The Taint (Now Completed, including Art!)

login or register to post comments
Tue, 2006-07-25 02:52
Pichoro
Moderator / Template Developer
Pichoro's picture

The Taint (Now Completed, including Art!)

This is the current, complete, and possibly final version of my set, The Taint. The set has 179 cards. There are 8 cards of each color of each rarity, 5 non-basic lands of each rarity, and 20 basic lands. So there are 24 white cards, 24 blue cards, 24 black cards, 24 red cards, 24 green cards, 24 multicolor and artifact cards, 15 nonbasic lands, and 20 basic lands. There are 53 commons, 53 uncommons, and 53 rares.

There are two consistent mechanics, Recast (a new keyword, which I like to think of as the lovechild of Cumulative upkeep and Fading), and Poison (taken far beyond what it was before). Now, none of the cards are missing art. The set has a set symbol provided by Wordsmyth. I know the set is small, but frankly, if I focused too long on it, I'm afraid I would burn out. I already feel like moving on to another project, in fact.

In the set, I use three methods of giving poison counters to a player, besides spells or abilities that just say 'Target player gets a poison counter.'. As I see it, some creatures will give poison when they're not blocked, some will give it when they deal any damage (these are usually sentient creatures, thought of as carrying poison as a weapon), and some that will give it when dealing combat damage (these are to be biologically poisonous creatures). The last method is now keyworded as "Poison N".

Here's the rules text for the two new keywords.

502.X2. Poison
502.X2a Poison is a triggered ability. "Poison N" means "Whenever this creature deals combat damage to an opponent, that player gets N poison counter(s)."
502.X2b Poison is triggered each time the defending player receives combat damage from the creature. If this happens more than once in a combat phase, the ability will trigger that many times.
502.X2c If a creature has multiple instances of Poison, each triggers separately.

502.X1. Recast
502.X1a Recast represents both a triggered ability and a static ability. "Recast N" means "At the beginning of your upkeep, put an age counter on this permanent." and "Whenever this permanent has N or more age counter(s) on it, sacrifice it unless you pay it's mana cost. If you do, remove all age counters from it."
502.X1b If a permanent has multiple instances of Recast, each one triggers separately. However, the age counters are not linked to any particular ability. Each instance of Recast will count the total number of age counters on the permanent, including those from effects other than Recast.

A few cards are modified versions of cards from other sets. These cards are marked as such. Here's the set file:

Taint with Art: http://pifro.com/yay/taint/taintcensored.zip

Last updated on Tuesday, April 03, 2007, 2:18 PM (Eastern Time), weighed in at 2.39 MB (2,510,869 bytes).

A note: the version above is titled "Taint Censored" because the original version of Taint featured explicit images. These have been covered up in this version. If interested in the original version, contact me.

When you open the version available above, you will get errors. But if you just click "Ok" through them, you should be fine. The set will display correctly despite the error messages, and once you save, you will not get the messages again.

And finally, some sample pics.




Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-07-25 03:29
BigGator5
BigGator5's picture

Cool!

I have to take a look at it more closely when I get the time. From what I have seen, it looks like an interesting set so far.

I like Tendril Trap and Aria. I also like your version of Unstable Chimera.

I may look into making my own poison counter card (since I don't have any).

I have an idea for a set name: "Poison of Pichoro"

Tue, 2006-07-25 03:53
Pichoro
Moderator / Template Developer
Pichoro's picture

Thanks. Yeah, let me know

Thanks. Yeah, let me know what you think when you've had more time. Hope your move is going well.

Tendril Trap - I've been wonder if its not overpowered.

Aria - made to be similar to your Shian, even though I altered Shian a little to move her towards Aria as well before I put her in.

Unstable Chimera - I felt like the change I made gave her a much more unstable feel.

I read up on people's opinions of poison counters, and the general consent seemed to be that to make them work well, you'd need to have them matter in a lot of different ways. So that's what I've been going for, and will continue to go towards.

The set name suggestion - Perhaps. I honestly haven't thought so much about that.

I've also still gotta really decide exactly what red's part of the poison mechanic should be. You know, how does red feel about poison? As a real path to victory, it seems out of flavor for red. Too cold and calculated. I dunno though.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-07-25 04:22
BigGator5
BigGator5's picture

Tendril Trap - Yes. Maybe

Tendril Trap - Yes. Maybe two mana would be better. You'll be able to use it once, maybe two times before someone does something to it.

Aria - I notice that and I smiled when I saw her.

Unstable Chimera - I was thinking that she would be "Unstable" in a way a clone would be unstable, not lasting long. Your version isn't wrong and I think it's cool.

Red Poison - Red is random (to a point), like you said. Why not have everyone roll a six-sided dice or flip a coin and the loser get the poison? Just an idea.

Tue, 2006-07-25 04:51
Pichoro
Moderator / Template Developer
Pichoro's picture

Perhaps that could be a way

Perhaps that could be a way for red to make use of poison. I dunno. Eventually, if I feel they're unneccessary enough, I may cut one cycle of poison duals as well, either allied or enemy.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-07-25 04:58
marjanovich
marjanovich's picture

A greek fire approach at

A greek fire approach at fire.. Direct Damage burst with a poison chaser? So if you don't Destroy target creature at least you and reduce Toughness by 0/-1...

Just a thought...

^_^

^_^
ICQ - 330690959
AIM - s13damon
MSN -
HOMEPAGE - http://studio-thirteen.net

Tue, 2006-07-25 05:38
Pichoro
Moderator / Template Developer
Pichoro's picture

Interesting idea. I hadn't

Interesting idea. I hadn't considered that.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-07-25 07:20
somebloke
somebloke's picture

Some suggestions/comments

For your lands, I suggest these names (at least as placeholder names) and brief art descriptions for some if these names are used

Expansive Delta (W/U) - picture would show a wide, shallow river delta with appropriate poisonous wildlife

Teeming Marsh (U/B) - picture would be a marsh teeming with insects, snakes, etc.

Awakened Volcano (B/R) - picture would be a volcano ready to erupt

Fertile Highlands (R/G) - picture would be a fertile region which is obviously in the mountains, with snakes, etc. in the trees

Scratching Scrubland (G/W) - wide expanse with mostly short, scrubby plants. Some of these plants would be obviously sharp

Desecrated Desert (W/B)
Humid Haunts (U/R)
Forbidding Forest (B/G)
Familiar Foothills (R/W)
Radient Rainforest (G/U)

I also suggest you change the enemy-colour pair lands to rare. It would be odd to have two cycles of lands at uncommon and none at rare and the enemy-colour cycle seems more rare than the ally-colour cycle.

As for the spells:

Two-headed Cobra: maybe change the cost to 1 mana symbolGreen mana symbolGreen mana symbol or 2 mana symbolGreen mana symbolGreen mana symbol (feels like it should be a double-green cost anyway)

Poison Cloud: a bit overpowered. The drawback half poison counters should be rounded up imho

Tainted AEther: a BIG drawback for a counterspell of that cost. Drop it to Blue mana symbolBlue mana symbol

Mind Duller: you're missing P/T (probably 1/1)

Dawn Griffin/Dusk Griffin: when you put two keywords on the same line seperated by a comma, the second should be lowercase

Fiery Embrace: first line should be "Enchant white creature" (note: only the Enchant is capitalised). Also, shouldn't the destruction be if you lose the flip? The enchantment gives a bonus with possible penalty so should be considered as if you were playing it on your own creature.

Martyr: are you kidding? Increase the cost and/or the rarity.

Petrify: name doesn't really quite suit the ability. (Why would a petrified creature block whenever able?) How about naming it Tether and perhaps moving it to white or blue?

Stalk: very overpowered (particularly for limited). How about 'Enchanted creature gains "At the end of your turn, if this creature is tapped, destroy it. It can't be regenerated"'

Reconsider: to reduce confusion, I suggest you reword the first part "As an additional cost to play ~, remove from the game X cards chosen at random from your library." Or you could make it "As an additional cost to play Reconsider, shuffle your library and remove the top X cards from the game."

Rule in Hell // Serve in Heaven: The two halves should be the other way around (split cards should be ordered in the same fashion as costs)

Mind Rot: should say "...discards a card at random."

Consume: seems like it should be mono-black

Unstable Chimera: should say -1/-0 (you only use both + and - in the same P/T change if both are being changed in opposite directions.)

Saska, Born of Ash: haste should be lowercase, Sacrifice should be capitalised and "this" should be changed to ~

Silverscale Paladin: very cheap for a 4/3 double striker (even with the triple white cost). Definately shouldn't be more than 3 power with double strike at that mana cost and since it has flying as well, I'd say 2 power

Silverscale Guardian: vigilance and first strike should be lowercase. Also, it's undercosted for something that generally deals 4 damage without taking any

Draconian Fireblood: overcosted (both the creature and its ability). The ability should be Red mana symbol, Tap symbol. Also, why have you got a red creature with twice the toughness it has power (makes it seem white)? Make it a 3/3 and it would be reasonable.

Silverscale Mistcaller: huh? That's a white ability or possibly green. It should not be on a blue creature with blue activation cost.

Halfblood Son: haste and double strike should be lowercase. Also, it should cost at least 1 mana symbol more or have 1 less power.

Orcish Scourge: unless you're doing an artifact-heavy set, something like this should be at least uncommon.

Sylvan Snakedancer: Put a 1/1 green Snake creature token into play with...

Mindspring/Muscleburst Apothecary: seems like a good start for a cycle. How about:
Malaiseebb Apothecary - 3W
Creature - Human Cleric
1/3
White mana symbolWhite mana symbol, Tap symbol, Remove a poison counter from yourself: Prevent the next 3 damage that would be dealt to target creature this turn.
"This venom allows the victim to ignore physical pain..."
-Fools Guide to Alchemy

Moraledash Apothecary - 3B
Creature - Human Cleric
2/2
Black mana symbolBlack mana symbol, Tap symbol, Remove a poison counter from yourself: Target creature gains fear until end of turn.
"Poisons of this type will create a horrifying visage..."
-Fools Guide to Alchemy

Motionease Apothecary - 3R
Creature - Human Shaman
3/1
Red mana symbolRed mana symbol, Tap symbol, Remove a poison counter from yourself: Target creature gains haste until end of turn.
"The toxin can let you move faster...for a time..."
-Fools Guide to Alchemy

Phasmid Thrower: ouch. Make it rare.

Venomblood Dagger: the first bit can be changed to "When equipped creature deals damage..." and I would suggest it costs 3 mana symbol and has equip cost 2 mana symbol.

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

Wed, 2006-07-26 03:08
Pichoro
Moderator / Template Developer
Pichoro's picture

Poison Duals - Thanks for

Poison Duals - Thanks for the name ideas, I went ahead and put them in as placeholders. Some of them don't sound so 'poisony', so I'll still be trying to come up with better, but thanks. Also, decided to take your advice and boost enemy color lands to rare.

Two-headed Cobra - Changed to 2GG.

Tainted Aether - Changed. Was costed higher because there are so many ways running around to get rid of poison, and only at 93 cards so far.

Mind Duller - Oops. Yeah, shoulda been 1/1. Needs a better name, too. lol

Poison cloud - Changed to 'rounded up'.

Dawn Griffin - Changed.

Dusk Griffin - Changed.

Fiery Embrace - See, we seen this card totally different. To me, the point was you play it on a creature you want to destroy, and if your luck don't hold, it gets stronger. Perhaps it needs changed to allow it to go either way without bias? Anyway, keyword changed.

Martyr - I actually feel like it's underpowered. Seems to me to be way worse than Terror, with such strict targeting restrictions, so I knocked it down a mana. Marked though.

Petrify - Was actually built around the art, so I'm more likely to change the ability. I'll put a marker on it and think about it.

Stalk - I marked it, but I'm not convinced it's too good yet. Just not sure.

Reconsider - Thanks. I knew the wording needed changed, just couldn't figure out how.

Serve in Heaven / Rule in Hell - Changed. I actually messed that one up cause I designed it from a piece of art as well, and the art was arranged in the manner it was in on the card.

Mind Rot - Changed.

Consume - As its not originally mine, I'm gonna hold off on that.

Unstable Chimera - Changed.

Saska - Changed.

Silverscale Paladin - Changed to 3 power. Didn't go to 2 cause I felt like I was immasculating my dragon. Just not sure yet.

Silverscale Guardian - Dropped to 3 power.

Draconian Fireblood - Changed ability cost to [R], and p/t to 3/3.

Silverscale Mistcaller - Marked. Not green, because isn't that only full combat fog effects? White, perhaps. I dunno. Anyone else have an opinion on it?

Halfblood Son - Changed. Power cut to 2.

Orcish Scourge - Changed. Felt common cause of simplicity.

Sylvan Snakedanceer - Changed, but 'into play.' was put on the very end, like on Dark Depths.

Apothecaries - Definetly intended to be a cycle, just not done yet.

Phasmid Thrower - Changed.

Venomblood Dagger - Changed.

Okay. Thanks a lot for your opinions. I much appreciate it. I've got a whole bunch new ideas written down to input, I'll update after that.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Wed, 2006-07-26 05:07
somebloke
somebloke's picture

With Fiery Embrace, I could

With Fiery Embrace, I could see that that was your intention. It's just that the way the abilities were worded it's more of a bonus with possible drawback. Actually, I think the best way to get it the way you wanted is to make it an instant or sorcery with the bonus being more permanent if it doesn't die.

For Silverscale Paladin I only suggested 2 power for if it stayed the same cost. Bump the cost up by 1 mana symbol and it should be fine at 3.

And with the land names I had in fact started as "Poisoned Delta", "Poisoned Marsh", etc. then thought how dumb they sounded. I did realise that some would not work, but they are at least placeholder names and can certainly be changed later.

Can you change the attachment to give the updated version or won't the forum software let you? (I'm new to this forum and have done no attachments so far.)

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

Wed, 2006-07-26 06:34
Pichoro
Moderator / Template Developer
Pichoro's picture

Actually, I didn't use an

Actually, I didn't use an attachment. I go through an ftp server, so I just change the file and it's updated. I need to put a date and time up there to show when I last updated though. (Edit: Done)

Fiery Embrace - Still needs work.

Silverscale Paladin - I dunno.

Lands - I've changed one or two. Some I decided were okay. Some I marked in the the card notes box as needing new names, not only so everyone else can see, but so I can track them too. I also added a new land, that I'm considering making a cycle of instead of enemy duals. Or maybe instead of allied duals. Really, I need to hold off on the decision until I make more gold cards, to see what's more dominant.

Several new cards in the new update. 16 in all, I believe. Some with art, some without. I also added 'placeholder names' to the cards that were nameless, so they have a name for discussion purposes atleast. I focused on making several smaller creatures this time around.

Edit: I just updated again to fix a minor problem I caught and to add rules text to my first keyword.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Wed, 2006-07-26 09:06
somebloke
somebloke's picture

My bad

Sorry, thought you had done it as an attachment.

The Venomblood Dagger now has very squashed text. How about you introduce a new keyword "Poison n" with reminder text "(Whenever this creature deals combat damage to a player, that player gets <param> poison counters)". You seem to be using the ability enough to make that keyword work. I also notice you haven't altered the start of the text. It should definately be a "When..." rather than an "If...". If is only used for replacement effects (If this would happen, do this instead) or second parts of other abilities which are conditional (Do something. If this condition is met, do this as well.)

Corpse Bomb: shouldn't it say "from play"?

Recast: I like the keyword, but it makes those cards look crowded. Add it to a few other cards with little if any other rules text and remove the reminder text from those ones. Also, I think the text for the keyword should have an "If..." instead of a "When..." because I feel it should only trigger as part of the resolution of that ability (and not if it has been given cumulative upkeep, for example). Oh, and Lower Resistance seems to not be that effective (how many creatures in a given set even have protection?)

Jet Knight: again you've incorrectly capitalised the second keyword ability.

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

Wed, 2006-07-26 21:24
Pichoro
Moderator / Template Developer
Pichoro's picture

Venomblood Dagger - Missed

Venomblood Dagger - Missed the 'when' rather than 'if' last time around, actually. Oops. As for "Poison N", I've been thinking about that, just haven't done it yet, cause I'm not sure. Partly because I've not had them all set as combat damage. Some are just damage, and some are in unblocked.

Corpse Bomb - I think I see what you mean. Changed.

Recast - It does look crowded, but I only intend to use it on a group of auras, 12 in all, and it'll make 'em all look squashed. I dunno. I'll think about this one.

Lower Resistance - Yeah, I realize it's God awful weak. Again, it's part of a group I want to do. They're based on curses used in Diablo 2. I'm just having a hard time coming up with another effect that captures the feel, yet is better in the game.

Jet Knight - Changed.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-08-01 02:58
Pichoro
Moderator / Template Developer
Pichoro's picture

I've updated again. Added a

I've updated again. Added a few cards, again, some with art some without. Added a few more cards with Recast, and actually a couple deserts and a few cards that interact with them. I'm curious to see how people will feel about this sort of thing. I'm also still waiting for opinions on the alternate type of poison land I've been thinking about replacing one set of poison duals with (example/ Fertile Fields, a card in my set). And finally, I've now got three cards that are in the promotional style to allow a larger portion of their art to show, and I'm curious about people's opinions of doing this.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-08-01 03:36
BigGator5
BigGator5's picture

Wait, what?

somebloke wrote:
Rule in Hell//Serve in Heaven: The two halves should be the other way around (split cards should be ordered in the same fashion as costs)

Doesn't the saying go something like this: "I rather rule in hell, than serve in heaven"?

I would like know where this rule about ordering a splt card a comes from, because Night//Day is order black to white.

somebloke, if he has broken any standards for split cards, is that the split cards has to go something like this: "___ and ___". A perfect example would be "Cause and Effect".

Tue, 2006-08-01 04:41
Pichoro
Moderator / Template Developer
Pichoro's picture

Excellent find BigGator5.

Excellent find BigGator5. I'll be changing Rule in Hell / Serve in Heaven back to the original black/white version next time I update. Which may actually be later tonight.

Edit: I'm updating at this very moment. Rule in Hell / Serve in Heaven is back to it's old self, and a few new cards have been added.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-08-01 07:11
somebloke
somebloke's picture

Sorry, forgot the order

Sorry, forgot the order convention was broken in Apocalypse. However, that is the convention and since the names used are not part of a ___ & ___ type of saying (which is the reason the Apocalypse cards were reversed from the convention), I felt the order was less important and the convention should be respected. (And yes, the convention was broken in Apocalypse, see here for confirmation: http://www.wizards.com/default.asp?x=mtgcom/daily/mr224 )

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

------------------------------------
Run away! It's an... um... run away!
-Nomad sentry
------------------------------------

Tue, 2006-08-01 13:46
BigGator5
BigGator5's picture

Yes, but he even said "I

Yes, but he even said "I wanted to use the names to represent the conflict between the enemy colors..."

So, what have we learn in all this? That even Apocalypse had a convention. If you look at all the Apocalypse split cards, they are all enemy colors and in reverse of the color wheel. Only in Dissension did they go with the color wheel and have them made gold. For another set, they may do a different convention for the split cards.

Besides, rule 505 does not say that split cards have to follow one convention or another. We can make up our own convention for our own sets or have an unspoken anything goes thing. This is after all, our sets.

Tue, 2006-08-01 17:10
Pichoro
Moderator / Template Developer
Pichoro's picture

Okay, Rosewater does say in

Okay, Rosewater does say in that article that the convention would be the opposite of Night & Day, so it would be white/black. But he broke the rules to make the name proper. The piece of art I started with, and ripped apart to make my card was titled "Rule In Hell - Serve in Heaven" and can be found here:

http://ic1.deviantart.com/fs4/i/2005/136/c/0/Rule_In_Hell___Serve_In_Heaven_by_deligaris.jpg

So to me, it sounds like the convention is that you make the name sound cool. As Rosewater said it's not Death & Life or Ice & Fire, it's Life & Death and Fire & Ice. Bottom line, I appreciate the attempt at helping me. And I'm going to follow the convention that you keep the name the same. I realize I already broke it since mine is an 'or' statement, not an 'and' statement. But ah well... Rules are made to be broken and nothing in Magic is sacred.

Now, I'm not saying we should have an anything goes kind of attitude. The conventions are there for a reason. And I am following A convention, just not every convention. I don't see a reason to draw an arbitrary distinction between "Night and Day" and "Rule in Heaven or Serve in Hell". To me, they are both conjunctions. The only difference is that 'and' includes both sides, while 'or' includes only one. Which in a way, makes more sense to me. We are dealing with split cards here, where you only choose one side.

Now, can we finally get past this card and on to others?

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Tue, 2006-08-01 22:23
BigGator5
BigGator5's picture

My bad

Yes, I just wanted to add my two cents. I just love the original card that you made.

I don't know if you have gotten feedback on these cards but I'll put this out there:

Del Lago - Shouldn't this have Islandhome or did they do away with Landhome?

Sand Dunes - Shouldn't this be just a land and not a basic land?

Wed, 2006-08-02 01:56
wiseman207

I love the idea. Poison is

I love the idea. Poison is a very underused mechanic.

The only things I'd do different:
-Make sure card names are unique (there's already a "Desert" and "Terror" for example).
-With all the poison counters flying around, I'd be wary of having so many creatures that generate two. Throw down a couple of these and a victory condition is just turns away.
-Some of the cards are a bit overpowered, eh, but what set doesn't have a few of those?

Good job mate. Nice job picking art, too. I'm usually way too lazy for that stuff.

Sun, 2006-08-06 05:22
Pichoro
Moderator / Template Developer
Pichoro's picture

First, don't get me wrong

First, don't get me wrong BigGator5 and Somebloke, I put the set up to get everyone's 2 cents. I'm just ready to move on past that card. And yeah, I like it too. It was one of the first cards I made, and so it was one of the first cards I put in. lol And don't get me wrong, any feedback on any card is welcome.

Del Lago - Yes, they did away with Islandhome. And actually, if you look at the index at the end of the comp rules, they tell you what text to put in it's place. I actually changed this. Not only do Islandhome creatures die if you control no Islands, they also can only attack if your opponent controls and Island. Del Lago just plain old doesn't attack.

Sand Dunes - I actually decided to make it a basic land, cause way back in Invasion block I had a thing for decks that used the domain mechanic (cards that were more powerful based on how many basic lands you control). Well, in an Arcana, they talked about how they almost made "Barry's Land", a card that was a basic land that was colorless. So, voila, Sand Dunes, the colorless basic land. I figure it's cool cause as I see it, it is strictly worse than any basic land, what with being colorless and all.

Wiseman207 - Well, I didn't technically use "Desert" as a cardname, just a type. lol But yeah, some of the last ones I added last night need to be 're-christened'. It was late, and I just plain old forgot about that part. And as for poison, I actually feel like I'm neutering it a bit, cause I plan to make ways to get rid of it. As for overpowered cards, if you see some specifically, please, speak up. Judging power level is probably my weakest area. And thanks for the compliment on the art. I feel bad, cause these are mostly copyrighted pieces. But I may be justifying it in my head by saying, you know, their names are attached to this (when known), so people can search them out if they like the art.

Edit: Updated again. "Terror" was renamed "Terrify" (creativity at it's finest), and I've added five new cards.

Edit2: Updated again. I've finally keyworded poison, but only one of the three methods of giving a player poison counters. I decided to just keyword the most common one, and leave it at that. I've added Desertwalk as a keyword, and likely will remove it once it's included in an actual update of MSE2. Changed: Soothe the Beast, Petrify, Orcish Scourge, Sand Scorpion, Life Tap, and various poison cards (only changed the method by which they give poison counters). Fixed several templating errors. And added 6 cards.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Wed, 2006-08-09 05:53
Wordsmyth
Wordsmyth's picture

Poison Symbol

Hi Pichoro!

I have a proposition for your set-symbol:

www.team-efo.de/rpg/Magic/Poison-Symbol.mse-symbol

Greets,

Wordsmyth

Wed, 2006-08-09 06:19
Wordsmyth
Wordsmyth's picture

Critics

Now, I had a look at parts of your set. As it seems, it is still in design, I have some ideas designwise:

Wouldn't it be cool to have the different colors deal differently with the poison counters (PCs)?
White: Can heal PCs (you have done that), Take PCs from other players as part of costs (imagine principles like martyrdom)
In this context, I like your Infusion very much
Blue: Your Apothecary and Mindsharpener, also your Tainted Aether are very cool - still, I would remove those simple PC-dealers from blue.
Black: Maybe get an advantage from having PCs yourself? Also, cards like "Angry Dead" should incorporate PCs.
Red: Something like: Destroy everything, also all PCs, then something like Trade PCs against some other resource?
Also here, I would reduce the number of PC-dealers drastically.
EDIT: Maybe a Goblin, that takes a PC from you and deals 1 damage to each player? Goblins should work very well flavorwise in this context. Maybe Viashinos too.//EDIT
Green: Get creatures out of PCs? Classic PC-creatures.

In general: Be careful with too many cards that hand out 2 PCs at once... you only have 10 life, PC-wise A happy smile
EDIT: You have got very few gold cards, even fewer hybrids. I would make them monocolored - just for the sake of flavor. Most of them can be sorted into one color without difficulties. //EDIT

Then: Shian is broken. I love blue, I love night elves, i love counterspells, but this is too much Winking smiley
I mean, activated or triggered abilities don't make opponents lose cards each turn, only occasionally. But a straightforward counterspell for just one blue... too broken (especially in a set with otherwise not that high power level, which I actually like very much).

I will look into it a bit deeper next week.
CU,

Wordsmyth

Wed, 2006-08-09 17:10
Pichoro
Moderator / Template Developer
Pichoro's picture

Yes, I'd tried to establish

Yes, I'd tried to establish what would happen with each color's involvement in PCs.

I had decided that red and white shouldn't give PCs, but red ended up with a poisoned burn spell... Blue I feel should get combat damage poison because of poisoned sea creatures, same for green. Black should get poison as well, both biological poisons and assassin type poisons.

Each color will have an apothecary, and I like the red idea of dealing damage to everything to lose poison counters, as well as other methods of losing them when appropriate.

Black having an advantage when poisoned, and white having an advantage by taking on poison strikes me as a good idea.

I don't want every card to incorporate poison, that seems like overkill to me.

Shian is from another source, and I had drastically neutered it's power level. Perhaps I need to look again.

When you look deeper, there are two things I'm very much looking for: thoughts on incorporating deserts, and thoughts about having a cycle of lands like my "Fertile Fields" instead of one of the poison dual cycles.

Edit: I'll check out the symbol later. Right now, I'm not at my computer, so I have no access to MSE2 or anything else really. lol

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Fri, 2006-08-11 14:14
helpat666

nice

cool set i like the cards but in the future wait until you have all the artwork done before you post a set cuz the one thing i like most and i am shore other people do as well is the art.

Fri, 2006-08-11 17:05
Pichoro
Moderator / Template Developer
Pichoro's picture

Thanks for the advice, but

Thanks for the advice, but the artwork may never be done. And I'd rather have help as I go. So, I'll continue to post, artwork or no.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Sat, 2006-08-12 00:07
BigGator5
BigGator5's picture

Hey man, did you try

Hey man, did you try ELFWOOD?

I know they have hundreds of pictures, but you can search for certain items. I have found about half my images for cards on that site. In fact, a couple of them has inspire cards in my set.

Sat, 2006-08-12 05:57
Pichoro
Moderator / Template Developer
Pichoro's picture

I haven't raided it too

I haven't raided it too hardcore yet, but one artist I'ved used a lot, Usula Vernon, I found on there.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Mon, 2006-08-14 04:07
BigGator5
BigGator5's picture

Recast

You know, I love Recast. It's like Cumulative Upkeep, but without all the mana.

Can I use it in my Suoughund set?

Thu, 2006-08-17 17:43
Wordsmyth
Wordsmyth's picture

Hey Pichoro!

Hey Pichoro!

I had a bit of problems with my PC, so I could not look at the new version up to now.
Well, in general I must say, I like it very much - especially the use of poison counters is really good!

Still, I tink, you should add more cards which contribute to this poison theme:
For instance "Angry Dead". There are cards like this already in canon MTG. Why not try something like
"Remove a poison counter, Pay 1 life: Regenerate Angry Dead."

This is just pars pro toto - I would include more poisonish effects. Especially more, which are really of global scale.
You see, if there are just a few effects including poison, I would just use the strongest PC-dealers of e.g. blue (definitely the strongest color in your set) and bring my opponent down. No special things involved. I mean, I COULD use those cards, but I would not, if I wanted to create an effective deck.
Therefore, I would suggest more alternative win-conditions, based on Poison counters... this would add more spice.

BLACK:
"Enchantment: When you have 10 or more PCs, you win the game (insted of losing)"
WHITE:
"Enchantment: When another player dies due to poison counters, you lose the game. Plus some devastating white effect, e.g. Each turn, gain 5 life." [In one on one this gives a draw.]
BLUE:
I would try to involve Shian and Aria into PCs... they are absolute power cards - still Winking smiley

I would not use cumulative upkeep with mana cost, but with PCs... and bigger effects, of course.
Ah, and then one thing:
I would change those poison lands:

Come into play tapped
T: Add W or G to your mana pool
T: Add WW, WG or GG to your manapool. You get a PC.

Otherwise, the game might be over within very few turns, if red plays against green or blue and even gets PCs from its lands.
Maybe, you exclude black from this - and instead reprint the tainted lands ?

I think, we should discuss, which goal you want each color to be able to achieve with poison counters:
BLACK - win the game, use them as a resource
GREEN - classic: use them, hope your opponent dies before you, option to heal own PCs, BUT NO RESOURCE!
WHITE - die, when you reach ten, but have beneficial effects from taking some from someone else. Also: heal all players (which I think is a very good idea from you!)
BLUE - a bit more involved: maybe having two pools of PCs and juggling around between them? OR making poison creatures ONLY with the help of poison counters (whereas green and black have them right away)? I think, that would make them very Simic - but I would like it A happy smile
RED - BIG problem... actually Red has nothing to do with PCs...
Definitely, Red should have some Apocalypse for PCs. Then, something, that can burn out your or/and your enemy's PCs ... means deal damage and thus removing PCs.

Last remark:
In my opinion, this Poison counter mechanik is a very complicated, but very rich and interesting mechanic. Maybe we should keep in mind, that they are _counters_ ... putting them on creatures would also be very interesting, don't you think?
Maybe add a rule, that creatures with PCs have one-time Poison?

Edit:
Maybe, remove the basic lands - those 155 card sets are mostly the second and third of a set, therefore have no basic lands, if I recall correctly. This would leave you with some more room - if you get in trouble A happy smile

Thu, 2006-08-17 22:32
Pichoro
Moderator / Template Developer
Pichoro's picture

Good to hear from you

Good to hear from you Wordsmyth.

The basic lands stay. If I need space, I can always just raise the maximum number. It is, afterall, my own custom set. It's more plastic than something produce by WotC. However, if cards are added, it will be in one of two ways. First, I'm considering adding 5 common non-basic lands, so the number of commons will equal the number of uncommons and rares. Otherwise, the set will be increased in 18 card increments, to add one card to each rarity/color section.

Adding poison counters to creatures would certainly add design space, but I won't do it. It seems to me to add too much confusion, if poison counters do one thing on a creature and something completely different on a player.

The changes you suggest to the poison lands seem a bit too much to me. I'm fearful of making them too powerful, although I realize they're a touch weak now. I think they're fine as they are though. If they're changed, it won't be by much.

Shian and Aria - Yeah, Shian is a problem child. So powerful that even after a huge power reduction, it's still maybe too much. She now has the same 'once a turn' clause that's on BigGator5's version of her. But Aria a powerhouse? You really think so? She seems so weak to me.

I can see what you mean about trying to put more poison into the set. It felt to me like there was more than there really was (I counted, forgot the number already, but it wasn't high enough compared to the set).

Blue the strongest color? You really think so? Seems weak to me.

You color philosophies sound a lot like mine.
White - Agreed.
Green - Agreed, except for it's apothecary.
Red - I've added a couple red cards that use poison counters as a punishment for playing the spell. Again, red finds itself approaching a quick demise. Perhaps it does need a way to dispose of poison.
Black - Agreed.
Blue - I don't follow what you're saying.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Fri, 2006-08-18 02:57
salmelo

For the Black Song you could

For the Black Song you could call it Song of Death and have it make players sacrifice creatures, also I think you should make the song remove an age counter from ~ abilitys playable by any player.
Overgrown Foothills text says familiar foothills. I like your take on Dual Lands
-----------
My Sets:
Legend Found
Other Sets:
The Reptile Age
Soughound

Fri, 2006-08-18 03:22
Pichoro
Moderator / Template Developer
Pichoro's picture

I'm trying not to follow the

I'm trying not to follow the pattern 'Song of ____', cause look at the white one... Even though I did it for blue... So maybe. As for the ability, I like it, I was just trying to get it to fit the art. But the art isn't very black. I'll consider making the age counter removable by any player. But that would also mean making the cost to do so colorless. I dunno. I'll think that one over.

Overgrown Foothills - That wasn't the only one. Apparently I forgot to check the lands when I updated to 0.2.7 and all the CARDNAMES went non-dynamic on me. Oops. Got 'em now. Thanks. Later tonight, I'll have an update posted.

Edit: Updated. Fixed a few mistakes, added several cards (lots of red), switched some cards out for other cards (just order the set so it's not organized by any particular method, and the most recent cards will be at the bottom), added a cycle of common non-basic lands that are as of yet unnamed (except for one), and just generally advanced the set. Also added my first reprint, Donate, because I love that card.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Fri, 2006-08-18 21:51
salmelo

If you don't want anymor

If you don't want anymor song of _____s then you could call it Death's Ballad.
As fir age counter losing playable by any player, some of the effects are rather nasty (or boonful for the green one) and so they might want to try and keep it week (or around, in greens case) and that is how they can.
-----------
My Set: Legend Found
The Reptile Age
Suoghound

Sat, 2006-08-19 00:40
Pichoro
Moderator / Template Developer
Pichoro's picture

Well, Magic isn't about what

Well, Magic isn't about what the other player thinks. You're not playing the card to please them. A stronger arguement is that it's a World Enchantment.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Sat, 2006-08-19 00:47
salmelo

I really don't know much

I really don't know much about world enchantments, and yes you are right magic isn't about the other player, but lets face it the player who plays them could benefit from the other player keeping around, or week, also why would anyone play the green one (name forgotten), it really wouldn't help them at all becuase they have to pay the upkeep, but their opponent would be benifited quite a bit, even in a non green deck they're still getting a lot of extra mana.
-----------
My Set: Legend Found
The Reptile Age
Suoghound

Sat, 2006-08-19 00:52
Pichoro
Moderator / Template Developer
Pichoro's picture

You're right about the green

You're right about the green one. I totally overlooked that. Thanks. I'll change it, somehow. It'll still generate mana though. That is a theme of green, and it's not present anywhere else in my set.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Sat, 2006-08-19 03:55
Pichoro
Moderator / Template Developer
Pichoro's picture

Okay, so I've been doing

Okay, so I've been doing some work on my set today. A lot of it, really. I've named it. The Taint.

I've decided to use the set symbol provided by Wordsmyth, who I thank very much for providing me with one (I'm not much good with the symbol editor).

Deserts are gone, to be used in a later project (although Desertwalk is still in the keywords). I've made actual official decisions about my set size. The set will feature 7 cards of each rarity of each of the five colors. It will also feature 7 cards of each rarity of artifacts and multicolor cards (combined). There will be 15 nonbasic lands (5 common, 5 uncommon, and 5 rare), and 20 basic lands. That brings us to a total of 161 cards. It will not be part of a block, it will be stand alone. Some colors and rarities had already passed these limits, so cards were removed to my card storage bank.

There are currently 12 cards left to make before completion, if I recall correctly. The actual breakdown of what color and what rarity is listed in the set information. Suggestions are welcome, I'm drying up here.

I've been working on finding art for the cards that don't have it, as well, some with more success than others.

I'll post the update tomorrow, if not tonight. I was going to post it now as I'm typing this, but it looks like my computer may not be cooperating with me tonight.

Some card are missing names or even abilities, but if there is an incomplete cycle, there is a card holding the place in that cycle. If a card features a "----" or a name in quotes, those are markers representing that things need to be added. Again, ideas are welcome.

Edit: Already made five changes. The 'song' enchantments now have the type "World Enchantment". Oh, and the update was posted tonight.

Edit: Edited this post to update the set breakdown.

Edit: Okay, that's weird. I edited this post, and it moved it all the way to the front. Strange. Anyway, this post is out of date, so don't read too much into it.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Sun, 2006-08-20 04:55
salmelo

Name Ideas: "group suicide"

Name Ideas:
"group suicide" -> Poison Rain
--- -> Sudden Generosity
"red song" -> Fury's Voice or Voice of Fury (Text: --- -> All creatures gain +X/+0 were X is the number of age counters on ~)
"blue land" -> Isle of Paradise
"green land" -> Lovely Grove or Nature's Grove
"black land" -> Black Marsh (cheesey I know but you you have to admit it has a nice feel to it)
"red land" -> Blood Hills
"naturalize knockoff" -> Natures Poison
---- Cavalier -> Holy Cavalier, Loyal Cavalier, "some other whiteish adjective" Cavalier
if none of these work you can always do what i did for green and black lands and cavalier, just add a good sounding adjective to the beginning.
"black song" -> Death's Ballad (yes I know i said this before but i had to put it in with the rest of the names, Text: --- -> during every players upkeep that player sacrifices a number of creatures equal to the number of age counters on ~)
-----------
My Set: Legend Found
The Reptile Age
Suoghound

Sun, 2006-08-20 07:44
Pichoro
Moderator / Template Developer
Pichoro's picture

I'm updating now. Thanks

I'm updating now. Thanks for the ideas. I used several for inspiration, and actually used your red song idea. I chose my own names for them though, and even went so far as to rename the three that had been named. They are now Hymn (white), Symphony (blue), Requiem (black), Cadence (red), and Air (green). For now, counters can only be removed by the controlling player still. Just not sure I wanna give both players that control. I mean, both players benefit from (or are hurt by) them already...

In the update, I've changed some cards out for others, added art to already existing cards, fixed a few wordings here and there, and finally named some of the unnamed cards. I've tried to move the set towards having a heavier poison theme as well. Some of my art is lacking, but let's just say it ain't easy finding a quality illustration of a spitting cobra, and two-headed snakes are even worse to find.

The common non-basic lands have been changed to remove poison counters instead of give them. Thoughts?

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Sun, 2006-08-20 08:45
salmelo

if you are after "Real

if you are after "Real thing" pictures like snakes, i suggest photos, their are just much easier to find, the hard stuff is when need something unreal that no one draws, for instance, I am having the hardest time finding a picture of a giant bug so big it can barely move for my set.
Edit: pics I found:


the second is spitting cobra, i tried to one that was actually spitting but only found two and one wast really small and the other had ccopyright written all over it, literally.
i found both of these with google image so it shouldn't be hard to find the artists, they were both first page.
-----------
My Set: Legend Found
The Reptile Age
Suoghound

Mon, 2006-08-21 03:00
Pichoro
Moderator / Template Developer
Pichoro's picture

I appreciate the offer, but

I appreciate the offer, but I'm trying very strictly to use non-photographic art. I've only made one exception, Lightning Strike, and only because I felt like it didn't look very photographic because the coloration is so intense and unreal looking.

Edit: Updated. Nothing major, art added, think I changed the common non-basic lands. Not a whole lot, but I figured I'd do it while I've got the chance.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Wed, 2006-08-23 01:08
BigGator5
BigGator5's picture

Hey man! I'm sorry I haven't

Hey man! I'm sorry I haven't been around in a while, been busy on the home font.

Anyway, I love the updated title of the set. Good call there!

Wed, 2006-08-23 01:42
Pichoro
Moderator / Template Developer
Pichoro's picture

It's cool. Glad you like

It's cool. Glad you like the title. Let me know what you think of the set itself sometime. I've taken some art from your set and used it if I felt it fit one of mine well. I didn't figure you'd mind. I've seen art I was already using on another set... Can't remember where I seen it now though. One of these sets in here. Perhaps kitsune?

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Wed, 2006-08-23 02:53
BigGator5
BigGator5's picture

That's cool man. Oh, I like

That's cool man. Oh, I like your Phasmid creatures. Can I use them?

Wed, 2006-08-23 02:57
Pichoro
Moderator / Template Developer
Pichoro's picture

Sure.

Sure.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Wed, 2006-08-23 04:04
BigGator5
BigGator5's picture

Cool man, thanks!

Cool man, thanks!

Wed, 2006-08-23 04:21
Pichoro
Moderator / Template Developer
Pichoro's picture

You're welcome. You know

You're welcome. You know the drill, just acknowledge me, and I would like if you acknowledge the artist still as well.

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥

Wed, 2006-08-23 22:49
BigGator5
BigGator5's picture

The Phasmids are cool!

Of course!

While we are talking about them, I thought they where a little overpower and alter them a little:

Phasmid Thrower - I increase the cost of the dirrect damage by one Green mana symbol. I also added, "Do not play this ability more than twice a turn." to represent the two throwing stars in the art.

Phasmid Gladiator - I change the two poison counters to just one.

Now, these aren't suggestions (unless you want to use them as such) I was just letting you know what I did with them.

Thu, 2006-08-24 00:28
Pichoro
Moderator / Template Developer
Pichoro's picture

The Phasmids, I now know,

The Phasmids, I now know, are actually Thri-keen, from D&D. I don't play D&D, and so I was completely unaware of the Thri-keen. But when I found these pics, they were labeled Thri-keen. I thought nothing of it, but a couple days ago a friend of mine received a gift from another friend, some D&D miniatures, and among them was a Thri-keen. So yeah, that's what they actually are. I just thought they looked cool and potentially poisonous.

That's cool that you altered them. Just say "Original Card by" me or something. That's what I do for the altered ones from you.

I could use some suggestions though. I'm short a white rare, a white uncommon, and a blue uncommon, and I'm out of ideas. Anyone have any thoughts?

Odds of Dying - 1:1
My Custom Set List
♥♥♥♥