Card of the Week Contest #205: A Token Effort

Fri, 2018-02-09 14:10
Inverness's picture

Finally came up with something I like. I realize that the token should be defined by the ability, but there is just no way I could fit it into the text box.

Agent of Bolas

Fri, 2018-02-09 14:17
shiftyhomunculus's picture

Inverness wrote:
I realize that the token should be defined by the ability, but there is just no way I could fit it into the text box.

Can't do it, then. As far as the game's concerned, if it's not in the text, it's not part of the token. So, unless you plan to patch the rules so the ability is tied directly to the name or planeswalker type (and you probably shouldn't do this), you can't have the Agent of Bolas token do anything that isn't defined in the rules text of the card that makes it.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Fri, 2018-02-09 14:23
Neottolemo's picture

You could have Agent of Bolas be a separate card your Bolas can fetch from your library/outside the game and put on the battlefield, but there's really no way to do that with a token. It'd have to use some wording kind of similar to the first Nissa card.

Fri, 2018-02-09 14:34
The5lacker's picture

@Inverness: Like... Maybe, maybe, if you're completely insane you might be able to define the token with an expanded text box using Cajun's Mainframe Walkers. If you stuck to two abilities. Maybe.

It would still probably be a terrible idea but that would be the only way I could see to get your card to work in any way, shape, or form.

Remember, Flavor can be used to justify any number of terrible designs.

Fri, 2018-02-09 17:45
Friendly MSE Designer
Guitarweeps's picture

Horizon Seeker 2 mana symbolGreen mana symbol
Creature - Elf Scout
Scout for Forest 2 mana symbol (2 mana symbol, Discard this card: Create a Forest Basic Land token. You may only use this ability instead of playing a land for your turn.)
- Whenever a land enters the battlefield under your control, ~ gets +1/+1 until end of turn.
"There is always something new to discover in the horizon."

Ability to help smooth out draws vice ramp which is why the second clause is there. Landfall shows that the setting would reward land plays so that would also give more reasons to use the scout ability late game.

@FLUFFY - Love the witch!

Check out my updated set hub.

Fri, 2018-02-09 18:18
Tarvoc's picture

@Guitarweeps: Not one hundred per cent sure, but I think it should say "Create a Forest Basic Land token". Otherwise you'll get a basic land token named "Forest" with no basic land type that won't do anything because it isn't actually a forest.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Fri, 2018-02-09 18:33
The5lacker's picture

@Guitarweeps: As Tarvoc said, making a land token named Forest makes a colorless basic land with the name "Forest" and... nothing else. I'd also recommend against land tokens as they'll wind up in a pile that routinely gets tapped and untapped individually, which would cause serious memory issues. Plus, cards that occupy your land slots in your deck while doing nonland things have a history of being... deceptively good.

Remember, Flavor can be used to justify any number of terrible designs.

Fri, 2018-02-09 22:58
Mr. Madness

Crap, just now realized that I forgot "until the end of the turn." Oops. Will fix that shortly

I swear I have a life. Just not right now.

Sun, 2018-02-11 17:27
Pixi-Rex's picture


Sat, 2018-02-10 16:03
The5lacker's picture

@Pixi-Rex: Is that a Mind Unbound that ratchets up at EACH PLAYERS' END STEP?

AND ALSO DOES OTHER THINGS!? *Internal screaming intensifies*

Remember, Flavor can be used to justify any number of terrible designs.

Sat, 2018-02-10 18:06

I couldn't find any decent art for this, but I might as well:

Filigree Foundry - White mana symbolBlue mana symbolBlack mana symbol
Artifact Rare
Equiped creatures you control have deathtouch and flying as long as they are artifacts.
2 mana symbol, sacrifice a nontoken artifact: Create a colorless Equipment token named Filigree Skin with "equiped creature has +1/+1 and is an artifact in addition to its other types" and equip 2 mana symbol.

It converts your mana rocks into Silverskin Armor when you're ready to go for the kill.

Sat, 2018-02-10 18:51
Pixi-Rex's picture

@The5lacker: You can say it's something similar to Mind Unbound. I was going for a EDH card design here, therefore the "EACH PLAYERS END STEP" part. Its also similar to Consecrated Sphinx in form of draw power I fell. But I'm unsure of my choice of its mana cost. Its super strong this longer its stay, Should I cost it at 4 mana symbolBlue mana symbolBlue mana symbolBlue mana symbol instead?

Sat, 2018-02-10 19:07
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Pixi, are you sure you didn't mean for the orb to be symmetrical?

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sat, 2018-02-10 20:04
The5lacker's picture

@Amechra: Feels a bit overly convoluted, especially as I don't see the odds of a Esper being both a "Being an artifact matters" AND "being equipped matters" subtheme meaning it'd basically just be a one-card-show, which probably shouldn't be a 3 color thing. Maybe drop the cost to 2 mana symbolWhite mana symbol and make the keywords it grants be something mono-white could do? First Strike and Vigilance immediately come to mind as a fun pair. I'd also recommend having the Equipment be attached by the ability as otherwise that's a lot of mana before you get any real value out of it.

@Pixi-Rex: The cost is not the problem. That card staying on the board for more than a turn nets its controller a LUDICROUS amount of card advantage. In your average Commander game, it being out two turns nets you a grand total of 12 cards. And destroying it doesn't stop the card drawing as they're each individual artifacts. And it allows you to counter the uncounterable once per turn. It's a control player's wet dream.

Remember, Flavor can be used to justify any number of terrible designs.

Sun, 2018-02-11 08:51
Pixi-Rex's picture

@The5lacker: I see what you mean, so I've made a fix for my entry. I'm not quite sure what jacqui-pup saying with "symmetrical" but I think symmetrical mean 2. So now my Sphinx makes 2 orbs on "you" turn instead of each players. That way it still scaling, but its reduced, so you dont draw like 12 cards in 2 turns. here it will only be 4 then.

SEE the update in my original post.

Sun, 2018-02-11 11:45

Pixi, she meant that the orbs should make each player draw a card: a symmetrical effect is one that affects all players.

Sun, 2018-02-11 12:14
Pixi-Rex's picture

OH OK. now I get it. that could be cool too. So the players get to like the card and trying not to kill it. maybe that would work well.

Sun, 2018-02-11 14:58
The5lacker's picture

@Pixi-Rex: This is still two Minds Unbound (Mind Unbounds?) stapled together on top of being a decent flyer and repeatable counterspell/card draw modulator.

I'd be down for making it a symmetrical effect, the counterspell ability makes sure you have the edge in the card-draw contest. I still think it'd be an auto-include in every single artifact EDH deck ever, but at least it's not also auto-remove for every player around the table.

Remember, Flavor can be used to justify any number of terrible designs.

Sun, 2018-02-11 17:26
Pixi-Rex's picture

@The5lacker: I don't know how good Minds Unbound is. you make it sould super broken. But i like the idea of being symmetrical effect. SO I will change it to that. A happy smile


Sun, 2018-02-11 23:13
The5lacker's picture

@Pixi-Rex: In Commander, quite good. More importantly, the big weakness of it is it's a 6 mana investment that only generates extra cards and has no immediate board impact. Your card is, in addition to being harder to remove by having the card generation be on separate permanents, is also a 3/6 flier (worth around 4-5 mana by itself) and a repeatable counterspell engine. Which is what terrifies me the most, honestly.

Remember, Flavor can be used to justify any number of terrible designs.

Mon, 2018-02-12 03:45
Friendly MSE Designer
Guitarweeps's picture

Thanks for the woring fixes, I totally missed that.

@The5lacker - I don't understand what you mean by the tapping/untapping comment? More specifically I don't see why this is an issue? I mean you can choose to put the token in the stack with your other lands if you wish or keep it separate too. Either way, what does that matter? As far as the power level, yes they can tend to be very good if designed incorrectly. I kinda kept the landcyclers in mind when I did this. Quite honestly, this ability pretty much is land cycling without the shuffling since it still takes your land play.

Check out my updated set hub.

Mon, 2018-02-12 07:38

Transept Lurker 1 mana symbolBlack mana symbol
Creature — Human Assassin Common
Whenever a creature dies, scheme. (Create a colorless Plan artifact token with "2 mana symbol, Sacrifice this artifact: Scry 2.")
"Everyone believes the paruns are the zenith of what is and what could be. How wrong they are."

Watermark's Orzhov (a transept is part of a church), but the flavor implies our good ol' Elder Dragon.

Mon, 2018-02-12 13:45
Mahx Michael
Mahx Michael's picture

My entry:

The rarity might be off. I forgot to decide on it. Should it be common, uncommon or rare?

Mon, 2018-02-12 14:29
Moderator Best Set of 2016
Daij_Djan's picture

This thread is now closed, the poll can be found here.

And here's the next challenge!