0.3.7½ Feature requests
| Wed, 2008-09-24 22:09 | |
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Pichoro
Moderator / Template Developer ![]() |
monkeychewtoy wrote:Itmonkeychewtoy wrote:
It occurs to me that we could trim the size of Magic templates considerably if we cut the {color}lcard system entirely. Wouldn't it work better if lands worked like multicolor cards? What if we just had clcard as the base image, (like mcard,) and used the artifact_blend_card mask for every land color combination greater or less than 2? And we used the multicolor_blend_card for two-color lands? I'm sure it'd be complicated to code it with two different masks, one of which is only used when "Only for Two Color Cards" is selected from the Use Gradient Multicolor dropdown box in the Set Info tab, and only when gray hybrid names are on. But I'm also sure it'd be worth it to trim some 270 kilobytes (over 33%) off the magic-new style. (Mind you, to trim that much, we'd have to get rid of the {color}lpt files, too, as I did with 7½ Edition.) This would also solve the annoyance of tri-color lands refusing to use the gold background, no matter how many times I select "Only for Two Color Cards." We can't do this because technically, the colored sections of the land frames aren't the same as the corresponding areas on a colored land card. Compare a green card and a Forest again. Now, I've done something similar to grant things like colored lands for flip style, but it should be avoided when possible since it is not correct. And even if it were correct, making the change program wide would wreck some custom styles, such as the popular FPM frames. monkeychewtoy wrote:
This would also solve the annoyance of tri-color lands refusing to use the gold background, no matter how many times I select "Only for Two Color Cards." I've already fixed this for 0.3.8. Odds of Dying - 1:1 |
| Wed, 2008-09-24 22:23 | |
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Idle Muse
Template Developer ![]() |
I support Pichoro in thisI support Pichoro in this matter, but I do think that at some point in the future, the blends scripts need to be redone, to make it clearer and cleaner how they work. When I say 'redone', I don't mean necessarily starting from scratch, but I think they need to be looked at and kinda reworked knowing that all of these different combinations are necessary. I can visualise a system whereby the definition of frame, piping, and texbox colours are separated and made distinct, meaning that the ultimate call to the blend would have three parameters, each a collection of colours, for each rendered part. Formerly known as Lordpenguin. |
| Wed, 2008-09-24 22:27 | |
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Pichoro
Moderator / Template Developer ![]() |
Lordpenguin wrote:I supportLordpenguin wrote:
I support Pichoro in this matter, but I do think that at some point in the future, the blends scripts need to be redone, to make it clearer and cleaner how they work. When I say 'redone', I don't mean necessarily starting from scratch, but I think they need to be looked at and kinda reworked knowing that all of these different combinations are necessary. I can visualise a system whereby the definition of frame, piping, and texbox colours are separated and made distinct, meaning that the ultimate call to the blend would have three parameters, each a collection of colours, for each rendered part. Well, I've made no secret of my dislike for doing this unless absolutely necessary. I see what you typed there, and think something like "Fize Size: Going Up!" and making the change to sooo many templates, some of which are already using crappy frames images to begin with... *shudder* Odds of Dying - 1:1 |
| Wed, 2008-09-24 23:13 | |
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Idle Muse
Template Developer ![]() |
Well the idea is that itWell the idea is that it will actually *reduce* file size, since you'd probably be reducing the size of the blends script file, by streamlining the code. To be honest though, text files aren't the issue with file size, images are. And depending on implementation, masks may not need changing, or if they do, there wouldn't need to be more than there are currently. At any rate, we're talking about optimisation fixes in the future; the current system _works_ fine as it is, its just quite messy, and not very intuitive for new designers. Formerly known as Lordpenguin. |
| Wed, 2008-09-24 23:30 | |
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Pichoro
Moderator / Template Developer ![]() |
I don't know that I wouldI don't know that I would call the current system "unintuitive". Most of it is quite intuitive; there are a few odd spots I'm not fond of, like the "Murmuring Bosk" effect. But really, I think that's about it. The rest seems to work well to me. Odds of Dying - 1:1 |
| Sun, 2008-09-28 06:31 | |
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Cizzle
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Whats the maximum number ofWhats the maximum number of nest if then statements and could you increase it? Current Projects: |
| Sun, 2008-09-28 16:34 | |
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Pichoro
Moderator / Template Developer ![]() |
I don't know the maximumI don't know the maximum number of if-then statements, but you might be able to get more by using subscripts instead of trying to make it a single script. Odds of Dying - 1:1 |
| Mon, 2008-09-29 15:15 | |
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Cizzle
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Could you pm on the fileCould you pm on the file library some examples?? because I'm not sure what you mean if that's not too much trouble. Current Projects: |
| Sun, 2008-10-19 23:40 | |
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Nemephosis
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Feature request: Change theFeature request: Change the size of the text on a card. Ask Wizards, October 15: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/askwizards/1008 They do it to make their cards look better, basically, so if it wouldn't be too much of a pain in the ass to do, I'd love to be able to do the same. |
| Mon, 2008-10-20 00:15 | |
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Idle Muse
Template Developer ![]() |
This is really hard toThis is really hard to implement. Somebody tried it before, a while back, with a text size choice field, but essentially, this is one of the areas where MSE is always gonna fall down; real MtG cards are typeset by professionals, and MSE is not a typesetting program, its a card creation program. Formerly known as Lordpenguin. |
| Mon, 2008-10-20 01:21 | |
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Nemephosis
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Okay, that's cool. Can'tOkay, that's cool. Can't have it all, nice as it would be. There's more important stuff to work on than that anyway. |
| Tue, 2008-10-21 02:31 | |
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coppro
Developer (linux) ![]() |
Actually, discovering thatActually, discovering that the text size used by M:tG cards is chosen from a set of options is interesting. It would theoretically be possible to try to replace the automatic font sizer with a manual one that can size the fonts in small increments. We know the maximum (cards like Cancel with no flavor text and rules in the middle) and the minimum (Soul's Grace), so we can try to do it. It would require some program changes, though, but I'm just saying it's possible. |
| Thu, 2008-10-23 00:14 | |
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Art_Freak
Template Developer ![]() |
A (hopefully) simpleA (hopefully) simple request: The ability to script the size of an image field inserted into the Set Info or Styles tabs. +VISIT MSE Custom File Library |
| Sat, 2008-10-25 20:12 | |
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Aurora Illumina
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Sorting of gold cardsShadowmoor and Eventide sort the hybrid cards by their color, then name. I know Shards of Alara doesn't do this, but I'd like a feature that allows sorting of the gold cards similar to the hybrid cards (WU, WB, UB, UR, BR, BG, RG, RW, GW, GU). Illusion, reality Click here to see the greatest card ever. |
| Sun, 2008-10-26 03:27 | |
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Pichoro
Moderator / Template Developer ![]() |
I'll be blunt; I don't wantI'll be blunt; I don't want to. The sort script is already a mess just to cover all the real combinations. Odds of Dying - 1:1 |
| Mon, 2008-10-27 07:04 | |
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Art_Freak
Template Developer ![]() |
Agreed. It's nice in theoryAgreed. It's nice in theory to be able to do everything, but lets be realistic - one timers like the sorting you're suggesting aren't worth it for all the scripting they would need and how unlikely it is people would actually use it. The only thing that sorting would really be needed for is if you're trying to proxy that set, which is not what MSE2 is for. +VISIT MSE Custom File Library |
| Mon, 2008-10-27 22:14 | |
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Rusty Keyes
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I've noticed that if youI've noticed that if you take a wide symbol and give it multiple points of symmetry, it does not resize on the card but instead cuts part of the symbol off. I'm assuming this was not intended.
ಠ_ಠ |
| Tue, 2008-10-28 01:16 | |
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Idle Muse
Template Developer ![]() |
I believe this has beenI believe this has been already noted in the bugs thread. Nice symbol though. Formerly known as Lordpenguin. |
| Tue, 2008-10-28 01:46 | |
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Pichoro
Moderator / Template Developer ![]() |
Indeed; error noted, andIndeed; error noted, and already fixed it seems. Odds of Dying - 1:1 |
| Tue, 2008-10-28 03:56 | |
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Art_Freak
Template Developer ![]() |
Breaking Symbol FontsRequest... I think. You'll see what I mean. Here are examples featuring the regular * and the anti-* respectively: Spoiler:
And what I tried to script: symbol: code: * image: { if card.card_type=="dark synchro summon" then "dstar.png" else "star.png" } image font size: 20 It worked, both images would appear, just not how they were supposed to. This is where I come to a fork in the road whether this should be a bug or a request. You see, I can't recall any if this then that scripts being used in a symbol-font before, so I'm guessing its not so much a bug as something that just hasn't been thought of or worked out. What was happening is I would type in the * for the level and a * would appear, but it didn't switch like it was supposed to. I had two cards in the test set, one a "normal monster" which uses the * symbol and one a "dark synchro summon" which uses the anti-* symbol. When I hit reload data while viewing the normal one, the * symbol appeared on all the cards. When I hit reload data while viewing the dark synchro one, the anti-* symbol appeared on all the cards. What I gather from this is that the program can locate both files and the script functions, but the script isn't limited to a single card and instead references all the cards in the set. I can understand this as symbol fonts generally are the same throughout the set, and don't vary internally based on the individual card. In my case, I just ended up using ^ as a new symbol trigger for the anti-* symbol, but ideally I would like to be able to use the * symbol for both so that when the frame switches, so does the *. +VISIT MSE Custom File Library |
| Tue, 2008-10-28 08:24 | |
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Idle Muse
Template Developer ![]() |
Scripts in symbol fonts doScripts in symbol fonts do exist (for instance, the magic tap symbol), though not exactly in the way you are showing here. Formerly known as Lordpenguin. |
| Tue, 2008-10-28 11:35 | |
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Pichoro
Moderator / Template Developer ![]() |
Indeed, this functionalityIndeed, this functionality should be possible already. Try this instead: symbol: code: * image: dstar.png enabled: {card.card_type=="dark synchro monster"} image font size: 20 symbol: code: * image: star.png image font size: 20 Notice that the one with the "enabled" is first; it needs to be that way, as the one without is the default. Also note that only one has an enabled; the one without is a "catch-all" for all other cases. Update: I've tested this now, and it works. Odds of Dying - 1:1 |
| Tue, 2008-10-28 15:58 | |
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Art_Freak
Template Developer ![]() |
Thanks for the input guys!Thanks for the input guys! +VISIT MSE Custom File Library |
| Tue, 2008-11-11 04:58 | |
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eightftdan
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IdeasI know that 0.3.7 1/2 is out already but I couldn't find the most recent one. But I have a couple of things I would like different. Could you change the Text for the name of YGO cards. Everything else is PERFECT in YGO! And how 'bout in Magic, when you type 0/C, instead of making it the Hybrid (or guild) mana, how about making it the half mana like the one's in Unhinged? So insted of (0/W), it's [W) |
| Tue, 2008-11-11 05:04 | |
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Sensei Le Roof
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Because there's already |CBecause there's already |C for half mana. Online dictionaries abound. It's time to start using them. |
| Tue, 2008-11-11 13:26 | |
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Pichoro
Moderator / Template Developer ![]() |
Indeed; |W is not the sameIndeed; |W is not the same as 0/W for a reason. In fact, I could imagine a card actually using the 0/W symbol and being balanced. Sample Card [0/B] So, no, the 0/C functionality will be staying. As for Yu-Gi-Oh, its going through changes currently. Look here: http://magicseteditor.sourceforge.net/node/1987 Odds of Dying - 1:1 |
| Tue, 2008-11-11 13:53 | |
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Idle Muse
Template Developer ![]() |
Street Wraith says yourStreet Wraith says your sample card could probably get away with being only 2 life. Formerly known as Lordpenguin. |
| Tue, 2008-11-11 13:59 | |
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Pichoro
Moderator / Template Developer ![]() |
Okay, yeah, fine. But theOkay, yeah, fine. But the card isn't meant for critiquing, its meant as a sample to show that the 0/C is a valid mechanic and should remain accessible in MSE. Please, no further card critique here. Don't make me remove comments, please. Odds of Dying - 1:1 |
| Tue, 2008-11-11 14:57 | |
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Idle Muse
Template Developer ![]() |
I know, I was teasing you. II know, I was teasing you. I know how much you hate random example cards being critiqued completely out of context Formerly known as Lordpenguin. |
| Wed, 2008-11-12 00:36 | |
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innuendo
Moderator ![]() |
Odd request here thatOdd request here that hopefully wouldn't be too hard to add. Can we get an "Export to Forums" options that exports to a .txt file formatted like so: [card name] [mana cost, with the correct forum formatting so the symbols come up like they should] This would make community projects easier for those involved so we don't have to work in MSE, copy to text, then have the project leader copy back to MSE? Current Projects: Siege TCG |
| Wed, 2008-11-12 01:21 | |
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Pichoro
Moderator / Template Developer ![]() |
LP has created an exportLP has created an export template that's similar to that. Have a look: http://mtg.pifro.com/viewtopic.php?f=8&t=483 Odds of Dying - 1:1 |
| Wed, 2008-11-12 01:27 | |
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Idle Muse
Template Developer ![]() |
My export tempalte does allMy export tempalte does all that (admittedly formatted for these forums, but italics and stuff should be transferrable to other forums easily.) Aside from one thing; converting mana symbols to forum shortcut mana symbol images would be hard, since it varies a lot between forums, and its quite a complex bit of coding. So at the moment, it just outputs the text for symbols, like 2WUUB or whatever. Formerly known as Lordpenguin. |
| Wed, 2008-11-12 14:20 | |
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innuendo
Moderator ![]() |
well I figured we justwell I figured we just configure it for this forum, since that is where most posts will go (at least for me) Thanks for the link though, didn't know that existed. Current Projects: Siege TCG |
| Wed, 2008-11-12 14:40 | |
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Pichoro
Moderator / Template Developer ![]() |
Something else to keep inSomething else to keep in mind is that its really better not to do cost formatting using form images when you're submitting cards for a group project. It would be much better to just type the cost out, as WUBRG than to type Odds of Dying - 1:1 |
| Wed, 2008-11-12 14:58 | |
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Idle Muse
Template Developer ![]() |
Well, personally i'm wary ofWell, personally i'm wary of copypasting anyway since I've got some odd control-character related bugs in the past. What i do hate is when people type it out like 2 Wait, I do have a useful suggestion; A 'new card from clipboard' funtion, that takes text formatted in the form: Name manacost from the clipboard Formerly known as Lordpenguin. |
| Wed, 2008-11-12 16:30 | |
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monkeychewtoy
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Little Blue Dune BuggyThat sounds pretty complicated to me. Maybe those who actually know how to implement these types of things have a better idea, but given the propensity for weird little bugs, I wouldn't be surprised if such a feature took Brain Gorgers 3B and turned it into Brain It would get the rules text, though. I should note, too, that the Gatherer at least lists the power and toughness between the creature type and the rules text, not between the rules text and the flavor text. Then again, they list the rarity before the card name, too. Eh.
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| Wed, 2008-11-12 20:28 | |
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jrzman
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This is going to seem likeThis is going to seem like an odd request... Is there a way to make a card that's hybrid artifact, sort as it's color(s). For example, in Planar Collapse, my next set, there is the following. Frostfall In order to further the flavor, I've created homebrew snow frames. I usually hybrid the color, and the artifact frame (white in the case of the old frame, and blue for planeshifts). However, when the cards sort, it doesn't recognize it as a white card, but as a hybrid (?!?!), despite the rules text being clear that it is white, and nothing else. If that could be dealt with, it would be appreciated. Sets currently working on: |
| Wed, 2008-11-12 21:07 | |
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Pichoro
Moderator / Template Developer ![]() |
I'm not sure if I can doI'm not sure if I can do anything to help you or not, Jrzman. Could you clarify; are you using a custom frame image for snow, or are you using the hybrids to generate the effect of one? If you're using hybrids at all, the reason you're getting what seems like an error in the sorting is that the order cards sort is determined by cost (first) and frame color (second). Rules text is not used to determine color, as cards that say "~ is white." have a white frame. If you're using a custom frame image, I'm willing to integrate it into my Magic New w/ Extra Colors template if you wish; once I do that I can alter the sorting to do whatever. In fact, even if you don't consider this an acceptable solution, would you be willing to post the custom frame image (if you have one)? I've wanted to put snow into that template for a long time, but can't find a suitable frame. Odds of Dying - 1:1 |
| Fri, 2008-11-14 19:19 | |
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jrzman
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I'm using the hybrids toI'm using the hybrids to generate the effect. It makes the card frame seem more crystalline, and reinforces that it is a snow spell. I really don't have a lot of image editing experience, thus I created a homebrew frame using the frames internally within the program. Sets currently working on: |
| Fri, 2008-11-14 19:43 | |
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Pichoro
Moderator / Template Developer ![]() |
Then I'm afraid I can't doThen I'm afraid I can't do much for you. In the eyes of the program, such a card is a hybrid. Sorry. Odds of Dying - 1:1 |
| Sat, 2008-11-15 00:38 | |
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Idle Muse
Template Developer ![]() |
White and blue overlayWhite and blue overlay hybrid makes a lovely snow frame If you need a frame for snow in magic-extended, pich, I can mix up the blue and white to make a snow frame in an editing program. Formerly known as Lordpenguin. |
| Sat, 2008-11-15 01:11 | |
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sbq92
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Auto "Smart" Quotation MarksI know the card text and flavor text has an automatic smart quotation marks feature (“ ” vs. " "), as well as a smart apostrophe (’ vs. '). Is it possible to have this feature added to the card name and card type fields as well? I am a bit OCD about this kind of thing, and copying and pasting an apostrophe into names gets kind of annoying. "There's no harm in thinking I'm on the wrong bus when, in fact, I'm on the right one—as long as I don't talk myself into getting off the bus." |
| Sat, 2008-11-15 01:23 | |
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Idle Muse
Template Developer ![]() |
Its certainly possible, allIts certainly possible, all it would take is a line "script: curly_quotes", but whether or not it is necessary in the card type box is debatable. Card names I can see having quotes in, in rare occasions. Formerly known as Lordpenguin. |
| Sat, 2008-11-15 12:41 | |
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nahts
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YGOa simple request to also update the YGO templates to add in the Dark Synchro frames *with correct placement and coloration of letters and stars on them as well; and the fixing of the justify issue on the last line of a YGO card text |
| Sat, 2008-11-15 14:18 | |
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Pichoro
Moderator / Template Developer ![]() |
Most of your request isMost of your request is already completed, Nahts. Have a look here: http://magicseteditor.sourceforge.net/node/1987 To my knowledge, the Justification is the only thing not done; that would require a change to the program. Would you mind showing some example cards that really feature the justification you're speaking of? I'd like to see how it works on real cards. Odds of Dying - 1:1 |
| Mon, 2008-11-17 21:35 | |
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Pichoro
Moderator / Template Developer ![]() |
Sorry for the double post,Sorry for the double post, but I have a new request for a program wide change. I'd like to be able to use semi-transparent colors with symbol variations. Specifically, this would be with the goal of cleaning up the set symbol watermark feature by stopping border pieces from appearing; on real card with set symbols used as logos, only the fill portion of the watermark is used. Odds of Dying - 1:1 |
| Mon, 2008-11-24 22:52 | |
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Liosan
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I've got two (hopefullyI've got two (hopefully small...) ideas: Being able to edit values (at least text or choice) in the card list, not only on the card itself, would speed up template development a lot. Making card field's editable: scriptable boolean instead of boolean. (I suppose this can be tricky for some obscure technical reason... perhaps, if a card's editable is scripted, you should treat it as editable in all respects, but disable the actual input component on the card...). This would I wouldn't have to move unneeded fields like 5000 pixels to the left, so that they don't get in the way Liosan |
| Tue, 2008-11-25 17:32 | |
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nahts
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difference |
| Tue, 2008-11-25 17:42 | |
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Pichoro
Moderator / Template Developer ![]() |
Yes, I see. It would beYes, I see. It would be nice to have an option to add on to justify, to not justify short lines. Similar to how we have "left middle shrink-overflow", we could maybe have something like "middle justify left-short" meaning to justify everything except short lines, which would be left aligned. I don't really know about the feasibility of such an option (that's up to Twan), but its an idea. Odds of Dying - 1:1 |
| Wed, 2008-11-26 13:38 | |
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Twan
MSE Developer ![]() |
Usually justifying is onlyUsually justifying is only done on lines ending in a soft line break, i.e. when the text wraps around because of the size of the text box. Right now, MSE justifies all lines as you show in your example. I think this can be considered a bug, and I will get to work on fixing it. |



















since the program doesn't recognize the latter.
symbols too, guys! Its just best to be consistent.
















