Thirunea - Random Booster
Mon, 2018-01-01 23:00 | |
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BurningCreator
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Thirunea "Control or be controlled. There’s nothing between." Set Name: Thirunea Characters: Spoiler: Arwine, World's Shield Mechanics: Spoiler: Resistance Previews: Spoiler: White: The profile picture is an art by Mathias Kollros. |
Three block set and it has its own graffiti tag? I like it
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@ThisisSakon: Thanks, I make it as a three-set-block because I want to make the story of this plane unwind slower, and everyone of those sets is planned to be one part of Thirunea's story. Each one of them will feature a little different world of Thirunea that was changed by some important event.
But, first previews for the set are here - all tokens and emblems
Ok, now finally the most interesting card of this comment's previews
The profile picture is an art by Mathias Kollros.
Now, let's look at one of the rare cycles that Thirunea introduces, the Abandoned cycle.
By the way, what do you think about them? Feedback is welcomed
Also, I would like to introduce one of this set's mechanics. Which one would you like to see as the first?
The profile picture is an art by Mathias Kollros.
That's probably the best way to do "enters tapped unless" duals, IMO.
I'm curious about the "fixed" bloodthirst, given that bloodthirst never struck me as something that needed fixing in the first place.
formerly jacquipup
"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."
@jacqui-pup: Here it is
I remade it this way:
Resistance
The profile picture is an art by Mathias Kollros.
Fixed Cascade would be nice to see next.
Agreed. Always dangerous territory, I'm keen to see how you've handled it.
I like resistance a fair bit, opening up some strong design space. The name's a bit odd, though. What are you "resisting" if you're the one dealing the damage?
formerly thehuw
they/them, please
Fixed cascade: reveal your library and cast each nonland card revealed this way with a lower converted mana cost without paying it's mana cost.
Get rid of the variance, you know.
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
@thehuw: The name is because of flavor. You will see later, when I will write something more about the Restorer's pact.
@HerziQuerzi: It isn't exactly this, however you are still very close.
The profile picture is an art by Mathias Kollros.
Presenting the fixed cascade mechanic:
Expose
The profile picture is an art by Mathias Kollros.
I'm worried about the effect this will have on deckbuilding in order to get any kind of consistency out of it. Because lands generally take up 35-40% of your deck, and if you want even a 50/50 chance of Expose hitting things, that leaves all of 10-15% of your deck available for Expose cards and instants+sorceries, with 50% being locked into 1-2cmc permanents (assuming 3cmc Expose cards)
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The obvious solution (IMO) is to have it put the card into your hand if it whiffs. There has to be some recosting going on to account for the fact that it's a cantrip, but that's actually fine for the most part since these want to cost more anyway so they hit a larger portion of your deck.
formerly jacquipup
"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."
So, after a very long time, a lot of new previews for today - a random booster. Enjoy!
The profile picture is an art by Mathias Kollros.
Infernal Damage should say, "Until end of turn, target creature you control deals damage to other creatures in the form of -1/-1 counters."
And Collective Strength should state that the token is creature.
I like the reprint of Wind Drake and Last Gasp. Both mechanics seem okay to me, nothing too exciting though. And I agree with jacqui-pup about the card being put into your hand (even if it is a land) because otherwise the mechanic will hardly ever do something.