Tales of Asdoria (Rework!)
login or register to post comments| Sun, 2009-02-08 03:39 | |
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ALEX Ryugami
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Tales of Asdoria (Rework!)Okay, it's my first set on Asdoria block. It's finished, but I have problems with the cardname and flavor text. So, feel free to send your suggestions. Here is the story of Asdoria: Asdoria was a quiet, peaceful plane. Not only they were using mana as their resource, they were using a mystical stone named Grail (Grand Soil). Then a great disaster called "Great War" happened, made a lot of Grail used for this war. The sources of Grail were from Oran Mine, near from Nefaku-Tribe territory. The Nefakus weren't allowed the outsider to took the Grail, and caused war againts Nefaku-Tribe. Meanwhile, a scholar named Dayna Hynsar found a new energy that could replaced Grail, but somewhere on the way, he killed by an assassin with scars on his/her left shoulder. Dayna's apprentice, Hays, wanted to continuing his master's research, and so his journey began. Without further ado, it's my set file: Some card arts: Spoiler:
White: *Update*: I rework this set by aligning a card type for two colors, here is the breakdown: g/W: Enchantments What do you think? Sets that I make: |
| Thu, 2009-02-26 23:00 | |
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Guitarweeps
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All right. I will try toAll right. I will try to give you some feedback. Terrain Transformer - See Thawing Glaciers. That was a powerful card and this is much better as is can search every turn due to the lack of CIP tapped. Currently working on: |
| Fri, 2009-02-27 09:55 | |
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ALEX Ryugami
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ThanksThank you for the feedback, guitarweeps! I really apreciate it. Okay, on the cards that you are talking about! Terrain Transformer - Yeah, this card based on Thawing Glaciers , and I think it could be better so I remove the "CIP tapped" clause and increase its activated ability by I've removing "Survival" keyword and make a new keyword. It is: Rebound <cost> (At the beginning of your upkeep, you may pay <cost>. If you do, return this card from your graveyard to your hand.) This is only for sorceries, and I'm going to replace "Decoy" with a mechanic that's suitable for enchantments. Does anyone have suggestions? Sets that I make: |
| Sun, 2009-03-01 14:51 | |
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Picks-at-Flies
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Hey Alex, a delayed responseHey Alex, a delayed response here, some of which you have already dealt with. However: I really liked Survival so I'm sad to see it go. It looks like a good set. If you are on Lackey at all I would be happy to test it. All instances of... Couldn't evaluate - ~sense X since it had no description. Battlefield Glory Decoy's Trap: feels 1 mana-ish Margush.... wow!! Too much. Nothing Spirit - undercosted Overguard - Makes no sense Sviete Trapper - obsoletes current trappers. Needs to be more expensive or have an ability cost Swordmaster - Feels sightly short. I could be wrong Taxes - counter the power, make it 2 BASIC plains cards Visten Healer - creature or player Vitalize - isn't that name taken? Typo Void the Fill - There is already cards that destroys all enchantments youdon't control, for 4. This is underwhelming. Warmth - already a card with that name Brass Shackles - An expensive Paralize and really bad. Dralanec's Agenda - Draw two cards then discard a card. If you don’t have any cards in your hand, instead draw three cards then discard a card. Drastic Decision - seems cheap somehow. Needs testing. Girlen Doppleganger - If a player would draw a card, he or she reveals it instead. You may remove card from the game if it is an artifact or creature card. If you do, Girlen Doppleganger becomes a copy of that card and gains this ability. Otherwise put the card in its owner's hand. Mist of Consistency - "...and each nonland permanent..." I think Pearl Trident - Surely this card should be legendary!! River Trickster - seems undercosted. needs testing Silverine Adept - I'm thinking this is slightly too much. WR for prot red bear is deemed pretty good in Alara block. Skelid Bird - No no no no. Man-o'-War is considered too powerful. 5 CC plus minor ability is considered okay for this type of card. Tricksy Vulture - should cost 1U, ability should cost 1U Unfinished Dream - Missing is. The set contains a lot of conditional draw cards (like Unexpected experience). This is the weakest of all of them. Animate Graveyard - could be 1B Bloodsucked - nonvampire. Also, since this covers 80%+ of creatures in the block, should probably cost 3B Bone-Eater Vampire - too good for cost, needs tweaking Bravery - seems white or even red! (good idea though). Black would count corpses... Corpserobber - with flying might be too powerful. Needs testing Dullahan - eep! It's a 5/5 for 5 in black with lots of strong abilities. Even paying 2 life, this is undercosted. Hungry Dead - another undercosted card. A Hasty 1 drop doesn't seem black. A 2/2 one drop for black should cost more life. Legion of the Dead - "... unless you remove the top three cards of your library from the game." Another Bloodpact creature that skirts the boundaries of good costing. This one is probably just ok. Lifekeeper - This card highlights a need to change Bloodpact slightly: Marsh Gasoline - I think this should read, "Green creatures and white creatures get -1/-1." Nayd - "Damage dealt by..." Reelow Assassin - Knight of Dusk with more power. Undercosted. Smithlock Vampire - When ~ attacks, if it has fewer than two +1/+1 counters, put a +1/+1 counter on it. Nice. Starveyard - "..IN each player's graveyard" Suckbreaker- Whenever you play a creature spell, target player loses 1 life. Or ...you may have target player lose 1 life. Thought Eater - Is this meant to be, "Whenever a player discards a card during the discard phase, gain 1 life."? Whirlzoom Agent - At the end of turn, if a player has less life than any other, that player gains control of Ghazban Ogre. Chariot Driver - too much? Needs testing Crack the land - "... put them into play. Shuffle your library." Deal a choice - Feels like it should be cheaper, or simply leave it as "target player". Hellfire - Wizards would make it rare (YMMV). Drop a R from cost. Rootflow - drop an R from cost Thunder Elemental - eep. This enhanced Ball Lightning should be 5cc I think. Cut the Wings - second part seems mostly pointless on a sorcery. Elder Troll - "survival counter" seems better than "survive counter" Glimpse of Sorcery - Seems unlikely to do much unless it's a cantrip itself. Hunt Down - name is taken Mumbi Explorer - I think just 'and' is fine. Nature's Care - I reckon this could be 3cc Prismatic Engine - Whenever you play a spell, you may add one mana of one of that spell’s colors to your mana pool. Armor Breaker - Could reduce one or other cost by 1 Gariza Stone - I think this needs to be tested without bonus ability before trying to get too clever. The smallest permanent artifact mana acceleration atm is 2 mana. Sviete Masticore - "...put a +1/+1 counter on ~" Mumbi Hills - I think we discussed these before. My opinion atm is that they need to be tested. Shapeshifter keep - strong! But I think ok. If it's too strong, increase pump cost by 1. Terrain Transformer - need testing, but I -think- it might be ok. Picks-at-Flies |
| Mon, 2009-03-02 00:57 | |
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ALEX Ryugami
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Thanks@Picks-at-Flies: Thank you for the suggestions, Picks. You're welcome to playtest it, but since I'll update it sometimes, does it bother you to download again and testing some new cards whenever the set's update comes? The cards: <prefix>sense <cost> (Whenever an opponent plays a <prefix> spell, you may pay this card for its sense cost.) Kinda like madness. For the names, I'm just using placeholder names at most cards, so some card's names are like 'real' cards, except Hunt Down since it's a reprint For the other comments, thank you, but I can't look at the set file and arguing about the cards. Maybe when I'm not busy. P.S.: I'll update the set this weekend since I have to study for school test. Sets that I make: |
| Mon, 2009-03-02 12:36 | |
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Picks-at-Flies
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You gain : oops, you wereYou gain : oops, you were right. I wonder why I thought otherwise, very strange. Picks-at-Flies |
| Sat, 2009-03-07 04:16 | |
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ALEX Ryugami
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Don't worryIts okay Picks. Sometimes people making mistakes. *EDIT*: I've updated the set-file. Here it is: Sets that I make: |
| Sat, 2009-03-07 18:24 | |
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Picks-at-Flies
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Looking good I think. ALooking good I think. A couple of outstanding issues, including Taxes and Skelid Bird. - PaF Decoy's Trap: now worse than Holy Strength! Aura's typically need to seem overpowered for their cost to avoid easy 2-for-1s, hence my original comment. Margush.... much better. Nice. Overguard still doesn't make much sense. I think you mean: Taxes - still broken. I'm hesitant about it anyway, but to allow nonbasic plains as well is bad. Battlefield Glory still needs rewriting: "Each enchantment you control gets..." Skelid Bird - p/t make very little difference. Conceivably this version could be 4 mana, but it should NOT be 3 mana. Crack the land - should still be "...put them into play" Picks-at-Flies |
| Sat, 2009-03-07 23:29 | |
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ALEX Ryugami
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ThanksDecoy's Trap - I left it as is because I still don't have a replacement for decoy, and what I need is a keyword for enchantments so I'm not going to remove it yet. When I left this, I've realized that this is worse than Holy Strengh . By the way, thanks for noticing this, Picks! Maybe I forgot to tweak this later if you didn't mention it. I wonder why only few people comment this. Is this a sign that my set is too bad that even many people refuse to comment this? Sets that I make: |
| Sun, 2009-03-08 00:06 | |
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Aurora Illumina
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I think Taxes should be fineI think Taxes should be fine as is. Shapeshifter Keep - It seems to be close to Mutavault. I'm not sure if it's too good though. And you've got some placeholder names on your white cards - Should I help with those? Apprentice Auramancer is a good name as is. Illusion, reality Click here to see the greatest card ever. |
| Sun, 2009-03-08 01:00 | |
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Picks-at-Flies
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I had forgotten quite howI had forgotten quite how good Tithe was (I was thinking of a different card), but I would still keep with basics. Tithe was stupidly good. As for commenting... if you look at most of the set posts, people are happy to comment on a few cards in front of them. For complete sets, it's much harder. I can't speak for anyone else, but I think it's a credit to how good your cards are that both Aurora and I have been through the whole lot (and guitarweeps through a lot of it). Picks-at-Flies |
| Sun, 2009-03-08 01:10 | |
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ALEX Ryugami
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Many thanks@Aurora - Cool names! Do you know, when I read and/or type aurora, I always thinking you, perhaps it's because your infusion to that word? @Picks - Thanks for the compliment. I really appreciate it. Sets that I make: |
| Sun, 2009-03-08 01:53 | |
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Pichoro
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Indeed. I don't commentIndeed. I don't comment because its hard. I have to download your set, open it, and scroll through. And once I do, its an entire set, and quite intimidating to try to take on. I comment when people post a few cards at a time. Odds of Dying - 1:1 |
| Sun, 2009-03-08 04:23 | |
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Aurora Illumina
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Quote:@Aurora - Cool names!Quote: @Aurora - Cool names! Do you know, when I read and/or type aurora, I always thinking you, perhaps it's because your infusion to that word? Interesting. A question - Did you come up with the name Aurora's Call before I came to these forums? Illusion, reality Click here to see the greatest card ever. |
| Sun, 2009-03-08 05:01 | |
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ALEX Ryugami
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Hmm@Aurora - You've been on this forum. At 1st, it's called Aura's Call, but seems not cool enough, and people would Think that it only affects aura, so I change it into Essence, but still not cool enough, then inspiration strucks me. Shadowmoor is Lorwyn that changed because of the event that called "The Aurora," that seems cool for me. Then I realized that someone also use Aurora as the handle name, meaning that's a cool word for people, from there, I always thinking you when I reading and/or typing "Aurora". @Pich - Maybe I should upload the renders by using photobucket again. I didn't include the renders because I don't know what cards that should I shown. I'll add some pictures later if I can online from computer again. Sets that I make: |
| Mon, 2009-03-09 21:05 | |
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Aurora Illumina
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I came up with the nameI came up with the name Aurora Illumina before Shadowmoor came out, and I didn't come to these forums until after that point. As for what renders you should post, you could probably start with the ones that you are unsure about or think might cause trouble, like Taxes. Post more as you go along, but start with the ones that you're unsure about. Illusion, reality Click here to see the greatest card ever. |
| Mon, 2009-03-09 21:26 | |
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Guitarweeps
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You can also post a groupYou can also post a group that enforces one of your set themes or sub-themes. That way we can evaluate your cards and the theme at the same time. Currently working on: |
| Mon, 2009-03-09 23:59 | |
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ALEX Ryugami
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Thanks!Thanks all! By the way, there are some cards that fill same roles. (duh) I need some help. Sets that I make: |
| Sun, 2009-03-22 18:17 | |
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Guitarweeps
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I'll comment on a coupleI'll comment on a couple things that caught my eye. I think that Sense should be two words (Creature Sense, Artifact Sence, etc.). Format the keyword like this: Reiterator What do you think? Nar the Berserker - I think it is supposed to have haste right? Also, it would make more sense for red if you removed a sorcery card. Tarmagoyf - It should have never been printed and should never be reprinted IMO. I am going to comment on your current sense cards. Crack - Sense costs should not be colorless on color specific mechanics. This would give black and blue artifact destruction. It doesn't work. You could also go with my color bleed idea and make the sense cost Aether Blow - I like how sorcery sense makes this an "instant". Riot Troopers - Enchantment sense doesn't make sense at all with this card. It has no flavor. Shigaru Dragon - I think it should be sorcery sense. I think of Dragons being close to sorcery type magic. Skelsing Ritual - Hmmm. Not sure the best way to use this. Interesting though. Volcano Maker - Cool. The sense works. Strike Back - Solid. Currently working on: |
| Sun, 2009-03-22 23:47 | |
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ALEX Ryugami
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RepliesSenses - Good suggestions, but the problem is that this set is intended to be a monocolored set first, so the bleeding is for the later set. Maybe I should hold the senses into the 2nd set and replace this. And it only costs less if an opponent play a card with the correct card type, if another player, then I can get benefit from my teammate. About the two words format, there's a bug on MSE so the rt won't be appeared. I'll keep the wording this way until the next version show up, if it stills same, I'll reword it like what you've suggested. Nar - Ups, I forgot the haste. It removes instant because at Asdoria block, red is instant matters as the chaos part of red shown up, black is creature matters as it's the show of Vampire-tribe, and green is sorcery matters as the shamanism part, for white and blue, yeah, as you know, enchantment and artifact matters, respectively. Tarmogoyf - I'm going to tweak this since this is an overpowered card, but a reason to playing green. Crack - This card is intended for older format, so maybe this card is moved to the next set. Riot Troopers - Yeah, no flavor, but this is going to hose white since there are a lot of enchantments on white at Asdoria block. Shigaru Dragon - Playing this in response of WoG? And this is intended to fight at mirror match since red is instant matters. Sets that I make: |
| Mon, 2009-03-23 06:30 | |
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Guitarweeps
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Senses - I suggested theSenses - I suggested the separate wordings because of the reminder text but more so because it doesn't make much sense in the English language to combine them. It was grammatical suggestion. I think you should keep them and I think it should be in multiple colors if not all of them. I like the idea of keeping them mono-coloured and using color bleed in the next set. It gives you a great way to expand upon them. I would save the cards that could be two different colors until that set though (like Crack). Tarmagoyf - Yeah, it is balanced, but are you just doing a functional reprint then? Riot Troopers can work just make it have the flavor of a group of raiders who focus on mages using enchantments, aka Aura Raiders (but not as corny). Currently working on: |
| Mon, 2009-03-23 08:03 | |
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ALEX Ryugami
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OkaySenses - Hmm okay, but isn't cycling named like Plainscycling, Basic landcycling, etc? Landwalk also written as Swampwalk, Non-basic landwalk, etc. That's awkward for me if I write Sorcery sense, Instant sense, or even Dragon sense! Basically, what I want is this set has five keywords, one on each color, that could fit or fit only on card-type that the color cares, so if sense is also for color other than red, it couldn't be as the main mechanic for red. This is also a problem that Survival and Decoy has, but luckily Survival got its replacement while Decoy still not found it yet Tarmogoyf - Maybe add trample, just become Riot Troopers - That's great! Sets that I make: |
| Mon, 2009-03-23 22:27 | |
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Guitarweeps
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Yeah, i guess you're right.Yeah, i guess you're right. Probably jsut personal preference on my end. Like I said I would like this mechanic expanded. it is really cool. Tarma - It could work. That would at least make it it's own card. But then, if you are going to do it, you might as well jsut use Tarmagoyf. Currently working on: |
| Fri, 2009-11-27 06:39 | |
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ALEX Ryugami
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HmmActually, all of the five mechanics will be expanded to the next sets at the other colors, so all of them will on five colors. Tarmo - It's a tweak, so there isn't anything wrong about it. *EDIT*: The set is remade again. And with the link updated. *EDIT*: Rebump this thread Sets that I make: |
| Mon, 2009-11-30 01:33 | |
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Pichoro
Moderator / Template Developer ![]() |
ALEX, please credit artistsALEX, please credit artists when posting renders with art. Odds of Dying - 1:1 |
| Mon, 2009-11-30 09:17 | |
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ALEX Ryugami
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Unknown??Well, Pich. When I know the artists' name I'll post it on the credit. If not I'll put "Unknown" instead. Is that the problem?? I just did it like you were Sets that I make: |



















. You can't use it the turn you cast it and it you have to put significant investment in it to produc mana.

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(I'll give marks for cards with placeholder names.)





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. I'll save some for the next set.