Card of the Week #198: Multiheaded, Multicolored

Card of the Week #198: Multiheaded, Multicolored

Quazer Flame
4% (1 vote)
TheBrokenUrn
0% (0 votes)
Daij_Djan
21% (5 votes)
Pixi-Rex
0% (0 votes)
sdfkjgh
0% (0 votes)
wookywok
4% (1 vote)
Mrchristianpunk
0% (0 votes)
Neottolemo
0% (0 votes)
Robot_Face
0% (0 votes)
Mahx Michael
0% (0 votes)
thehuw
21% (5 votes)
SirCaelum
0% (0 votes)
Viriss
0% (0 votes)
kinotherapy
4% (1 vote)
spazlaz
0% (0 votes)
...
4% (1 vote)
Gurfle
0% (0 votes)
Scribbl
0% (0 votes)
jacqui-pup
4% (1 vote)
ByGyaradosBeard
0% (0 votes)
Yoshi
0% (0 votes)
Sade612
0% (0 votes)
3 of 7
0% (0 votes)
Liz the Goddess
0% (0 votes)
Fermat
4% (1 vote)
BurningCreator
33% (8 votes)
Total votes: 24
Tue, 2017-12-19 01:04
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Challenge wrote:
Modern Magic has seen its fair share of Angels outside of monowhite, and Dragons outside of monored, but rarely has it done the same for Hydras. I want you to design a multicolor Hydra, one that couldn't be done in monogreen (green is still allowed as one of its colors). Remember, Hydras don't need an X mana symbol in their mana cost, as long as they capture the flavor in some other way.

Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.

Quazer Flame

TheBrokenUrn

Daij_Djan

Pixi-Rex

sdfkjgh
Gambling Hydra X mana symbolRed/green mana symbol
Creature--Hydra Rogue Mythic Rare
Trample
Gambling Hydra enters the battlefield with X +1/+1 counters on it.
Red mana symbolGreen mana symbol: Flip a coin. If you win the flip, put two +1/+1 counters on Gambling Hydra. Otherwise, put a +1/+1 counter on Gambling Hydra.
Red mana symbol, Remove a +1/+1 counter from Gambling Hydra: Flip a coin. If you win the flip, Gambling Hydra deals 2 damage to target creature, player, or planeswalker. Otherwise, Gambling Hydra deals 1 damage to that creature, player, or planeswalker.
0/0

wookywok
Thoughtcloud Hydra 4 mana symbolBlue mana symbolBlack mana symbol
Creature -- Hydra Mythic Rare
As an additional cost to cast ~, exile your hand and draw seven cards.
~'s power and toughness is equal to the amount of cards you own in exile.
4 mana symbolBlue mana symbolBlack mana symbol: Cast a spell you own in exile without paying its mana cost.
*/*

Mrchristianpunk

Neottolemo

Robot_Face

Mahx Michael

thehuw

SirCaelum

Viriss

kinotherapy

spazlaz

...

Gurfle
Aetherborn Hydra 3 mana symbolBlack mana symbolGreen mana symbol
Creature - Hydra Common
When ~ enters the battlefield, you get Energy symbolEnergy symbol.
Whenever ~ attacks, you may pay Energy symbolEnergy symbol. If you do, it gets +X/+X until end of turn, where X is it's power.
3/3

Scribbl
Revered Hydra 3 mana symbolGreen mana symbolWhite mana symbol
Creature - Hydra Rare
Convoke, vigilance
Revered Hydra gets +1/+1 for each other tapped creature you control.
4/4

jacqui-pup
Antithesis Hydra 2 mana symbolBlue mana symbolBlack mana symbol
Creature - Nightmare Hydra Rare
Antithesis Hydra enters the battlefield with ten -1/-1 counters on it.
2 mana symbol: Remove a counter from target permanent.
13/13

ByGyaradosBeard
Hydra Bed Green mana symbolBlue mana symbolBlue mana symbol
Creature - Hydra Fish Common
Indestructible, Hexproof
0/2

Yoshi
Hydra Null X mana symbolBlack mana symbolGreen mana symbol
Creature - Hydra Zombie Rare
Lifelink, trample
You may pay Black mana symbolGreen mana symbol and exile X creature cards from your graveyard rather than pay CARDNAME's mana cost.
CARDNAME enters the battlefield with X +1/+1 counters on it.
0/0

Sade612

3 of 7

Liz the Goddess

Fermat
Narthex Hydra 3 mana symbolWhite mana symbolBlack mana symbol
Creature — Hydra Rare
Extort (Whenever you cast a spell, you may pay White/black mana symbol. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you gain life, put a +1/+1 counter on ~.
"Simpler minds are easier to buy."
—Enezesku of the Ghost Council

4/4

BurningCreator

Please message me immediately if you notice a discrepancy in your entry or another's entry.