Card of the Week Contest #206: The 7th Question

Mon, 2018-02-12 14:45
Moderator Best Set of 2016
Daij_Djan's picture

Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our two-hundred and sixth challenge!

The winner of the "Continuity Guys and Girls" poll was Mr. Madness with...

And the challenge issued by our runner-up was...

I wrote:
As you might have heard already, the Great Designer Search 3 is currently on and running. The first round was all about answering ten questions writing some short essays and one of them will be this week's CotW challenge inspiration:

7th Question wrote:
What Magic mechanic most deserves a second chance (aka which had the worst first introduction compared to its potential)?

However, I'm obviously not letting you write an essay but rather design a card instead. This means: Take a look at the Storm Scale and choose a mechanic ranking 6 or higher, then design a card showcasing how you'd bring it back to the game! Please use the mechanic as-is, so no Chroma-Devotion-like reworks!

For the record, it feels like we had a similar challenge once in the past even though I couldn't find it right now. If you do, please don't reuse your previous entry (choosing the same mechanic is fine, but design a new card for it)!

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

Mon, 2018-02-12 15:02
The5lacker's picture

I feel like comparing quality of introduction to place on the Storm Scale is kinda not understanding the purpose of the Storm Scale. A mechanic can have an excellent introduction while also having numerous, severe development issues. People love Suspend, for example, but it's at an 8 because there are numerous complexity issues with it, especially for new players.

Remember, Flavor can be used to justify any number of terrible designs.

Mon, 2018-02-12 15:05
Community Award
Yoshi's picture

Living Weapon - I think the biggest things against living weapons were:
A) Only on colorless equipment, leading to a lot of Living Weapon cards being perceived as underpowered.
B) Inefficient on larger equipment, leading to an underpowered body and an underpowered equip cost.
C) Fear of board complexity from clogging the board with pumps.

To solve this, Living Weapon will be at lower costs/sizes at lower rarities and will be colored. As well, Living Weapon will be approached sort of like Scavenge cost-wise (at least in lower rarities)

CARDNAME 1 mana symbolWhite mana symbol
Artifact - Equipment Common
Equipped creature gets +1/+3 and has vigilance.
Equip 4 mana symbolWhite mana symbol

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2018-02-12 15:05
Moderator Best Set of 2016
Daij_Djan's picture

@The5lacker: That is correct. I didn't want to set it as a rule, but I'd indeed highly suggest looking at the reasoning behind the mechanic of your choice's ranking to adress the given issues.

Mon, 2018-02-12 17:13
shiftyhomunculus's picture

Hexdrinker 3 mana symbolBlack mana symbol
Creature - Horror Shaman Rare
At the beginning of your upkeep, sacrifice Hexdrinker unless you control a Curse.
Cursecycling 1 mana symbolBlack mana symbolBlack mana symbol (1 mana symbolBlack mana symbolBlack mana symbol, Discard this card: Search your library for a Curse card, reveal it, and put it into your hand. Then shuffle your library.)

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Mon, 2018-02-12 21:18
Moderator Best Set of 2016
Daij_Djan's picture

*bumping this back into existence*

Mon, 2018-02-12 21:54

Tue, 2018-02-13 09:47
Flo00's picture

Manifest was liked by the players but is kind of complicated, so it's a 6 on the Storm Scale. I don't think there was anything wrong with how it was executed. I just think you could do more splashy things with it:

full art

Ensaring Ghost 2 mana symbolBlue mana symbolBlack mana symbol
Creature - Spirit Rare
Whenever Ensnaring Ghost deals combat damage to a player, manifest the top card of that player’s library.
It lures away tomorrow’s dreams.


Ensaring Ghost 2 mana symbolBlue mana symbolBlack mana symbol
Creature - Spirit Uncommon
Whenever Eensnaring Ghost deals combat damage to a player, manifest the top card of that player’s library.
It lures away tomorrow’s dreams.

EDIT: Thanks 5lacker for the feedback.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2018-02-13 00:18
The5lacker's picture

@TheHuw: That's a hyper-efficient, if niche, creature that's also a tutor effect. I'd recommend not mixing the two as that's what "Oppressive deck archetypes" tend to be made of.

@Spazlaz: Snow news is good news. *Is shot*

@Flo00: I'm going to assume that misspelling is intentional due to something from Rayman or something. Also, a blue/black spirit that's clearly floating in the art... without flying. Que? Also also, a 3/2 that makes a 2/2 whenever it deals combat damage to an opponent? That's mildly terrifying if you can reliably make it unblockable, even if you can't flip something face up.

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-02-13 00:48
shiftyhomunculus's picture

@The5lacker: Even in Standard, you can probably be doing scarier things than a Curse-dependent 5/5 with menace on turn four. And I don't think the tutor effect is too bad - it's narrow, more so because Curses are color-diverse and thus your manabase is going to limit how many you can play, and hopefully costed about right since straight Diabolic Tutor is apparently no longer considered good enough. I'm open to moving the tutor effect up to four mana, given that it's instant speed, but I really don't want it any higher than that. Also open to adjusting the body - maybe something cheaper but still good, a 3-mana 4/4 vanilla or something.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2018-02-13 02:37

Well, firstly, I'd like to say hello again. I posted here a few years ago but got out of Magic. Now I'm back, and I actually have what I think is a good idea for a contest for once. Without further ado, allow me to present:

Defender of Men
2 mana symbolWhite mana symbolBlue mana symbol.

Creature - Human Soldier
Flash, First Strike
Champion a Human
"Take heart! Salvation is here."

Champion has always been a pet mechanic of mine, it offered some really interesting possibilities to make cards that were significantly above the power curve, because of the extra card that you needed to sacrifice. Plus, it reminds me of Digivolution, and Digivolution is awesome. This design aims to make better use of the Champion mechanic for protection and card advantage purposes.

I think this serves a myriad of interesting purposes. Someone's hitting Thalia with a Fatal Push? This allows you to save it, though admittedly it isn't as strong as a full blink because the creature doesn't come back until the Champion dies. However, you can also use it against a Wrath if you judge that one of your other Humans is more important to keep around than a 4/4 for 4. This is even better with ETB trigger humans such as Fiend Hunter, or Reflector Mage, but it has negative synergy with counter-focussed Humans such as Champion of the Parish. Finally, being a 4/4 First Striker that can suddenly appear on the board effectively makes it a combat trick that can significantly alter the shape of an attack. However, it *is* in two colors, and does nothing if you don't control another Human, and can only Blink other Humans, as opposed to, say, Restoration Angel.

Hope you like my first card in yonks! Stick out your tongue

Tue, 2018-02-13 06:11

Rotting Ooze 2 mana symbolGreen mana symbolGreen mana symbol
Creature - Ooze Uncommon
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When ~ persists, create a 2/2 green Ooze creature token.

New card game development, resource centre.
Put urls between a [img=375x523] and a [/img] to make them normal sized renders.

Tue, 2018-02-13 20:41
digiman619's picture

I understand if this gets rejected, but what I'm inspired by on that list is Slivers (symmetric). There's one kind of game that was ruined when Slivers became "all Slivers you control" rather than "All Slivers" and that is team-based games like Two-Headed Giant and Archenemy. So here's a Sliver from a team-based set.

Neuron Sliver 2 mana symbolBlue/red mana symbolBlue/red mana symbol
Creature- Sliver Rare
Whenever a Sliver you or a teammate controls deals combat damage to an opponent, you and your teammate may each draw a card. Each player that does then discards a card.

Tue, 2018-02-13 09:42
Flo00's picture

@The5lacker: Thanks for the feedback. The typo is just a typo ^^ And the ghost is supposed to be the red thingy with the candle that attracts the flying thingies.
I made it rare and 2/2 for five, what do you think about it now?

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2018-02-13 14:52
The5lacker's picture

TheHuw: An individual card that does both is much better than two cards that do either. A card that flexes between supporting an archetype and being supported by it is much, much stronger than it immediately appears. It's a payoff card that's not a dead draw if you don't currently have something to pay off.

I'd much rather have the body not be curse-dependent while still offering curse interactions. A 2/5 that does something bad to players that're already cursed or something. That way the tempo play of dropping a 5/5 menace on a player that's already cursed, in a black deck that can hypothetically already remove enough big creatures to make actually blocking a 5/5 with Menace costly or impossible.

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-02-13 18:31
kinotherapy's picture

Provisional Arrest 1 mana symbolWhite mana symbol
Enchantment Uncommon
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Provisional Arrest enters the battlefield, exile target creature an opponent controls until Provisional Arrest leaves the battlefield.

Tue, 2018-02-13 18:29
Gurfle's picture

Tainted Rootwalla 2 mana symbolGreen mana symbol
Creature - Rootwalla Uncommon
Phyrexian Green ManaPhyrexian Green Mana: ~ gets +2/+2 until end of turn. Activate this ability only once each turn.
”The adaptations these things go through... remarkable!” - faded notes

Phyrexian mana was an okay idea, it just needs to then overcost abilities for less value. 4 life for +2/+2 one time? It can save you if you’re out of mana but it’s a minimal reward for a higher price. Barring the little import of one’s life total- overall I’m now beginning to doubt myself but I suppose I’ll leave the decision to the voters.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Tue, 2018-02-13 19:02
The5lacker's picture

@Kinotherapy: Feels odd flavorwise. "You're under arrest... until this hourglass runs out in which case the jail cell vanishes into the aether."

@Gurfle: Feels a little bit weak. Especially for an uncommon I wouldn't be super happy drafting this. Not sure if making it a bear would be a good idea, though. Maybe go full basking and make it a 1/1 for Green mana symbol?

On an unrelated note, apparently Colorless Mana Costs are a 6 on the Storm Scale. Finding some more wiggle room in the color pie for it could be fun...

Remember, Flavor can be used to justify any number of terrible designs.

Tue, 2018-02-13 20:55
sdfkjgh's picture

I'm going with the mechanic I chose for my essay, Tribal.

From Lockdown, set 4/4 of Hive block (the all-Sliver block):

The Hivemind's Edict 2 mana symbolBlack mana symbolBlack mana symbol
Tribal Sorcery--Sliver Common
Thriving Hive—You may cast The Hivemind’s Edict as if it had flash as long as you control four or more Sliver creatures.
Choose a non-Sliver creature controlled by target player. That player sacrifices the chosen creature.

Check out Hive block here.
Hey, check out my blog!

Wed, 2018-02-14 03:36
Gateways7's picture

I'm gonna go with skulk, I guess! According to the "Innistrad and Shadows over Innistrad Block Storm Scale" articles, skulk was ranked at a 7 because of player's unwelcome reception and because it doesn't really work as well with larger creatures, meaning it only goes on smaller creatures. So I thought that maybe a creature that can change its power would work, so that the skulk is relevant in making choices throughout the game, in keeping your creature unblockable or letting it be a bigger, stronger threat.

Sun, 2018-02-18 02:33
Mr. Madness

Sorry I wasn't around to give a new contest, I got swamped with school stuff. Anyway, here's my take on the challenge: Radiance. According to Mark Rosewater: "Probably the worst strike against it is that it's very hard to process. There aren't a lot of mechanics that people cast and then say, "Okay, let's see what happens."" To mitigate this, I gave the card a bit of extra control over the effect. So without further ado:

Glory-Bound Crusaders 2 mana symbolWhite mana symbol
Creature - Human Soldier Uncommon
2 mana symbolWhite mana symbol: Glory-Bound Crusaders becomes the color of your choice until the end of the turn.
Radiance—When Glory-Bound Crusaders attacks, it and each other creature that shares a color with it get +2/+0 until the end of the turn



I swear I have a life. Just not right now.

Sun, 2018-02-18 02:40
...'s picture

@The5lacker: I think the flavor on Provisional Arrest is more "You're under arrest...but we don't actually have anything on you, so we have to let you go eventually."

"Ellipsis" for short?

Sun, 2018-02-18 05:08
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Eldritch Knowledge 1 mana symbolBlack mana symbolBlack mana symbol
Sorcery Rare
You draw two cards and you lose 2 life.

; - )

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sun, 2018-02-18 16:55
sdfkjgh's picture

What happened? It's been a few days. I missed you guys & gals.

I'm pretty sure mir2017lsi is a Russian adbot, shilling for welding equipment in the 1st paragraph, KIA cars in the 2nd, hand tools(?) in the 3rd, and I have no idea about the 4th.

Check out Hive block here.
Hey, check out my blog!

Sun, 2018-02-18 19:49
Moderator Best Set of 2016
Daij_Djan's picture

Sourceforge is currently switching servers for all of their services (including all project web websites), a short note on their website on Friday said they were halfway done. Considering it's now Sunday and the website clearly is insanely fragile still, this challenge will continue for an additional week!

Sun, 2018-02-18 23:57
The5lacker's picture

@Daij_Djan: Hooooooow fragile?

Remember, Flavor can be used to justify any number of terrible designs.

Mon, 2018-02-19 22:22
Scribbl's picture

Weapons Smuggler 1 mana symbolBlue mana symbol
Creature - Human Rogue Rare
Skulk (This creature can’t be blocked by creatures with greater power.)
Whenever Weapons Smuggler deals combat damage to a player, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

Keep it simple, friend!
- Formerly JaceMC88
Check out my Battle Board!

Wed, 2018-02-21 15:18
The5lacker's picture

Playing with the colorless mana design space, which was rated at a 6 in the Zendikar Storm Scale article but I imagine we'll certainly see again now that they aren't implementing it in the stupidest possible way (Draft environment with two different symbols meaning the same thing and one symbol meaning two things, yaaaaay!)

Warpstalker 3 mana symbolColorless mana symbol
Creature - Eldrazi Drone (2/4) Uncommon
Whenever Warpstalker attacks, you may exile target creature defending player controls. Return it to the battlefield tapped at the end of combat.

Remember, Flavor can be used to justify any number of terrible designs.

Wed, 2018-02-21 18:10
sdfkjgh's picture

@5lacker: You should probably clarify under whose control the exiled creature returns.

Check out Hive block here.
Hey, check out my blog!

Thu, 2018-02-22 00:50
The5lacker's picture

@Sdfkjgh: You don't have to. Unless otherwise specified, creatures enter the battlefield under their owner's control.

Remember, Flavor can be used to justify any number of terrible designs.

Thu, 2018-02-22 13:32
Flo00's picture

@The5lacker: Well, if I return it, then it should enter under my control. It's like tokens: The one who creates them, controls them.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Thu, 2018-02-22 18:17
Cajun's picture

You don't have to. Unless otherwise specified, creatures enter the battlefield under their owner's control.

110.2a If an effect instructs a player to put an object onto the battlefield, that object enters the battlefield under that player’s control unless the effect states otherwise.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2018-02-23 09:02
sdfkjgh's picture

@Daij_Djan: Congratulations on your comment being chosen on Magic Mics.

Check out Hive block here.
Hey, check out my blog!

Sat, 2018-02-24 16:57
Pixi-Rex's picture

I'm going with the untap symbol. I like it. it can be broken if it dont have the right restrictions. Here is my entry.


Sat, 2018-02-24 18:31
Friendly MSE Designer
Guitarweeps's picture

I am going straight to the top! "Bands with other" is rated number 11 haha.

Collective Sliver 1 mana symbolWhite mana symbol
Creature - Sliver
Slivers you control have bands with other Slivers.

Check out my updated set hub.

Sat, 2018-02-24 19:00
Pixi-Rex's picture

@Guitarweeps: omg I did not see bands have Level 11 on the Scale. it actually out of the Scale. I wonder what lv 11's text woud be.

Level 11: The fact that you think about bringing this mechanic back, would mean you have a mental illness. Don't let anybody know.


(NOTE: pls take this as a joke.)

Sat, 2018-02-24 22:52

It turns out that turning cards face-down without Morph is a 6, so...

All renders require proper artist credit in the appropriate space. ~Daij_Djan

Sun, 2018-02-25 12:33
Pixi-Rex's picture

@amechra: So this card will make morph creatures into lands. Including your opponents. Sure you can still turn morph creatures face up to negate this cards effect. I like its only artifacts it can hit so you lock artifacts into being lands.
First I thought it was creatures, and that would have ben too powerfull.

The only thing I was wondering about was, what happens if there are more cards with such effect.
Lets says "Face-down permanents are colorless Island Swamp lands."
What counts, both?
Or lets say there even are another effects turning face-down permanents into creatures with base P/T of 4.

Where I want to go with this, is I think ruleswise, it would be smart just keeping face-down cards on the battlefield as 2/2 colorless creatures.

Sun, 2018-02-25 21:59
sdfkjgh's picture

@Pixi: I think it's a question of layers, and which was the last one to enter the battlefield, like Opalescence & Humility.

Check out Hive block here.
Hey, check out my blog!

Mon, 2018-02-26 09:16

Crowd Pleaser 3 mana symbolBlack/red mana symbol
Creature — Ogre Berserker Common
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
"A 'hug' from one audience member isn't nearly enough."
—Miroslav, Rakdos ringleader


Mon, 2018-02-26 14:24
Moderator Best Set of 2016
Daij_Djan's picture

@sdfkjgh: Big thanks A happy smile Getting my name called in the show felt prety cool indeed.

For my entry, I'll go with a 9 on the Storm Scale. In the Ravnican Storm Scale article, MaRo talks about Haunt's flaws: It was met with an ok reception, but its three triggers are too complicated (players often miss one) and really wordy as well. On top of the, I personally find it extremely out of flavor: Belfry Spirit haunting a Grizzly Bear does nothing to the bear but only does something when the bear dies? Awkward..

As mentioned a few times in the past already, I think Haunt should have been used as some kind of reverse Bestow / Imprint. At common, it could easily be used on creatures with downsides, "granting" those to the haunted creature, but at uncommon or higher, I could also see creatures with upsides mirroring those for the haunted creature. And to do something new, this is what my entry for this week represents:

This thread is now closed, the poll can be found here.

And here's the next challenge!