here from more blue/black style combat evasion, but a) i'm planning on making shadow quite a big keyword in the set and b) even though it's normally not a red thing, I can personally still see it fitting into red's slice of the pie. Tiger Shark Completed Sets Furor 06/2009 (Underwater Setting) Sets under Construction Theogony (Ancient Greek Setting) |
| Fri, 2009-05-15 20:09 | |
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Pichoro
Moderator / Template Developer ![]() |
Although you say you can seeAlthough you say you can see Shadow in red's pie, I don't personally see how any evasion other than big flyers (dragons) fits into red. So, I would atleast cost it at 3R. Evasion seems a little too intelligent for the stereotypically dim red. I like that you (seemingly) are using a different flavor meaning for shadow; getting away from that stuck between the planes bit it has in Dominarian sets. The flavor is indeed a little dull. A more colorful name, and some flavor text... Maybe name a location in your plane; something like... Murkwell or Murkreef or something; like other sets have had Tidehollow and Rootwater and such. Then make the name "<location> Tiger Shark" with flavor "The tiger sharks lurk in the <location>, stalking the unprepared." That's a little weak, but maybe someone else can come up with better. Odds of Dying - 1:1 |
| Fri, 2009-05-15 21:14 | |
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Rusty Keyes
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@kamui: I understand it@kamui: I understand it could ridiculously increase the amount of text, I just wanted to point out precedent. Don't feel like you have to though, since you'd probably only be playing this with people you know, and could explain in person if someone's confused. I'd also consider revising the ability to make it shorter or remove the damage and make it cost more. ಠ_ಠ |
| Fri, 2009-05-15 22:27 | |
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copapoc
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for the falvor maybe involvefor the falvor maybe involve merfolk's ? alive and kicking relics of alara |
| Sat, 2009-05-16 04:43 | |
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Vergalon
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@Ulxiz: I'll consideer using@Ulxiz: Devil's Whim: gotcha. I was some what concerned about the cost at 4, so I played it safe. Walls of fire, in walls of steel, and walls, and walls, and walls... |
| Sat, 2009-05-16 05:15 | |
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Picks-at-Flies
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Vergalon - I really, reallyVergalon - I really, really like this cycle. They are really simple yet play really subtly. However, I think your original costs for Devil's Whim and Crack (soooo needs a better name) were spot on. Heavenly Boon - While the lifegain looks bad, look at the whassit cascade spell which people consider just about tourney playable. Besides, 3 mana for 6 life is one of the most efficient life gain spells. Mistbind: if that was an instant it would be ridiculous Predatory Urge: you could easily cost it Picks-at-Flies |
| Sat, 2009-05-16 11:10 | |
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kamui_hiryoku
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@Rusty: I tried the card@Rusty: I tried the card with the reminder text and it doesn't seem too bad, actually. I haven't hosted it so I can't post it right this minute. It is a little wordy, but when I get it hosted, I'll put it up and see what everyone thinks. @anyone else: So any art thoughts for the other cards I posted? |
| Sat, 2009-05-16 14:11 | |
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innuendo
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double land destructiondouble land destruction isn't bad for that cost I don't think. It's heavy in color needs and at 5 mana doesn't win you the game in anyway, or really get you any closer. I mean you can plow under for about that, and it is arguably more of a draw force the player to top deck them the next two turns than to just lose them. Current Projects: Siege TCG |
| Sat, 2009-05-16 16:05 | |
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Picks-at-Flies
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I agree, at 5cc. Ulxix hadI agree, at 5cc. Ulxix had suggested it at 4. Picks-at-Flies |
| Sat, 2009-05-16 17:04 | |
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Daeres
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Deeping WhaleDeeping Whale 3 Mixed reaction to this from people i've shown it to, personally I think it's overpowered (yes since it's a Greenie with Shadow it's a rare), but it's also been described as underpowered and overexpensive. Thoughts? Completed Sets Furor 06/2009 (Underwater Setting) Sets under Construction Theogony (Ancient Greek Setting) |
| Sat, 2009-05-16 17:39 | |
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ALEX Ryugami
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WhaleI think the Whale is okay at uncommon, even without the surfacing ability, or you can make it as is at common even green is rarely using evasion. Sets that I make: |
| Sat, 2009-05-16 18:45 | |
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Picks-at-Flies
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For surfacing, I wouldFor surfacing, I would suggest using the template for vanishing rather than fading, so "When you remove the last ~ counter, return this card to its owner's hand." As for the creature... four mana for a temporary 3/5 isn't stunning. Even with the evasion, it's a mana hog. It would work fine at uncommon, and I think you could squeeze the stats - maybe 4/6 - or just give it shroud. From the looks of things, you have shadow all over the place, so it's fine in green at uncommon. Picks-at-Flies |
| Sat, 2009-05-16 18:50 | |
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Daeres
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Deeping WhaleDeeping Whale 3 Completed Sets Furor 06/2009 (Underwater Setting) Sets under Construction Theogony (Ancient Greek Setting) |
| Sat, 2009-05-16 18:55 | |
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Aurora Illumina
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Note that when you changeNote that when you change the previous version of surfacing to the new one, you have to increase the number by 1. Power-level wise, it's still fine. Illusion, reality Click here to see the greatest card ever. |
| Sat, 2009-05-16 19:02 | |
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Daeres
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Well here's the question;Well here's the question; should it be given 1 turn to arrive, and 1 turn to attack, or 1 turn to arrive or two to attack? I'm a little torn between Surfacing 2 and 3. Completed Sets Furor 06/2009 (Underwater Setting) Sets under Construction Theogony (Ancient Greek Setting) |
| Sat, 2009-05-16 21:23 | |
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Picks-at-Flies
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How about surfacing one andHow about surfacing one and haste? Picks-at-Flies |
| Sat, 2009-05-16 21:32 | |
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Raven Darkhawk
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SanguineOkay, I decided to change Blood keyword to Sanguine. Sanguine - When this creature comes into play, put a number of blood counters equal to its toughness on it. Blood counters may be removed to prevent a point of damage. How is it? “Within the darkness is release and I plan to release you from existence.” |
| Sat, 2009-05-16 21:38 | |
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Daeres
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Surfacing and Haste isSurfacing and Haste is already planned dear sir, mwahahaha. It'll be like old-school Viashinos all over again... Completed Sets Furor 06/2009 (Underwater Setting) Sets under Construction Theogony (Ancient Greek Setting) |
| Mon, 2009-05-18 14:54 | |
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sorrow
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Just checking...Just wanna check if you guys think this is balanced. Thanks! Phyrexian Pralaya Also, this keyword... Endow <cost> Ex. Meteor Fall zzz... zzz... |
| Mon, 2009-05-18 15:47 | |
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ALEX Ryugami
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Replies@sorrow: -Endow: I think it should be like this: Endow <cost> (You may play this card by tap an untapped creature you control and pay this card's endow cost.) Yeah, it wouldn't be an activated ability, but the reminder text is simpler. Sets that I make: |
| Mon, 2009-05-18 16:41 | |
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Picks-at-Flies
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I really like the idea ofI really like the idea of the Phyrexian Pralaya, but as written it is broken. Endow: I largely agree with Alex but you might be able to get some of your expected behaviour by adding, "A spell played this way cannot be countered." It's possible though that you meant something more like: Endow <cost> (cost: remove this card from the game face up, attached to target creature. That creature has, "Tap: play a copy of target spell endowed on this character. You must pay costs normally.") Picks-at-Flies |
| Mon, 2009-05-18 19:07 | |
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Vergalon
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@everyone who commented on@everyone who commented on my cycle: Walls of fire, in walls of steel, and walls, and walls, and walls... |
| Tue, 2009-05-19 00:44 | |
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sorrow
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Endow in a nutshell meansEndow in a nutshell means playing a card as a one-time activated ability for a chosen creature you control. Meaning, the card played and on the stack no longer counts as a spell but counts as the chosen creature's activated ability. Since it's an activated ability, it can't be countered by "counter target spell" spells and abilities but can be countered by "counter target activated ability" spells and abilities. Speed of play still depends on whether the card is a sorcery or an instant. The purpose of the keyword was to bypass blue's countermagic by, in a very 'green' way, giving your spells to your creature's instead. I tried to make the reminder text as condensed as possible, but I guess it doesn't really catch on naturally. Updated: Dreadnought: I'm nerfing the to Devour 3. A 1cc, sac a creature, 4/4 removal ability creature is already a major threat in itself but I always thought it was justified by rarity (rare, which I guess I failed to put in my previous post). Thanks for the replies. zzz... zzz... |
| Tue, 2009-05-19 15:23 | |
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innuendo
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"this creatures activated"this creatures activated ability" means nothing at all. Who cares which creature it is? I just can't understand how this is different than a faerie macbre effect that includes "tap an untapped creature you control." If it's because your focus on stifle as a power level gauge, that is an incorrect path to take. Stifle is not a card you should be designing your keywords to specifically interact with when it makes them this cumbersome. Your best bet it seems is to do Endow [cost] (You may pay [cost] and tap an untapped creature you control to play this card instead of paying it's other costs) In which case, it's almost exactly like convoke. As for the dreadnaught. Unless creature type matters a _lot_ in your set, remove the last ability since it's pointless and wordy. As for power level, I would be inclined to say that is rather horribly broken. If your defense is "it can be stifle/countered" that isn't a good defense since that has nothing to do with how good the card is. Anything can be countered stifled, but only one color has that ability (by in large). You can't make a card of which there is only thirty or so printed answers in the history of magic. Even at 3 it's still so cheap in terms of power to cost. An easy 9/9 for 1? I don't think that's right, even if you are giving up three creatures. If that card was printed it would be so ab usable it wouldn't last a day without getting banned. Your "godhand" is not that godly. I'm sure give the card to a vintage pro player and you would see decks with enough token/creature spam turn's 1/2 that it wouldn't even be worth trying to not run this card. And you seem very focused on countermagic, saying if you had 5 0cc creature you have non. How on earth is that a drawback? You would still have had a 2/2 on turn 1 with little to no trickery! Current Projects: Siege TCG |
| Tue, 2009-05-19 16:16 | |
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Picks-at-Flies
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To put it another way:To put it another way: Thunder-Thrash Elder has devour 3 and costs 3. While it was considered risky, it was still strong in the right circumstances. Consider that the same card had your kill-creature ability: it would no longer be considered risky because if your opponent went to Terror it, you can just kill all his creatures in response. Since it's colourless (why?), I'm now thinking it ought to cost at least Picks-at-Flies |
| Tue, 2009-05-19 20:42 | |
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desmonthesis
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A few cards I've been messing about withI downloaded MSE a while ago, but then got out of it for a while. I just recently started messing about with it again, and have been tweaking a few of the old cards that I created with it. Wanted to share a few of them with you to see what you thought. These are from a set which the main theme is Angels vs. Demons. And no, I haven't made many cards yet. Spoiler:
EDIT: sorry, typo'd the spoiler tags. Angeli Domini UNDER CONSTRUCTION |
| Tue, 2009-05-19 21:06 | |
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innuendo
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Lots of little wordingLots of little wording issues here and there, I wont profess to be able to fix them all but ones I picked up: Spying Seraph: "Whenever ~ deals [combat] damage to a player, choose one: Look at the top card of that player's library or draw a card." Heavens Blessing: I would use this "Sacrifice a permanent: Add a time counter to ~. Any player may play this ability." That will more than likely be correct (pending me making some silly mistaken, either way it's more correct than what you currently have) Angelic Familiar and Fallen Seraph: Not sure you can call a card just an "angel" while it's not in play, almost positive you need to specify "target Angel card" since anything not in play is a card. General: "at any time" doesn't work as far as I know (the only known instance is cheatyface, which hardly counts as a template example). For a template for those sort of effects you can look at thran quarry which uses "At end of turn, if you control no creatures, sacrifice Thran Quarry." Which would work perfectly for Angel Familiar. Current Projects: Siege TCG |
| Tue, 2009-05-19 21:31 | |
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Rusty Keyes
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Heaven's blessing stillHeaven's blessing still needs a regular mana cost, or else this is broken with Cascade. The wording should also be "put a time counter on" and have "if ~ is suspended." Look at Curse of the Cabal. ಠ_ಠ |
| Tue, 2009-05-19 21:33 | |
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innuendo
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Rusty, I don't think addingRusty, I don't think adding a regular cost to the card makes it better, adding a regular cost makes it so much easier to cheat out. Having no cost makes it unplayable from hand, which is nice. Plus, cascade is a block mechanic, not really something another block would have to worry about too much. Adding a cost makes it more likely to be broken other ways, and seeing as cascade is a rather niche worry I think it's not worth adding. Summing up the wording for the card though: "Sacrifice a permanent: If ~ is suspended, put a time counter on it. Any player may play this ability" That felt wrong, but anything else required back to back [cardname]'s which didn't seem right either. Do we have a card to template from for this? Current Projects: Siege TCG |
| Tue, 2009-05-19 21:34 | |
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desmonthesis
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How about something likeHow about something like this: Heaven's Blessing Angeli Domini UNDER CONSTRUCTION |
| Tue, 2009-05-19 21:37 | |
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innuendo
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No, that is going the wrongNo, that is going the wrong way towards cleanliness, as well as making it 100% useless to play as a regular card (1W for Nothing, horay!) And taken from Greater Gargadon I change the wording to: Sacrifice a permanent: Put a time counter on ~. Any player may play this ability [only] if ~ is suspended. the [only] is giving me issue with how to mesh the "any player" part and the "is suspended" part, but rusty is right, they both need to be there. Current Projects: Siege TCG |
| Tue, 2009-05-19 21:40 | |
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Rusty Keyes
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I don't know if it's legalI don't know if it's legal to add that last line of text, but I like it. If you do that you don't need to add a cost either. Quote:
Plus, cascade is a block mechanic, not really something another block would have to worry about too much. Are you kidding me? Cascade still exists and it's still an instant free win as early as turn two. ಠ_ಠ |
| Tue, 2009-05-19 21:41 | |
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innuendo
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If you like the last lineIf you like the last line you can simply add "If ~ was played from your hand, counter it." Seem's much cleaner than talking about suspend, still leaves the issue with cascade (which I still think is minimal to the point of not worrying about) Current Projects: Siege TCG |
| Tue, 2009-05-19 21:44 | |
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desmonthesis
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Yeah, I'm trying to find aYeah, I'm trying to find a way to make sure that this card cant be triggered by Cascade. Angeli Domini UNDER CONSTRUCTION |
| Tue, 2009-05-19 21:52 | |
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Rusty Keyes
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Quote:is minimal to theQuote: I'm sorry but I strongly disagree with that. You are saying "let's ignore it" as the solution. I understand that Pichoro did that with Protean Hulk but his set is purely experimental, it was a single card, and he had no other choice.
is minimal to the point of not worrying about Also, spells played as the result of Cascade are played from the rfg zone. Maybe you shouldn't play the spell at all? What if it said "When the last time counter is removed from ~, you win the game"? ಠ_ಠ |
| Tue, 2009-05-19 21:57 | |
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desmonthesis
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"Maybe you shouldn't play"Maybe you shouldn't play the spell at all? What if it said "When the last time counter is removed from ~, you win the game"?" I like that idea. Angeli Domini UNDER CONSTRUCTION |
| Tue, 2009-05-19 22:22 | |
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innuendo
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I see what your sayingI see what your saying rusty, but this set as far as we know has about 5 or 6 cards, and one keyword that has like 10 printings ever, and is unlikey to see more, seems like a stupid reason to make such a convoluted fix for. If you want to make the fix I would argue from a set design standpoint cutting the card for templating issues. I mean this is a hobby, and butchering the design of an otherwise elegant card seems like such a waste for such a small concern. I agree it's a concern, and maybe i'm downplaying it too much, but the card is rather elegant without the cascade issues, and all of the fixes being proposed are rather...ugly. Current Projects: Siege TCG |
| Tue, 2009-05-19 22:23 | |
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Pichoro
Moderator / Template Developer ![]() |
Yeah, I will say I made myYeah, I will say I made my choice with Protean Hulk because it was a single card that wrecked the whole idea; but then, it wrecks lots of real cards that were printed and are being printed too, so I said why not? But at the same time, there've been times I've thought of a mechanic and thought "No, Dredge/Transmute/Mechanic So-And-So/WotC R&D exists, so this is broken." And honestly, I've thought of just ignoring the source of the problem too. I mean, really, what isn't broken with Dredge? And Cascade isn't much better under some circumstances. I can see both your sides, really... Odds of Dying - 1:1 |
| Tue, 2009-05-19 22:28 | |
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Picks-at-Flies
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Yup, that's what I wouldYup, that's what I would have been working towards. I did worry that this card might be too broken with cards that removed lots of time counters, but the reality is that it won't be broken in constructed formats because it's just too slow. Generally I think your cards are pretty balanced. There are probably some issues on various of the cards which could be raised, but I think the flavour wins out. I agree about the familiar though - needs to be eot or your upkeep. Besides, it works better that way - "oops, I've lost my angel. Better get it back before the end of turn then..." Edit- I was ninjad. First para relates to "When the last time counter is removed...." which I think IS elegant. Picks-at-Flies |
| Tue, 2009-05-19 23:31 | |
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ALEX Ryugami
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RepliesI agree with Rusty. And I think the "If you play ~ from your hand, counter it." is more broken. Why? Because of Vexing Shusher . Unanswerable (except with oddities like Time Stop or [card]Venser, Shaper Savant[/card]) instant win at (normally) turn three is ridiculous. Especially at older formats like Vintage or Legacy. The most thing that I agree is "When the last time counter is removed from ~, while it's removed from the game, you win the game." Sure, this would make a U/R Jhoira of the Githu Suspend deck with Timecrafting or even a Fury Charm! But it's an interesting deck that I'm proud of as a designer if that happens for my cards because they used in an unexpected way than I was. Sets that I make: |
| Wed, 2009-05-20 08:52 | |
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sorrow
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My vision for Endow is toMy vision for Endow is to make a keyword that would allow you to play the card as an activated ability of a creature you control. Hence, making it immune to most counterspells but it should still be stoppable by the likes of Stifle, Squelch, Teferi's Response, Humility, Pithing Needle, etc etc. I want to work around that concept. zzz... zzz... |
























As a sorcery it's fine.


(It would be a really fun card, but you couldn't really put other abilities on, so it isn't this card). Surfacing 3 seems good. 2 attacks.
mana artifact creatures. It would be better if it's just devour 2 and rare.





