Card of the Week Contest #205: A Token Effort

Mon, 2018-02-05 15:48
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture



Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our two-hundred and fifth challenge!


The winner of the "Always the Bridesmaid" poll was The5lacker with...

And the challenge issued by our winner was...

The5lacker wrote:
Make a card that creates a new noncreature token of some sort. Either as a one-off or as a keyword mechanic, but it has to in some way, shape, or form create a noncreature token. Obviously, Clue, Treasure, and Gold tokens are invalid for this competition, they already exist, as are blatant copies like Etherium Cells. Clone tokens are out too, you must define the attributes of the token.

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

Mon, 2018-02-05 17:25
tdixon12

This fits something I'm working on perfectly! I'm making a gladiator/arena based set, and I've been testing out a mechanic called "Arm." It's similar to Investigate, except the created token is an equipment called Weapon which gives +1/+0 and has Equip 1.

Pros:
-Very flavorful
-Way to explore equipment's design space as a major theme
-Lots of design space

Cons:
-Weapon giving +1/+0 (nonsquare) can be confusing
-If Weapon gave +1/+1 instead, it may feel too similar to +1/+1 counters (or it may not?)
-Can't show up too much at common/uncommon because for boards with lots of Weapons, it may be hard to see how many Weapons a creature has equipped, etc.

Potential Changes:
-Let Arm keyword equip for free when Weapon ETB's. Better flavor, but reduced flexibility
-Make the token give square stats (+1/+1). Less complex, but reduces power granularity and less aggressive boards
-If the token gives square states, could increase the equip cost to 2

Mon, 2018-02-05 17:53
fireantprincess
fireantprincess's picture

I imagine this would work in a set that cares about enchantments, maybe with one seal + keyword for each color.

Wed, 2018-02-07 13:47
Gurfle
Gurfle's picture

Steel Shield 3 mana symbol
Artifact - Equipment Uncommon
Whenever equipped creature blocks a creature and survives, create a colorless Coin artifact token with “Sacrifice this artifact: Add C to your mana pool.”
Equip 3 mana symbol
Sacrifice 3 coins: Transform Steel Shield and attach it to target creature you control.
//
Shield of Flame
Artifact - Equipment Uncommon
Equipped creature gets +1/+5 and "Whenever this creature blocks a creature, it deals 2 damage to that creature."
Equip 2 mana symbol

Coin
Token Artifact - Coin Common
Sacrifice this artifact: Add Colorless mana symbol to your mana pool.

Edit: Thanks sdfljsdhgkljaf, wording is hard.
Edit 2: Changed the front side from “dealing combat damage to a player” to “surviving a block”.

Obviously a worse version of Treasure/Gold, but you can "pay" for upgrades on various cards.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Mon, 2018-02-05 18:11
sdfkjgh
sdfkjgh's picture

Deliquesce 3 mana symbolBlue mana symbolBlue mana symbol
Instant Mythic Rare
Counter target spell. If that spell is countered this way, drip X, where X is that spell’s converted mana cost. (To drip X, put X Droplet counters in your command zone with “Remove this counter: Choose one—
• Target player gains 2 life.
• Target player adds Colorless mana symbol to his or her mana pool.
• Target creature gets +1/+1 until end of turn.”)

Droplet
Counter--Droplet Common
Remove this counter: Choose one—
• Target player gains 2 life.
• Target player adds Colorless mana symbol to his or her mana pool.
• Target creature gets +1/+1 until end of turn.

Check out Hive block here.
Hey, check out my blog!

Mon, 2018-02-05 18:14
sdfkjgh
sdfkjgh's picture

@Gurfle: The wording you want is "Whenever this creature blocks a creature, it deals 2 damage to that creature."

Check out Hive block here.
Hey, check out my blog!

Mon, 2018-02-05 18:57
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Weekly reminder that Honed Khopesh tokens are garbage and that if any of you make a card that uses them I will personally set your house on fire

A happy smile

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Mon, 2018-02-05 19:21
Korakhos
Korakhos's picture

Mon, 2018-02-05 20:00
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

When in doubt, do a common Winking smiley

Reusing a token design a came up for a different CotW challenge but with a new token creator.

Tue, 2018-02-06 01:58
3 of 7

A chance to give back to my favorite card type.

Mon, 2018-02-05 23:04
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

@3 of 7: This is not literally a +1/+1 counter, but it is very close to one.

@sdfkjgh: How is this counter in any monocolor?

@fireantprincess: Ignoring my problems with a hypothetical set with five different enchantment tokens, this should probably cost 1 mana symbolRed mana symbol. Seals usually trade instant speed for the ability to leave them on the board--
see Seal of Fire vs Shock-- so I'd cost it 1 mana symbolRed mana symbol to match Twin Bolt (which is weak, but you can ping these across turns)

@Gurfle: The first side encourages aggression, but the flip side encourages you to stay back and block. I also do not think either half of this card is worth five mana.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Thu, 2018-02-08 07:56
spazlaz

old

Mon, 2018-02-05 23:28
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

This makes infinite ETB/LTB triggers if you have it target itself.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Fri, 2018-02-09 17:05
TheBrokenUrn
TheBrokenUrn's picture

Ancient Treelings 1 mana symbolGreen mana symbol
Creature - Treefolk Rare
Whenever a basic land enters the battlefield, put a seed counter on ~.
Remove three seed counters from ~, Sacrifice ~: Create a green Land token named Ancient Forest with "Tap symbol: Add Green mana symbol to your mana pool."
0/2

Here is the render.

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2018-02-06 00:37
Aarhg
Aarhg's picture

Here's an older idea of mine. There are some memory problems and it might need some refining, so we'll see if I change it up later.

Battlewright Enrell 1 mana symbolRed mana symbolWhite mana symbol
Legendary Creature - Human Artificer Mythic Rare
When Battlewright Enrell enters the battlefield, create a colorless artifact token named Wrighting Steel.
2 mana symbolRed mana symbol: Target artifact you control named Wrighting Steel becomes an Equipment with equip 0 and “Equipped creature gets +3/+0 and has first strike.”
2 mana symbolWhite mana symbol: Target artifact you control named Wrighting Steel becomes an Equipment with equip 0 and “Equipped creature gets +0/+3 and has vigilance.”
2/2

Tue, 2018-02-06 01:31
thehuw
thehuw's picture

Wavestirrer 3 mana symbolBlue mana symbolBlue mana symbol
Creature - Serpent Rare
Whenever Wavestirrer enters the battlefield or becomes tapped, create a blue Vortex enchantment token. It has "1 mana symbol, Sacrifice this enchantment: Return target spell or non-Serpent creature to its owner's hand unless its controller pays 1 mana symbol."
5/3

Numbers subject to tweaking, etcetera, etcetera. I should stress that the Vortex here would not be a common token.

Tue, 2018-02-06 01:48
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

knit with me

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2018-02-06 01:58
Gateways7
Gateways7's picture

Instead of one token... why not 3?

In the vein of Urza's Science Fair Project, I started by trying to make this produce 6 kinds of tokens, but that was way too many even for the big textbox. I decided to go with 3 despite the huge amount of text on the card, but I think it can be justified in silver-border.

(Here are the tokens btw)

Spoiler:

Tue, 2018-02-06 02:42
ThisisSakon
ThisisSakon's picture

it's ya boi Blessing! Blessing's a new old card type or whatever. It's better than Ascend. When you become blessed with a specific blessing, you create a blessing of that type in your command zone. Those blessings are active until you are either attacked with three creatures ( an inherent property of all blessings) or do the text listed in the blessing itself. Have fun or whatever.

Yes the tokens are colorless. I colored them for aesthetics purposes

Fri, 2018-02-09 23:02
Mr. Madness

I swear I have a life. Just not right now.

Thu, 2018-02-08 02:56
bazzboda

Phyrexian Laboratory
Land Rare
When ~ enters the battlefield, refine. (Create a colorless Ichor Vial token with "2 mana symbol, Sacrifice this artifact: Put a -1/-1 counter on target creature.")
Tap symbol: Add Colorless mana symbol to your mana pool.
1 mana symbol,Tap symbol, Sacrifice an artifact: Add two mana in any combination of colors to your mana pool.

A feature to note about this is that the Ichor Vial tokens would be double sided with the back side being a -1/-1 counter.

old entry
Sanguine Essence 3 mana symbolWhite mana symbolBlack mana symbol
Enchantment Rare
When ~ enters the battlefield distill. (Create a colorless Flask artifact token with "2 mana symbol, Sacrifice this artifact: You gain 3 life.")
Whenever you gain life, target opponent loses that much life.

New card game development, resource centre.
Put mtg.design urls between a [img=375x523] and a [/img] to make them normal sized renders.

Tue, 2018-02-06 16:22
The5lacker
The5lacker's picture

Time for the first feedback wave before submitting my own entry, 'cause I'm still polishing it. One thing I will note in general that I'm disappointed by this week is a lot of people are interpreting "Make a noncreature token" as "Make a spell that does a thing in a needlessly complicated way". There are a lot of entries that are just either messily cramming a noncreature token in the middle of your average everyday triggered ability or just using them as a replacement for +1/+1 counters, which means people are viewing the challenge as an obstacle instead of a foundation.

@tdixon: I don't think I'd want to play in an environment with dozens of Bone Saw tokens, makes combat math somewhat odd. You could probably get away with +1/+1 and Equip 2 mana symbol. Also, I'd pick a different word than "arm." Saying the rules text out loud feels clumsy.

@Fireantprincess: To be clear, the fact that you've keyworded both of these abilities means you'd expect to see them both five or more times in a set? Also seems really strong at 1 mana, given it's functionally strictly better than Forked Bolt.

@Gurfle: Boooo, making strictly worse Gold tokens boooo. And if your only justification is "It's a different type so different cards can interact with it" boo again! Also as others have said, having a shield that tells you to hit people in the face seems odd.

@Korakhos: Seven mana is a lot to ask of a player. Also, are you intending this guy to be cheated out repeatedly in every Alesha EDH deck until the end of time? 'Cause he's going to be cheated out repeatedly in every Alesha EDH deck until the end of time. Not inherently a problem, but something to consider before making your 7-mana legendary creature a 1/1.

@Daij_Djan: That bear stole a pic-a-nic basket! Not sure how good Food is (that's an odd sentence for an MTG discussion board) but the card as a whole package is certainly limited playable.

@3 of 7: Kinda what I was afraid of. Making something that's basically a +1/+1 counter is a taaaaad on the lazy side and would be confusing in any environment where normal +1/+1 counters also exist, but there are a few things you could hypothetically do with it... Also you can remove the "That it could enchant" given it's an aura with "Enchant creature." It can enchant any creature. There is no creature you could target that it could not enchant.

@Spazlaz: I'm concerned about the amount of design space for such a mechanic, but the card itself is good. Solid thumbs-up from me once you fix that wording.

@TheBrokenUrn: Land tokens are generally a problem because they get tapped and untapped in a large pile a lot, making them difficult to keep track of if you don't have a physical token for them. I'm also not exactly enthralled by a card that reads "Playing lands gets you lands." Khalni Heart Expedition is a good card and all, but it's also a lot splashier and, more importantly, thins your deck out.

@Aargh: "There are some memory problems" is the understatement of the century, good grief. This card would barely be playable with a double-sided token with both modes for memory, and is all but unplayable if you don't have the actual physical token at hand.

@Thehuw: So a vortex can't suck up a serpent, but it can hit Octopuses, Leviathans, Fish, Jellyfish, Birds, and Serpent Spells? Not necessarily criticizing as much as amusedly pointing out how odd that is, especially when you can drop the non-Serpent clause entirely and the only problem is it can protect itself, which it can already kinda do. I'm not sure it creates the best gameplay overall, but it's... entertaining at least.

@Jacqui-Pup: And people say I'm the violent meanie around here. Winking smiley
As for the card, I'm not sure I support a retargetable Pithing Needle. That strikes me as monumentally frustrating to go up against. Probably balanced, but I see myself banging my head against the table.

@Gateways7: What happens when you roll greater than a 6? Because that's when things start to get a bit... Squirrely... Also there are some grammar issues on the card. Like, "Deal 2 damage to target player." What's dealing the damage?

@ThisisSakon: Hooooooo boy, this is a card I was afraid of. So, you've made a card that is, quite literally, completely unplayable without one specific supplemental token. As in "A player who pulls this in a draft without the token will have no idea what the card does and will therefor be unable to play it" unplayable. And to top it off, the card itself already doesn't function under your description. It puts a token in the command zone? Tokens can't go into the command zone! Tokens in zones other than the battlefield cease to exist! And what's with the new card type? Is it so that it can be as parasitic a card as possible? Not only do you have to pull another specific card from the set for it to do anything, but the only things that could potentially interact with it are also only going to be in that set. This is just... bad design. On all fronts. My advice is scrap it entirely, start again from square one. If you want to hold onto the concept of there being cards that grant some manner of semi-permanent buff independent of the card itself, that's a possibility, but you absolutely cannot rely on players having other, specific cards to know what the card in their hand does. Every single card must function by itself, even if the function is interacting with other cards.

@Mr. Madness: That's a comical pile of words and mana for "Copy target Contraption." Especially when Copy Artifact gets the job done with two mana and basically only two words.

@Bazzboda: This is literally just Sanguine Bond with a random bad lifegain mechanic stapled onto it, come on man. You can do better than that.

Seek Strength. Seek Adversity. The rest will follow.

Tue, 2018-02-06 17:03
ThisisSakon
ThisisSakon's picture

Tue, 2018-02-06 17:38
The5lacker
The5lacker's picture

@ThisisSakon: I mean, ignoring the fact that The Monarch is also not a noncreature token, that was exactly one, simple status effect on players that was generated by a total of 15 cards, and not providing reminder text was one of the failures of Conspiracy 2: Electric Boogaloo which is why reminder text is automatically provided in your MSE program. Plus, the fact that Conspiracy was built as a Draft format all but guaranteed that, of the 24 packs opened, at least one of them would contain what was functionally the "Reminder Text" for the mechanic.

Seek Strength. Seek Adversity. The rest will follow.

Tue, 2018-02-06 17:40
ThisisSakon
ThisisSakon's picture

I actually think either Cajun or theHuw are responsible for that...

But rather than ignore parts of an argument to strengthen my own case I'll just say I understand where your coming from and appreciate your input

Tue, 2018-02-06 22:58
Yoshi
Community Award
Yoshi's picture

Maestro of Clouds 2 mana symbolWhite mana symbolBlue mana symbol
Enchantment Creature - Human Wizard Rare
Whenever CARDNAME attacks, create a blue aura enchantment token enchanting target creature. It has "Enchant creature" and "Enchanted creature has flying."
Constellation - Whenever CARDNAME or another enchantment enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
1/3

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2018-02-06 21:34
Cajun
Cajun's picture

One of my favorites from Steves, and a shoutout to Festenya. Rarity is intentional.

edit: made the coffee a little stronger Winking smiley

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2018-02-06 19:49
Aarhg
Aarhg's picture

@The5lacker: Stating that my statement is the understatement of the century is a bit of an overstatement. However, I'm very aware of the problem, but I'm just not getting many desgins ideas lately. I'll probably try to remake the card in some way. Thanks for the comment.

Tue, 2018-02-06 20:28
Gateways7
Gateways7's picture

@the5lacker: I think the card would be a little unintuitive if it gave options for higher than 6 if a six-sided die is being rolled. Urza's Science Fair Project has a cap of 6 on the effects of the dice roll, so I think my card is reasonable in that regard. However, I'll fix the grammar issue in a bit. Thanks!

Tue, 2018-02-06 21:24
The5lacker
The5lacker's picture

@ThisisSakon: As opposed to what you did initially? No, bad The5lacker, encourage positive discourse not petty bickering.

@Aargh: Would you say it's the overstatement of the century?

@Gateways7: It's probably fine, yeah, but... never doubt the squirrels.

@Yoshi: The token needs "Enchant Creature" otherwise it can't actually... enchant a creature, but I see what you're going for. Feels a bit clumsy especially since you can stack irrelevant enchantments meaning you can always get the bonus on attack, which might be a bit strong in midrange-control games.

@Cajun: What, no title? No surname? That feels... really odd for some reason. Also if your coffee is colorless it's probably too old to drink. *Ba dum, tsh*

Seek Strength. Seek Adversity. The rest will follow.

Wed, 2018-02-07 00:42
Pyrrha Nikos

Eris, Goddess of Discord
2 mana symbolRed mana symbolRed mana symbol
Legendary Creature - God
Mythic Rare
Haste, first strike
Sacrifice two creatures: Create a legendary artifact token named Apple of Discord with “2, Sacrifice this artifact: You may choose new targets for target spell.” Any player may activate this ability.
And they say cheaters never prosper.
3/3

render

Apple of Discord
Legendary Token Artifact
2, Sacrifice this artifact: You may choose new targets for target spell.

render

Wed, 2018-02-07 06:02
Tarvoc
Tarvoc's picture

A goddess that is always a creature / can attack and block without restrictions? HERESY!! Stick out your tongue

Joke aside, I like that card. I'd like it more if it felt like one of the Theros or Amonkhet god cards, but I think this is my favorite entry so far.

My colors: Freedom (Red mana symbol) through Knowledge (Blue mana symbol) and Organization (White mana symbol).

Wed, 2018-02-07 09:39
fluffyDeathbringer
Moderator

old entry
Not sure if this constitutes a new noncreature token; Curses have existed before, but not in token form. Will take down entry if 5lacker deems it outside contest parameters. Not sure on cost/PT, feedback appreciated.

Naseia, the Hermit Witch 1 mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Human Wizard Rare
Whenever you become the target of a spell or ability you don’t control, create a black Aura Curse enchantment token with enchant player and “Enchanted player’s hand size is reduced by one” attached to that player.
Discard a card: Naseia, the Hermit Witch’s controller sacrifices a Curse, then draws a card. Only any opponent may activate this ability.
2/3


Wed, 2018-02-07 13:42
Gurfle
Gurfle's picture

@5lacker
It’s not the only justification, but it was one of many. Besides, different sets call for different things- maybe colorless mana is more beneficial in that set, maybe there is already enough rocks that make color, maybe it’s trying to encourage less colorful decks (even though Wizards doesn’t really like the idea of mono-color decks that work well but these are fake cards on the internet for fun), perhaps there is a benefit to not sacrificing them for mana so it would create more decision making thought(other than card interaction I mean). In a void, it seems worse Gold, but maybe in the right set it could be better (which goes against what I said in the original post, but I’m willing to admit I was wrong).

But yes, bashing people with a shield that flips to blocking encouragement is weird- I’ll probably fix that. Probably a “whenever this blocks and survives” type of an effect.

As always, I appreciate feedback.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Wed, 2018-02-07 20:51
BurningCreator
BurningCreator's picture

Here is some UR artifact-matters legend Winking smiley

The profile picture is an art by Mathias Kollros.

Wed, 2018-02-07 22:26
Gurfle
Gurfle's picture

@BurningCreator
Card says the token has hexproof, the token doesn’t have hexproof

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Wed, 2018-02-07 23:47
The5lacker
The5lacker's picture

@Pyrrah Nikos: Token feels like a forced middleman in an otherwise fairly straightforwards ability, especially since you can't bank Apples. Aside from that card seems probably fine.

@FluffyDeathbringer: Nothin' about having to make new types or subtypes in the contest, just can't use something that's already been made. Ability doesn't seem to be worded correctly. "Whenever you become the target of a spell or ability an opponent controls" would be better, as it clearly links the effect to a player. Also not sure how often that's going to be relevant. Maybe... two colors target players directly with any degree of regularity.

@BurningCreator: See my comment to Pyrrah above, this feels incredibly clunky and forced. You have to sac an artifact to make an orb, sac an artifact to turn the orb into a creature, and at no point does any of it feel necessary aside from "Unless I made it this way I couldn't enter this card into this week's challenge." In which case... why are you entering this card into this week's challenge?

Seek Strength. Seek Adversity. The rest will follow.

Thu, 2018-02-08 00:25
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

The5lacker wrote:
That bear stole a pic-a-nic basket!

Now I totally want to change my renders into these two:

(Well, not really - but still )

Thu, 2018-02-08 00:41
fluffyDeathbringer
Moderator

Thanks for the typo fix. Would "whenever a source an opponent controls deals damage to you" be too powerful with that cost? That's universal enough, I think.

Thu, 2018-02-08 00:53
The5lacker
The5lacker's picture

@Daij_Djan: That's terrible. 10/10.

@FluffyDeathbringer: Honestly I'm not really getting the curse. Reducing an opponent's maximum hand size basically doesn't do anything... until it prevents them from playing.

As for "Whenever a source deals damage", that would basically mean "Token decks don't get to have a hand" and "Control decks don't care." Which is kinda exactly what you don't want maximum hand size reductions doing, given the one thing they're even remotely reasonable against as a tool is Control decks. I like the core concept of a Witch cursing an opponent with some sort of cumulative hexing shenanigans, but I'd start again from square one as far as to what the curses do and how you want to apply them. My personal recommendation? Life loss at Upkeep as the curse effect, casting spells as the curse trigger. I'd also say you can just have the removal clause just be on the curse itself. "Discard a card: Destroy this Curse. Only the cursed player may activate this ability." Something like that. Dunno.

Seek Strength. Seek Adversity. The rest will follow.

Thu, 2018-02-08 02:12
The5lacker
The5lacker's picture

All right, got most of the rough edges I was concerned about sanded off, have a good base concept, might as well get this out here:

Avali, Hope of Thellia 3 mana symbolWhite mana symbolWhite mana symbol
Legendary Creature - Angel (4/4) Mythic Rare
Memorial — When Avali, Hope of Thellia dies, create a white legendary enchantment token named Avali’s Blessing. It has “Creatures you control get +1/+1 and have Flying and Vigilance.”

Basic gist of the Memorial keyword is it'd be exclusively on a cycle of Legendary creatures, don't see huge value in making it a common, repeatable effect. Two big points of feedback I'm looking for are is it too simple for a Mythic and is making a nearly-strictly-better Serra Angel too boring (I'd say it's probably fine power-level-wise, especially given the lower board impact the turn it's played.)

Also, couldn't find any sort of phonetic translation of the artist's name so I just stuck the mandarin in there, Google Translate spat it out as "Dead Umbrella Mushrooms" so I think it's some sort of pseudonym. Link to the artist's page [Here].

Seek Strength. Seek Adversity. The rest will follow.

Thu, 2018-02-08 02:21
fluffyDeathbringer
Moderator

Keywords aren't capitalized mid-sentence and the ability should read "...named Avali's Blessing with "Creatures you..."" (Rekindling Phoenix). Power level's fine, and the effect, while simple, does have that proper mythic feel IMO.

Thu, 2018-02-08 02:41
The5lacker
The5lacker's picture

But I like capitalizing keywords... D:

I'm getting different formatting on tokens from things like Ajani's Ult and Eldrazi Scions. Curious if there's any actual rhyme or reason with how those're worded, or if it's just a stylistic thing based on whose finalizing the wording. I dunno, I feel like especially after giving the token a name, adding the ability as a "with" turns the thing into a nightmarish run-on sentence. That's five lines of text without a period.

Seek Strength. Seek Adversity. The rest will follow.

Thu, 2018-02-08 03:49
Mr. Madness

@The5lacker, recursion machine isn't just "copy target contraption" so that you can pick something new each turn, and to mitigate its power level by limiting it to the one set of sprockets. As for the complication of Mechanical Masterworker, eh. Mostly exists to make it fit the challenge. The contraption had to be powerful enough to warrant jumping through the creature hoop, but not so powerful that reliable access to it would be gamebreaking. I admit it wasn't the best approach, but I'm too lazy to change it now

I swear I have a life. Just not right now.

Thu, 2018-02-08 04:04
The5lacker
The5lacker's picture

@Mr. Madness: Noooooo it doesn't? When it becomes a copy of something it doesn't retain its "Become a copy of something" ability. And even if it did, that's still nine mana for "Have the best Contraption at any given time."

Also, if you're self-admitting to making your card worse to try and squeeze it into the challenge like a square peg into a round hole, maybe you should start over from square one. The point of a challenge isn't to be an annoying roadblock to you designing whatever you feel like designing anyways. The point of a challenge is for you to improve. If you have no desire to improve (As your comment of "Too lazy to change it now" implies), just don't reply to feedback. You don't want it. Improvement isn't something you intend on doing, so just ignore any comments you get and move on.

Seek Strength. Seek Adversity. The rest will follow.

Thu, 2018-02-08 04:52
fluffyDeathbringer
Moderator

Altered entry edited into original post (along with render). Swapped the wording around somewhat ("that player creates" instead of "create") to shorten the text. (I use they/them pronouns in my designs, so that's not a typo that needs pointing out.)

Thu, 2018-02-08 05:10
The5lacker
The5lacker's picture

@FluffyDeathbringer: I too use they, huzzah!

Wording still feels kinda clunky but I feel that's basically a necessity when it comes to making Curse tokens like this. C'est la vie.

Seek Strength. Seek Adversity. The rest will follow.

Thu, 2018-02-08 07:56
spazlaz

Reworded like banisher priest.

Thu, 2018-02-08 14:25
The5lacker
The5lacker's picture

@Spazlaz:

Daij_Djan wrote:
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

Seek Strength. Seek Adversity. The rest will follow.

Thu, 2018-02-08 16:58
sdfkjgh
sdfkjgh's picture

@5lacker: Notice the use of quotation marks. They indicate the start of a sentence enclosed within, therefore the starting word of that sentence is capitalized. That's why there's a capitalization in the middle of a sentence.

Check out Hive block here.
Hey, check out my blog!

Fri, 2018-02-09 04:52
The5lacker
The5lacker's picture

@Sdfkjgh: So you can be a smartass about grammar technicalities, but you can't grasp that counters are not tokens?

Seek Strength. Seek Adversity. The rest will follow.