Card of the Week Contest #208: Plains Island Swamp Mountain Forest

Mon, 2018-03-12 14:36
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture



Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our two-hundred and eighth challenge!


The winner of the "The 7th Question" poll was kinotherapy with...

And the challenge issued by our winner was...

kinotherapy wrote:
There aren't enough lands in these contests! Design a land card with at least one basic land type, i.e. it must be able to tap for at least one given color with no penalty.

P.S.: Note that by land design standards, your card must have a downside ability, such as entering tapped, so that it's not strictly better than a basic land. (no, legendary is not an acceptable downside)

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

Wed, 2018-03-14 13:57
TheBrokenUrn
TheBrokenUrn's picture

Somehow, kinotherapy is thinking of me. Stick out your tongue Just kidding.

Field of Stones
Land - Mountain Uncommon
(Tap symbol: Add Red mana symbol.)
1 mana symbol, Tap symbol, Sacrifice ~: Target creature gets +1/+0 and haste until end of turn. If targeted creature does not die this turn, add Red mana symbol.

Old Entry
Ludothan Highlands
Land - Mountain Uncommon
(Tap symbol: Add Red mana symbol.)
~ enters the battlefield tapped unless you control two or more Mountains.
Only two ~ are allowed on the battlefield.
Red creatures on the battlefield get +1/+1 as long as there are two ~ on the battlefield.

EDITLOG
EDIT #1: Fixed with new syntax.


Render to come later.

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2018-03-12 14:53
Korakhos
Korakhos's picture

I knew what to submit before even reading the entire sentence Stick out your tongue

Mon, 2018-03-12 23:31
spazlaz

old

Mon, 2018-03-12 18:09
sdfkjgh
sdfkjgh's picture

Doorknocker Glen
Land--Forest Uncommon
(Tap symbol: Add Green mana symbol to your mana pool.)
Doorknocker Glen enters the battlefield tapped.
1 mana symbolGreen mana symbol, Tap symbol, Sacrifice Doorknocker Glen: Target creature gets +3/+3 and gains trample until end of turn.
For a Giant, every tree is just an upright battering ram.

Check out Hive block here.
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Mon, 2018-03-12 21:48
Gurfle
Gurfle's picture

Scrubla— wait a minute...
Taig— wait, I got this-

Mysterious Isle
Land - Island Uncommon
(Tap symbol: Add Blue mana symbol to your mana pool.)
~ enters the battlefield tapped unless you control a Clue.
1 mana symbol, Tap symbol, Sacrifice ~: Investigate.

I can never remember where sacrifice goes in a cost. Correct me if it’s wrong.
Edits: See thehuw—, er, shiftyhomunculus’ comment below for what changed. Thank you kindly, shifty.

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Mon, 2018-03-12 19:11
shiftyhomunculus
Moderator
shiftyhomunculus's picture

@Gurfle: I really like this design, and I don't think it's just my Clue obsession talking. "Sacrifice" is in the right place but it does need to be capitalized, as does "Clue"; you also may not need the word "token" if you're okay with the card being enabled by hypothetical nontoken Clues. Otherwise awesome.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Sun, 2018-03-18 16:57
Flo00
Flo00's picture


Flooded Swamp
Land - Isalnd Swamp Rare
(Tap symbol: Add Blue mana symbol or Black mana symbol to your mana pool.)
Flooded Swamp untaps only during your fist, second and third untap step.

Thanks for the feedback everyone!
At the beginning of your upkeep, you may pay 1 mana symbol. If you do, untap Flooded Swamp.

old

Flooded Swamp
Land - Isalnd Swamp Rare
(Tap symbol: Add Blue mana symbol or Black mana symbol to your mana pool.)
Flooded Swamp untaps only during your first, second and third untap step.
At the beginning of your upkeep, you may pay 2 life. If you do, untap Flooded Swamp.
older

Flooded Swamp
Land - Isalnd Swamp Rare
(Tap symbol: Add Blue mana symbol or Black mana symbol to your mana pool.)
Flooded Swamp untaps only during your fist, second and third untap step.
1 mana symbol: Untap Flooded Swamp.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Mon, 2018-03-12 20:38
Flo00
Flo00's picture

@TheBrokenUrn: So what happens when there are three Ludothan Highlands or when I try to put a third one onto the battlefield?

@Korakhos: Nice inbetweener of checklands and battlelands.

@spazlaz: This goes against the "PS" of the challenge.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Mon, 2018-03-12 20:53
Viriss
Viriss's picture

Fungal Marsh
Land - Forest Swamp Rare
Fungal Marsh enters the battlefield with two drain counters on it.
At the beginning of your upkeep, remove a drain counter from Fungal Marsh.
While there are drain counters on Fungal Marsh it produces Colorless mana symbol instead of any other type and amount when tapped for mana.

--------
I'm not sure if this fits with the criteria of no penalty.

Mon, 2018-03-12 22:54
Mr. Madness

Golden Spires
Land - Mountain Plains Rare
(Tap symbol: add Red mana symbol or White mana symbol .)

~ enters the battlefield tapped unless you control another nonbasic land that shares a type with it

1 mana symbol, Tap symbol: add two mana in any combination of Red mana symbol and White mana symbol.

Will add a render when I have more time

Note: I have started using the new wording standards described in the leaked Dominaria release notes. For those that haven't heard, wizards is removing the words "mana pool" from mana abilities. The concept still exists in the game, it just isn't mentioned in mana abilities.
Full article and translated release notes here.

I swear I have a life. Just not right now.

Tue, 2018-03-13 03:28
bazzboda

Mountains of Madness
Land - Swamp Mountain Uncommon
When ~ enters the battlefield, discard a card. If the discarded card was a land card, draw a card.

New card game development, resource centre.
Put mtg.design urls between a [img=375x523] and a [/img] to make them normal sized renders.

Wed, 2018-03-14 03:40
spazlaz

Spoiler:

New Entry

Thanks Flo00

Tue, 2018-03-13 01:27
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Here we go:

New wording will sure take some time getting used to Weird smile

Tue, 2018-03-13 11:54
TheBrokenUrn
TheBrokenUrn's picture

@daij_djan: However, the new wording is no different to the older years; Alpha, Beta, Revised. It is awesome to return to old things that worked!

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2018-03-13 12:01
Daij_Djan
Moderator Best Set of 2016
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True, but I wasn't around back then Winking smiley

Tue, 2018-03-13 14:10
Ziolang
Ziolang's picture

@Spazlaz: Coin flipping is not a good enough reason to let a land, for no cost at all, tap for 2/2's or 4 life, not even gonna bother mentioning the "for each opponent" line cause it's already broken without it. That's 400% instant speed profit EACH TURN regardless of the coin result. It needs a mana cost and that cost needs to be at minimum 2G.


Avatar by vanevil.deviantart.com; commissioned for me

Tue, 2018-03-13 15:40
Tarvoc
Tarvoc's picture

Ziolang wrote:
@Spazlaz: Coin flipping is not a good enough reason to let a land, for no cost at all, tap for 2/2's or 4 life, not even gonna bother mentioning the "for each opponent" line cause it's already broken without it. That's 400% instant speed profit EACH TURN regardless of the coin result. It needs a mana cost and that cost needs to be at minimum 2G.

I think it would make some sense if the opponents were the ones who were getting the tokens. As a matter of fact, that was my first impression until I read the wording more carefully. Then again, if that was the case, the ability would probably never see use.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Tue, 2018-03-13 16:10
spazlaz

It says create a token for each opponent

Tue, 2018-03-13 16:35
Inverness
Inverness's picture

spazlaz:

Right, but the way the ability is worded it says "[you] create a token for each opponent." If you want the opponents to get the tokens, it has to say "each opponent creates a token".

Tue, 2018-03-13 17:11
The5lacker
The5lacker's picture

Whelp, time for another old design of mine, at least for now. Busy with other projects.

Phera, the Awakened
Red color identity Legendary Land Creature - Elemental Mountain (*/*) Mythic Rare
(Tap symbol: Produce Red mana symbol. Phera, the Awakened is not a spell and is affected by summoning sickness.)
Trample
Phera, the Awakened can’t attack or block if you control six or fewer Mountains.
3 mana symbolRed mana symbol: Another target Mountain you control becomes a red 3/3 Elemental creature with haste. It’s still a land. (This effect lasts indefinitely.)

@Daij_Djan: Heeeey, mountain-dude bros!

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-03-13 16:56
shiftyhomunculus
Moderator
shiftyhomunculus's picture

@The5lacker: What am I missing about this design that makes it not comically overpushed? On a more conventional creature, the "landgoyf" effect doesn't come cheaper than three mana (Dungrove Elder), and this has two upsides...

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2018-03-13 16:59
The5lacker
The5lacker's picture

@ShiftyHomunculus: The idea was that playing it early and losing it cost you a land drop, but that gameplay was pretty bad. Tweaked it to have a static P/T but be unable to attack or block early game.

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-03-13 18:11
digiman619
digiman619's picture

Goblin Caverns
Land-Mountain Common
(Add Red mana symbol.)
~ enters the battlefield tapped.
When ~ enters the battlefield, create a 1/1 red Goblin creature token.

Tue, 2018-03-13 17:24
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Dreamfens
Land - Swamp Rare
(Tap symbol: Add Black mana symbol.)
Delirium - Dreamfens enters the battlefield tapped unless there are four or more card types among cards in your graveyard.
Black mana symbol, Tap symbol, Exile a card from your graveyard: Look at the top card of your library. You may put it into your graveyard.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2018-03-13 17:55
The5lacker
The5lacker's picture

@TheBrokenUrn: I can see what you're going for from a flavor perspective, but no, this is a bad idea. Symmetrical anthem effects were removed from the game for a reason, the symmetrical legend rule was removed from the game for a reason, and a land-as-anthem-effect is comically powerful as a tempo play, especially in red.

@Korakhos: I feel like nonbasic lands with basic land types caring about basic lands with basic land types is gonna wind up confusing. It also kinda kills half of the reason of putting basic land types on nonbasic lands.

@Gurfle: Grammar is fine, both Sacrifice and Clue should be capitalized (Clue is a subtype, which is always capitalized, and Sacrifice is capitalized if it's in a cost. I checked.) Card itself is probably a little bit strong. Even if it always entered the battlefield tapped, sacrificing a land to draw a card is incredibly powerful for control decks. I might recommend bumping the cost up to 2 mana symbol, or adding some other conditional rider to it.

@Flo00: What an obnoxious thing to keep track of. Also, I can't think of any ways in which paying one to untap a land could be easily broken. Nope. Not A One.

@Viriss: Grammar for the last ability needs some work, "When" is used exclusively on triggered abilities and this is a replacement effect. "As long as CARDNAME has no drain counters on it, if it would be tapped for mana, it produces Colorless mana symbol instead of any other type." Aside from that it's an interesting idea. Not sure how I like that you can't slow it by not tapping it for mana, but it's probably not an issue and wording it so that it loses drain counters upon tapping for mana would require some... weirdness.

@Mr. Madness: Nonbasic lands granting better tempo when playing with other nonbasic lands would probably lead to an incredibly degenerate mana environment and makes players who don't have many nonbasics sad. I'm also not getting that second ability given it's basically the filter lands from Shadowmoor only better.

@Bazzboda: I'm not a fan of using Mountain in the name but not Swamp but I see what you're going for. Card would probably be degenerate in eternal formats where discarding cards in black decks is resoundingly not a cost but fine in standard. Given I don't really care what nonsense happens in Legacy, thumbs up from me.

@Spazlaz: If you're intending opponents to get the wolves, the opponents have to create the wolves. "For each opponent" doesn't mean "Those opponents get these things." It's just a way of counting them. Affixing such a massive downside to a coinflip effect is bad either way. Tapping this land to gain life is a deathwish, as creatures are always, always, always stronger than lifegain.

@Daij_Djan: We cool, Mountain Bro. We cool. I feel you could get around the "ETB Tapped" trigger by just making it always a creature and just not able to do creature-things until it reaches a certain threshold, given Summoning Sickness already does your work for you. But you do you.

@TheBrokenUrn: Unrelated to your card, but reverence towards the wording conventions of Alpha is like reverence towards the design conventions of the Model T. Just because something was revolutionary at the time doesn't mean it's even remotely good now. Removing mana pool was a certainly a positive development, but not because it made cards grammatically like Alpha, and "Add [mana]" does not roll off the tongue very well. (One of the reasons I switched to "Produce [mana]" about a year ago and haven't looked back since.)

@ShiftyHomunculus: High-utility land is high-utility. So high utility that I'm having a hard time figuring out how strong I think it is. My gut says "Very." I dunno. At the very least, it's cool. Potentially terrifying, but very cool.

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-03-13 18:12
digiman619
digiman619's picture

@5lacker: And mine?

Tue, 2018-03-13 18:32
The5lacker
The5lacker's picture

@Digiman: I totally missed yours, whoops! I'm slightly concerned about a Khalni Garden with multiple upsides. Yeah, it's not an especially powerful card, but it's not an especially powerful card for a reason, lands that make creatures aren't to be doubted. Maybe if the token was conditional? "If you control a Goblin" or "If you control some other Mountains" or something.

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-03-13 18:43
Gurfle
Gurfle's picture

@CommunistDog - shiftyhomunculus noticed the capitalization error and it was fixed beforehand, but thank you. I'd be concerned if it was 1 mana symbol to sac the land and draw a card, but putting cards that make Clues in your deck (or even hypothetical nontoken Clues) when they may not fit, and you're actually paying 3 mana symbol overall to draw the card over another turn if you draw it late as opposed to cycling, I think it's alright. I toyed with the idea of it costing 2 mana symbol to sac it but it just felt too clunky, but I see the merit and will consider the issue further provided I actually make a render for it. Perhaps making it Blue mana symbol to activate would be a good idea too.

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Tue, 2018-03-13 18:46
sdfkjgh
sdfkjgh's picture

@The5lacker: And what about mine?

Check out Hive block here.
Hey, check out my blog!

Tue, 2018-03-13 18:57
The5lacker
The5lacker's picture

@Gurfle: There were no capitalization errors, both Clue and Sacrifice should've been capitalized. Unless they weren't, in which case I'm really spacy this morning don't mind me.

The problem isn't necessarily the total mana cost but the fact that a land that draws you a card after you no longer need it, in any form, is inherently very strong. Plus, it's not just 3 to draw a card, there are quite a few strong things Clues can do outside of it. (I loooove my Clues deck. It's lovely, terrible, kitchen-table nonsense.) Surprisingly, there don't seem to be any lands that sacrifice themselves just to draw a single card outside of Horizon Canopy, which is strong for a number of reasons, but the fact that it can be replaced after using (As opposed to Cycling, which you lose the use of after deciding to play the land) is probably the biggest. I dunno. I could be overvaluing Investigate here, it's entirely possible, but lands that can do nonland things, even inefficiently, are incredibly powerful. Just ask Ramunap Ruins.

Remember, Flavor can be used to justify any number of terrible designs.

Wed, 2018-03-14 04:29
Touhoufanatic
Touhoufanatic's picture

old entry

@5slacker: Fair nuff. makes it clear that i i not think that through rather well. . . i cant even think of a way to balance that kind of ability now that i think of it, and that's a bad sign. so i think i'll go with an alternate concept that I've had more time to consider.

Edit: Alternate entry as first idea was not thought through well. so ive fiddled with an idea long the lines of the crew mechanic. i hated kaladesh personally, but i love the crew mechanic, and i've been thinking if it could be applied to other types of permanents, and then this came into being. criticism expected and hoped for as im not quiet sure if i should have a entering tapped cluase, or if the ability should also be a tap.

new entry

for those that are interested, i write fanfiction : https://www.fanfiction.net/u/4613754/

Tue, 2018-03-13 19:30
The5lacker
The5lacker's picture

@Touhoufanatic: That is nonsensically powerful as a land. It might as well read "Play control, win." Also, the mana ability should be at the top of the card as reminder text, as it's an intrinsic ability to the Plains and Swamp land types (which I think should be Plains Swamp, not Swamp Plains, given that's the color order, but I'm not 100% sure on that.) But regardless, this is completely unparalleled as a defensive tool. It's a strong land drop that also happens to negate basically every aggro and midrange deck in the game, and the opportunity cost of playing it is "Play White/Black and don't be an aggro or midrange deck yourself."

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-03-13 19:41
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Yep, it's Plains Swamp - land types go in the same order as WUBRG would in the corresponding mana cost.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2018-03-13 19:48
The5lacker
The5lacker's picture

Woo, I'm... mostly coherent today!

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-03-13 22:52
Aarhg
Aarhg's picture

Stone-Root, the Symbiotic City
Legendary Land - Forest Uncommon
(Tap symbol: Add Green mana symbol.)
Stone-Root, the Symbiotic City enters the battlefield tapped.
Grandeur — Discard another card named Stone-Root, the Symbiotic City: Until end of turn, target creature you control has “Tap symbol: Add Green mana symbol.”

Wed, 2018-03-14 01:46
Quazer Flame

Eh, I wanted to squeeze all the basic land types into one card's type line. Probably still not balanced.

Wed, 2018-03-14 02:15
The5lacker
The5lacker's picture

@Aargh: That's an interesting concept but I get the distinctive impression it was more or less just an excuse to use Grandeur, which... I mean there are worse reasons to do things.

@Quazer Flame: "This enters the battlefield tapped" is a static ability, not a triggered ability, and you can't staple a "Doesn't untap during next untap" trigger to it. Card is probably less powerful than you think, given the massive tempo loss. A land that doesn't do anything for 2 turns is not a land that gets played in most environments. Also the "End the turn" trigger seems to me to be ripe for abuse. Atarka's Command springs to mind as a cheeky way of punishing people for casting instants during your end step.

Remember, Flavor can be used to justify any number of terrible designs.

Wed, 2018-03-14 03:39
spazlaz

Last entry

Wed, 2018-03-14 03:57
The5lacker
The5lacker's picture

@Spazlaz: Dude you're supposed to just edit the first post, good grief. Also, giant mecha is a 2/2. Mmmmmmkay.

Remember, Flavor can be used to justify any number of terrible designs.

Wed, 2018-03-14 11:29
Flo00
Flo00's picture

@The5lacker: Oh, right. Didn't think of those. What about now?
Also, the three-turn ability is inspired by Serra Avenger.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Wed, 2018-03-14 15:42
Fermat

Wittalgeist
Green color identity Land Creature — Forest Spirit Uncommon
~ enters the battlefield tapped.
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with another creature, both creatures have "Tap symbol: Add one mana of any color to your mana pool."
0/1

Wed, 2018-03-14 13:54
The5lacker
The5lacker's picture

@Flo00: Oh I understand what it was inspired by. That doesn't make it a good idea. Lands tend to end up in piles, and you'd have to keep your lands separate 100% of the time or risk accidentally untapping them when you turn the entire stack back vertical. It's also just... terrible. Unplayably terrible. I suppose accidentally untapping it wouldn't actually be a problem because I cannot see a scenario in which anyone willingly plays such a land. It nets you one mana ever two turns. We've Already Seen This Before. These lands are unplayable, and they still fare better than yours because at the very least, if you only need colorless mana, you can use it each turn. Your lands are non-functional every other turn. And the text doesn't even make sense because, obviously, they can't untap during your first untap step, because you can't play them before your first untap step.

Remember, Flavor can be used to justify any number of terrible designs.

Wed, 2018-03-14 14:43
Gurfle
Gurfle's picture

@5lacker Simian Spirit Guide + Elvish Spirit Guide into Atarka's Command while on the draw

I'm so good at this game guys

(Yes this is meant as humorous I'm not on either side of the argument)

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Wed, 2018-03-14 15:21
TheBrokenUrn
TheBrokenUrn's picture

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2018-03-14 16:07
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Shoutout to Marsalen...

Submerged Utopia
Land-Island Rare
~ ETB tapped
Tidal - Tap symbol: Add one mana of any color. Activate this ability only if the total number of lands among all players is odd.
A paradise, like the tide, can come and go over time.

Check out my updated set hub.

Wed, 2018-03-14 18:39
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Shout-out to all the people who are making lands that are strictly better than basics even though they were explicitly told in the challenge not to print lands that were strictly better than basics!

Whirlpool
Land - Island Uncommon
(Tap symbol: Add Blue mana symbol to your mana pool.)
Whirlpool enters the battlefield tapped.
1 mana symbolBlue mana symbolBlue mana symbol, Tap symbol: Shuffle Whirlpool into its owner's library. If you do, shuffle target creature with power 2 or less into its owner's library.

Inspired by Vortex Elemental et al

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Wed, 2018-03-14 17:53
sdfkjgh
sdfkjgh's picture

@Flo00: In addition to what 5lacker has said, you also misspelled first as fist.

Check out Hive block here.
Hey, check out my blog!

Wed, 2018-03-14 18:19
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Shimmering Grove
Land - Forest Rare
(Tap symbol: Add Green mana symbol.)
~ enters the battlefield tapped.
1 mana symbolGreen mana symbolGreen mana symbol, Tap symbol, Sacrifice a Forest: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Nature will take any form it pleases.

Looking for fun? Try Battle Boards!

Thu, 2018-03-15 06:22
Gorgonzola
Gorgonzola's picture

Sinking Spire
Land - Mountain Uncommon
(Tap symbol: Add Red mana symbol.)
~ enters the battlefield tapped.
Tap symbol: Add Red mana symbolRed mana symbol. Activate this ability only if you control no other lands.

I dunno if it shouldn't be rare, but it's good only if you get it in your opening hand, so...

I just dont understand why people pay thousands for a piece of cardboard.
Why just don't play some casual? Gee, it isn't even fun to play with, and especially against.

Thu, 2018-03-15 08:26
Flo00
Flo00's picture

Changed my card to paying 2 life. I think 1 life would be too good.

@TheBrokenUrn: When do you get the mana? At the beginning of the end step? At the beginning of the next upkeep?

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.