0.3.7½ Feature requests
| Mon, 2008-08-11 18:50 | |
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Twan
MSE Developer ![]() |
0.3.7½ Feature requestsI am sure there are new you would like to see in the next version of MSE; you can post your requests here. Please stay on topic. If you want to discuss the details of a request, start a new thread. Planned/requested program features:
Planned/requested template features:
Dubious features, probably not going to happen anytime soon:
* = Fixed/added in the development version, so also in the next release. |
| Mon, 2008-08-11 20:47 | |
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kaosweaver
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Awesome job. So far I wouldAwesome job. So far I would like the statistic page to include a top line for "none", figuring out how to turn off a row wasn't intuitive and a none row would be. |
| Mon, 2008-08-11 20:57 | |
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Knight Otu
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Just one thing so far, theJust one thing so far, the nag I get for using the Win 9x fix on a Win2k machine. I understand why it's there, but could it perhaps get limited to appearing once, or somehow turned off by the user? Also posts as Ashardalon, Eques Concordia, and Guinea Pig (only elsewhere). |
| Mon, 2008-08-11 21:15 | |
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Twan
MSE Developer ![]() |
Quote:the nag I get forQuote: the nag I get for using the Win 9x fix on a Win2k machine. Then why are you using the 9x fix on a Windows 2000 machine? |
| Mon, 2008-08-11 21:41 | |
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Knight Otu
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Because a) the program onlyBecause a) the program only works with the 9x fix for me, and b) I don't experience the problems that other users of the 9x fix experience. I mentioned that the last time the 9x fix was discussed. I guess I'm an aberration in that regard, though. I'll just have to live with the nag. Also posts as Ashardalon, Eques Concordia, and Guinea Pig (only elsewhere). |
| Wed, 2008-08-13 03:08 | |
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Pichoro
Moderator / Template Developer ![]() |
I've set to work on makingI've set to work on making XYZ mana symbols text-rendered again. Odds of Dying - 1:1 |
| Wed, 2008-08-13 03:51 | |
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mudbuck
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I have an idea for makingI have an idea for making art that's outside of the frame. Use the crop function for the image as usual, but then a mask editor can allow you to select parts of the image outside of the cropped area that you want to save. This then will make everything else in the image transparent and put the image on the top layer. Planeswalkers is more tricky, but if the image is cropped twice, one crop for the actual image box, to let it be on the top layer, and the other crop for the image underneath the rules text, then it should work. This is, of course, impossible for futureshifted frames |
| Wed, 2008-08-13 19:28 | |
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Nopse
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Adapt the program for french's magic cardHi ! Thank for answer me |
| Wed, 2008-08-13 22:50 | |
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Pichoro
Moderator / Template Developer ![]() |
From Ulrich, a user who hasFrom Ulrich, a user who has written me today, some requests. - A button to set all copyrights to the default set copyright. Odds of Dying - 1:1 |
| Thu, 2008-08-14 21:07 | |
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Socks
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I would request that supportI would request that support for Mythic rare appearance in booster packs be added. It seems that they are never used. |
| Thu, 2008-08-14 22:26 | |
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Pichoro
Moderator / Template Developer ![]() |
Socks wrote:I would requestSocks wrote:
I would request that support for Mythic rare appearance in booster packs be added. It seems that they are never used. You're right, they're not. You might find my custom booster pack generator expansion interesting, in the meantime. Odds of Dying - 1:1 |
| Sat, 2008-08-16 21:51 | |
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memnoc
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Nopse, for the card typeNopse, for the card type just put in "Créature : humain et sorcier" and it should work, the "--" will only show up on the card if you put anything on the other side of it, so if you put all of "Créature : humain et sorcier" in front of it, it should look just fine. |
| Sun, 2008-08-17 14:26 | |
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Pichoro
Moderator / Template Developer ![]() |
But what Nopse is saying isBut what Nopse is saying is that now "Créature : humain et sorcier" shows up as a supertype, because the separation of supertype and subtype is based on the longdash. Odds of Dying - 1:1 |
| Mon, 2008-08-18 15:41 | |
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Nopse
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I've find how to doThx Pichoro for explain my problem. I've found the solution : combined_editor( by combined_editor( Now, I'm searching how to put the word "et" between each sub-type without considering it like one of them... |
| Wed, 2008-08-27 03:00 | |
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Pichoro
Moderator / Template Developer ![]() |
I'll be honest; I've got aI'll be honest; I've got a request. I'd like to see MSE not open a new version of the program everytime I open a set. Sometimes I just go looking through some files for something, and end up with a dozen copies of MSE bogging my machine down for me to clean up. I know this was a request, but honestly, its annoying. I can see the value of being able to open in a new window, but by default is frustrating. Odds of Dying - 1:1 |
| Wed, 2008-08-27 19:06 | |
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Twan
MSE Developer ![]() |
Nopse: In the next versionNopse: In the next version you will be able to select "Card language: Français" on the set info panel. For now all this does is change the type separator to word list: name: type word: name: de base is prefix: true word: name: légendaire is prefix: true word: name: tribaux is prefix: true word: name: de neige is prefix: true word: name: monde is prefix: true line below: true word: Créature word: Artefact word: Artefact Créature word: Enchantement word: Instant word: Rituel word: Terrain word: Planeswalker |
| Thu, 2008-08-28 00:03 | |
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Cizzle
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hmmmm...will mutli-games ever be available in one set, ex. DeckBox*/MTG, Current Projects: |
| Thu, 2008-08-28 00:40 | |
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Idle Muse
Template Developer ![]() |
Unlikely - the whole dataUnlikely - the whole data structure is based on the fact that a set is of one game. If you want to add deckboxes to MTG sets, you should try to fit them around the mtg game file. Formerly known as Lordpenguin. |
| Thu, 2008-08-28 00:46 | |
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Pichoro
Moderator / Template Developer ![]() |
But then you have theBut then you have the problem of making them sort without disrupting things. Should something so different from a Magic card be in a Magic game file? This question has come up before with Vanguard; they're just so different though. Odds of Dying - 1:1 |
| Thu, 2008-08-28 01:45 | |
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Idle Muse
Template Developer ![]() |
I agree that deckboxesI agree that deckboxes shouldn't be part of the magic game; I was just pointing out what would need to be done on a custom-user-template level in order to include them in a magic set. Personally, I think packaging should be a game unto itself that includes styles for magic, yugioh, vs. Formerly known as Lordpenguin. |
| Thu, 2008-08-28 08:07 | |
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Nopse
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Thanks for french cardsHi ! I have 3 more requests (yes, allways more things...) Thanks. ++ |
| Thu, 2008-08-28 14:07 | |
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Pichoro
Moderator / Template Developer ![]() |
Nopse wrote:- a possibilityNopse wrote:
- a possibility to choose the words for basics lands for the auomatic number. (because when I made some "marais" instead of "Swamp", this card takes a wrong number) I'll change the manner by which the basic land sorting script works to detect card color instead of card type. Odds of Dying - 1:1 |
| Thu, 2008-08-28 14:54 | |
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coppro
Developer (linux) ![]() |
I've been toying around withI've been toying around with the idea of extending locale translation to the game file itself, but it would be an intrusive change, to be sure, unless I made it so that any string constant was eligible for translation, which has issues of it's own. |
| Thu, 2008-08-28 15:01 | |
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innuendo
Moderator ![]() |
In the last thread I hadIn the last thread I had requested export to MWS be improved to support the correct symbols for hybrids (both mono and dual colored) and I was just wondering if that feature was implemented since I didn't see it in this list any more. Which brings me to a another request. With the next update (and subsequent ones) can you compile a change log? Or is there one and I missed it? Current Projects: Siege TCG |
| Thu, 2008-08-28 15:12 | |
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Twan
MSE Developer ![]() |
We can't just use localesWe can't just use locales for game files because: Also, program locales should be separate from game locales, it should be possible to make English cards using a Japanese interface and vice-versa. This becomes especially important when sharing cards or collaborating on sets with people using different locales. I am quite happy with the system I came up with for the Magic game file. It is very simple: languages := [ English: [ creature: "Creature", type_separator: " - ", is_land: regex_function_goes_here, # etc ] French: #... ] # The current language language := { languages[set.card_language] }Then the current language can be used with just language().is_land(stuff). I don't see how special localization support in the program could make it any easier. |
| Thu, 2008-08-28 20:15 | |
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Pichoro
Moderator / Template Developer ![]() |
I gotta admit; at first youI gotta admit; at first you last change for translations was more than a little intimidating. But with that blurb of code, its not so bad. I still plan to use card color instead of card type for basic land sorting, though. Looking at it now, I just feel like its cleaner that way. Odds of Dying - 1:1 |
| Fri, 2008-08-29 15:21 | |
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Nopse
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here's the french word_listshere's the french word_lists Spoiler:
############################################################## Magic word lists word list: name: type word: Créature word: Artefact word: Créature-artefact word: Enchantement word: Ephémère word: Rituel word: Terrain word: name: Arpenteur line below: true word: name: de base is prefix: true word: name: légendaire is prefix: true word: name: tribal is prefix: true word: name: neigeux is prefix: true word: name: du monde is prefix: true ## TODO: Make the alphabetical sublists actually work. word list: name: race word: script: all_races() line below: true word: ange word: bête word: construction word: démon word: dragon word: drakôn word: élémental word: elfe word: géant word: gobelin word: golem word: humain word: illusion word: oiseau word: ondin word: peuple fée word: sylvin word: zombie word: name: All Races word: name: A word: ange word: annonciateur word: anomalie word: anteater word: antilope word: apparition word: araignée word: archonte word: atog word: aurochs word: avatar word: name: B word: baleine word: basilic word: bête word: bidules word: blaireau word: bosquérisson word: buffle word: name: C word: name: Ca-Cha word: calamar word: camaride word: caribou word: cauchemard word: chat word: centaure word: céphalide word: chameau word: changeforme word: chauve-souris word: name: Che-Cy word: cheval word: chèvre word: chien de chasse word: chimère word: cocatrix word: construction word: crabe word: crocodile word: cuirassé word: cyclope word: name: D word: dauthi word: démon word: diable word: diablotin word: djaggernaut word: djinn word: dragon word: drakôn word: dryade word: name: E word: name: Ec-El word: echarde word: écureuil word: efrit word: elan word: élémental word: éléphant word: elfe word: name: En-Ev word: engeance word: épix word: éponge word: épouvantail word: esprit word: étoile de mer word: evolien word: name: F word: furet word: fongus word: name: G word: gargouille word: géant word: glouton word: gnome word: gobelin word: golem word: gorgonoïde word: grand serpent word: grand singe word: grenouille word: griffon word: guivre word: name: H word: harpie word: hippopotame word: homaride word: homoncule word: horreur word: huître word: humain word: hydre word: hyène word: name: I word: illusion word: incarnation word: insecte word: name: K word: kavru word: kirin word: kobold word: kor word: kraken word: name: L word: lammasu word: lapin word: léviathan word: lézard word: lhurgoyf word: licorne word: limace word: limon word: litique word: loup word: lunaréen word: name: M word: mangouste word: manticore word: masticore word: méduse word: mégère word: métathran word: minotaure word: monstruosité word: mouton word: mur word: mutant word: myr word: name: N word: nain word: nautile word: néphilim word: neugle word: name: O word: œil word: œuf word: ogre word: oiseau word: ombre word: ondin word: orbe word: orgg word: orphe word: orque word: ours word: ouvrier spécialisé word: name: P word: parasite word: pégase word: pentavite word: peuple fée word: phelddagrif word: phenix word: pieuvre word: pinceur word: pisteur nocture word: plante word: poisson word: prisme word: name: R word: rat word: reflet word: renard word: rhinocéros word: name: S word: name: Sa-Sci word: sable word: salamandre word: sanglier word: sangami word: sangsue word: saprobionte word: satyre word: scintimite word: name: Sco-Sp word: scorpion word: slith word: slivoïde word: squelette word: serpent word: soltari word: spectre word: sphinx word: name: T word: tetravite word: thalakos word: mécanoptère word: srâne word: sylvin word: triskelavite word: troll word: tortue word: name: V word: vampire word: vedalken word: ver word: viashino word: name: W-Y-Z word: wombat word: yeti word: zombie word: zubera word list: name: class word: script: all_classes() line below: true word: archer word: artificer word: assassin word: bête word: chevalier word: clerc word: conseiller word: druide word: éclaireur word: gredin word: guerrier word: mutant word: shamane word: soldat word: sorcier word: zombie word: name: All Classes word: name: A-Ch word: ancêtre word: annonciateur word: archer word: archonte word: artificer word: assassin word: barbare word: berserker word: bête word: chevalier word: name: Ci-Ec word: citoyen word: clerc word: conseiller word: couard word: cuirassé word: deserteur word: djaggernaut word: drone word: druide word: éclaireur word: name: En-Mi word: enseigne word: gredin word: gréeur word: guerrier word: horreur word: incarnation word: léviathan word: mécanoptère word: mégère word: mercenaire word: mignon word: name: Mo-R word: moine word: monstruosité word: mutant word: mystique word: négociant word: ninja word: nomade word: pirate word: propagateur word: rebelle word: reflet word: name: S-Z word: samouraï word: serf word: shamane word: soldat word: sorcier word: sortisan word: survivant word: vampire word: zombie word list: name: artifact word: name: line below: true word: équipment word list: name: land word: script: all_sub_types(match: "Land") line below: true word: plaine word: île word: marais word: montagne word: forêt word list: name: enchantment word: name: line below: true word: aura word: reliquaire word list: name: spell word: name: line below: true word: arcane ++ Nopse |
| Fri, 2008-08-29 19:36 | |
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Idle Muse
Template Developer ![]() |
Whoa, spoiler needed imo. IWhoa, spoiler needed imo. I have a request regards the cli; what is there is absolutely fantastic, and I note some interesting new scripts that will be useful with it also (the create_card one?). The problem is that if I'm using it, for instance, in a program that acesses cards from multiple set files, I need to be able to switch between them. At the moment, I have to pretty much do a :load command every time, because I don't programmatically know which set is loaded in at the time. I could store it locally, but being able to ask the cli what set is loaded would be pretty useful. Formerly known as Lordpenguin. |
| Fri, 2008-08-29 22:45 | |
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Art_Freak
Template Developer ![]() |
I have a request: TheI have a request: The ability to switch between masks in a text field. As it stands, the mask works great, but it's flawed in that we can't script an "if-then" to switch masks if needed like we can in image fields. I have a template I'm working on right now that I needed to do just that and since I couldn't, I had to put in duplicate fields instead. It works, it's a sloppy solution though. +VISIT MSE Custom File Library |
| Sat, 2008-08-30 00:15 | |
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Cizzle
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yes the would be helpful,yes the would be helpful, maybe if possible to make choosable, like in the style fields. Current Projects: |
| Sat, 2008-08-30 00:32 | |
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Pichoro
Moderator / Template Developer ![]() |
I don't know aboutI don't know about "choosable", but it really should be scriptable. In fact, I'm not sure if there's any reason for any field in a style sheet to not be scriptable these days. Are z indeces scriptable currently? Odds of Dying - 1:1 |
| Sat, 2008-08-30 01:11 | |
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Idle Muse
Template Developer ![]() |
I believe there is a certainI believe there is a certain overhead associated with a field that is scriptable. Formerly known as Lordpenguin. |
| Sat, 2008-08-30 03:40 | |
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Cizzle
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wait so i can't "script" itwait so i can't "script" it so that one could choose there image mask inwizard via "styling info" ? Current Projects: |
| Sat, 2008-08-30 03:53 | |
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Pichoro
Moderator / Template Developer ![]() |
Oh, you can do that. ButOh, you can do that. But that's not something to be done in the program by Twan; that's already possible for you to do in a template. Something like mask: { if styling.mask_choice == "choice1" then "mask1.png" else "mask2.png" } Odds of Dying - 1:1 |
| Sat, 2008-08-30 13:12 | |
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Twan
MSE Developer ![]() |
Lordpenguin wrote: I need toLordpenguin wrote: I need to be able to switch between them. At the moment, I have to pretty much do a :load command every time, because I don't programmatically know which set is loaded in at the time. I could store it locally, but being able to ask the cli what set is loaded would be pretty useful. I'll add something like set.filename for this, although storing it locally in your program should be easy as well.
artfreakwiu wrote: The ability to switch between masks in a text field. Pichoro wrote: In fact, I'm not sure if there's any reason for any field in a style sheet to not be scriptable these days. I agree, but I am just too lazy to add and test everywhere .The main culprits right now are 'unimportant' things like padding and line height and masks. The problem with masks is mostly the way they are stored internally, which is different from how images are stored, and also different for different types of fields. image, text and choice fields all handle masks in different ways. This is mostly for historical reasons, the program just grew that way. I really ought to clean it up. Pichoro wrote: Are z indices scriptable currently? No, and they would be among the hardest things to make scriptable, since the z index determines the order in which the fields are drawn and selected, if a single z index changes this order has to be Quote: I believe there is a certain overhead associated with a field that is scriptable. Of course there is some overhead, but it should be fairly small |
| Sat, 2008-08-30 17:26 | |
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Idle Muse
Template Developer ![]() |
Quote:storing it locally inQuote:
storing it locally in your program should be easy as well. Yeah, I actually thought of that while typing out the request Formerly known as Lordpenguin. |
| Sun, 2008-08-31 16:11 | |
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Hawkeye
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There was an older typeThere was an older type editor for making MtG cards and etc. I still have it on an older computer. The two things I did like about it was that you were able to change the font (text, color and size) on any card by accessing you font data base and the other was an easy import your own template with limited was to move text to fit on the card. Any way for this to happen?
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| Mon, 2008-09-01 09:15 | |
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Bitez
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Two featuresHello to everyone, this is the first time I write here. I'm working on my personal set of cards, made by a core set and two expansions. During this develop I've noticed a couple of things that may be useful: 1) there is not an "upgrade" program from one version to another. For example, if I change mana symbol, when I install the new version they are replaced. So, if the installer identify that it's going to upgrade an extisting version it could show a window where choose what you want to upgrade or not. 2) Working on the three sets at the same time, I've needed to move a keyword and some cards from one set to another. The only way I've found was to recreate manaully the keyword and the cards. I think that could be useful to have an export feature to exports keywords and cards to a file to use to import them into another mse-set file. Thanks in advance! Davide (Bitez) Bitetto |
| Mon, 2008-09-01 09:57 | |
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Twan
MSE Developer ![]() |
Bitez wrote: there is not anBitez wrote: there is not an "upgrade" program from one version to another. For example, if I change mana symbol, when I install the new version they are replaced. So, if the installer identify that it's going to upgrade an extisting version it could show a window where choose what you want to upgrade or not. The problem is that older templates will often not work with newer versions of the program, so keeping the older, modified one is not an option. Bitez wrote: Working on the three sets at the same time, I've needed to move a keyword and some cards from one set to another. The only way I've found was to recreate manaully the keyword and the cards. I think that could be useful to have an export feature to exports keywords and cards to a file to use to import them into another mse-set file. You can copy/paste keywords and cards between sets. |
| Mon, 2008-09-01 18:30 | |
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Pichoro
Moderator / Template Developer ![]() |
Twan wrote:The problem isTwan wrote:
The problem is that older templates will often not work with newer versions of the program, so keeping the older, modified one is not an option. Just to expand on what Twan had to say here, I want to add that it helped me to keep a record of changes made in a separate file somewhere; that way whenever I updated, I could pull that up, and quickly do any patching I needed done. Odds of Dying - 1:1 |
| Tue, 2008-09-02 15:31 | |
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Pichoro
Moderator / Template Developer ![]() |
[color=red]Double post forDouble post for moderation. I've moved a thread hijack *ahem* to a new thread for setting up games. Odds of Dying - 1:1 |
| Wed, 2008-09-03 16:55 | |
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McLight
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Localized gameTwan wrote:
In the next version you will be able to select "Card language: Français" on the set info panel. Even though i think this could be a nice feature, i doubt the usefulness. A localized version for magic looks like a completely different game for MSE rather than a different style (option), allthough it might have some common parts. You wouldn't be able to (usefully) switch from French to German, like you're not able to switch from MtG to Space: The Convergence. You would have to have separate localized functions in the game file, probably in some styles too, have seperate Keyword lists, seperate types, different behaviour regarding ordering of types, subtypes and stuff like that. Maybe even text alignment. |
| Wed, 2008-09-03 17:10 | |
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Twan
MSE Developer ![]() |
Split discussion on theSplit discussion on the location of data files to "Where should MSE store data files?" |
| Mon, 2008-09-08 20:40 | |
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Nemephosis
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[quote=PichoroBut then youPichoro wrote:
But then you have the problem of making them sort without disrupting things. Should something so different from a Magic card be in a Magic game file? This question has come up before with Vanguard; they're just so different though. Planeswalkers aren't different enough? And they can be put in the main set file. Just sort Vanguards after the land entries under some kind of "misc" entry or whatever. |
| Mon, 2008-09-08 20:47 | |
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Pichoro
Moderator / Template Developer ![]() |
Nemephosis wrote:PichoroNemephosis wrote:
Planeswalkers: Vanguard: I think I've made my point. About all they do have in common is that they have names, art, and rules text. Odds of Dying - 1:1 |
| Mon, 2008-09-08 23:14 | |
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innuendo
Moderator ![]() |
I requested this in the oldI requested this in the old feature request thread, it didn't happen, and got dropped. When you export to MWS can we please export the hybrid symbols correctly. I've provided a list of what they should export as somewhere else but if you need it i'll dig it up again. Current Projects: Siege TCG |
| Tue, 2008-09-09 15:24 | |
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Varble
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There are some parts ofThere are some parts of building a set that become tedious after a few cards, so here are my ideas to make those tasks automatic: For the Supertype, have it automatically include the appropriate word when: Another suggestion I have is to have keyboard shortcuts for fields, customizable in whatever game file the fields are declared in. I think <Shift> is a good accelerator, as MSE doesn't use it to my knowledge. This, as well as limiting the mouse-keyboard switching, will allow some fields to be selected easier, i.e. watermarks. If you can't find the spot to select the field, just use the shortcut. My last suggestion is to have a simple xml/yaml style text exporter, in addition to the more complex one now in place. I have tried to create spoiler export-templates before and the documentation is scarce, and the formatting is hard to deal with. For those who don't want to have super fancy templates, xml/yaml would do and is simple enough for anyone, and should be easy to create documentation for. |
| Tue, 2008-09-09 17:11 | |
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Idle Muse
Template Developer ![]() |
Quote:For the Supertype,Quote:
For the Supertype, have it automatically include the appropriate word when: Automatic supertypes would mean adding loads more scripting, and most of it would just be annoying; the legend thign for instance; loads of legends don't have commas, and because MSE is made for custom cards, I'm betting a fair number of people will want to put commas in nonlegends. Having it do it automatically is just adding unecessary complexity to the template, especially for people new the the program. At the moment, most of the behaviour is pretty self-explanatory, and I don't think we should be adding too many 'hidden features' like this that aren't immediately obvious. As for the artifact->artifact and land->land cases, you have it the wrong way around; the border colour shouldn't define the words, rather, the words are what define the border colour. And indeed, if you type artifact in, the frame does change to artifact. Unless you want to do something special, the frame should pretty much always be left on default; the template derives it from the text and manacost correctly in nearly all cases. Switching around the way the automation works would be counter-productive in my opinion. Quote:
-Planeswalkers: Just have this the default when opening the template Out of all your suggestions, this is the one I'm most in favour of. But it would require a lot of scripting, and is really just unnecessary. Sorry, but if you can't type out "Planeswalker", then you can select it from the dropdown. If you can't take the time to do that, (tested: takes under a second to click and click), then I'm sorry but that's just pathetic. Quote:
Another suggestion I have is to have keyboard shortcuts for fields, customizable in whatever game file the fields are declared in. I think <Shift> is a good accelerator, as MSE doesn't use it to my knowledge. This, as well as limiting the mouse-keyboard switching, will allow some fields to be selected easier, i.e. watermarks. If you can't find the spot to select the field, just use the shortcut. Erm, forgive me if I'm wrong, but shift is the accelerator key for Capital Letters. If (for example) shift-n is the shortcut for the name box, how am I supposed to put an "N" in the rules text? You ma or may not be aware that a system for quickly navigating the fields on a card via the keyboard already exists: the tab key, which cycles though every editable field on the card. Formerly known as Lordpenguin. |
| Fri, 2008-09-19 18:30 | |
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visage
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SVG import/export for expansion symbolsThe title pretty much says it. |
| Sat, 2008-09-20 16:37 | |
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Idle Muse
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You can import bmp or pngYou can import bmp or png graphics into the symbol editor (make they are strictly monotone though), though I do agree that SVG import would be a useful addition, even if it was only an import of the basic shape. Also, welcome back, MSE forums! We missed you during sourceforge's update. EDIT: I have a request, paritally borne of discussions we had a while ago about collaborative sets, and partly of my own development of Draft/PlayWithMSE; Versioning of set files. I would be great if, when a set file is written, it is given a version number that can be used to track changes. It could be an incremented long, or even something as simple as the date, since multiple updates in one day can usually be condensed and treated as one big update. Formerly known as Lordpenguin. |
| Wed, 2008-09-24 22:03 | |
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monkeychewtoy
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Land... Ho!It occurs to me that we could trim the size of Magic templates considerably if we cut the {color}lcard system entirely. Wouldn't it work better if lands worked like multicolor cards? What if we just had clcard as the base image, (like mcard,) and used the artifact_blend_card mask for every land color combination greater or less than 2? And we used the multicolor_blend_card for two-color lands? I'm sure it'd be complicated to code it with two different masks, one of which is only used when "Only for Two Color Cards" is selected from the Use Gradient Multicolor dropdown box in the Set Info tab, and only when gray hybrid names are on. But I'm also sure it'd be worth it to trim some 270 kilobytes (over 33%) off the magic-new style. (Mind you, to trim that much, we'd have to get rid of the {color}lpt files, too, as I did with 7½ Edition.) This would also solve the annoyance of tri-color lands refusing to use the gold background, no matter how many times I select "Only for Two Color Cards." Sorry if this seems like a sudden and major request, but I seriously think we could really streamline Magic templates. At least by Version 0.4.1.
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serves me right for not thinking the problem through.





