Challenge Game

Wed, 2008-07-23 21:42
Ulxiz's picture

The first person makes a card challenge for the next person, for example:

Make a card with fear and trample.

Then, the second person makes a card based on the challenge, for example:

Zombie Colossus 3 mana symbolBlack mana symbolGreen mana symbol
Trample, Fear
2 mana symbol ~ loses fear and gains provoke until end of turn.

Then, the second person makes another card challenge.

After that, the third person rates the previous card (1-10) and explains why.Then, makes a card for the challenge of the second person, and finally, makes a challenge for the next person.And repeat...

First Challenge: Make a Planeswalker with a "Look at the cards in your library and put them back in any order" Ultimate.

EDIT: Don't forget to rate the previous card!


You cannot follow the completion of your own challenge with another submission of your own. You can only critique the response to your challenge without taking the next challenge. Essentially, you must wait two entries before submitting a card again.

If your challenge is a "fan" challenge, it is your job to provide the relevant information (whether it's a short summary or a link to a Wikipedia page or something). Additionally, you must provide an alternate non-fan challenge. (A normal one, basically.)
Wed, 2008-07-23 22:12
The Figment

Dimeria Nocturna 2 mana symbolBlue mana symbolBlack mana symbol
Planeswalker - Dimeria
+2: Put target card in a graveyard on the bottom of its owner's library.
-1: Fateseal 3.
-11: Look at the cards in your library and put them back in any order.

Next: Make a 7/7 creature that costs Black/red mana symbol.

Wed, 2008-07-23 23:18
Vinyacoire's picture

Desecrator Black/red mana symbol
Creature - Demon
Vanishing 1
Whenever a card is put into your graveyard, put a time counter on ~.
When ~ leaves play, you lose the game.
Pay half your life, rounded down: regenerate ~.

Too powerful? Anyway, next: Make a card with "Loses the game" somewhere in the text.

EDIT: Dimeria Nocturna - 8 - Because the second ability doesn't seem to synch up with the other two, but it is still an awesome card when you can take five cards from your graveyard and arrange your deck as wanted on the next turn...

Wed, 2008-07-23 23:29
Shadow Ninja
Shadow Ninja's picture

Dice with the Devil 2 mana symbolBlack/red mana symbolBlack/red mana symbol
Tribal Sorcery - Pirate
Roll two six sided dice. For whatever number you roll, you draw that many cards, then discard cards until you have seven or less cards in your hand. If you roll a seven or an eleven, double your life total instead. If you roll a two, you lose the game.

Make a card that will devastate the opponent, but kill you soon after if you don't win.

I'm from "Boot to Your Face"
Academy for troubling Ninjas


Wed, 2008-07-23 23:56

Turned To Mana
Target opponent sacrifices all lands they control.
For the rest of the game, that opponent can play spells without paying their mana cost.

Make any FIREFLY character as a card.

Sat, 2008-07-26 10:16
Ulxiz's picture

Since the were 2 days without replys, I will make a new challenge:

Challenge: Create a card part of the cycle Figure of Destiny would be in

Sat, 2008-07-26 14:19
Rusty Keyes
Rusty Keyes's picture

While the idea of a cycle of Figures is cool, It doesn't lend itself very well to being a in a cycle because of how generic the abilities would be and how vague the name is. By reading that without knowing what the card is, do you even have a clue what colors it would be (out of any of the ten two-color pairs, considering this card probably could've been in Shadowmoor)? Lol, what am I going to do; name it Scion of Fate? Anyway, I still like it a bit, I love where they went with this card, and it's pretty easy to do so...

Scion of Fate White/black mana symbol
Creature - Hag
White/black mana symbol: Scion of Fate becomes a 2/2 Hag Spirit.
White/black mana symbolWhite/black mana symbolWhite/black mana symbol: If Scion of Fate is a Spirit, it becomes a 4/4 Hag Spirit Wizard.
White/black mana symbolWhite/black mana symbolWhite/black mana symbolWhite/black mana symbolWhite/black mana symbolWhite/black mana symbol: If Scion of Fate is a Wizard, it becomes an 8/8 Hag Spirit Wizard Avatar.

Ugh, having it become a spirit before getting a class type is so stupid...

Next challenge?
Make a win card that is not "retarded."


Sat, 2008-07-26 14:30
Ulxiz's picture

Scion of Fate:8/10: Flavor and mechanic wise is very cool, but Scion lacks the keyword abilities that FoD has.

Plane Implosion 0 mana symbol
~ is all colors.
You win the game as long as all other the cards you own are in your library.

Next Challenge: Make a 10/10 creature that cost 2 mana and is actually playable, but not broken.

Sat, 2008-07-26 15:19
Idle Muse
Idle Muse's picture

Crushing Walls 1 mana symbolWhite mana symbol
Creature - Wall
Whenever ~ blocks, remove it from the game at end of combat unless you pay 3 mana symbol for each card in your hand.

I did think of this without the 'unless' clause, but I guess it makes it more playable.

Next, make a card that cares about the quantity/quality of mana in your mana pool.

Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!

Sat, 2008-07-26 20:00
innuendo's picture

Manatethered Griffon 2GG
Creature - Griffon
~ gets +X/+X for each green mana in your mana pool.

for the record, "quality" of mana almost made me post this:

good mana goblin RR
Creature - goblin
~ has haste if only good red mana was spent to play it
Sacrifice ~ if you ever use bad mana to play a spell

but that would be me being a ass...

now a card that counters every spell played after it, but doesn't ruin the game

Current Projects: Siege SCG

Sat, 2008-07-26 20:24
Ulxiz's picture

Off topic: Lordpenguin and innuendo: You need to rate from 1 to 10 the card the previous poster did and explain why.

Manatethered Griffon:8/10: I think it's okay,lower the cost to 2 mana symbolGreen mana symbol, maybe.
Good mana goblin: LOL

Now for my card:
Fungal Temple 1 mana symbolGreen mana symbolGreen mana symbolGreen mana symbol
When a player plays a spell, counter that spell. If you do, that player puts X 1/1 green saproling tokens into play where X is equal to that spell's converted mana cost.

Next Challenge: Make a red counterspell

Sat, 2008-07-26 20:37
Idle Muse
Idle Muse's picture

Oh right, sorry.

Actually, I think Plane Implosion is pretty bad. I mean, it is ambiguous (all other cards you own? what, my entire collection? My sideboard? just all the cards I started the game with?). It only justifies the cost of 0 because it is impossible to pull off. Mind you, it was a hard challenge, since pretty much all 'you win' cards are retarded. 4/10

Sorry, Ulxiz, but I gotta be honest.

And now for your next entry Stick out your tongue
Fungal temple is actually quite nice. Quite similar to dovescape, but with the obvious twist that it lets everyone get tokens. I would maybe have upped the cost a bit, to make sure it's only a lategame card (dropping this turn 3 makes for a long and boring game), but overall ok 7.5/10

Counterfire Red mana symbolRed mana symbol
Flip a coin. If you win the flip, counter target spell.

Next, make a card with the same name as a popular movie.

Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!

Sat, 2008-07-26 20:55
innuendo's picture

Fungal Temple: 7/10, fun card but once it hits the game becomes just hallarity of who can swarm who fastest. I was sort of thinking of a card that allowed you to play cards alternate ways. Sort of like a debtor's knell effect on a perma counterspell, I do like what you have though, hence the respectable score.

Red elemental blast R
Counter target blue...


Spellburn RR
Counter target spell, ~ deals 3 damage to you.

It's simple but I wanted something playable and definatly red

::Edit, ninjad by LP::

His red counter: 5/10, I can't see a counterspell ever being played if it only coutners half the time. It's very red and fun but I con't see it ever seeing any play if it was real.

young frankinstine 3
X: Put x charge counters on ~
When ~ has 10 charge counters flip it
frankinstine's monster
Artifact Creature - Construct Horror
Remove X charge counters from ~: ~ gets +x/+x until end of turn.
~It's alive...It's ALIIIIVE!!!!~

next a creature that can't attack or block but still feels like a normal creature (if that made sense)

Current Projects: Siege SCG

Sat, 2008-07-26 22:15
Ulxiz's picture

Lordpenguin wrote:
Actually, I think Plane Implosion is pretty bad. I mean, it is ambiguous (all other cards you own? what, my entire collection? My sideboard? just all the cards I started the game with?). It only justifies the cost of 0 because it is impossible to pull off. Mind you, it was a hard challenge, since pretty much all 'you win' cards are retarded. 4/10

Sorry, Ulxiz, but I gotta be honest.

It's okay Lordpenguin, I meant to be the cards in the deck, and the 0 cost was since it's impossible top pay it when all your lands are in your library.

Frankstein:7/10: Very nice card, it can be included in some combos with the mirrodin block.

Royal Squire 1 mana symbolWhite mana symbol
~ can't attack or block.
White mana symbol,Tap symbol Target attacking or blocking creature you control gets +1/+2. If that creature would be put in a graveyard this turn, sacrifice ~ instead.

Edit: Didn't noticed i posted no challenge
Challenge: Make a R/G card that draws cards

Sat, 2008-07-26 22:27
innuendo's picture

royal squire: 9/10 that card is fantastic, the only reason it's not a 10 is you left of the type, and depending on what type it is really shifts how much I like it. as a Human warrior I love it, as a human knight I love it, but I'm not sure what you would have made it.

Crack Open Skulls 1{r/g}{r/g}
As an additional cost to play ~, sacrifice a creature you control.
Draw X cards where X is the sacrificed creature's toughness.
~You'll never know what's inside until you open one up and look inside.~

The name sucks but the flavor is there. Not sure how ballanced it is though.

Next a card with a computer part as it's name, but still fits in a fantasy setting.

Current Projects: Siege SCG

Sun, 2008-07-27 03:07
gammadelta1's picture

Utnik's Safe Bastion (USB)
[t] add [1] to your mana pool
[t3] target creature deals no damage this turn. This ability can be played as an instant.
~ Set course for USB port, safty awaits us there ~

Aww come on, thats funny.

OK: Make a card your 12 year old sister would love to hang as a poster, but you would love to have in your deck

Sun, 2008-07-27 03:59
innuendo's picture

at first I was like, "what a cop out" then I read the flavor text and I laughed so hard it hurt. Fantastic job. For the record, you don't have to specify it can be played as an instant, that is the default. if it can only be played as a sorcery that is a different story. Win/10 (not a 4chan reference, I swear) just for making me laugh my ass off at a magic card.

I have a 12 year old sister...creepy...

I have no ideas for the card though so someone else will have to take a crack at it. I tried a creature enchantment called "Chiseled Abs" but it sucked...

Current Projects: Siege SCG

Sun, 2008-07-27 04:33
Cardanis's picture

I was going to do the computer one, but i couldn't think of anything good. Seemed to easy, with "monitor" or "memory" whatever. Lots of blue cards it seems, lol, but you managed to pull it off splendidly. 9/10

Anyway, this might seem a bit young for a 12 year old, but my sister acts young for her age. . . . so it's hard to really know =P

Princess Palace 1[W][R]
Artifact - Fortification
Fortified land has [2], [T]: Put a Legendary Creature from your hand into play.
Fortify [3]
~The pink palace of princes and princesses will produce the prodigy powerful enough to portray my power!~

. . . yeah, I dunno.

Next: Make a global effect card that effects everyone negatively, but at the same time makes them not want to kill you. (I'm a fan of global chaos decks in FFA games, and it gets frustrating when everyone just teams up on you to get your crazy cards out of the game)

Sun, 2008-07-27 04:43
innuendo's picture

Soulscourge 3BB
Players can't play creature spells.
If you are dealt damage by a source you don't control destroy all creatures, they can't be regenerated.
~My wrath has no limits, my anger complete.~

Next a creature that leaves play every turn, but is still playable

Current Projects: Siege SCG

Sun, 2008-07-27 05:42
gammadelta1's picture

Poisoned Tree 1GGBB
Creature 2/2
Comes into play untapped,
[T] place a 1/1 Poison Seed into play.
at the end of your turn sacrifice ~
-It's death brings death-

I'm kinda old on the rules so I'm not sure if I did this right. If I didn't feel free to do it again, and ignore mine.
Let me just say that those that invented this thread, thank you, cus this is really fun.

A land card that helps you, kills you, heals your opponant, and is still worth playing. Its that double edged sword philosphy.

Sun, 2008-07-27 18:02
Ulxiz's picture

Rate wrote:
Poisoned Tree=4/10

First of all, i'll help you by updating the wording:

Poisoned Tree 1 mana symbolBlack mana symbolBlack mana symbolGreen mana symbolGreen mana symbol
Creature - Plant
Tap symbol: Put a 1/1 green and black Seed creature token.
At the end of the turn, sacrifice ~.
Recover 2 mana symbolBlack mana symbolGreen mana symbol

Poisoned Tree is very bad, 5 mana for a 2/2 that does nothing.Why? It doesn't have haste, so it can't tap to get the tokens and dies. I gave it a 4 because, as you said, you are old on the rules.

Purgatorium Vault
Legendary Land
As ~ comes into play, choose a opponent.
~ comes into play tapped.
3 mana symbol, Tap symbol: Add X mana in any combination of White mana symbol and/or Black mana symbol to your mana pool, where X is equal to the difference between your and the chosen player's life totals.You lose 2 life and the chosen player gains 2 life.

Next Challenge: Make a nonblack white zombie.

Sun, 2008-07-27 18:04
innuendo's picture

I think "comes into play untapped" was his attempt at haste...

Current Projects: Siege SCG

Sun, 2008-07-27 18:13
Ulxiz's picture

me too, I was trying to show him how his wording would work nowadays.

Sun, 2008-07-27 23:17
gammadelta1's picture

Yes: Comes into play untapped is my attempt at haste (which I just looked up)

Like you said, I am old school so to speak. and once I submitted it, I had my doubts. so yea, thank for helping a guy out of the new rules. But the theme of the card works right? horrible to have, but fits the challenge. The balancing act is something I have to work on. Maybe I'll change a few things and post it on a set I'm working on. I don't have an idea for the challenge now, but I just want to put my praises out there.

Mon, 2008-07-28 00:01
innuendo's picture

the vault: 3/10, that card is BROKEN in so many ways. Scuicide black just got a super mana vault. That card is so bloody good it hurts. It's a great card, but it just gets you too much mana too fast...

Purified Zombie 2W
Creature - Zombie
~ comes into play with 3 +0/+1 counters
At the beginning of your upkeep remove a +0/+1 counter from ~.
WT: put a +0/+1 counter on ~.
~He can't stay pure for long, the rot always overcomes the cleansing.~

Next I want an mono-Black sorcery that gains you life (and not a syphon spell that takes life from someone else and gives it to you)

Current Projects: Siege SCG

Mon, 2008-07-28 00:45
gammadelta1's picture

Nice Zombie. I like the upkeep factor.

Coagulated Blood (BBB1)

Draw the first card from target player's graveyard. Continue to draw cards until you come upon a creature card. You gain life equal to that creature's power or toughness, which ever is least. You loose one life for every additional card drawn.
-The blood doesn't flow, but it is still there.-

I don't know if the casting cost to too low because if you see that he placed..oh say a 10/10 creature in there that is a bit out of wack, but at the same time, if he looses that 10/10 creature, then a 1/1 nymph, well that just sucks now doesn't it. Or if he/she plays an instant before you play this spell. Then you have to take one life to gain the rest.

Next card. I love this one...

Actually, it is a set of three. A creature, and artifact, and a land. If they all work in conjunction, you win the game. The inspiration for this, is the game: Clue. (it was Mr. Plum, with the gun, in the billiard room.)

Mon, 2008-07-28 01:18
innuendo's picture

your card doesn't work for a lot of reasons...

First off graveyard order hasn't mattered for a long time. So that card although technically works in that respect it would never be printed today since graveyard order doesn't matter.

Secondly you can't draw cards you don't own, and you don't ever draw from a graveyard. You can put cards from a graveyard into your hand, as long as you own then, and since only cards you own can go in your graveyard you can only do that from your graveyard.

The closest thing I can come up with that is like your card is this:

Shuffle target graveyard and reveal a card at random. If that card is a creature card, gain life equal to its power or toughness, which ever is less. otherwise lose 1 life and repeat this process. Remove from the game all cards revealed this way.

Current Projects: Siege SCG

Mon, 2008-07-28 01:25
gammadelta1's picture

I stand corrected. A happy smile

Mon, 2008-07-28 01:28
Idle Muse
Idle Muse's picture

Well, innuendo, your fix doesn't exactly work either Stick out your tongue What if there aren't any creature cards there?

I don't think its totally _wrong_ to disallow graveyard order cards, since they do exist. Just because wizards policy has prevented them from being printed recently, no need to say you can't use it on a custom card, just like old keywords like Banding and Phasing.

Mind you, its hard to tell what to do with that card because of the ambiguous 'draw from the graveyard'; do you mean put into your hand, or just riffle through the graveyard until you find a creature?

Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!

Mon, 2008-07-28 01:40
gammadelta1's picture

Riffle one by one until you find that creature. My theory is this: removing a card from the graveyard and "sucking" the blood from it. Because the graveyard holds more than just creatures I want to ensure that a creature is 'drawn from the graveyard' first or next or next loosing a life with each draw. Else it would be a useless endeavor. Having said creature removed from the game would be a result that I did not place on the text to begin with (thanks for pointing that out)

I like the theory a lot, the practice is, apparently, difficult to text.

(which on a side note would make a nice name for a double card 'theory/practice'. unless they invented that already.)

Mon, 2008-07-28 13:28

how about this:


Next challenge: Design a card which does absolutely nothing by itself but is competitively playable. (examples include reflecting pool)

Mon, 2008-07-28 14:07
Idle Muse
Idle Muse's picture

Nice way of implementing the three-card combo (better than the Kaldra style, which is what I was thinking). 7/10 for coolness, not higher because Untap lands are almost always broken. The lifeloss makes it harder, but things like Ghost-lit redeemer click into big combos with it.

Blanchwood Swordmaiden 1 mana symbolGreen mana symbol
Creature - Elf Shaman Warrior
~ gets +1/+1 for each Forest you control.

Next challenge: Make a purple card. I don't just mean make any card that you've just made purple though; it needs to have a very purple flavour and a very purple mechanical identity (not just mechanics stolen from other colours). You might want to read The Color Purple article if you haven't already.

Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!

Mon, 2008-07-28 14:38

I think a 3 card (redeemer, my land, a 1 mana symbol to White mana symbol filter of some sort) combo that relies on permanents and allows you to infinitely tap and untap a creature and a land in extended (assuming my land was made now) is probably not all that powerful.

Blanchwood Swordmaiden by itself does quite a lot, for instance it wins the game if it attacks a few times.
Also as an elf warrior shaman which enters the game 3/3 at least for 2 mana symbol, its probably completely broken.

Wait, I see what you did there, those are minus signs.

Sorry about that. Stick out your tongue Nice card!

Mon, 2008-07-28 14:43
innuendo's picture

Blanchwood Sowrdmaiden 9/10: just a fantastically balanced card. Super fun and intuitive. I really like it.

Countertow P
Counter target spell. ~ deals 3 damage to you.

Since P is supposed to be so bloody fantastic at countering, I thought a 1 mana hard counter with a drawback would suffice, plus it's a nice bonus that purple likes direct damage so (even if it is shot at your own face).

Next a creature that isn't complete without it's other half. Think B.F.M. but not so ridiculous.

Current Projects: Siege SCG

Mon, 2008-07-28 15:08
Shadow Ninja
Shadow Ninja's picture

Gemini, the Twins 2 mana symbolGreen mana symbolBlue mana symbol
Legendary Creature - Avatar
There can be up to two cards named ~ in play.
At the end of your turn, if you don't control another card named ~, sacrifice ~.
If there is another card named ~ in play as you play this card, this card become an aura enchanting that card with "Enchanted creature gets +2/+2 and gains double strike"

A card with no power but will hurt your opponent if it hits them.

I'm from "Boot to Your Face"
Academy for troubling Ninjas


Mon, 2008-07-28 15:23
Pichoro's picture

I know you guys have already discussed it, but I just want to make a point about balance on Atherakhia's Ricochet Gorge. Power of Fire and any 1 drop red creature. Boom. Arbitrarily large (and divided) damage on turn 3 or turn 2 if you can find a third mana on turn 2, perhaps by using Llanowar Elves as your 1-drop instead of a red creature. Without a doubt, untap lands are almost always a mistake.

As for Shadow Ninja's request...

Cat Burglar 2U
Creature - Cat Rogue
If ~ attacks and isn't blocked, put the top three cards of defending player's library into their graveyard.

Next: An untap land that isn't busted if Power of Fire or Tomb of Yawgmoth are in play.

Mon, 2008-07-28 15:30
The Figment

Gemini: I like the flavor of it, but it seems too expensive, especially for a card that requires a copy of it that works. I woould have decreased the cost by 1.

Creeping Hand 1 mana symbolBlack/red mana symbol
Creature - Horror
Whenever ~ attacks and isn't blocked, defending player loses 4 life.
[The above card got ninja'd.]

Cat Burglar is already a card name, but that card is pretty good. 8/10

Fleeting Paradise
Q: Add one mana of any color to your mana pool. Play this ability only once each turn.

Next: Make a card with "Destroy target creature" as the first line of text, but you would (almost) never want to use on an opponent's creature.

Mon, 2008-07-28 16:18
Sensei Le Roof
Sensei Le Roof's picture

Can't rate the land, as I don't know what Tomb of Yawgmoth does. Onward!

Population Explosion
Green mana symbolBlack mana symbol
Destroy target creature. Put X green and black 1/1 creature tokens into play, where X is the target creature's toughness. They have the same name and types as that creature.
"I saw the jelled tree-man burst, and thought surely my trouble was over. Six seedlings carry a much worse bite." -- Ekrani Thuule, nature guide

Challenge: A five-color sorcery with no win effect, but is still worth playing

Online dictionaries abound. It's time to start using them.

Mon, 2008-07-28 21:11
Vinyacoire's picture

Population Explosion - 7 - Because it doesn't seem like that big of a drawback. Most of the time, especially when I'm playing black, it's a lot easier to handle a bunch of little guys than a big one. Only time it could be a problem is if they have Glorious/Gaia's Anthem or something with a similar effect...

I feel chaotic, so how about this:

Dangerous Endeaver White mana symbolRed mana symbolGreen mana symbolBlack mana symbolBlue mana symbol
Roll a die for each permanent you control. On a
1: You gain 1 life
2: ~ deals 1 damage to you
3: Add Green mana symbol to your mana pool
4: Discard a card
5: Draw a card
6: Roll again

Next: Make a creature with power or toughness exceeding 13 (the current highest on a printed card).

Mon, 2008-07-28 21:59
Ulxiz's picture

Dangerous Endeaver: 6/10 -> Rolling a lot of dies isn't much fun. Specially, if 1/3 of the results are bad, 1/6 have a chance of hurting you too, 1/3 is useless and just 1/6 actually helps.

Demonic Tormenter 5 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Creature - Demon
~ gets -1/-1 for each permanent in play.

Next Challenge: Make a 0/0 creature.

Tue, 2008-07-29 04:26
gammadelta1's picture

Nice creature. It would be devistating early in the game, not so much later, when litterally everyone has their cards on the table.

Mage Apprentice 2UUU
Creature - Human Wizard
Colorless casting costs are reduced by one.

Shaky on the texting, but I hope that the idea comes through

Next: I think we need to laugh a little at magic, so base the next card on this inspiration
Has to be a sorcery or an instant, and have intersting (preferably funny) flavor text.

Tue, 2008-07-29 18:14
Ulxiz's picture

Mage Apprentice: 4/10 -> Bad, 5 mana for a 0/0 creature that dies when it hits the table. I was expecting something with "comes into play with X +1/+1 counters",

Fatal Laugh 1 mana symbolBlack mana symbol
Target creature that was dealt damage this turn gets -4/-2 until end of turn.
Tim started it, not me!
- Magic Player

Next Challenge: Make a Spike card with converted mana cost of 10.

Tue, 2008-07-29 19:51
The Figment

Fatal Laugh - Pretty good flavor. 9/10

Spike Colossus 9 mana symbolGreen mana symbol
Creature - Spike
Spike Colossus comes into play with ten +1/+1 counters on it.
2 mana symbol, Remove a +1/+1 counter from Spike Colossus: Put a +1/+1 counter on target creature.
When Spike Colossus is put into a graveyard from play, move all +1/+1 counters from it to target creature.

(Is the above what you had in mind? Stick out your tongue )

Next: Make a 10/10 creature without defender that isn't built for attacking.

Tue, 2008-07-29 20:23
Vinyacoire's picture

Spike Colossus - 9 - Excellent! Fits right in with the old-school spikes. Only reason it didn't get a 10 is the 'move all +1/+1 counters from it to target creature.' bit; in my opinion, it made it sound more like an arcbound creature than a spike...

Bestower of Pain 5 mana symbolRed mana symbolRed mana symbol
Creature - Avatar
Attacking creatures you control have double strike.
Whenever ~ deals damage, it deals that much damage to you.

Next: Make a card referencing the intelligence of goblins (like Brightstone Ritual)

Wed, 2008-07-30 23:39
Sensei Le Roof
Sensei Le Roof's picture

I think the Explosion stays true to the challenge it answered, in that "you would (almost) never want to use it on an opponet's creatures". That card would be sick with a Coat of Arms or a CIP lifegain effect like Soul Warden.

Anyway... Bestower - 9/10, mainly because double strike would be an indirect bestowal, and that doesn't quite feel right for the flavor.

Zarkk, Goblin Warlord
3 mana symbolRed mana symbolRed mana symbol
Creature - Goblin Lord
Other Goblins get +1/+0.
Whenever ~ is equipped, it deals 1 damage to itself
When Zarkk attacks, attacking Goblins without first strike gain it, and attacking Goblins with first strike lose it.
Some leaders are leaders because they have the most experience. Others are leaders because they drew the short straw.

The challenge: A playable (not broken) card that doesn't make sense unless you read its flavor text

Online dictionaries abound. It's time to start using them.

Thu, 2008-07-31 00:24
Fork Lord

7/10 for Zarrk, because I love the flavor text (fits the challenge perfectly) but the second ability confuses me. It makes very little flavor sense, is he alergic to metal or something? But the flavor text is amazing, so it's all good.

Walking Bomb
4 mana symbolRed mana symbol
Creature - Gollem
When ~ is dealt damage, sacrifice it. If you do, ~ deals 6 damage to each creature in play and each player.
"Well, the bomb wouldn't stop moving so Squee picked up a hammer and tried to pound it into place..." -Goblin Bomber explaining his latest disaster.

(Goblin Bombers are chosen be short straw too).

The next challenge: Make a card that's indestructible.

Thu, 2008-07-31 02:55
innuendo's picture

Walking Bomb: 6/10 It fit the flavor but I could tell what was going on without having to read the flavor text. Fun card none the less.

Plastic Coated Armor 4
Artifact - Equipment
Equip 3
As long as ~ is in a hard plastic protector sleeve the equipped creature is indestructible.
If ~ would be ripped, torn, burnt, or damaged in any way you win the game.
errata -- "Hard plastic protector" means not one of those flimsy plastic ones, it has to be think, 3mm worth or more.
~My Preeeeecioussssss.~


Sorry I take these challenges and just make goofy cards. I do make serious cards honestly.

Next a card that can be played out of your deck (there is a card in magic that does this, some green card I think that says you can play it from your deck while you are searching through it. I want another one of those)

Current Projects: Siege SCG

Thu, 2008-07-31 03:51
Sensei Le Roof
Sensei Le Roof's picture

Zarkk's self-damaging ability was made with the idea of him trying to wield a weapon, and stabbing himself in the foot with it (or such). It could be expanded to fit the idea with putting on armor, or whatever other equipment might come about.

I gotta give the Plastic-Coated Armor a 1/10, since the card itself isn't indestructible as per its challenge. Besides, how often do you get to rip or set afire a card of your choice during a game?

Impulse Dweomer
Red mana symbolRed mana symbol
~ can only be cast if revealed while searching your deck.
When ~ is cast, reveal the last instant or sorcery found before you found ~, then put a copy of that spell on the stack. It gains split second.
Discard ~: ~ deals 2 damage to target creature or player.

The next challenge: A playable card that uses each of the digits from zero to five once, and does not use any other digits. Theoretical card number doesn't count for this.

Online dictionaries abound. It's time to start using them.

Thu, 2008-07-31 19:32
Vinyacoire's picture

I got that about Zarkk... anyway, here's your challenge:

Core Golem 5 mana symbol
Creature - Golem Construct
At the beginning of your upkeep, you may pay X mana symbolX mana symbol. If you do put X charge counters on target permanent.
Remove three counters from target permanent: draw four cards, then discard two cards.

Next: make a current Planeswalker into a regular creature card. (Like Teferi and Jhoira now)

Thu, 2008-07-31 21:14

Liliana Vess
Legendary Creature - Human Wizard
You may play creature cards in all graveyards as though they were in your hand.

Next: let's flip it, take a super cool legendary creature and make it a planeswalker!

Thu, 2008-07-31 21:53

Liliana is probably a bit broken, anything that allows playing from the grave is kind of broken, but otherwise its a nice card, 7/10.


Next, make a flip card that you want to stop from flipping if you control it, but is very good if you can.